Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.09 @ 12:52:08 Player: Luigi Panache Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (73) 365 Value Destroyed (2537) 2537 Prototype IDs (54) 1080 Alien Tech Used (4) 800 Bonus (10095) 10095 TOTAL SCORE: 23777 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 118 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 260/300 Energy 194/1200 System Corruption 0% Temperature Cool (3) Movement Flying (29) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Fission Core Heavy Antimatter Reactor > --- PROPULSION (5) --- Experimental Cesium-ion Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (16) ----- Medium Storage Unit Advanced Energy Well 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Advanced Core Analyzer Advanced Armor Integrity Analyzer Advanced Transmission Jammer Advanced ECM Suite Experimental Power Shielding Hacking Suite Improved Hacking Suite Advanced Hacking Suite Skeleton Box > --- WEAPON (2) ------- Heavy Neutron Cannon Makeshift Hammer > --- INVENTORY (8) ---- Neutrino Core Q-thruster Impulse Thruster Array Precision Rocket Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Experimental Cesium-ion Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Energy Well 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Advanced Core Analyzer Advanced Armor Integrity Analyzer Advanced Transmission Jammer Advanced ECM Suite Experimental Power Shielding Hacking Suite Improved Hacking Suite Advanced Hacking Suite Skeleton Box > --- WEAPON ----------- Heavy Neutron Cannon Makeshift Hammer > --- INVENTORY -------- Neutrino Core Q-thruster Impulse Thruster Array Precision Rocket Launcher Makeshift Hammer [Rating: 139] Favorites ----------- Power Heavy Antimatter Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Impulse Thruster Array Treads Armored Treads Leg Aluminum Leg Flight Unit Impulse Thruster Array Utility Hacking Suite Device Maneuvering Thrusters Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Experimental Power Shielding Weapon Makeshift Hammer Energy Gun Small Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Assault Rifle Launcher Precision Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . . . 2 . . 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . Utility 14 | . . . . . 3 . . . . . 1 2 . . . . 2 . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 115 | . 5 2 3 . 15 13 2 3 . 2 14 14 10 4 8 . 3 7 . 2 4 4 Power 17 | . . . . . 1 2 . 2 . . 4 2 1 1 1 . . 2 . . 1 . Engine 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Core 14 | . . . . . 1 1 . 2 . . 3 2 1 1 . . . 2 . . 1 . Reactor 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 30 | . . . 2 . 7 4 . . . . 3 2 3 . 3 . . 3 . . 2 1 Treads 8 | . . . 2 . 6 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . 1 4 . . . . 3 2 3 . 3 . . 3 . . 2 1 Utility 42 | . 5 . 1 . 4 5 . 1 . 1 3 6 2 2 4 . 1 2 . 2 1 2 Device 11 | . . . . . . 1 . . . . 1 3 1 . . . 1 . . 1 1 2 Storage 11 | . 5 . 1 . 1 1 . . . . . . 1 . 2 . . . . . . . Processor 7 | . . . . . . 1 . 1 . . 1 1 . 1 . . . 1 . 1 . . Hackware 5 | . . . . . . 1 . . . . . 2 . 1 1 . . . . . . . Protection 8 | . . . . . 3 1 . . . 1 1 . . . 1 . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 26 | . . 2 . . 3 2 2 . . 1 4 4 4 1 . . 2 . . . . 1 Energy Gun 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . 1 1 . . 1 1 1 1 . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 1 . . . . . 2 . . 1 . . 1 . . . . . Slashing Weapon 7 | . . . . . . . . . . . 1 3 3 . . . . . . . . . Piercing Weapon 3 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 2 . . 