Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.10 @ 21:58:22 Player: Annull999 Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (67) 335 Value Destroyed (2758) 2758 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1903) 1903 TOTAL SCORE: 11676 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 764 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -210 Cogmind --------- Core Integrity 0/1150 Matter 146/300 Energy 158/700 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Zionite Biocell Enhanced Optical Array Improved Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Launcher Loader Peak State ------------ > --- POWER ------------ Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Improved Medium Treads Spiked Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Zionite Biocell Enhanced Optical Array Improved Targeting Computer Improved Transmission Jammer Zionite Weapon Casing Improved Medium Armor Plating > --- WEAPON ----------- HERF Cannon KE Penetrator Mass Driver Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Medium Treads Armored Medium Treads Launcher Loader Hardened Heavy Armor Plating Wave Gun Variable Charge Gun HERF Cannon Matter Neutralizer Remote Datajack [Rating: 98] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Targeting Computer Device Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Long-range Missile Launcher Energy Gun High-powered Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Upp Slots Evolved 12 | . . . . 4 2 . . . 2 . . . . 2 . . 2 . Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . . . . . Utility 6 | . . . . 2 1 . . . 1 . . . . 1 . . 1 . Weapon 3 | . . . . . . . . . 1 . . . . 1 . . 1 . Parts Attached 93 | . 1 . 2 9 11 2 . . 13 16 7 2 2 8 . . 18 2 Power 11 | . . . 1 1 1 . . . 1 3 . . . 1 . . 3 . Engine 3 | . . . 1 . . . . . 1 1 . . . . . . . . Core 7 | . . . . 1 1 . . . . 2 . . . 1 . . 2 . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 19 | . . . . 2 4 . . . 3 5 3 . . 1 . . 1 . Treads 6 | . . . . . . . . . . 1 3 . . 1 . . 1 . Leg 4 | . . . . . . . . . 1 3 . . . . . . . . Wheel 4 | . . . . 2 1 . . . . 1 . . . . . . . . Hover 3 | . . . . . 3 . . . . . . . . . . . . . Flight 2 | . . . . . . . . . 2 . . . . . . . . . Utility 36 | . 1 . . 3 4 2 . . 6 3 3 1 1 4 . . 7 1 Device 13 | . 1 . . . 2 . . . 3 1 . . 1 1 . . 4 . Storage 5 | . . . . 1 1 . . . . . 1 . . 1 . . 1 . Processor 5 | . . . . 1 . 1 . . 2 1 . . . . . . . . Hackware 2 | . . . . . . 1 . . 1 . . . . . . . . . Protection 11 | . . . . 1 1 . . . . 1 2 1 . 2 . . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 27 | . . . 1 3 2 . . . 3 5 1 1 1 2 . . 7 1 Energy Gun 8 | . . . 1 . 1 . . . . 2 . 1 . 1 . . 1 1 Energy Cannon 6 | . . . . 1 . . . . . 2 . . . . . . 3 . Ballistic Gun 6 | . . . . 1 1 . . . 1 . 1 . 1 1 . . . . Ballistic Cannon 5 | . . . . . . . . . 2 . . . . . . . 3 . Launcher 2 | . . . . 1 . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . . 1 . . . . . . 2 . Parts Lost 63 | . . . 4 1 . 2 . . 16 4 4 . 1 2 . . 20 9 Power 10 | . . . 1 1 . 1 . . 2 1 . . . 1 . . 1 2 Propulsion 11 | . . . 1 . . . . . 4 1 . . . . . . 5 . Utility 19 | . . . . . . . . . 6 2 1 . 1 . . . 6 3 Weapon 23 | . . . 2 . . 1 . . 4 . 3 . . 1 . . 8 4 Highest Loss Streak 12 | . . . 3 1 . 2 . . 8 3 4 . 1 1 . . 12 9 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 2 . Average Backups 8 | . 6 7 7 5 11 9 2 3 3 4 5 9 11 12 12 13 9 1 Power 1 | . 1 1 . . . . . . . 1 1 2 2 1 1 1 . . Propulsion 1 | . 4 2 2 . . 1 . . . . 1 2 3 3 2 2 1 . Utility 2 | . . 1 1 1 4 3 . . 1 . 1 2 3 3 3 3 2 1 Weapon 2 | . 1 2 3 4 6 3 2 3 1 1 . . 2 2 4 6 3 . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 44 | . 6 5 5 . 3 7 . . 7 2 . 1 . . 6 . 1 1 Power 7 | . 1 1 2 . . . . . . 