Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 05:21:34 Player: Scared Dad Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (191) 955 Value Destroyed (8737) 8737 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1088) 1088 TOTAL SCORE: 17780 Bonus ------- High Alert Combat Kills 939 Follower Combat Kills 164 Friendly Fire -15 Cogmind --------- Core Integrity 0/1450 Matter 233/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Improved Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Graviton Reactor > --- PROPULSION ------- Enhanced Armored Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Weight Redist. System Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Weapon Cycler Improved Propulsion Shielding Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Helical Railgun Helical Railgun Helical Railgun Helical Railgun Hypervelocity Mass Driver > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Myomer Leg Improved Cloaking Device Nova Cannon [Rating: 151] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Wheel Compact Wheel Flight Unit Impulse Thruster Utility Improved Targeting Computer Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 . . 4 . . 2 2 2 2 2 Power 2 | . . . . . . 1 . . . . . . 1 Propulsion 2 | . . . . . . 1 . . . . 1 . . Utility 9 | . . . 1 . . 2 . . 1 2 1 1 1 Weapon 3 | . . . 1 . . . . . 1 . . 1 . Parts Attached 229 | 6 10 . 17 15 1 11 . 5 44 33 32 22 33 Power 26 | 1 1 . 4 1 . 3 . . 3 4 2 2 5 Engine 9 | 1 1 . 4 1 . 1 . . . 1 . . . Core 10 | . . . . . . 2 . . 3 3 2 . . Reactor 7 | . . . . . . . . . . . . 2 5 Propulsion 54 | 2 4 . 6 4 . 3 . 1 5 7 7 5 10 Treads 25 | . 3 . 5 3 . 3 . 1 . 6 3 1 . Leg 18 | . . . . . . . . . 5 1 4 4 4 Wheel 8 | 2 1 . 1 . . . . . . . . . 4 Hover . | . . . . . . . . . . . . . . Flight 3 | . . . . 1 . . . . . . . . 2 Utility 66 | 1 2 . 1 4 . 5 . 2 10 11 12 8 10 Device 36 | . 1 . 1 2 . 1 . 1 5 7 4 6 8 Storage 4 | 1 1 . . . . . . . 2 . . . . Processor 10 | . . . . 2 . 1 . 1 1 . 3 2 . Hackware 1 | . . . . . . . . . . . 1 . . Protection 15 | . . . . . . 3 . . 2 4 4 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 83 | 2 3 . 6 6 1 . . 2 26 11 11 7 8 Energy Gun 31 | 1 2 . 1 4 . . . 1 15 2 2 1 2 Energy Cannon 2 | . . . 1 . . . . . . . . 1 . Ballistic Gun 45 | 1 1 . 4 2 1 . . . 10 9 8 3 6 Ballistic Cannon 4 | . . . . . . . . 1 . . 1 2 . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 3 . . . 1 1 1 . 4 1 Corrupted Parts 1 | . . . 1 . . . . . . . . . . System Corruption 3 | . . . 3 . . . . . . . . . . Parts Lost 83 | . 1 . 1 4 . . 1 1 5 7 20 4 39 Power 11 | . . . 1 . . . . . . 2 2 1 5 Propulsion 18 | . . . . . . . 1 . 3 . 3 . 11 Utility 27 | . . . . 2 . . . . 1 3 7 1 13 Weapon 27 | . 1 . . 2 . . . 1 1 2 8 2 10 Highest Loss Streak 32 | . 1 . 1 2 . . 1 1 2 2 4 3 32 To Critical Strikes 4 | . . . . . . . . . . . . . 4 Average Slot Usage (%) 93 | . 93 100 99 99 99 98 90 94 87 92 86 91 76 Engine 6 | . 13 14 10 11 11 13 . . . . 3 . . Core 3 | . . . . . . . 15 15 9 9 4 1 . Reactor 1 | . . . . . . . . . . . 1 7 9 Treads 16 | . 19 28 21 22 22 23 18 23 9 12 13 . . Leg 3 | . . . . . . . . . 7 3 4 18 13 Device 14 | . 9 14 22 13 . . 7 7 13 22 16 16 22 Storage 7 | . 