1 . . 2 . . . 6 . . 1 . 1 . . Parts Lost 22 | . . . . . 3 . 1 2 . . . 4 12 . . . . . . . . . Power 5 | . . . . . . . . 2 . . . 2 1 . . . . . . . . . Propulsion 8 | . . . . . 2 . . . . . . . 6 . . . . . . . . . Utility 7 | . . . . . 1 . . . . . . 2 4 . . . . . . . . . Weapon 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . Highest Loss Streak 7 | . . . . . 2 . 1 2 . . . 2 7 . . . . . . . . . Average Slot Usage (%) 79 | . 99 100 87 85 75 87 92 88 92 84 85 85 47 53 80 88 83 83 78 77 72 71 Engine 3 | . 14 14 14 14 2 4 7 4 . . . . . . . . . . . . . . Core 4 | . . . . . 6 7 7 9 15 15 12 10 . . . . . . 5 4 4 4 Reactor 2 | . . . . . . . . . . . . . . . 3 5 5 5 5 4 4 4 Treads 5 | . . . 10 28 25 4 . . . . . . . . . . . . . . . . Leg 3 | . 28 28 17 . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . 24 30 30 30 30 33 29 14 11 25 29 26 24 15 14 12 11 Device 1 | . . . . . . 4 7 7 7 7 5 7 1 . . . 4 5 . 2 4 7 Storage 11 | . 27 28 16 14 10 9 7 7 7 7 6 5 5 11 14 11 10 10 10 9 8 8 Processor 9 | . . . . . . 3 7 7 15 7 7 13 11 17 17 17 15 15 15 17 17 16 Hackware 8 | . . . . . . 5 7 7 7 7 6 10 10 7 11 17 15 15 15 14 13 12 Protection 4 | . . . . . 12 3 . . . 7 11 4 . . . . . . 5 4 4 4 Energy Gun 1 | . 14 12 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 14 14 14 14 2 . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 5 7 7 7 7 . . . . 4 5 5 4 5 5 4 4 4 Piercing Weapon 3 | . . 1 14 14 9 6 7 4 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 10 38 39 87 87 128 128 24 24 24 24 30 39 24 12 33 32 42 45 40 55 58 59 Greatest Support 62 | 20 20 20 40 40 62 24 24 24 24 24 30 33 33 12 39 39 39 61 61 61 61 61 Greatest Overweight (x) 6 | . 1 1 4 2 6 6 . . . . 1 1 2 . . . 1 1 . . 2 . Average Overweight (x) . | . . 1 2 2 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 32 | . 16 16 24 24 32 32 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 13 | . 12 16 22 24 25 14 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 32 | . 10 12 18 18 30 32 8 7 7 8 8 8 7 5 8 8 8 8 8 8 8 8 Average Carried 11 | . 8 11 14 16 22 13 7 6 7 7 7 7 4 4 6 8 8 7 8 7 8 7 Final Capacity 32 | 6 16 16 24 24 32 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 30 | 6 10 12 18 17 30 8 7 7 7 8 8 7 3 5 8 8 8 8 8 8 8 6 Class Distribution -------------------- 50% | Hacker-Sprinter 25% | Hauler-Mutant 11% | Sprinter 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Armory Hacker-Sprinter | -4/Lab Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Matter Collected 1656 | 194 30 153 30 . 203 114 . 53 . 60 89 104 231 30 . . . . . 39 326 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2615 | . 48 57 . . 1470 126 . 50 . 44 . 42 218 51 . . 64 . . 39 406 . Parts 142 | . 4 8 . . 68 10 . 4 . 5 . 4 11 5 . . 12 . . 2 9 . Haulers Intercepted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 4 . 8 . . 13 . . . . . . . . . Prevented 5 | . . . . . . . . . . . . . 1 4 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Combat Hostiles Destroyed 65 | . 1 4 . . 26 5 . 2 . 3 . 5 4 1 . . 10 . . . 4 . Melee 33 | . . . . . 24 1 . 2 . . . 2 2 . . . . . . . 2 . Guns 5 | . 1 4 . . . . . . . . . . . . . . . . . . . . AOE 22 | . . . . . . 4 . . . 3 . 3 2 . . . 10 . . . . . Classes Destroyed 10 | . 1 1 . . 5 . . . . . . . 1 1 . . . . . . 1 . Worker 3 | . . . . . 1 . . . . . . . . . . . . . . 2 . . Hauler 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Swarmer 32 | . . 4 . . . 4 . 2 . 3 . 5 . . . . 10 . . . 4 . Grunt 23 | . 1 . . . 21 . . . . . . . 1 . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 6 | . . . . . 