Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.04 @ 23:52:47 Player: Teku Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (212) 1060 Value Destroyed (9925) 9925 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 18442 Bonus ------- Follower Combat Kills 37 Cogmind --------- Core Integrity 1192/1450 Matter 503/550 Energy 48/150 System Corruption 26% Temperature Cool (0) Movement Treading (240) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (4) --- Medium Treads High-density Centrium Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Cargo Storage Unit Matter Compressor Gravity Neutralizer Advanced Targeting Computer Advanced Targeting Computer Quantum Capacitor Graphene Brace > --- WEAPON (6) ------- Gamma Rifle Gamma Rifle Compact HERF Cannon Heavy Shock Bomb Launcher Enhanced Gamma Bomb Array > --- INVENTORY (30) --- Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Compact Particle Reactor Quantum Reactor Advanced Power Amplifier Small Battery (100) Advanced Weight Redist. System Advanced Targeting Computer Hardlight Generator Compact HERF Cannon Compact HERF Cannon Peak State ------------ > --- POWER ------------ Compact Particle Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Cargo Storage Unit Matter Compressor Long-range Sensor Array Long-range Terrain Scanner Advanced Targeting Computer Improved Weapon Cycler > --- WEAPON ----------- Wave Gun Phase Gun Enhanced Quantum Rifle Railgun Compact Mass Driver Enhanced Hardcell Cannon > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Improved Heavy Siege Treads Advanced Power Amplifier Advanced Weight Redist. System Gravity Neutralizer Advanced Targeting Computer Advanced Targeting Computer Experimental Melee Analysis Suite Graphene Brace Hardlight Generator Advanced Remote Shield HERF Cannon Hardcell Cannon Heavy Shock Bomb Launcher Enhanced Gamma Bomb Array [Rating: 164] Favorites ----------- Power Micro Antimatter Reactor Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Utility Advanced Heat Sink Device Advanced Heat Sink Storage Matter Compressor Processor Improved Terrain Scan Processor Protection Weapon Shielding Weapon Enhanced Coil Gun Energy Gun Gatling Laser Energy Cannon Compact HERF Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 . . . 6 . . 2 . . 2 . . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . 1 . . . . . . . Utility 9 | . . 1 . . . 2 . . 1 . . 2 . . 1 2 Weapon 4 | . . 1 . . . 2 . . . . . . . . 1 . Parts Attached 146 | 4 10 3 . 4 8 29 3 . 10 . 2 17 1 . 29 26 Power 23 | . 4 . . 2 . 4 . . 1 . . 2 . . 5 5 Engine 6 | . 2 . . 2 . 2 . . . . . . . . . . Core 6 | . 2 . . . . 2 . . 1 . . 1 . . . . Reactor 11 | . . . . . . . . . . . . 1 . . 5 5 Propulsion 25 | 2 2 1 . . 2 6 . . 3 . . 4 . . 3 2 Treads 13 | . 2 1 . . 2 . . . . . . 3 . . 3 2 Leg 9 | 2 . . . . . 3 . . 3 . . 1 . . . . Wheel 1 | . . . . . . 1 . . . . . . . . . . Hover 2 | . . . . . . 2 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 50 | . 3 1 . . 3 10 1 . 4 . 1 5 1 . 13 8 Device 25 | . 1 . . . 1 6 . . 1 . 1 2 . . 7 6 Storage 9 | . 1 1 . . . 1 1 . 1 . . 2 . . 2 . Processor 10 | . . . . . 1 1 . . 2 . . . 1 . 3 2 Hackware . | . . . . . . . . . . . . . . . . . Protection 6 | . 1 . . . 1 2 . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 48 | 2 1 1 . 2 3 9 2 . 2 . 1 6 . . 8 11 Energy Gun 15 | . . . . . . 3 1 . 1 . . 1 . . 4 5 Energy Cannon 5 | . . . . . . . . . 1 . . . . . 1 3 Ballistic Gun 14 | 2 1 1 . 2 . 3 . . . . 1 3 . . 1 . Ballistic Cannon 7 | . . . . . . 2 . . . . . 2 . . 1 2 Launcher 6 | . . . . . 2 1 1 . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . 1 1 . . . . 2 . . 