Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.12 @ 20:30:41 Player: viper Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (203) 1015 Value Destroyed (8075) 8075 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (709) 709 TOTAL SCORE: 14239 Bonus ------- High Alert Combat Kills 331 Follower Combat Kills 914 Friendly Fire -536 Cogmind --------- Core Integrity 0/1000 Matter 56/300 Energy 790/955 System Corruption 27% Temperature Cool (745) Movement Walking (180) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Neutrino Core Micro Fission Core Micro Fission Core > --- PROPULSION (2) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit Energy Well Advanced Signal Interpreter Targeting Computer Hardened Medium Armor Plating Reflective Plating System Backup Module > --- WEAPON (4) ------- Heavy Beamcaster Battle Rifle Coil Gun Hypervelocity Gauss Rifle > --- INVENTORY (16) --- Improved Deuterium Engine Light Fission Core Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg High-powered Tractor Beam Beamcaster Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun KE Penetrator Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Energy Well Gravity Neutralizing Apparatus Experimental Optical Array Advanced Signal Interpreter Targeting Computer Kinecellerator System Shield > --- WEAPON ----------- Tri-rail Accelerator Tri-rail Accelerator > --- INVENTORY -------- Neutrino Core Beamcaster Heavy Beamcaster Battle Rifle Gauss Rifle Gauss Rifle Heavy Battle Rifle Coil Gun Coil Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator KE Penetrator Hypervelocity Coil Gun [Rating: 94] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Armored Leg Treads Improved Medium Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Large Storage Unit Device Improved Kinecellerator Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Tri-rail Accelerator Energy Gun Heavy Beamcaster Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Tri-rail Accelerator Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Slots Evolved 11 | . 1 2 2 2 2 2 . . . Power 2 | . . . 1 . . 1 . . . Propulsion . | . . . . . . . . . . Utility 7 | . 1 2 1 1 2 . . . . Weapon 2 | . . . . 1 . 1 . . . Parts Attached 152 | 7 3 5 6 18 42 25 4 38 4 Power 30 | 1 . 1 1 4 7 9 . 6 1 Engine 18 | 1 . 1 1 4 7 3 . 1 . Core 12 | . . . . . . 6 . 5 1 Reactor . | . . . . . . . . . . Propulsion 28 | 2 . . 2 5 7 3 2 7 . Treads 4 | . . . . . . 3 1 . . Leg 21 | 2 . . 2 4 5 . 1 7 . Wheel 1 | . . . . 1 . . . . . Hover 2 | . . . . . 2 . . . . Flight . | . . . . . . . . . . Utility 38 | 2 1 3 3 2 11 5 2 7 2 Device 9 | . . . . 1 2 2 1 2 1 Storage 9 | 1 . 2 1 . 3 1 . 1 . Processor 10 | . . 1 1 . 4 1 1 2 . Hackware 4 | . . . . 1 1 1 . . 1 Protection 6 | 1 1 . 1 . 1 . . 2 . Artifact . | . . . . . . . . . . Weapon 56 | 2 2 1 . 7 17 8 . 18 1 Energy Gun 2 | . . . . . 1 . . . 1 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 37 | 2 . . . 4 7 6 . 18 . Ballistic Cannon 15 | . 2 1 . 3 7 2 . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 3 1 . Parts Lost 41 | . . 1 . 1 22 1 4 11 1 Power 8 | . . 1 . . 4 . . 3 . Propulsion 5 | . . . . . 3 . 2 . . Utility 14 | . . . . 1 6 1 2 3 1 Weapon 14 | . . . . . 9 . . 5 . Highest Loss Streak 9 | . . 1 . 1 9 1 3 6 1 Average Slot Usage (%) 90 | . 100 99 99 99 83 90 84 83 99 Engine 7 | . 12 9 16 14 8 5 5 3 . Core 6 | . . . . . . 10 11 11 16 Treads 2 | . . . . . . 7 5 . . Leg 8 | . 25 20 16 13 7 . 