4 1 . . . . . . 1 . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Programmer 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Best Kill Streak 10 | . 1 3 . . 6 5 . 2 . 3 . 4 2 1 . . 10 . . 1 3 . Combat Bots Only 10 | . 1 3 . . 6 5 . 2 . 3 . 4 2 1 . . 10 . . . 3 . Max Kills in Single Turn 4 | . 1 1 . . 1 4 . 1 . 3 . 2 2 1 . . 3 . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 4 . . . 3 . 2 2 . . . 3 . . . . . Melee 1 | . . . . . 1 1 . 1 . . . 1 1 . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Damage Taken 5611 | . 60 134 . . 1805 110 88 83 . 47 226 768 1136 99 . . 433 . . 100 522 . Core 1437 | . . 49 . . 140 19 13 36 . 16 168 144 494 77 . . 147 . . 33 101 . Absorbed by Shields 372 | . . . . . . . . . . . . . . . . . 169 . . 104 99 . Core Remaining (%) 82 | 100 . . . 80 74 . . . . 88 80 . . . . 28 . . 82 97 93 100 Volleys Fired 23 | . 4 5 . . 1 1 1 . . 1 . 3 1 . . . 6 . . . . . Largest 2 | . 2 2 . . 1 1 1 . . 1 . 1 1 . . . 1 . . . . . Hottest 60 | . 60 60 . . 20 33 33 . . 30 . 43 43 . . . 43 . . . . . Shots Fired 32 | . 8 10 . . 1 1 1 . . 1 . 3 1 . . . 6 . . . . . Gun 19 | . 8 10 . . 1 . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . . 1 1 . . 1 . 3 1 . . . 6 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . 4 5 . . 1 . . . . . . . . . . . . . . . . . Thermal 9 | . 4 5 . . . . . . . . . . . . . . . . . . . . Explosive 13 | . . . . . . 1 1 . . 1 . 3 1 . . . 6 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 6 | . 3 3 . . 4 . 1 . . 2 . 4 5 . . . 6 . . . . . Robot Miss Streak 1 | . 1 1 . . . 1 . . . . . . . . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 139 | . 5 6 . . 89 1 1 2 . 1 . 5 8 2 . . 5 . . 3 11 . Core Hits 90 | . 4 6 . . 40 7 4 2 . 4 . 5 4 . . . 10 . . 1 3 . Critical Hits 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Critical Kills 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 192 | . . . . . 116 8 . 7 . . 2 6 9 3 . . 1 . 3 13 24 . Impact 111 | . . . . . 58 5 . 2 . . 2 . . 3 . . 1 . 3 13 24 . Slashing 15 | . . . . . . . . . . . . 6 9 . . . . . . . . . Piercing 66 | . . . . . 58 3 . 5 . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . 5 . . . . . . . . . . . . . . 2 2 . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . 9 . . 1 . . . . . . . . . . . . . . Damage Inflicted 6764 | . 46 72 . . 2658 241 148 74 . 140 . 682 531 80 . . 1292 . . 228 572 . Guns 130 | . 46 69 . . 15 . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 2403 | . . . . . . 206 148 . . 140 . 512 105 . . . 1292 . . . . . Melee 4224 | . . . . . 2643 35 . 74 . . . 170 426 80 . . . . . 224 572 . Ramming 7 | . . 3 . . . . . . . . . . . . . . . . . 4 . . Kinetic 66 | . 23 28 . . 15 . . . . . . . . . . . . . . . . . Thermal 64 | . 23 41 . . . . . . . . . . . . . . . . . . . . Explosive 2403 | . . . . . . 206 148 . . 140 . 512 105 . . . 1292 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact 2071 | . . . . . 1195 . . . . . . . . 80 . . . . . 224 572 . Slashing 596 | . . . . . . . . . . . . 170 426 . . . . . . . . . Piercing 1557 | . . . . . 1448 35 . 74 . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . 4 4 4 4 . . . . . . Average Corruption 3 | . . . . . . . . . . . . . 2 4 4 4 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . . . . . . 6 3 1 . . . . . . . Message Errors 4 | . . . . . . . . . . . . . 2 2 . . . . . . . . Matter Fused 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . Targeting Errors 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 590 | . . . . . 118 . . . . 4 . 56 87 22 . . 111 . . 