Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.28 @ 20:31:00 Player: Decinym Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (90) 450 Value Destroyed (3140) 3140 Prototype IDs (97) 1940 Alien Tech Used (6) 1200 Bonus (8671) 8671 TOTAL SCORE: 26501 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 681 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -280 Cogmind --------- Core Integrity 1124/1600 Matter 295/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Experimental Signal Interpreter Ghost Barrier > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Fusion Reactor Zionite Weapon Casing Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink Advanced Coolant Injector Medium Storage Unit Large Storage Unit Advanced Weight Redist. System Experimental Sensor Array Experimental Signal Interpreter Reaction Control System Advanced Phase Shifter Experimental Power Shielding Improved Utility Shielding Ghost Barrier > --- WEAPON ----------- Enhanced Quantum Rifle Vortex Catalyst Activator Kinetic Spear > --- INVENTORY -------- Fusion Reactor Impulse Thruster Array Improved Energy Well Zionite Weapon Casing Transdimensional Reconstructor BFG-9k Vortex Edition [Rating: 167] Favorites ----------- Power Fusion Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Aerolev Unit Flight Unit Impulse Thruster Array Utility Advanced Targeting Computer Device Experimental Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Ghost Barrier Protection Improved Utility Shielding Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Axe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . Utility 11 | . . . . . 4 2 . . . . . . . . . . . . . . . . 2 . . . . 2 . 1 . . . Weapon 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 Parts Attached 209 | . . 4 2 1 9 22 1 4 4 9 14 1 2 . 13 30 . 1 . 4 9 . 19 3 1 4 1 15 2 10 11 8 5 Power 18 | . . 1 . . 1 2 . 1 . 2 . . . . 3 1 . . . . 1 . 5 . . . . . . . 1 . . Engine 7 | . . 1 . . 1 2 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . 1 . . . . . 1 . . . . 1 . 2 . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . 2 . . . . . . . 3 . . . . . . . 1 . . Propulsion 45 | . . 1 . . 1 3 . 2 . 3 6 . . . 1 9 . . . 2 2 . 2 . . . 1 4 1 2 2 1 2 Treads 4 | . . . . . 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Leg 7 | . . 1 . . . . . . . 2 1 . . . . 1 . . . 2 . . . . . . . . . . . . . Wheel 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . 5 . . . 1 6 . . . . . . . . . . . 1 . . . . . Flight 18 | . . . . . . . . . . . . . . . . 2 . . . . 2 . 2 . . . 1 3 1 2 2 1 2 Utility 95 | . . . 2 . . 12 . . 3 2 4 . 2 . 5 12 . 1 . . 5 . 9 2 1 4 . 10 . 7 7 6 1 Device 44 | . . . . . . 4 . . 2 1 . . . . 3 7 . . . . 2 . 7 . . . . 4 . 5 5 4 . Storage 15 | . . . 2 . . 2 . . . . 1 . 2 . . 1 . . . . 1 . 1 . 1 . . 3 . . . . 1 Processor 16 | . . . . . . 4 . . 1 . 1 . . . 1 3 . 1 . . 1 . . . . . . 2 . . . 2 . Hackware 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Protection 17 | . . . . . . 2 . . . 1 1 . . . 1 1 . . . . . . 1 2 . 3 . 1 . 2 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | . . 2 . 1 7 5 1 1 1 2 4 1 . . 4 8 . . . 2 1 . 3 1 . . . 1 1 1 1 1 2 Energy Gun 25 | . . 1 . . 3 4 . . . 2 4 1 . . 3 5 . . . . . . 1 . . . . . . . 1 . . Energy Cannon 9 | . . . . . 1 1 1 . . . . . . . 1 1 . . . 1 . . 1 . . . . . . . . . 2 Ballistic Gun 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . 1 . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 1 1 . . . . . . 1 . . . . . . 1 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . . . . 2 . . 1 . 5 . . . . 3 . . . 1 5 . 5 . . 1 . 2 . 2 2 1 . Parts Lost 64 | . . 1 . . 11 . 1 13 . . . . 1 . 4 11 . . . 1 . 1 3 . . . 2 . . . . 1 14 Power 7 | . . 1 . . 2 . . 2 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Propulsion 22 | . . . . . 3 . . 3 . . . . . . 1 5 . . . 1 . . 2 . . . 2 . . . . . 5 Utility 20 | . . . . . . . . 5 . . . . 1 . 1 4 . . . . . 1 . . . . . . . . . . 8 Weapon 15 | . . . . . 6 . 1 3 . . . . . . 2 1 . . . . . . . . . . . . . . . 1 1 Highest Loss Streak 13 | . . 1 . . 11 . 1 8 . . . . 1 . 4 5 . . . 1 . 1 1 . . . 2 . . . . 1 13 Average Slot Usage (%) 75 | . 85 84 94 100 51 82 92 76 23 68 94 93 92 93 93 85 52 57 58 58 66 68 70 78 78 77 74 73 76 77 79 76 61 Engine 3 | . 14 13 14 14 7 5 7 4 . 2 6 6 6 6 3 . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 2 3 . . . . . . . 5 5 5 5 4 4 4 4 4 3 Leg 5 | . 28 28 28 28 13 . . . . 5 12 . . . . . . . . 3 6 . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . 6 20 20 20 20 19 . . . . . . . . . . . 1 . . . . . Flight 4 | . . . . . . . . . . . . . . . . . 11 11 11 8 9 17 14 15 15 15 13 10 9 12 13 12 10 Device 11 | . . . . . . 12 15 11 2 13 11 6 1 . 13 14 11 11 11 11 10 9 14 16 15 14 10 12 19 23 26 26 23 Storage 9 | . 14 14 22 28 14 12 15 13 . . 4 6 10 13 7 9 5 5 5 5 6 11 10 10 10 10 10 9 9 8 8 8 7 Processor 12 | . . . . . . 12 15 15 17 23 25 26 26 26 22 16 11 16 17 17 17 17 15 15 15 12 5 6 4 4 4 4 4 Hackware 2 | . . . . . . . . . . . 4 6 6 6 2 . . . . . 1 5 5 5 5 6 10 9 9 5 4 4 4 Protection 4 | . . . . . . 11 15 9 . 2 2 6 6 6 6 1 . . . . . . 2 3 5 6 13 11 14 12 13 8 5 Energy Gun 5 | . . . 14 14 5 13 13 3 . 12 17 13 13 13 9 10 . . . . . . . . . . . . . . 1 2 . Ballistic Gun 3 | . 28 27 14 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns 25 | . . . . . 16 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 9 9 9 37 39 46 33 37 37 5 29 44 43 43 39 57 63 25 25 25 31 34 33 49 52 48 49 49 56 53 68 69 69 72 Greatest Support 75 | 20 20 20 20 20 20 28 28 28 3 30 50 45 45 45 45 62 29 29 29 56 56 35 55 55 55 55 55 56 59 73 75 75 73 Greatest Overweight (x) 23 | . . . 