2 5 Parts Lost 53 | . 1 . . . 13 1 . . 3 2 . 4 2 . 6 21 Power 5 | . . . . . 2 . . . . . . . . . . 3 Propulsion 7 | . . . . . 2 . . . . . . 3 . . . 2 Utility 18 | . 1 . . . 4 1 . . 2 . . 1 2 . 2 5 Weapon 23 | . . . . . 5 . . . 1 2 . . . . 4 11 Highest Loss Streak 7 | . 1 . . . 6 1 . . 2 2 . 3 2 . 2 7 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . Average Backups 9 | 1 4 7 13 14 8 4 4 4 4 3 4 5 8 9 12 16 Power 2 | . 1 1 2 2 1 . . . 1 2 2 2 3 3 2 5 Propulsion 1 | . . 1 2 2 . . 2 2 . . . . 3 3 1 . Utility 3 | . . 2 6 6 4 2 1 2 . . 1 . . . 5 6 Weapon 2 | . 2 2 3 3 1 1 1 . . 1 . . 2 3 2 4 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 23 | . . 1 . 1 2 3 . . . . . 1 . . 7 8 Power 7 | . . . . . 1 . . . . . . . . . 3 3 Propulsion 3 | . . . . . . 1 . . . . . . . . 2 . Utility 10 | . . 1 . . 1 1 . . . . . 1 . . 2 4 Weapon 3 | . . . . 1 . 1 . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 82 93 100 100 82 78 93 93 93 85 85 89 84 84 88 82 Engine 2 | . 6 . . . 9 9 6 6 . . . . . . . . Core 4 | . 7 11 11 11 . 2 6 6 10 11 11 6 5 5 . . Reactor 3 | . . . . . . . . . . . . 3 5 5 8 7 Treads 7 | . 5 17 22 22 18 . . . . . . 4 10 10 8 7 Leg 4 | . 18 . . . . 4 20 20 23 23 23 10 . . . . Device 14 | . 4 11 11 11 8 17 6 6 2 5 8 13 10 10 17 24 Storage 8 | . 5 8 11 11 10 . 6 6 8 9 5 11 15 15 14 8 Processor 5 | . . . . . 4 6 6 6 11 17 17 9 9 10 6 6 Protection 3 | . 6 11 11 11 5 1 6 6 4 . . 2 . . 2 . Energy Gun 6 | . . . . . . 13 13 13 10 9 5 6 . . 7 8 Ballistic Gun 13 | . 28 33 33 33 21 10 6 6 5 . 10 15 15 15 10 3 Ballistic Cannon 5 | . . . . . . 4 6 6 5 . . 2 10 10 8 7 Launcher 1 | . . . . . 3 . 6 6 5 3 . . . . . . Peak Build Rating 164 | 4 11 14 14 18 18 68 69 67 76 69 67 106 106 104 142 164 Average Rating 80 | 2 7 13 14 17 13 50 63 67 72 56 64 90 103 104 128 151 On Entrance 52 | . 4 10 14 14 18 8 62 67 67 69 50 67 106 104 104 133 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 239 | 3 10 52 52 55 61 71 73 73 82 59 42 93 93 89 229 239 Greatest Support 177 | 20 40 40 40 40 40 46 46 46 61 61 61 140 140 140 152 177 Greatest Overweight (x) 21 | . . 2 1 1 18 21 1 1 1 . . 4 1 . 1 2 Average Overweight (x) 1 | . . . 1 1 1 6 1 1 . . . . . . . 1 Largest Inventory Capacity 30 | 5 5 20 20 20 20 5 5 5 5 5 5 15 15 15 30 30 Average Capacity 14 | 5 5 17 20 20 18 5 5 5 5 5 5 8 15 15 15 30 Most Carried 23 | 3 5 13 13 17 17 5 5 4 5 4 5 10 10 10 15 23 Average Carried 10 | 1 4 7 13 15 10 4 4 4 4 3 3 5 9 10 13 17 Final Capacity 30 | 5 5 20 20 20 5 5 5 5 5 5 5 15 15 15 30 30 Final Carried 17 | 1 4 13 13 17 5 5 4 4 3 4 5 10 10 10 14 13 Class Distribution -------------------- 17% | Gunner 15% | Scavenger-Executioner 15% | Tank 12% | Scavenger-Tank 11% | Hauler-Executioner 10% | Scavenger-Gunner 8% | Executioner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Gunner | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Tank | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Scavenger-Executioner | -3/Research Hauler-Executioner | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Res Matter Collected 7415 | 248 244 587 . 178 517 663 84 . 438 . . 548 522 . 2196 1190 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9503 | 40 340 366 . . 542 672 . . 454 . . 615 827 . 3339 2308 Parts 466 | . 20 27 . . 30 26 . . 27 . . 37 31 . 182 86 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . 2 Recyclers Shooed 6 | . 1 1 . . . . . . 1 . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . 21 . . . . . . . 27 . . . Prevented 2 | . . . . . . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 160 | 1 9 9 . . 18 14 . . 9 . . 11 18 . 42 29 Guns 98 | 1 9 9 . . 7 5 . . 6 . . 