Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.30 @ 18:59:37 Player: Terminus Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (585) 2925 Value Destroyed (28965) 28965 Prototype IDs (297) 5940 Alien Tech Used (6) 1200 Bonus (42032) 42032 TOTAL SCORE: 92162 Bonus ------- Triggered High Security 500 High Alert Combat Kills 12047 Follower Combat Kills 4103 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1694 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Friendly Fire -2812 Cogmind --------- Core Integrity 0/1600 Matter 280/300 Energy 320/350 System Corruption 0% Temperature Cool (0) Movement Immobile (Siege) Ox1 Location -1/Access_0 Parts ------- > --- POWER (4) -------- Quantum Reactor > --- PROPULSION (2) --- Experimental Biometal Heavy Treads > --- UTILITY (15) ----- Advanced Heat Sink Experimental Cooling System Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Weapon Cycler Layered Medium Armor Plating Centrium Heavy Armor Plating Zionite Shade Armor Experimental Powered Armor > --- WEAPON (4) ------- Long-range Gatling Laser Cooled Nova Cannon > --- INVENTORY (5) ---- Experimental Energy Well (600) Neutron Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads > --- UTILITY ---------- Coolant Network Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Advanced Weapon Cycler Zionite Weapon Casing Centrium Heavy Armor Plating Centrium Heavy Armor Plating Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Zionite Phaser-H Zionite Alpha Cannon Zionite Alpha Cannon Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Quantum Reactor Quantum Reactor Zero-point Reactor Armored Huge Wheel Coolant Network Experimental Energy Well Experimental Energy Well Long-range Terrain Scanner Heavy Servo Lattice Zionite Weapon Casing Zionite Shade Armor Graphene Brace Advanced Force Field Advanced Force Field Long-range Tractor Beam Hacking Drone Bay Transdimensional Reconstructor Zionite Phaser-H Sigix Sheargun Nova Cannon Enhanced Nova Cannon Cooled Nova Cannon Hellfire Missile Launcher [Rating: 249] Favorites ----------- Power Vortex Chain Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Centrium Heavy Armor Plating Weapon Heavy Plasma Cannon Energy Gun Improved Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Linear Accelerator Launcher Hellfire Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 1 . 2 2 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . 1 . . 1 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 587 | 6 11 2 17 13 27 26 7 8 3 . 20 3 3 3 . 21 1 . 6 9 33 9 2 17 7 30 39 13 24 66 57 64 40 Power 38 | 1 3 1 3 1 2 . . . . . . . 1 . . 2 . . 2 . 2 2 . 3 . 1 2 . . 1 4 5 2 Engine 14 | 1 3 1 3 1 2 . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . Core 7 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . 2 . . 1 . . . . . . Reactor 17 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 1 . . 1 4 5 2 Propulsion 27 | 2 1 1 3 3 1 1 . 2 . . . . . . . . . . . 1 . 2 . . . . . . . 1 2 6 1 Treads 15 | 2 . 1 2 2 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 4 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 12 | . 1 . 1 1 . 1 . 2 . . . . . . . . . . . . . 2 . . . . . . . 1 1 2 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 396 | 1 4 . 4 2 10 21 5 5 3 . 13 3 . . . 19 1 . 1 8 27 5 2 11 7 24 29 11 20 58 37 41 24 Device 290 | . 2 . 4 2 5 18 5 4 2 . 10 2 . . . 16 1 . . 7 23 4 1 5 6 21 27 9 14 50 28 14 10 Storage 4 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Processor 20 | . . . . . 1 1 . . 1 . 2 . . . . 2 . . . . 1 . . 3 . 1 1 . . . 1 3 3 Hackware 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Protection 79 | . . . . . 4 1 . 1 . . 1 1 . . . 1 . . 1 1 3 1 1 3 1 2 1 2 6 8 8 21 11 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 126 | 2 3 . 7 7 14 4 2 1 . . 7 . 2 3 . . . . 3 . 4 . . 3 . 5 8 2 4 6 14 12 13 Energy Gun 30 | . 1 . . . 9 3 1 1 . . 2 . . . . . . . . . . . . 1 . . 3 1 . 1 2 2 3 Energy Cannon 74 | . 2 . 6 4 3 . . . . . 5 . 1 3 . . . . 3 . 3 . . 2 . 4 5 1 4 3 8 9 8 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 18 | . . . 1 3 2 1 1 . . . . . 1 . . . . . . . 1 . . . . 1 . . . 2 4 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . 1 . 2 1 . . . . 2 . . . . . . . 2 . 2 . . 4 . 3 6 2 5 . 5 9 3 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . System Corruption 16 | . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . Parts Lost 65 | . . 1 1 5 2 1 . 2 . . . . 1 . . . . . . 2 1 6 . 2 . 2 1 . . 1 4 4 29 Power 12 | . . . . 1 . . . . . . . . 1 . . . . . . . 1 3 . 1 . . . . . . 1 . 4 Propulsion 8 | . . 1 . 2 1 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 Utility 34 | . . . . 1 1 . . 1 . . . . . . . . . . . 1 . 2 . 1 . 2 1 . . . 3 4 17 Weapon 11 | . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 7 Highest Loss Streak 15 | . . 1 1 2 1 1 . 2 . . . . 1 . . . . . . 2 1 6 . 1 . 1 1 . . 1 1 1 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 90 | . 97 100 99 99 99 99 100 99 100 100 99 99 93 75 93 94 94 94 76 94 89 78 78 83 78 79 84 82 84 81 80 81 79 Engine 4 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 8 5 5 3 . 2 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 2 5 5 6 11 12 5 5 11 5 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 4 5 3 5 8 9 8 8 8 10 11 11 Treads 5 | . 17 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 . . . . . . . . . . 1 4 Wheel 5 | . 10 14 11 11 9 7 7 6 7 7 6 6 6 6 6 5 5 5 5 5 5 4 5 5 5 4 4 4 4 4 3 2 . Device 16 | . 12 14 21 22 17 15 15 15 15 15 15 13 13 13 13 17 17 17 17 17 15 15 14 15 15 19 18 22 21 17 19 16 16 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 3 Processor 16 | . . . . . 8 15 15 15 17 23 33 32 26 26 26 23 23 23 23 23 21 21 21 21 21 22 23 21 21 21 15 14 17 Protection 6 | . . . . . 8 6 7 7 7 7 4 6 6 6 6 5 5 5 5 5 4 4 5 4 5 4 9 4 6 7 10 13 12 Energy Gun 6 | . 9 14 . . 18 22 22 22 23 23 2 . . . . . . . . . . . . 1 5 4 3 4 4 1 . 3 2 Energy Cannon 12 | . 12 14 32 32 8 . . . . . 17 20 19 2 20 17 17 17 . 17 14 15 15 13 10 8 8 9 13 15 15 12 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 296 | 13 90 90 102 102 113 113 114 113 114 113 132 138 138 138 138 159 157 156 157 158 175 164 163 183 168 202 196 234 243 251 296 296 248 Greatest Support 90 | 40 40 10 16 16 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 28 28 28 28 28 28 28 28 28 90 90 85 Greatest Overweight (x) 14 | 2 8 8 9 8 9 9 9 11 9 9 10 11 11 11 11 13 13 12 13 13 14 14 5 6 5 7 6 8 8 8 10 10 2 Average Overweight (x) 8 | . 3 8 6 7 8 8 9 9 9 9 9 10 11 8 11 12 12 12 10 13 13 5 5 5 5 6 6 7 7 7 9 6 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 17 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 Most Carried 25 | 4 22 23 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 24 | 2 12 22 24 23 24 24 25 24 24 24 24 24 24 24 24 24 25 25 24 24 24 21 23 24 25 24 24 24 24 24 23 24 16 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 22 22 24 23 25 25 25 25 25 25 25 25 24 24 25 25 25 25 25 23 25 22 25 25 25 25 25 25 25 25 24 25 2 Class Distribution -------------------- 25% | Skirmisher 23% | Mutant 21% | Gunner 8% | Generator-Gunner 7% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Scavenger-Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Alien-Skirmisher | -2/Section 7 Generator-Gunner | -1/Access Scavenger-Gunner | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9039 | 237 148 48 180 241 381 269 113 37 68 . 