1 1 2 2 1 2 1 1 1 . . . 1 1 . . . . 1 . 1 . . . . . . . . . 23 Average Overweight (x) . | . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 6 6 16 16 16 6 6 6 4 4 8 8 8 8 8 14 10 10 10 10 14 14 20 14 14 14 14 20 14 14 14 14 14 Average Capacity 9 | . 6 6 10 16 13 5 6 5 4 4 7 8 8 8 8 12 10 10 10 10 10 14 14 14 14 14 14 14 14 14 14 14 13 Most Carried 14 | . 6 6 7 10 10 6 6 6 4 4 8 8 8 8 8 14 8 8 8 8 14 14 14 14 14 14 14 14 14 14 14 14 14 Average Carried 8 | . 6 5 6 9 8 5 5 4 3 3 5 7 8 8 7 11 8 8 8 7 8 14 13 13 13 13 13 13 13 13 13 13 12 Final Capacity 16 | 6 6 6 16 16 4 6 6 4 4 4 8 8 8 8 8 10 10 10 10 10 14 14 14 14 14 14 14 14 14 14 14 14 4 Final Carried 14 | 6 6 6 7 10 4 6 5 3 4 4 8 8 8 8 8 8 8 8 8 6 14 14 14 14 14 14 14 14 14 14 14 14 3 Class Distribution -------------------- 47% | Messiah-Mutant 26% | Mutant 16% | Messiah-Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Waste Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Warlord Messiah-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Zhirov Messiah-Sprinter | -3/Proximity Caves Messiah-Mutant | -3/Research Messiah-Mutant | -3/Testing Messiah-Mutant | -2/Research Messiah-Sprinter | -2/Quarantine Messiah-Sprinter | -2/Section 7 Messiah-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 2485 | 200 . 111 20 8 . 287 48 26 40 90 140 10 20 . 135 255 . . 47 23 150 . 200 58 22 40 20 13 . 232 115 24 151 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4148 | . . 142 . 65 122 287 120 258 195 280 317 . 60 . 328 847 . . . 54 . . 71 . . 500 . 21 . 159 202 32 88 Parts 182 | . . 10 . 5 6 13 2 10 1 17 4 . 5 . 18 43 . . . 7 . . 4 . . 2 . 5 . 9 5 6 10 Haulers Intercepted 7 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . 1 2 . . Recyclers Shooed 4 | . . 1 . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . 12 . 9 . 2 4 . 3 . . . 1 6 7 . . 6 . 1 . . . . . . . Prevented 39 | . . . . . . . 2 5 . 15 . 1 2 . 8 . . . . . 4 . . 2 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 66 | . . 7 . 4 4 2 2 5 . 4 . . 2 . 3 13 . . . 4 . . 1 . . . . 3 . 5 . 5 2 Melee 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Guns 29 | . . 7 . 4 4 2 . . . 4 . . 2 . . 5 . . . . . . 1 . . . . . . . . . . Cannons 12 | . . . . . . . 1 3 . . . . . . 1 4 . . . 1 . . . . . . . . . . . . 2 AOE 20 | . . . . . . . . . . . . . . . . 4 . . . 3 . . . . . . . 3 . 5 . 5 . Classes Destroyed 13 | . . 2 . . . 5 . 1 . 1 1 . . . 1 2 . . . . . . . . . . . . . . . . . Worker 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Builder 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 7 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . 1 2 . . Recycler 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 Watcher 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . Swarmer 40 | . . 6 . 4 2 . . 1 . . . . 2 . . 8 . . . 4 . . . . . . . 3 . 5 . 5 . Grunt 8 | . . 1 . . 2 . 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 7 | . . . . . . 2 . . . . . . . . 1 3 . . . . . . 1 . . . . . . . . . . Hunter 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Programmer 5 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . 2 Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . . 3 . 4 2 2 2 2 . 2 1 . 2 . 1 5 . . . 4 . . 1 . . . . 3 . 5 1 7 2 Combat Bots Only 5 | . . 3 . 4 2 1 2 2 . 2 . . 2 . 1 5 . . . 4 . . 1 . . . . 3 . 5 . 5 2 Max Kills in Single Turn 4 | . . 1 . 1 1 1 1 1 . 1 1 . 1 . 1 2 . . . 2 . . 1 . . . . 3 . 3 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . 3 . 3 . 4 . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 11646 | . . 418 . 86 1199 155 73 1960 . 213 . 126 165 . 736 1925 . . . 163 . 142 532 72 . . 243 67 85 319 162 595 2210 Core 2439 | . . 58 . 35 300 12 . 619 . 51 . 16 14 . 208 399 . . . 25 . 24 125 33 . . 23 . 28 21 . 56 392 Absorbed by Shields 177 | . . . . . . 19 30 128 . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 . . . 62 45 . . . . 2 . . . . 72 . . . . . . 55 . . . . 84 . 97 . . 80 70 Volleys Fired 228 | . . 38 . 8 23 27 9 15 . 6 5 5 7 . 17 43 . . . 7 1 . 5 . . . . 1 . 2 1 4 4 Largest 3 | . . 2 . 2 2 2 2 1 . 2 3 2 2 . 3 3 . . . 1 1 . 1 . . . . 1 . 1 1 1 1 Hottest 300 | . . 40 . 60 125 138 138 75 . 110 180 120 120 . 185 144 . . . 90 90 . 73 . . . . 20 . 20 94 94 300 Shots Fired 386 | . . 76 . 16 45 48 10 15 . 12 15 10 14 . 36 64 . . . 7 1 . 5 . . . . 1 . 2 1 4 4 Gun 304 | . . 76 . 16 26 48 2 1 . 12 15 10 14 . 33 43 . . . . . . 5 . . . . . . . 1 2 . Cannon 68 | . . . . . 19 . 8 14 . . . . . . 3 17 . . . 2 1 . . . . . . . . . . . 4 Launcher 14 | . . . . . . . . . . . . . . . . 4 . . . 5 . . . . . . . 1 . 2 . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 104 | . . 76 . 8 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 123 | . . . . 8 25 48 2 1 . . . . . . 3 30 . . . 2 1 . . . . . . . . . 1 2 . Explosive 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Electromagnetic 140 | . . . . . . . 8 14 . 12 15 10 14 . 33 34 . . . . . . . . . . . . . . . . . Entropic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 2 4 Phasic 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Robot Hit Streak 23 | . . 4 . 2 5 11 12 9 . 8 17 23 3 . 6 18 . . . 1 . . 6 . . . . 7 . 8 . 1 4 Robot Miss Streak 6 | . . 5 . 4 3 3 2 3 . 1 . 2 6 . 2 3 . . . 3 . . . . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 2 . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 295 | . . 38 . 6 27 42 10 22 9 11 11 8 4 . 