Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.15 @ 06:58:42 Player: Cogmind Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (159) 795 Value Destroyed (6673) 6673 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 12208 Bonus ------- None Cogmind --------- Core Integrity 667/1150 Matter 295/300 Energy 163/240 System Corruption 14% Temperature Cool (0) Movement Core (850) Ox16 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Quantum Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Large Storage Unit Improved Trap Scanner Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler (fused) Advanced ECM Suite Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Improved Terrain Scan Processor Matter Filter Advanced ECM Suite Improved System Shield Advanced Trap Extractor (0/8) KE Penetrator Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Large Storage Unit Improved Trap Scanner Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Advanced ECM Suite Component Analysis Suite > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Lance > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Improved Terrain Scan Processor Matter Filter Advanced ECM Suite Improved System Shield Advanced Trap Extractor [Rating: 97] Favorites ----------- Power Reinforced Fission Core Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Component Analysis Suite Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . . Utility 8 | . . 1 . 1 2 1 1 2 Weapon 1 | . . . . . . . 1 . Parts Attached 124 | 6 7 7 6 12 25 13 18 30 Power 25 | 1 1 1 1 1 4 4 3 9 Engine 12 | 1 1 1 1 . 3 3 1 1 Core 7 | . . . . 1 1 1 1 3 Reactor 6 | . . . . . . . 1 5 Propulsion 40 | 2 3 2 4 3 8 4 8 6 Treads . | . . . . . . . . . Leg 36 | 2 3 2 4 3 4 4 8 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . . 4 . . . Utility 33 | 1 1 2 1 6 8 2 4 8 Device 14 | . . . . . 5 1 3 5 Storage 3 | 1 . . . 1 . . . 1 Processor 4 | . . . . 2 . 1 . 1 Hackware . | . . . . . . . . . Protection 12 | . 1 2 1 3 3 . 1 1 Artifact . | . . . . . . . . . Weapon 26 | 2 2 2 . 2 5 3 3 7 Energy Gun 8 | . 1 . . 1 1 1 . 4 Energy Cannon 2 | . . . . . 1 . 1 . Ballistic Gun 7 | 2 1 2 . . 1 1 . . Ballistic Cannon 4 | . . . . 1 1 1 1 . Launcher 2 | . . . . . 1 . 1 . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . Parts Lost 48 | . . 2 2 3 8 2 7 24 Power 8 | . . 1 . . 2 . 1 4 Propulsion 14 | . . . . 1 3 . 1 9 Utility 15 | . . 1 2 1 2 2 3 4 Weapon 11 | . . . . 1 1 . 2 7 Highest Loss Streak 6 | . . 1 1 3 3 1 2 6 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 5 | 1 4 6 7 7 6 4 2 6 Power 1 | . 1 1 2 1 2 1 . 1 Propulsion . | . 1 . . . . . 1 . Utility 2 | . . . 1 2 1 1 1 3 Weapon 1 | . 2 4 4 3 2 1 . . Tool/Special . | . . . . . . . . . Unused Backups 17 | . . 1 . 1 3 2 3 7 Power 4 | . . . . 1 2 1 . . Propulsion 2 | . . . . . . . 2 . Utility 8 | . . 1 . . . 1 . 6 Weapon 3 | . . . . . 1 . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 96 95 95 91 75 94 87 91 Engine 5 | . 14 10 11 1 3 9 4 . Core 3 | . . . . 7 2 2 4 5 Leg 22 | . 28 32 33 33 12 23 22 19 Device 17 | . . . . . 17 28 25 25 Storage 4 | . 14 11 11 9 5 . . 2 Processor 7 | . . . . 2 7 8 11 14 Protection 8 | . 10 18 18 19 9 6 . 3 Energy Gun 4 | . 3 11 11 8 4 1 . 4 Energy Cannon 2 | . . . . . 2 4 1 3 Ballistic Gun 4 | . 24 11 11 2 4 3 . . Ballistic Cannon 2 | . . . . 