Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 13:43:49 Player: Oldman Pu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (185) 925 Value Destroyed (5139) 5139 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1570) 1570 TOTAL SCORE: 9654 Bonus ------- High Alert Combat Kills 1570 Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 223/290 System Corruption 0% Temperature Hot (229) Movement Rolling (125) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (5) ------ Improved Heat Sink Cooling System High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Precision Beam Rifle Advanced Beam Cannon Enhanced Autogun > --- INVENTORY (20) --- Reinforced Ion Engine Heavy Ion Engine Cooled Ion Engine Nuclear Core Armored Treads Wheel Advanced Heat Sink Cooling System Advanced Targeting Computer Core Shielding Light Armor Plating Heavy Armor Plating Hardened Medium Armor Plating Heavy Particle Gun Precision Beam Rifle Advanced Beam Cannon Improved Assault Rifle Enhanced Autogun Gauss Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Cannon Enhanced Autogun > --- INVENTORY -------- Reinforced Ion Engine Heavy Ion Engine Cooled Ion Engine Nuclear Core Armored Treads Wheel Improved Heat Sink Advanced Heat Sink Cooling System Advanced Targeting Computer Core Shielding Light Armor Plating Heavy Armor Plating Heavy Particle Gun Precision Beam Rifle Advanced Beam Cannon Improved Assault Rifle Enhanced Autogun Gauss Rifle [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Core Shielding Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon 1 | . . . 1 . Parts Attached 153 | 6 14 60 62 11 Power 18 | 1 3 7 7 . Engine 18 | 1 3 7 7 . Core . | . . . . . Reactor . | . . . . . Propulsion 40 | 2 4 16 16 2 Treads 1 | . . . 1 . Leg . | . . . . . Wheel 39 | 2 4 16 15 2 Hover . | . . . . . Flight . | . . . . . Utility 46 | 1 4 17 21 3 Device 14 | . 2 4 6 2 Storage 8 | 1 2 2 3 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 22 | . . 11 10 1 Artifact . | . . . . . Weapon 49 | 2 3 20 18 6 Energy Gun 24 | 2 3 8 7 4 Energy Cannon 11 | . . 8 2 1 Ballistic Gun 13 | . . 3 9 1 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 9 | . . 3 2 4 Parts Lost 31 | . 4 9 18 . Power 2 | . . . 2 . Propulsion 15 | . 3 4 8 . Utility 7 | . . 4 3 . Weapon 7 | . 1 1 5 . Highest Loss Streak 4 | . 2 2 4 . To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 96 98 97 99 Engine 10 | . 14 10 9 9 Wheel 18 | . 24 20 15 18 Device 10 | . 14 10 9 8 Storage 10 | . 14 11 9 9 Processor 4 | . . . 8 9 Protection 17 | . . 21 17 18 Energy Gun 14 | . 28 11 13 14 Energy Cannon 4 | . . 8 3 3 Ballistic Gun 5 | . . 1 10 8 Naked Turns . | . . . . . Heaviest Build 82 | 14 30 41 76 82 Greatest Support 32 | 26 26 32 26 20 Greatest Overweight (x) 21 | 2 2 3 21 4 Average Overweight (x) 1 | . . 1 3 3 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 16 | 6 11 15 18 20 Most Carried 20 | . 10 15 20 20 Average Carried 15 | . 7 13 17 19 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | . 8 15 20 20 Class Distribution -------------------- 34% | Scavenger-Tank 33% | Mutant 17% | Scavenger-Mutant 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2964 | 217 483 771 1252 241 Remotely . | . . . . . Salvage Created 8219 | . 787 2895 3837 700 Parts 439 | . 42 148 203 46 Haulers Intercepted 15 | . 2 5 6 2 Recyclers Shooed 6 | . 1 3 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 122 | . 11 47 53 11 Guns 93 | . 10 25 49 9 Cannons 27 | . . 21 4 2 Classes Destroyed 16 | . 7 5 4 . Worker 16 | . 2 7 7 . Builder 12 | . . 4 5 3 Hauler 15 | . 