Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.03.01 @ 21:05:15 Player: Granzteel Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (28) 140 Value Destroyed (770) 770 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5070 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 850/850 Matter 226/300 Energy 490/490 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (7) ------ Lightpack 2.0 Compact Battery Machine Analyzer Targeting Computer > --- WEAPON (4) ------- Field Laser Assault Rifle Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY (40) --- Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Wheel Wheel Improved Flight Unit Large Storage Unit High-capacity Matter Pod (200) Weight Redist. System Advanced Weight Redist. System Advanced Visual Processing Unit Improved Salvage Targeting Computer Melee Analysis Suite Particle Charger Transmission Jammer Propulsion Shielding Improved Shield Generator Hacking Suite Tractor Beam Recalibrator Small Laser Gatling Laser Shotgun Shock Bomb Launcher Heavy Flail Mining Claw Katana Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Lightpack 2.0 Compact Battery Machine Analyzer Targeting Computer > --- WEAPON ----------- Field Laser Assault Rifle Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Wheel Wheel Improved Flight Unit Large Storage Unit High-capacity Matter Pod Weight Redist. System Advanced Weight Redist. System Advanced Visual Processing Unit Improved Salvage Targeting Computer Melee Analysis Suite Particle Charger Transmission Jammer Propulsion Shielding Improved Shield Generator Hacking Suite Tractor Beam Recalibrator Small Laser Gatling Laser Shotgun Shock Bomb Launcher Heavy Flail Mining Claw Katana Axe [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Targeting Computer Device Weight Redist. System Storage Lightpack 2.0 Processor Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 5 | . . . . . 3 1 1 Weapon 2 | . . . . . 1 1 . Parts Attached 35 | 6 1 . . 8 12 8 . Power 4 | 1 . . . . 1 2 . Engine 4 | 1 . . . . 1 2 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 5 | 2 . . . 2 1 . . Treads 3 | . . . . 2 1 . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 1 . . 2 4 2 . Device 2 | . 1 . . . 1 . . Storage 4 | 1 . . . 1 1 1 . Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection 2 | . . . . 1 . 1 . Artifact . | . . . . . . . . Weapon 16 | 2 . . . 4 6 4 . Energy Gun 2 | 1 . . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 1 . . . 3 4 2 . Ballistic Cannon 1 | . . . . . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 2 | . . . . 1 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 8 | . . . . . 4 4 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 1 1 . Utility 1 | . . . . . . 1 . Weapon 4 | . . . . . 2 2 . Highest Loss Streak 4 | . . . . . 2 4 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 89 100 100 100 79 74 66 Engine 10 | . 14 14 14 14 8 7 6 Treads 16 | . . . . 24 17 9 6 Wheel 4 | . 28 28 28 3 . . . Device 2 | . 3 14 14 2 . . . Storage 11 | . 14 14 14 14 9 12 13 Processor 8 | . . . . . 16 15 13 Protection 4 | . . . . 11 . 2 . Energy Gun 11 | . 14 14 14 14 9 7 6 Ballistic Gun 12 | . 14 14 14 10 14 12 13 Slashing Weapon 1 | . . . . 3 . . . Naked Turns . | . . . . . . . . Heaviest Build 32 | 13 13 13 13 32 32 30 30 Greatest Support 46 | 20 26 26 26 46 46 40 20 Greatest Overweight (x) 1 | . . . . . . 1 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 40 | 8 8 8 8 15 40 40 40 Average Capacity 26 | 6 8 8 8 14 39 40 40 Most Carried 31 | 6 8 8 8 15 31 31 31 Average Carried 18 | 2 7 7 7 13 23 29 31 Final Capacity 40 | 8 8 8 8 15 40 40 40 Final Carried 31 | 6 8 8 8 15 31 31 31 Class Distribution -------------------- 49% | Mutant 33% | Hauler-Skirmisher 17% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1046 | 229 44 67 . 290 360 56 . Remotely . | . . . . . . . . Salvage Created 1075 | . 