2 . . . . 1 . . . Propulsion 10 | . 2 2 1 . . 3 . . 2 . . . . . . . . . Utility 10 | . 1 2 . . . 2 . . 2 . . 1 . . 1 . . 1 Weapon 15 | . 2 . 2 . 3 2 . . 2 . . . . . 4 . . . Tool/Special 2 | . . . . . . . . . 1 . . . . . . . 1 . Average Slot Usage (%) 89 | . 93 100 81 83 95 87 84 84 64 85 81 96 100 95 100 100 88 33 Engine 2 | . 14 14 14 7 . . . . 1 2 . . . . . . . . Core 9 | . . . . . 12 11 7 7 3 8 13 13 13 11 11 11 8 . Treads 13 | . . . . . . . . . . 1 18 26 26 23 23 23 16 . Leg 7 | . 28 28 19 9 5 . . . 1 18 7 . . . . . . . Wheel 1 | . . . . 17 18 3 . . . 4 . . . . . . . . Hover 1 | . . . . . 4 23 23 23 11 . . . . . . . . . Device 6 | . 8 14 14 9 7 7 7 7 5 5 2 . 1 10 11 11 11 6 Storage 5 | . 14 14 14 9 7 3 . . . . 3 6 6 5 5 5 7 5 Processor 9 | . . . . 7 7 7 15 15 12 12 13 13 13 11 11 11 10 10 Hackware 1 | . . . . . . . 7 7 6 10 . . . . . . . . Protection 9 | . . . . 6 14 11 7 7 2 1 11 18 18 6 11 11 5 2 Energy Gun 4 | . . . 12 6 . 3 . . . 2 1 4 6 11 11 11 5 3 Energy Cannon 1 | . . . . 7 7 7 7 7 . 8 . . . . . . 3 3 Ballistic Gun 7 | . 28 28 6 . 6 3 7 7 5 . . 6 7 6 11 11 4 . Launcher 2 | . . . . 2 . . . . 1 5 5 6 4 3 . . . . Peak Build Rating 98 | . 7 8 8 18 41 41 35 36 52 63 63 60 62 76 77 77 98 66 Average Rating 50 | . 6 7 7 14 29 36 35 35 35 58 51 57 60 74 75 77 85 31 On Entrance 38 | 6 6 7 8 7 18 41 35 35 36 21 60 51 60 62 75 77 77 58 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 13 14 14 15 31 50 50 22 22 32 48 60 68 68 84 77 77 92 18 Greatest Support 104 | 20 20 20 20 20 36 27 27 27 27 52 104 104 104 104 99 99 101 3 Greatest Overweight (x) 19 | . . . 1 1 3 3 . . 3 . 1 . . 1 . . 19 5 Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 8 8 8 10 15 15 5 5 5 5 15 15 15 25 15 15 15 5 Average Capacity 11 | . 8 8 8 9 13 10 5 5 5 5 10 15 15 15 15 15 13 5 Most Carried 15 | . 8 8 8 8 15 13 2 5 5 5 9 12 14 15 15 15 15 3 Average Carried 9 | . 6 7 7 5 11 8 2 3 3 4 6 10 12 13 14 15 11 2 Final Capacity 15 | 8 8 8 8 10 15 5 5 5 5 5 15 15 15 15 15 15 5 5 Final Carried 15 | 6 8 8 7 7 13 2 2 5 5 4 8 11 13 15 15 15 4 2 Class Distribution -------------------- 26% | Mutant 23% | Derelict-Mutant 18% | Derelict-Bomber 18% | Derelict-Tank 7% | Derelict-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Bomber | -6/Zion Derelict-Bomber | -5/Proximity Caves Derelict-Bomber | -5/Factory Derelict-Tank | -5/Upper Caves Derelict-Tank | -5/Upper Caves Derelict-Tank | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Upp Matter Collected 2567 | 191 . 66 50 45 23 . . . 138 603 444 36 55 273 55 . 516 72 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2628 | . . 75 168 143 104 . . . 105 275 112 . 193 140 56 199 986 72 Parts 103 | . . 2 8 6 2 . . . 11 5 6 . 6 1 2 9 43 2 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . 5 . . . . . . 3 8 . 5 . 12 23 . . Prevented 6 | . . . . . . . . . . 1 . . 2 . 1 . . 2 Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Upp Combat Hostiles Destroyed 51 | . . 2 4 5 . . . . 3 6 4 . 3 . 2 3 18 1 Guns 23 | . . 2 4 . . . . . 1 2 . . 2 . 2 3 7 . Cannons 16 | . . . . 1 . . . . 2 2 2 . . . . . 8 1 AOE 11 | . . . . 4 . . . . . 2 2 . 1 . . . 2 . Classes Destroyed 13 | . . 1 3 . 2 . . . 2 1 1 . . 1 . . 2 . Worker 5 | . . . . . . . . . 2 . . . . . . . 3 . Builder 4 | . . . . . . . . . 2 . . . . . . . 2 . Recycler 4 | . . . . . 1 . . . . . . . . 1 . . 2 . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . 1 . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . 1 . . . . Swarmer 15 | . . . 1 . . . . . 3 1 1 . . . 2 . 7 . Grunt 20 | . . 2 . 5 . . . . . 3 1 . 3 . . 3 2 1 Brawler 1 | . . . . . . . . . . 1 . . . . . . . . Sentry 7 | . . . 1 . . . . . . 1 1 . . . . . 4 . Hunter 2 | . . . . . . . . . . . . . . . . . 2 . Programmer 4 | . . . . . . . . . . . 