4 9 11 Hover 1 | . . . . . 2 3 . . . Device 4 | . . . . 4 3 5 4 7 5 Storage 16 | . 12 20 16 14 19 16 16 15 16 Processor 15 | . . 10 16 14 15 22 19 14 11 Hackware 3 | . . . . 2 6 4 5 3 4 Protection 6 | . 25 20 15 14 6 . . 1 11 Ballistic Gun 6 | . 14 . . 9 4 7 . 7 20 Ballistic Cannon 8 | . 10 20 16 11 6 6 11 7 . Naked Turns . | . . . . . . . . . . Heaviest Build 101 | 17 21 26 37 64 84 101 101 100 93 Greatest Support 57 | 20 20 20 30 40 40 57 57 48 35 Greatest Overweight (x) 26 | 5 1 1 1 3 26 7 3 25 2 Average Overweight (x) 1 | 3 . 1 1 1 2 1 2 2 2 Largest Inventory Capacity 16 | 8 8 8 10 10 16 16 16 16 16 Average Capacity 13 | 7 8 8 9 10 14 16 16 15 16 Most Carried 16 | 5 7 8 8 10 13 16 16 16 13 Average Carried 9 | 2 6 5 7 8 7 10 14 13 11 Final Capacity 16 | 8 8 8 10 10 16 16 16 16 16 Final Carried 16 | 5 7 8 7 10 5 16 16 10 13 Class Distribution -------------------- 39% | Hacker-Gunner 26% | Hacker-Mutant 16% | Hacker-Tank 12% | Hacker-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Waste Hacker-Gunner | -5/Factory Hacker-Tank | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Matter Collected 6333 | 231 300 517 475 714 1000 1254 275 1524 43 Remotely 53 | . . . . . . . . 10 43 Salvage Created 8665 | . 160 489 378 1087 948 1933 1354 2112 204 Parts 406 | . 9 38 28 61 56 105 1 95 13 Haulers Intercepted 6 | . 2 . . . . 3 . 1 . Recyclers Shooed 4 | . . . . . 1 1 . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Combat Hostiles Destroyed 144 | . 3 18 10 21 21 35 6 27 3 Melee 2 | . . . . . 2 . . . . Guns 53 | . 2 . . 8 6 15 . 19 3 Cannons 87 | . 1 18 10 13 12 19 6 8 . AOE 1 | . . . . . . 1 . . . Classes Destroyed 15 | . 3 5 2 1 2 . 1 1 . Worker 19 | . . 2 2 7 . 6 . 2 . Builder 10 | . . . 3 1 2 3 . 1 . Tunneler 3 | . . . 1 1 . 1 . . . Hauler 6 | . 2 . . . . 3 . 1 . Recycler 6 | . . 1 . 1 . 1 . 3 . Operator 2 | . . . . . 1 . . 1 . Watcher 11 | . 1 1 . 3 2 4 . . . Swarmer 23 | . . 5 2 4 3 9 . . . Grunt 60 | . 3 10 5 12 9 6 . 15 . Brawler 3 | . . 1 . 1 . . . 1 . Sentry 14 | . . 2 3 3 2 3 . 1 . Hunter 17 | . . . . . 3 7 . 4 3 Programmer 21 | . . . . 1 4 10 . 6 . Compactor 6 | . . . . . . . 6 . . Surgeon 1 | . . . . . . . . 1 . Wasp 1 | . . . . . . . . 1 . Best Kill Streak 15 | . 2 9 6 14 5 8 4 15 2 Combat Bots Only 9 | . 2 9 4 6 3 5 4 7 2 Max Kills in Single Turn 3 | . 1 1 2 3 2 2 1 3 1 Gunslinging 2 | . . . . . . 1 . 2 . Exploded 1 | . . . . . . 1 . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Damage Taken 8401 | . 41 479 166 371 3190 936 123 2439 656 Core 1972 | . 6 87 8 30 824 115 31 431 440 Absorbed by Shields 353 | . . . . . 44 309 . . . Core Remaining (%) 78 | 100 97 78 98 95 3 . . . . Volleys Fired 381 | . 22 48 33 49 68 70 21 60 10 Largest 4 | . 2 2 2 3 3 4 2 4 4 Hottest 171 | . 70 74 74 120 120 171 120 132 169 Shots Fired 960 | . 44 96 66 146 180 179 39 170 40 Gun 465 | . 28 . . 74 88 106 . 129 40 Cannon 495 | . 16 96 66 72 92 73 39 41 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 945 | . 44 96 66 146 176 174 39 170 34 Thermal 15 | . . . . . 4 5 . . 6 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 32 | . 14 22 27 27 20 31 32 23 13 Robot Miss Streak 4 | . 3 4 1 3 2 3 3 3 2 Penetration Max 1 | . . . . 1 1 1 . 1 . Secondary Targets 11 | . . . . . . 3 . 8 . Max Gunslinging Chain 2 | . . . . . . 1 . 2 . Shots Hit Robots 725 | . 31 68 53 103 136 142 34 130 28 Core Hits 363 | . 8 25 24 54 56 86 20 78 12 Critical Hits 65 | . . 2 . 4 2 16 4 35 2 Critical Kills 28 | . . 