2 5 6 2 Recycler 11 | . 2 5 3 1 Mechanic 2 | . . . 2 . Operator 6 | . 1 2 2 1 Watcher 11 | . 3 4 4 . Swarmer 10 | . 3 4 . 3 Grunt 70 | . 8 28 30 4 Brawler 7 | . . 2 5 . Duelist 4 | . . 2 2 . Protector 3 | . . 2 . 1 Sentry 20 | . . 9 8 3 Specialist 4 | . . . 4 . Hunter 3 | . . . 3 . Heavy 1 | . . . 1 . Best Kill Streak 10 | . 5 8 10 6 Combat Bots Only 6 | . 3 6 6 5 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . . 1 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 584 | . 86 217 246 35 Missed 152 | . 20 63 62 7 Damage Taken 6564 | . 740 2171 3309 344 Core 1035 | . 191 285 454 105 Absorbed by Shields . | . . . . . Redirected to Shielding 146 | . . 54 85 7 Regen/Repaired (Parts) 343 | . . 81 45 217 Core Remaining (%) 50 | 100 23 28 . . Volleys Fired 481 | . 66 194 184 37 Largest 3 | . 2 2 3 3 Hottest 180 | . 100 124 180 154 Shots Fired 1163 | . 131 384 540 108 Gun 949 | . 131 230 495 93 Cannon 214 | . . 154 45 15 Launcher . | . . . . . Special . | . . . . . Kinetic 288 | . . 47 207 34 Thermal 864 | . 120 337 333 74 Explosive . | . . . . . Electromagnetic 11 | . 11 . . . Robot Hit Streak 20 | . 9 15 20 19 Robot Miss Streak 5 | . 3 5 4 5 Penetration Max 1 | . . . 1 . Secondary Targets 12 | . . . 9 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 745 | . 78 241 362 64 Core Hits 312 | . 34 97 152 29 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 32 | . 7 7 16 2 Burn 28 | . 6 7 13 2 Destroy 3 | . . . 3 . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 12717 | . 1029 4137 6352 1199 Guns 9866 | . 1029 1933 5844 1060 Cannons 2851 | . . 2204 508 139 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 3470 | . . 438 2674 358 Thermal 9131 | . 913 3699 3678 841 Explosive . | . . . . . Electromagnetic 116 | . 116 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 2 5 . . Average Corruption 3 | . 2 3 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . 1 37 . . Message Errors 8 | . . 8 . . Matter Fused 6 | . . 6 . . Heat Flow Errors 4 | . . 4 . . Energy Discharges 4 | . . 4 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 4 | . . 4 . . Data Loss (major) 3 | . . 3 . . Misfires 4 | . 1 3 . . Alerts 2 | . . 2 . . Weapon Failures 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 70 | . . 51 12 7 Projectiles 58 | . . 51 . 7 Explosions 12 | . . . 12 . Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 62 | . . . 62 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 497 | . 237 323 392 497 Average Temperature 72 | . 61 48 75 143 Received Heat Transfer 2454 | . 351 771 1197 135 Effects 9 | . . 4 2 3 Shutdowns 2 | . . . 1 1 Interference 5 | . . 3 1 1 Short Circuit 1 | . . 1 . . Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted 2 | . 1 1 . . Combat Hostiles 2 | . 1 1 . . Parts Melted 46 | . 10 20 14 2 Heat Transferred 22039 | . 3145 8416 8535 1943 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 1601 | . 222 902 1601 962 Initial 661 | . . 34 371 661 Average 645 | . 112 489 912 794 Maximum Alert Level 5 | . 1 3 5 3 Low Security (%) 20 | 100 86 25 . . Level 1 9 | . 13 17 2 . Level 2 30 | . . 25 44 18 Level 3 24 | . . 30 18 81 Level 4 12 | . . . 28 . Level 5 2 | . . . 6 . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Squads Dispatched 23 | . 2 7 13 1 Investigation 5 | . 1 2 2 . Extermination . | . . . . . Reinforcement 11 | . 1 3 7 . Assault 7 | . . 2 4 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 10 | . 1 2 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 200 | . 19 70 93 18 Peak Tracking Total 9 | . 4 6 9 5 Tactical Retreats 12 | . . 