26 45 . . . 3 . . 9 . . 8 . 1 . 6 3 1 5 Core Hits 164 | . . 13 . 4 9 26 3 8 3 10 5 3 2 . 12 28 . . . 6 . . 3 . . 5 . 3 . 8 2 7 4 Critical Hits 7 | . . . . . . . . . . 1 . . . . 1 5 . . . . . . . . . . . . . . . . . Critical Kills 4 | . . . . . . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . Melee Attacks 147 | . . . . . . . . 13 9 . . . . . . 11 . . 5 . . . 6 . 16 8 12 . 7 21 10 19 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 87 | . . . . . . . . 13 9 . . . . . . 11 . . 5 . . . 6 . 16 8 12 . 7 . . . . Piercing 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 10 19 10 Sneak Attacks 5 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13036 | . . 265 . 91 451 733 257 590 961 265 344 92 64 . 487 1964 . . . 268 . . 418 . . 895 . 402 . 1605 321 1033 1530 Guns 3679 | . . 265 . 91 151 733 18 13 . 265 344 92 64 . 392 1046 . . . . . . 205 . . . . . . . . . . Cannons 2782 | . . . . . 300 . 239 257 . . . . . . 95 465 . . . 36 . . . . . . . . . . . . 1390 Explosions 3183 | . . . . . . . . . . . . . . . . 326 . . . 232 . . . . . . . 402 . 1190 . 1033 . Melee 3392 | . . . . . . . . 320 961 . . . . . . 127 . . . . . . 213 . . 895 . . . 415 321 . 140 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 454 | . . 265 . 24 165 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2190 | . . . . 67 286 733 18 13 . . . . . . 95 942 . . . 36 . . . . . . . . . . . . . Explosive 232 | . . . . . . . . . . . . . . . . . . . . 232 . . . . . . . . . . . . . Electromagnetic 2548 | . . . . . . . 239 257 . 265 344 92 64 . 392 895 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2516 | . . . . . . . . 320 961 . . . . . . 127 . . . . . . 213 . . 895 . . . . . . . Piercing 876 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415 321 . 140 Entropic 4015 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402 . 1190 . 1033 1390 Phasic 205 | . . . . . . . . . . . . . . . . . . . . . . . 205 . . . . . . . . . . Highest Corruption 13 | . . . . . . 3 3 3 3 . . . . . 4 3 9 9 9 9 13 . . . . . . . . . . . . Average Corruption 4 | . . . . . . 3 3 3 3 . . . . . 3 2 6 9 9 9 11 . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 46 | . . . . . . 4 8 11 1 . . . . . 8 . 1 4 4 4 1 . . . . . . . . . . . . Message Errors 13 | . . . . . . . 4 5 . . . . . . 3 . . . 1 . . . . . . . . . . . . . . Matter Fused 13 | . . . . . . 1 2 2 . . . . . . 1 . . 2 2 2 1 . . . . . . . . . . . . Heat Flow Errors 5 | . . . . . . . . 2 . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . Energy Discharges 4 | . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . . 2 . 1 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . Targeting Errors 4 | . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overload Shots 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Overflow Damage 1341 | . . . . . 8 . . 40 399 . . . . . . 16 . . . 22 . . . . . 175 . 11 . 177 22 46 425 Projectiles 449 | . . . . . 8 . . . . . . . . . . 16 . . . . . . . . . . . . . . . . 425 Explosions 155 | . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . 11 . 76 . 46 . Melee 737 | . . . . . . . . 40 399 . . . . . . . . . . . . . . . . 175 . . . 101 22 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 205 | . . . . . . . . . . . . . . . . . . . . 51 . . . . . . . . . . . 154 . Shots 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 434 | . . 12 . 40 270 108 . 144 . 72 198 180 293 . 434 . 133 267 . 71 1 . 404 . . . . . . . . . 186 Average Temperature 102 | . . 9 . 21 112 49 . 83 . 31 75 82 154 . 163 . 77 245 . 43 1 . 128 . . . . . . . . . 91 Received Heat Transfer 1205 | . . 30 . . 270 62 42 243 . 30 . 9 . . 18 174 . . . . . . 90 . . . 39 . 18 36 . 18 126 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 1 . . . . . . . 3 1 . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Fried 27 | . . . . . . . 2 2 . 5 9 . . . 5 4 . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . 1 . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Heat Transferred 3065 | . . . . 150 543 1185 37 10 . . . . . . 50 1065 . . . 25 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 852 | . . 130 . 90 115 113 . . . . 47 . . . . 299 86 75 . . . . 196 . . . . 236 179 507 472 852 539 Average Influence 200 | . . 57 . 82 66 62 . . . . 18 . . . . 136 68 60 . . . . 125 . . . . 123 163 334 374 700 464 Maximum Alert Level 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 2 3 2 Low Security (%) 68 | . 100 100 . 100 100 100 . . . . 100 . . . . 90 100 100 . . . . 100 . . . . 62 100 20 . . . Level 1 13 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . 37 . 45 58 13 5 Level 2 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 41 20 94 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . 1 . . 1 2 . 1 . . . . . . . 3 . . . . . . . . . . . . 1 1 2 4 3 Investigation 5 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 2 Extermination 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 1 Reinforcement 5 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Assault 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 20 | . . 1 . . 2 . . . . . . . . . . 7 . . . . . . 1 . . . . . . . 2 4 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 323 | . . 8 . 3 19 10 2 20 . 6 1 2 3 . 5 53 5 1 3 2 1 2 16 2 . . 2 5 6 22 25 46 53 Peak Tracking Total 16 | . . 3 . 3 7 1 2 12 . 3 1 1 3 . 2 10 5 2 3 3 1 2 12 2 . . 2 3 4 11 10 16 16 Tactical Retreats 52 | . . 1 . . 2 . . 6 . . . . . . . 10 . . 1 . . . 6 1 . . . . 2 4 4 9 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 7 | . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . 2 . . . . . . . . . . . 1 . 5 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 18 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 3 12 1 Max in Single Turn 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 5 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 35 | . . 1 4 . . 3 . . . . . . . 4 . 3 . . . . 7 . 3 . 1 4 . 2 1 . 2 . . Terminals 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricators 5 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Total Hacks 99 | . . 1 4 . . 5 . . . . . . . 27 . 8 . . . . 16 . 10 . 3 17 . 5 1 . 2 . . Successful 82 | . . 1 4 . . 1 . . . . . . . 27 . 2 . . . . 16 . 7 . 2 17 . 4 1 . . . . Failed 17 | . . . . . . 4 . . . . . . . . . 6 . . . . . . 3 . 1 . . 1 . . 2 . . Catastrophic 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 151 | . . . . . . 2 . . . . 10 . . . . 40 . 3 . . 1 . 6 . 2 . . 11 11 4 33 24 4 Terminals 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Fabricators 16 | . . . . . . 1 . . . . . . . . . 4 . . . . . . 7 . . . . 4 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . 2 . . . . . . . . . 2 . . . . . . 3 . . . . . 1 . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . 1 . . Terminal Hacks 67 | . . 1 4 . . . . . . . . . . 27 . . . . . . 16 . . . 2 17 . . . . . . . Record 29 | . . . 4 . . . . . . . . . . 11 . . . . . . 8 . . . 1 5 . . . . . . . Part Schematic 10 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . 4 . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 13 | . . . . . . . . . . . . . . 3 . . . . . . 6 . . . . 4 . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . . . 2 . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . Build 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . Insert Component 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . . . 2 . . . . . . . . . 3 . . . . . . 2 . 1 . . 1 . . 2 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 27 | . . . . . . . . . . . . . . 7 . 8 . . . . . . . . . . . . . . 8 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 91 | . . . . . . . . . . . . . . 6 . 29 . . . . . . . . . 4 . . 9 . 24 19 . Parts Built 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . Matter 888 | . . . . . . . . . . . . . . . . 285 . . . . . . 318 . . . . 285 . . . . . Time 397 | . . . . . . . . . . . . . . . . 152 . . . . . . 169 . . . . 76 . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . . . 5 . . . . . . 6 . . . . 5 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 24 | . . . . . . . . . 4 . 1 1 . . 2 9 . . . . . . 3 . . . . 2 . 1 . . 1 Largest Group 5 | . . . . . . . . . 4 4 1 1 1 . 1 5 . . . . . . 2 . . . . 2 . 1 . . 1 Highest-Rated Group 268 | . . . . . . . . . 151 151 31 29 29 . 94 139 . . . . . . 206 . . . . 206 . 268 . . 268 Highest-Rated Ally 268 | . . . . . . . . . 40 40 31 29 29 . 94 41 . . . . . . 103 . . . . 103 . 268 . . 268 Zionite Dispatches 10 | . . . . . . . . . . . 1 . . . . 4 . . . . . . 2 . . . . 1 . 1 . . 1 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Fire 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacking Resupply 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Total Orders 10 | . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . 1 . . 3 . 1 1 . . GOTO 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . DROP 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . EXPLORE 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 2 . 1 1 . . Ally Attacks 68 | . . . . . . . . . . 9 . 6 4 . 5 21 . . . . . . 7 . . . . 9 . 3 . . 4 Total Damage 2650 | . . . . . . . . . . 265 . 67 38 . 174 479 . . . . . . 516 . . . . 626 . 65 . . 420 Kills 16 | . . . . . . . . . . 2 . 1 1 . 1 5 . . . . . . 2 . . . . 2 . . . . 2 Allies Corrupted 4 | . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . 1 1 2 2 . 1 1 . 2 . . . . 1 . 1 . . 2 . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . 2 . 2 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 29 | . . . . . . . . . . . 1 . . . . 8 . . . . . . . . . . . 1 2 . 10 7 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Prototype Schematics 6 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . 1 2 . Unaware Schematics 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 1 . Unaware Analyses 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 10622 | . 32 745 645 115 255 649 362 427 735 485 296 257 314 39 293 1139 33 77 113 131 464 55 397 137 193 88 131 216 109 334 626 408 322 Spaces Moved 14601 | 1 27 314 470 59 163 502 311 359 1120 305 281 385 382 87 332 1446 80 106 216 238 714 182 690 351 421 170 286 354 223 677 1639 994 716 Core 1369 | . . . . . 88 42 . 48 1120 57 . . . . . . . . . . . . . . . . . . . . . . 14 Treads 119 | . . . . . . 6 . . . 113 . . . . . . . . . . . . . . . . . . . . . . . Legs 1484 | 1 27 314 470 59 75 . . . . 135 136 . . . . . . . . 26 241 . . . . . . . . . . . . Wheels 1076 | . . . . . . 454 311 311 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2773 | . . . . . . . . . . . 145 385 382 87 332 1442 . . . . . . . . . . . . . . . . . Flight 7780 | . . . . . . . . . . . . . . . . 4 80 106 216 212 473 182 690 351 421 170 286 354 223 677 1639 994 702 Fastest Speed 30 | 120 120 120 120 150 50 50 110 50 50 100 45 45 45 45 45 37 37 37 37 37 30 30 30 32 32 32 32 34 37 34 32 32 34 Average Speed 55 | 120 120 120 136 150 105 101 110 94 58 141 86 45 45 45 60 47 37 37 37 46 60 30 33 32 32 32 33 36 37 34 32 32 36 Slowest Speed 1200 | 120 120 120 150 150 180 160 110 110 100 190 150 45 45 45 111 100 37 37 37 120 120 30 96 32 32 32 37 37 37 37 34 34 1200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 68 | . . . . . . . . . . . . . . . . . 