34 158 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 167 | . . . . . . . . . . 4 . 52 . . . . 111 . . . . . Melee 423 | . . . . . 118 . . . . . . 4 87 22 . . . . . 34 158 . Knockbacks 14 | . . . . . 6 . . . . . . . . 2 . . . . . 1 5 . Impact 14 | . . . . . 6 . . . . . . . . 2 . . . . . 1 5 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 121 | . . 1 . . . . . . . 16 . 6 . . . . 96 . . 2 . . Shots 7 | . . . . . . . . . . 1 . 1 . . . . 5 . . . . . Rammed 4 | . . 1 . . . . . . . . . 2 . . . . . . . 1 . . Targets Rammed 4 | . . 1 . . . . . . . . . 2 . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 244 | . . . . . 11 . 14 . . . 163 192 244 . . . . . . . . . Average Temperature 63 | . . . . . 5 . 6 . . . 55 56 108 . . . . . . . . . Received Heat Transfer 1381 | . . . . . 1026 6 54 . . . . 63 189 . . . 18 . . 16 9 . Effects 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . 4 . . . . . . . . 2 . . . . . . 5 . Impact Corruptions 15 | . . . . . 5 . . . . . . . . 1 . . . . . 1 8 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Heat Transferred 150 | . 50 100 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Peak Influence 491 | . 49 164 . . 491 377 . . . . 204 282 . . . . 410 241 . 65 243 259 Initial 200 | . . 18 . . . 175 . . . . 96 99 . . . . . 200 . . 16 154 Average 176 | . 31 97 . . 305 206 . . . . 137 131 . . . . 140 209 . 44 116 199 Maximum Alert Level 2 | . . . . . 2 1 . . . . 1 1 . . . . 2 1 . . 1 1 Low Security (%) 58 | . 100 100 . 100 18 49 . . . . 94 81 . . . . 69 . . 100 70 56 Level 1 34 | . . . . . 57 50 . . . . 5 18 . . . . 28 100 . . 29 43 Level 2 7 | . . . . . 23 . . . . . . . . . . . 2 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . . . 8 1 . . . . 2 3 . . . . 1 2 . 1 1 . Investigation 10 | . 1 . . . 2 . . . . . 2 2 . . . . . 1 . 1 1 . Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Reinforcement 7 | . 1 . . . 3 . . . . . . 1 . . . . 1 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Distress Signals 8 | . 1 . . . 2 . . . . . . 1 . . . . 2 . . . 1 1 Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Times Spotted 204 | . 4 11 . . 48 7 7 5 . 6 4 17 22 1 . . 37 2 . 6 23 4 Peak Tracking Total 31 | . 3 4 . . 6 6 7 4 . 3 3 8 8 1 . . 31 1 . 6 5 4 Tactical Retreats 27 | . 1 1 . . 7 1 1 . . . 1 . 6 . . . 2 . . . 5 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Traps Triggered 6 | . . . . . . . . . . . 3 2 . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 1 . . 1 . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Machines Disabled 3 | . . . . . . . . 1 . . . . . . . . . . 1 1 . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . . . . . . 1 1 . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Machines Accessed 45 | . 4 . 2 . 5 2 . 1 4 . 4 3 . 1 4 . 1 3 1 4 5 1 Terminals 25 | . 4 . . . 4 1 . . . . 3 2 . . . . 1 2 . 4 4 . Fabricators 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 Total Hacks 132 | . 13 . 2 . 20 4 . 1 24 . 12 9 . 1 17 . 2 7 1 8 10 1 Successful 97 | . 7 . 2 . 12 4 . 1 24 . 5 5 . 1 17 . 2 5 1 6 4 1 Failed 35 | . 6 . . . 8 . . . . . 7 4 . . . . . 2 . 2 6 . Catastrophic 5 | . . . . . 4 . . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 44 | . 6 . 1 . 15 1 . . . . 3 7 . . . . . 4 1 4 2 . Terminals 72 | . 13 . . . 18 2 . . . . 9 7 . . . . 2 4 . 8 9 . Fabricators 5 | . . . . . . . . . . . . 2 . . . . . 3 . . . . Repair Stations 5 | . . . . . . 2 . . . . 3 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . . . . . . . . . . . . . . 1 1 Terminal Hacks 73 | . 5 . 2 . 5 1 . 1 24 . 3 2 . 1 17 . 2 1 1 5 3 . Record 18 | . . . 1 . . . . . 11 . . . . . 