4 7 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 8 | . 1 4 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 13 | . . 3 8 2 Max in Single Turn 2 | . . 1 2 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 25 | . 2 14 8 1 Terminals 14 | . 2 8 4 . Fabricators . | . . . . . Repair Stations 4 | . . 2 1 1 Recycling Units 2 | . . 2 . . Scanalyzers 4 | . . 2 2 . Garrison Access 1 | . . . 1 . Total Hacks 87 | . 5 43 35 4 Successful 64 | . 4 30 26 4 Failed 23 | . 1 13 9 . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 38 | . 5 18 15 . Fabricators . | . . . . . Repair Stations 20 | . . 10 6 4 Recycling Units 2 | . . 2 . . Scanalyzers 24 | . . 13 11 . Garrison Access 3 | . . . 3 . Terminal Hacks 25 | . 4 11 10 . Record 13 | . 3 5 5 . Prototype ID Bank 2 | . 1 1 . . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Locate Traps 3 | . . 2 1 . Dispatch Records 1 | . . 1 . . Transport Status 1 | . . 1 . . Hauler Manifests 2 | . . . 2 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 16 | . . 7 5 4 Scan Component 9 | . . 4 3 2 Repair 7 | . . 3 2 2 Recycling Unit Hacks 2 | . . 2 . . Report Inventory 2 | . . 2 . . Scanalyzer 20 | . . 10 10 . Insert Component 10 | . . 5 5 . Analyze 10 | . . 5 5 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . . 1 Used . | . . . . . Hacking Detections 19 | . 1 10 7 1 Full Trace Events 5 | . 1 2 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 3 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . . 3 2 2 Time 224 | . . 84 70 70 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 9 | . . 5 4 . Part Schematics Acquired 6 | . . 3 3 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 7978 | 43 969 2967 3474 525 Spaces Moved 4862 | 36 786 1904 1889 247 Core 16 | 14 . . 2 . Treads . | . . . . . Legs . | . . . . . Wheels 4846 | 22 786 1904 1887 247 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 105 125 Average Speed 115 | 96 92 109 129 128 Slowest Speed 1100 | 150 110 130 1100 140 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 63 | 3 98 99 90 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 51 | . . . 51 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE 49 | . . . 49 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 6265 | 41 897 2426 2509 392 Wait 574 | . 12 176 305 81 Move 4858 | 35 785 1903 1888 247 Hop . | . . . . . Pick Up 92 | . 12 42 33 5 Fast Attach 48 | 6 3 13 20 6 Attach 30 | . 2 16 12 . Detach 2 | . . 1 1 . Swap 75 | . 9 31 30 5 Drop 105 | . 8 50 36 11 Fire 481 | . 66 194 184 37 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 501 | -10/Materials | Core integrity fell below 50% 535 | -10/Materials | Discovered new exit (range 16) 559 | -10/Materials | Discovered new exit (range 15) 807 | -10/Materials | Discovered new exit (range 5) 1013 | -10/Materials | Entered another Materials area 1013 | -9/Materials | Evolved 2 slots: Utility x2 1173 | -9/Materials | Build established: Scavenger-Mutant 1937 | -9/Materials | Build established: Mutant 2014 | -9/Materials | Discovered new exit (range 8) 2415 | -9/Materials | Build established: Scavenger-Mutant 2550 | -9/Materials | Core integrity fell below 50% 2572 | -9/Materials | Discovered new exit (range 9) 2613 | -9/Materials | First assault squad dispatched 2741 | -9/Materials | Build established: Mutant 3037 | -9/Materials | Repaired Cooling System 3064 | -9/Materials | Repaired Core Shielding 3224 | -9/Materials | Discovered new exit (range 15) 3294 | -9/Materials | Repaired Com. Wheel 3788 | -9/Materials | Discovered new exit (range 5) 3980 | -9/Materials | Entered another Materials area 3980 