1 . 3 . 7 . 16 1 Critical Parts Destroyed 33 | . . 1 . 1 2 8 1 19 1 Melee Attacks 11 | . . . . . 11 . . . . Impact 11 | . . . . . 11 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 22347 | . 427 1279 1022 2651 3205 6442 2921 4104 296 Guns 6545 | . 184 . . 1417 1346 1738 . 1564 296 Cannons 14292 | . 243 1279 1022 1176 1454 3662 2921 2535 . Explosions 1063 | . . . . 58 . 1005 . . . Melee 348 | . . . . . 348 . . . . Ramming 99 | . . . . . 57 37 . 5 . Kinetic 20576 | . 427 1279 1022 2593 2752 5278 2921 4099 205 Thermal 368 | . . . . . 48 229 . . 91 Explosive 956 | . . . . 58 . 898 . . . Electromagnetic . | . . . . . . . . . . Impact 348 | . . . . . 348 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 27 | . . . . 3 10 1 26 27 27 Average Corruption 16 | . . . . 2 4 1 14 26 27 Corruption Purged . | . . . . . . . . . . Effects 296 | . . . . 10 33 1 35 168 49 Message Errors 38 | . . . . 3 7 . 5 14 9 Matter Fused 41 | . . . . 3 3 . 8 20 7 Heat Flow Errors 22 | . . . . 1 3 . 2 11 5 Energy Discharges 23 | . . . . . 7 . 4 9 3 Parts Rejected 2 | . . . . . . . . 2 . Data Loss (minor) 25 | . . . . . 3 . 2 17 3 Data Loss (major) 10 | . . . . . 1 . 2 5 2 Misfires 13 | . . . . . 2 . 2 7 2 Alerts 5 | . . . . . . . . 4 1 Misdirections 37 | . . . . . 4 . 9 19 5 Targeting Errors 60 | . . . . 2 2 1 1 44 10 Weapon Failures 20 | . . . . 1 1 . . 16 2 Overload Shots . | . . . . . . . . . . Overflow Damage 501 | . . 3 11 35 101 257 . 94 . Projectiles 271 | . . 3 11 35 29 99 . 94 . Explosions 158 | . . . . . . 158 . . . Melee 72 | . . . . . 72 . . . . Knockbacks 78 | . 1 3 13 7 12 16 2 24 . Impact . | . . . . . . . . . . Kinetic 73 | . 1 3 13 7 12 15 2 20 . Secondary 5 | . . . . . . 1 . 4 . Self-Inflicted Damage 77 | . . . . . 21 56 . . . Shots 1 | . . . . . . 1 . . . Rammed 30 | . . . . . 29 1 . . . Targets Rammed 32 | . . . . . 30 1 . 1 . Kicked 2 | . . . . . 1 . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 851 | . 60 102 99 304 588 466 465 549 851 Average Temperature 134 | . 20 36 31 102 135 115 224 189 170 Received Heat Transfer 2044 | . 36 276 99 168 462 70 . 933 . Effects 122 | . . . . 1 20 8 13 57 23 Shutdowns 42 | . . . . . 6 3 6 21 6 Energy Bleed 15 | . . . . 1 3 1 1 7 2 Interference 27 | . . . . . 5 2 3 17 . Matter Decay 6 | . . . . . 2 . 1 2 1 Short Circuit 12 | . . . . . 1 1 1 6 3 Damage (minor) 6 | . . . . . . 1 1 2 2 Damage (major) 11 | . . . . . 3 . . 2 6 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 3 | . . . . . 3 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 446 | . . . . . 100 198 . . 148 Parts Sabotaged 2 | . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Peak Influence 698 | . 99 402 397 351 330 494 118 698 . Initial 106 | . . . 67 37 18 1 106 . . Average 148 | . 49 206 165 134 75 120 50 301 . Maximum Alert Level 2 | . . 2 1 1 1 2 . 2 . Low Security (%) 74 | 100 100 40 64 85 92 82 100 36 . Level 1 17 | . . 57 35 14 7 15 . 24 . Level 2 8 | . . 1 . . . 2 . 39 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 47 | . . 3 3 5 8 12 . 16 . Investigation 13 | . . 2 2 3 3 1 . 2 . Extermination 12 | . . . . 1 3 4 . 4 . Reinforcement 15 | . . 1 1 1 2 4 . 6 . Assault 1 | . . . . . . . . 1 . Garrison 6 | . . . . . . 3 . 3 . Intercept . | . . . . . . . . . . Construction Impeded 6 | . . . 1 1 1 . . 3 . Haulers Reinforced 3 | . . . . . . 1 . 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Distress Signals 9 | . . 1 . 1 1 3 . 