Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.15 @ 13:58:10 Player: Savagecelery Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (149) 745 Value Destroyed (5420) 5420 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (3782) 3782 TOTAL SCORE: 18027 Bonus ------- High Alert Combat Kills 255 Follower Combat Kills 1306 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 792 Friendly Fire -171 Cogmind --------- Core Integrity 0/1300 Matter 132/300 Energy 98/100 System Corruption 34% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Experimental Power Amplifier High-capacity Storage Unit Improved Trap Scanner Experimental Optical Array 0b10 Decoder Chip [Scout] Centrium Heavy Armor Plating Advanced Thermal Shield Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Long-range Proton Cannon Compact Ion Cannon Advanced Plasma Cannon Vortex Lance > --- INVENTORY -------- Gyrokinetic Inverter Advanced Cooling System Compact Battery Advanced Sensor Array Advanced Sensor Array Core Analyzer Improved Transmission Jammer Thermal Shield Improved Shock Absorption System Point Defense Array System Shield Long-range Tractor Beam Experimental Field Recycling Unit Hacking Drone Bay Field Laser Plasma Rifle Heavy Phase Cannon Advanced Datajack Power Maul [Rating: 124] Favorites ----------- Power Enhanced Nuclear Core Engine Backup Power III Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Flying Fortress v7 Utility Improved Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Centrium Heavy Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Nanosword Piercing Weapon Vortex Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Utility 10 | . . . 1 . . . . 2 . . . . 2 2 . . . . 1 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 280 | 6 12 3 4 . 4 . 12 17 3 10 6 4 39 24 2 3 10 23 36 62 Power 25 | 1 . . 1 . . . 1 1 . 2 . . . 3 . 2 1 3 4 6 Engine 3 | 1 . . 1 . . . . . . . . . . . . . . . . 1 Core 14 | . . . . . . . 1 1 . 2 . . . 3 . 2 1 2 2 . Reactor 8 | . . . . . . . . . . . . . . . . . . 1 2 5 Propulsion 51 | 2 4 . 1 . 3 . 1 . . . . . 2 5 1 1 1 1 8 21 Treads 9 | . 1 . . . . . . . . . . . . . 1 . . . 1 6 Leg 3 | 2 . . . . . . . . . . . . . . . . . . . 1 Wheel 13 | . 1 . . . . . . . . . . . 2 5 . 1 1 1 1 1 Hover 11 | . . . . . . . . . . . . . . . . . . . 6 5 Flight 15 | . 2 . 1 . 3 . 1 . . . . . . . . . . . . 8 Utility 134 | 1 3 2 1 . . . 4 12 2 7 6 4 26 12 . . 2 12 15 25 Device 82 | . . 1 1 . . . 1 6 2 2 5 3 17 5 . . 2 9 14 14 Storage 8 | 1 1 . . . . . 1 . . . . . . 1 . . . 1 . 3 Processor 11 | . . 1 . . . . . . . 1 . . 3 . . . . 1 1 4 Hackware 6 | . 1 . . . . . . . . . . . 2 3 . . . . . . Protection 27 | . 1 . . . . . 2 6 . 4 1 1 4 3 . . . 1 . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 70 | 2 5 1 1 . 1 . 6 4 1 1 . . 11 4 1 . 6 7 9 10 Energy Gun 20 | 2 2 . 1 . . . 1 2 . . . . 4 1 . . 2 1 3 1 Energy Cannon 16 | . . . . . . . 3 1 . . . . 2 1 . . . 3 3 3 Ballistic Gun 5 | . . . . . . . 1 . . . . . . 1 . . . . 1 2 Ballistic Cannon 5 | . 2 . . . . . . . . . . . . . . . . . . 3 Launcher 5 | . 1 . . . 1 . 1 1 . . . . . . . . 1 . . . Special Weapon 6 | . . 1 . . . . . . 1 1 . . 2 . . . . . 1 . Impact Weapon 5 | . . . . . . . . . . . . . . 1 1 . 2 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . 2 . . . 1 2 . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 1 Unidentified Prototypes 20 | . . . 2 . . . 2 2 . 1 1 . 9 . . . 2 1 . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Lost 70 | . . . . . . . . 1 . . . . . 4 . 1 4 9 23 28 Power 13 | . . . . . . . . . . . . . . . . 1 1 2 3 6 Propulsion 21 | . . . . . . . . . . . . . . 2 . . 2 2 7 8 Utility 19 | . . . . . . . . . . . . . . 2 . . . 2 7 8 Weapon 17 | . . . . . . . . 1 . . . . . . . . 1 3 6 6 Highest Loss Streak 11 | . . . . . . . . 1 . . . . . 1 . 1 2 4 11 11 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 78 | . 96 83 93 88 86 88 70 75 76 73 74 75 78 85 90 93 93 84 67 52 Engine 1 | . 14 14 11 11 11 11 1 . . . . . . . . . . . . 4 Core 4 | . . . . . . . 7 6 7 7 7 7 6 5 5 4 4 3 1 . Treads 1 | . 10 . . . . . . . . . . . . . 2 5 5 1 . . Wheel 6 | . 10 . . . . . . . . . . . 5 15 17 17 16 12 5 . Flight 4 | . . 28 33 33 31 33 9 7 7 7 7 7 3 . . . . . . 1 Device 10 | . . 3 10 11 11 11 7 6 16 10 13 14 13 10 11 11 11 6 12 10 Storage 5 | . 13 . . . . . 4 7 7 7 7 7 6 5 5 5 5 5 2 1 Processor 7 | . . 8 11 11 11 11 4 . . . 7 7 8 11 11 11 11 13 7 6 Hackware 8 | . . 14 11 11 11 11 9 7 7 7 . . 4 11 11 11 11 11 10 7 Protection 5 | . 10 . . . . . 1 14 5 7 6 6 5 4 5 5 5 4 2 2 Energy Gun 7 | . 21 . 5 . . . . 7 15 15 15 15 12 5 5 5 9 4 . 4 Energy Cannon 3 | . . . . . . . 11 7 . . . . . 4 5 5 1 11 9 1 Special Weapon 2 | . . 13 11 11 11 11 9 6 1 7 7 7 2 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 4 5 5 1 1 . . Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 130 | 14 24 8 11 10 10 10 42 50 45 48 48 48 65 91 91 91 96 108 130 104 Greatest Support 135 | 20 20 8 12 12 12 12 50 50 50 50 50 50 56 60 42 42 48 60 45 135 Greatest Overweight (x) 34 | 1 1 . . . 3 . . . . . . . 1 2 2 2 2 3 9 34 Average Overweight (x) . | . . . . . . . . . . . . . . 1 2 1 1 2 1 . Largest Inventory Capacity 20 | 8 10 5 5 5 5 5 15 15 15 15 15 15 15 20 20 20 20 20 20 15 Average Capacity 14 | 6 9 5 5 5 5 5 9 15 15 15 15 15 15 16 20 20 20 20 13 8 Most Carried 20 | 3 10 5 5 5 5 5 11 15 15 15 15 15 15 18 20 20 20 18 20 5 Average Carried 12 | 1 7 5 4 5 4 5 6 14 14 14 14 14 12 13 18 19 19 16 12 3 Final Capacity 20 | 8 5 5 5 5 5 5 15 15 15 15 15 15 15 20 20 20 20 20 5 5 Final Carried 20 | 3 5 5 5 5 5 5 11 15 15 15 15 15 10 18 20 20 17 18 4 . Class Distribution -------------------- 29% | Hacker-Assassin 22% | Mutant 12% | Hacker-Mutant 9% | Scout 7% | Sprinter 6% | Tank 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Scout | -8/Mines Scout | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scout | -6/Factory Hacker-Assassin | -5/Factory Hacker-Assassin | -5/Upper Caves Hacker-Assassin | -5/Upper Caves Hacker-Assassin | -5/Warlord Hacker-Assassin | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Matter Collected 4865 | 217 151 70 40 . . . 108 274 40 390 117 243 1095 264 75 70 17 368 322 1004 Remotely 966 | . . . . . . . . 57 . . 42 157 223 . . . . . . 487 Salvage Created 6596 | . 214 71 68 . . . 174 352 . 272 . 51 1631 1381 34 57 104 627 506 1054 Parts 254 | . 14 1 3 . . . 11 15 . 13 . 1 63 40 2 6 1 24 23 37 Haulers Intercepted 8 | . 1 . 1 . . . 3 1 . . . . 1 . . . . . . 1 Recyclers Shooed 5 | . . . . . . . . . . . . . . . . . . . . 5 Parts Field Recycled 37 | . . . . . . . . . . . . . 37 . . . . . . . Retrieved Matter 754 | . . . . . . . . . . . . . 754 . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . 1 13 . 3 . . . 9 . 18 . . Prevented 5 | . . . . . . . . . . . . . . . 2 . . 3 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 86 | . 4 . . . . . 4 6 . 7 . 1 10 11 1 3 6 10 10 13 Melee 9 | . . . . . . . . . . . . . 2 1 . . . 6 . . Guns 30 | . 3 . . . . . . 2 . 5 . . 7 4 . 2 3 . 2 2 Cannons 30 | . 1 . . . . . 1 . . 1 . . . 3 1 1 . 4 7 11 AOE 9 | . . . . . . . 3 3 . . . . . . . . 3 . . . Classes Destroyed 21 | . 5 2 . . . . 2 2 . . . . 2 . . . 3 5 . . Worker 11 | . . . . . . . . . . . . . 5 2 . . . . . 4 Builder 7 | . . . . . . . . . . . . . 4 1 . . . . 1 1 Tunneler 2 | . . 1 . . . . . . . . . . 1 . . . . . . . Hauler 8 | . 1 . 1 . . . 3 1 . . . . 1 . . . . . . 1 Recycler 16 | . . 1 . . . . . 1 . . . . 6 6 . . . . . 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . 1 . . Watcher 14 | . 2 . 4 . . . . 2 . . . . 3 2 . . . . . 1 Swarmer 19 | . 1 . . . . . . 3 . 3 . . . 2 . 3 . . 4 3 Cutter 3 | . . . . . . . 3 . . . . . . . . . . . . . Grunt 19 | . 3 . . . . . . . . 3 . 1 3 1 1 . 1 5 . 1 Brawler 1 | . . . . . . . . . . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . . . . . . . . . 1 . . Sentry 3 | . . . . . . . . 2 . . . . . . . . . . 1 . Demolisher 2 | . . . . . . . . . . . . . . . . . 2 . . . Specialist 1 | . . . . . . . . . . . . . . . . . 1 . . . Hunter 12 | . . . . . . . 1 . . 1 . . 4 2 . . 2 . . 2 Programmer 23 | . . . . . . . . 1 . . . . 3 6 . . . 1 5 7 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . Surgeon 1 | . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 5 | . 2 1 1 . . . 3 3 . 3 . 1 3 4 1 3 5 2 3 5 Combat Bots Only 4 | . 2 . . . . . 3 3 . 3 . 1 2 2 1 3 4 2 2 2 Max Kills in Single Turn 2 | . 1 1 1 . . . 2 2 . 1 . 1 1 1 1 1 2 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 2 . . . . . . . . 2 . . . Melee 1 | . . . . . . . . . . . . . 1 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Damage Taken 16912 | . 270 . 49 . . 45 181 553 . 207 . 77 1491 1931 131 278 1025 2164 2790 5720 Core 2952 | . 14 . 11 . . 13 16 28 . . . . 209 153 19 15 80 257 822 1315 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 73 | . . . . . . . . . . . . . . . . . . . . 73 Regen/Repaired (Parts) 1698 | . . . . . . . 22 98 . . 4 . . 872 . . 702 . . . Core Remaining (%) 78 | 100 . 94 . . . 94 97 . . . . 96 75 . . . . 47 28 . Volleys Fired 394 | . 22 7 32 . . . 28 24 . 11 . 8 42 43 5 7 6 17 47 95 Largest 4 | . 2 1 2 . . . 3 3 . 3 . 2 3 2 2 2 3 3 4 4 Hottest 344 | . 130 80 125 . . . 230 230 . 200 . 40 260 190 190 190 133 269 344 230 Shots Fired 716 | . 42 7 38 . . . 44 55 . 28 . 16 88 83 10 16 16 27 83 163 Gun 370 | . 38 . 8 . . . 3 22 . 22 . 16 76 42 5 8 12 . 23 95 Cannon 248 | . 2 . . . . . 17 18 . . . . 4 41 5 8 . 27 58 68 Launcher 11 | . 2 . . . . . 3 2 . . . . . . . . 4 . . . Special 87 | . . 7 30 . . . 21 13 . 6 . . 8 . . . . . 2 . Kinetic 106 | . 2 . . . . . 1 . . . . . . . . . . . 