1 . . . . . 3 . Subdweller 2 | . . . 2 . . . . . . . . . . . . . . . Best Kill Streak 6 | . . 2 2 5 2 . . . 4 3 1 . 3 1 2 3 6 1 Combat Bots Only 5 | . . 2 2 5 . . . . 3 3 1 . 3 . 2 3 4 1 Max Kills in Single Turn 3 | . . 1 1 3 1 . . . 2 2 1 . 1 1 2 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . 2 1 . 1 . . . 2 . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Upp Hostile Shots Fired 716 | . . 21 35 9 . 3 . 1 157 69 96 . 19 14 1 11 203 77 Missed 227 | . . 8 9 2 . 1 . 1 72 20 42 . 4 5 1 2 52 8 Hits 489 | . . 13 26 7 . 2 . . 85 49 54 . 15 9 . 9 151 69 Melee 3 | . . . . . . 2 . . . 1 . . . . . . . . Projectile 486 | . . 13 26 7 . . . . 85 48 54 . 15 9 . 9 151 69 AOE 2 | . . . . . . . . . . . . . . . . . 2 . Critical Strikes 24 | . . 1 1 . . 1 . . . 1 . . 1 . . 2 12 5 Actively Blocked 3 | . . . . . . . . . . . . . . . . . 3 . Damage Taken 9365 | . . 193 399 104 . 94 . . 1862 659 643 . 311 258 11 104 3123 1604 Core 1958 | . . 39 41 . . . . . 612 50 22 . 20 18 . . 536 620 Absorbed by Shields 237 | . . . . . . . . . . . . . 32 . 12 70 123 . Redirected to Shielding 265 | . . . . . . . . . . . . . . . 7 13 245 . Core Remaining (%) 80 | 100 . . 68 100 . . . 100 . . . . 17 . . 98 . . Volleys Fired 147 | . 2 12 15 4 7 . . . 10 20 12 . 5 4 4 3 35 14 Largest 5 | . 2 2 2 2 2 . . . 3 2 3 . 3 4 4 4 5 3 Hottest 418 | . 40 40 70 130 108 . . . 93 144 199 . 121 207 207 207 418 268 Shots Fired 360 | . 4 24 29 8 13 1 . . 18 28 26 . 15 15 17 10 129 23 Gun 206 | . 4 24 29 1 7 . . . 5 8 13 . 15 15 17 10 41 17 Cannon 138 | . . . . 4 6 1 . . 9 16 8 . . . . . 88 6 Launcher 16 | . . . . 3 . . . . 4 4 5 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 187 | . 4 24 22 . 7 . . . 14 . . . 10 7 9 6 84 . Thermal 104 | . . . 7 5 6 1 . . . 19 14 . . 4 4 2 21 21 Explosive 16 | . . . . 3 . . . . 4 4 5 . . . . . . . Electromagnetic 53 | . . . . . . . . . . 5 7 . 5 4 4 2 24 2 Robot Hit Streak 10 | . 1 4 6 2 2 3 . . 7 7 6 . 9 3 3 8 10 5 Robot Miss Streak 9 | . 2 5 9 3 2 . . . 4 4 4 . 3 2 1 1 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 1 . Secondary Targets 6 | . . 1 1 . . . . . . . . . 2 . . 2 . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . 1 . . 1 . . Shots Hit Robots 213 | . 2 11 16 3 7 1 . . 13 18 14 . 13 7 11 9 75 13 Core Hits 127 | . 2 6 7 9 4 . . . 11 13 9 . 10 3 3 5 40 5 Critical Kills 2 | . . . . . . . . . . . . . . . . 1 1 . Critical Parts Destroyed 2 | . . 1 . . . . . . . . . . . . . . 1 . Critical Strikes 12 | . . 1 2 . . . . . . . 2 . 1 . . 1 5 . Burn 4 | . . . 2 . . . . . . . 2 . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . 1 . Destroy 3 | . . 1 . . . . . . . . . . . . . 1 1 . Blast 3 | . . . . . . . . . . . . . . . . . 3 . Corrupt 1 | . . . . . . . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 7310 | . 25 119 206 402 150 27 . . 518 678 661 . 372 197 270 224 3118 343 Guns 2745 | . 18 115 206 . 125 . . . 55 66 63 . 263 197 270 224 878 265 Cannons 2403 | . . . . 57 25 27 . . 188 250 137 . . . . . 1641 78 Explosions 2149 | . . . . 344 . . . . 274 362 461 . 109 . . . 599 . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 13 | . 7 4 . 1 . . . . 1 . . . . . . . . . Kinetic 2757 | . 18 115 143 . 125 . . . 243 . . . 134 70 162 127 1620 . Thermal 2038 | . . . 63 57 25 27 . . . 268 196 . 109 101 80 50 760 302 Explosive 1786 | . . . . 344 . . . . 274 362 461 . . . . . 345 . Electromagnetic 716 | . . . . . . . . . . 48 4 . 129 26 28 47 393 41 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 8 8 8 1 1 1 1 . 1 1 1 5 5 Average Corruption 1 | . . . . . . 8 8 8 1 1 1 1 . 1 1 1 4 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 47 | . . . . . . 3 . 1 4 1 12 . . 1 16 . 6 3 Message Errors 13 | . . . . . . 2 . . 2 . 