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 177 | . 4 20 12 23 26 44 5 40 3 Peak Tracking Total 7 | . 3 6 4 3 3 4 2 7 2 Tactical Retreats 6 | . . . . 1 1 1 . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Traps Triggered 13 | . . . 1 3 4 4 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Machines Disabled 49 | . . 1 . 5 6 25 . 12 . Max in Single Turn 4 | . . 1 . 4 1 4 . 1 . Garrison Access 3 | . . . . 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Machines Accessed 28 | . 3 6 3 5 4 3 . 4 . Terminals 17 | . 3 5 . 3 3 2 . 1 . Fabricators 1 | . . . . 1 . . . . . Repair Stations 4 | . . . 1 . . 1 . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 2 . . . . . . Garrison Access 3 | . . . . 1 1 . . 1 . Total Hacks 91 | . 12 26 12 12 11 8 . 10 . Successful 61 | . 8 20 10 7 5 7 . 4 . Failed 30 | . 4 6 2 5 6 1 . 6 . Catastrophic 2 | . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 1 | . . 1 . . . . . . . Terminals 61 | . 12 23 . 9 10 5 . 2 . Fabricators 2 | . . . . 2 . . . . . Repair Stations 13 | . . . 5 . . 3 . 5 . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . 3 7 . . . . . . Garrison Access 5 | . . . . 1 1 . . 3 . Terminal Hacks 37 | . 8 16 . 4 4 5 . . . Record 6 | . . 1 . . 2 3 . . . Part Schematic 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 3 | . 1 1 . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 3 | . . 2 . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . Dispatch Records 3 | . 2 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Security Status 2 | . . 2 . . . . . . . Patrol Status 1 | . . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 2 | . . 2 . . . . . . . Zone Layout 6 | . 2 2 . 1 . 1 . . . Fabricator Hacks 2 | . . . . 2 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 9 | . . . 3 . . 2 . 4 . Scan Component 5 | . . . 2 . . 1 . 2 . Repair 4 | . . . 1 . . 1 . 2 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 10 | . . 3 7 . . . . . . Insert Component 6 | . . 2 4 . . . . . . Analyze 4 | . . 1 3 . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Track 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 3 5 3 4 3 2 . 4 . Full Trace Events 16 | . . 4 3 3 3 1 . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 1 3 1 . . . . . Parts Built 1 | . . . . 1 . . . . . Matter 146 | . . . . 146 . . . . . Time 73 | . . . . 73 . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . Parts Repaired 4 | . . . 1 . . 1 . 2 . Time 89 | . . . 13 . . 28 . 48 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . 1 3 . . . . . . Part Schematics Acquired 4 | . . 1 3 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Total Allies 19 | . . . . . . . 19 . . Largest Group 18 | . . . . . . . 18 18 . Highest-Rated Group 668 | . . . . . . . 668 668 . Highest-Rated Ally 50 | . . . . . . . 50 50 . Total Orders . | . . . . . . . . . . Ally Attacks 163 | . . . . . . . 21 142 . Total Damage 5549 | . . . . . . . 313 5236 . Kills 31 | . . . . . . . . 31 . Allies Corrupted 6 | . . . . . . . . 6 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Turns Passed 10502 | 149 408 558 462 1234 1894 2547 612 1997 641 Spaces Moved 4259 | 63 255 267 210 492 683 1030 258 769 232 Core 123 | 62 . . . . 45 . . 16 . Treads 845 | . . . . . . 815 30 . . Legs 2828 | 1 255 267 210 492 390 . 228 753 232 Wheels . | . . . . . . . . . . Hover 463 | . . . . . 248 215 . