Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 01:18:45 // Halloween2020/ForbiddenLore Player: Salade Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (2) 10 Value Destroyed (76) 76 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 4066 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 88/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Signal Interpreter Improved Terrain Scan Processor Makeshift Terrain Scan Processor Armor Integrity Analyzer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Phasing AFG Makeshift Shrapnel Gun CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Cesium-ion Thruster Makeshift Flight Unit Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Makeshift Terrain Scan Processor Armor Integrity Analyzer Phasing AFG > --- WEAPON ----------- Makeshift Shrapnel Gun CR-A16's Pointy Stick > --- INVENTORY -------- Light Angular Momentum Engine Improved Hover Unit Makeshift Spear Self-destruct Interrupter [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Makeshift Flight Unit Utility Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Impact Weapon Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 4 | . . . 2 . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 55 | 10 2 . 4 3 3 11 4 14 4 Power 8 | 1 . . . . . 3 1 1 2 Engine 6 | 1 . . . . . 2 1 . 2 Core 2 | . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 17 | 4 . . 2 2 . 3 . 5 1 Treads 2 | . . . . . . 2 . . . Leg 5 | 2 . . . 2 . . . 1 . Wheel 4 | 2 . . 2 . . . . . . Hover 1 | . . . . . . . . . 1 Flight 5 | . . . . . . 1 . 4 . Utility 19 | 1 2 . 2 1 2 4 1 5 1 Device 9 | . 1 . . 1 1 4 1 1 . Storage 3 | 1 1 . . . . . . 1 . Processor 5 | . . . 2 . . . . 3 . Hackware 2 | . . . . . 1 . . . 1 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 11 | 4 . . . . 1 1 2 3 . Energy Gun 3 | 2 . . . . . . 1 . . Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 4 | 2 . . . . . 1 . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 24 | . . . . 2 5 1 8 . 8 Power 4 | . . . . . 1 1 . . 2 Propulsion 12 | . . . . 1 3 . 3 . 5 Utility 5 | . . . . . . . 4 . 1 Weapon 3 | . . . . 1 1 . 1 . . Highest Loss Streak 5 | . . . . 2 5 1 5 . 5 Average Slot Usage (%) 80 | . 93 100 100 100 84 68 31 87 93 Engine 5 | . 14 14 11 9 6 4 . . 1 Core 1 | . . . . . . . . 6 4 Leg 6 | . 28 28 . 18 13 . . . . Wheel 2 | . . . 22 18 6 . . . . Flight 7 | . . . . . . 5 . 28 27 Device 12 | . 7 14 11 9 14 14 8 7 4 Storage 7 | . 14 14 11 9 7 6 . 3 6 Processor 15 | . . . 22 18 15 15 12 24 30 Hackware 3 | . . . . . 7 6 . . 2 Energy Gun 3 | . 14 14 11 9 6 . . . . Energy Cannon 2 | . . . . . 4 6 . . . Ballistic Gun 7 | . 14 14 11 9 . 6 . 6 4 Piercing Weapon 1 | . . . . . . . . 6 4 Naked Turns . | . . . . . . . . . . Heaviest Build 28 | 12 17 17 17 17 21 20 10 28 28 Greatest Support 30 | 26 20 20 26 26 20 12 9 30 30 Greatest Overweight (x) 5 | 1 . . . . 4 5 3 . . Average Overweight (x) . | . . . . . . 2 . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 4 8 8 Average Capacity 7 | 5 6 8 8 8 8 7 4 6 7 Most Carried 8 | 4 6 8 8 8 7 8 4 5 7 Average Carried 5 | 2 4 6 7 7 5 6 2 4 5 Final Capacity 8 | 6 8 8 8 8 8 4 4 8 4 Final Carried 8 | 4 6 8 8 8 6 3 4 5 4 Class Distribution -------------------- 51% | Skirmisher 22% | Mutant 15% | Derelict-Sprinter 3% | Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Derelict-Sprinter | -7/Zion Derelict-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 674 | 222 23 20 . . . 234 30 86 59 Remotely . | . . . . . . . . . . Salvage Created 73 | . 