200 34 92 . 58 180 68 3 . 145 425 72 56 174 60 129 564 48 342 843 2375 964 485 Remotely 1904 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 1657 210 . Salvage Created 29475 | . 1171 196 1960 328 2563 850 189 73 . 56 412 69 122 . 157 579 . . . 403 1001 343 58 690 39 1128 1399 88 730 2618 7857 2350 2046 Parts 1338 | . 71 17 103 23 140 47 15 7 . . 18 1 7 . 3 28 . . . 14 31 7 4 25 4 48 65 6 28 114 288 104 120 Haulers Intercepted 24 | . 2 . 6 . 6 . . . . . 1 . . . . . . . . . . . . . . 1 2 . . 1 5 . . Recyclers Shooed 7 | . 1 . 2 . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . 25 6 . 15 . 2 5 . 6 . . 5 . 10 . 5 4 . 4 . . . . . . . . Prevented 12 | . . . . . . . . . . 6 . 4 . . . . 2 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 467 | . 23 7 27 26 42 18 7 5 . 1 5 1 5 . 3 7 . . . 7 18 4 1 17 3 13 15 . 7 36 120 28 21 Guns 64 | . 1 1 2 . 26 16 4 5 . 1 . . . . . . . . . . . . . 4 . . . . . . . 1 3 Cannons 263 | . 20 5 20 14 14 . . . . . 5 . 1 . 2 5 . . . 7 12 2 1 6 3 10 13 . 5 26 60 16 16 AOE 104 | . . . 4 12 . 2 3 . . . . . 4 . . 1 . . . . 5 . . 7 . 2 . . . 5 52 7 . Classes Destroyed 29 | . 9 . 1 1 5 1 . 1 . . . . 1 . . . . . . 1 1 1 . 2 . . . . 1 . 3 1 . Worker 38 | . 2 . 2 2 10 7 . . . . 1 . . . . . . . . . . . . . . 3 1 . . . 9 1 . Builder 27 | . 2 1 2 . 2 1 . . . . . . . . . 1 . . . . . . . . . . 2 . . . 16 . . Tunneler 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 24 | . 2 . 6 . 6 . . . . . 1 . . . . . . . . . . . . . . 1 2 . . 1 5 . . Recycler 20 | . 1 . 7 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . Mechanic 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 5 2 . Operator 9 | . 2 . 1 . 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . Drone 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Watcher 31 | . 3 . 4 . 5 3 . . . . 1 . . . . 2 . . . . 1 . . . . 3 1 2 . 1 4 1 . Swarmer 72 | . 6 4 7 13 6 3 3 4 . . . . 4 . 1 . . . . . 5 . . 7 . 2 . . . 1 4 2 . Saboteur 10 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 5 1 . Grunt 159 | . 17 3 12 2 13 10 2 . . . . . . . . 3 . . . 2 3 3 . 3 1 7 9 . . 8 55 6 . Brawler 15 | . . . . . 2 . 1 . . 1 . . . . . . . . . . . 1 . 1 . . . . . 1 6 2 . Duelist 17 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . 10 4 . Protector 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . Sentry 35 | . . . 8 . 9 2 . . . . 1 . . . 1 2 . . . 1 3 . . . . . . . 2 3 1 2 . Specialist 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 30 | . . . . . 1 2 1 . . . 1 1 . . . . . . . 2 . . . . . 2 . . . 2 17 1 . Programmer 61 | . . . . . . 1 . . . . 3 . . . . 2 . . . . 7 . 1 . . 2 6 . 4 15 14 6 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 12 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 11 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 2 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 11 | . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 32 | . 9 3 7 6 9 10 3 4 . 1 2 1 4 . 3 3 . . . 2 5 4 1 10 4 7 5 1 3 5 32 16 4 Combat Bots Only 21 | . 5 3 4 5 5 4 3 4 . 1 1 1 4 . 3 2 . . . 2 5 4 1 10 4 5 5 . 3 5 21 14 4 Max Kills in Single Turn 6 | . 1 1 5 4 3 4 3 1 . 1 1 1 3 . 1 2 . . . 1 5 1 1 3 1 4 1 1 1 3 5 6 2 Gunslinging 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . 4 3 . 2 3 . . . . . 3 . . 1 . . . . 5 . . 3 . 2 . . . 3 4 6 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 25015 | . 459 169 841 697 1025 800 57 269 . 6 234 . 498 . 31 139 . . . 466 976 680 193 1134 41 853 727 . 134 973 2494 2655 8464 Core 2558 | . 61 31 160 87 189 85 34 30 . . 16 . 32 . . . . . . 16 62 23 27 161 . 191 22 . 28 94 196 72 941 Absorbed by Shields 10567 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 200 128 . 142 1031 2602 1971 4469 Reduced by Siege Mode 189 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 59 94 Redirected to Shielding 697 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 57 595 Ignored by Resistances 11111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 936 2270 2057 5720 Regen/Repaired (Parts) 3535 | . 54 . 64 . 560 . . . 97 . 22 . . . . . . . . . 549 . . 94 . . . . . . 2095 . . Core Remaining (%) 77 | 100 . 63 . 38 65 . . . . 78 . . . . 94 . . . . 98 . . . . 68 . 83 . . 91 . . . Volleys Fired 1409 | . 101 19 79 42 93 38 8 7 . 2 25 2 14 . 7 19 2 3 . 21 82 26 4 52 27 73 105 20 25 111 194 77 131 Largest 4 | . 2 2 3 3 3 3 3 3 . 3 3 3 3 . 3 3 3 3 . 3 3 1 1 1 1 1 1 1 4 4 4 4 4 Hottest 466 | . 80 100 196 204 225 225 225 230 . 230 270 270 270 . 270 270 270 270 . 270 270 90 90 110 110 110 113 120 426 466 466 466 350 Shots Fired 3074 | . 106 23 233 105 277 110 20 19 . 6 59 4 35 . 21 53 6 9 . 64 88 26 4 52 27 73 105 20 51 291 519 231 437 Gun 500 | . 5 4 7 . 159 108 18 19 . 6 . . . . . . . . . . . . . 22 3 . 1 . 2 4 1 40 101 Cannon 2492 | . 101 19 225 95 117 . . . . . 59 4 32 . 21 53 6 9 . 64 87 26 4 30 24 73 104 20 49 284 463 187 336 Launcher 82 | . . . 1 10 1 2 2 . . . . . 3 . . . . . . . 1 . . . . . . . . 3 55 4 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Thermal 2450 | . 101 23 232 95 276 108 18 19 . 6 59 4 32 . 21 53 6 9 . 64 87 26 4 52 27 51 101 20 51 285 458 115 47 Explosive 82 | . . . 1 10 1 2 2 . . . . . 3 . . . . . . . 1 . . . . . . . . 3 55 4 . Electromagnetic 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 4 . . . . . 13 Slashing 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 14 . Phasic 463 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 98 360 Robot Hit Streak 82 | . 10 12 13 6 19 48 49 8 . 11 13 6 14 . 11 12 . . . 6 15 15 15 25 6 18 18 3 17 19 47 82 37 Robot Miss Streak 9 | . 3 5 4 5 7 5 4 9 . 1 1 . 1 . 3 3 . . . 5 2 1 . 2 2 4 2 1 3 3 4 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 43 | . . . . . 4 4 1 2 . . . . . . . . . . . . . . . . . . . . 2 8 17 5 . Max Gunslinging Chain 2 | . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 2 2 . Capacitor 378 | . . . . . . . . . . . . . . . . . . . . . 77 26 4 52 27 73 105 14 . . . . . Shots Hit Robots 1967 | . 77 12 135 50 190 90 17 17 . 6 36 2 17 . 12 22 . . . 23 61 23 2 42 11 44 65 4 29 166 312 170 332 Core Hits 1298 | . 36 7 54 33 205 132 25 19 . 8 13 1 8 . 4 14 . . . 15 30 8 1 26 5 30 33 2 10 66 306 90 117 Critical Kills 28 | . 2 1 1 . 2 . . . . . . 1 . . 1 1 . . . . 1 . . . . . 2 . 2 3 7 4 . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Critical Strikes 46 | . 2 1 1 . 2 . . . . . . 1 . . 1 1 . . . . 1 . . 2 . . 2 . 3 3 7 6 13 Meltdown 28 | . 2 1 1 . 2 . . . . . . 1 . . 1 1 . . . . 1 . . . . . 2 . 2 3 7 4 . Destroy 8 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 5 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intensify 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 Phase 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 98244 | . 1453 232 2906 1746 4409 3044 553 316 . 152 1237 65 902 . 404 900 . . . 769 2644 745 87 1942 420 2347 2958 182 1137 7990 29172 9443 20089 Guns 12206 | . 34 25 59 . 2739 2128 356 316 . 152 . . . . . . . . . . . . . 484 49 . . . 22 114 29 1472 4227 Cannons 60918 | . 1415 203 2627 986 1668 . . . . . 1237 65 592 . 404 755 . . . 769 2252 745 87 958 371 1711 2958 182 1115 6840 11640 5476 15862 Explosions 25088 | . . . 220 748 . 916 197 . . . . . 310 . . 145 . . . . 392 . . 500 . 636 . . . 1036 17493 2495 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 32 | . 4 4 . 12 2 . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Kinetic 358 | . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324 Thermal 51098 | . 1415 228 2686 986 4407 2128 356 316 . 152 1237 65 592 . 404 900 . . . 769 2252 745 87 1942 420 1585 2892 182 1137 6863 11640 2752 1960 Explosive 23807 | . . . 220 748 . 916 197 . . . . . 310 . . . . . . . 392 . . . . . . . . 1036 17493 2495 . Electromagnetic 1049 | . . . . . . . . . . . . . . . . . . . . . . . . . . 762 66 . . . . . 221 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 624 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 29 504 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 21276 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3692 17584 Highest Corruption 29 | . 1 1 1 3 2 . . . . . 1 1 1 1 1 1 1 1 1 1 4 1 1 17 . 2 5 . 2 11 10 29 . Average Corruption 4 | . 1 1 1 1 2 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 4 . 1 2 . 1 6 6 23 . Corruption Purged 33 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 29 . Corruption Blocked 31 | . . . . . . . . . . . . . . . . 8 . . . . . . . 2 . . . . . . . 21 . Effects 444 | . 2 8 4 13 38 . . . . . 3 6 11 2 6 5 9 4 1 17 10 7 4 1 . 3 28 . 7 68 63 124 . Message Errors 106 | . 1 . 1 2 11 . . . . . 2 1 4 . 4 2 2 2 . 3 4 2 1 . . 1 9 . . 13 14 27 . Matter Fused 109 | . . 4 . 4 11 . . . . . . 3 3 . 1 2 2 1 1 5 3 2 2 1 . 1 . . 3 14 14 32 . Heat Flow Errors 53 | . 1 1 . 1 5 . . . . . . 2 . 1 . . 2 . . 2 . . . . . . 7 . 1 10 8 12 . Energy Discharges 51 | . . 2 . 1 5 . . . . . 1 . . . . 1 2 . . 1 . 1 . . . . 3 . . 12 9 13 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Fused 8 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . 2 . 3 . Data Loss (minor) 44 | . . 1 2 4 1 . . . . . . . 1 1 1 . 1 . . 2 2 2 . . . 1 2 . 2 4 7 10 . Data Loss (major) 16 | . . . . . 2 . . . . . . . . . . . . . . 2 1 . . . . . 2 . . 1 2 6 . Misfires 16 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 2 . . 3 5 4 . Alerts 11 | . . . . . 1 . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . 4 1 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 26 | . . . 1 1 1 . . . . . . . 1 . . . . . . . . . . . . . 2 . 1 5 3 11 . Overload Shots 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Overflow Damage 2406 | . 16 . 43 100 9 26 . . . . 41 . . . 8 16 . . . 2 83 32 2 44 25 116 132 21 31 313 818 234 294 Projectiles 1489 | . 16 . 22 47 9 . . . . . 41 . . . 8 16 . . . 2 80 32 2 18 25 9 132 21 31 313 246 125 294 Explosions 917 | . . . 21 53 . 26 . . . . . . . . . . . . . . 3 . . 26 . 107 . . . . 572 109 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 419 | . . . . 78 . 62 . . . . . . 39 . . 56 . . . . . . . 26 . 93 . . . . 65 . . Shots 8 | . . . . 2 . 1 . . . . . . 1 . . 1 . . . . . . . 1 . 1 . . . . 1 . . Rammed 5 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 5 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 431 | . 162 214 245 261 328 431 126 36 . 81 156 216 342 239 290 258 157 132 . 205 251 102 102 239 270 385 309 308 356 424 408 409 12 Average Temperature 92 | . 29 87 73 79 103 76 55 18 . 48 59 86 104 135 121 83 77 78 . 42 95 47 60 81 94 127 103 117 116 126 110 81 6 Received Heat Transfer 2284 | . 207 30 285 26 378 258 18 . . . 12 . 24 . . . . . . 27 108 220 30 109 . 85 81 . . 40 256 78 12 Effects 7 | . . . . . 2 1 . . . . . . . . . . . . . . 2 . . . . . . . . 1 1 . . Energy Bleed 4 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (major) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 9 Total Turns 899 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625 102 172 Longest Duration 301 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301 69 37 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Parts Fried 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 39 | . 2 1 1 . 3 . . . . . . 1 . . 1 1 . . . . 1 2 . . . . 2 . 2 5 13 4 . Combat Hostiles 33 | . 2 1 1 . 2 . . . . . . 1 . . 1 1 . . . . 1 2 . . . . 2 . 2 5 8 4 . Parts Melted 191 | . 5 1 17 2 8 1 . . . . 6 3 2 . . 4 . . . 4 15 6 1 7 . 4 14 1 8 19 49 14 . Heat Transferred 52779 | . 2960 457 5305 1813 5162 1705 295 320 . 225 1800 100 850 . 650 1250 . . . 1200 3050 1150 100 1053 74 1150 2405 148 993 5621 9851 2465 627 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 5334 | . 447 70 577 660 613 577 . . . . 285 . . . . 418 . . . . 820 . . . . 453 447 335 388 918 5334 5218 . Initial 3413 | . . 16 7 200 75 278 . . . . 76 . . . . 78 . . . . 775 . . . . 300 219 251 188 135 535 3413 . Average 787 | . 172 23 223 359 327 321 . . . . 145 . . . . 268 . . . . 430 . . . . 349 250 279 248 471 3508 4249 . Maximum Alert Level 5 | . 2 . 2 2 2 2 . . . . 1 . . . . 2 . . . . 3 . . . . 2 2 1 1 3 5 5 . Low Security (%) 25 | 100 55 100 51 12 31 25 . . . . 66 . . . . 31 . . . . 13 . . . . . 36 . 22 12 . . . Level 1 26 | . 39 . 31 45 28 40 . . . . 33 . . . . 62 . . . . 32 . . . . 75 53 100 77 25 . . . Level 2 18 | . 5 . 17 41 40 33 . . . . . . . . . 6 . . . . 37 . . . . 24 10 . . 51 11 . . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . 10 8 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Level 5 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 100 . High Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 104 | . 6 . 1 1 9 10 . . . . 4 . . . . 4 . . . . 3 . . . . 3 6 . 4 15 27 11 . Investigation 10 | . 3 . . 1 1 2 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . Extermination 28 | . . . . . . 2 . . . . 4 . . . . 1 . . . . 3 . . . . 1 4 . 3 5 2 3 . Reinforcement 21 | . 3 . 1 . 5 1 . . . . . . . . . 1 . . . . . . . . . 2 1 . . . 6 1 . Assault 32 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . 4 19 6 . Garrison 13 | . . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . 1 6 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Data Miner Redirects 10 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 2 2 4 . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 41 | . 4 . 2 . 4 . . . . . . . . . . . . . . 1 2 . . 1 . 1 . 1 . 1 4 20 . Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Distress Signals 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Times Spotted 769 | . 37 11 42 26 57 30 6 6 . 8 12 . 3 . 5 12 . 3 . 11 35 4 4 62 7 20 36 3 14 44 176 48 47 Peak Tracking Total 18 | . 5 3 5 5 7 6 4 4 . 4 3 . 4 . 5 5 . 3 . 2 9 4 4 18 5 5 9 1 3 5 16 8 5 Tactical Retreats 30 | . . . 3 2 9 2 . . . . . . . . . . . . . . . . . 1 2 3 2 . . 1 4 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 8 | . 2 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 28 | . . . . . . . . . . 1 . 2 . . . 1 3 1 . . . 1 . 14 . . . . . . . 5 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 69 | . . . 2 1 . 9 . . . . 3 . . . . 4 . . . . 2 . . . . 1 7 1 3 21 7 5 3 Max in Single Turn 5 | . . . 1 1 . 5 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . 1 2 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 73 | . 9 . 11 1 15 6 1 . . . 3 1 . 4 . 1 1 1 4 1 2 1 1 1 . . 4 . . 3 . 2 . Terminals 36 | . 6 . 9 . 11 4 . . . . 1 . . . . . . . . 1 . . . . . . . . . 2 . 2 . Fabricators 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 8 | . 1 . 2 . 2 . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 2 . . 1 . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Total Hacks 229 | . 27 . 37 1 53 18 2 . . . 4 1 . 31 . 3 1 1 17 1 9 1 1 4 . . 7 . . 4 . 6 . Successful 160 | . 19 . 21 1 35 9 2 . . . 3 1 . 31 . . 1 1 17 1 7 1 1 4 . . 1 . . 2 . 2 . Failed 66 | . 7 . 16 . 17 8 . . . . 1 . . . . 3 . . . . 2 . . . . . 6 . . 2 . 4 . Catastrophic 9 | . 