Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.01 @ 15:39:49 Player: ILikeVoltron Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (926) 926 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2871 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 70/100 System Corruption 0% Temperature Cool (9) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Power Shielding > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (15) --- Medium Matter Pod (100) Improved Terrain Scanner Seismic Detector Transport Network Coupler Improved Targeting Computer Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Seismic Detector Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Armored Wheel Heat Sink Medium Matter Pod Transport Network Coupler Improved Targeting Computer Improved Power Shielding Light Armor Plating Light Assault Rifle Grenade Launcher Grenade Launcher Improved Datajack [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 35 | 1 2 19 13 Power 5 | . . 4 1 Engine 5 | . . 4 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | . . 6 4 Treads 6 | . . 4 2 Leg 2 | . . 1 1 Wheel 2 | . . 1 1 Hover . | . . . . Flight . | . . . . Utility 11 | 1 2 5 3 Device 5 | 1 . 3 1 Storage 3 | . 2 1 . Processor . | . . . . Hackware 1 | . . 1 . Protection 2 | . . . 2 Artifact . | . . . . Weapon 9 | . . 4 5 Energy Gun 1 | . . 1 . Energy Cannon 1 | . . . 1 Ballistic Gun 3 | . . 1 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 1 | . . 1 . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 26 | . . 8 18 Power 4 | . . 2 2 Propulsion 9 | . . 3 6 Utility 4 | . . . 4 Weapon 9 | . . 3 6 Highest Loss Streak 16 | . . 2 16 To Critical Strikes . | . . . . Average Backups 12 | 7 9 13 13 Power . | 1 1 . . Propulsion 2 | 4 2 1 2 Utility 5 | . 3 6 6 Weapon 3 | 1 2 4 2 Tool/Special . | . . . . Unused Backups 25 | 7 5 9 4 Power 2 | 1 . 1 . Propulsion 9 | 2 4 3 . Utility 6 | 1 1 2 2 Weapon 7 | 3 . 3 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 95 | . 100 96 91 Engine 10 | . 14 10 8 Treads 14 | . . 15 23 Leg 12 | . 28 12 . Wheel 3 | . . 3 7 Device 12 | . 9 13 15 Storage 11 | . 18 11 9 Hackware 7 | . . 8 8 Energy Gun 3 | . . 5 1 Ballistic Gun 16 | . 28 14 13 Peak Build Rating 23 | 8 8 18 23 Average Rating 13 | 7 7 14 19 On Entrance 10 | 6 8 8 18 Avg Prop Armor Cover (%) 6 | . . 7 6 Naked Turns . | . . . . Heaviest Build 34 | 13 19 34 33 Greatest Support 60 | 20 20 60 60 Greatest Overweight (x) 2 | . . 2 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 13 | 8 9 14 15 Most Carried 15 | 8 10 15 15 Average Carried 12 | 7 9 14 12 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 8 10 15 6 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1245 | 382 98 538 227 Remotely . | . . . . Salvage Created 1573 | 234 91 1012 236 Parts 109 | 24 2 65 18 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | . 1 18 4 Guns 21 | . 1 18 2 Cannons 1 | . . . 1 AOE 1 | . . . 1 Classes Destroyed 13 | 3 2 7 1 Worker 4 | 2 . 2 . Builder 1 | . . 1 . Tunneler 7 | 5 . 2 . Hauler 3 | . 1 2 . Recycler 2 | 1 . 1 . Mechanic 1 | . . 1 . Operator 1 | . . 1 . Watcher 3 | . . 2 1 Swarmer 7 | . . 7 . Grunt 7 | . 1 5 1 Duelist 1 | . . 1 . Sentry 7 | . . 5 2 Heavy 1 | . . . 1 Best Kill Streak 5 | 4 1 5 2 Combat Bots Only 4 | . 1 4 2 Max Kills in Single Turn 4 | 1 1 4 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 266 | . 8 130 128 Missed 74 | . 3 37 34 Hits 192 | . 5 93 94 Melee 1 | . . 1 . Projectile 191 | . 5 92 94 Critical Strikes 11 | . . 3 8 Damage Taken 3397 | . 53 1237 2107 Core 862 | . . 299 563 Absorbed by Shields . | . . . . Redirected to Shielding 82 | . . . 82 Core Remaining (%) 75 | 100 100 25 . Volleys Fired 143 | 12 13 80 38 Largest 2 | 2 2 2 2 Hottest 100 | 40 40 100 83 Shots Fired 255 | 24 26 146 59 Gun 247 | 24 26 145 52 Cannon 4 | . . . 4 Launcher 3 | . . . 3 Special 1 | . . 1 . Kinetic 226 | 24 26 124 52 Thermal 1 | . . 1 . Explosive 3 | . . . 3 Electromagnetic 25 | . . 21 4 Robot Hit Streak 22 | 3 4 15 22 Robot Miss Streak 4 | 2 3 4 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 176 | 12 13 100 51 Core Hits 73 | 9 4 41 19 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks 2 | . . 1 1 Impact 1 | . . . 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3048 | 164 176 1761 947 Guns 2182 | 164 176 1366 476 Cannons 98 | . . . 98 Explosions 732 | . . 395 337 Melee 36 | . . . 36 Ramming . | . . . . Kinetic 1847 | 164 176 1031 476 Thermal 395 | . . 395 . Explosive 337 | . . . 337 Electromagnetic 433 | . . 335 98 Impact 36 | . . . 36 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 186 | . . 174 12 Projectiles . | . . . . Explosions 186 | . . 