23 . . . . . 50 . . Parts 7 | . 3 . . . . . 4 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 1 . 1 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 1 | . . . . . . . 1 . . Melee 1 | . . . . . . . 1 . . Classes Destroyed 2 | . 1 . . . . . 1 . . Watcher 1 | . 1 . . . . . . . . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 1 | . 1 . . . . . 1 . . Combat Bots Only 1 | . . . . . . . 1 . . Max Kills in Single Turn 1 | . 1 . . . . . 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Damage Taken 1935 | . . . . 410 244 212 541 . 528 Core 732 | . . . . 27 72 83 289 . 261 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 98 | 100 . 100 100 95 . . . . . Volleys Fired 8 | . 2 . 1 1 3 . . . 1 Largest 2 | . 2 . 2 2 2 . . . 1 Hottest 118 | . 70 . 70 70 118 . . . 24 Shots Fired 15 | . 4 . 2 2 6 . . . 1 Gun 12 | . 4 . 2 2 3 . . . 1 Cannon 3 | . . . . . 3 . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 5 | . 2 . 1 1 . . . . 1 Thermal 10 | . 2 . 1 1 6 . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 2 | . 2 . 1 1 2 . . . . Robot Miss Streak 3 | . 1 . 1 1 3 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 16 | . 2 . 1 1 2 . 10 . . Core Hits 12 | . 1 . 1 . 1 . 9 . . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 12 | . . . . . . . 10 . 2 Impact 10 | . . . . . . . 10 . . Slashing . | . . . . . . . . . . Piercing 2 | . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 395 | . 13 . 9 6 24 . 343 . . Guns 52 | . 13 . 9 6 24 . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 295 | . . . . . . . 295 . . Ramming 48 | . . . . . . . 48 . . Kinetic 15 | . . . 9 6 . . . . . Thermal 37 | . 13 . . . 24 . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 295 | . . . . . . . 295 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 1 . . 5 5 . Average Corruption 4 | . . . . 1 . . 3 5 . Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . . . . 1 2 . Message Errors 1 | . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 10 | . . . . . . . 10 . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 10 | . . . . . . . 10 . . Knockbacks 1 | . . . . . . . 1 . . Impact 1 | . . . . . . . 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 20 | . . . . . . . 20 . . Shots . | . . . . . . . . . . Rammed 19 | . . . . . . . 19 . . Targets Rammed 19 | . . . . . . . 19 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 60 | . 40 . 24 18 60 . . . . Average Temperature 21 | . 20 . 12 13 25 . . . . Received Heat Transfer 309 | . . . . 90 78 81 51 . 9 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 3 | . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 111 | . 37 . . . 74 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 198 | . 67 25 9 198 95 . . . . Initial 80 | . . 25 . 3 80 . . . . Average 32 | . 27 18 5 51 78 . . . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched . | . . . . . . . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 3 | . 1 . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 59 | . 2 . 1 12 3 13 9 . 19 Peak Tracking Total 14 | . 3 . . 8 2 7 4 . 14 Tactical Retreats 13 | . 1 . . 3 . 5 2 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 3 | . . . 1 1 . . . . 1 Terminals 3 | . . . 1 1 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 12 | . . . 3 2 . . . . 7 Successful 10 | . . . 3 . . . . . 7 Failed 2 | . . . . 2 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . . . . . 2 2 Terminals 12 | . . . 3 2 . . . . 7 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . . . 3 . . . . . 7 Record 8 | . . . 1 . . . . . 7 Prototype ID Bank 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 7 | . . . . . . . . 7 . Largest Group 7 | . . . . . . . . 7 7 Highest-Rated Group 225 | . . . . . . . . 225 225 Highest-Rated Ally 39 | . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . 7 Total Damage 88 | . . . . . . . . . 88 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 . 3 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 4412 | 111 134 546 206 297 258 1894 145 657 164 Spaces Moved 3747 | 85 99 206 195 294 166 915 168 1307 312 Core 418 | 12 . . . . 6 185 168 46 1 Treads . | . . . . . . . . . . Legs 561 | 62 99 206 . 33 160 . . 1 . Wheels 467 | 11 . . 195 261 . . . . . Hover . | . . . . . . . . . . Flight 2301 | . . . . . . 730 . 1260 311 Fastest Speed 31 | 50 120 120 90 90 120 40 50 31 31 Average Speed 94 | 111 120 120 90 93 138 196 50 32 32 Slowest Speed 300 | 120 120 120 90 120 250 300 200 120 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 20 42 18 43 3 79 28 93 34 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 5 | . . . 1 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . Scrap Searched 13 | . . 1 . . . 3 3 4 2 Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 1 | . . . . . . . . . 1 Melee 1 | . . . . . . . . . 1 Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Total 4579 | 98 110 505 225 316 189 1016 211 1536 373 Wait 683 | . 5 298 16 12 17 78 9 203 45 Move 3738 | 84 98 205 194 293 165 914 167 1306 312 Hop . | . . . . . . . . . . Pick Up 27 | 1 2 2 6 4 . 5 . 5 2 Fast Attach 33 | 9 1 . . . . 5 3 13 2 Attach 18 | . . . 4 2 3 5 1 1 2 Detach 13 | 3 . . . . 1 3 2 2 2 Swap 4 | 1 1 . . 1 . 1 . . . Drop 24 | . 1 . 4 3 . 5 . 6 5 Fire 8 | . 2 . 1 1 3 . . . 1 Melee 12 | . . . . . . . 10 . 2 Ram 19 | . . . . . . . 19 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 14) 246 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 700 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 778 | -10/Mines | Discovered new exit (range 9) 792 | -10/Mines | Entered Materials 792 | -9/Materials | Evolved 2 slots: Utility x2 969 | -9/Materials | Discovered new exit (range 4) 972 | -9/Materials | Identified exit to Materials 998 | -9/Materials | Entered another Materials area 998 | -8/Materials | Evolved 2 slots: Propulsion x2 1100 | -8/Materials | Build established: Skirmisher 1275 | -8/Materials | Discovered new exit (range 18) 1294 | -8/Materials | Identified exit to Factory 1295 | -8/Materials | Entered Factory 1295 | -7/Factory | Evolved 2 slots: Utility x2 1523 | -7/Factory | Discovered new exit (range 17) 1550 | -7/Factory | Identified exit to Lower Caves 1553 | -7/Factory | Entered Lower Caves 1571 | -7/Lower Caves | Lost 5 parts (1p3n1w) 1637 | -7/Lower Caves | Encountered a Warlord checkpoint 3226 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3253 | -7/Lower Caves | Learned 4 Factory zone layouts 3324 | -7/Lower Caves | Discovered new exit (range 17) 3330 | -7/Lower Caves | Identified exit to Lower Caves 3447 | -7/Lower Caves | Entered another Lower Caves area 3453 | -7/Lower Caves | Spotted B-75 Beast 3491 | -7/Lower Caves | Lost 4 parts (1p1n2u) 3493 | -7/Lower Caves | Identified exit to Factory 3544 | -7/Lower Caves | Core integrity fell below 50% 3582 | -7/Lower Caves | Ambushed by wild Derelicts 3589 | -7/Lower Caves | Discovered new exit (range 5) 3591 | -7/Lower Caves | Lost 5 parts (2n2u1w) 3592 | -7/Lower Caves | Entered Zion 3696 | -7/Zion | System corruption cleaned by Quarantine Array 3732 | -7/Zion | Found CR-A16's Pointy Stick 3799 | -7/Zion | Imprinted 3801 | -7/Zion | Declared Zion's savior 3853 | -7/Zion | Found Prototype Device 3853 | -7/Zion | Identified Phasing AFG 3874 | -7/Zion | Learned location of Armory (-3) 3926 | -7/Zion | Gained Derelict followers 3989 | -7/Zion | Build established: Derelict-Sprinter 4095 | -7/Zion | Discovered new exit (range 16) 4100 | -7/Zion | Identified exit to Proximity Caves 4249 | -7/Zion | Entered Proximity Caves 4249 | -6/Proximity Caves | Accompanied by 7 allies 4357 | -6/Proximity Caves | Learned 4 Factory zone layouts 4383 | -6/Proximity Caves | Learned Factory terminal intel 4390 | -6/Proximity Caves | Learned location of 1 exit from Factory 4396 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 4401 | -6/Proximity Caves | Core integrity fell below 20% 4405 | -6/Proximity Caves | Learned 8 Factory zone layouts 4405 | -6/Proximity Caves | Learned Extension emergency access door positions 4405 | -6/Proximity Caves | Learned Armory stockpile data 4405 | -6/Proximity Caves | Learned Armory security intel 4405 | -6/Proximity Caves | Learned Armory terminal intel 4413 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- >>Query(Status Report 091X) INTERCEPTED DERELICT INTEL. Data stored: Armory stockpile data. >>Query(Status Report 045X) INTERCEPTED DERELICT INTEL. Data stored: Armory security intel. >>Query(Status Report 987X) INTERCEPTED DERELICT INTEL. Data stored: Armory terminal intel. 04407_ Acquired Imp. Deuterium Engine. 04409_ Dropped Mak. Shrapnel Gun. 04409_ Mak. Flight Unit destroyed. 04409_ Dropped Med. Storage Unit. 04410_ Dropped Imp. Deuterium Engine. 04410_ Dropped Mak. Spear. 04411_ Acquired Mak. Shrapnel Gun. 04412_ Dropped CR-A16's Pointy Stick. 04412_ Acquired CR-A16's Pointy Stick. 04413_ Mak. Flight Unit destroyed. 04413_ Acquired 11 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####?#######?########???? | | ??????????###??###?????## ### ### ##### | | ????####?## #?## ##????# #?# | | ??### ### #?# ###### #??# | | ??# #?# #??# | | ??## ### =#### =! | | ???##### ####;###### !%* ## !%#### ## | | ???????## #??"!@= "# ![=%% ##??#####? | | ????????# #??"! = "# * ########### | | ????????## ### #"""%=* "# ##### ## # | | ?????????## ##?# # / ggs #### | | ??????????# #??# # = p# # | | ????????### #??# # /%!s ""# # ###### | | ????##### ##??# # *ss T"# ## ##????# | | ????# #???# # ""# ### #?????# | | ????# ##??# #""""" ""# #?## #????## | | ????## ### ######s#### #### ##???## | | ?????#### ## ##???## | | ????????## #????# | | ?????????## ########## #???## ### | | ??????????# ##??????# ##### #### | | ??????????# #???????# # ## ## | | ?????????## ## #???????# ## #### | | ?????????# ###? #??????# ### ##?## | | ?????????# ##???? ?????# ### #??## | | ????###### ##????? ?????# ## #???# #### | | ????# ##???????????# ## ### ##### ##??? | | ????# #????# ## ####### # #???? | | ????# ## #???# ## #???## ##### | | ????# ## #??# ## #??## | | ????# ### ####### #?# ### #??# | | ##### ### #???????? ??# #?# #?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 235 Additional Mass Support 6 Evasion (%) 68 Armor Integrity Analysis 33 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed FireArchitectProtection Manual? 0 Play Time 01:03:05 Cumulative 21.6 hours Start 2020.11.15 @ 00:15:02 End 2020.11.15 @ 01:18:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32ba00a6-14d4-4c9a-9853-5245836b58eb