Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 13:14:36

Player: Endlessblaze

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (66)      330
Value Destroyed (2065)     2065
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 4057

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/550
Matter                     35/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (850) Ox16
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                Backup Power I
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Salvage Targeting Computer
                Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
                Katana
>               --- INVENTORY (20) ---
                Target Analyzer
                Actuator Array
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
   High-powered Tractor Beam
                Grenade Launcher
                Rocket Launcher
       Improved Datajack
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
          Heavy Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Weight Redist. System
                Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
          Light EM Pulse Cannon
          Light EM Pulse Cannon
>               --- INVENTORY --------
       Improved Ion Engine
                Aluminum Leg
       Advanced Visual Processing Unit
                Salvage Targeting Computer
                Target Analyzer
                Actuator Array
          Light Armor Plating
       Hardened Medium Armor Plating
   High-powered Tractor Beam
                EM Pulse Gun
          Light EM Pulse Cannon
          Light EM Pulse Cannon
                EMP Blaster
                EMP Blaster
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
       Improved Datajack
                Mining Claw
                Katana
[Rating: 25]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Targeting Computer
  Device                   Disposable Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             53   | 6   4   7   36  
  Power                    8    | 1   1   1   5   
    Engine                 6    | 1   1   1   3   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   1   1   10  
    Treads                 .    | .   .   .   .   
    Leg                    13   | 2   1   1   9   
    Wheel                  .    | .   .   .   .   
    Hover                  1    | .   .   .   1   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   1   3   5   
    Device                 2    | .   .   1   1   
    Storage                2    | 1   .   1   .   
    Processor              3    | .   .   1   2   
    Hackware               1    | .   1   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | 2   1   2   16  
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          7    | .   .   2   5   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               8    | .   1   .   7   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        3    | .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
  Corrupted Parts          3    | .   .   .   3   
    System Corruption      11   | .   .   .   11  
Parts Lost                 25   | .   1   .   24  
  Power                    4    | .   .   .   4   
  Propulsion               9    | .   .   .   9   
  Utility                  2    | .   .   .   2   
  Weapon                   10   | .   1   .   9   
  Highest Loss Streak      8    | .   1   .   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   94  99  79  
  Engine                   10   | .   14  11  7   
  Leg                      21   | .   28  22  17  
  Device                   6    | .   .   10  2   
  Storage                  10   | .   14  11  9   
  Processor                12   | .   .   11  18  
  Hackware                 8    | .   8   11  3   
  Energy Cannon            13   | .   .   21  5   
  Ballistic Gun            3    | .   23  .   .   
  Launcher                 2    | .   4   .   5   
  Slashing Weapon          1    | .   .   .   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             65   | 12  15  57  65  
  Greatest Support         39   | 20  20  20  39  
  Greatest Overweight (x)  16   | 2   .   2   16  
  Average Overweight (x)   1    | .   .   1   1   
Largest Inventory Capacity 20   | 8   8   20  20  
  Average Capacity         17   | 7   8   19  20  
  Most Carried             20   | 6   8   20  20  
  Average Carried          14   | 2   7   16  13  
  Final Capacity           20   | 8   8   20  20  
  Final Carried            20   | 6   8   20  9   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           901  | 193  225  163  320  
  Remotely                 .    | .    .    .    .    
Salvage Created            2659 | .    291  1345 1023 
  Parts                    149  | .    20   71   58   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           3    | .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  48   | .   8   17  23  
  Melee                    4    | .   .   .   4   
  Guns                     6    | .   5   .   1   
  Cannons                  21   | .   .   15  6   
  AOE                      13   | .   3   .   10  
Classes Destroyed          12   | .   2   5   5   
  Worker                   1    | .   .   .   1   
  Builder                  3    | .   .   1   2   
  Tunneler                 1    | .   .   .   1   
  Recycler                 4    | .   .   4   .   
  Operator                 4    | .   2   .   2   
  Watcher                  5    | .   .   4   1   
  Swarmer                  6    | .   .   .   6   
  Grunt                    32   | .   8   11  13  
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   .   1   
  Sentry                   7    | .   .   5   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           5    | .   4   4   5   
  Combat Bots Only         5    | .   4   4   5   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   2   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3303 | .    423  401  2479 
  Core                     729  | .    41   125  563  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   57   | .    .    57   .    
Core Remaining (%)         83   | 100  83   68   .    
