Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.06 @ 22:23:59 Player: Mynzra Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (104) 520 Value Destroyed (3214) 3214 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 7869 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/850 Matter 37/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ Enhanced Optical Array 0b10 Decoder Chip [Skirmisher] > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Lightning Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Maneuvering Thrusters > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Particle Gun Heavy Assault Rifle High-powered Shotgun Gauss Rifle [Rating: 53] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Maneuvering Thrusters Storage Large Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . . . 2 2 2 . . Power 2 | . . . . . . . 1 1 . . Propulsion 4 | . . 2 . . . . 1 1 . . Utility 1 | . . . . . . 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 87 | . 8 16 . . . 28 20 12 3 . Power 9 | . 1 2 . . . . 3 3 . . Engine 4 | . 1 2 . . . . 1 . . . Core 5 | . . . . . . . 2 3 . . Reactor . | . . . . . . . . . . . Propulsion 38 | . 1 10 . . . 14 12 1 . . Treads . | . . . . . . . . . . . Leg 32 | . 1 10 . . . 14 7 . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . Flight 5 | . . . . . . . 5 . . . Utility 8 | . 2 . . . . 2 1 2 1 . Device 1 | . . . . . . . . 1 . . Storage 2 | . 2 . . . . . . . . . Processor 5 | . . . . . . 2 1 1 1 . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 32 | . 4 4 . . . 12 4 6 2 . Energy Gun 7 | . . . . . . 4 1 1 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 22 | . 4 4 . . . 6 3 4 1 . Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher 2 | . . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 . . Parts Lost 34 | . . 5 . . . 11 2 15 1 . Power 4 | . . . . . . . 1 3 . . Propulsion 17 | . . 3 . . . 8 . 6 . . Utility 1 | . . . . . . . . 1 . . Weapon 12 | . . 2 . . . 3 1 5 1 . Highest Loss Streak 15 | . . 2 . . . 2 2 14 15 . Average Slot Usage (%) 86 | . 88 97 88 88 88 94 92 85 10 17 Engine 9 | . 14 11 11 11 11 9 7 . . . Core 1 | . . . . . . . 3 17 . . Leg 29 | . 28 42 33 33 33 33 33 . . . Flight 1 | . . . . . . . 3 25 . . Storage 16 | . 17 22 22 22 22 18 14 . . . Processor 4 | . . . . . . 8 7 12 8 13 Energy Gun 3 | . 1 . . . . 8 11 . . . Ballistic Gun 17 | . 26 21 22 22 22 15 8 13 1 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 13 39 48 48 48 48 55 59 31 6 6 Greatest Support 60 | 20 20 40 30 30 30 50 60 35 3 3 Greatest Overweight (x) 7 | . 1 1 1 1 1 2 7 6 1 1 Average Overweight (x) . | . . . 1 1 1 1 . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 10 4 4 Average Capacity 13 | 6 8 16 16 16 16 16 15 4 4 4 Most Carried 16 | 5 7 16 15 15 16 16 16 9 1 1 Average Carried 11 | 4 5 11 14 15 15 15 14 3 1 1 Final Capacity 16 | 6 16 16 16 16 16 16 10 4 4 4 Final Carried 16 | 4 6 14 15 15 16 16 10 2 1 1 Class Distribution -------------------- 37% | Scavenger-Mutant 29% | Mutant 27% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Matter Collected 1998 | 200 138 487 . . 30 860 124 113 . 46 Remotely . | . . . . . . . . . . . Salvage Created 3772 | . 276 930 . . 52 1915 344 194 . 61 Parts 243 | . 20 59 . . 8 121 20 12 . 3 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 7 | . 1 2 . . . 2 . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . 5 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Combat Hostiles Destroyed 90 | . 12 20 . . 3 40 8 6 . 1 Guns 87 | . 12 20 . . 3 38 8 5 . 1 Cannons 1 | . . . . . . . . 1 . . AOE 2 | . . . . . . 2 . . . . Classes Destroyed 14 | . 2 4 . . 1 6 . 1 . . Worker 4 | . . 1 . . . 3 . . . . Builder 2 | . . . . . 1 1 . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 2 | . . 1 . . . 1 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . . . . . . 2 . . . . Watcher 2 | . . . . . . 