7 96 Thermal 512 | . 20 7 30 . . . 40 53 . 28 . 16 88 83 10 16 . 21 54 46 Explosive 11 | . 2 . . . . . 3 2 . . . . . . . . 4 . . . Electromagnetic 75 | . 18 . 8 . . . . . . . . . . . . . . 6 22 21 Entropic 12 | . . . . . . . . . . . . . . . . . 12 . . . Robot Hit Streak 18 | . 9 8 5 . . . 9 16 . 6 . 4 18 6 2 3 5 8 8 13 Robot Miss Streak 7 | . 1 . 6 . . . 3 2 . 1 . 7 6 5 3 3 1 5 6 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . 1 Secondary Targets 2 | . . . . . . . . . . . . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 1 . . . . . . Capacitor 6 | . . . . . . . . . . . . . . . . . . . 6 . Shots Hit Robots 522 | . 28 7 24 . . . 18 31 . 19 . 7 89 77 4 8 11 35 56 108 Core Hits 229 | . 11 3 8 . . . 9 16 . 9 . 2 40 29 2 5 15 14 17 49 Critical Kills 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Critical Parts Destroyed 5 | . . . . . . . . . . . . . . 4 . . 1 . . . Critical Strikes 35 | . 1 1 4 . . . 4 4 . . . 1 7 5 . . 1 2 1 4 Burn 21 | . 1 1 4 . . . 4 4 . . . 1 6 . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Blast 3 | . . . . . . . . . . . . . . . . . . . . 3 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 Smash 4 | . . . . . . . . . . . . . . 4 . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . 1 . . . Sunder 2 | . . . . . . . . . . . . . . . . . . 2 . . Melee Attacks 110 | . . . . . . . . . . . . . 34 45 2 2 . 26 . 1 Impact 50 | . . . . . . . . . . . . . . 44 2 2 . 2 . . Slashing 29 | . . . . . . . . . . . . . 28 1 . . . . . . Piercing 6 | . . . . . . . . . . . . . 6 . . . . . . . Entropic 24 | . . . . . . . . . . . . . . . . . . 24 . . Sneak Attacks 22 | . . . . . . . . . . . . . 15 6 . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17486 | . 595 78 299 . . . 364 659 . 356 . 131 3624 2820 113 197 1215 2151 1513 3371 Guns 6131 | . 421 . 96 . . . . 314 . 334 . 131 1423 1002 58 168 493 . 391 1300 Cannons 4752 | . 17 . . . . . 75 150 . . . . 84 770 55 29 . 517 985 2070 Explosions 1181 | . 157 . . . . . 144 97 . . . . . . . . 722 . 61 . Melee 4725 | . . . . . . . . . . . . . 2043 1048 . . . 1634 . . Ramming 44 | . . . . . . . . . . . . . . . . . . . 43 1 Kinetic 2841 | . 17 . . . . . . . . . . . . . . . . . 113 2711 Thermal 7566 | . 371 78 203 . . . 220 562 . 356 . 131 1581 1772 113 197 51 376 1181 374 Explosive 929 | . 17 . . . . . 144 97 . . . . . . . . 671 . . . Electromagnetic 888 | . 190 . 96 . . . . . . . . . . . . . . 141 176 285 Impact 929 | . . . . . . . . . . . . . . 929 . . . . . . Slashing 2162 | . . . . . . . . . . . . . 2043 119 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 2127 | . . . . . . . . . . . . . . . . . 493 1634 . . Highest Corruption 34 | . . . . . . . . 2 2 . . . 2 11 11 11 11 2 23 34 Average Corruption 6 | . . . . . . . . 1 1 . . . 1 5 11 11 11 2 8 9 Corruption Purged 2 | . . . . . . . . . 1 1 . . . . . . . . . . Corruption Blocked 22 | . . . . . . . . . . . . . . . . . . . . 22 Effects 204 | . . . . . . . . 3 2 . . . 23 41 24 29 2 9 22 49 Message Errors 52 | . . . . . . . . . 1 . . . 5 14 5 7 1 1 5 13 Matter Fused 42 | . . . . . . . . 1 . . . . 3 9 5 6 . 6 7 5 Heat Flow Errors 23 | . . . . . . . . 1 . . . . 4 1 1 3 . 1 4 8 Energy Discharges 20 | . . . . . . . . . . . . . 4 2 4 2 . . 1 7 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 2 Parts Fused 5 | . . . . . . . . . . . . . . 1 . 2 1 . 1 . Data Loss (minor) 17 | . . . . . . . . 1 1 . . . 2 2 6 1 . . . 4 Data Loss (major) 12 | . . . . . . . . . . . . . 2 3 . 4 . 1 1 1 Misfires 9 | . . . . . . . . . . . . . 1 5 . 2 . . . 1 Alerts 10 | . . . . . . . . . . . . . 2 2 3 2 . . . 1 Misdirections 6 | . . . . . . . . . . . . . . 1 . . . . 2 3 Weapon Failures 6 | . . . . . . . . . . . . . . 1 . . . . 1 4 Overload Shots 4 | . . . . . . . . 2 . 2 . . . . . . . . . . Overflow Damage 1366 | . 31 . 3 . . . . . . . . . 393 563 12 . . 242 38 84 Projectiles 165 | . . . 3 . . . . . . . . . . 28 12 . . . 38 84 Explosions 31 | . 31 . . . . . . . . . . . . . . . . . . . Melee 1170 | . . . . . . . . . . . . . 393 535 . . . 242 . . Knockbacks 27 | . . . . . . . . . . . . . . 4 . . . . 1 22 Impact 5 | . . . . . . . . . . . . . . 4 . . . . 1 . Kinetic 19 | . . . . . . . . . . . . . . . . . . . . 19 Secondary 3 | . . . . . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 268 | . 122 . . . . . 52 . . . . . . . . . 17 . 77 . Shots 9 | . 4 . . . . . 3 . . . . . . . . . 1 . 1 . Rammed 6 | . . . . . . . . . . . . . . . . . . . 4 2 Targets Rammed 6 | . . . . . . . . . . . . . . . . . . . 4 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 546 | . 252 126 143 . . 8 237 222 . 399 . 19 414 90 229 233 22 281 546 487 Average Temperature 118 | . 82 57 59 . . 8 91 86 . 187 . 9 130 22 59 62 12 94 190 178 Received Heat Transfer 1462 | . 57 . 27 . . 27 . 78 . 99 . 