14 14 11 11 11 7 7 7 6 5 3 . . Processor 7 | . . . . 8 22 21 15 15 9 5 6 18 8 Protection 2 | . . . . . . 7 7 7 4 5 6 4 3 Energy Gun 7 | . 13 14 6 13 3 . . 1 12 4 1 2 . Ballistic Gun 17 | . 13 14 23 19 29 23 18 14 8 17 18 10 13 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 93 | 14 20 20 29 31 26 43 43 47 70 74 74 83 93 Greatest Support 117 | 26 40 40 44 44 44 78 78 72 72 84 107 107 117 Greatest Overweight (x) 2 | . . . . . . . . . 2 1 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 15 10 10 5 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 8 5 5 Most Carried 13 | 6 9 10 10 10 10 10 9 10 13 10 10 5 5 Average Carried 7 | 3 6 9 9 9 9 9 8 8 7 9 7 4 2 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 6 8 10 8 10 10 8 9 10 8 10 5 5 . Scrap Engine Consumption 27 | . . . . . . . . . 8 19 . . . Constructs Created 6 | . . . . . . . . . . . 6 . . Constructs Modified 1 | . . . . . . . . . . . 1 . . Class Distribution -------------------- 22% | Mutant 21% | Scavenger-Gunner 13% | Gunner 11% | Commander-Gunner 11% | Scavenger-Skirmisher 11% | Tank 4% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Commander-Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Tank | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Fac Fac Fac Res Res Matter Collected 6783 | 199 203 154 657 423 80 84 . 60 875 1037 1114 714 1183 Remotely . | . . . . . . . . . . . . . . Salvage Created 9608 | . 367 133 1066 725 54 . . 60 1355 1816 1561 918 1553 Parts 458 | . 26 8 74 40 2 . . 1 40 65 84 29 89 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . Recyclers Shooed 13 | . . . . 1 . . . . 2 2 5 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 163 | . 10 5 29 15 1 . . 1 21 28 22 11 20 Guns 146 | . 10 5 26 15 1 . . 1 17 27 22 4 18 Cannons 10 | . . . 2 . . . . . . . . 6 2 Classes Destroyed 14 | . 3 . 5 . . . . . 3 . 1 1 1 Worker 6 | . . . . . . . . . . . 4 . 2 Builder 9 | . 1 . . . . . . . . 3 3 . 2 Tunneler 1 | . . . . . . . . . . . . . 1 Hauler 1 | . . . . . . . . . . . . 1 . Recycler 4 | . . . . . . . . . 3 . . 1 . Operator 4 | . . . 1 . . . . . . . 1 . 2 Watcher 3 | . . . 1 1 . . . . 1 . . . . Swarmer 24 | . 3 3 11 . . . . . 3 . . . 4 Grunt 78 | . 7 2 10 9 . . . . 12 18 6 6 8 Brawler 2 | . . . 1 . . . . . . . . . 1 Duelist 3 | . . . 1 1 . . . . 1 . . . . Sentry 20 | . . . 6 5 1 . . 1 1 3 2 1 . Hunter 12 | . . . . . . . . . 1 3 6 . 2 Programmer 24 | . . . . . . . . . 3 4 8 4 5 Best Kill Streak 11 | . 3 3 6 3 1 . . 1 7 6 8 6 11 Combat Bots Only 9 | . 3 3 6 3 1 . . 1 6 5 5 5 9 Max Kills in Single Turn 3 | . 2 1 2 1 1 . . 1 1 3 2 2 3 Gunslinging 1 | . 1 . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Fac Fac Fac Res Res Damage Taken 17639 | . 494 98 599 718 . 336 54 568 1537 1836 4575 979 5845 Core 2688 | . 135 23 69 69 . 6 . 94 124 140 498 46 1484 Absorbed by Shields 1465 | . . . . . . . . 208 452 205 . 47 553 Redirected to Shielding 318 | . . . . . . . . . . 100 . . 218 Regen/Repaired (Parts) 458 | . 72 . . 141 . 114 . . . 131 . . . Core Remaining (%) 76 | 100 . 36 . . 65 . . 85 85 86 56 96 . Volleys Fired 379 | . 30 11 55 37 1 3 . 5 55 51 64 21 46 Largest 5 | . 2 2 3 3 3 3 . 2 4 4 4 5 5 Hottest 272 | . 70 70 155 163 69 69 . 