2 . . . . Swarmer 33 | . 9 3 . . 3 11 3 4 . . Grunt 41 | . 3 12 . . . 20 5 . . 1 Brawler 2 | . . 1 . . . 1 . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 10 | . . 4 . . . 5 . 1 . . Hunter 2 | . . . . . . 2 . . . . Programmer 1 | . . . . . . . . 1 . . Best Kill Streak 17 | . 4 3 . . 3 17 3 4 . 1 Combat Bots Only 14 | . 4 3 . . 3 14 3 4 . 1 Max Kills in Single Turn 4 | . 1 1 . . 1 4 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Damage Taken 5647 | . 429 1065 . . 68 1677 434 1200 419 355 Core 1309 | . 74 169 . . 4 180 32 307 251 292 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 77 | 100 70 . . . 56 67 95 . . . Volleys Fired 273 | . 36 75 . . 6 109 17 24 . 6 Largest 3 | . 2 2 . . 2 3 3 3 . 1 Hottest 166 | . 40 46 . . 46 166 166 136 . 35 Shots Fired 622 | . 72 145 . . 12 287 41 59 . 6 Gun 610 | . 72 145 . . 12 286 41 48 . 6 Cannon 11 | . . . . . . . . 11 . . Launcher 1 | . . . . . . 1 . . . . Special . | . . . . . . . . . . . Kinetic 542 | . 72 145 . . 12 233 17 57 . 6 Thermal 79 | . . . . . . 53 24 2 . . Explosive . | . . . . . . . . . . . Electromagnetic 1 | . . . . . . 1 . . . . Robot Hit Streak 40 | . 14 22 . . 5 40 12 31 . 4 Robot Miss Streak 3 | . 3 2 . . 2 3 1 2 . 1 Penetration Max 1 | . . . . . . 1 1 . . . Secondary Targets 4 | . . 1 . . 2 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . 1 . . Shots Hit Robots 473 | . 49 120 . . 8 216 32 43 . 5 Core Hits 185 | . 18 39 . . 4 93 14 14 1 2 Critical Hits 5 | . . 1 . . . 1 . . . 3 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . 1 . . . 1 . . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6981 | . 397 1493 1 . 120 3398 670 849 4 49 Guns 6287 | . 392 1484 . . 115 2977 664 616 . 39 Cannons 215 | . . . . . . . . 215 . . Explosions 377 | . . . . . . 377 . . . . Melee . | . . . . . . . . . . . Ramming 102 | . 5 9 1 . 5 44 6 18 4 10 Kinetic 5422 | . 392 1484 . . 115 2323 260 809 . 39 Thermal 1457 | . . . . . . 1031 404 22 . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 1 . . . . . . 3 3 3 Average Corruption 1 | . 1 . . . . . . 2 3 3 Corruption Purged . | . . . . . . . . . . . Effects 6 | . . . . . . . . . 4 2 Message Errors 4 | . . . . . . . . . 4 . Matter Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 55 | . . . . . . 55 . . . . Projectiles . | . . . . . . . . . . . Explosions 55 | . . . . . . 55 . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 144 | . . . . . 2 127 . 8 2 5 Shots 2 | . . . . . . 2 . . . . Rammed 17 | . 3 . . . 1 . . 8 1 4 Targets Rammed 25 | . 4 2 1 . 1 3 1 8 1 4 Kicked 8 | . 1 2 1 . . 3 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 514 | . 6 14 . . . 514 458 480 . 1 Average Temperature 139 | . 4 5 . . . 107 142 249 . 1 Received Heat Transfer 1776 | . 54 561 . . . 594 162 270 78 57 Effects 44 | . . . . . . 10 9 25 . . Shutdowns 15 | . . . . . . 1 3 11 . . Energy Bleed 4 | . . . . . . 2 . 2 . . Interference 10 | . . . . . . 3 3 4 . . Matter Decay 4 | . . . . . . 1 2 1 . . Short Circuit 8 | . . . . . . 2 1 5 . . Damage (minor) 2 | . . . . . . 1 . 1 . . Damage (major) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . . 5 . . . . Heat Transferred 2483 | . . . . . . 1669 777 37 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Peak Influence 486 | . 214 250 49 . 84 486 188 168 . . Initial 49 | . . . 49 . . 27 . . . . Average 102 | . 26 99 49 . 75 167 52 109 . . Maximum Alert Level 2 | . 1 1 . . . 2 . . . . Low Security (%) 86 | 100 99 85 100 . 100 69 100 100 . . Level 1 9 | . . 14 . . . 19 . . . . Level 2 3 | . . . . . . 10 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 3 2 . . . 6 2 2 . 1 Investigation 6 | . 3 . . . . 2 1 . . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 7 | . . 2 . . . 3 1 1 . . Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Distress Signals 10 | . 2 3 . . . 5 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 170 | . 