2 . . . 4 . 2 1 Matter Fused 10 | . . . . . . . . . 2 . 2 . . 1 3 . 1 1 Heat Flow Errors 8 | . . . . . . . . . . . 3 . . . 4 . . 1 Energy Discharges 3 | . . . . . . . . . . . 1 . . . 2 . . . Data Loss (minor) 6 | . . . . . . . . 1 . . 2 . . . 2 . 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . . Misfires 4 | . . . . . . 1 . . . . 1 . . . 1 . 1 . Alerts 1 | . . . . . . . . . . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . Overload Shots 1 | . . . . . . . . . . . . . . . . . 1 . Overflow Damage 259 | . . . . . . . . . 2 19 13 . . . . . 225 . Projectiles 48 | . . . . . . . . . . . . . . . . . 48 . Explosions 211 | . . . . . . . . . 2 19 13 . . . . . 177 . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 9 | . . . . . . . . . . . . . . . . . 9 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . . . 8 . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 361 | . . . . . . . . . 26 . 129 . 39 . . . 167 . Shots 8 | . . . . . . . . . 1 . 4 . 1 . . . 2 . Rammed 2 | . . . . 1 . . . . 1 . . . . . . . . . Targets Rammed 6 | . 3 1 . 1 . . . . 1 . . . . . . . . . Kicked 4 | . 3 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 651 | . . 35 7 147 120 48 . . 24 386 508 . 315 276 253 290 651 619 Average Temperature 171 | . . 14 7 68 55 30 . . 13 169 209 . 181 106 94 165 175 367 Received Heat Transfer 1366 | . . 126 93 63 . . . . 30 252 153 . 111 21 . 37 137 343 Effects 39 | . . . . . . . . . . 1 14 . . . . . 11 13 Shutdowns 13 | . . . . . . . . . . . 5 . . . . . 7 1 Energy Bleed 4 | . . . . . . . . . . . . . . . . . 1 3 Interference 4 | . . . . . . . . . . . 4 . . . . . . . Matter Decay 7 | . . . . . . . . . . 1 2 . . . . . 1 3 Short Circuit 4 | . . . . . . . . . . . 1 . . . . . 2 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . 2 . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . 1 . . 5 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 . Robots Melted 2 | . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Parts Melted 10 | . . . 3 . . . . . . . 2 . . . . . 3 2 Heat Transferred 2936 | . . . 333 74 37 37 . . . 407 444 . 100 120 111 74 718 481 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Upp Maximum Alert Level 3 | . . . . . . . . . . . . . . 1 . . 3 . Low Security (%) 66 | . 100 100 . 100 100 100 100 100 100 . . . . . . . 12 . Level 1 18 | . . . . . . . . . . . . . . 99 . . 27 . Level 2 7 | . . . . . . . . . . . . . . . . . 29 . Level 3 7 | . . . . . . . . . . . . . . . . . 30 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 888 | . 8 40 . 152 64 . . . 61 . . . . 300 . . 888 . Initial 300 | . . . . . 64 . . . . . . . . 300 . . 51 . Average 172 | . 1 2 . 26 13 . . . 14 . . . . 259 . . 542 . Influence Increases 3143 | . 12 50 40 163 17 . . . 219 130 150 . 70 493 178 122 1479 20 Destroy 0b10 Robot/C 1440 | . . 40 40 100 . . . . 60 120 80 . 60 60 140 100 620 20 Destroy 0b10 Robot/NC 95 | . . . . . 10 . . . 20 . . . . 15 . . 50 . Destroy Leader 258 | . . 10 . 20 . . . . 10 10 10 . 10 24 20 10 134 . Allied During Kill 132 | . . . . . . . . . . . . . . 10 18 12 92 . Successful Hack 19 | . 12 . . . 5 . . . 2 . . . . . . . . . Disable Machine 330 | . . . . 15 . . . . . . . . . 45 . . 270 . Destroy Structure 344 | . . . . 28 2 . . . 22 . . . . 24 . . 268 . Advance Influence 300 | . . . . . . . . . . . . . . 300 . . . . Partial Spotted 15 | . . . . . . . . . . . . . . 15 . . . . Lose Combat Pursuer 210 | . . . . . . . . . 105 . 60 . . . . . 45 . Influence Decreases 2711 | . 12 50 40 21 159 . . . 217 132 150 . 70 210 461 40 699 450 Entered New Map 536 | . . . . . 78 . . . . 2 . . . . 105 . 31 320 Time Decay 1604 | . 12 50 30 11 81 . . . 130 106 130 . 60 190 356 40 368 40 Lost Part 461 | . . . 10 10 . . . . 77 24 20 . 10 20 . . 