4 1 3 . 1 . 7 . . . 1 . 1 4 23 13 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 47 | 2 10 64 91 15 15 14 62 66 88 43 10 61 56 73 56 45 80 6 40 51 95 40 21 61 63 60 48 15 42 21 97 70 25 Regions Visited 33 Branch Regions 22 Pre-discovered Areas 12 | . . . . . . . . 1 2 . . . . 1 1 . . . . . . . . . 2 3 . . . . 2 . . Known Exits Taken 17 | . . . . . 1 . . . . . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . 1 . . . . 4 1 . 1 . . 2 . . . 1 1 . . . 3 4 . 2 . . . . . . Spaces Dug 82 | . . . . . . . . . . . . . . . . 8 . . 5 . 1 . . . 15 . 12 . 6 14 2 12 7 Terrain Destroyed 215 | . . . . . 5 . . . . . . . . . . 12 . . 5 40 1 . . . 15 . 12 22 6 53 2 35 7 Melee 81 | . . . . . . . . . . . . . . . . 8 . . 5 . . . . . 15 . 12 . 6 14 2 12 7 Projectile 9 | . . . . . 5 . . . . . . . . . . 2 . . . 1 1 . . . . . . . . . . . . AOE 125 | . . . . . . . . . . . . . . . . 2 . . . 39 . . . . . . . 22 . 39 . 23 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 16486 | . 26 623 471 71 203 592 321 411 1181 344 321 459 511 86 389 1813 78 141 236 251 744 181 832 375 452 189 298 440 236 739 1688 1034 750 Wait 1095 | . . 261 . . 5 14 1 18 46 20 6 60 118 . 16 238 3 . 19 1 9 . 103 19 11 . . 53 2 3 42 9 18 Move 14435 | . 26 313 469 58 162 501 310 358 1119 304 280 384 381 86 331 1446 73 103 209 237 711 181 675 350 420 169 283 353 220 667 1593 967 696 Hop 64 | . . . . . . . . . . . . . . . . . 2 1 3 . 1 . 7 . . . 1 . 1 4 22 13 9 Pick Up 68 | . . 2 . 3 1 12 . 2 1 2 5 2 1 . 4 13 . . . . 3 . 4 . 1 2 . 3 1 3 1 2 . Fast Attach 134 | . . 2 1 1 . 17 . . 3 8 11 . 1 . 6 13 . 1 . 1 6 . 14 2 . 4 . 12 2 7 11 11 . Attach 57 | . . . . . 6 4 1 4 1 1 2 . . . 4 12 . . . 3 1 . 2 1 . 1 1 3 . 2 . 2 6 Detach 26 | . . . . . . 1 . . 1 . 2 . . . . 8 . . . 1 4 . 2 1 . . 1 2 . 1 . 1 1 Swap 28 | . . 2 1 . 3 1 . . . . 1 1 1 . 3 6 . . . . 2 . 3 . 1 . . . . 1 1 1 . Drop 136 | . . 5 . 1 3 15 . 1 1 3 9 2 2 . 6 21 . . . 1 6 . 11 2 2 5 . 12 3 8 6 5 6 Fire 228 | . . 38 . 8 23 27 9 15 . 6 5 5 7 . 17 43 . . . 7 1 . 5 . . . . 1 . 2 1 4 4 Melee 147 | . . . . . . . . 13 9 . . . . . . 11 . . 5 . . . 6 . 16 8 12 . 7 21 10 19 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 55 | . . . . . . . . . . . . . . . . . . 36 . . . . . . . . . . . 19 . . . Rewire 8 | . . . . . . . . . . . . 5 . . 2 1 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . 1 1 . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Ext x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / [*Arm]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 15 | -10/Materials | Discovered new exit (range 15) 33 | -10/Materials | Entered Mines 36 | -10/Mines | Met a Derelict bent on vengeance 141 | -10/Mines | Discovered new exit (range 6) 286 | -10/Mines | Excavation squad dispatched 286 | -10/Mines | A large section of the Mines collapsed 310 | -10/Mines | Build established: Mutant 536 | -10/Mines | Excavation squad dispatched 694 | -10/Mines | Learned location of 1 exit from Materials 708 | -10/Mines | Met a Derelict shopkeep closing up shop 774 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 774 | -10/Mines | Discovered new exit (range 5) 778 | -10/Mines | Entered Exiles 778 | -10/Exiles | Found Exiles lab abandoned 1047 | -10/Exiles | Build established: Scavenger-Mutant 1410 | -10/Exiles | Discovered new exit (range 11) 1423 | -10/Exiles | Entered Mines 1500 | -9/Mines | Discovered new exit (range 6) 1507 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1538 | -9/Mines | Entered Materials 1538 | -8/Materials | Evolved 4 slots: Utility x4 1539 | -8/Materials | Identified exit to Factory 1774 | -8/Materials | Core integrity fell below 50% 1793 | -8/Materials | Entered Factory 1793 | -7/Factory | Evolved 2 slots: Utility x2 1808 | -7/Factory | Lost 11 parts (2p3n6w) 1864 | -7/Factory | Build established: Mutant 2434 | -7/Factory | Discovered new exit (range 8) 2442 | -7/Factory | Entered Lower Caves 2704 | -7/Lower Caves | Learned Factory trap positions 2802 | -7/Lower Caves | Discovered new exit (range 3) 2804 | -7/Lower Caves | Entered another Lower Caves area 2891 | -7/Lower Caves | Discovered new exit (range 8) 2907 | -7/Lower Caves | Encountered a Warlord checkpoint 3024 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3118 | -7/Lower Caves | Lost 8 parts (2p1n3u2w) 3193 | -7/Lower Caves | Spotted B-75 Beast 3206 | -7/Lower Caves | Core integrity fell below 50% 3214 | -7/Lower Caves | Core integrity fell below 20% 3226 | -7/Lower Caves | Discovered new exit (range 15) 3231 | -7/Lower Caves | Entered Zion 3238 | -7/Zion | Lost 5 parts (2n2u1w) 3261 | -7/Zion | Discovered new exit (range 7) 3278 | -7/Zion | Found Prototype Device 3278 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3294 | -7/Zion | System corruption cleaned by Quarantine Array 3326 | -7/Zion | Visited the Megawrench Repair Shop 3380 | -7/Zion | Learned location of 1 exit from Factory 3502 | -7/Zion | Learned location of Quarantine (-2) 3549 | -7/Zion | Imprinted 3551 | -7/Zion | Declared Zion's savior 3597 | -7/Zion | Learned Factory emergency access door positions 3818 | -7/Zion | Megawrench repaired 1 part 3842 | -7/Zion | Build established: Messiah-Mutant 3966 | -7/Zion | Entered Proximity Caves 3966 | -6/Proximity Caves | Accompanied by 4 allies 4420 | -6/Proximity Caves | Learned Factory