36 186 105 27 18 117 448 108 129 Effects 26 | . 1 . . . . . . . . 2 . . 2 . . . . . 9 12 Shutdowns 15 | . . . . . . . . . . 1 . . 2 . . . . . 4 8 Energy Bleed 4 | . 1 . . . . . . . . 1 . . . . . . . . 1 1 Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . 3 Damage (major) 4 | . . . . . . . . . . . . . . . . . . . 4 . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Turns 21 | . . . . . . . . . . . . . . . . . . . . 21 Longest Duration 21 | . . . . . . . . . . . . . . . . . . . . 21 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . 1 . . . . . . . . . . . . 11 . . . . . . Impact Corruptions 20 | . . . . . . . . . . . . . . 20 . . . . . . Robots Melted 13 | . . . 1 . . . 2 2 . 1 . 1 3 2 . . . . 1 . Combat Hostiles 7 | . . . . . . . . 1 . 1 . 1 1 2 . . . . 1 . Parts Melted 63 | . 5 . 4 . . . 5 9 . 3 . 1 14 10 . . . . 12 . Heat Transferred 17880 | . 779 720 2160 . . . 1791 2064 . 802 . 333 3352 2282 174 312 50 535 1527 999 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 3 . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Peak Influence 1001 | . 217 72 467 181 . 90 222 163 . . . . 1001 490 . . . . 939 406 Initial 937 | . . 62 27 181 . . 35 63 . . . . 450 490 . . . . 937 140 Average 260 | . 111 68 293 181 . 23 141 71 . . . . 252 358 . . . . 597 195 Maximum Alert Level 3 | . 1 . 2 . . . 1 . . . . . 3 2 . . . . 3 2 Low Security (%) 46 | 100 95 100 24 100 . 100 72 100 . . . . 55 . . . . . . 58 Level 1 34 | . 4 . 54 . . . 27 . . . . . 18 83 . . . . 28 35 Level 2 13 | . . . 20 . . . . . . . . . 21 16 . . . . 33 5 Level 3 4 | . . . . . . . . . . . . . 4 . . . . . 38 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 . . . . . 4 3 . . . . 9 4 . . . . 6 5 Investigation 4 | . 1 . . . . . 1 1 . . . . . 1 . . . . . . Extermination 12 | . . . . . . . . 1 . . . . 3 3 . . . . 2 3 Reinforcement 13 | . 1 . . . . . 3 1 . . . . 6 . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . 3 . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Distress Signals 17 | . 2 . 4 . . . . . . . . 3 4 2 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 241 | . 15 . 21 . . 6 13 10 3 7 . 3 43 27 3 5 17 19 20 29 Peak Tracking Total 11 | . 3 . 8 . . 6 5 4 3 3 . 2 11 5 1 4 9 4 5 6 Tactical Retreats 35 | . 3 . 5 . . 2 3 . . . . 1 3 5 2 . 2 4 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Traps Triggered 7 | . 1 . . . . . 1 1 . . . . 1 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . 4 . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . 1 . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . 1 . . 1 2 1 . 12 . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Machines Disabled 6 | . . . . . . . 1 1 . . . . . 1 1 . . . . 2 Max in Single Turn 1 | . . . . . . . 1 1 . . . . . 1 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Machines Accessed 56 | . 7 . 3 . 4 . 8 4 . 2 1 . 4 14 1 2 3 . 1 2 Terminals 28 | . 7 . 2 . . . 5 3 . . . . . 9 . 1 . . . 1 Fabricators 3 | . . . . . . . . . . . . . 2 1 . . . . . . Repair Stations 6 | . . . 1 . . . 1 1 . . . . 1 1 . . . . . 1 Recycling Units 3 | . . . . . . . 2 . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Total Hacks 169 | . 19 . 9 . 49 . 25 8 . 2 5 . 7 30 1 2 4 . 3 5 Successful 120 | . 10 . 4 . 49 . 15 4 . 2 5 . 2 19 1 2 4 . . 3 Failed 49 | . 9 . 5 . . . 10 4 . . . . 5 11 . . . . 3 2 Catastrophic 7 | . . . 1 . . . 1 . . . . . . 4 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 53 | . 21 . 7 . 2 . 18 3 . . . . 1 . . . . . . 1 Terminals 69 | . 19 . 7 . . . 17 6 . . . . . 18 . 1 . . . 1 Fabricators 5 | . . . . . . . . . . . . . 3 2 . . . . . . Repair Stations 14 | . . . 2 . . . 2 2 . . . . 1 3 . . . . . 4 Recycling Units 9 | . . . . . . . 6 . . . . . 3 . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . 6 . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 1 . . . . 3 . Terminal Hacks 78 | . 4 . . . 49 . 2 . . 2 5 . . 9 1 2 4 . . . Record 52 | . . . . . 49 . . . . . . . . . . 1 2 . . . Part Schematic 9 | . 3 . . . . . . . . . 5 . . 1 . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . Open Door 7 | . . . . . . . . . . 2 . . . 1 1 1 2 . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . Machine Index 1 | . . . . . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . 1 . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 3 | . 1 . . . . . 1 . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 9 | . . . 1 . . . 2 2 . . . . . 2 . . . . . 2 Scan Component 4 | . . . 1 . . . 1 1 . . . . . 1 . . . . . . Repair 3 | . . . . . . . 1 1 . . . . . 1 . . . . . . Refit 2 | . . . . . . . . . . . . . . . . . . . . 2 Recycling Unit Hacks 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . 5 . . . . . . Insert Component 2 | . . . . . . . . . . . . . . 2 . . . . . . Analyze 3 | . . . . . . . . . . . . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 23 | . 6 . 3 . . . 10 2 . . . . 1 . . . . . . 1 Terminals 18 | . 6 . 3 . . . 6 2 . . . . . . . . . . . 1 Assimilate 5 | . . . 1 . . . 3 . . . . . . . . . . . . 1 Botnet 11 | . 6 . 2 . . . 2 1 . . . . . . . . . . . . Operators 2 | . . . . . . . 1 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . Report 1 | . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . . . . . . . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . . . . Mask 2 | . . . . . . . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 7 . 3 . . . 7 4 . . . . 4 11 . . . . 1 2 Full Trace Events 3 | . 1 . . . . . . 1 . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 3 . . . . . . . . . 5 . . 3 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . . 102 . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . 8 . . . . . . Parts Repaired 3 | . . . . . . . 1 1 . . . . . 1 . . . . . . Time 200 | . . . . . . . 108 38 . . . . . 54 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . 4 . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . 2 . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Total Allies 7 | . . . . . . . 1 . . . . . 1 . . . . . 3 2 Largest Group 3 | . . . . . . . 1 . . . . . 1 1 . . . . 3 1 Highest-Rated Group 138 | . . . . . . . 10 . . . . . 99 97 . . . . 138 116 Highest-Rated Ally 116 | . . . . . . . 10 . . . . . 99 97 . . . . 46 116 Total Orders 14 | . . . . . . . . . . . . . 6 . . . . . 2 6 EXPLORE 6 | . . . . . . . . . . . . . 1 . . . . . 2 3 RETURN 8 | . . . . . . . . . . . . . 5 . . . . . . 3 Ally Attacks 64 | . . . . . . . . . . . . . 42 2 . . . . 6 14 Total Damage 4331 | . . . . . . . . . . . . . 3419 117 . . . . 140 655 Kills 38 | . . . . . . . . . . . . . 29 1 . . . . 1 7 Allies Corrupted 3 | . . . . . . . . . . . . . . 1 . . . . 1 1 Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 3 . . . . . . 1 1 1 3 . . 2 . . 3 . . Drone Launches 11 | . . . . . . . . . . . . . 5 . . . . . 2 4 Drone Recoveries 9 | . . . . . . . . . . . . . 5 . . . . . . 4 Decoded 0b10 Intel 12 | . . . . . . . . . . . . . . . . . . . 12 . Traps 4 | . . . . . . . . . . . . . . . . . . . 4 . Emergency Access 8 | . . . . . . . . . . . . . . . . . . . 8 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Turns Passed 16659 | 81 670 307 608 21 222 54 576 847 137 1103 776 466 2034 2004 668 793 805 1507 1044 1936 Spaces Moved 16939 | 61 479 836 1154 32 705 181 641 1181 258 1148 1456 759 2036 1329 469 597 655 966 692 1304 Core 283 | 7 . . . . 1 . . . . . . . . . . . . . 43 232 Treads 113 | . . . . . . . . . . . . . . . . . . . 35 78 Legs 167 | 54 99 . . . . . . . . . . . . . . . . . . 14 Wheels 5454 | . 342 . . . . . . . . . . . 600 1329 469 597 655 966 335 161 Hover 632 | . . . . . . . . . . . . . . . . . . . 279 353 Flight 10290 | . 38 836 1154 32 704 181 641 1181 258 1148 1456 759 1436 . . . . . . 466 Fastest Speed 29 | 50 32 32 29 29 29 29 50 50 50 50 50 50 50 100 123 108 108 115 50 31 Average Speed 72 | 113 110 32 29 29 29 29 50 50 50 50 50 50 69 115 123 117 117 131 108 82 Slowest Speed 1750 | 120 190 32 29 29 200 29 50 50 50 50 50 50 150 130 123 123 130 145 240 1750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . 12 8 . . 2 3 5 . 2 . . 13 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 57 97 45 10 92 56 35 20 50 69 86 66 31 27 57 67 91 80 10 18 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 5 | . . 1 . . 1 . . . 1 . 1 . . . . . . 1 . . Known Exits Taken 15 | . . 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . . . . . 1 1 1 . . . . . . . . . . . Scrap Searched 26 | . . 1 . . . . . . 6 4 3 2 . . 3 2 . 5 . . Spaces Dug 51 | . 4 . . . . . 11 . . . . . 7 23 2 2 . 2 . . Terrain Destroyed 211 | . 21 . . . . . 33 13 . 1 . . 10 27 3 5 56 9 15 18 Melee 34 | . . . . . . . . . . . . . 7 21 2 2 . 2 . . Projectile 80 | . . . . . . . 11 . . 1 . . 3 6 1 3 22 7 8 18 AOE 97 | . 21 . . . . . 22 13 . . . . . . . . 34 . 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Total 20354 | 69 580 850 1357 43 720 179 839 1375 265 1649 1507 831 2497 1633 544 668 677 1142 919 2010 Wait 2322 | . 45 12 172 12 3 1 125 136 . 463 30 53 303 148 62 55 . 96 110 496 Move 16832 | 60 478 813 1137 31 704 176 634 1170 257 1143 1455 758 2010 1328 468 596 654 965 691 1304 Hop 42 | . . 10 8 . . 2 3 5 . 2 . . 12 . . . . . . . Pick Up 119 | 3 10 1 2 . 1 . 19 11 2 5 5 2 8 21 4 2 2 8 4 9 Fast Attach 148 | 6 7 3 1 . 3 . 7 4 1 7 3 . 21 14 1 1 3 6 25 35 Attach 94 | . 2 . 2 . 1 . 3 7 . . 3 4 17 9 . . 3 9 9 25 Detach 58 | . . 1 . . 1 . 1 3 . . 2 4 14 3 . . . 4 7 18 Swap 39 | . 3 . 1 . . . 2 6 2 3 . . 1 1 1 2 4 9 2 2 Drop 182 | . 13 3 2 . 7 . 17 9 3 15 9 2 27 21 1 3 5 2 20 23 Fire 394 | . 22 7 32 . . . 28 24 . 11 . 8 42 43 5 7 6 17 47 95 Melee 110 | . . . . . . . . . . . . . 34 45 2 2 . 