46 263 230 195 272 218 Shots Fired 1338 | . 59 22 164 108 4 9 . 10 205 204 253 99 201 Gun 1284 | . 59 22 154 108 4 9 . 10 205 204 253 64 192 Cannon 54 | . . . 10 . . . . . . . . 35 9 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 981 | . 30 11 109 66 4 9 . 10 98 156 219 74 195 Thermal 342 | . 26 11 55 42 . . . . 107 48 29 18 6 Explosive . | . . . . . . . . . . . . . . Electromagnetic 15 | . 3 . . . . . . . . . 5 7 . Robot Hit Streak 28 | . 8 11 22 9 5 14 . 24 28 16 22 25 8 Robot Miss Streak 6 | . 2 3 6 2 . . . . 6 2 4 4 5 Penetration Max 2 | . . . . . . . . . . 2 1 1 2 Secondary Targets 24 | . 2 . 4 . . . . . 3 4 6 . 5 Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 1 1 . 1 Shots Hit Robots 880 | . 42 13 94 64 1 9 . 10 150 144 178 72 103 Core Hits 460 | . 21 8 41 24 1 2 . 3 101 70 90 36 63 Critical Kills 12 | . . . 1 . . . . . . 1 . 6 4 Critical Parts Destroyed 14 | . . . . . . . . . . 1 5 6 2 Critical Strikes 49 | . . . 3 3 . . . . 8 9 5 15 6 Burn 21 | . . . 2 3 . . . . 8 7 . 1 . Meltdown 1 | . . . . . . . . . . . . 1 . Destroy 27 | . . . 1 . . . . . . 2 5 13 6 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20989 | . 582 167 1539 1291 14 141 . 189 3175 3994 4488 1971 3438 Guns 19649 | . 576 167 1418 1248 14 139 . 156 3109 3815 4457 1253 3297 Cannons 927 | . . . 121 . . . . . . . . 696 110 Explosions 221 | . . . . . . . . . 44 177 . . . Melee . | . . . . . . . . . . . . . . Ramming 192 | . 6 . . 43 . 2 . 33 22 2 31 22 31 Kinetic 14956 | . 260 56 773 614 14 139 . 156 1550 2952 3797 1330 3315 Thermal 5415 | . 266 111 766 634 . . . . 1603 863 614 466 92 Explosive 177 | . . . . . . . . . . 177 . . . Electromagnetic 249 | . 50 . . . . . . . . . 46 153 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . 3 8 8 . 14 14 2 2 4 7 11 Average Corruption 4 | . . . 3 7 8 . 6 14 1 1 2 3 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 163 | . . . 21 39 28 . 3 13 7 14 11 9 18 Message Errors 41 | . . . 6 12 10 . . 2 3 3 3 1 1 Matter Fused 29 | . . . 1 8 5 . . 2 . 1 2 4 6 Heat Flow Errors 21 | . . . 5 5 3 . 2 1 . 3 1 1 . Energy Discharges 22 | . . . . 3 2 . . 2 1 7 2 . 5 Parts Rejected 3 | . . . . 1 1 . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 23 | . . . 4 7 3 . 1 3 1 . 1 . 3 Data Loss (major) 5 | . . . 1 . 2 . . 2 . . . . . Misfires 6 | . . . 1 1 1 . . . . . 1 2 . Alerts 6 | . . . 1 1 1 . . 1 . . 1 . 1 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . 2 1 . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 14 | . . . . . . . . . . 14 . . . Projectiles . | . . . . . . . . . . . . . . Explosions 14 | . . . . . . . . . . 14 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . 1 . . . 5 2 Impact 2 | . . . . . . . . 1 . . . . 1 Kinetic 5 | . . . . . . . . . . . . 4 1 Secondary 1 | . . . . . . . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 24 | . 4 . . 10 . 1 . 2 4 1 2 . . Targets Rammed 38 | . 4 . . 10 . 1 . 2 6 1 6 2 6 Kicked 13 | . . . . . . . . . 2 . 3 2 6 Crushed 1 | . . . . . . . . . . . 1 . . Highest Temperature 775 | . 243 . 211 370 181 30 261 124 358 463 523 775 546 Average Temperature 126 | . 89 . 47 98 86 12 134 36 124 108 149 266 148 Received Heat Transfer 2682 | . 246 15 147 291 . 24 . 