6 1 1 8 3 Peak Build Rating 97 | 6 8 12 12 23 44 55 73 97 Average Rating 45 | 3 7 11 11 18 29 52 60 82 On Entrance 24 | . 6 8 12 11 18 44 53 67 Naked Turns . | . . . . . . . . . Heaviest Build 90 | 10 15 20 20 32 37 47 58 90 Greatest Support 85 | 20 20 30 30 42 60 75 78 85 Greatest Overweight (x) 12 | . . . . . 12 . . 2 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 5 5 15 Average Capacity 7 | 6 8 8 8 8 8 5 5 10 Most Carried 15 | 5 7 8 8 10 9 5 5 15 Average Carried 5 | 2 4 6 7 7 6 4 2 6 Final Capacity 15 | 8 8 8 8 10 5 5 5 15 Final Carried 8 | 2 7 8 7 8 5 5 2 7 Class Distribution -------------------- 48% | Mutant 30% | Scavenger-Mutant 14% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 3309 | 260 143 199 125 230 260 636 645 811 Remotely . | . . . . . . . . . Salvage Created 6458 | . 315 559 250 297 760 1166 997 2114 Parts 313 | . 20 43 17 14 33 47 35 104 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 7 | . . 1 . . 1 4 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 143 | . 11 18 9 8 17 21 23 36 Melee 2 | . . . . . . . . 2 Guns 63 | . 11 18 9 5 7 7 . 6 Cannons 52 | . . . . 2 3 11 14 22 AOE 17 | . . . . . 6 3 8 . Classes Destroyed 12 | . 2 3 1 1 3 . 1 1 Worker 3 | . . . . . . . 1 2 Recycler 6 | . . . . . 3 1 1 1 Watcher 7 | . . 1 . . . 2 2 2 Swarmer 41 | . 6 7 3 . 7 7 2 9 Grunt 56 | . 5 6 5 3 4 9 15 9 Brawler 3 | . . 1 . 1 . . . 1 Duelist 4 | . . . . . 1 2 1 . Sentry 15 | . . 4 . 3 2 1 3 2 Demolisher 1 | . . . 1 . . . . . Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . 1 . . . 1 Programmer 19 | . . . . . 3 2 2 12 Best Kill Streak 8 | . 3 8 3 2 7 3 6 5 Combat Bots Only 8 | . 3 8 3 2 7 3 6 5 Max Kills in Single Turn 3 | . 1 2 1 1 3 3 2 2 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . . . 2 3 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Hostile Shots Fired 1187 | . 54 74 48 88 213 160 104 446 Missed 425 | . 13 16 14 24 79 58 31 190 Hits 762 | . 41 58 34 64 134 102 73 256 Melee 21 | . . 1 . 3 6 6 5 . Projectile 741 | . 41 57 34 61 128 96 68 256 AOE 3 | . . . 2 . . . 1 . Critical Strikes 29 | . . . 1 3 4 2 4 15 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 8822 | . 315 497 330 759 1254 991 1331 3345 Core 1224 | . 71 42 56 97 228 124 123 483 Absorbed by Shields 411 | . . . . . . 268 143 . Redirected to Shielding 99 | . . . . 13 86 . . . Ignored by Resistances 2670 | . 97 154 99 209 385 355 395 976 Core Remaining (%) 81 | 100 71 . 75 82 67 85 87 . Volleys Fired 396 | . 39 33 18 34 47 76 56 93 Largest 3 | . 2 2 2 2 2 2 3 3 Hottest 215 | . 76 79 79 93 85 120 174 215 Shots Fired 769 | . 78 66 36 68 82 147 98 194 Gun 440 | . 78 66 36 45 52 70 9 84 Cannon 304 | . . . . 23 25 76 81 99 Launcher 14 | . . . . . 5 1 8 . Special 11 | . . . . . . . . 11 Kinetic 367 | . 73 33 18 34 24 68 72 45 Thermal 364 | . 5 33 18 34 53 78 18 125 Explosive 14 | . . . . . 5 1 8 . Electromagnetic 24 | . . . . . . . . 24 Robot Hit Streak 59 | . 9 18 20 14 29 33 59 43 Robot Miss Streak 5 | . 3 2 2 3 2 2 5 4 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 6 | . . 4 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 606 | . 48 55 30 56 63 113 75 166 Core Hits 359 | . 21 31 15 16 33 44 93 106 Critical Kills 5 | . 1 . . . . 2 1 1 Critical Parts Destroyed 4 | . 1 . . . . 2 1 . Critical Strikes 35 | . 