Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.27 @ 14:59:17

Player: Demise

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (29)      145
Value Destroyed (456)      456
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (359)                359
              TOTAL SCORE: 3160

 Bonus
-------
Follower Combat Kills      59
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     240/300
Energy                     268/280
System Corruption          19%
Temperature                Cool (42)
Movement                   Walking (210) Ox3
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY (4) ------
                Humpback
       Improved Terrain Scanner
>               --- WEAPON (2) -------
                Particle Gun
>               --- INVENTORY (24) ---
  High-capacity Storage Unit
         Medium Matter Pod (100)
       Improved Medium Laser
                XL Autogun Array

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
                Humpback
       Advanced Targeting Computer
                Melee Analysis Suite
>               --- WEAPON -----------
                Particle Gun
       Improved Medium Laser
>               --- INVENTORY --------
  High-capacity Storage Unit
         Medium Matter Pod
       Improved Terrain Scanner
                XL Autogun Array
                Mining Laser
[Rating: 24]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Humpback
  Processor                Advanced Targeting Computer
Weapon                     Improved Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Improved Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             52   | 9   11  4   20  2   1   5   
  Power                    7    | 3   2   .   2   .   .   .   
    Engine                 7    | 3   2   .   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   3   .   6   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   4   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 5    | .   3   .   2   .   .   .   
  Utility                  15   | 2   2   2   5   1   1   2   
    Device                 7    | 1   1   1   2   1   .   1   
    Storage                3    | .   1   1   .   .   1   .   
    Processor              5    | 1   .   .   3   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 2   4   2   7   1   .   3   
    Energy Gun             8    | 1   1   .   3   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   2   2   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         4    | .   1   .   2   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   .   
Parts Lost                 15   | .   .   2   8   1   .   4   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   4   .   .   .   
  Utility                  3    | .   .   .   2   .   .   1   
  Weapon                   7    | .   .   2   1   1   .   3   
  Highest Loss Streak      4    | .   .   2   4   1   .   2   
Average Slot Usage (%)     90   | .   95  98  82  98  90  86  
  Engine                   10   | .   11  14  8   11  11  11  
  Leg                      13   | .   .   .   5   22  22  22  
  Wheel                    1    | .   9   .   .   .   .   .   
  Flight                   7    | .   16  28  11  .   .   .   
  Device                   9    | .   9   11  21  10  2   4   
  Storage                  4    | .   4   2   .   .   8   11  
  Processor                21   | .   14  14  19  33  24  17  
  Energy Gun               9    | .   12  3   2   10  11  18  
  Ballistic Gun            10   | .   12  23  12  11  11  .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             95   | 9   9   8   15  15  94  95  
  Greatest Support         26   | 26  26  8   26  26  26  26  
  Greatest Overweight (x)  3    | 1   2   .   3   .   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   2   3   
Largest Inventory Capacity 24   | 4   4   4   4   4   24  24  
  Average Capacity         10   | 4   4   4   4   4   19  24  
  Most Carried             9    | 4   4   4   4   4   9   9   
  Average Carried          4    | 2   3   3   3   4   6   7   
  Final Capacity           24   | 4   4   4   4   4   24  24  
  Final Carried            9    | 4   4   3   4   4   9   7   