44 48 . 219 718 46 . Parts 62 | . 3 9 . 22 27 1 . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 26 | . . 3 . 10 12 1 . Melee 2 | . . . . 2 . . . Guns 24 | . . 3 . 8 12 1 . Classes Destroyed 7 | . 1 1 . 3 2 . . Worker 2 | . . . . 1 1 . . Hauler 1 | . 1 . . . . . . Recycler 1 | . . . . . 1 . . Swarmer 10 | . . 3 . 7 . . . Grunt 9 | . . . . 1 8 . . Sentry 5 | . . . . . 4 1 . Assembled 2 | . . . . 2 . . . Best Kill Streak 4 | . 1 3 . 4 4 1 . Combat Bots Only 4 | . . 3 . 4 3 1 . Max Kills in Single Turn 2 | . 1 1 . 2 2 1 . Gunslinging 1 | . . . . 1 1 . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 1506 | . . 13 . 277 904 312 . Core 216 | . . . . 23 138 55 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 . . . 90 74 92 . Volleys Fired 75 | . 7 3 . 18 42 5 . Largest 4 | . 2 2 . 2 3 4 . Hottest 157 | . 60 60 . 63 88 157 . Shots Fired 196 | . 14 6 . 34 122 20 . Gun 191 | . 14 6 . 34 122 15 . Cannon 5 | . . . . . . 5 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 121 | . 7 3 . 16 80 15 . Thermal 75 | . 7 3 . 18 42 5 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | . 2 4 . 7 19 8 . Robot Miss Streak 3 | . 3 1 . 2 3 2 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . 1 2 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 137 | . 7 4 . 25 88 13 . Core Hits 54 | . 2 3 . 12 34 3 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 12 | . . . . 9 3 . . Impact 2 | . . . . . 2 . . Slashing 10 | . . . . 9 1 . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2050 | . 81 45 . 425 1255 244 . Guns 1785 | . 81 45 . 268 1255 136 . Cannons 108 | . . . . . . 108 . Explosions . | . . . . . . . . Melee 157 | . . . . 157 . . . Ramming . | . . . . . . . . Kinetic 1254 | . 36 25 . 146 836 211 . Thermal 639 | . 45 20 . 122 419 33 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 157 | . . . . 157 . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 8 | . . . . 8 . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 8 | . . . . 8 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 326 | . 20 . . 84 236 326 . Average Temperature 64 | . 20 . . 29 62 163 . Received Heat Transfer 627 | . . . . 84 459 84 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1449 | . 100 50 . 275 950 74 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 267 | . 26 94 . 103 267 126 61 Initial 121 | . . 9 . . 27 121 61 Average 81 | . 13 90 . 33 121 123 61 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 84 | 100 100 100 . 100 63 100 100 Level 1 15 | . . . . . 36 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 1 . . . 1 . . Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . . . . 1 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 44 | . 1 5 . 18 19 1 . Peak Tracking Total 10 | . 1 3 . 10 5 1 . Tactical Retreats 5 | . . . . 3 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 10 | . 2 . 1 . 7 . . Terminals 8 | . 2 . . . 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 27 | . 3 . 1 . 23 . . Successful 14 | . 3 . 1 . 10 . . Failed 13 | . . . . . 13 . . Catastrophic 3 | . . . . . 3 . . Database Lockouts . | . . . . . . . . Manual 26 | . 3 . 1 . 22 . . Terminals 24 | . 3 . . . 21 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 3 | . 1 . 1 . 1 . . Record 1 | . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 10 | . 2 . . . 8 . . Terminals 10 | . 2 . . . 8 . . Assimilate 2 | . . . . . 2 . . Botnet 8 | . 2 . . . 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . . . 6 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 1 1 Highest-Rated Group 10 | . . . . . 10 10 10 Highest-Rated Ally 10 | . . . . . 10 10 10 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 2750 | 52 108 71 193 933 1085 305 3 Spaces Moved 1686 | 47 103 76 239 568 518 134 1 Core 2 | 2 . . . . . . . Treads 1103 | . . . . 