10 12 . 24 15 Cannons 44 | . . . . . . 9 . . 3 . . . 6 . 17 9 AOE 13 | . . . . . 11 . . . . . . 1 . . . 1 Classes Destroyed 17 | 1 2 2 . . 3 2 . . 2 . . 1 1 . 1 2 Worker 18 | . . . . . . 1 . . 3 . . . . . 12 2 Builder 13 | . . . . . . . . . . . . . . . 10 3 Tunneler 2 | . . . . . . . . . . . . . . . . 2 Hauler 2 | . . . . . . . . . . . . . . . . 2 Recycler 4 | . . . . . . . . . 1 . . . . . 2 1 Mechanic 2 | . . . . . . 1 . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . 1 . . . . Watcher 10 | . 1 . . . . 1 . . 1 . . 1 . . 4 2 Swarmer 34 | . 3 3 . . 4 . . . 5 . . 5 9 . . 5 Saboteur 1 | . . . . . 1 . . . . . . . . . . . Grunt 48 | 1 6 1 . . 4 9 . . 1 . . . 3 . 12 11 Brawler 5 | . . 1 . . 2 1 . . . . . . 1 . . . Duelist 6 | . . . . . 3 . . . . . . . . . 3 . Sentry 9 | . . 4 . . 1 . . . . . . 1 . . 2 1 Hunter 5 | . . . . . . . . . 1 . . 2 . . 2 . Programmer 46 | . . . . . 2 4 . . 2 . . 3 . . 23 12 Savage 3 | . . . . . 1 . . . . . . . 2 . . . Butcher 2 | . . . . . . . . . . . . . 2 . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 12 | 1 3 4 . . 12 4 . . 9 . . 6 5 . 8 9 Combat Bots Only 12 | 1 3 4 . . 12 4 . . 5 . . 6 5 . 5 5 Max Kills in Single Turn 7 | 1 1 1 . . 4 1 . . 2 . . 1 3 . 7 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 . . . . . . 1 . . . 1 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Res Hostile Shots Fired 1107 | 3 48 21 . . 157 84 21 . 84 1 5 81 71 . 237 294 Missed 310 | 1 13 5 . . 41 21 6 . 27 . 1 25 16 . 72 82 Hits 797 | 2 35 16 . . 116 63 15 . 57 1 4 56 55 . 165 212 Melee 10 | . . 2 . . 4 . . . . 1 . . . . 3 . Projectile 787 | 2 35 14 . . 112 63 15 . 57 . 4 56 55 . 162 212 Critical Strikes 46 | . . . . . 6 4 . . 2 . . 1 . . 18 15 Actively Blocked 10 | . . . . . . . . . . . . . . . . 10 Part Disruptions 10 | . . . . . 1 . . . . . . 1 1 . 3 4 Actively Blocked 1 | . . . . . 1 . . . . . . . . . . . Damage Taken 13001 | 16 316 172 . . 1740 1055 99 . 1057 40 61 811 538 . 3145 3951 Core 1886 | 8 106 22 . . 371 57 8 . 403 . . 52 24 . 577 258 Absorbed by Shields 95 | . . . . . . . . . . . . . . . 36 59 Redirected to Shielding 52 | . 9 16 . . 27 . . . . . . . . . . . Ignored by Resistances 3460 | 5 99 51 . . 483 291 34 . 219 11 16 226 164 . 771 1090 Regen/Repaired (Parts) 13 | . . . . 13 . . . . . . . . . . . . Core Remaining (%) 64 | 96 54 . . . 1 . . 92 . . 59 . . 93 55 . Volleys Fired 313 | 2 27 17 . . 32 31 . . 22 . 4 18 19 . 86 55 Largest 6 | 2 2 3 . . 3 5 . . 5 . 3 5 5 . 6 6 Hottest 385 | 40 40 60 . . 66 268 . . 242 . 128 238 197 . 371 385 Shots Fired 1246 | 4 54 51 . . 67 103 1 1 69 . 12 73 95 . 457 259 Gun 891 | 4 54 51 . . 55 74 1 . 43 . 12 73 57 . 312 155 Cannon 330 | . . . . . . 27 . 1 21 . . . 38 . 142 101 Launcher 25 | . . . . . 12 2 . . 5 . . . . . 3 3 Special . | . . . . . . . . . . . . . . . . . Kinetic 862 | 4 54 51 . . 55 80 1 1 33 . 8 52 95 . 304 124 Thermal 190 | . . . . . . 12 . . 21 . . 3 . . 71 83 Explosive 19 | . . . . . 12 2 . . 5 . . . . . . . Electromagnetic 175 | . . . . . . 9 . . 10 . 4 18 . . 82 52 Robot Hit Streak 63 | 3 21 24 . . 24 17 . . 15 . 16 10 14 . 63 31 Robot Miss Streak 4 | . 1 1 . . 3 4 . . 3 . . 3 1 . 3 2 Penetration Max 2 | . . . . . . . . . 1 . . . 1 . 2 1 Secondary Targets 5 | . 3 . . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . Capacitor 2 | . . . . . . . . . . . . . . . . 2 Shots Hit Robots 840 | 3 43 37 . . 47 81 . . 33 . 12 43 51 . 320 170 Core Hits 444 | 2 18 17 . . 49 63 . . 24 . 2 22 34 . 135 78 Critical Kills 9 | . . . . . 1 . . . . . . 1 2 . 3 2 Critical Parts Destroyed 11 | . . . . . . . . . . . . 2 . . 9 . Critical Strikes 44 | . . . . . 1 1 . . 1 . . 4 4 . 