 Class Distribution 
--------------------
 35% | Mutant
 30% | Scavenger-Mutant
 29% | Hauler-Mutant
  4% | Hauler-Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           1093 | 462 150 70  225 91  .   95  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            870  | 227 112 44  321 71  .   95  
  Parts                    59   | 17  9   1   22  5   .   5   
Haulers Intercepted        4    | .   1   .   3   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  16   | .   3   3   6   2   .   2   
  Guns                     16   | .   3   3   6   2   .   2   
Classes Destroyed          7    | 3   2   .   1   .   .   1   
  Worker                   3    | 2   1   .   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   3   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Swarmer                  8    | .   3   3   2   .   .   .   
  Grunt                    7    | .   .   .   4   2   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | 5   3   3   3   2   .   1   
  Combat Bots Only         3    | .   3   3   3   2   .   1   
Max Kills in Single Turn   1    | 1   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Damage Taken               2003 | .   77  263 732 103 .   828 
  Core                     521  | .   .   101 138 .   .   282 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         79   | 100 .   59  .   .   .   .   
Volleys Fired              127  | 24  13  18  36  7   .   29  
  Largest                  2    | 2   2   2   2   2   .   2   
  Hottest                  123  | 60  100 60  123 86  .   100 
Shots Fired                191  | 48  17  25  52  12  1   36  
  Gun                      174  | 48  16  25  46  12  1   26  
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  17   | .   1   .   6   .   .   10  
  Kinetic                  99   | 24  4   18  38  7   1   7   
  Thermal                  49   | .   1   .   14  5   .   29  
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          43   | 24  12  7   .   .   .   .   
  Robot Hit Streak         14   | 4   3   2   14  13  .   14  
  Robot Miss Streak        8    | 3   2   7   8   .   .   1   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        3    | .   .   1   1   .   .   1   
    Max Gunslinging Chain  1    | .   .   1   1   .   .   1   
Shots Hit Robots           101  | 25  8   8   31  11  .   18  
  Core Hits                41   | 10  6   3   12  5   .   5   
  Critical Hits            1    | .   .   .   1   .   .   .   
  Critical Kills           1    | .   .   .   1   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1602 | 406 132 63  476 244 .   281 
  Guns                     1448 | 342 132 63  466 164 .   281 
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               139  | 64  .   .   .   75  .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  15   | .   .   .   10  5   .   .   
  Kinetic                  754  | 139 25  39  378 97  .   76  
  Thermal                  424  | 64  .   .   88  67  .   205 
  Explosive                75   | .   .   .   .   75  .   .   
  Electromagnetic          334  | 203 107 24  .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         15   | .   .   .   13  13  13  15  
  Average Corruption       13   | .   .   .   13  13  13  13  
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Effects                  80   | .   .   .   7   23  29  21  
    Message Errors         17   | .   .   .   1   3   7   6   
    Matter Fused           14   | .   .   .   1   7   4   2   
    Heat Flow Errors       7    | .   .   .   .   1   3   3   
    Energy Discharges      9    | .   .   .   1   4   2   2   
    Parts Rejected         1    | .   .   .   .   1   .   .   
    Data Loss (minor)      7    | .   .   .   .   1   3   3   
    Data Loss (major)      2    | .   .   .   .   .   1   1   
    Misfires               3    | .   .   .   1   1   1   .   
    Alerts                 1    | .   .   .   .   1   .   .   
    Misdirections          13   | .   .   .   .   4   7   2   
    Targeting Errors       5    | .   .   .   2   .   1   2   
    Weapon Failures        1    | .   .   .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            4    | 4   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               4    | 4   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      7    | .   .   .   5   2   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   2    | .   .   .   1   1   .   .   
Targets Rammed             2    | .   .   .   1   1   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        572  | 20  60  66  75  163 262 572 
  Average Temperature      87   | 20  29  32  21  45  120 134 
  Received Heat Transfer   396  | .   .   .   159 57  .   180 
  Effects                  3    | .   .   .   .   .   .   3   
    Shutdowns              1    | .   .   .   .   .   .   1   
    Short Circuit          1    | .   .   .   .   .   .   1   
    Damage (core)          1    | .   .   .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              1    | 1   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         914  | 100 .   .   185 148 .   481 
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      1    | 1   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             212  | 40  212 132 211 62  .   31  
  Average Influence        74   | 20  122 118 120 34  .   26  
Maximum Alert Level        1    | .   1   .   1   .   .   .   
  Low Security (%)         92   | 100 94  100 74  100 .   100 
  Level 1                  7    | .   5   .   25  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   2   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              32   | .   8   3   14  2   .   5   
  Peak Tracking Total      5    | .   4   3   5   2   .   3   
  Tactical Retreats        5    | .   .   .   2   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            3    | .   2   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   2   .   .   
  Triggered                1    | .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          12   | .   6   .   5   .   1   .   