450 518 134 1 Legs . | . . . . . . . . Wheels 581 | 45 103 76 239 118 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 160 160 240 Average Speed 135 | 78 80 80 80 143 160 204 240 Slowest Speed 240 | 80 80 80 80 160 160 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 27 25 49 87 32 4 . Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 5 | . . 1 . 4 . . . Spaces Dug 2 | . . . . . 2 . . Terrain Destroyed 2 | . . . . . 2 . . Melee 2 | . . . . . 2 . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 1957 | 58 114 80 242 632 678 152 1 Wait 101 | . . . . 23 78 . . Move 1679 | 46 102 75 238 567 517 133 1 Hop . | . . . . . . . . Pick Up 46 | 6 3 1 1 5 24 6 . Fast Attach 11 | 6 1 . . 1 2 1 . Attach 10 | . . . . . 4 6 . Detach 3 | . . . . 1 2 . . Swap 14 | . . . . 7 6 1 . Drop 6 | . 1 1 3 1 . . . Fire 75 | . 7 3 . 18 42 5 . Melee 12 | . . . . 9 3 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 7) 161 | -10/Materials | Entered Mines 171 | -10/Mines | Assembled infested the area 176 | -10/Mines | Assisted by a Guerilla fighting off Assembled 181 | -10/Mines | Learned 8 Materials zone layouts 229 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 229 | -10/Mines | Discovered new exit (range 5) 232 | -10/Mines | Entered Exiles 253 | -10/Exiles | Met 8R-AWN 265 | -10/Exiles | Met EX-HEX 293 | -10/Exiles | Met EX-BIN 302 | -10/Exiles | Aligned with FarCom system 303 | -10/Exiles | Given EX-Vault access code 310 | -10/Exiles | Build established: Mutant 321 | -10/Exiles | Opened EX-Vault 328 | -10/Exiles | Found Lightpack 2.0 345 | -10/Exiles | Warned to stay clear of 0b10 Research branches 367 | -10/Exiles | Met EX-DEC 416 | -10/Exiles | Discovered new exit (range 14) 425 | -10/Exiles | Left Exiles lab with Lightpack 2.0 425 | -10/Exiles | Entered Mines 440 | -9/Mines | Discovered new exit (range 15) 584 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 694 | -9/Mines | Learned location of Zion (-6) 902 | -9/Mines | Excavation squad dispatched 902 | -9/Mines | A large section of the Mines collapsed 1318 | -9/Mines | Discovered new exit (range 14) 1358 | -9/Mines | Entered Materials 1358 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1359 | -8/Materials | Identified exit to Storage 1359 | -8/Materials | Identified exit to Factory 1674 | -8/Materials | Build established: Hauler-Skirmisher 2443 | -8/Materials | Entered Factory 2443 | -7/Factory | Accompanied by 1 ally 2443 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2542 | -7/Factory | Discovered new exit (range 15) 2582 | -7/Factory | Lost 4 parts (1n1u2w) 2748 | -7/Factory | Entered another Factory area 2748 | -6/Factory | Accompanied by 1 ally 2748 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2751 | -6/Factory | Self-destructed Last Messages --------------- 02542_ EXIT=FOUND 02543_ Sml. Laser destroyed. 02545_ ALERT: All DSF locations entering lockdown mode. 02548_ Lgt. Treads destroyed. 02551_ Lgt. Armor Plating destroyed. 02551_ Hvy. Assault Rifle destroyed. 02562_ Y-54 Guardian destroyed. 02595_ Acquired 46 matter. 02599_ Acquired Imp. Shield Generator. 02607_ Acquired 2 matter. 02609_ Acquired 7 matter. 02614_ Acquired 1 matter. 02648_ >> Machine Analyzer network decryption results: 02648_ Scanalyzer x1 02674_ Acquired Propulsion Shielding. 02694_ Acquired Imp. Salvage Targeting Computer. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 02748_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????###########+####?????????????????? | | ?????????????# #?????????????????? | | ?????????????# o@ #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #####+####?????????????????? | | ?????????????# ????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????+????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed Hacknet Manual? 1 Play Time 00:41:36 Cumulative 49.8 hours Start 2023.03.01 @ 20:17:00 End 2023.03.01 @ 21:05:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e302ee82-03d4-43e3-bb2f-5fc3a97ba7e1