1 . . . 2 1 . . . . . . . . . 2 . . . . . . . . . . 2 . . . . 1 . Database Lockouts 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 176 | . 19 . 26 . 31 8 . . . . 13 . . . . 14 . . . . 8 . . 1 . 12 8 5 11 8 10 2 . Terminals 112 | . 21 . 33 . 34 13 . . . . 1 . . . . . . . . 1 . . . . . . . . . 3 . 6 . Fabricators 6 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 29 | . 2 . 4 . 16 . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . 2 . . . . . . . . . . . . . . . 5 . . . . . 4 . . 1 . . . Garrison Access 6 | . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . 2 . . . . . . Terminal Hacks 101 | . 11 . 8 1 11 5 2 . . . 1 1 . 31 . . 1 1 17 1 . 1 1 4 . . . . . 2 . 2 . Record 20 | . . . . . . . 2 . . . . . . 11 . . . 1 5 1 . . . . . . . . . . . . . Part Schematic 16 | . . . . . . 1 . . . . . . . 11 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . 1 . 3 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 20 | . 3 . 5 . 1 . . . . . . . . 3 . . . . 4 . . . . 4 . . . . . . . . . Open Door 9 | . . . . 1 . . . . . . 1 1 . . . . 1 . . . . 1 1 . . . . . . 2 . 1 . Terminal Index 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 24 | . 2 . 4 . 14 . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Scan Component 12 | . 1 . 2 . 7 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair 12 | . 1 . 2 . 7 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 2 . . . . . . . . . . . . . . . 5 . . . . . 1 . . . . . . Insert Component 5 | . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . Analyze 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 6 . 9 . 7 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 22 | . 4 . 9 . 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 19 | . 4 . 8 . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 8 . 9 . 13 5 . . . . 3 . . . . 1 . . . . 1 . . . . . 4 . . 1 . 2 . Full Trace Events 5 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . 1 1 . . . . . . . 11 . . . . 4 . 2 . . . . . . . 8 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 12 | . 1 . 2 . 7 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Time 498 | . 26 . 76 . 330 . . . . . 16 . . . . . . . . . 50 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 3 . . Machine Destruction 6 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . 2 2 . . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 57 | . . 1 . . 1 . . . 12 . 4 . . . 1 2 . . . . 4 . . . . 2 . 2 . . 5 23 . Largest Group 13 | . . 1 . . 1 . . . 12 12 6 . . . 1 1 1 1 1 1 2 . . . . 2 . 1 1 . 2 13 . Highest-Rated Group 936 | . . 31 . . 10 . . . 387 387 248 . . . 96 91 26 26 26 26 206 . . . . 56 . 269 269 . 269 936 . Highest-Rated Ally 269 | . . 31 . . 10 . . . 42 42 70 . . . 96 91 26 26 26 26 103 . . . . 28 . 269 269 . 269 269 . Zionite Dispatches 15 | . . . . . . . . . . . 2 . . . . 2 . . . . 3 . . . . 2 . 2 . . 4 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Total Orders 50 | . . . . . . . . . . . 3 . . . . 9 . . . . 5 . . . . 2 1 1 3 1 11 14 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . FOLLOW 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . DROP 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . EXPLORE 19 | . . . . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . 6 6 . RETURN 18 | . . . . . . . . . . . 2 . . . . 4 . . . . 1 . . . . . 1 . 3 1 5 1 . Ally Attacks 440 | . . 12 . . . . . . . 59 72 . . . 14 3 . . . . 14 . . . . . . 3 23 . 61 179 . Total Damage 23252 | . . 127 . . . . . . . 1347 1529 . . . 515 98 . . . . 943 . . . . . . . 1764 . 6509 10420 . Kills 119 | . . 2 . . . . . . . 9 10 . . . 3 2 . . . . 3 . . . . . . . 6 . 37 47 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 2 5 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 10 | . 2 . 1 . 3 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . 3 1 3 . . 1 1 . . . . 1 . 1 . . 1 . . . . . . . . . . Drone Launches 33 | . . . . . . . . . . . 2 . . . . 7 . . . . 6 . . . . . 1 . 3 1 11 2 . Drone Recoveries 30 | . . . . . . . . . . . 2 . . . . 6 . . . . 5 . . . . . 1 . 3 1 10 2 . Zionite Intel Received 12 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 1 2 . 3 2 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 48872 | 58 1345 1689 2148 1376 3975 1572 1396 978 2130 796 1620 697 1431 178 740 1047 1339 730 332 1436 1663 789 782 1563 968 873 1517 258 988 2487 3180 5947 844 Spaces Moved 17279 | 40 663 524 848 544 1324 563 580 413 935 338 572 277 533 81 274 278 402 242 131 412 453 423 381 684 401 332 573 91 351 857 828 1789 142 Core 17 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 913 | 23 110 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 630 142 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 16349 | . 553 524 848 544 1324 563 580 413 935 338 572 277 533 81 274 278 402 242 131 412 453 423 381 684 401 332 573 91 351 857 820 1159 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 200 190 190 210 210 225 225 225 225 225 240 255 210 255 255 270 270 225 285 285 175 175 175 175 190 190 190 205 205 220 220 135 Average Speed 224 | 115 150 200 197 200 223 224 225 226 225 225 236 241 255 215 255 273 270 270 241 285 299 175 175 189 175 191 190 209 219 219 241 262 278 Slowest Speed 400 | 160 200 200 215 210 225 225 225 245 225 225 240 255 255 255 255 285 285 270 285 285 300 290 175 190 175 205 190 220 220 220 400 400 295 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Exploration Rate (%) 54 | 3 98 95 95 94 96 19 74 57 89 56 17 54 56 69 53 25 67 49 60 61 18 57 59 75 66 15 67 3 51 64 37 56 12 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 26 | . 2 . . 1 . . . . . . 10 . . 1 . 4 . 1 3 1 . . 1 . . . . . . 2 . . . Known Exits Taken 25 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 28 | . . 2 . 2 . . 2 2 3 3 . 3 1 . 3 . 1 . . . . 2 3 . 1 . . . . . . . . Spaces Dug 256 | . . . . 8 13 . . . . . 11 1 11 . . 30 3 6 . 9 9 1 1 4 8 10 16 5 7 30 55 6 12 Terrain Destroyed 1329 | . . . 11 119 13 9 20 . . . 17 2 50 . 7 45 3 6 . 37 28 3 2 42 15 34 27 16 13 81 592 51 86 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 559 | . . . . 4 . . . . . . 17 2 15 . 7 21 3 6 . 37 21 3 2 5 15 24 27 16 13 67 136 32 86 AOE 770 | . . . 11 115 13 9 20 . . . . . 35 . . 24 . . . . 7 . . 37 . 10 . . . 14 456 19 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 25647 | 49 905 1139 1166 747 2143 779 653 440 962 370 792 304 577 86 301 519 651 313 148 625 749 470 496 958 665 562 997 157 539 1277 1752 2949 407 Wait 5789 | . 99 592 171 140 643 138 56 10 21 25 149 18 28 . 20 191 247 69 2 182 146 8 105 175 229 111 247 17 114 223 629 915 69 Move 17243 | 39 662 523 847 543 1323 562 579 412 934 337 571 276 532 80 273 277 401 241 130 411 452 422 380 683 400 330 572 90 350 856 825 1788 142 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Pick Up 258 | 4 21 1 25 6 29 8 1 3 2 2 11 1 . . 1 5 . . 2 1 16 3 4 12 . 6 10 6 9 4 17 36 12 Fast Attach 139 | 6 4 . 3 1 11 2 1 . . . 5 1 . 3 . 3 . . 6 . 7 . . 6 2 7 16 3 8 12 1 26 5 Attach 130 | . . 1 4 5 7 4 . 3 1 . 2 . 1 . . 2 . . . 3 10 6 . 4 . 6 5 4 1 3 13 13 32 Detach 17 | . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 . 2 . 1 1 1 1 2 5 Swap 328 | . 7 1 10 7 9 20 6 5 2 . 13 2 2 . . 16 1 . 1 6 17 3 2 7 5 17 18 6 16 56 44 26 3 Drop 297 | . 9 1 27 2 27 7 2 . 2 2 15 4 . 3 . 6 . . 7 1 19 . 1 18 2 9 24 10 15 11 12 53 8 Fire 1409 | . 101 19 79 42 93 38 8 7 . 2 25 2 14 . 7 19 2 3 . 