174 12 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 253 | . . 144 109 Shots 6 | . . 3 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 73 | . . 8 73 Average Temperature 25 | . . 4 28 Received Heat Transfer 987 | . 30 381 576 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 400 | . . 400 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 3 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 79 | 100 100 66 100 Level 1 20 | . . 33 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 261 | 10 30 261 113 Initial 102 | . . 2 102 Average 94 | 3 4 136 68 Influence Increases 887 | 40 42 658 147 Destroy 0b10 Robot/C 460 | . 20 360 80 Destroy 0b10 Robot/NC 110 | 40 5 60 5 Destroy Leader 142 | . 12 88 42 Successful Hack 16 | . 5 . 11 Disable Machine 30 | . . 30 . Destroy Structure 54 | . . 45 9 Partial Spotted 15 | . . 15 . Lose Combat Pursuer 60 | . . 60 . Influence Decreases 887 | 40 35 422 390 Entered New Map 146 | . . 5 141 Time Decay 552 | 40 35 337 140 Lost Part 189 | . . 80 109 Squads Dispatched 3 | . 1 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 3 32 9 Peak Tracking Total 7 | . 1 7 6 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 2 4 1 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 17 | . 5 8 4 Successful 7 | . 1 4 2 Failed 10 | . 4 4 2 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 6 | . 3 . 3 Terminals 13 | . 5 4 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 4 | . 1 1 2 Prototype ID Bank 2 | . . 1 1 Branch Access Points 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . 3 . Retrieve Study 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 6 | . 2 3 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 3 | . . 3 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat . | . . . . Combat 1 | . . 1 . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 750 | 101 182 231 236 Terrain 465 | . . 230 235 Seismic 722 | 101 182 205 234 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1799 | 129 275 1081 314 Spaces Moved 883 | 27 178 561 117 Core . | . . . . Treads 366 | . . 269 97 Legs 426 | 27 178 221 . Wheels 91 | . . 71 20 Hover . | . . . . Flight . | . . . . Fastest Speed 105 | 120 120 105 120 Average Speed 137 | 120 120 140 153 Slowest Speed 245 | 120 120 245 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 3 32 33 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 54 | . . 41 13 Melee . | . . . . Projectile 1 | . . 1 . AOE 53 | . . 40 13 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1219 | 99 217 708 195 Wait 100 | 56 12 18 14 Move 880 | 26 177 560 117 Hop . | . . . . Pick Up 33 | 3 7 18 5 Fast Attach 4 | 1 . 2 1 Attach 20 | . . 8 12 Detach . | . . . . Swap 19 | . 2 12 5 Drop 18 | 1 6 9 2 Fire 143 | 12 13 80 38 Melee 2 | . . 1 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 3) 130 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 9) 333 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 12) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 865 | -9/Materials | Discovered new exit (range 16) 992 | -9/Materials | Core integrity fell below 50% 1224 | -9/Materials | Build established: Scavenger-Mutant 1486 | -9/Materials | Entered another Materials area 1486 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1515 | -8/Materials | Discovered new exit (range 11) 1517 | -8/Materials | Identified exit to Storage 1783 | -8/Materials | Core integrity fell below 50% 1793 | -8/Materials | Core integrity fell below 20% 1800 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 01786_ Critical hit (Burn: +37). 01786_ U-05 Engineer lays Concrete. 01788_ The unstable cave ceiling collapses. 01788_ Arm. Treads crushed. 01788_ U-05 Engineer lays Concrete. 01789_ Critical hit (Burn: +37). 01789_ U-05 Engineer lays Concrete. 01790_ U-05 Engineer builds a Wall. 01791_ Slug penetrates Earth. 01792_ Penetrated by Slug. 01794_ R-06 Scavenger collects Aluminum Leg+. 01794_ Slug penetrates X-62 Marksman. 01794_ U-05 Engineer lays Concrete. 01795_ Hacking Suite destroyed. 01795_ U-05 Engineer lays Concrete. 01796_ U-05 Engineer builds a Wall. 01797_ Slug penetrates Earth. 01797_ R-06 Scavenger collects Targeting Computer. 01799_ Acquired 71 matter. 01800_ Penetrated by Slug. 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Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialFlakCartridge Manual? 0 Play Time 00:26:59 Cumulative 187.2 hours Start 2026.02.01 @ 15:11:20 End 2026.02.01 @ 15:39:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 310 Rogue 306 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 011e4d09-776d-481b-af4c-c5d741e1a5f1