2 4 1 7 2 6 5 8 Burn 15 | . . 4 1 4 1 . . 5 Meltdown 2 | . . . . . . . 1 1 Destroy 8 | . 2 . . . . 5 1 . Blast 8 | . . . . 3 1 1 3 . Corrupt 1 | . . . . . . . . 1 Impale 1 | . . . . . . . . 1 Melee Attacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 7 | . . . . . . . . 7 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16366 | . 392 903 466 991 1896 3142 3598 4978 Guns 6663 | . 392 903 466 563 908 1253 217 1961 Cannons 7494 | . . . . 428 571 1685 1986 2824 Explosions 2016 | . . . . . 417 204 1395 . Melee 151 | . . . . . . . . 151 Ramming . | . . . . . . . . . Kinetic 6029 | . 348 484 250 585 464 1146 1734 1018 Thermal 7835 | . 44 419 216 406 1015 1792 617 3326 Explosive 1868 | . . . . . 417 204 1247 . Electromagnetic 483 | . . . . . . . . 483 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 151 | . . . . . . . . 151 Highest Corruption 14 | . . . . . 2 2 2 14 Average Corruption 5 | . . . . . 1 1 1 8 Corruption Purged 3 | . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . Effects 80 | . . . . . 6 17 1 56 Message Errors 24 | . . . . . 3 4 . 17 Matter Fused 12 | . . . . . 2 1 . 9 Heat Flow Errors 7 | . . . . . . 1 1 5 Energy Discharges 11 | . . . . . . 4 . 7 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . 3 . 5 Data Loss (major) 5 | . . . . . 1 2 . 2 Misfires 5 | . . . . . . 2 . 3 Alerts 2 | . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 342 | . . . . 14 90 43 83 112 Projectiles 243 | . . . . 14 47 43 27 112 Explosions 99 | . . . . . 43 . 56 . Melee . | . . . . . . . . . Knockbacks 57 | . . . . 2 2 2 27 24 Impact . | . . . . . . . . . Kinetic 54 | . . . . 2 2 2 25 23 Secondary 3 | . . . . . . . 2 1 Self-Inflicted Damage 200 | . . . . . 32 . 168 . Shots 5 | . . . . . 2 . 3 . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 519 | . 157 211 171 403 9 363 507 519 Average Temperature 102 | . 28 70 71 113 9 66 129 125 Received Heat Transfer 2183 | . 87 219 123 351 297 313 409 384 Effects 15 | . . . . 3 . 2 5 5 Shutdowns 6 | . . . . 1 . 1 1 3 Energy Bleed 4 | . . . . 1 . 1 2 . Interference 4 | . . . . . . . 2 2 Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . 4 Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . 1 1 . 1 2 Combat Hostiles 5 | . . . . 1 1 . 1 2 Parts Melted 19 | . . 1 . . 2 3 3 10 Heat Transferred 12532 | . 111 1369 629 1332 1665 2479 692 4255 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . 1 . . . . 1 . Low Security (%) 94 | 100 100 40 100 100 100 100 86 100 Level 1 5 | . . 59 . . . . 13 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 257 | . 95 257 164 57 172 106 239 147 Initial 87 | . . 7 64 32 . 38 7 87 Average 58 | . 36 177 109 15 32 35 133 44 Influence Increases 4090 | . 288 467 235 228 575 584 727 986 Destroy 0b10 Robot/C 2860 | . 220 360 180 160 340 420 460 720 Destroy 0b10 Robot/NC 80 | . . 5 . . 15 15 20 25 Destroy Leader 574 | . 40 72 40 50 80 84 74 134 Successful Hack 18 | . 4 . . . 14 . . . Disable Machine 63 | . 9 . . . 9 9 18 18 Destroy Structure 180 | . . . . 3 12 11 140 14 Lose Combat Pursuer 315 | . 15 30 15 15 105 45 15 75 Influence Decreases 4090 | . 268 290 333 327 483 659 537 1193 Entered New Map 397 | . . 13 133 67 . 54 10 120 Time Decay 3408 | . 268 257 180 250 453 595 477 928 Lost Part 285 | . . 20 20 10 30 10 50 145 Squads Dispatched 21 | . 1 . . . 