5 . . . 1 . . . Part Schematic 9 | . . . . . . . . . 5 . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . . . . . . . . . 3 . 1 . . . 4 . . . . . . . Open Door 3 | . . . . . . . . 1 . . . . . 1 . . . 1 . . . . Level Access Points 3 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . Branch Access Points 8 | . 1 . . . 1 1 . . . . 1 1 . . . . 1 . . 1 1 . Terminal Index 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . . . . . . . . . . . . . . . 2 . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . 2 . . . . . . . . . . . 1 . . 1 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 2 . . . . . 2 . . . . Load Schematic 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . Build 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . Scan Component 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 Seal Access 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 Unauthorized Hacks 13 | . 2 . . . 6 1 . . . . . 1 . . . . . 2 . 1 . . Terminals 12 | . 2 . . . 6 1 . . . . . 1 . . . . . 1 . 1 . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . 1 . . . . . . 1 . . . . . 1 . . . . Botnet 7 | . 2 . . . 3 1 . . . . . . . . . . . . . 1 . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 . . . 4 2 . . . . 3 3 . . . . . 1 . 3 3 . Full Trace Events 6 | . . . . . 1 . . . . . 1 1 . . . . . 1 . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 5 . . . . . 4 . . . . . . . Parts Built 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . Matter 636 | . . . . . . . . . . . . 318 . . . . . 318 . . . . Time 253 | . . . . . . . . . . . . 84 . . . . . 169 . . . . Total Part Build Rating 12 | . . . . . . . . . . . . 6 . . . . . 6 . . . . Parts Repaired 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Time 76 | . . . . . . 38 . . . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Total Allies 4 | . . 1 . . 1 . . . . 1 . 1 . . . . . . . . . . Largest Group 1 | . . 1 . . 1 . . . . 1 . 1 . . . . . . . . . . Highest-Rated Group 94 | . . 31 . . 10 . . . . 94 . 26 . . . . . . . . . . Highest-Rated Ally 94 | . . 31 . . 10 . . . . 94 . 26 . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . 1 . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 22 | . . 10 . . . . . . . 12 . . . . . . . . . . . . Total Damage 473 | . . 101 . . . . . . . 372 . . . . . . . . . . . . Kills 4 | . . 1 . . . . . . . 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 2 . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . . . . . . . . . . . 3 4 . 8 14 5 Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 5 | . . . . . . . . . . . . . . . . . 1 1 . . 2 1 Items 18 | . . . . . . . . . . . . . . . . . . 2 . 6 6 4 Machines 4 | . . . . . . . . . . . . . . . . . 1 . . 1 2 . Patrols 3 | . . . . . . . . . . . . . . . . . 1 . . 1 1 . Guards 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Turns Passed 8667 | . 258 480 646 166 1454 265 43 140 21 195 214 302 361 98 136 32 149 224 2316 275 648 244 Spaces Moved 6629 | 1 146 294 311 83 470 392 146 354 80 234 509 360 486 265 147 124 356 211 37 568 508 547 Core 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Treads 692 | . . . 123 83 470 16 . . . . . . . . . . . . . . . . Legs 629 | 1 146 294 188 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 5305 | . . . . . . 376 146 354 80 234 509 360 483 265 147 124 356 211 37 568 508 547 Fastest Speed 21 | 120 120 150 120 200 175 26 26 26 26 26 23 21 22 32 23 23 23 21 29 29 29 29 Average Speed 59 | 120 147 150 201 200 198 41 26 26 26 26 23 24 38 32 28 23 23 24 29 29 37 29 Slowest Speed 306 | 120 150 150 240 200 290 306 26 26 26 26 96 98 150 32 32 23 93 114 29 29 200 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . 2 . . . 1 5 6 4 . . . 2 1 . 9 5 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 34 | 2 34 68 69 40 29 12 38 53 70 40 15 15 66 43 60 27 13 13 44 15 17 14 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 6 | . . 1 1 . . . . . 1 . . . . . 3 . . . . . . . Known Exits Taken 9 | . 1 . . . 1 1 1 . . . 1 1 . . . . 1 . . 1 1 . Unknown Exits Taken 13 | 1 . 1 1 1 . . . 1 1 1 . . 1 1 1 1 . 1 1 . . . Scrap Searched 10 | . . . . . . . . 2 . 1 . . 3 3 . 1 . . . . . . Spaces Dug 25 | . . . . . 1 5 . . . . 2 3 . . . . 1 . . 8 5 . Terrain Destroyed 120 | . . . . . 1 11 11 . . 3 2 32 17 . . . 30 . . 8 5 . Melee 25 | . . . . . 1 5 . . . . 2 3 . . . . 1 . . 8 5 . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE 95 | . . . . . . 6 11 . . 3 . 29 17 . . . 29 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Total 10985 | . 180 322 329 85 828 489 148 392 79 366 596 551 635 273 237 126 410 383 2339 655 933 629 Wait 3959 | . 23 19 . . 220 50 . 28 . 127 64 159 130 . 77 3 47 157 2298 77 400 80 Move 6540 | . 145 293 310 82 469 387 145 353 79 231 498 351 477 264 146 123 351 208 36 552 498 542 Hop 31 | . . . . . . 2 . . . 1 5 3 4 . . . 2 1 . 7 4 2 Pick Up 51 | . 1 2 14 1 15 4 . . . 1 2 3 . 1 2 . . 2 1 2 . . Fast Attach 58 | . 3 . 1 . 9 2 . 3 . . 6 6 3 4 9 . 1 3 . 2 4 2 Attach 36 | . . . . . 2 7 1 1 . 2 4 6 7 . . . . 3 . 1 . 2 Detach 23 | . 1 . . . 1 4 . 1 . 2 4 4 4 1 1 . . . . . . . Swap 25 | . 2 2 2 . 4 4 1 . . . 4 2 . . . . 2 2 . . . . Drop 63 | . 1 . 2 2 6 22 . . . 1 7 7 . . 2 . . 7 1 1 3 1 Fire 23 | . 4 5 . . 1 1 1 . . 1 . 3 1 . . . 6 . . . . . Melee 174 | . . . . . 101 6 . 6 . . 2 6 9 3 . . 1 . 3 13 24 . Ram 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Identified exit to Mines 101 | -10/Materials | Met 8R-AWN 259 | -10/Materials | Entered Mines 261 | -10/Mines | Followed 8R-AWN into the Mines 265 | -10/Mines | Escorted by a lone wolf Derelict 285 | -10/Mines | Learned location of Storage (-9) 293 | -10/Mines | Assembled infested the area 310 | -10/Mines | Build established: Mutant 315 | -10/Mines | Discovered new exit (range 5) 393 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 513 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 657 | -10/Mines | Learned location of 1 exit from Materials 733 | -10/Mines | Discovered new exit (range 5) 739 | -10/Mines | Entered Exiles 777 | -10/Exiles | Welcomed by 8R-AWN 801 | -10/Exiles | Met EX-HEX 930 | -10/Exiles | Met EX-DEC 990 | -10/Exiles | Learned location of Zion (-6) 1033 | -10/Exiles | Met EX-BIN 1067 | -10/Exiles | Aligned with FarCom system 1069 | -10/Exiles | Given EX-Vault access code 1125 | -10/Exiles | Opened EX-Vault 1141 | -10/Exiles | Found Skeleton Box 1157 | -10/Exiles | Build established: Hauler-Mutant 1182 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1363 | -10/Exiles | Discovered new exit (range 10) 1385 | -10/Exiles | Left Exiles lab with Skeleton Box 1385 | -10/Exiles | Entered Mines 1506 | -9/Mines | Discovered new exit (range 15) 1508 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1551 | -9/Mines | Entered Materials 1551 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1552 | -8/Materials | Identified exit to Factory 2283 | -8/Materials | Garrison activated, responded to threat 2907 | -8/Materials | Discovered exit to Factory (range 15) 3005 | -8/Materials | Entered Factory 3005 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3137 | -7/Factory | Identified exit to Lower Caves 3238 | -7/Factory | Repaired Nuclear