  Terminals                8    | .   4   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                34   | .   17  .   16  .   1   .   
  Successful               22   | .   13  .   8   .   1   .   
  Failed                   12   | .   4   .   8   .   .   .   
    Catastrophic           2    | .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   20   | .   9   .   10  .   1   .   
  Terminals                22   | .   11  .   11  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          7    | .   2   .   5   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             6    | .   4   .   1   .   1   .   
  Part Schematic           2    | .   2   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   2   .   3   .   .   .   
  Scan Component           2    | .   1   .   1   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   7   .   10  .   .   .   
  Terminals                7    | .   3   .   4   .   .   .   
    Botnet                 7    | .   3   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   5   .   5   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   
  Time                     52   | .   26  .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          119  | .   119 .   .   .   .   .   
  Retrieved Matter         119  | .   119 .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   
  Highest-Rated Group      42   | .   .   42  42  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   11  .   .   .   
  Total Damage             81   | .   .   .   81  .   .   .   
  Kills                    4    | .   .   .   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min 
Turns Passed               2471 | 161 243 249 489 389 495 445 
Spaces Moved               1842 | 81  341 378 343 299 269 131 
  Core                     33   | 5   .   .   28  .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     783  | .   .   .   84  299 269 131 
  Wheels                   145  | 76  69  .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   881  | .   272 378 231 .   .   .   
  Fastest Speed            37   | 50  37  37  37  120 120 210 
  Average Speed            97   | 88  48  37  87  120 181 210 
  Slowest Speed            210  | 100 200 37  200 120 210 210 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            9    | .   3   5   1   .   .   .   
  Cave-ins Triggered       3    | .   .   .   1   .   .   2   
Exploration Rate (%)       49   | 4   65  83  30  65  66  32  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   .   1   .   .   
  Known Exits Taken        5    | .   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   
Scrap Searched             3    | .   .   2   .   1   .   .   
Spaces Dug                 17   | .   1   .   6   .   .   10  
Terrain Destroyed          25   | 4   1   .   6   4   .   10  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               17   | .   1   .   6   .   .   10  
  AOE                      8    | 4   .   .   .   4   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      2272 | 120 397 456 465 317 273 244 
  Wait                     227  | .   26  62  54  7   .   78  
  Move                     1817 | 80  334 367 340 298 268 130 
  Hop                      9    | .   3   5   1   .   .   .   
  Pick Up                  12   | 5   3   .   2   .   2   .   
  Fast Attach              37   | 7   7   1   17  2   1   2   
  Attach                   5    | 1   .   1   2   .   .   1   
  Detach                   6    | .   1   .   3   .   1   1   
  Swap                     10   | 1   4   2   1   .   .   2   
  Drop                     17   | 2   6   .   8   .   1   .   
  Fire                     127  | 24  13  18  36  7   .   29  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     2    | .   .   .   .   2   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
  162 | -11/Scrapyard | Entered Materials
  198 | -10/Materials | Identified exit to Mines
  292 | -10/Materials | Discovered new exit (range 12)
  329 | -10/Materials | Discovered new exit (range 16)
  370 | -10/Materials | Repaired Lgt. Ion Engine
  405 | -10/Materials | Entered Mines
  427 | -10/Mines     | Identified exit to Materials
  551 | -10/Mines     | Build established: Scavenger-Mutant
  654 | -10/Mines     | Entered Materials
  654 | -9/Materials  | Accompanied by 2 allies
  654 | -9/Materials  | Evolved 2 slots: Utility x2
  663 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  727 | -9/Materials  | Repaired Flight Unit
  827 | -9/Materials  | Identified exit to Mines
  828 | -9/Materials  | Discovered new exit (range 14)
  928 | -9/Materials  | Lost 4 parts (1p2n1w)
 1034 | -9/Materials  | Crushed by falling debris
 1034 | -9/Materials  | System corruption reached 10%
 1065 | -9/Materials  | Lost 4 parts (2n2u)
 1143 | -9/Materials  | Entered Mines
 1231 | -9/Mines      | Identified exit to Materials
 1246 | -9/Mines      | Learned Materials machine intel
 1342 | -9/Mines      | Build established: Mutant
 1346 | -9/Mines      | Found a hidden stash of uninstalled traps
 1347 | -9/Mines      | Discovered exit to Materials (range 15)
 1512 | -9/Mines      | Learned location of Storage (-8)
 1526 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1527 | -9/Mines      | Discovered new exit (range 5)
 1531 | -9/Mines      | Identified exit to Exiles
 1532 | -9/Mines      | Entered Exiles
 1561 | -9/Exiles     | Met 8R-AWN
 1582 | -9/Exiles     | Met EX-HEX
 1725 | -9/Exiles     | Met EX-BIN
 1748 | -9/Exiles     | Aligned with FarCom system
 1750 | -9/Exiles     | Given EX-Vault access code
 1799 | -9/Exiles     | Opened EX-Vault
 1813 | -9/Exiles     | Found XL Autogun Array
 1859 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1924 | -9/Exiles     | Build established: Hauler-Mutant
 1928 | -9/Exiles     | Met EX-DEC
 2010 | -9/Exiles     | Discovered new exit (range 10)
 2024 | -9/Exiles     | Identified exit to Mines
 2027 | -9/Exiles     | Left Exiles lab with XL Autogun Array
 2027 | -9/Exiles     | Entered Mines
 2068 | -8/Mines      | Core integrity fell below 50%
 2446 | -8/Mines      | Crushed by falling debris
 2473 | -8/Mines      | Crushed by falling debris
 2473 | -8/Mines      | Smashed by cave-in