21 82 26 4 52 27 73 105 20 25 111 194 77 131 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 14 . . Rewire 16 | . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 13 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low / *Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 16) 848 | -10/Materials | Discovered new exit (range 7) 877 | -10/Materials | Central database locked down 1082 | -10/Materials | Repaired Beam Cannon 1089 | -10/Materials | Discovered new exit (range 9) 1250 | -10/Materials | Discovered new exit (range 16) 1404 | -10/Materials | Entered Mines 1478 | -10/Mines | Received a Mining Laser from a helpful Derelict 1693 | -10/Mines | Discovered new exit (range 5) 1972 | -10/Mines | Discovered new exit (range 3) 2307 | -10/Mines | Excavation squad dispatched 2307 | -10/Mines | A large section of the Mines collapsed 2557 | -10/Mines | Excavation squad dispatched 2807 | -10/Mines | Excavation squad dispatched 3093 | -10/Mines | Entered Materials 3093 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3396 | -9/Materials | Build established: Gunner 3612 | -9/Materials | Repaired Imp. Heat Sink 3768 | -9/Materials | Discovered new exit (range 5) 4043 | -9/Materials | Discovered new exit (range 12) 4421 | -9/Materials | Discovered new exit (range 3) 5076 | -9/Materials | Repaired Imp. Heat Sink 5137 | -9/Materials | Discovered new exit (range 4) 5241 | -9/Materials | Entered Mines 5242 | -9/Mines | Learned location of Storage (-7) 5346 | -9/Mines | Met a Derelict shopkeep closing up shop 5456 | -9/Mines | Discovered new exit (range 5) 5570 | -9/Mines | Discovered new exit (range 13) 5812 | -9/Mines | Assembled infested the area 5883 | -9/Mines | Core integrity fell below 50% 6009 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6617 | -9/Mines | Entered Materials 6617 | -8/Materials | Evolved 2 slots: Utility x2 6896 | -8/Materials | Repaired Adv. Beam Cannon 6948 | -8/Materials | Repaired Adv. Beam Cannon 7217 | -8/Materials | Identified exit to Garrison 7482 | -8/Materials | Garrison activated, responded to threat 7643 | -8/Materials | Discovered new exit (range 10) 8080 | -8/Materials | Discovered new exit (range 8) 8903 | -8/Materials | Discovered new exit (range 15) 8903 | -8/Materials | Central database locked down 9417 | -8/Materials | First assault squad dispatched 9937 | -8/Materials | Repaired Hrd. Medium Armor Plating 9978 | -8/Materials | Repaired Hrd. Medium Armor Plating 10017 | -8/Materials | Repaired Hrd. Medium Armor Plating 10088 | -8/Materials | Repaired Imp. Spread Laser 10134 | -8/Materials | Repaired Imp. Cooling System 10515 | -8/Materials | Garrison activated, responded to threat 10592 | -8/Materials | Entered Factory 10592 | -7/Factory | Evolved 2 slots: Utility x2 10900 | -7/Factory | Build established: Skirmisher 11604 | -7/Factory | Garrison activated, responded to threat 11727 | -7/Factory | Garrison activated, responded to threat 11792 | -7/Factory | First assault squad dispatched 12029 | -7/Factory | Discovered new exit (range 5) 12038 | -7/Factory | Identified exit to Lower Caves 12073 | -7/Factory | Central database locked down 12164 | -7/Factory | Entered Lower Caves 12170 | -7/Lower Caves | Encountered a Warlord checkpoint 12459 | -7/Lower Caves | Learned Factory emergency access door positions 12729 | -7/Lower Caves | Learned 8 Factory zone layouts 13108 | -7/Lower Caves | Discovered new exit (range 13) 13557 | -7/Lower Caves | Identified exit to Lower Caves 13560 | -7/Lower Caves | Entered another Lower Caves area 13683 | -7/Lower Caves | Learned Factory terminal intel 13971 | -7/Lower Caves | Encountered a Warlord checkpoint 14442 | -7/Lower Caves | Discovered new exit (range 10) 14505 | -7/Lower Caves | Identified exit to Zion 14538 | -7/Lower Caves | Entered Zion 14738 | -7/Zion | Discovered new exit (range 12) 14904 | -7/Zion | Learned Factory terminal intel 15397 | -7/Zion | Learned Factory emergency access door positions 15498 | -7/Zion | Given the Hacking Drone Bay 15499 | -7/Zion | Found Prototype Device 15529 | -7/Zion | Learned Factory stockpile data 15628 | -7/Zion | Loaded intel: 4 derelict terminal locations 16128 | -7/Zion | Imprinted 16130 | -7/Zion | Declared Zion's savior 16290 | -7/Zion | Gained Derelict followers 16474 | -7/Zion | Gained Derelict followers 16661 | -7/Zion | Identified exit to Proximity Caves 16668 | -7/Zion | Entered Proximity Caves 16668 | -6/Proximity Caves | Accompanied by 12 allies 16752 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17188 | -6/Proximity Caves | Spotted B-75 Beast 17203 | -6/Proximity Caves | Allies destroyed B-75 Beast 17446 | -6/Proximity Caves | Discovered new exit (range 5) 17453 | -6/Proximity Caves | Identified exit to Factory 17464 | -6/Proximity Caves | Entered Factory 17464 | -6/Factory | Accompanied by 6 allies 17464 | -6/Factory | Evolved 2 slots: Utility x2 17465 | -6/Factory | Identified exit to Extension 17466 | -6/Factory | Identified exit to Factory 17469 | -6/Factory | Loaded intel: 28 terminal locations 17508 | -6/Factory | Identified Hacking Drone Bay 18158 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 18159 | -6/Factory | Zion Light squad teleported in 18432 | -6/Factory | Discovered new exit (range 11) 18464 | -6/Factory | Identified exit to Lower Caves 18778 | -6/Factory | Repaired Adv. Terrain Scanner 18860 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 18861 | -6/Factory | Zion Thermal Resupply teleported in 18896 | -6/Factory | Terminal network hard line cut 19084 | -6/Factory | Entered Lower Caves 19592 | -6/Lower Caves | Learned Factory trap positions 19628 | -6/Lower Caves | Discovered new exit (range 8) 19649 | -6/Lower Caves | Identified exit to Lower Caves 19781 | -6/Lower Caves | Entered another Lower Caves area 20029 | -6/Lower Caves | Encountered a Warlord checkpoint 20057 | -6/Lower Caves | Build established: Gunner 20339 | -6/Lower Caves | Spotted B-75 Beast 20386 | -6/Lower Caves | Destroyed B-75 Beast 20420 | -6/Lower Caves | Learned Factory machine intel 21122 | -6/Lower Caves | Discovered new exit (range 7) 21135 | -6/Lower Caves | Identified exit to Data Miner 21212 | -6/Lower Caves | Entered Data Miner 21212 | -6/Data Miner | Discovered new exit (range 6) 21225 | -6/Data Miner | Identified exit to Proximity Caves 21257 | -6/Data Miner | Met Data Miner 21299 | -6/Data Miner | Learned location of Section 7 (-2) 21299 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21328 | -6/Data Miner | Received God Mode back door access code from Data Miner 21390 | -6/Data Miner | Entered Proximity Caves 21545 | -5/Proximity Caves | Escorted by Enhanced Grunt 21951 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22089 | -5/Proximity Caves | Discovered exit to Factory (range 13) 22130 | -5/Proximity Caves | Entered Factory 22130 | -5/Factory | Accompanied by 1 ally 22130 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 22131 | -5/Factory | Loaded intel: 90 trap records 22133 | -5/Factory | Loaded intel: 253 machine locations 22134 | -5/Factory | Loaded intel: 26 terminal locations 22316 | -5/Factory | Incoming assault squad redirected 22425 | -5/Factory | Zion Infowar Resupply teleported in 22806 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 23022 | -5/Factory | Retrieved Zion intel report: Trap Installations 23023 | -5/Factory | Zion Recon squad teleported in 23024 | -5/Factory | Cargo convoy interrupted 23044 | -5/Factory | Discovered new exit (range 14) 23108 | -5/Factory | Identified exit to Upper Caves 23177 | -5/Factory | Entered Upper Caves 23177 | -5/Upper Caves | Accompanied by 1 ally 23474 | -5/Upper Caves | Build established: Skirmisher 23803 | -5/Upper Caves | Encountered a Warlord checkpoint 24240 | -5/Upper Caves | Discovered new exit (range 17) 24364 | -5/Upper Caves | Identified exit to Upper Caves 24516 | -5/Upper Caves | Entered another Upper Caves area 24516 | -5/Upper Caves | Accompanied by 1 ally 24629 | -5/Upper Caves | Discovered new exit (range 20) 24717 | -5/Upper Caves | Encountered a Warlord checkpoint 25219 | -5/Upper Caves | Discovered new exit (range 8) 25243 | -5/Upper Caves | Identified exit to Zhirov 25246 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25246 | -5/Upper Caves | Entered Zhirov 25246 | -5/Zhirov | Accompanied by 1 ally 25246 | -5/Zhirov | Discovered new exit (range 3) 25255 | -5/Zhirov | Identified exit to Proximity Caves 25292 | -5/Zhirov | Met Zhirov 25336 | -5/Zhirov | Learned location of Quarantine (-2) 25336 | -5/Zhirov | Learned location of Testing (-3) 25336 | -5/Zhirov | Learned location of Command (-1) 25357 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25394 | -5/Zhirov | Found Alien Artifact 25394 | -5/Zhirov | Identified Integrated Dissipator 25394 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25426 | -5/Zhirov | Found Alien Artifact 25554 | -5/Zhirov | Build established: Mutant 25578 | -5/Zhirov | Entered Proximity Caves 25578 | -4/Proximity Caves | Accompanied by 1 ally 25714 | -4/Proximity Caves | Spotter reported a threat 25861 | -4/Proximity Caves | Build established: Skirmisher 25892 | -4/Proximity Caves | Spotter reported a threat 25922 | -4/Proximity Caves | Spotter reported a threat 26093 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26313 | -4/Proximity Caves | Spotter reported a threat 26386 | -4/Proximity Caves | Spotter reported a threat 26744 | -4/Proximity Caves | Discovered new exit (range 7) 26757 | -4/Proximity Caves | Identified exit to Factory 26865 | -4/Proximity Caves | Learned location of Armory (-3) 27014 | -4/Proximity Caves | Entered Factory 27014 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 27210 | -4/Factory | Found Quantum Capacitor 27264 | -4/Factory | Search patrols dispatched 27433 | -4/Factory | Zion Offense Resupply teleported in 27471 | -4/Factory | Found Prototype Processor 27471 | -4/Factory | Identified Exp. Targeting Computer 27479 | -4/Factory | Identified Transdimensional Reconstructor 27479 | -4/Factory | Warped through subspace 27501 | -4/Factory | Build established: Mutant 27514 | -4/Factory | Search patrols dispatched 27609 | -4/Factory | Zion Infowar Resupply teleported in 27764 | -4/Factory | Search patrols dispatched 27918 | -4/Factory | Identified exit to Research 27966 | -4/Factory | Zion Heavy squad teleported in 28484 | -4/Factory | Repaired Imp. Heavy Armor Plating 28517 | -4/Factory | Discovered new exit (range 10) 28558 | -4/Factory | Terminal network hard line cut 28558 | -4/Factory | Identified exit to Upper Caves 28677 | -4/Factory | Entered Upper Caves 28726 | -4/Upper Caves | Lost 6 parts (3p1n2u) 29228 | -4/Upper Caves | Discovered new exit (range 15) 29245 | -4/Upper Caves | Identified exit to Upper Caves 29466 | -4/Upper Caves | Entered another Upper Caves area 29601 | -4/Upper Caves | Discovered exit to Research (range 23) 29762 | -4/Upper Caves | Encountered a Warlord checkpoint 30222 | -4/Upper Caves | Discovered new exit (range 14) 30246 | -4/Upper Caves | Identified exit to Warlord 30248 | -4/Upper Caves | Entered Warlord 30296 | -4/Warlord | System corruption reached 10% 30310 | -4/Warlord | System corruption cleaned by Quarantine Array 30849 | -4/Warlord | Rebuked by Warlord 30872 | -4/Warlord | Opened Warlord's prototype stash 30874 | -4/Warlord | Warlord's base attacked by MAIN.C 30882 | -4/Warlord | Found Prototype Reactor 30891 | -4/Warlord | Found Prototype Device 30891 | -4/Warlord | Identified Exp. Focal Shield 30894 | -4/Warlord | Found Prototype Processor 30894 | -4/Warlord | Identified Exp. Target Analyzer 30906 | -4/Warlord | Found Prototype Hackware 31195 | -4/Warlord | Warlord forces counterattacked 31210 | -4/Warlord | Spotted Executioner 31231 | -4/Warlord | Spotted Executioner 31245 | -4/Warlord | Destroyed Executioner 31252 | -4/Warlord | Found Prototype Processor 31252 | -4/Warlord | Identified Exp. Core Analyzer 31307 | -4/Warlord | Spotted Striker 31384 | -4/Warlord | Spotted Executioner 31386 | -4/Warlord | Spotted Striker 31386 | -4/Warlord | Spotted Executioner 31400 | -4/Warlord | Destroyed Executioner 31503 | -4/Warlord | Opened side exit 31549 | -4/Warlord | Warlord base infiltrated, sounded retreat 31590 | -4/Warlord | Build established: Scavenger-Mutant 31617 | -4/Warlord | Spotted Executioner 31663 | -4/Warlord | Destroyed 10 combat bots 31675 | -4/Warlord | Spotted Striker 31675 | -4/Warlord | Spotted B-86 Titan 31675 | -4/Warlord | Spotted Striker 31678 | -4/Warlord | Spotted Striker 31680 | -4/Warlord | Spotted B-90 Cyclops 31714 | -4/Warlord | Found Exp. Core Analyzer 31753 | -4/Warlord | Destroyed B-90 Cyclops 31783 | -4/Warlord | Discovered new exit (range 14) 31810 | -4/Warlord | Identified exit to Proximity Caves 31811 | -4/Warlord | Entered Proximity Caves 31814 | -3/Proximity Caves | Spotter reported a threat 31814 | -3/Proximity Caves | Spotter reported a threat 32125 | -3/Proximity Caves | Build established: Mutant 32573 | -3/Proximity Caves | Discovered exit to Research (range 16) 32779 | -3/Proximity Caves | Entered Research 32779 | -3/Research | Evolved 2 slots: Utility x2 32780 | -3/Research | Identified Vortex Chain Reactor 32882 | -3/Research | Found Quantum Capacitor 33242 | -3/Research | Retrieved Zion intel report: Branch Access 33242 | -3/Research | Identified exit to Armory 33242 | -3/Research | Identified exit to Testing 33243 | -3/Research | Zion Infowar Resupply teleported in 33262 | -3/Research | Zion Explosive Resupply teleported in 33267 | -3/Research | Found Prototype Launcher 33267 | -3/Research | Identified Hellfire Missile Launcher 33524 | -3/Research | Crushed by falling debris 33651 | -3/Research | Found Prototype Processor 33652 | -3/Research | Entered Testing 33920 | -3/Testing | Build established: Scavenger-Mutant 33991 | -3/Testing | Found Prototype Device 34123 | -3/Testing | Found Prototype Energy Cannon 34123 | -3/Testing | Identified Disintegrator 34226 | -3/Testing | Found Heavy Servo Lattice 34231 | -3/Testing | Found Heavy Servo Lattice 34318 | -3/Testing | Discovered new exit (range 15) 34366 | -3/Testing | Identified exit to Research 34463 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 34503 | -3/Testing | Incoming investigation squad redirected 34602 | -3/Testing | Retrieved Zion intel report: Active Garrisons 34692 | -3/Testing | Found Prototype Energy Gun 34692 | -3/Testing | Identified Warp Gun 34839 | -3/Testing | Found Prototype Hackware 34981 | -3/Testing | Terminal network hard line cut 35010 | -3/Testing | Identified Exp. Signal Interpreter 35169 | -3/Testing | Entered Research 35169 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 35170 | -2/Research | Identified Exp. Shield Generator 35250 | -2/Research | Zion Defense Resupply teleported