27 6 Burn 7 | . . . . . . . . . . . . 1 . . 4 2 Destroy 20 | . . . . . 1 . . . . . . 3 2 . 12 2 Blast 17 | . . . . . . 1 . . 1 . . . 2 . 11 2 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 27655 | 36 445 420 . . 2105 1952 . . 1406 . 295 1113 1956 . 11580 6347 Guns 16469 | 36 445 420 . . 573 1356 . . 844 . 295 1070 1375 . 7090 2965 Cannons 7711 | . . . . . . 537 . . 529 . . . 581 . 3370 2694 Explosions 3473 | . . . . . 1532 57 . . 33 . . 43 . . 1120 688 Melee . | . . . . . . . . . . . . . . . . . Ramming 2 | . . . . . . 2 . . . . . . . . . . Kinetic 17678 | 36 445 420 . . 573 1591 . . 678 . 192 801 1956 . 7885 3101 Thermal 5019 | . . . . . . 265 . . 577 . . 97 . . 2027 2053 Explosive 2141 | . . . . . 1532 . . . 33 . . . . . 576 . Electromagnetic 2815 | . . . . . . 94 . . 118 . 103 215 . . 1092 1193 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 26 | . 2 . . . 7 4 4 4 4 4 4 . 4 4 24 26 Average Corruption 7 | . 1 . . . 6 3 4 4 3 4 4 . 3 4 9 11 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 246 | . . . . . 22 36 8 2 14 4 2 . 4 2 102 50 Message Errors 61 | . . . . . 6 10 4 1 3 2 . . . . 24 11 Matter Fused 61 | . . . . . 1 6 3 . 6 1 . . 1 2 29 12 Heat Flow Errors 21 | . . . . . 4 7 . . 1 . . . 2 . 3 4 Energy Discharges 22 | . . . . . 2 3 . . . . . . 1 . 8 8 Parts Rejected 2 | . . . . . 1 . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 44 | . . . . . 6 5 . . 1 1 2 . . . 22 7 Data Loss (major) 8 | . . . . . . 2 . . . . . . . . 4 2 Misfires 12 | . . . . . . 2 1 1 1 . . . . . 5 2 Alerts 3 | . . . . . 1 . . . . . . . . . 1 1 Weapon Failures 11 | . . . . . 1 1 . . 2 . . . . . 6 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 527 | . . . . . 18 22 . . 22 . . 58 . . 165 242 Projectiles 273 | . . . . . . 22 . . 22 . . . . . 50 179 Explosions 254 | . . . . . 18 . . . . . . 58 . . 115 63 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 78 | . . . . . . 4 . . 6 . . . 4 . 37 27 Impact . | . . . . . . . . . . . . . . . . . Kinetic 71 | . . . . . . 4 . . 5 . . . 4 . 34 24 Secondary 7 | . . . . . . . . . 1 . . . . . 3 3 Self-Inflicted Damage 830 | . . . . . 149 254 . . 14 . . 192 . . 83 138 Shots 22 | . . . . . 6 4 . . 2 . . 3 . . 2 5 Rammed 2 | . . 1 . . . . . . . . . . . . 1 . Targets Rammed 3 | . . 1 . . . 1 . . . . . . . . 1 . Kicked 1 | . . . . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 719 | 1 41 . . . 262 285 . . 607 . 149 343 420 . 719 510 Average Temperature 148 | 1 16 . . . 85 91 . . 220 . 93 121 144 . 189 95 Received Heat Transfer 1307 | 12 222 51 . . 285 216 39 . 18 . 36 . 18 . 178 232 Effects 71 | . . . . . . 1 . . 24 . . 1 1 . 38 6 Shutdowns 25 | . . . . . . . . . 8 . . 1 1 . 13 2 Energy Bleed 8 | . . . . . . 1 . . 3 . . . . . 3 1 Interference 10 | . . . . . . . . . 3 . . . . . 7 . Short Circuit 3 | . . . . . . . . . 1 . . . . . 2 . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . Damage (major) 20 | . . . . . . . . . 6 . . . . . 11 3 Damage (core) 4 | . . . . . . . . . 2 . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . 2 5 Combat Hostiles 5 | . . . . . . . . . . . . . . . 1 4 Parts Fried 11 | . . . . . . 1 . . . . . 1 . . 3 6 Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . . . . . . . . 1 . . 7 4 Heat Transferred 7663 | . . . . . . 500 . . 1100 . . 250 . . 3132 2681 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 . . . . . 1 . . 1 2 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Res Maximum Alert Level 1 | . . . . . . . . . . . . 1 . . 1 . Low Security (%) 94 | 100 100 100 100 . . 100 . . 100 100 100 49 . . 88 100 Level 1 5 | . . . . . . . . . . . . 50 . . 11 . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 327 | 20 105 90 . . . 71 . . 127 31 . 327 . . 259 183 Initial 71 | . 11 10 . . . 71 . . . 31 . . . . . 65 Average 46 | 3 37 21 . . . 10 . . 16 9 . 143 . . 74 60 Influence Increases 5007 | 20 262 255 . . 450 482 . . 337 . . 452 290 . 1508 951 Destroy 0b10 Robot/C 3120 | 20 180 180 . . 380 280 . . 180 . . 220 260 . 840 580 Destroy 0b10 Robot/NC 260 | . 5 . . . . 15 . . 25 . . 10 . . 145 60 Destroy Leader 564 | . 32 60 . . 40 62 . . 32 . . 52 30 . 158 98 Disable Machine 171 | . . . . . . 36 . . . . . 45 . . 63 27 Destroy Structure 622 | . . . . . . 89 . . 100 . . 110 . . 212 111 Partial Spotted 15 | . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 255 | . 45 15 . . 30 . . . . . . 15 . . 75 75 Influence Decreases 5007 | . 252 285 . . 320 581 31 . 230 107 . 195 547 . 1374 1085 Entered New Map 363 | . 9 20 . . . 59 14 . . 76 . . 116 . . 69 Time Decay 4217 | . 233 265 . . 210 522 17 . 200 30 . 155 411 . 1318 856 Lost Part 426 | . 10 . . . 110 . . . 30 . . 40 20 . 56 160 Lost Ally 1 | . . . . . . . . . . 1 . . . . . . Squads Dispatched 29 | . . . . . 1 5 . . 1 . . 1 . . 11 10 Investigation 2 | . . . . . . . . . . . . . . . 1 1 Extermination 21 | . . . . . . 4 . . 1 . . 1 . . 9 6 Reinforcement 4 | . . . . . . 1 . . . . . . . . 1 2 Assault 1 | . . . . . 1 . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Res Distress Signals 9 | . 2 1 . . . . . . 2 . . 2 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 222 | 1 17 15 . . 22 17 3 . 11 6 2 15 19 . 54 40 Peak Tracking Total 9 | 1 4 4 . . 9 5 3 . 4 6 2 4 6 . 4 6 Tactical Retreats 12 | . 2 1 . . 2 . . . . . . 1 . . 3 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Res Traps Triggered 14 | . 4 . . . . . . . 2 . . . . . 6 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Res Machines Disabled 21 | . . . . . 2 4 . . . . . 5 . . 7 3 Max in Single Turn 5 | . . . . . 1 2 . . . . . 5 . . 2 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Res Machines Accessed 9 | . 1 1 . 1 . . 1 . 1 . . . 2 . 1 1 Terminals 4 | . 1 . . . . . 1 . . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 20 | . 1 4 . 3 . . 1 . 4 . . . 5 . 1 1 Successful 14 | . . 4 . 3 . . 1 . 1 . . . 5 . . . Failed 6 | . 1 . . . . . . . 3 . . . . . 1 1 Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 4 | . 1 . . . . . 1 . . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 4 . . . . . . . Recycling Units 4 | . . 4 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 9 | . . . . 3 . . 1 . . . . . 5 . . . Record 5 | . . . . . . . 1 . . . . . 4 . . . Part Schematic 3 | . . . . 3 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . . 4 . . . . . . . . . . . . . . Recycle Component 1 | . . 1 . . . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 4 | . 1 . . . . . 1 . 1 . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . . . . . . . . . Recycled Matter 135 | . . 135 . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Res Total Allies 3 | . . . . 2 . . . . . 1 . . . . . . Largest Group 2 | . . . . 2 2 . . . . 1 . . . . . . Highest-Rated Group 48 | . . . . 48 48 . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . 28 28 . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . 2 . . . . 12 . . . . . . Total Damage 297 | . . . . . 110 . . . . 187 . . . . . . Kills 1 | . . . . . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Res Active Infowar (turns) 2602 | . . . . . . . . . . . . . . . 1366 1236 Sensors 1236 | . . . . . . . . . . . . . . . . 1236 Terrain 2059 | . . . . . . . . . . . . . . . 1366 693 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 3 2 . 2 . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Res Turns Passed 15519 | 79 595 891 94 1261 682 2904 518 43 926 135 115 517 1086 55 3528 2090 Spaces Moved 6404 | 61 361 318 40 521 284 608 275 24 431 119 88 282 640 35 1623 694 Core 272 | 18 . . . . 78 176 . . . . . . . . . . Treads 4314 | . 123 318 40 521 206 . . . . . . 114 640 35 1623 694 Legs 1760 | 43 238 . . . . 374 275 24 431 119 88 168 . . . . Wheels 3 | . . . . . . 3 . . . . . . . . . . Hover 55 | . . . . . . 55 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 240 240 50 170 186 186 112 112 112 112 160 160 160 240 Average Speed 214 | 99 133 235 240 240 201 442 186 186 181 112 112 145 160 160 185 248 Slowest Speed 1100 | 120 160 320 240 240 950 1100 186 186 187 112 112 400 240 160 260 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 43 35 10 75 51 11 55 6 11 76 3 7 82 17 40 19 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 2 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . . . 1 1 1 1 . . Scrap Searched 11 | . . . . 4 1 . 2 . . . . . 4 . . . Spaces Dug 97 | . . . . . . 63 . . 34 . . . . . . . Terrain Destroyed 563 | . . . . . 39 147 . 1 85 . . 73 60 . 118 40 Melee . | . . . . . . . . . . . . . . . . . Projectile 211 | . . . . . . 4 . 1 8 . . 32 60 . 74 32 AOE 352 | . . . . . 39 143 . . 77 . . 41 . . 44 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Res Res Total 7569 | 76 424 426 39 531 336 748 283 23 525 121 98 358 660 34 1956 931 Wait 469 | 5 15 73 . . 1 44 . . 50 . . 16 . . 153 112 Move 6389 | 60 360 317 39 520 283 607 274 23 431 118 87 281 639 34 1622 694 Hop . | . . . . . . . . . . . . . . . . . Pick Up 137 | 5 7 14 . 5 2 13 1 . 8 1 4 15 1 . 33 28 Fast Attach 32 | . 4 . . . 1 19 . . . . . 4 . . 4 . Attach 78 | 4 2 3 . . 7 3 1 . 6 . 3 8 1 . 13 27 Detach . | . . . . . . . . . . . . . . . . . Swap 62 | . 4 . . 5 5 9 3 . 4 . . 6 . . 18 8 Drop 86 | . 5 1 . 1 5 21 4 . 4 2 . 10 . . 26 7 Fire 313 | 2 27 17 . . 32 31 . . 22 . 4 18 19 . 86 55 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . . . . . Crush 2 | . . 1 . . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low / Ext) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res x2) -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 10) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 971 | -9/Materials | Build established: Tank 1473 | -9/Materials | Discovered new exit (range 9) 1566 | -9/Materials | Entered Mines 1641 | -9/Mines | Learned location of Zion (-7) 1641 | -9/Mines | Discovered new exit (range 9) 1642 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1660 | -9/Mines | Entered Zion 1705 | -7/Zion | Given the Hacking Drone Bay 1949 | -7/Zion | Build established: Scavenger-Tank 2024 | -7/Zion | Found GAL Module 2258 | -7/Zion | Learned location of Armory (-3) 2451 | -7/Zion | Learned Factory garrison access intel 2826 | -7/Zion | Learned 4 Factory zone layouts 2840 | -7/Zion | Gained Derelict followers 2869 | -7/Zion | Discovered new exit (range 14) 2921 | -7/Zion | Entered Proximity Caves 2921 | -6/Proximity Caves | Accompanied by 2 allies 2961 | -6/Proximity Caves | P-60 Hacker assimilated allied 50-Y2E(i) 2967 | -6/Proximity Caves | P-60 Hacker assimilated allied E3-DVL(b) 3012 | -6/Proximity Caves | Lost 3 parts (1p2u) 3303 | -6/Proximity Caves | Spotted B-75 Beast 3354 | -6/Proximity Caves | Lost 3 parts (1u2w) 3360 | -6/Proximity Caves | Learned Factory garrison access intel 3413 | -6/Proximity Caves | Learned location of Extension (-6) 3493 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3502 | -6/Proximity Caves | Core integrity fell below 50% 3548 | -6/Proximity Caves | Core integrity fell below 20% 