terminal intel 4445 | -6/Proximity Caves | Discovered new exit (range 6) 4451 | -6/Proximity Caves | Entered Factory 4451 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4452 | -6/Factory | Identified exit to Lower Caves 4454 | -6/Factory | Loaded intel: 80 trap records 4456 | -6/Factory | Loaded intel: 20 terminal locations 4586 | -6/Factory | Zion Hover Resupply teleported in 4624 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4747 | -6/Factory | Entered Lower Caves 4810 | -6/Lower Caves | Learned Factory interactive machine intel 4976 | -6/Lower Caves | Discovered new exit (range 14) 5004 | -6/Lower Caves | Entered another Lower Caves area 5004 | -6/Lower Caves | Accompanied by 1 ally 5005 | -6/Lower Caves | Encountered a Warlord checkpoint 5189 | -6/Lower Caves | Discovered new exit (range 7) 5318 | -6/Lower Caves | Entered Data Miner 5318 | -6/Data Miner | Discovered new exit (range 6) 5326 | -6/Data Miner | Met Data Miner 5337 | -6/Data Miner | Learned location of Section 7 (-2) 5337 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5345 | -6/Data Miner | Received God Mode back door access code from Data Miner 5357 | -6/Data Miner | Entered Proximity Caves 5359 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5388 | -5/Proximity Caves | Escorted by Enhanced Grunt 5469 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 5522 | -5/Proximity Caves | Learned location of Armory (-4) 5568 | -5/Proximity Caves | Discovered new exit (range 16) 5574 | -5/Proximity Caves | Learned Factory trap positions 5650 | -5/Proximity Caves | Entered Factory 5650 | -5/Factory | Accompanied by 1 ally 5650 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5651 | -5/Factory | Identified exit to Extension 5652 | -5/Factory | Loaded intel: 94 trap records 5653 | -5/Factory | Loaded intel: 47 interactive machine locations 5886 | -5/Factory | Fabricated Exp. Sensor Array (x1) 5902 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5979 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 5999 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6000 | -5/Factory | Zion Hacking Resupply teleported in 6034 | -5/Factory | Zion Fire squad teleported in 6089 | -5/Factory | Discovered new exit (range 15) 6097 | -5/Factory | Identified exit to Factory 6129 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6186 | -5/Factory | Retrieved Zion intel report: Component Schematics 6187 | -5/Factory | Zion Fire squad teleported in 6375 | -5/Factory | Retrieved Zion intel report: Active Terminals 6453 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 6507 | -5/Factory | Discovered exit to Extension (range 3) 6563 | -5/Factory | Lost 3 parts (1p1n1u) 6687 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6688 | -5/Factory | Zion Hacking Resupply teleported in 6789 | -5/Factory | Manually triggered Chute Trap 6789 | -5/Factory | Sucked down chute 6789 | -5/Factory | Entered Waste 6795 | -5/Waste | Spotted C-40 Crusher 6796 | -5/Waste | Spotted C-40 Crusher 6800 | -5/Waste | Spotted C-40 Crusher 6804 | -5/Waste | EMP discharged 6808 | -5/Waste | Spotted C-40 Crusher 6812 | -5/Waste | Spotted C-40 Crusher 6813 | -5/Waste | Spotted C-40 Crusher 6816 | -5/Waste | Lost 5 parts (3n1u1w) 6817 | -5/Waste | Discovered new exit (range 14) 6821 | -5/Waste | Identified exit to Factory 6822 | -5/Waste | Entered Factory 6893 | -5/Factory | Discovered new exit (range 16) 6898 | -5/Factory | Identified exit to Upper Caves 6899 | -5/Factory | Entered Upper Caves 6934 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7008 | -5/Upper Caves | Discovered new exit (range 12) 7011 | -5/Upper Caves | Identified exit to Upper Caves 7012 | -5/Upper Caves | Entered another Upper Caves area 7025 | -5/Upper Caves | Discovered exit to Factory (range 14) 7040 | -5/Upper Caves | Learned Factory garrison access intel 7106 | -5/Upper Caves | Discovered new exit (range 14) 7142 | -5/Upper Caves | Identified exit to Warlord 7143 | -5/Upper Caves | Entered Warlord 7146 | -5/Warlord | System corruption reached 10% 7184 | -5/Warlord | System corruption cleaned by Quarantine Array 7407 | -5/Warlord | Rebuked by Warlord 7420 | -5/Warlord | Warlord's base attacked by MAIN.C 7424 | -5/Warlord | Opened Warlord's prototype stash 7439 | -5/Warlord | Found Prototype Hackware 7439 | -5/Warlord | Identified Ghost Barrier 7441 | -5/Warlord | Found Prototype Processor 7441 | -5/Warlord | Identified Exp. Core Analyzer 7444 | -5/Warlord | Found Prototype Device 7444 | -5/Warlord | Identified Exp. Focal Shield 7448 | -5/Warlord | Found Prototype Reactor 7502 | -5/Warlord | Met EX-DEC 7507 | -5/Warlord | Found Prototype Energy Cannon 7508 | -5/Warlord | Found Prototype Launcher 7508 | -5/Warlord | Identified Vortex Catalyst Activator 7576 | -5/Warlord | Opened side exit 7598 | -5/Warlord | Spotted B-86 Titan 7602 | -5/Warlord | Discovered new exit (range 15) 7607 | -5/Warlord | Identified exit to Proximity Caves 7607 | -5/Warlord | Entered Proximity Caves 7657 | -4/Proximity Caves | Discovered exit to Factory (range 5) 7659 | -4/Proximity Caves | Learned Research garrison access intel 7662 | -4/Proximity Caves | Entered Factory 7662 | -4/Factory | Evolved 2 slots: Utility x2 7663 | -4/Factory | Loaded intel: 4 garrison access locations 7752 | -4/Factory | Zion Heavy squad teleported in 7800 | -4/Factory | Found Prototype Protection 7836 | -4/Factory | Discovered new exit (range 11) 7956 | -4/Factory | Fabricated Fusion Reactor (x1) 7975 | -4/Factory | Identified Vortex Chain Reactor 7975 | -4/Factory | Identified Zio. Weapon Casing 7975 | -4/Factory | Identified BFG-9k Vortex Edition 7987 | -4/Factory | Zion Resource Resupply teleported in 8054 | -4/Factory | Discovered new exit (range 15) 8058 | -4/Factory | Identified exit to Upper Caves 8059 | -4/Factory | Entered Upper Caves 8118 | -4/Upper Caves | Spotted B-86 Titan 8184 | -4/Upper Caves | Discovered new exit (range 6) 8196 | -4/Upper Caves | Identified exit to Upper Caves 8196 | -4/Upper Caves | Entered another Upper Caves area 8198 | -4/Upper Caves | Discovered new exit (range 7) 8202 | -4/Upper Caves | Identified exit to Research 8315 | -4/Upper Caves | Build established: Messiah-Sprinter 8380 | -4/Upper Caves | Discovered new exit (range 7) 8389 | -4/Upper Caves | Identified exit to Zhirov 8389 | -4/Upper Caves | Entered Zhirov 8389 | -4/Zhirov | Discovered new exit (range 3) 8396 | -4/Zhirov | Met Zhirov 8401 | -4/Zhirov | Learned location of Testing (-3) 8401 | -4/Zhirov | Learned location of Command (-1) 8404 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8410 | -4/Zhirov | Found Alien Artifact 8410 | -4/Zhirov | Identified Integrated Dissipator 8410 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 8464 | -4/Zhirov | Found Alien Artifact 8477 | -4/Zhirov | Identified exit to Proximity Caves 8477 | -4/Zhirov | Entered Proximity Caves 8553 | -3/Proximity Caves | Spotted B-86 Titan 8601 | -3/Proximity Caves | Discovered exit to Research (range 9) 8608 | -3/Proximity Caves | Entered Research 8608 | -3/Research | Evolved 2 slots: Utility x2 8609 | -3/Research | Loaded intel: 3 garrison access locations 8702 | -3/Research | Found Antimissile System 8727 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 8728 | -3/Research | Zion Heavy squad teleported in 8810 | -3/Research | Fabricated Exp. Sensor Array (x1) 8819 | -3/Research | Discovered new exit (range 4) 8821 | -3/Research | Identified exit to Testing 8824 | -3/Research | Entered Testing 8857 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 8864 | -3/Testing | Retrieved Zion intel report: Emergency Access 8866 | -3/Testing | Identified Transdimensional Reconstructor 8872 | -3/Testing | Build established: Messiah-Mutant 8930 | -3/Testing | Discovered new exit (range 8) 8933 | -3/Testing | Identified exit to Research 8933 | -3/Testing | Spotted PD-GM9YPVNJEC 8933 | -3/Testing | Entered Research 8933 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9064 | -2/Research | Zion Experimental squad teleported in 9084 | -2/Research | Found Prototype Protection 9084 | -2/Research | Identified Zio. Shade Armor 9139 | -2/Research | Discovered new exit (range 4) 9140 | -2/Research | Identified exit to Access 9253 | -2/Research | Spotted B-90 Cyclops 9255 | -2/Research | Discovered new exit (range 14) 9266 | -2/Research | Identified exit to Quarantine 9267 | -2/Research | Entered Quarantine 9336 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 9391 | -2/Quarantine | Discovered exit to Access (range 5) 9433 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 9438 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 9453 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 9480 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 9494 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 9529 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 9530 | -2/Quarantine | Retrieved Zion intel report: Branch Access 9588 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 9639 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 9747 | -2/Quarantine | Build established: Messiah-Sprinter 9796 | -2/Quarantine | First assault squad dispatched 9813 | -2/Quarantine | Found Alien Artifact 9813 | -2/Quarantine | Identified Terrabomb 9813 | -2/Quarantine | Used Terrabomb 9844 | -2/Quarantine | Spotted Fortress 9867 | -2/Quarantine | Discovered new exit (range 5) 9868 | -2/Quarantine | Identified exit to Section 7 9893 | -2/Quarantine | Entered Section 7 9898 | -2/Section 7 | Found Spectral Analyzer 9911 | -2/Section 7 | Found Exp. Signal Interpreter 9922 | -2/Section 7 | Found Alien Artifact 9922 | -2/Section 7 | Identified Core Reset Matrix 9922 | -2/Section 7 | Used Core Reset Matrix 9926 | -2/Section 7 | Sensed 20 artifacts in vicinity 9963 | -2/Section 7 | Found Integrity Redistributor 9963 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-68) 9977 | -2/Section 7 | Found Integrated Dissipator 9977 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 10019 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 10021 | -2/Section 7 | Spotted S7 Guard 10026 | -2/Section 7 | Found Core Membrane 10026 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 10036 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 10044 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 10052 | -2/Section 7 | Found Integrated Dissipator 10052 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 10067 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 10070 | -2/Section 7 | Spotted B-90 Cyclops 10090 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 10098 | -2/Section 7 | Spotted Alpha 7 10104 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 10109 | -2/Section 7 | Spotted B-99 Colossus 10126 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 10146 | -2/Section 7 | Spotted Alpha 7 10180 | -2/Section 7 | Found Transdimensional Reconstructor 10181 | -2/Section 7 | Found Transdimensional Reconstructor 10181 | -2/Section 7 | Warped through subspace 10181 | -2/Section 7 | Spotted Executioner 10181 | -2/Section 7 | Spotted Executioner 10184 | -2/Section 7 | First assault squad dispatched 10207 | -2/Section 7 | Spotted B-90 Cyclops 10297 | -2/Section 7 | Discovered exit to Access (range 13) 10301 | -2/Section 7 | Entered Access 10301 | -1/Access | Evolved 2 slots: Weapon x2 10343 | -1/Access | Incoming investigation squad redirected 10441 | -1/Access | Incoming investigation squad redirected 10452 | -1/Access | Zion Experimental squad teleported in 10478 | -1/Access | Spotted B-99 Colossus 10536 | -1/Access | Warped through subspace 10542 | -1/Access | Spotted B-99 Colossus 10620 | -1/Access | Discovered new exit (range 6) 10622 | -1/Access | Identified exit to Surface 10623 | *** | Heading to fleet! Last Messages --------------- 10587_ Destroyed Unknown Hover Unit. 10587_ Destroyed Prototype Energy Gun. 10587_ Destroyed Unknown Reactor. 10589_ P-80 Master destroyed. 10592_ Dropped Med. Storage Unit. 10592_ Dropped Fusion Reactor. 10595_ Acquired 15 matter. 10596_ Impulse Thruster Array destroyed. 10604_ G-73 Enforcer destroyed. 10607_ S-43 Plague destroyed. 10613_ Main Access Shell breached. 10615_ Dropped BFG-9k Vortex Edition. 10616_ Dropped Lrg. Storage Unit. 10616_ Dropped Adv. Coolant Injector. 10617_ Dropped Imp. Energy Well. 10620_ R-10 Processor collects Unknown Flight Unit. 10620_ Exp. Sensor Array destroyed. 10620_ The Access Shell folds into the floor. 10620_ EXIT=FOUND 10622_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????#!! #??????????# | | ?????????????????????????#!! #??????????#### | | ?????????????????????????#! #???????????# | | #######??????????????????# #???????????# | | # ?????????????????# ###########?# | | # ??????????????????? # #?# | | # ######?????????????? ?# #?# | | # # #################+##+# #?# | | # + # #?#?? | | # [ # + " #???? | | # # #################+#### """ #???? | | # ?## *##?????????????? ?# """ #???? | | # ] ??# !#????????????? # " #???? | | #######???# #??????????? ###########???? | | ??????????# #????????? #?????????????? | | ??????????# #???????# ! #?????????????? | | ??????????# #???????# #?????????????? | | ??????????# #???????###############?????????????? | | ??????????# %#?????###???????????????????????????? | | ??????????# ####### ##########????#####?????????? | | ??????????# [""T""" "???? ????????? | | ??????????#=%""" """ "??? ????????? | | ??????????# =s! "??? #####+### | | ??????????# !! "??? | | ??????????# "" "??? | | ??????????# @" "??? ! | | ??????????# "??? | | ??????????# "??????????# | | ??????????# * "??????????# | | ??????????#[gg "??????????# | | ??????????#!g####### ##########??????????# | | ??????????# #?????###???????????????????# "" " | | ??????????# ############################# ""F" | | ??????????# """ | | ??????????# ################################/#### | | ??????????# #?????????????????????????????? ??? | | ??????????# #?????????????????????????????? ?? | | ??????????+ ????????????????????????????? "? | | ??????????# ?????????????????????????????" ""? | | ??????????####????????????????????????????? """ | | ??????????????????????????????????????????? " | | ??????????????????????????????????????????? | | ?????????????????????????????????????????? ?? | | ???????????????????????????????????????????#####?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Coolant Potential 100 Energy Generation 35 Energy Capacity 895 Matter Stores 300 Matter Capacity 800 Sight Range 24 Robot Scan Range 30 Terrain Scan Density 210 Power Amplification 40 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Power Shielding 90 Utility Shielding 66 Weapon Shielding 100 Reclamation Efficiency 25 Phase Shifting 15 Evasion (%) 90 Targeting Accuracy 8 Target Analysis 8 Core Analysis 15 Recoil Reduction 1 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Exp. System Shield | -2/Section 7 | Z-intel Molecular Scythe | -2/Section 7 | Z-intel Prc. Energy Filter | -2/Section 7 | Z-intel Helical Railgun | -2/Section 7 | Z-intel Adv. Power Amplifier | -2/Section 7 | Z-intel Exp. Thermal Shield | -2/Section 7 | Z-intel Vortex Chain Reactor | -2/Section 7 | Z-intel Adv. Overload Regulator | -2/Section 7 | Z-intel Ragnarok Missile Launcher | -2/Section 7 | Z-intel Gravity Flail | -2/Section 7 | Z-intel Exp. Cooling System | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Spectral Analyzer | -2/Section 7 | Z-intel Com. Linear Accelerator | -2/Section 7 | Z-intel Imp. Lightning Gun | -2/Section 7 | Z-intel Lrn. Phase Cannon | -2/Section 7 | Z-intel Enh. Biometal Leg | -2/Section 7 | Z-intel Exp. Biometal Heavy Treads | -2/Section 7 | Z-intel Centrium Heavy Treads | -2/Section 7 | Z-intel Robot Schematics ------------------ R-10 Processor | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel H-88 Terminator | -2/Section 7 | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Fusion Reactor | x1 | -4/Factory Exp. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Terrabomb Core Reset Matrix Integrity Redistributor Core Membrane Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed RiotMetafiberPropulsion Manual? 0 Play Time 02:58:08 Cumulative 298.8 hours Start 2020.05.26 @ 21:26:05 End 2020.05.28 @ 20:31:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 326 Rogue 326 Adventurer 0 Explorer 0 Win Type 2 Total 27 Types 16/3/2/1/2/0/3 Lore% 92 Gallery% 86 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 510b313a-96d3-45ce-adbf-b97a48dd7738