Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 19:10:41 Player: Timm35 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (8) 40 Value Destroyed (213) 213 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 2204 Bonus ------- Follower Combat Kills 171 Cogmind --------- Core Integrity 0/400 Matter 255/300 Energy 325/325 System Corruption 0% Temperature Cool (27) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (3) ------ Small Storage Unit Hacking Suite Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Mini Grenade Launcher CR-A16's Pointy Stick > --- INVENTORY (8) ---- Tactical Coordination Suite Hacking Suite Hacking Suite Improved Datajack GAL Module Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Makeshift Shrapnel Gun CR-A16's Pointy Stick > --- INVENTORY -------- Tactical Coordination Suite Hacking Suite Hacking Suite Hacking Suite Arc Projector Mini Grenade Launcher Improved Datajack GAL Module [Rating: 46] Favorites ----------- Power Backup Power I Engine Backup Power I Reactor Antimatter Reactor Propulsion Improved Hover Unit Treads Light Treads Leg Enhanced Flexi-carbon Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Hackware Makeshift System Shield Weapon Light Assault Rifle Energy Gun Backup Laser I Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 30 | 6 3 2 7 . 4 8 Power 2 | 1 . . . . . 1 Engine 1 | 1 . . . . . . Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 8 | 2 . . 4 . . 2 Treads 2 | 2 . . . . . . Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover 4 | . . . 4 . . . Flight . | . . . . . . . Utility 8 | 1 1 1 2 . 2 1 Device 4 | . . 1 2 . 1 . Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware 2 | . . . . . 1 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 2 1 1 . 2 4 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 1 1 . . 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . . 1 1 Special Melee Weapon 2 | . . . 1 . . 1 Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 11 | . 4 . 4 . . 3 Power 1 | . 1 . . . . . Propulsion 3 | . 1 . 1 . . 1 Utility 1 | . . . 1 . . . Weapon 6 | . 2 . 2 . . 2 Highest Loss Streak 4 | . 4 . 4 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 76 71 58 100 98 91 Engine 7 | . 10 . 2 11 11 6 Treads 6 | . 26 14 6 . . . Leg 1 | . . . . . . 11 Hover 17 | . . . 9 33 33 15 Device 10 | . . 14 8 22 13 11 Storage 11 | . 14 14 11 11 11 11 Hackware 4 | . . . . . 8 11 Energy Gun 4 | . . . 5 11 6 3 Ballistic Gun 11 | . 17 28 14 . 4 9 Piercing Weapon 2 | . . . . . 3 7 Special Melee Weapon 2 | . . . . 11 6 . Naked Turns . | . . . . . . . Heaviest Build 28 | 11 13 8 13 13 13 28 Greatest Support 56 | 40 40 20 21 21 21 56 Greatest Overweight (x) 2 | . . . 2 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 4 3 2 8 8 8 8 Average Carried 4 | . 1 1 1 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | . 3 1 8 8 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 550 | 219 17 . . . 57 257 Remotely . | . . . . . . . Salvage Created 175 | . 65 . 37 . . 73 Parts 15 | . 10 . 2 . . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 6 | . 3 . 1 . . 2 Guns 3 | . . . 1 . . 2 AOE 3 | . 3 . . . . . Classes Destroyed 4 | . 4 . . . . . Builder 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 3 | . 2 . . . . 1 Grunt 3 | . 1 . 1 . . 1 Best Kill Streak 5 | . 5 . 1 . . 1 Combat Bots Only 3 | . 3 . 1 . . 1 Max Kills in Single Turn 3 | . 3 . 1 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1951 | . 722 . 536 . . 693 Core 557 | . 150 . 199 . . 208 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 12 | . . . 12 . . . Core Remaining (%) 70 | 100 . 40 . . . . Volleys Fired 31 | . 8 . 11 . . 12 Largest 2 | . 2 . 2 . . 1 Hottest 55 | . 50 . 40 . . 55 Shots Fired 42 | . 13 . 17 . . 12 Gun 36 | . 8 . 17 . . 11 Cannon . | . . . . . . . Launcher 6 | . 5 . . . . 1 Special . | . . . . . . . Kinetic 35 | . 8 . 17 . . 10 Thermal . | . . . . . . . Explosive 6 | . 5 . . . . 1 Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 11 | . 5 . 11 . . 5 Robot Miss Streak 5 | . 1 . 2 . . 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 31 | . 7 . 13 . . 11 Core Hits 28 | . 7 . 6 . . 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 645 | . 203 . 119 . . 323 Guns 327 | . 61 . 119 . . 147 Cannons . | . . . . . . . Explosions 318 | . 142 . . . . 176 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 327 | . 61 . 119 . . 147 Thermal . | . . . . . . . Explosive 318 | . 142 . . . . 176 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 82 | . 37 . . . . 45 Shots 3 | . 2 . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 37 | . 5 . 8 . . 37 Average Temperature 10 | . 3 . 3 . . 17 Received Heat Transfer 808 | . 261 . 315 . . 232 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 153 | . 153 54 135 52 . . Initial 54 | . . 54 20 52 . . Average 31 | . 43 54 23 52 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 33 | . 9 . 13 . . 11 Peak Tracking Total 10 | . 8 . 10 . . 4 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 7 | . 5 . 2 . . . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 19 . 6 . . . Successful 18 | . 14 . 4 . . . Failed 7 | . 5 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 19 | . 19 . . . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 14 . . . . . Record 8 | . 8 . . . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 2 | . 2 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 4 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . 