Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 20:35:50

Player: Maienne du Crabe

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (493)      493
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1548

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     275/280
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
           Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON (2) -------
           Mace
>          --- INVENTORY (8) ----
  Improved Ion Engine
           Wheel
     Large Battery (200)
    Medium Matter Pod (100)
           Structural Scanner
           Visual Processing Unit
     Heavy Assault Rifle
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scanner
           Terrain Scan Processor
           Core Shielding
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Wheel
    Medium Matter Pod
           Structural Scanner
           Beam Rifle
     Heavy Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Mace

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             43   | 7   8   28  
  Power                    7    | 1   2   4   
    Engine                 6    | 1   1   4   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   3   5   
    Treads                 .    | .   .   .   
    Leg                    8    | 2   3   3   
    Wheel                  1    | .   .   1   
    Hover                  1    | .   .   1   
    Flight                 .    | .   .   .   
  Utility                  11   | 2   1   8   
    Device                 8    | 1   1   6   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   15   | 2   2   11  
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          13   | 2   2   9   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 14   | .   1   13  
  Power                    3    | .   1   2   
  Propulsion               6    | .   .   6   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   100 94  
  Engine                   7    | .   10  7   
  Core                     3    | .   3   3   
  Leg                      19   | .   28  17  
  Device                   19   | .   14  20  
  Storage                  11   | .   14  11  
  Processor                4    | .   .   5   
  Protection               5    | .   .   6   
  Ballistic Gun            20   | .   28  18  
  Impact Weapon            1    | .   .   1   
Peak Build Rating          16   | 7   9   16  
  Average Rating           10   | 5   7   11  
  On Entrance              5    | .   7   9   
Naked Turns                .    | .   .   .   
Heaviest Build             21   | 13  13  21  
  Greatest Support         23   | 20  20  23  
  Greatest Overweight (x)  5    | 1   .   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 4   8   8   
  Average Carried          6    | 2   6   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 4   8   8   

 Class Distribution 
--------------------
 69% | Scavenger-Mutant
 30% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           903  | 288 175 440 
  Remotely                 .    | .   .   .   
Salvage Created            678  | 91  175 412 
  Parts                    54   | 8   13  33  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  19   | .   6   13  
  Guns                     18   | .   6   12  
Classes Destroyed          9    | 3   2   4   
  Worker                   1    | 1   .   .   
  Builder                  4    | .   .   4   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   .   1   
  Swarmer                  10   | .   3   7   
  Grunt                    7    | .   3   4   
  Duelist                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           3    | 1   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        217  | .    59   158  
  Missed                   62   | .    22   40   
Damage Taken               1906 | .    374  1532 
  Core                     465  | .    56   409  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  38   | .    .    38   
Core Remaining (%)         88   | 100  77   .    
Volleys Fired              110  | 9    29   72   
  Largest                  2    | 2    2    2    
  Hottest                  56   | 40   40   56   
Shots Fired                202  | 18   58   126  
  Gun                      202  | 18   58   126  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  191  | 18   58   115  
  Thermal                  11   | .    .    11   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | 4    6    9    
  Robot Miss Streak        4    | 2    4    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           122  | 11   28   83   
  Core Hits                46   | 5    15   26   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         2    | .    .    2    
    Burn                   1    | .    .    1    
    Smash                  1    | .    .    1    
Melee Attacks              15   | .    .    15   
  Impact                   15   | .    .    15   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    .    2    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1537 | 94   251  1192 
  Guns                     1124 | 94   251  779  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    413  | .    .    413  
  Ramming                  .    | .    .    .    
  Kinetic                  994  | 94   251  649  
  Thermal                  130  | .    .    130  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   413  | .    .    413  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            134  | .    .    134  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    134  | .    .    134  
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        51   | .    28   51   
  Average Temperature      13   | .    12   14   
  Received Heat Transfer   405  | .    111  294  
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    .    1    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              6    | .    .    6    
  Impact Corruptions       6    | .    .    6    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             1    | .    .    1    
  Heat Transferred         407  | .    .    407  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             205  | 15  149 205 
  Initial                  62   | .   9   62  
  Average                  85   | 3   55  110 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         91   | 100 100 88  
  Level 1                  8    | .   .   11  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   8   24  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   .   2   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   .   4   
  Successful               3    | .   .   3   
  Failed                   1    | .   .   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   .   2   
  Terminals                3    | .   .   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   .   3   
  Robot Analysis           2    | .   .   2   
  Dispatch Records         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   .   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       2    | .   .   2   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1431 | 207 244 980 
Spaces Moved               766  | 151 126 489 
  Core                     40   | 38  .   2   
  Treads                   .    | .   .   .   
  Legs                     700  | 113 126 461 
  Wheels                   16   | .   .   16  
  Hover                    10   | .   .   10  
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 80  
  Average Speed            123  | 111 120 127 
  Slowest Speed            300  | 120 120 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       15   | 7   15  23  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 1    | .   .   1   
Terrain Destroyed          1    | .   .   1   
  Melee                    1    | .   .   1   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1052 | 172 174 706 
  Wait                     79   | .   1   78  
  Move                     764  | 150 125 489 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 6   4   9   
  Fast Attach              15   | 5   1   9   
  Attach                   12   | 2   2   8   
  Detach                   5    | .   2   3   
  Swap                     16   | .   5   11  
  Drop                     17   | .   5   12  
  Fire                     110  | 9   29  72  
  Melee                    15   | .   .   15  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [Sub])
-9/Materials (discovered 1 exit: [Min])

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
  208 | -11/Scrapyard | Entered Materials
  280 | -10/Materials | Discovered new exit (range 9)
  306 | -10/Materials | Build established: Mutant
  437 | -10/Materials | Discovered new exit (range 5)
  452 | -10/Materials | Entered another Materials area
  452 | -9/Materials  | Evolved 2 slots: Utility x2
  698 | -9/Materials  | Build established: Scavenger-Mutant
  859 | -9/Materials  | Lost 7 parts (1p3n3w)
 1060 | -9/Materials  | Core integrity fell below 50%
 1406 | -9/Materials  | Discovered new exit (range 12)
 1415 | -9/Materials  | Core integrity fell below 20%
 1432 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01355_ Acquired Visual Processing Unit.
01358_ K-01 Serf cleans the Neutrino Reactor.
01359_ G-34 Mercenary suffers critical hit (Burn).
01367_ Acquired 3 matter.
01394_ Destroyed Heat Sink.
01394_ G-34 Mercenary system corrupted by crushing effect.
01395_ Imp. Aluminum Leg destroyed.
01406_ EXIT=FOUND
01409_ G-34 Mercenary misfires.
01413_ G-34 Mercenary heat spikes uncontrollably.
01413_ Melted Ion Engine.
01413_ G-34 Mercenary overheating. <x3>
01416_ G-34 Mercenary heat short circuits Aluminum Leg.
01416_ G-34 Mercenary critical meltdown.
01417_ Aluminum Leg destroyed.
01420_ Beam Rifle destroyed.
01423_ Core Shielding destroyed.
01429_ Y-45 Defender suffers critical hit (Smash).
01429_ Destroyed Heat Sink.
01429_ Y-45 Defender system corrupted by crushing effect.

 Map 
-----
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| ?????????????????????? ???"??????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterLargeGenerator
  Manual?         0
Play Time         00:29:42
  Cumulative      5.5 hours
  Start           2024.09.11 @ 20:08:25
  End             2024.09.11 @ 20:35:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          38x25
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 71423882-d1c5-4287-9dab-d283eee4cae2