200 90 Lost Ally 110 | . . . . . . . . . 10 . . . . . . . 100 . Squads Dispatched 15 | . . . . 2 2 . . . 5 . . . . . . . 6 . Investigation 4 | . . . . . 2 . . . 1 . . . . . . . 1 . Extermination 2 | . . . . . . . . . 1 . . . . . . . 1 . Reinforcement 6 | . . . . 2 . . . . 3 . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Upp Distress Signals 2 | . . . . . . . . . . . . . . . . . 2 . Communications Jammed 73 | . . . . . . . . . . . . . . . . . 73 . Distress Signals 70 | . . . . . . . . . . . . . . . . . 70 . Times Spotted 120 | . 1 2 4 7 3 6 . 1 15 6 9 . 5 5 7 4 39 6 Peak Tracking Total 11 | . 1 2 2 5 1 6 . 1 7 3 5 . 3 2 4 4 6 11 Tactical Retreats 10 | . . . . . . . . . 4 . 4 . . . . . 2 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Upp Traps Triggered 10 | . . . . . 4 . . . 4 . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Upp Machines Disabled 22 | . . . . 1 . . . . . . . . . 3 . . 18 . Max in Single Turn 4 | . . . . 1 . . . . . . . . . 1 . . 4 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Upp Machines Accessed 18 | . 2 1 . . 4 . 1 . 5 . 1 1 . 1 1 . 1 . Terminals 8 | . 2 . . . 2 . 1 . 3 . . . . . . . . . Fabricators 2 | . . . . . 1 . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Total Hacks 38 | . 9 1 . . 8 . 2 . 7 . 2 4 . 2 1 . 2 . Successful 19 | . 4 1 . . 2 . 1 . 4 . 2 4 . . 1 . . . Failed 19 | . 5 . . . 6 . 1 . 3 . . . . 2 . . 2 . Catastrophic 6 | . . . . . 3 . . . 2 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 26 | . 7 . . . 5 . . . 1 . . 1 . 5 . . 7 . Terminals 20 | . 9 . . . 5 . 2 . 4 . . . . . . . . . Fabricators 3 | . . . . . 2 . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . 2 . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 . Terminal Hacks 12 | . 2 1 . . . . 1 . 1 . 2 4 . . 1 . . . Record 2 | . . . . . . . . . . . 2 . . . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . 1 . . . Open DSF 2 | . . . . . . . 1 . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . 1 . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 . . . . . . . . . . . . . Terminals 3 | . 2 . . . 1 . . . . . . . . . . . . . Botnet 3 | . 2 . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . . . 4 . . . 4 . . . . 1 . . 1 . Full Trace Events 3 | . . . . . 2 . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . . 4 . 13 . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . 117 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . 14 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Upp Total Allies 10 | . . 1 . . . . . . . . . 4 . 1 . . 4 . Largest Group 5 | . . 1 . . . . . . . . . 4 . 1 1 1 5 . Highest-Rated Group 470 | . . 31 . . . . . . . . . 159 . 106 106 101 470 . Highest-Rated Ally 106 | . . 31 . . . . . . . . . 41 . 106 106 101 103 . Zionite Dispatches 3 | . . . . . . . . . . . . . . 1 . . 2 . Heavy 2 | . . . . . . . . . . . . . . . . . 2 . Hero 1 | . . . . . . . . . . . . . . 1 . . . . Total Orders 2 | . . . . . . . . . 2 . . . . . . . . . EXPLORE 2 | . . . . . . . . . 2 . . . . . . . . . Ally Attacks 71 | . . . . . . . . . . . . . . 7 14 4 46 . Total Damage 3464 | . . . . . . . . . . . . . . 548 495 174 2247 . Kills 26 | . . . . . . . . . . . . . . 4 5 2 15 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Upp Active Infowar (turns) 10172 | . 67 746 808 115 482 76 7 21 467 698 2005 1191 752 394 1380 86 841 36 Optics 7360 | . . . . . . . . . 143 698 2005 1191 752 394 1380 86 711 . Sensors 493 | . . . . . 23 76 7 21 366 . . . . . . . . . Terrain 2196 | . 67 746 808 115 460 . . . . . . . . . . . . . Jamming 877 | . . . . . . . . . . . . . . . . . 841 36 ECM 37 | . . . . . . . . . . . . . . . . . 37 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 2 . . . . . . 1 2 1 2 . 