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4401 | -8/Materials | Discovered new exit (range 10) 4507 | -8/Materials | Discovered new exit (range 7) 4700 | -8/Materials | Build established: Scavenger-Tank 4780 | -8/Materials | First assault squad dispatched 4804 | -8/Materials | Lost 4 parts (2n1u1w) 5075 | -8/Materials | Build established: Tank 5415 | -8/Materials | Repaired Broken Cooling System 5638 | -8/Materials | Core integrity fell below 50% 5816 | -8/Materials | Repaired Wheel 5931 | -8/Materials | Build established: Scavenger-Tank 6051 | -8/Materials | Identified exit to Storage 6559 | -8/Materials | Lost 3 parts (1p1n1u) 6731 | -8/Materials | Discovered new exit (range 16) 6935 | -8/Materials | Sterilization system engaged 6935 | -8/Materials | Non-combat units ordered to evacuate 6955 | -8/Materials | Core integrity fell below 20% 7035 | -8/Materials | Combat units ordered to evacuate 7235 | -8/Materials | Ambient heat levels rising (+10) 7385 | -8/Materials | Ambient heat levels rising (+10) 7454 | -8/Materials | Entered Storage 7709 | -8/Storage | Repaired Hrd. Medium Armor Plating 7742 | -8/Storage | Repaired Cooling System 7854 | -8/Storage | First assault squad dispatched 7868 | -8/Storage | Learned location of Armory (-4) 7979 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07866_ U-05 Engineer builds a Door. 07868_ XN-20B(g): "We'll attack Armory later, meet at one of the rendevous points." World map updated: -4/Armory. 07868_ XN-20B(g) slips back into hiding. 07903_ Y-45 Defender destroyed. 07910_ Acquired 44 matter. 07938_ Connecting with Door Terminal... 07947_ C-30 ARC bursts open, deploying its payload. 07947_ G-50 Soldier unfolds itself. 07947_ G-47 Trooper unfolds itself. 07947_ I-25 Savior unfolds itself. 07949_ I-25 Savior destroyed. 07962_ Critical hit (Burn: +37). 07966_ Power failure, Rnf. Deuterium Engine shutdown. 07968_ Destroyed Lgt. Nuclear Core. 07968_ Imp. Heat Sink melted. 07968_ G-47 Trooper destroyed. 07975_ Overheating: Hcp. Storage Unit damaged (-270). 07979_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????? ?????????????????? | | ????????????????????? ?????????????????? | | ????????????????????? ?????????????????? | | ????????????????????# ?????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????+ +????????????????? | | ????????????????????# #????????????????? | | ???????????????????## #????????????????? | | ??????????????????? #?????????#####??? | | ???????????????????? #?????????# #??? | | ????????????????????# #?????????# #??? | | ????????????????????# #?????????# #??? | | ?????????###????????# ############+##### | | ??????####T########## a!*= % * | | ??????#]]" + *=@%gg !%!! | | ??????#]] ##########+##############+###+ | | ??????#]]" #????# #????# | | ??????######????# [##???# """" | | ????????????????# !=%#???# "==*" | | ????????????????# """ """[##???# """"" | | ????????????????# """ """!#????# """" | | ????????????????# """ """ #????# "[=[" | | ????????????????# #????# """"" | | ????????????????# #????# | | ????????????????##########?????########## | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 8 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Rnf. Ion Engine | -8/Materials | Scanalyzed Coolant Injector | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryShrapnelSaw Manual? 0 Play Time 01:35:07 Cumulative 207.3 hours Start 2024.03.25 @ 01:59:02 End 2024.03.31 @ 13:43:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 147 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 647799f5-0762-4341-adc3-08c0db48cf2a