40 412 421 439 141 506 Effects 50 | . . . . 6 . . . . 6 2 5 20 11 Shutdowns 14 | . . . . . . . . . . 1 2 6 5 Energy Bleed 4 | . . . . . . . . . . 1 1 2 . Interference 19 | . . . . 5 . . . . 6 . . 5 3 Matter Decay 5 | . . . . 1 . . . . . . . 3 1 Short Circuit 6 | . . . . . . . . . . . . 4 2 Damage (major) 2 | . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . Robots Melted 7 | . . . 1 . . . . . 4 1 . 1 . Combat Hostiles 7 | . . . 1 . . . . . 4 1 . 1 . Parts Melted 32 | . 3 . 6 1 . . . . 10 9 1 2 . Heat Transferred 13282 | . 777 333 1628 1221 . . . . 4516 2650 1300 709 148 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Fac Fac Fac Res Res Peak Influence 815 | . 283 70 608 462 294 85 15 62 464 815 505 549 730 Initial 328 | . . 1 . 221 180 39 . 3 25 216 328 245 204 Average 263 | . 102 31 293 337 169 35 3 33 226 448 316 353 497 Maximum Alert Level 3 | . 1 . 2 2 1 . . . 2 3 2 2 3 Low Security (%) 39 | 100 87 100 40 2 48 100 100 100 44 7 14 . . Level 1 36 | . 12 . 25 69 51 . . . 38 41 69 76 21 Level 2 20 | . . . 34 27 . . . . 17 25 15 23 77 Level 3 3 | . . . . . . . . . . 25 . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 3 2 . 1 . 2 7 6 5 1 9 Investigation 4 | . . . 2 2 . . . . . . . . . Extermination 12 | . . . . . . 1 . 1 3 2 2 1 2 Reinforcement 16 | . 1 . 1 . . . . 1 1 4 3 . 5 Assault 2 | . . . . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 2 . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Fac Fac Fac Res Res Distress Signals 14 | . 2 . 4 . . . . . 1 1 3 1 2 Communications Jammed 27 | . . . . . . . . . . . . . 27 Distress Signals 27 | . . . . . . . . . . . . . 27 Times Spotted 292 | . 18 5 40 25 3 2 6 4 30 37 37 17 68 Peak Tracking Total 18 | . 4 3 8 5 1 1 6 3 8 7 8 7 18 Tactical Retreats 25 | . 1 . 3 1 . . . . 3 3 2 1 11 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Fac Fac Fac Res Res Traps Triggered 12 | . 1 . 1 3 . 3 . . . . 3 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Fac Fac Fac Res Res Machines Disabled 13 | . 1 . 1 . . . . . 3 4 1 . 3 Max in Single Turn 2 | . 1 . 1 . . . . . 2 2 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Fac Fac Fac Res Res Machines Accessed 66 | . 9 1 7 16 10 4 . 2 4 4 4 . 5 Terminals 45 | . 7 . 7 12 6 2 . 2 2 1 4 . 2 Fabricators 3 | . . . . . . . . . . 1 . . 2 Repair Stations 3 | . 1 . . 1 . 1 . . . . . . . Recycling Units 10 | . 1 . . 2 4 1 . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . 1 1 . . 1 Total Hacks 148 | . 23 1 17 35 26 7 . 8 10 5 9 . 7 Successful 75 | . 13 1 7 16 15 6 . 5 6 1 3 . 2 Failed 73 | . 10 . 10 19 11 1 . 3 4 4 6 . 5 Catastrophic 19 | . 3 . 3 5 2 . . 1 2 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . . . Terminals 108 | . 18 . 17 26 15 3 . 8 8 1 9 . 3 Fabricators 4 | . . . . . . . . . . 1 . . 3 Repair Stations 9 | . 3 . . 4 . 2 . . . . . . . Recycling Units 19 | . 2 . . 2 11 2 . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . . 3 . . . . 1 2 . . 1 Terminal Hacks 55 | . 10 1 7 12 9 2 . 5 5 . 3 . 1 Record 9 | . 2 . 1 2 3 . . . . . 1 . . Robot Analysis 1 | . . . . . 1 . . . . . . . . Prototype ID Bank 3 | . . . . 2 1 . . . . . . . . Open Door 4 | . . 1 . 3 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Emergency Access Points 6 | . 