in 35275 | -2/Research | Found Prototype Device 35275 | -2/Research | Identified Exp. Thermal Shield 35323 | -2/Research | Zion Experimental squad teleported in 35374 | -2/Research | Discovered new exit (range 18) 35422 | -2/Research | Identified exit to Quarantine 35427 | -2/Research | Entered Quarantine 35427 | -2/Quarantine | Accompanied by 1 ally 35449 | -2/Quarantine | Garrison activated, responded to threat 35449 | -2/Quarantine | Cryocooling Duct disabled 35464 | -2/Quarantine | Ambient heat levels rising (+20) 35464 | -2/Quarantine | Non-combat units ordered to evacuate 35497 | -2/Quarantine | Build established: Mutant 35521 | -2/Quarantine | Found Prototype Protection 35521 | -2/Quarantine | Identified Zio. Shade Armor 35525 | -2/Quarantine | Found Zio. Shade Armor 35529 | -2/Quarantine | Found Prototype Energy Cannon 35648 | -2/Quarantine | Found Alien Impact Weapon 35836 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 35857 | -2/Quarantine | Identified Zio. Alpha Cannon Mk. II 35973 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 35976 | -2/Quarantine | Discovered new exit (range 19) 35998 | -2/Quarantine | Found Alien Artifact 35998 | -2/Quarantine | Identified Core Reset Matrix 35998 | -2/Quarantine | Identified Core Stripper 35998 | -2/Quarantine | Used Core Reset Matrix 36001 | -2/Quarantine | Discovered new exit (range 13) 36002 | -2/Quarantine | Detected hypermatrix surge 36002 | -2/Quarantine | Sensed 7 artifacts in vicinity 36048 | -2/Quarantine | Identified exit to Access 36072 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 36160 | -2/Quarantine | Spotted Fortress 36165 | -2/Quarantine | Destroyed Fortress 36183 | -2/Quarantine | Found Vortex Chain Reactor 36189 | -2/Quarantine | Found Prototype Device 36189 | -2/Quarantine | Identified Exp. EM Disruption Field 36264 | -2/Quarantine | Found Zio. Shade Armor 36404 | -2/Quarantine | Discovered new exit (range 6) 36413 | -2/Quarantine | Identified exit to Section 7 36415 | -2/Quarantine | Entered Section 7 36416 | -2/Section 7 | Sensed 20 artifacts in vicinity 36532 | -2/Section 7 | Build established: Skirmisher 36539 | -2/Section 7 | Garrison activated, responded to threat 36780 | -2/Section 7 | Discovered exit to Access (range 24) 36810 | -2/Section 7 | Found Integrated Reactor 36810 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 36846 | -2/Section 7 | Found Integrity Redistributor 36980 | -2/Section 7 | Found Integrated Dissipator 36980 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 37068 | -2/Section 7 | Found Integrated Dissipator 37068 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 37116 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 37227 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 37424 | -2/Section 7 | Garrison activated, responded to threat 37464 | -2/Section 7 | Found Integrated Reactor 37464 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 37572 | -2/Section 7 | Spotted Executioner 37572 | -2/Section 7 | Spotted Executioner 37584 | -2/Section 7 | Destroyed Executioner 37589 | -2/Section 7 | Destroyed Executioner 37665 | -2/Section 7 | First assault squad dispatched 37673 | -2/Section 7 | Found Transdimensional Reconstructor 37684 | -2/Section 7 | Incoming assault squad redirected 37784 | -2/Section 7 | Terminal network hard line cut 37827 | -2/Section 7 | Found Sigix Sheargun 37845 | -2/Section 7 | Build established: Alien-Skirmisher 37975 | -2/Section 7 | Incoming assault squad redirected 37980 | -2/Section 7 | System corruption reached 10% 38058 | -2/Section 7 | Spotted B-99 Colossus 38074 | -2/Section 7 | Destroyed B-99 Colossus 38201 | -2/Section 7 | Found Integrated Reactor 38201 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 38769 | -2/Section 7 | Spotted S7 Guard 38809 | -2/Section 7 | Destroyed S7 Guard 38902 | -2/Section 7 | Entered Access 38902 | -1/Access | Evolved 2 slots: Power x1, Utility x1 39149 | -1/Access | Zion Heavy squad teleported in 39152 | -1/Access | First assault squad dispatched 39481 | -1/Access | Zion Heavy squad teleported in 39672 | -1/Access | Zion Recon squad teleported in 39676 | -1/Access | Incoming assault squad redirected 39738 | -1/Access | Destroyed 11 combat bots 39753 | -1/Access | Found Prototype Protection 39753 | -1/Access | Identified Centrium Heavy Armor Plating 39781 | -1/Access | Found Centrium Heavy Armor Plating 39820 | -1/Access | Found Prototype Protection 39821 | -1/Access | Identified Zio. Weapon Casing 39959 | -1/Access | Incoming assault squad redirected 39963 | -1/Access | Zion Experimental squad teleported in 39970 | -1/Access | High security lockdown imminent 40050 | -1/Access | High security lockdown engaged 40068 | -1/Access | Build established: Generator-Gunner 40070 | -1/Access | Found Zio. Shade Armor 40076 | -1/Access | Found Zio. Shade Armor 40089 | -1/Access | Discovered new exit (range 21) 40224 | -1/Access | Destroyed 19 combat bots 40241 | -1/Access | Destroyed Investigator 40267 | -1/Access | Destroyed 9 combat bots 40322 | -1/Access | Destroyed 9 combat bots 40412 | -1/Access | Spotted Executioner 40430 | -1/Access | Spotted Executioner 40431 | -1/Access | Destroyed Executioner 40431 | -1/Access | Spotted Striker 40436 | -1/Access | Spotted Investigator 40437 | -1/Access | Scanned by Researcher 40442 | -1/Access | Destroyed Striker 40454 | -1/Access | Destroyed Investigator 40491 | -1/Access | Destroyed 21 combat bots 40502 | -1/Access | Sterilization system engaged 40594 | -1/Access | Destroyed Executioner 40802 | -1/Access | Ambient heat levels rising (+10) 40817 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-355) 40850 | -1/Access | Found Exp. Core Analyzer 40857 | -1/Access | Crushed by falling debris 40857 | -1/Access | System corruption reached 10% 40952 | -1/Access | Ambient heat levels rising (+10) 41102 | -1/Access | Ambient heat levels rising (+10) 41252 | -1/Access | Ambient heat levels rising (+10) 41402 | -1/Access | Ambient heat levels rising (+10) 41552 | -1/Access | Ambient heat levels rising (+10) 41643 | -1/Access | Energy Cycler disabled 41694 | -1/Access | Spotted B-99 Colossus 41702 | -1/Access | Ambient heat levels rising (+10) 41852 | -1/Access | Ambient heat levels rising (+10) 42002 | -1/Access | Ambient heat levels rising (+10) 42064 | -1/Access | Discovered new exit (range 8) 42082 | -1/Access | Entered Command 42317 | -1/Command | Identified System Mapper 42319 | -1/Command | Identified Ghost Barrier 42327 | -1/Command | Disengaged cave seal 42327 | -1/Command | Zionites emerged from the dark tunnel 42349 | -1/Command | Incoming investigation squad redirected 42367 | -1/Command | First assault squad dispatched 42382 | -1/Command | Incoming assault squad redirected 42395 | -1/Command | Incoming assault squad redirected 42429 | -1/Command | Found Prototype Energy Cannon 42435 | -1/Command | Found Prototype Energy Cannon 42439 | -1/Command | Found Zio. Weapon Casing 42605 | -1/Command | Spotted M Guard 42606 | -1/Command | Spotted Combat Programmer 42606 | -1/Command | Spotted Combat Programmer 42613 | -1/Command | Spotted M Guard 42620 | -1/Command | Destroyed M Guard 42633 | -1/Command | Incoming assault squad redirected 42650 | -1/Command | Destroyed M Guard 42655 | -1/Command | Destroyed Combat Programmer 42662 | -1/Command | Destroyed Combat Programmer 42662 | -1/Command | All MAIN.C