Core 3270 | -7/Factory | Entered Lower Caves 3291 | -7/Lower Caves | Identified exit to Lower Caves 3311 | -7/Lower Caves | Encountered a Warlord checkpoint 3313 | -7/Lower Caves | Entered another Lower Caves area 3327 | -7/Lower Caves | Encountered a Warlord checkpoint 3351 | -7/Lower Caves | Learned 4 Factory zone layouts 3352 | -7/Lower Caves | Build established: Sprinter 3413 | -7/Lower Caves | Learned 4 Factory zone layouts 3437 | -7/Lower Caves | Found Alien Artifact 3437 | -7/Lower Caves | Identified Dimensional Node Initializer 3437 | -7/Lower Caves | Initialized slip node 3451 | -7/Lower Caves | Discovered new exit (range 8) 3453 | -7/Lower Caves | Ambushed by wild Derelicts 3453 | -7/Lower Caves | Entered Data Miner 3453 | -7/Data Miner | Discovered new exit (range 6) 3458 | -7/Data Miner | Met Data Miner 3463 | -7/Data Miner | Learned location of Section 7 (-3) 3463 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3467 | -7/Data Miner | Received God Mode back door access code from Data Miner 3474 | -7/Data Miner | Entered Proximity Caves 3495 | -6/Proximity Caves | Escorted by Enhanced Grunt 3610 | -6/Proximity Caves | Spotted B-75 Beast 3614 | -6/Proximity Caves | Discovered new exit (range 8) 3669 | -6/Proximity Caves | Entered Factory 3669 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3758 | -6/Factory | Repaired Maneuvering Thrusters 3796 | -6/Factory | Incoming investigation squad redirected 3828 | -6/Factory | Identified exit to Lower Caves 3828 | -6/Factory | Identified exit to Factory 3849 | -6/Factory | Incoming investigation squad redirected 3883 | -6/Factory | Entered another Factory area 3883 | -5/Factory | Evolved 2 slots: Utility x2 4033 | -5/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 4151 | -5/Factory | Identified exit to Upper Caves 4185 | -5/Factory | Entered Upper Caves 4189 | -5/Upper Caves | Spotted B-75 Beast 4233 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4282 | -5/Upper Caves | Lost 7 parts (1p3n3u) 4335 | -5/Upper Caves | Encountered a Warlord checkpoint 4424 | -5/Upper Caves | Core integrity fell below 50% 4459 | -5/Upper Caves | Lost 3 parts (1n1u1w) 4544 | -5/Upper Caves | Discovered new exit (range 5) 4546 | -5/Upper Caves | Entered another Upper Caves area 4564 | -5/Upper Caves | Discovered new exit (range 14) 4641 | -5/Upper Caves | Discovered new exit (range 9) 4644 | -5/Upper Caves | Encountered a Warlord checkpoint 4644 | -5/Upper Caves | Entered Zhirov 4644 | -5/Zhirov | Discovered new exit (range 3) 4650 | -5/Zhirov | Met Zhirov 4657 | -5/Zhirov | Learned location of Quarantine (-3) 4657 | -5/Zhirov | Learned location of Testing (-2) 4657 | -5/Zhirov | Learned location of Command (-1) 4659 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4664 | -5/Zhirov | Found Alien Artifact 4664 | -5/Zhirov | Identified Integrated Dissipator 4664 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4669 | -5/Zhirov | Found Alien Artifact 4780 | -5/Zhirov | Entered Proximity Caves 4810 | -4/Proximity Caves | Discovered new exit (range 8) 4812 | -4/Proximity Caves | Entered Factory 4812 | -4/Factory | Evolved 2 slots: Utility x2 4819 | -4/Factory | Identified exit to Upper Caves 4819 | -4/Factory | Identified exit to Extension 4819 | -4/Factory | Identified exit to Armory 4943 | -4/Factory | Destroyed 10 combat bots 4946 | -4/Factory | Build established: Hacker-Sprinter 4961 | -4/Factory | Entered Armory 5053 | -4/Armory | Fabricated Exp. Cesium-ion Thruster? 