Volleys Fired              144  | .    36   44   64   
  Largest                  2    | .    2    2    2    
  Hottest                  112  | .    50   112  112  
Shots Fired                244  | .    65   88   91   
  Gun                      74   | .    62   .    12   
  Cannon                   139  | .    .    88   51   
  Launcher                 31   | .    3    .    28   
  Special                  .    | .    .    .    .    
  Kinetic                  62   | .    62   .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                21   | .    3    .    18   
  Electromagnetic          161  | .    .    88   73   
  Robot Hit Streak         12   | .    9    12   7    
  Robot Miss Streak        5    | .    5    5    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           161  | .    33   62   66   
  Core Hits                107  | .    20   31   56   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Sever                  1    | .    .    .    1    
Melee Attacks              26   | .    .    .    26   
  Impact                   .    | .    .    .    .    
  Slashing                 26   | .    .    .    26   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4715 | .    624  1467 2624 
  Guns                     557  | .    434  .    123  
  Cannons                  2166 | .    .    1467 699  
  Explosions               1459 | .    190  .    1269 
  Melee                    533  | .    .    .    533  
  Ramming                  .    | .    .    .    .    
  Kinetic                  434  | .    434  .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                979  | .    190  .    789  
  Electromagnetic          2769 | .    .    1467 1302 
  Impact                   .    | .    .    .    .    
  Slashing                 533  | .    .    .    533  
  Piercing                 .    | .    .    .    .    
Highest Corruption         12   | .    .    .    12   
  Average Corruption       9    | .    .    .    9    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  36   | .    .    .    36   
    Message Errors         5    | .    .    .    5    
    Matter Fused           8    | .    .    .    8    
    Heat Flow Errors       5    | .    .    .    5    
    Energy Discharges      3    | .    .    .    3    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      5    | .    .    .    5    
    Data Loss (major)      3    | .    .    .    3    
    Misfires               2    | .    .    .    2    
    Alerts                 2    | .    .    .    2    
    Misdirections          1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            55   | .    .    5    50   
  Projectiles              5    | .    .    5    .    
  Explosions               38   | .    .    .    38   
  Melee                    12   | .    .    .    12   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      76   | .    .    .    76   
  Shots                    7    | .    .    .    7    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        340  | .    8    195  340  
  Average Temperature      81   | .    3    69   96   
  Received Heat Transfer   1635 | .    228  183  1224 
  Effects                  1    | .    .    .    1    
    Matter Decay           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           4    | .    .    2    2    
  Combat Hostiles          4    | .    .    2    2    
  Parts Fried              21   | .    .    10   11   
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             517  | .   349 263 517 
  Initial                  74   | .   .   74  35  
  Average                  165  | .   110 122 259 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         77   | 100 93  99  37  
  Level 1                  13   | .   6   .   34  
  Level 2                  9    | .   .   .   27  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          12   | .   3   1   8   
  Investigation            4    | .   1   1   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           7    | .   1   .   6   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              91   | .   20  25  46  
  Peak Tracking Total      9    | .   4   4   9   
  Tactical Retreats        7    | .   1   .   6   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   .   6   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   1   .   3   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          20   | .   4   10  6   
  Terminals                12   | .   3   6   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   2   1   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              3    | .   .   2   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                80   | .   10  55  15  
  Successful               62   | .   4   48  10  
  Failed                   18   | .   6   7   5   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   24   | .   7   13  4   
  Terminals                36   | .   9   22  5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   .   5   2   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              35   | .   .   28  7   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   1   9   1   
  Record                   3    | .   .   3   .   
  Terminal Index           1    | .   .   1   .   
  Alert Level              2    | .   .   1   1   
  Disarm Traps             1    | .   .   1   .   
  Transport Status         1    | .   .   1   .   
  Reinforcement Status     1    | .   .   1   .   
  Recall Investigation     1    | .   .   1   .   
  Registered Prototypes    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   .   5   1   
  Scan Component           3    | .   .   3   .   
  Repair                   2    | .   .   2   .   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       2    | .   1   .   1   
  Report Inventory         2    | .   1   .   1   
Scanalyzer                 35   | .   .   28  7   
  Insert Component         18   | .   .   14  4   
  Analyze                  17   | .   .   14  3   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         8    | .   2   6   .   
  Terminals                8    | .   2   6   .   
    Track                  4    | .   1   3   .   