 Last Messages 
---------------
02280_ System corrupted: Matter fused (-9).
02288_ Discarded Adv. Targeting Computer.
02307_ I,8O8QJ7EKDM5V:TQFO%VSOTLI
02322_ 7M FI 5Y 4Q|GKUPHYSU
02370_ System corrupted: Heat flow error (+209).
02399_ System corrupted: Component data lost.
02415_ System corrupted: Matter fused (-7).
02434_ 4TKYK#HLBX|KGDSC:F5=ZQM
02439_ The unstable cave ceiling collapses. <x2>
02446_ Crushed by falling debris.
02446_ Mining Laser destroyed.
02446_ System corrupted by crushing effect (+2).
02450_ System corrupted: Heat flow error (+154).
02466_ System corrupted: Energy discharge (-72).
02470_ The unstable cave ceiling collapses.
02471_ System corrupted: Particle Gun targeting data glitched.
02473_ The unstable cave ceiling collapses.
02473_ Crushed by falling debris.
02473_ Melee Analysis Suite destroyed.
02473_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ?????????????   ???????????????????????????????#   |
| ????? ?????????????????#???????????????????????#   |
| ??????? ???#????#?#????????????????????????????##  |
| ????????????????????????????????????????????????#  |
| ???????????????#????????????????????????????????#  |
| ?#??#???#?????#?????????????????????????????????#  |
| ??????????#??????????????#?????#????????????????#  |
| ???#???#???????????????#????????????????????????#  |
| ??#???????????????????#?#?????????????????####??#  |
| ??#?????????#??####??##???? ???????????????  #??#  |
| ???????????##?##  ##?#?#? ?? ??????????????# #??## |
| ?#???????????##    #?????? ???????????????## ###?? |
| ???#???#???###    ##????#?? ??#??????????##    ### |
| ????????#?##     ##???????? ??#?????????##         |
| ?????????##     ##?#??????????????????###       ## |
| ???????###      ##???????#?#?????????##         ## |
| ?????###         #????##???#??#????###           # |
| ??####           #??????????#?????##             # |
| ??#              #??#??#????#?????#             ## |
| ?#        ###g   #????##?????????##           ###? |
| ?#       ####    ##?#?#?#???????###           ##?? |
| ?##   ####?#g     #???????#?????##                 |
| ??####????##  g   ###########??##                  |
| ???????????#     #"  #  #@######    ############## |
| ??#??????#?#     ###### #####     ###?#??????????? |
| ??????#????##    ##???###        ##??????????????? |
| ??#?????????##    ###?##         #???????????????? |
| ?????#???????###    ###          #???????????????? |
| ???????????????##                #???????????????? |
| ?????????????#??##              ##???????????????? |
| ???????????##?#?###            ##????????????????? |
| ??????????????????##          ##?????????????????? |
| ???????????#????#??##    ######??????????????????? |
| ????????????#???#???##  ##???????????????????????? |
| ?????????????????????#####?#?????????????????????? |
| ?????????????????????????#??#????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Evasion (%)                62
Targeting Accuracy         16
Melee Accuracy             5

 Item Schematics 
-----------------
 Sml. Storage Unit | -10/Materials | Hacked
 Med. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexAdvancedMinigun
  Manual?         0
Play Time         00:26:09
  Cumulative      130.8 hours
  Start           2019.11.27 @ 14:34:46
  End             2019.11.27 @ 14:59:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          173
  Rogue           162
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             44
Gallery%          58
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88c7e496-1dab-4f9c-96ed-72614cc51697