5168 | -4/Armory | Incoming investigation squad redirected 5183 | -4/Armory | Identified Transdimensional Reconstructor 5183 | -4/Armory | Warped through subspace to slip node 5183 | -4/Armory | Discovered new exit (range 1) 5185 | -4/Armory | Entered Lab 5861 | -4/Lab | Discovered new exit (range 9) 5864 | -4/Lab | Unable to decrypt terminal 5864 | -4/Lab | Opened the door to a hidden lab 5865 | -4/Lab | Gained access to the hidden lab's interior 5873 | -4/Lab | Found Alien Artifact 5876 | -4/Lab | Unable to decrypt terminal 7501 | -4/Lab | Entered Research 7501 | -3/Research | Evolved 2 slots: Utility x2 7504 | -3/Research | Identified exit to Quarantine 7544 | -3/Research | Identified Core Reset Matrix 7544 | -3/Research | Used Core Reset Matrix 7546 | -3/Research | Identified exit to Research 7776 | -3/Research | Entered another Research area 7776 | -2/Research | Evolved 2 slots: Utility x2 7790 | -2/Research | Identified exit to Testing 7938 | -2/Research | Identified exit to Access 7960 | -2/Research | Incoming investigation squad redirected 8424 | -2/Research | Entered Access 8424 | -1/Access | Evolved 2 slots: Utility x2 8665 | -1/Access | Remotely autohacked Sealed Barrier 8666 | -1/Access | Discovered new exit (range 6) 8668 | *** | Heading to fleet! Last Messages --------------- 08424_ Receiving FarCom transmissions... 08429_ Dropped Impulse Thruster Array. 08430_ Acquired Impulse Thruster Array. 08462_ Acquired Unknown Device. 08462_ Identified Adv. Transmission Jammer. 08473_ >> DECODED: Unknown Energy Cannon location. 08518_ >> DECODED: Unknown Processor location. 08546_ Connecting with Garrison Access... >>Seal Access door sealed. 08548_ >> DECODED: Unknown Energy Cannon location. 08553_ K-01 Serf cleans the Wave Collapse Detector. 08562_ W-44 Eye distress signal jammed. 08629_ >> DECODED: Emergency access location. 08655_ Skeleton Box locks onto door control terminal, ETC: 10. 08660_ >> DECODED: Unknown Energy Cannon location. 08665_ Skeleton Box finishes hacking Sealed Barrier. 08666_ The Access Shell folds into the floor. 08666_ EXIT=FOUND [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ???????????# #?? #???????????????????????????? | | ???????????# #???? #???????????????????????????? | | ???????????# #???? #???????????????????????????? | | ????#+###### #?? =#???????????????????????????? | | ????+ # #???????????????????????????? | | ????# + #???????????????????????????? | | ????# ########???????????????????????????? | | ????# % #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ##### ########################???????????? | | ??????????? | | ???????????? | | ##################### ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ????????????w????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 38 Energy Capacity 1440 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 110 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Armor Coverage 225 Power Shielding 90 Weapon Shielding 66 Evasion (%) 71 Melee Accuracy 13 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 3 Offensive Hacking 36 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Cesium-ion Thruster | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -4/Armory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Home At Last? Challenges ------------ None Game ------ Seed HeatSpectralRay Manual? 0 Play Time 01:27:54 Cumulative 229.6 hours Start 2021.01.09 @ 11:22:37 End 2021.01.09 @ 12:52:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 77 Adventurer 63 Explorer 66 Win Type 2 Total 13 Types 11/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b86e8c52-2a7b-49ac-b9ba-af30756e218b