    Botnet                 4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     1    | .   .   .   1   
Hacking Detections         16   | .   3   9   4   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   17   | .   .   14  3   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     62   | .   .   62  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           17   | .   .   14  3   
  Part Schematics Acquired 17   | .   .   14  3   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               4117 | 79   539  2077 1422 
Spaces Moved               1609 | 61   350  743  455  
  Core                     35   | 23   .    .    12   
  Treads                   .    | .    .    .    .    
  Legs                     1574 | 38   350  743  443  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  
  Average Speed            214  | 106  120  248  245  
  Slowest Speed            850  | 150  120  260  850  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 5    45   54   44   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          176  | .    26   .    150  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      176  | .    26   .    150  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      2000 | 72  406 892 630 
  Wait                     98   | .   .   65  33  
  Move                     1606 | 60  349 742 455 
  Hop                      .    | .   .   .   .   
  Pick Up                  42   | 6   9   21  6   
  Fast Attach              20   | 6   2   2   10  
  Attach                   23   | .   1   3   19  
  Detach                   5    | .   .   2   3   
  Swap                     10   | .   1   2   7   
  Drop                     24   | .   8   9   7   
  Fire                     144  | .   36  44  64  
  Melee                    26   | .   .   .   26  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   2    | .   .   2   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Discovered new exit (range 11)
  559 | -10/Materials | Discovered new exit (range 16)
  619 | -10/Materials | Entered another Materials area
  619 | -9/Materials  | Evolved 2 slots: Utility x2
 1385 | -9/Materials  | Repaired Corrupted Aluminum Leg
 1746 | -9/Materials  | Repaired Grenade Launcher
 2427 | -9/Materials  | Discovered new exit (range 16)
 2696 | -9/Materials  | Entered another Materials area
 2696 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 3158 | -8/Materials  | Garrison activated, responded to threat
 3176 | -8/Materials  | Lost 8 parts (2p3n1u2w)
 3267 | -8/Materials  | Core integrity fell below 50%
 3364 | -8/Materials  | System corruption reached 10%
 3368 | -8/Materials  | Lost 7 parts (1n1u5w)
 3974 | -8/Materials  | Core integrity fell below 20%
 4118 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Acquired 6 matter.
U-05 Engineer lays Concrete. <x2>
System corrupted: Component data lost.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Door.
System corrupted: Energy discharge (-57).
R-06 Scavenger collects Aluminum Leg.
R-06 Scavenger collects Imp. Heat Sink.
R-06 Scavenger collects Aluminum Leg.
Critical hit (Burn: +37).
Imp. Grenade Launcher destroyed.
System corrupted: Substantial component data lost.
R-06 Scavenger collects Datajack.
Carbon-fiber Leg destroyed.
Lgt. Nuclear Core destroyed.
Discarded Adv. Visual Processing Unit.
KGDFDZ,F JP10FLCIXGFR#P
Sneak attack on T-07 Excavator.
T-07 Excavator destroyed.
Acquired 17 matter.

 Map 
-----
+----------------------------------------------------+
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| #??# #####    "       #?    #??????#   ???????#### |
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|     #??#=      #?????????      +????###?????# #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
       Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed
                   Datajack | -9/Materials | Scanalyzed
 Salvage Targeting Computer | -9/Materials | Scanalyzed
               Aluminum Leg | -9/Materials | Scanalyzed
            Rocket Launcher | -9/Materials | Scanalyzed
            Imp. EM Shotgun | -9/Materials | Scanalyzed
         Lgt. Armor Plating | -9/Materials | Scanalyzed
               EM Pulse Gun | -9/Materials | Scanalyzed
                EMP Blaster | -9/Materials | Scanalyzed
            Target Analyzer | -9/Materials | Scanalyzed
          Hpw. Tractor Beam | -9/Materials | Scanalyzed
            Imp. Ion Engine | -9/Materials | Scanalyzed
           Grenade Launcher | -9/Materials | Scanalyzed
            Hvy. Ion Engine | -9/Materials | Scanalyzed
                     Katana | -8/Materials | Scanalyzed
             Actuator Array | -8/Materials | Scanalyzed
  Hrd. Medium Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              HeartEnergyNukerbomber
  Manual?         0
Play Time         00:44:36
  Cumulative      11.9 hours
  Start           2022.09.19 @ 12:28:35
  End             2022.09.19 @ 13:14:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          19
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d4471ac-69de-4f9f-a170-a22eeba369ad