3 . 1 . . . . . 1 . 1 . . Terminal Index 1 | . . . 1 . . . . . . . . . . Alert Level 3 | . . . . 1 . . . 2 . . . . . Locate Traps 8 | . 2 . 2 . . 1 . 2 . . . . 1 Dispatch Records 3 | . . . 1 1 1 . . . . . . . . Transport Status 1 | . . . . . . . . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . 1 . . . . Zone Layout 11 | . 3 . 1 1 3 1 . 1 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . 2 . . 2 . 2 . . . . . . . Scan Component 3 | . 1 . . 1 . 1 . . . . . . . Repair 3 | . 1 . . 1 . 1 . . . . . . . Recycling Unit Hacks 13 | . 1 . . 2 6 2 . . 1 1 . . . Report Inventory 8 | . . . . 2 4 1 . . 1 . . . . Retrieve Components 5 | . 1 . . . 2 1 . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . 1 . . Used 1 | . . . . . . . . . . . 1 . . Hacking Detections 55 | . 9 . 7 12 8 2 . 2 3 4 3 . 5 Full Trace Events 5 | . . . 2 3 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . 1 . 1 . . . . . . . Time 108 | . 26 . . 38 . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 17 | . 2 . . . 7 1 . . . 7 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Jun Mat Min Mat Sto Rec Fac Was Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Fac Fac Fac Res Res Total Allies 10 | . . . . 10 . . . . . . . . . Largest Group 10 | . . . . 10 9 9 . . . . . . . Highest-Rated Group 88 | . . . . 88 80 80 . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 55 | . . . . 23 15 17 . . . . . . . Total Damage 537 | . . . . 173 156 208 . . . . . . . Kills 5 | . . . . 2 2 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Fac Fac Fac Res Res Robot Analysis Total 1 | . . . . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Fac Fac Fac Res Res Turns Passed 11983 | 47 945 1018 1332 1172 769 389 132 399 1490 1677 1269 514 830 Spaces Moved 6733 | 36 549 601 676 619 514 210 86 234 761 839 638 313 657 Core 46 | 7 . . . . . . . . . . . . 39 Treads 4952 | . 350 601 676 619 514 210 86 234 415 747 500 . . Legs 1260 | . . . . . . . . . 346 92 138 313 371 Wheels 277 | 29 199 . . . . . . . . . . . 49 Hover . | . . . . . . . . . . . . . . Flight 198 | . . . . . . . . . . . . . 198 Fastest Speed 40 | 50 90 160 145 145 145 150 152 150 120 120 120 117 40 Average Speed 144 | 82 135 160 149 145 145 152 153 150 150 167 155 122 90 Slowest Speed 305 | 90 160 160 160 145 145 155 155 150 305 245 170 190 185 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 97 99 70 79 97 8 82 9 25 28 24 10 28 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 . . 1 . . 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 161 | . . . . 7 . . . . 42 57 15 3 37 Melee . | . . . . . . . . . . . . . . Projectile 102 | . . . . 7 . . . . . 41 15 3 36 AOE 58 | . . . . . . . . . 42 16 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Fac Fac Fac Res Res Total 8245 | 53 689 636 878 806 537 274 86 271 988 1019 807 401 800 Wait 534 | . 82 23 90 107 14 30 . 19 49 48 34 6 32 Move 6706 | 35 548 600 675 618 513 210 85 233 760 838 637 312 642 Hop 6 | . . . . . . . . . . . . . 6 Pick Up 212 | 12 11 2 21 13 4 11 1 5 32 29 25 21 25 Fast Attach . | . . . . . . . . . . . . . . Attach 141 | 6 7 . 3 6 1 5 . 3 32 12 28 13 25 Detach 21 | . . . . . . . . . 