21 40 . . 3 66 10 9 9 12 Peak Tracking Total 10 | . 7 8 . . 3 8 3 4 7 10 Tactical Retreats 17 | . 2 5 . . . 2 1 1 2 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Traps Triggered 6 | . 3 2 . . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Machines Disabled 13 | . . . . . 1 12 . . . . Max in Single Turn 11 | . . . . . 1 11 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Machines Accessed 23 | . 9 2 . 3 . 6 1 1 1 . Terminals 16 | . 7 2 . . . 5 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 57 | . 27 4 . 3 . 17 4 1 1 . Successful 33 | . 20 1 . 3 . 6 1 1 1 . Failed 24 | . 7 3 . . . 11 3 . . . Catastrophic 9 | . 2 1 . . . 5 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 31 | . 13 1 . . . 13 4 . . . Terminals 45 | . 22 4 . . . 14 4 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 23 | . 11 1 . 3 . 5 1 1 1 . Record 7 | . 3 . . 3 . . . 1 . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . Unreport Threat 8 | . 3 . . . . 4 1 . . . Locate Traps 1 | . . . . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 4 | . 4 . . . . . . . . . Terminals 4 | . 4 . . . . . . . . . Botnet 4 | . 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 8 2 . . . 6 1 1 . . Full Trace Events 5 | . 2 . . . . 3 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 180 | . . . . . . . . . . 180 Highest-Rated Ally 180 | . . . . . . . . . . 180 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Turns Passed 5829 | 2 851 959 175 665 150 1655 599 342 234 197 Spaces Moved 3773 | 1 557 423 116 444 87 769 452 295 389 240 Core 657 | . . . . . . . . 28 389 240 Treads . | . . . . . . . . . . . Legs 2746 | 1 557 423 116 444 87 769 349 . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 370 | . . . . . . . 103 267 . . Fastest Speed 28 | 120 120 120 150 150 150 150 28 28 50 50 Average Speed 120 | 120 126 139 150 150 150 152 105 81 59 73 Slowest Speed 610 | 120 150 150 150 150 150 180 610 350 100 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 2 93 33 35 89 32 47 12 8 63 42 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . . . . . . . . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 22 | . . . . . . 20 1 1 . . Melee . | . . . . . . . . . . . Projectile 4 | . . . . . . 2 1 1 . . AOE 18 | . . . . . . 18 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Total 4528 | 2 648 652 117 443 94 1035 538 352 392 255 Wait 277 | . 27 124 . . . 88 28 6 . 4 Move 3761 | . 556 422 115 443 86 768 451 292 388 240 Hop 1 | . . . . . . . . 1 . . Pick Up 50 | . 8 10 1 . 1 20 7 3 . . Fast Attach 22 | . 1 1 . . . 4 9 5 2 . Attach 27 | . 2 5 . . . 10 5 4 1 . Detach . | . . . . . . . . . . . Swap 38 | . 5 10 . . . 14 6 3 . . Drop 54 | 2 9 3 . . . 19 14 6 . 1 Fire 273 | . 36 75 . . 6 109 17 24 . 6 Melee . | . . . . . . . . . . . Ram 13 | . . . . . . . . 8 1 4 Kick 12 | . 4 2 1 . 1 3 1 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Repaired Lgt. Cannon 202 | -10/Materials | Discovered new exit (range 8) 297 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 16) 814 | -10/Materials | Discovered new exit (range 16) 854 | -10/Materials | Entered another Materials area 854 | -9/Materials | Evolved 2 slots: Propulsion x2 1336 | -9/Materials | Discovered new exit (range 7) 1508 | -9/Materials | Build established: Scavenger-Mutant 1813 | -9/Materials | Entered Mines 1911 | -9/Mines | Learned Materials interactive machine intel 1923 | -9/Mines | Learned Materials terminal intel 1982 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1982 | -9/Mines | Discovered new exit (range 5) 1988 | -9/Mines | Entered Exiles 1988 | -9/Exiles | Found Exiles lab abandoned 2638 | -9/Exiles | Discovered new exit (range 10) 2653 | -9/Exiles | Entered Mines 2786 | -8/Mines | Discovered new exit (range 9) 2803 | -8/Mines | Entered Materials 2803 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2804 | -8/Materials | Loaded intel: 19 interactive machine locations 2805 | -8/Materials | Loaded intel: 12 terminal locations 3124 | -8/Materials | Destroyed 14 combat bots 3410 | -8/Materials | Garrison activated, responded to threat 3605 | -8/Materials | Build established: Scavenger-Gunner 4190 | -8/Materials | Discovered new exit (range 10) 4202 | -8/Materials | Identified exit to Factory 4458 | -8/Materials | Entered Factory 4458 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5040 | -7/Factory | Discovered new exit (range 15) 5056 | -7/Factory | Identified exit to Factory 5057 | -7/Factory | Entered another Factory area 5057 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5396 | -6/Factory | Discovered new exit (range 8) 5399 | -6/Factory | Entered Lower Caves 5415 | -6/Lower Caves | Core integrity fell below 50% 5421 | -6/Lower Caves | Encountered a Warlord checkpoint 5435 | -6/Lower Caves | Lost 15 parts (3p5n1u6w) 5555 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5590 | -6/Lower Caves | Learned location of 1 exit from Factory 5629 | -6/Lower Caves | Discovered new exit (range 3) 5633 | -6/Lower Caves | Entered another Lower Caves area 5683 | -6/Lower Caves | Build established: Mutant 5785 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5786 | -6/Lower Caves | Core integrity fell below 20% 5830 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05682_ HV Slug penetrates Wall. 05709_ Searching scrap... 05709_ Found Imp. Integration Mediator. 05709_ Found Insulated Plating. 05709_ Found Mak. System Shield. 05709_ Found 36 Matter. 05710_ Acquired 36 matter. 05711_ Searching scrap... 05711_ Found Reflective Plating. 05711_ Found 10 Matter. 05712_ Acquired 10 matter. 05766_ Dropped Hyp. Coil Gun. A strange signal echoes through the caves. 05784_ Slug penetrates Wall. 05785_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05785_ G-50 Soldier springs to life. 05789_ Y-64 Sentinel: "REQUESTING BACKUP." 05803_ System corrupted: Component data lost. 05819_ 3W-MRV(S) destroyed. 05830_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# ######## | | ?????????????????????????## ##??????? | | ??????????????????????????# ### #???????? | | ??????????????????????????# #?##### #???????? | | ??????????????????????????# ##????## ##???????? | | ??????????????????????????## #?????###????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????## #????????????????? | | ????????????????????????????## #????????????????? | | ?????????????????????????????# #????????????????? | | ????????####?####??#########?# #????????????????? | | ????????# ### ##?# ## #?# #????????????????? | | ????????# #?# #?# ##???????????????? | | ????????# ### ### ##?????? ??????? | | ????????### ## ### #????? ?????? | | ??????????## #?## #??? ?????? | | ???????????# ### ##? #??????? | | ???????????# s p ## #???????? | | ???????????## ### % #??????????? | | ????????????###?## #??????????? | | ?????????????????## ##??????????? | | ??????????????????## ##???????????? | | ???????????????????### ##????????????? | | ?????????????????????### @ #?????????????? | | ???????????????????????### #?????????????? | | ?????????????????????????## #????????????? | | ??????????????????????????# ### #????????????? | | ?????????????????????????? #??# ?????????? | | ?????????????????????????? #???### #???????? | | ?????????????????????????? #??????#####???????? | | ????????????????????????? ## #??????????????????? | | ????????????????????????? ?####??????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 33 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed buberry Manual? 1 Play Time 01:23:28 Cumulative 73.7 hours Start 2020.09.30 @ 15:41:59 End 2020.10.06 @ 22:23:59 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 78 Rogue 56 Adventurer 18 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1263851-8cf7-454f-9f5d-f9bf597e7880