3550 | -6/Proximity Caves | Destroyed 12 combat bots 3565 | -6/Proximity Caves | Lost 6 parts (2n1u3w) 3595 | -6/Proximity Caves | Discovered new exit (range 14) 3603 | -6/Proximity Caves | Entered Factory 3603 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3604 | -6/Factory | Identified exit to Extension 3604 | -6/Factory | Identified exit to Factory 3605 | -6/Factory | Loaded intel: 3 garrison access locations 3802 | -6/Factory | Build established: Mutant 4109 | -6/Factory | Build established: Gunner 5563 | -6/Factory | Build established: Scavenger-Gunner 5713 | -6/Factory | Found Prototype Launcher 6016 | -6/Factory | Build established: Tank 6449 | -6/Factory | Discovered new exit (range 5) 6507 | -6/Factory | Entered Lower Caves 6759 | -6/Lower Caves | Build established: Scavenger-Tank 6833 | -6/Lower Caves | Encountered a Warlord checkpoint 6866 | -6/Lower Caves | Learned 8 Factory zone layouts 6957 | -6/Lower Caves | Identified exit to Lower Caves 6962 | -6/Lower Caves | Identified Scatter Rocket Array 7020 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7025 | -6/Lower Caves | Entered another Lower Caves area 7055 | -6/Lower Caves | Discovered exit to Factory (range 6) 7061 | -6/Lower Caves | Build established: Tank 7068 | -6/Lower Caves | Entered Factory 7068 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7070 | -5/Factory | Loaded intel: 4 garrison access locations 7379 | -5/Factory | Build established: Scavenger-Gunner 7994 | -5/Factory | Sucked down chute 7994 | -5/Factory | Entered Waste 7995 | -5/Waste | Met a frightened Derelict 8027 | -5/Waste | Spotted C-40 Crusher 8039 | -5/Waste | Spotted C-40 Crusher 8039 | -5/Waste | Spotted C-40 Crusher 8058 | -5/Waste | Spotted C-40 Crusher 8061 | -5/Waste | Spotted C-40 Crusher 8065 | -5/Waste | Spotted C-40 Crusher 8091 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8119 | -5/Waste | Discovered new exit (range 10) 8129 | -5/Waste | Entered Factory 8222 | -5/Factory | Discovered new exit (range 8) 8244 | -5/Factory | Entered another Factory area 8244 | -4/Factory | Evolved 2 slots: Utility x2 8518 | -4/Factory | Discovered new exit (range 15) 8531 | -4/Factory | Lost 3 parts (3n) 8761 | -4/Factory | Entered Upper Caves 9065 | -4/Upper Caves | Build established: Gunner 9405 | -4/Upper Caves | Entered an active Warlord outpost 9430 | -4/Upper Caves | Learned Research terminal intel 9430 | -4/Upper Caves | Learned Armory garrison access intel 9484 | -4/Upper Caves | Learned location of 1 exit from Research 9659 | -4/Upper Caves | Attacked by a faux Warlord 9741 | -4/Upper Caves | Learned 4 Research zone layouts 9744 | -4/Upper Caves | Discovered new exit (range 5) 9847 | -4/Upper Caves | Entered another Upper Caves area 9892 | -4/Upper Caves | Discovered new exit (range 4) 9902 | -4/Upper Caves | Entered Research 9902 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9903 | -3/Research | Identified exit to Research 9905 | -3/Research | Loaded intel: 20 terminal locations 10208 | -3/Research | Build established: Executioner 11811 | -3/Research | Build established: Scavenger-Executioner 12060 | -3/Research | System corruption reached 10% 13312 | -3/Research | Discovered exit to Research (range 10) 13430 | -3/Research | Entered another Research area 13430 | -2/Research | Evolved 2 slots: Utility x2 13565 | -2/Research | Found Prototype Processor 13663 | -2/Research | Found Prototype Launcher 13736 | -2/Research | Build established: Hauler-Executioner 14104 | -2/Research | Garrison activated, responded to threat 14306 | -2/Research | Identified Exp. Melee Analysis Suite 14442 | -2/Research | Found Quantum Capacitor 14671 | -2/Research | System corruption reached 10% 14696 | -2/Research | Identified Enh. Gamma Bomb Array 14743 | -2/Research | Lost 7 parts (1p1n2u3w) 15520 | -2/Research | Self-destructed Last Messages --------------- 15390_ System corrupted: Heat flow error (+281). 