26 . 1 Ram 4 | . . . . . . . . . . . . . . . . . . . 4 . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . 2 Escape Stasis 8 | . . . . . . . . . . . . . 8 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 3 exits: *Fac / *Upp / *Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 82 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 11) 542 | -10/Materials | Discovered new exit (range 16) 752 | -10/Materials | Entered Mines 757 | -10/Mines | Met a Derelict bent on vengeance 760 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 765 | -10/Mines | Learned location of Zion (-7) 804 | -10/Mines | Learned Materials stockpile data 804 | -10/Mines | Discovered new exit (range 12) 859 | -10/Mines | Found a hidden stash of uninstalled traps 867 | -10/Mines | Discovered new exit (range 9) 871 | -10/Mines | Identified exit to Materials 979 | -10/Mines | Learned Materials stockpile data 998 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1000 | -10/Mines | Found Prototype Device 1040 | -10/Mines | Build established: Sprinter 1059 | -10/Mines | Entered Materials 1059 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1060 | -9/Materials | Identified Exp. Sensor Array 1151 | -9/Materials | Discovered new exit (range 16) 1159 | -9/Materials | Identified exit to Mines 1667 | -9/Materials | Entered Mines 1667 | -9/Mines | Discovered new exit (range 14) 1668 | -9/Mines | Assembled infested the area 1671 | -9/Mines | Identified exit to Materials 1687 | -9/Mines | Discovered new exit (range 5) 1688 | -9/Mines | Identified exit to Exiles 1688 | -9/Mines | Entered Exiles 1693 | -9/Exiles | Discovered new exit (range 15) 1697 | -9/Exiles | Identified exit to Mines 1702 | -9/Exiles | Met 8R-AWN 1707 | -9/Exiles | Met EX-HEX 1716 | -9/Exiles | Met EX-BIN 1746 | -9/Exiles | Met EX-DEC 1766 | -9/Exiles | Visited The Gauntlet 1811 | -9/Exiles | Discovered exit to Mines (range 11) 1858 | -9/Exiles | Aligned with FarCom system 1858 | -9/Exiles | Given EX-Vault access code 1865 | -9/Exiles | Opened EX-Vault 1881 | -9/Exiles | Found Prototype Flight Unit 1888 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1910 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1910 | -9/Exiles | Entered Mines 1960 | -8/Mines | Discovered exit to Materials (range 12) 1964 | -8/Mines | Entered Materials 1964 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1966 | -8/Materials | Identified Flying Fortress v7 2216 | -8/Materials | Build established: Scout 2477 | -8/Materials | Discovered new exit (range 3) 2531 | -8/Materials | Repaired Exp. Sensor Array? 2540 | -8/Materials | Entered Factory 2540 | -7/Factory | Evolved 2 slots: Utility x2 3074 | -7/Factory | Repaired Imp. Light Armor Plating 3382 | -7/Factory | Discovered new exit (range 10) 3387 | -7/Factory | Entered Lower Caves 3427 | -7/Lower Caves | Build established: Tank 3471 | -7/Lower Caves | Discovered new exit (range 6) 3524 | -7/Lower Caves | Entered another Lower Caves area 3598 | -7/Lower Caves | Identified exit to Zion 4006 | -7/Lower Caves | Found Prototype Device 4006 | -7/Lower Caves | Identified Heart of Steel 4112 | -7/Lower Caves | Encountered a Warlord checkpoint 4552 | -7/Lower Caves | Build established: Mutant 4627 | -7/Lower Caves | Entered Zion 4635 | -7/Zion | Given the Hacking Drone Bay 4637 | -7/Zion | Found Prototype Device 4638 | -7/Zion | Identified Hacking Drone Bay 4672 | -7/Zion | Discovered new exit (range 16) 4674 | -7/Zion | Found CR-A16's Pointy Stick 4854 | -7/Zion | Given A8's code to call for help 4860 | -7/Zion | Found Relay Coupler [Programmer] 5000 | -7/Zion | Rebuked by Imprinter 5043 | -7/Zion | Learned location of Warlord (-5) 5403 | -7/Zion | Identified exit to Proximity Caves 5403 | -7/Zion | Entered Proximity Caves 5504 | -6/Proximity Caves | Spotter reported a threat 5594 | -6/Proximity Caves | Spotter reported a threat 5595 | -6/Proximity Caves | Learned Factory stockpile data 5637 | -6/Proximity Caves | Learned Factory garrison access intel 5647 | -6/Proximity Caves | Spotter reported a threat 5676 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5758 | -6/Proximity Caves | Learned location of 1 exit from Factory 5792 | -6/Proximity Caves | Discovered new exit (range 10) 5796 | -6/Proximity Caves | Identified exit to Factory 5869 | -6/Proximity Caves | Entered Factory 5869 | -6/Factory | Evolved 2 slots: Utility x2 5870 | -6/Factory | Identified exit to Lower Caves 5873 | -6/Factory | Loaded intel: 4 garrison access locations 6167 | -6/Factory | Build established: Scout 6525 | -6/Factory | Identified exit to Factory 6780 | -6/Factory | Cargo convoy interrupted 6906 | -6/Factory | Found Prototype Processor 6906 | -6/Factory | Identified Spectral Analyzer 6915 | -6/Factory | Found Prototype Slashing Weapon 6915 | -6/Factory | Identified Nanosword 6950 | -6/Factory | Found Prototype Protection 6950 | -6/Factory | Identified Centrium Heavy Armor Plating 7034 | -6/Factory | Found Nanosword 7103 | -6/Factory | Heart of Steel transformed into Warbot 7406 | -6/Factory | Build established: Assassin 7903 | -6/Factory | Entered another Factory area 7903 | -5/Factory | Accompanied by 1 ally (Warbot) 7903 | -5/Factory | Evolved 2 slots: Utility x2 8226 | -5/Factory | Build established: Hacker-Assassin 8530 | -5/Factory | Repaired Centrium Heavy Armor Plating? 