guards destroyed 42701 | -1/Command | Destroyed 14 combat bots 42719 | -1/Command | Found Exp. Targeting Computer 42723 | -1/Command | Found Prototype Device 42724 | -1/Command | Identified AEGIS Remote Shield 42731 | -1/Command | Found Prototype Reactor 42731 | -1/Command | Identified Zero-point Reactor 42735 | -1/Command | Found Prototype Energy Cannon 42735 | -1/Command | Identified Cld. Nova Cannon 42739 | -1/Command | Identified Zio. Alpha Cannon (x2) 42754 | -1/Command | Found Zero-point Reactor 42846 | -1/Command | Met MAIN.C 42859 | -1/Command | Allies destroyed MAIN.C Shell 42859 | -1/Command | 0b10 Conduit disabled 42861 | -1/Command | MAIN.C activated Command garrisons 42891 | -1/Command | Allies destroyed MAIN.C 42905 | -1/Command | Found Zio. Weapon Casing 42932 | -1/Command | Discovered new exit (range 40) 42932 | -1/Command | Discovered new exit (range 93) 42932 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 42940 | -1/Command | Found Exp. Targeting Computer 42946 | -1/Command | Found Zero-point Reactor 42962 | -1/Command | Found Centrium Heavy Armor Plating 43394 | -1/Command | Build established: Scavenger-Gunner 43736 | -1/Command | Found Zio. Weapon Casing 43755 | -1/Command | Found Zio. Shade Armor 43759 | -1/Command | Found Zio. Shade Armor 43763 | -1/Command | Found Zio. Shade Armor 44342 | -1/Command | Found Exp. Force Field 44345 | -1/Command | Found Exp. Force Field 44351 | -1/Command | Found Exp. System Purifier 44657 | -1/Command | Build established: Generator-Gunner 44675 | -1/Command | Found Vortex Chain Reactor 44683 | -1/Command | Found Zero-point Reactor 45261 | -1/Command | Found Zio. Weapon Casing 45665 | -1/Command | Found Prototype Protection 45665 | -1/Command | Identified Zio. Shade Carapace 46052 | -1/Command | Found Exp. Targeting Computer 46080 | -1/Command | Found Exp. Core Analyzer 46144 | -1/Command | Found Exp. Core Analyzer 46379 | -1/Command | Build established: Scavenger-Gunner 48013 | -1/Command | Warped through subspace to slip node 48013 | -1/Command | Discovered new exit (range 5) 48029 | -1/Command | Entered Access_0 48030 | -1/Access_0 | Architect warped through subspace 48030 | -1/Access_0 | Sensed 4 artifacts in vicinity 48040 | -1/Access_0 | Destroyed A8 48120 | -1/Access_0 | Found Exp. Targeting Computer 48127 | -1/Access_0 | Found Prototype Device 48175 | -1/Access_0 | Architect warped through subspace 48201 | -1/Access_0 | Architect warped through subspace 48226 | -1/Access_0 | Architect warped through subspace 48246 | -1/Access_0 | Architect warped through subspace 48286 | -1/Access_0 | Architect warped through subspace 48290 | -1/Access_0 | Found Exp. Powered Armor 48312 | -1/Access_0 | Identified Desublimator 48327 | -1/Access_0 | Architect warped through subspace 48350 | -1/Access_0 | Architect warped through subspace 48369 | -1/Access_0 | Build established: Generator-Gunner 48370 | -1/Access_0 | Architect warped through subspace 48385 | -1/Access_0 | Architect warped through subspace 48398 | -1/Access_0 | Architect warped through subspace 48417 | -1/Access_0 | Architect warped through subspace 48432 | -1/Access_0 | Architect warped through subspace 48452 | -1/Access_0 | Architect warped through subspace 48470 | -1/Access_0 | Architect warped through subspace 48475 | -1/Access_0 | Subspace Access Node disabled 48487 | -1/Access_0 | Architect warped through subspace 48495 | -1/Access_0 | Subspace Access Node disabled 48497 | -1/Access_0 | Crushed by falling debris 48500 | -1/Access_0 | Core integrity fell below 50% 48515 | -1/Access_0 | Architect warped through subspace 48542 | -1/Access_0 | Architect warped through subspace 48576 | -1/Access_0 | Architect warped through subspace 48640 | -1/Access_0 | Found Exp. Weapon Cycler 48649 | -1/Access_0 | Subspace Access Node disabled 48650 | -1/Access_0 | Architect warped through subspace 48668 | -1/Access_0 | Lost 15 parts (1p1n8u5w) 48715 | -1/Access_0 | Architect warped through subspace 48741 | -1/Access_0 | Architect warped through subspace 48754 | -1/Access_0 | Architect warped through subspace 48779 | -1/Access_0 | Core integrity fell below 20% 48800 | -1/Access_0 | Architect warped through subspace 48873 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 48807_ Zero-point Reactor destroyed. 48807_ Penetrated by Quantum Shear. 48809_ Acquired 23 matter. 48811_ Penetrated by Quantum Shear. 48821_ Hyp. Linear Accelerator destroyed. 48823_ Quantum Shear penetrates Wall. 48826_ Penetrated by Quantum Shear. 48828_ Quantum Shear penetrates Wall. 48830_ Penetrated by Quantum Shear. 48833_ Zero-point Reactor destroyed. 48835_ Penetrated by Quantum Shear. 48854_ Quantum Shear penetrates Wall. 48854_ Penetrated by Quantum Shear. 48856_ Centrium Heavy Armor Plating destroyed. 48856_ Penetrated by Quantum Shear. 48858_ Quantum Shear penetrates Earth. 48861_ Quantum Shear penetrates Wall. 48863_ Penetrated by Quantum Shear. 48866_ Vortex Chain Reactor destroyed. 48866_ Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | ?##### " # %"% " " """"" " | | ?##### "" %% " " " """ "" | | ### ## " "" % " " # " =% | | ? ?######## " "% %% " """""" ""! !] | | ? ## ########### """ =% " "" !!%"!"!!! | | ?? ## ########### ="=%= """ =*! *!!! ! " | | ?? ?# ########### !*% !! % =! !=%*!!"" """ | | ???## ########## =!! % !!!!""""" " # | | ????# ########## ! """"" ## "# | | ??? ? ########## ## """ "" """"""" ### ### | | ???? ??########## ##"" ;;;% """ ##### ### | | ??? ?####?###### ## ;; ;;"" "" #### ##### ### | | ????##? ? # ;; ; ## #### ##### ### | | ??????# ? ## ; %0; ######### ##### ### | | ?????## ? ########### ; % ;########## ##### ### | | ?????? ?? ?####### ; % ;########### #### ### | | ?????? ?? ###?#?### ; ;;########### #### | | ???????? #?####?## ;; ; ####### ####### | | ????????? #?###?##### ; ; #### #### | | ??????????###?####?# ##;% ;;### ### | | ??????????##??#########; ;;### ### | | ???????????#???#?##?##; ;###### ? | | ????????????##?####?# "" ##### #######? | | ????????????????#?### "" ##?## ######## ##### | | ????????????????##??#;; ;###### ??###?######### | | ???????????????????# ""# @;###???? #?#??######### | | ???????????????????# #;; ##???????????#????###### | | ??????????????????# ##; #???????????????? ?? ## | | ??????????????????# ??## #???????????????????? ?? | | ??????????????????##???# #???????????????????? ?# | | ???????????????????????; #??????????????????????# | | ???????????????????????; #??????????????????????? | | ??????????????????????#; #??????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????" ???????????????????????? | | ??????????????????????? ""???????????????????????? | | ????????????????????????""???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 202 Coolant Potential 50 Energy Generation 141 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 2850 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 36 Core Analysis 12 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Sigix Sheargun Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledCannonDrive Manual? 0 Play Time 06:39:25 Cumulative 1830.2 hours Start 2023.10.27 @ 19:18:06 End 2023.10.30 @ 18:59:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 636 Rogue 636 Adventurer 0 Explorer 0 Win Type - Total 142 Types 28/13/64/7/1/2/25/1/1 Lore% 96 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86733839-5f90-4b44-9ffe-05601a48fc42