15422_ System corrupted: Energy discharge (-93). 15433_ R-10 Processor collects Imp. Antigrav System. 15438_ System corrupted: Energy discharge (-57). 15439_ R-10 Processor collects Adv. Heat Sink. 15444_ R-10 Processor collects Adv. Target Analyzer. 15448_ R-10 Processor collects Imp. Antigrav System. 15456_ System corrupted: Energy discharge (-79). 15481_ Door malfunctions. 15483_ System corrupted: Matter fused (-9). 15487_ Enh. Hardcell Cannon destroyed. 15490_ HERF Cannon destroyed. 15496_ Hardcell Cannon destroyed. 15497_ P-80 Master resets P-80 Master, system corruption cleaned. 15501_ System corrupted: Hpw. Shock Rifle rejected. 15503_ Lgt. Quantum Reactor destroyed. 15503_ Destroyed Lgt. Quantum Reactor. 15504_ P-80 Master resets P-80 Master, system corruption cleaned. 15516_ Quantum Reactor destroyed. 15518_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##########################??????????? | | ?????????????# ??????????? | | ?????????????# ??????????? | | ?????????????# ##### ?????????? | | ????????????##+##### ?????????? | | ????????????# # ????????? | | ????????????# # ????????? | | ????????????# # ????????? | | ????????????# # ##???????????? | | ????????????# = # #????????????? | | ????????????# # #????????????? | | ????????????#####+## #####????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# #########????????????????? | | ????????????????# #????????????????????????? | | ?????????#####??# #????????????????????????? | | ?????????# ?# ########?????????????????? | | ?????????# ?# # #?????????????????? | | ?????????# # # #?????????????????? | | ?????????# # #@! #?????????????????? | | ?????????# + pppp #?????????????????? | | ?????????# # % p# #?????????????????? | | ?????????########%% p # ! #?????????????????? | | ????????????????# ########?????????????????? | | ????????????????# ##### #????????????????????????? | | ????????????????# #???# #????????????????????????? | | ????????????????# #???# #????????????????????????? | | ????????????????# #???# #????????????????????????? | | ?????????????#### #???# #????????????????????????? | | ?????????????# #???# #????????????????????????? | | ?????????#####+##+##??# #????????????????????????? | | ?????????# #??# #????????????????????????? | | ?????????# #??# #????????????????????????? | | ?????????# #??# #????????????????????????? | | ?????????# #??# #????????????????????????? | | ?????????######+####??? ?????????????????????????? | | ?????????# # #???###+####?????????????????????? | | ?????????# # #?? #?????????????????????? | | ?????????# # #?# #?????????????????????? | | ?????????# # #?# ########+#########????? | | ?????????# # #?#""" # ?????? | | ?????????# + #?#""" # ??????? | | ?????????# # #?#""" # ???????? | | ?????????# # #?# + "" ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 45 Energy Capacity 540 Matter Stores 700 Matter Capacity 750 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 185 Power Amplification 20 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Phasing Sabre | -7/Zion | Free Ripper | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed BombBoreGreatsword Manual? 0 Play Time 01:57:53 Cumulative 1.9 hours Start 2025.08.04 @ 21:46:53 End 2025.08.04 @ 23:52:47 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2d9893c-38e2-4f9b-b0ae-0e505a533b1a