8921 | -5/Factory | Discovered new exit (range 15) 8935 | -5/Factory | Identified exit to Upper Caves 8992 | -5/Factory | Discovered new exit (range 6) 8995 | -5/Factory | Identified exit to Extension 9226 | -5/Factory | Fabricated Centrium Heavy Armor Plating? 9298 | -5/Factory | Spotted B-75 Beast 9299 | -5/Factory | Discovered new exit (range 15) 9313 | -5/Factory | Identified exit to Factory 9619 | -5/Factory | System corruption reached 10% 9907 | -5/Factory | Entered Upper Caves 10150 | -5/Upper Caves | Learned Factory garrison access intel 10436 | -5/Upper Caves | Discovered new exit (range 17) 10464 | -5/Upper Caves | Identified exit to Upper Caves 10480 | -5/Upper Caves | Learned location of 1 exit from Factory 10552 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10575 | -5/Upper Caves | Entered another Upper Caves area 10856 | -5/Upper Caves | Found Alien Artifact 11326 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11354 | -5/Upper Caves | Discovered new exit (range 14) 11367 | -5/Upper Caves | Identified exit to Warlord 11368 | -5/Upper Caves | Entered Warlord 11405 | -5/Warlord | System corruption cleaned by Quarantine Array 11571 | -5/Warlord | Visited the Vortex Lab 11587 | -5/Warlord | Warlord's base attacked by MAIN.C 11587 | -5/Warlord | Found Prototype Energy Gun 11587 | -5/Warlord | Identified Vortex Rail 11590 | -5/Warlord | Found Vortex Rail 11597 | -5/Warlord | Found Prototype Piercing Weapon 11597 | -5/Warlord | Identified Vortex Lance 11600 | -5/Warlord | Found Vortex Lance 11937 | -5/Warlord | Warlord forces counterattacked 11999 | -5/Warlord | Met Warlord 12088 | -5/Warlord | Opened side exit 12149 | -5/Warlord | Spotted Executioner 12164 | -5/Warlord | Discovered new exit (range 8) 12171 | -5/Warlord | Identified exit to Proximity Caves 12173 | -5/Warlord | Entered Proximity Caves 12174 | -4/Proximity Caves | Identified Core Expander 12174 | -4/Proximity Caves | Installed Core Expander, added new Weapon slot 12175 | -4/Proximity Caves | Spotter reported a threat 12177 | -4/Proximity Caves | Spotter reported a threat 12269 | -4/Proximity Caves | Learned location of Armory (-3) 12377 | -4/Proximity Caves | Spotter reported a threat 12430 | -4/Proximity Caves | Spotter reported a threat 12449 | -4/Proximity Caves | Spotter reported a threat 12602 | -4/Proximity Caves | Spotted B-86 Titan 12612 | -4/Proximity Caves | Learned Research emergency access door positions 12764 | -4/Proximity Caves | Destroyed B-86 Titan 12790 | -4/Proximity Caves | Lost 4 parts (1n1u2w) 12882 | -4/Proximity Caves | Learned Research emergency access door positions 13091 | -4/Proximity Caves | Core integrity fell below 50% 13139 | -4/Proximity Caves | Spotter reported a threat 13146 | -4/Proximity Caves | Lost 3 parts (2p1u) 13377 | -4/Proximity Caves | Spotter reported a threat 13388 | -4/Proximity Caves | Build established: Hacker-Mutant 13429 | -4/Proximity Caves | Spotter reported a threat 13599 | -4/Proximity Caves | Discovered exit to Factory (range 14) 13680 | -4/Proximity Caves | Entered Factory 13680 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13681 | -4/Factory | Identified exit to Research 13682 | -4/Factory | Loaded intel: 4 garrison access locations 13930 | -4/Factory | Search patrols dispatched 13939 | -4/Factory | Allied Derelicts emerged from ambush trap array 13970 | -4/Factory | Build established: Hacker-Assassin 14218 | -4/Factory | Search patrols dispatched 14286 | -4/Factory | Garrison activated, responded to threat 14332 | -4/Factory | Lost 4 parts (2n2u) 14430 | -4/Factory | Search patrols dispatched 14575 | -4/Factory | Found Unknown Device 14575 | -4/Factory | Identified Quantum Capacitor 14596 | -4/Factory | Build established: Hacker-Mutant 14621 | -4/Factory | System corruption reached 10% 14643 | -4/Factory | Garrison activated, responded to threat 14663 | -4/Factory | Core integrity fell below 50% 14690 | -4/Factory | Lost 11 parts (3p3n2u3w) 14719 | -4/Factory | Discovered exit to Research (range 11) 14724 | -4/Factory | Entered Research 14724 | -3/Research | Evolved 2 slots: Utility x2 14733 | -3/Research | Lost 3 parts (1n1u1w) 14872 | -3/Research | Found Antimissile System 15314 | -3/Research | Found Hvy. Reactive Plating 15776 | -3/Research | Spotted B-86 Titan 15801 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 15952 | -3/Research | Spotted B-86 Titan 16063 | -3/Research | Lost 5 parts (1p1n2u1w) 16133 | -3/Research | System corruption reached 10% 16288 | -3/Research | Build established: Mutant 16535 | -3/Research | Core integrity fell below 50% 16540 | -3/Research | System corruption reached 30% 16573 | -3/Research | Lost 11 parts (3p4n3u1w) 16598 | -3/Research | Core integrity fell below 20% 16658 | -3/Research | Released all parts (5) 16660 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 16648_ Penetrated by Slug. 16648_ Slug penetrates Wall. 16649_ Mic. Antimatter Reactor destroyed. 16649_ Adv. Corruption Screen intercepted 1% system corruption. 16651_ Ended siege mode. 16651_ Slug penetrates P-80 Master. 16652_ Adv. Corruption Screen intercepted 1% system corruption. 16655_ Slammed into Y-72 Warden. 16655_ Adv. Corruption Screen intercepted 1% system corruption. 16656_ Slammed into Y-72 Warden. 16657_ Y-72 Warden IFF system glitched. 16657_ Slug penetrates P-80 Master. 16658_ Released Arm. Heavy Treads. 16658_ Released Adv. System Shield. 16658_ Released Imp. Melee Analysis Suite. 16658_ Released Imp. Heavy Siege Treads. 16658_ Released Adv. Corruption Screen. 16658_ P-80 Master resets Y-72 Warden, system corruption cleaned. 16660_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | # % ##?????###?????????? """ ??????# #??????? | | # ##########???????????""" ???????# #??????? | | # # #???????????""" ???????# #??????? | | # # #???????????? ????????# #??????? | | # % #???????????? ????????# #??????? | | ^ % # #?????????####+########## #??????? | | ^ % += %] #?????????# #??????? | | # ] #?????????# #??????? | | %%[# ]] #?????????# #??????? | | "" # #?????????# ###############??????? | | # #?????????# #????????????????????? | | ##########?????????# #????????????????????? | | #??????????????????# #????????????????????? | | #??????????????????# #????????????????????? | | ######??????????????????# #????????????????????? | | ????????????????????????# ########?????????????? | | ????????????????????????# k# #?????????????? | | ????????????????????????# # #?????????????? | | ?????????????????# / # # =! #?????????????? | | ?????????????????# ! + Yk/% #?????????????? | | ?????????????????# = # p#%! #?????????????? | | ????????????????????????# #! #?????????????? | | ????????????????????????# ########?????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ########????????????????+ #????????????????????? | | #????????????????# #????????????????????? | | !! #Y???????????????# #????????????????????? | | !! #????????????????# u T????????????????????? | | ! #????????????????# #???????????????????? | | #????????????????# ##???????????????????? | | #????????????????# #????????????????????? | | #????????????????# #????????????????????? | | #????????????????# #????????????????????? | | #???????????????? #????????????????????? | | ########????????????????# #????????????????????? | | #????????????????? #????????????????????? | | #????????????????? #????????????????????? | | #????????????????? #????????????????????? | | #????????????????? ?????????????????????? | | "!"" #?????????????????????????????????????????? | | "R"" #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #####+##?????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ???## #??????????????????????????????????????????? | | ???#" #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 49 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 40 Corruption Block 20 Armor Coverage 750 Resistance: KI 40 Resistance: TH 30 Resistance: EX 50 Point Defense Rating 240 Melee Speed Boost 50 Evasion (%) 64 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 34 Defensive Hacking 14 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Propulsion Shielding | -10/Materials | Hacked Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Centrium Heavy Armor Plating | -5/Factory | Scanalyzed Antigrav Array | -5/Factory | Hacked Arm. Huge Wheel | -5/Factory | Scanalyzed Robot Schematics ------------------ Y-64 Sentinel | -5/Factory | Hacked Fabricated ------------ Centrium Heavy Armor Plating | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- Back For More Charge!!! Challenges ------------ None Game ------ Seed NullBarragePod Manual? 0 Play Time 04:15:07 Cumulative 237.3 hours Start 2023.11.22 @ 10:59:42 End 2023.12.15 @ 13:58:10 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 40 Adventurer 4 Explorer 6 Win Type - Total 17 Types 7/0/2/3/0/4/1/0/0 Lore% 60 Gallery% 69 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c37a50b-b5f2-45bf-93e6-ab1cdfc2a96f