2 . . . Drone Launches 2 | . . . . . . . . . 2 . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . 3 . . 3 . Patrols 4 | . . . . . . . . . . . . . . 1 . . 3 . Guards 2 | . . . . . . . . . . . . . . 2 . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Upp Turns Passed 10377 | . 113 746 808 115 482 76 7 21 546 698 2039 1191 752 394 1380 86 841 82 Spaces Moved 6859 | 1 83 486 464 89 389 90 13 34 755 525 1254 730 449 218 836 48 333 62 Core 75 | . . . . . . . . . . . . . . . . . 13 62 Treads 3584 | . . . . . . . . . . . 983 730 449 218 836 48 320 . Legs 1770 | 1 83 486 464 . . . . . . 465 271 . . . . . . . Wheels 504 | . . . . 89 389 26 . . . . . . . . . . . . Hover 497 | . . . . . . 64 13 34 386 . . . . . . . . . Flight 429 | . . . . . . . . . 369 60 . . . . . . . . Fastest Speed 32 | 120 120 120 120 95 86 52 52 52 32 35 126 162 162 162 162 162 162 50 Average Speed 137 | 120 120 120 159 95 103 78 52 52 59 115 158 162 162 162 162 162 192 55 Slowest Speed 1000 | 120 120 120 190 95 145 145 52 52 240 130 200 162 162 249 162 162 1000 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . 6 . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 19 85 32 14 12 89 1 37 22 74 94 87 71 6 90 14 15 10 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . . . . . 1 . . . Known Exits Taken 6 | . 1 . 1 . . . 1 . . 1 . . 1 . . . 1 . Unknown Exits Taken 9 | 1 . 1 . 1 . . . . 1 . 1 1 . 1 1 1 . . Scrap Searched 20 | . . 1 . . . . . . . 8 3 3 1 . 4 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 253 | . . . . 34 1 . . . 24 29 62 . 9 . 1 . 89 4 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 37 | . . . . 2 1 . . . 1 . . . . . 1 . 28 4 AOE 216 | . . . . 32 . . . . 23 29 62 . 9 . . . 61 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Upp Total 7566 | . 92 629 505 109 460 95 12 36 836 593 1291 739 462 252 857 50 460 88 Wait 244 | . 1 121 16 1 2 2 . . 23 10 4 1 2 1 . . 51 9 Move 6830 | . 82 485 463 88 389 89 12 33 742 524 1253 729 448 217 835 47 332 62 Hop 6 | . . . . . . . . . 6 . . . . . . . . . Pick Up 139 | . 3 5 3 6 27 . . 3 24 17 10 6 3 9 9 . 13 1 Fast Attach . | . . . . . . . . . . . . . . . . . . . Attach 88 | . 1 . 2 6 7 3 . . 15 15 5 2 1 10 . . 19 2 Detach 5 | . . . . . . . . . 1 . . . . 4 . . . . Swap 25 | . . . . 3 6 . . . 1 2 4 . 1 3 . . 5 . Drop 62 | . . 5 2 . 14 1 . . 13 5 3 1 . 4 9 . 5 . Fire 147 | . 2 12 15 4 7 . . . 10 20 12 . 5 4 4 3 35 14 Melee . | . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . 1 . . . . 1 . . . . . . . . . Kick 4 | . 3 1 . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . . . . . . . . Rewire 6 | . . . 4 . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 7 | -10/Materials | Identified exit to Mines 114 | -10/Materials | Entered Mines 116 | -10/Mines | Met a Derelict bent on vengeance 267 | -10/Mines | Discovered new exit (range 11) 303 | -10/Mines | Build established: Mutant 358 | -10/Mines | Received a Mining Laser from a helpful Derelict 505 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 831 | -10/Mines | Found a hidden stash of uninstalled traps 851 | -10/Mines | Discovered new exit (range 9) 860 | -10/Mines | Entered Subcaves 943 | -10/Subcaves | Identified exit to Materials 1192 | -10/Subcaves | Lost 3 parts (1p1n1w) 1356 | -10/Subcaves | Learned Materials stockpile data 1668 | -10/Subcaves | Entered Materials 1668 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1756 | -8/Materials | Discovered new exit (range 12) 1783 | -8/Materials | Entered Factory 1783 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2265 | -7/Factory | Sucked down chute 2265 | -7/Factory | Entered Waste 2277 | -7/Waste | Spotted C-40 Crusher 2280 | -7/Waste | EMP discharged 2294 | -7/Waste | Spotted C-40 Crusher 2297 | -7/Waste | Spotted C-40 Crusher 2303 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2305 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2307 | -7/Waste | Spotted C-40 Crusher 2311 | -7/Waste | Spotted C-40 Crusher 2319 | -7/Waste | Spotted C-40 Crusher 2334 | -7/Waste | Discovered new exit (range 12) 2341 | -7/Waste | Entered Factory 2347 | -7/Factory | Identified exit to DSF 2348 | -7/Factory | Entered DSF 2358 | -7/DSF | Discovered new exit (range 15) 2369 | -7/DSF | Entered Factory 2369 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2530 | -6/Factory | Spotted B-75 Beast 2636 | -6/Factory | Lost 7 parts (3n2u2w) 2761 | -6/Factory | Core integrity fell below 50% 2791 | -6/Factory | Lost 8 parts (2p1n3u2w) 2890 | -6/Factory | Found Launcher Loader 2903 | -6/Factory | Fabricated Antimatter Reactor? 2908 | -6/Factory | Discovered new exit (range 22) 2915 | -6/Factory | Entered Lower Caves 2934 | -6/Lower Caves | Found DCF Scrap (15 items) 3240 | -6/Lower Caves | Build established: Derelict-Mutant 3353 | -6/Lower Caves | Identified exit to Lower Caves 3449 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3491 | -6/Lower Caves | Lost 3 parts (1n2u) 3606 | -6/Lower Caves | Build established: Derelict-Gunner 3613 | -6/Lower Caves | Entered another Lower Caves area 3628 | -6/Lower Caves | Learned Factory emergency access door positions 3857 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3898 | -6/Lower Caves | Core integrity fell below 20% 3931 | -6/Lower Caves | Lost 4 parts (1u3w) 4042 | -6/Lower Caves | Entered a destroyed Warlord outpost 4167 | -6/Lower Caves | Build established: Derelict-Mutant 4236 | -6/Lower Caves | Discovered new exit (range 10) 4351 | -6/Lower Caves | Learned Factory garrison access intel 4795 | -6/Lower Caves | Discovered new exit (range 5) 4997 | -6/Lower Caves | Encountered a Warlord checkpoint 5652 | -6/Lower Caves | Entered Zion 5708 | -6/Zion | System corruption cleaned by Quarantine Array 5910 | -6/Zion | Learned Factory terminal intel 6016 | -6/Zion | Met Imprinter 6049 | -6/Zion | Imprinted 6052 | -6/Zion | Declared Zion's savior 6253 | -6/Zion | Build established: Derelict-Bomber 6820 | -6/Zion | Discovered new exit (range 15) 6843 | -6/Zion | Entered Proximity Caves 6884 | -5/Proximity Caves | Learned Factory security intel 6967 | -5/Proximity Caves | Spotter reported a threat 6969 | -5/Proximity Caves | Spotter reported a threat 7288 | -5/Proximity Caves | Identified exit to Factory 7595 | -5/Proximity Caves | Entered Factory 7595 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7598 | -5/Factory | Loaded intel: 26 terminal locations 7599 | -5/Factory | Loaded intel: 4 garrison access locations 7692 | -5/Factory | Retrieved Zion intel report: Component Schematics 7716 | -5/Factory | Zion hero teleported in (12-ASH) 7938 | -5/Factory | Discovered new exit (range 20) 7989 | -5/Factory | Entered Upper Caves 7989 | -5/Upper Caves | Accompanied by 1 ally (12-ASH) 8200 | -5/Upper Caves | Build established: Derelict-Tank 8607 | -5/Upper Caves | Learned 8 Factory zone layouts 8837 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8847 | -5/Upper Caves | Encountered a Warlord checkpoint 9248 | -5/Upper Caves | Discovered new exit (range 15) 9277 | -5/Upper Caves | Learned location of Warlord (-4) 9369 | -5/Upper Caves | Entered another Upper Caves area 9369 | -5/Upper Caves | Accompanied by 1 ally (12-ASH) 9444 | -5/Upper Caves | Discovered new exit (range 8) 9455 | -5/Upper Caves | Entered Factory 9455 | -4/Factory | Accompanied by 1 ally (12-ASH) 9455 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9456 | -4/Factory | Identified exit to Upper Caves 9635 | -4/Factory | Found Launcher Loader 9750 | -4/Factory | Zion Heavy squad teleported in 9769 | -4/Factory | Zion Heavy squad teleported in 9807 | -4/Factory | Found Prototype Protection 9808 | -4/Factory | Identified Zio. Weapon Casing 10206 | -4/Factory | Lost 12 parts (1p4n2u5w) 10296 | -4/Factory | Entered Upper Caves 10312 | -4/Upper Caves | Core integrity fell below 50% 10345 | -4/Upper Caves | Core integrity fell below 20% 10378 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10378 | -4/Upper Caves | Lost 9 parts (2p3u4w) 10378 | -4/Upper Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 10329_ Hrd. Heavy Armor Plating destroyed. 10330_ G-73 Enforcer heat spikes uncontrollably. 10330_ G-73 Enforcer overheating. 10332_ Imp. Transmission Jammer destroyed. 10332_ Broken Matter Neutralizer destroyed. 10333_ DTFHDIDFV46OE:AGXZ:3YE:IUOHQ6O< 10333_ Acquired Field Laser. 10334_ G-73 Enforcer overheating. 10341_ Broken Adv. Heat Sink destroyed. 10342_ Variable Charge Gun destroyed. 10343_ G-73 Enforcer heat spikes uncontrollably. 10344_ Melted Hvy. Laser. 10345_ G-73 Enforcer heat damages Lgt. Quantum Reactor. 10345_ G-73 Enforcer overheating. 10347_ Field Laser destroyed. 10348_ Acquired 72 matter. 10352_ System corrupted: Heat flow error (+210). 10354_ Overheating: Matter decay (-29). 10378_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????###?????###?????????????????????????????????? | | ???### ####### #???##############????????????????? | | ??## # #??## ####?????????????? | | ??# = #??# #?????????????? | | ??# #??# #?????????????? | | ??## #### ##??# ######?????????????? | | ???# #??## #??## ## #??????????????????? | | ???# ## #???# #??## g ## #??????????????????? | | ???# ####???# ##?# ## #??????????????????? | | ???# #?????## ### ## ##??????????????????? | | ??? #?????# g gY g #???????????????????? | | ?? ?????# ####### @ #???????????????????? | | ? ????# ?????# #???????????????????? | | ???# ?????# ###?????????????????? | | ?? ?????# ## ##????????????????? | | ? ?????# ### ##???????????????? | | ## ?????# #?## #???????????????? | | #?# ?????# #??#### #???????????????? | | #??# #?????# ????## #???????????????? | | ???#### ?????? ???## #???????????????? | | ? ??????## ????? ???# #???????????????? | | ??????????## ?????## ???# #???????????????? | | ???????????# ???????# ???## ##???????????????? | | ?????????????????????# ##???####????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 34 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 11 Recoil Reduction 4 Offensive Hacking 22 Item Schematics ----------------- Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Ripper | -6/Zion | Free Phasing Sabre | -6/Zion | Free Matter Compressor | -5/Factory | Z-intel Adv. Recoil Stabilizer | -5/Factory | Z-intel Imp. Shield Generator | -5/Factory | Z-intel Lrg. Storage Unit | -5/Factory | Z-intel Imp. Coolant Injector | -5/Factory | Z-intel Power Amplifier | -5/Factory | Z-intel Imp. Reaction Control System | -5/Factory | Z-intel Flak Gun | -5/Factory | Z-intel Gravmag Array | -5/Factory | Z-intel Weapon Mount | -5/Factory | Z-intel Weight Redist. System | -5/Factory | Z-intel Lgt. Angular Momentum Engine | -5/Factory | Z-intel Imp. Gravmag System | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Antimatter Reactor | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Heroic Deeds I'm Back, Baby! Maybe Next Time I'll Detach My Launcher Total Silence Challenges ------------ None Game ------ Seed HelicalRagnarokReactor Manual? 0 Play Time 01:56:24 Cumulative 21.7 hours Start 2025.07.05 @ 20:56:38 End 2025.07.10 @ 21:58:22 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 38x25 Zoom Use 64% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3013937f-dccc-4df6-ad3a-df63f50fc122