6 4 2 8 Investigation 1 | . 1 . . . . . . . Extermination 11 | . . . . . 3 2 1 5 Reinforcement 6 | . . . . . . 2 1 3 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 8 | . . 3 . 1 . 1 . 3 Communications Jammed 38 | . . . . . . 24 2 12 Distress Signals 37 | . . . . . . 24 2 11 Times Spotted 207 | . 14 24 12 13 27 32 30 55 Peak Tracking Total 6 | . 4 6 4 4 5 5 6 5 Tactical Retreats 19 | . 1 1 1 1 4 2 1 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 11 | . 2 . . . 3 . 4 2 Indirectly . | . . . . . . . . . Trap Hack Attempts 21 | . . . . . . . . 21 Triggered . | . . . . . . . . . Disarmed 3 | . . . . . . . . 3 Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 7 | . 1 . . . 1 1 2 2 Max in Single Turn 2 | . 1 . . . 1 1 2 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 6 | . 1 2 . 1 2 . . . Terminals 4 | . 1 2 . . 1 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 8 | . 1 3 . 1 3 . . . Successful 5 | . 1 2 . 1 1 . . . Failed 3 | . . 1 . . 2 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 6 | . 1 3 . . 2 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 4 | . 1 2 . . 1 . . . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Active Infowar (turns) 4714 | . . . . . 5 1384 991 2334 Traps 1213 | . . . . . . . . 1213 Jamming 4487 | . . . . . 5 1384 991 2107 ECM 273 | . . . . . . . . 273 Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 8995 | 51 778 560 379 764 1702 1426 991 2344 Spaces Moved 4943 | 42 471 338 260 462 798 825 596 1151 Core 129 | 18 . . . . 111 . . . Treads . | . . . . . . . . . Legs 4678 | 24 471 338 260 462 551 825 596 1151 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 136 | . . . . . 136 . . . Fastest Speed 26 | 50 120 120 120 110 26 117 115 120 Average Speed 133 | 90 120 120 120 117 172 124 118 142 Slowest Speed 650 | 120 120 120 120 120 650 130 122 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 77 29 57 35 23 20 13 31 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 108 | . . . . 3 11 10 80 4 Melee . | . . . . . . . . . Projectile 22 | . . . . 3 4 6 5 4 AOE 86 | . . . . . 7 4 75 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Total 6675 | 54 619 428 294 618 1045 1082 814 1721 Wait 975 | . 91 32 6 86 140 146 109 365 Move 4935 | 41 470 337 259 461 797 824 595 1151 Hop . | . . . . . . . . . Pick Up 121 | 7 9 11 . 14 19 9 17 35 Fast Attach 12 | 1 . . . . 5 3 . 3 Attach 69 | 5 1 5 1 5 17 3 10 22 Detach 2 | . . . . . 1 . 1 . Swap 58 | . 6 3 5 7 4 9 12 12 Drop 78 | . 3 6 5 11 15 12 14 12 Fire 396 | . 39 33 18 34 47 76 56 93 Melee 7 | . . . . . . . . 7 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 21 | . . . . . . . . 21 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 16) 659 | -10/Materials | Discovered new exit (range 9) 740 | -10/Materials | Discovered new exit (range 15) 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 970 | -9/Materials | Destroyed 8 combat bots 1285 | -9/Materials | Build established: Scavenger-Mutant 1373 | -9/Materials | Discovered new exit (range 12) 1390 | -9/Materials | Entered Mines 1609 | -9/Mines | Assembled infested the area 1722 | -9/Mines | Discovered new exit (range 11) 1769 | -9/Mines | Entered Materials 1769 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1772 | -8/Materials | Discovered new exit (range 12) 2182 | -8/Materials | Discovered new exit (range 14) 2502 | -8/Materials | Lost 3 parts (1n1u1w) 2533 | -8/Materials | Entered Factory 2533 | -7/Factory | Evolved 2 slots: Utility x2 2767 | -7/Factory | Build established: Mutant 3259 | -7/Factory | Lost 3 parts (1p1n1u) 4003 | -7/Factory | Garrison activated, responded to threat 4036 | -7/Factory | Destroyed 7 combat bots 4217 | -7/Factory | Discovered new exit (range 15) 4235 | -7/Factory | Entered another Factory area 4235 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5651 | -6/Factory | Discovered new exit (range 6) 5661 | -6/Factory | Entered another Factory area 5661 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6646 | -5/Factory | Discovered new exit (range 5) 6652 | -5/Factory | Entered another Factory area 6652 | -4/Factory | Evolved 2 slots: Utility x2 6861 | -4/Factory | Discovered new exit (range 5) 6937 | -4/Factory | Build established: Scavenger-Gunner 8216 | -4/Factory | Build established: Scavenger-Mutant 8489 | -4/Factory | System corruption reached 10% 8655 | -4/Factory | Spotted B-86 Titan 8800 | -4/Factory | Lost 4 parts (1n1u2w) 8956 | -4/Factory | Lost 5 parts (2p2n1w) 8996 | -4/Factory | Self-destructed Last Messages --------------- 08959_ Slug penetrates Wall. 08959_ Penetrated by Slug. 08962_ Critical hit (Burn: +37). 08966_ Adv. Power Amplifier destroyed. 08968_ Flexi-carbon Leg destroyed. 08980_ Penetrated by Slug. 08982_ Rnf. Fission Core destroyed. 08985_ Y-64 Sentinel IFF system glitched. 08985_ Slug penetrates K-01 Serf. 08986_ 09:0 UW5EJVMD X7K10BW1QB:ZVK//W# 08986_ Y-64 Sentinel system terminally corrupted. 08988_ Penetrated by Slug. 08988_ K-01 Serf destroyed. 08988_ Penetrated by Slug. 08991_ Tesla Rifle destroyed. 08991_ Flexi-carbon Leg destroyed. 08995_ Penetrated by Slug. 08995_ Myomer Leg destroyed. 08995_ Acquired Corrupted KE Penetrator. Map ----- +----------------------------------------------------+ | ] !+ =%*[ #??????? | | ####[ """" #??????? | | #??# """" #??????? | | #??# """" ???? | | ! 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""?????? #?# #??? | | ?????# ???? #?# #??? | | ?????# ? ????# #?#[#??? | | ?????????????# #?#*#??? | | ?????????????# #?#@#??? | | ?????????????# #?#%#??? | | ?????????????# #?#=#??? | | ?????????????# ! #?#!#??? | | ?????????????##########?!! ??? | | ???????????????????????? ! ??? | | ???????????????????????? %=??? | | ???????????????????????? * ??? | | ???????????????????????? ??? | | ???????????????????????? ??? | | ???????????????????????#^ ^#?? | | ???????????????????????# #?? | | ???????????????????????# #?? | | ???????????????????????? ??? | | ???????????????????????? ??? | | ???????????????????????? ??? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 46 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 30 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 80 Targeting Accuracy 22 Offensive Hacking 10 Item Schematics ----------------- Falx | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemShrapnelJets Manual? 0 Play Time 01:23:51 Cumulative 69.1 hours Start 2025.08.15 @ 02:40:08 End 2025.08.15 @ 06:58:42 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 65 Rogue 0 Adventurer 65 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 867b754d-9959-4c6c-8312-b2517a226caa