2 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 2 Highest-Rated Group 192 | . . . . . 192 192 Highest-Rated Ally 96 | . . . . . 96 96 Total Orders . | . . . . . . . Ally Attacks 14 | . . . . . . 14 Total Damage 853 | . . . . . . 853 Kills 6 | . . . . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 1721 | 68 196 150 473 6 626 202 Spaces Moved 1605 | 43 105 93 270 11 938 145 Core 16 | 11 . . 5 . . . Treads 273 | 32 105 93 43 . . . Legs 63 | . . . . . . 63 Wheels . | . . . . . . . Hover 1253 | . . . 222 11 938 82 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 52 52 52 52 Average Speed 73 | 131 160 160 70 52 52 81 Slowest Speed 160 | 160 160 160 160 52 52 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 29 33 27 8 71 20 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug 14 | . 14 . . . . . Terrain Destroyed 25 | . 22 . . . . 3 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 25 | . 22 . . . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2113 | 54 122 94 537 10 1079 217 Wait 403 | . . . 233 . 123 47 Move 1599 | 42 104 92 269 10 937 145 Hop . | . . . . . . . Pick Up 33 | 6 5 . 15 . 7 . Fast Attach 4 | . . . . . 1 3 Attach 23 | 6 3 2 6 . 3 3 Detach 1 | . 1 . . . . . Swap 3 | . . . 1 . . 2 Drop 15 | . 1 . 2 . 8 4 Fire 31 | . 8 . 11 . . 12 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Identified exit to Mines 250 | -10/Materials | Core integrity fell below 50% 265 | -10/Materials | Entered Mines 266 | -10/Mines | Learned location of Storage (-9) 275 | -10/Mines | Lost 4 parts (1p1n2w) 306 | -10/Mines | Build established: Mutant 384 | -10/Mines | Discovered new exit (range 16) 415 | -10/Mines | Entered Materials 415 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 755 | -9/Materials | Lost 4 parts (1n1u2w) 794 | -9/Materials | Repaired Imp. Hover Unit 880 | -9/Materials | Discovered new exit (range 16) 888 | -9/Materials | Entered Mines 892 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 894 | -9/Mines | Entered Zion 976 | -7/Zion | Learned Factory recycling unit intel 1021 | -7/Zion | Learned location of Armory (-3) 1022 | -7/Zion | Given the Hacking Drone Bay 1024 | -7/Zion | Found Prototype Device 1025 | -7/Zion | Identified Hacking Drone Bay 1069 | -7/Zion | Learned Factory terminal intel 1128 | -7/Zion | Given A8's code to call for help 1201 | -7/Zion | Found GAL Module 1254 | -7/Zion | Discovered new exit (range 10) 1305 | -7/Zion | Found CR-A16's Pointy Stick 1358 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1368 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1520 | -7/Zion | Entered Proximity Caves 1520 | -6/Proximity Caves | Accompanied by 2 allies 1613 | -6/Proximity Caves | Core integrity fell below 50% 1717 | -6/Proximity Caves | Core integrity fell below 20% 1722 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01617_ Adv. Heat Sink fries itself beyond repair. 01619_ Carbon-fiber Leg fries itself beyond repair. 01620_ Acquired 88 matter. 01621_ Acquired 6 matter. 01623_ Acquired Enh. Flexi-carbon Leg. 01625_ Imp. Hover Unit destroyed. 01626_ Acquired 5 matter. 01634_ G-67 Veteran destroyed. 01635_ Acquired 5 matter. 01638_ Flexi-carbon Leg fries itself beyond repair. 01639_ Dropped Backup Power I. 01641_ Acquired Antimatter Reactor. 01642_ Acquired 10 matter. 01688_ Critical hit (Burn: +50). 01704_ Mak. Shrapnel Gun destroyed. 01710_ Discarded Mak. System Shield. 01716_ Arc Projector destroyed. 01718_ Jacked G-67 Veteran... >>parse_system Reading system data... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????# ???????????????????????????????????????? | | ????????# ???????????????????????????????????????? | | ????????# ???##?????????????????????????????????? | | ???????## ?## ?????#####???????????##??????????? | | ???????? ## ?????# ##????????# ##?????????? | | ???????? ?????# ##?????? #?????????? | | ????????? ##??## ##?### #????????? | | ??????????? ##?# ## #????????? | | ?????????????# ### ?????????? | | ??????????????# ## ggg #??????????????? | | ??????????????# g@ #??????????????? | | ?????????????## ## #??????????????? | | ?????????????# ### #????????????????????? | | ??????####???# ## ##??###????????????????????? | | ????### ##??## #####??????????????????????????? | | ???## ##### #????#######???????????????????? | | ??## #??? ???????????????????? | | ?## ### ??????????????????? | | ?# #????????????????????????? | | # #????????????????????????? | | ?##### #????????????????????????? | | ??#### ##????????????????????????? | | ### ##?????????????????????????? | | # #??????????????????????????? | | ###### #??????????????????????????? | | ## ##?????##??????????????????????????? | | ##### ##??????????????????????????????????? | | #???# #???????????????????????????????????? | | ##???# #??????????????????????????????????? | | ###???# #?????????????????????????????????? | | #???? #?????????????????????????????????? | | #??? #?????????????????????????????????? | | #?? ????????????????????????????????? | | #?? ????????????????????????????????? | | ???## ##???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 54 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Robot Respite Tourist Challenges ------------ None Game ------ Seed FactoryPrecisionTrap Manual? 0 Play Time 00:32:40 Cumulative 6.5 hours Start 2022.04.18 @ 18:39:00 End 2022.04.18 @ 19:10:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65a7e1a4-cb6f-44d1-a35b-a0aa4f410c18