16 1 2 2 . Swap 88 | . 3 . 14 9 . 6 . 2 12 21 4 9 8 Drop 119 | . 4 . 20 5 4 8 . 2 26 18 7 15 10 Fire 379 | . 30 11 55 37 1 3 . 5 55 51 64 21 46 Melee . | . . . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . . . Kick 13 | . . . . . . . . . 2 . 3 2 6 Crush 24 | . 3 . . 10 . 1 . 2 4 1 3 . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 48 | -11/Junkyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 356 | -10/Materials | Core integrity fell below 50% 383 | -10/Materials | Discovered new exit (range 13) 440 | -10/Materials | Discovered new exit (range 10) 710 | -10/Materials | Discovered new exit (range 6) 824 | -10/Materials | Repaired Assault Rifle 864 | -10/Materials | Discovered new exit (range 12) 993 | -10/Materials | Entered Mines 1103 | -10/Mines | Discovered new exit (range 7) 1543 | -10/Mines | Discovered new exit (range 7) 1760 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2011 | -10/Mines | Entered Materials 2011 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2012 | -9/Materials | Identified exit to Storage 2378 | -9/Materials | Discovered new exit (range 16) 2608 | -9/Materials | Build established: Scavenger-Skirmisher 2881 | -9/Materials | Discovered new exit (range 15) 3016 | -9/Materials | Discovered new exit (range 12) 3174 | -9/Materials | Discovered new exit (range 15) 3343 | -9/Materials | Entered Storage 3444 | -9/Storage | Identified exit to Recycling 3582 | -9/Storage | Used back door to open Recycling access 4007 | -9/Storage | Repaired Adv. Treads 4088 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4390 | -9/Storage | Build established: Commander-Gunner 4515 | -9/Storage | Entered Recycling 4515 | -9/Recycling | Accompanied by 9 allies 4528 | -9/Recycling | Found Scrap Engine 4767 | -9/Recycling | Discovered new exit (range 16) 5284 | -9/Recycling | Entered Factory 5284 | -7/Factory | Accompanied by 9 allies 5284 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5478 | -7/Factory | Repaired Med. Treads 5673 | -7/Factory | Sucked down chute 5673 | -7/Factory | Entered Waste 5688 | -7/Waste | EMP discharged 5705 | -7/Waste | Spotted C-40 Crusher 5712 | -7/Waste | Spotted C-40 Crusher 5715 | -7/Waste | Spotted C-40 Crusher 5719 | -7/Waste | Spotted C-40 Crusher 5721 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5744 | -7/Waste | Spotted C-40 Crusher 5745 | -7/Waste | Spotted C-40 Crusher 5788 | -7/Waste | EMP discharged 5788 | -7/Waste | System corruption reached 10% 5789 | -7/Waste | Discovered new exit (range 11) 5805 | -7/Waste | Entered Factory 5977 | -7/Factory | Discovered new exit (range 17) 6020 | -7/Factory | Build established: Mutant 6204 | -7/Factory | Entered another Factory area 6204 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6512 | -6/Factory | Build established: Tank 6868 | -6/Factory | Discovered new exit (range 7) 7138 | -6/Factory | Garrison activated, responded to threat 7542 | -6/Factory | Build established: Scavenger-Gunner 7619 | -6/Factory | Found Hvy. Insulated Plating 7674 | -6/Factory | Discovered new exit (range 15) 7694 | -6/Factory | Entered another Factory area 7694 | -5/Factory | Evolved 2 slots: Utility x2 8064 | -5/Factory | Build established: Gunner 9061 | -5/Factory | Build established: Scavenger-Tank 9110 | -5/Factory | Discovered new exit (range 10) 9331 | -5/Factory | Spotted B-75 Beast 9371 | -5/Factory | Entered another Factory area 9371 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9476 | -4/Factory | Build established: Tank 9673 | -4/Factory | Spotted B-86 Titan 9758 | -4/Factory | Lost 4 parts (1n2u1w) 10441 | -4/Factory | Lost 3 parts (2u1w) 10533 | -4/Factory | Lost 4 parts (1p1n2w) 10585 | -4/Factory | Discovered new exit (range 15) 10639 | -4/Factory | Identified exit to Research 10640 | -4/Factory | Entered Research 10640 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10680 | -3/Research | Build established: Scavenger-Gunner 10728 | -3/Research | Found Prototype Processor 10729 | -3/Research | Identified Exp. Signal Interpreter 10860 | -3/Research | Lost 3 parts (1p1u1w) 10910 | -3/Research | Found Prototype Processor 10911 | -3/Research | Identified Exp. Melee Analysis Suite 11016 | -3/Research | Found Prototype Device 11017 | -3/Research | Identified Exp. Thermal Shield 11142 | -3/Research | Discovered new exit (range 7) 11148 | -3/Research | Spotted B-86 Titan 11154 | -3/Research | Entered another Research area 11154 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11548 | -2/Research | Lost 3 parts (2u1w) 11567 | -2/Research | Destroyed 9 combat bots 11624 | -2/Research | Spotted B-90 Cyclops 11654 | -2/Research | First assault squad dispatched 11721 | -2/Research | System corruption reached 10% 11917 | -2/Research | Lost 32 parts (5p8n10u9w) 11919 | -2/Research | Spotted B-90 Cyclops 11924 | -2/Research | Core integrity fell below 50% 11971 | -2/Research | Core integrity fell below 20% 11984 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 11939_ ALERT: Significant disruption in Zone 3N, assault force dispatched. 11942_ Impulse Thruster destroyed. 11945_ C-30 ARC bursts open, deploying its payload. 11945_ G-73 Enforcer unfolds itself. 11945_ M-36 Artificer unfolds itself. 11945_ Critical hit (Burn: +37). 11947_ M-36 Artificer repairs G-73 Enforcer. 11949_ DS&GOGHPFT/XFAU7=XC==|8 11955_ Acquired Field Propulsion Array. 11963_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11970_ Knocked back. 11970_ Imp. Propulsion Shielding destroyed. 11975_ Penetrated by Slug. 11975_ Knocked back. 11977_ System corrupted: Matter fused (-5). 11977_ Penetrated by Slug. 11977_ Field Propulsion Array destroyed. 11977_ Knocked back. 11979_ Penetrated by Slug. 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" " """ # # | | # " " "" # """ [ # | | #! % # """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 80 Energy Generation 61 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 750 Resistance: KI 25 Resistance: EM 30 Propulsion Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 18 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Rockin' Loadout Challenges ------------ None Game ------ Seed SpreadReflectiveFacilitator Manual? 0 Play Time 02:29:31 Cumulative 79.0 hours Start 2023.03.04 @ 02:52:17 End 2023.03.04 @ 05:21:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00d7dfa7-9a3f-4233-9218-4e00a44cbadb