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 155 111 166 185 150 180 Average Speed 183 | 213 131 150 154 162 202 187 207 200 180 Slowest Speed 1350 | 300 150 150 155 220 1350 480 230 1300 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 5 42 26 21 17 21 33 95 22 34 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . . . . . . . . 2 Spaces Dug 6 | . . . . 2 4 . . . . Terrain Destroyed 231 | . . . 1 15 9 183 9 14 . Melee . | . . . . . . . . . . Projectile 82 | . . . 1 4 9 45 9 14 . AOE 149 | . . . . 11 . 138 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Total 6039 | 74 287 327 282 816 953 1501 295 1073 431 Wait 1125 | . 3 7 28 247 109 350 7 192 182 Move 4251 | 62 254 266 209 491 682 1030 257 768 232 Hop . | . . . . . . . . . . Pick Up 47 | 5 3 1 2 4 8 12 4 7 1 Fast Attach 70 | 7 2 1 1 8 18 14 1 16 2 Attach 47 | . 1 2 2 4 17 6 4 11 . Detach 8 | . . . . 1 1 4 . 1 1 Swap 36 | . . 2 3 6 7 5 . 11 2 Drop 30 | . 2 . 4 6 1 9 1 6 1 Fire 381 | . 22 48 33 49 68 70 21 60 10 Melee 11 | . . . . . 11 . . . . Ram 27 | . . . . . 27 . . . . Kick 5 | . . . . . 4 . . 1 . Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / Sto x2) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: *Fac / *Ext x2) -5/Waste -5/Factory (discovered 3 exits: *Upp x2 / *Ext) -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 150 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Evolved 1 slot: Utility x1 247 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Hacker-Mutant 428 | -10/Materials | Identified exit to Materials 428 | -10/Materials | Discovered exit to Materials (range 8) 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Utility x2 715 | -9/Materials | Destroyed 9 combat bots 836 | -9/Materials | Identified exit to Mines 836 | -9/Materials | Discovered exit to Mines (range 15) 883 | -9/Materials | Identified exit to Storage 883 | -9/Materials | Identified exit to Materials 1116 | -9/Materials | Entered another Materials area 1116 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1446 | -8/Materials | Repaired Weapon Shielding 1516 | -8/Materials | Identified exit to Factory 1516 | -8/Materials | Discovered exit to Factory (range 8) 1578 | -8/Materials | Entered Factory 1578 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2304 | -7/Factory | Build established: Hacker-Skirmisher 2331 | -7/Factory | Fabricated Hacking Suite (x1) 2758 | -7/Factory | Identified exit to Factory 2758 | -7/Factory | Discovered exit to Factory (range 4) 2812 | -7/Factory | Entered another Factory area 2812 | -6/Factory | Evolved 2 slots: Utility x2 3050 | -6/Factory | Identified exit to Lower Caves 3393 | -6/Factory | Build established: Hacker-Tank 3836 | -6/Factory | Lost 4 parts (1n3w) 3909 | -6/Factory | Lost 9 parts (2p3u4w) 4135 | -6/Factory | Core integrity fell below 50% 4148 | -6/Factory | Build established: Hacker-Mutant 4171 | -6/Factory | System corruption reached 10% 4207 | -6/Factory | Core integrity fell below 20% 4267 | -6/Factory | Lost 5 parts (2p1n1u1w) 4664 | -6/Factory | Identified exit to Factory 4664 | -6/Factory | Discovered exit to Factory (range 8) 4706 | -6/Factory | Entered another Factory area 4706 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5304 | -5/Factory | Build established: Hacker-Gunner 5988 | -5/Factory | Identified exit to Extension 5988 | -5/Factory | Discovered exit to Extension (range 20) 6445 | -5/Factory | Discovered exit to Extension (range 6) 6764 | -5/Factory | Garrison activated, responded to threat 6871 | -5/Factory | Repaired Neutrino Core 7197 | -5/Factory | Spotted B-75 Beast 7251 | -5/Factory | Identified exit to Factory 7251 | -5/Factory | Discovered exit to Factory (range 14) 7253 | -5/Factory | Sucked down chute 7253 | -5/Factory | Entered Waste 7254 | -5/Waste | Met a frightened Derelict 7266 | -5/Waste | Destroyed C-40 Crusher 7268 | -5/Waste | EMP discharged 7269 | -5/Waste | Spotted C-40 Crusher 7281 | -5/Waste | Destroyed C-40 Crusher 7290 | -5/Waste | Spotted C-40 Crusher 7300 | -5/Waste | Destroyed C-40 Crusher 7308 | -5/Waste | Destroyed C-40 Crusher 7320 | -5/Waste | Spotted C-40 Crusher 7328 | -5/Waste | Spotted C-40 Crusher 7333 | -5/Waste | Crushed by Compactor (1 part destroyed) 7336 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7339 | -5/Waste | Destroyed C-40 Crusher 7363 | -5/Waste | Crushed by Compactor (1 part destroyed) 7367 | -5/Waste | Destroyed C-40 Crusher 7368 | -5/Waste | EMP discharged 7394 | -5/Waste | Lost 3 parts (2n1u) 7429 | -5/Waste | Identified exit to Factory 7429 | -5/Waste | Discovered exit to Factory (range 22) 7468 | -5/Waste | EMP discharged 7468 | -5/Waste | System corruption reached 10% 7568 | -5/Waste | EMP discharged 7645 | -5/Waste | Met Warlord forces unprepared to attack 7668 | -5/Waste | EMP discharged 7768 | -5/Waste | EMP discharged 7865 | -5/Waste | Entered Factory 7865 | -5/Factory | Accompanied by 18 allies 8048 | -5/Factory | Repaired Lrg. Storage Unit 8451 | -5/Factory | Garrison activated, responded to threat 8475 | -5/Factory | Repaired Imp. Deuterium Engine 8631 | -5/Factory | Garrison activated, responded to threat 8698 | -5/Factory | Discovered exit to Extension (range 21) 8923 | -5/Factory | Identified exit to Upper Caves 8923 | -5/Factory | Discovered exit to Upper Caves (range 7) 9167 | -5/Factory | Garrison activated, responded to threat 9219 | -5/Factory | Destroyed 7 combat bots 9267 | -5/Factory | Lost 6 parts (1p3u2w) 9338 | -5/Factory | Core integrity fell below 50% 9375 | -5/Factory | Lost 3 parts (1p2w) 9821 | -5/Factory | Discovered exit to Upper Caves (range 5) 9862 | -5/Factory | Entered Upper Caves 9865 | -5/Upper Caves | Build established: Scavenger-Gunner 10173 | -5/Upper Caves | Build established: Hacker-Tank 10497 | -5/Upper Caves | Core integrity fell below 20% 10504 | -5/Upper Caves | Core destroyed Last Messages --------------- 10497_ Slug penetrates H-66 Slayer. 10497_ Slug penetrates Wall. 10497_ HV Slug penetrates H-66 Slayer. 10497_ H-66 Slayer suffers critical hit. 10497_ Targeting Computer melted. 10497_ H-66 Slayer destroyed. 10498_ Power failure, Mic. Fission Core shutdown. 10498_ Overheating: Flexi-carbon Leg damaged (-77). 10498_ Overheating: Energy Well damaged (-33). 10498_ Overheating: Carbon-fiber Leg damaged (-37). 10498_ Overheating: Coil Gun damaged (-4). 10499_ Power failure, Neutrino Core shutdown. 10499_ System Backup Module permanently disabled. 10499_ Overheating: Short circuit. 10500_ Overheating: Coil Gun damaged (-3). 10500_ Overheating: Neutrino Core damaged (-9). 10501_ Coil Gun permanently disabled. 10501_ Overheating: Short circuit. 10502_ Overheating: Matter decay (-13). 10504_ Overheating: Core damaged (-150). Map ----- +----------------------------------------------------+ | ????????????????????????????????# ### | | ????????????????????????????????# #### | | ?????????????????????????????????# ##?# | | ?????????????????????#????????????# ### # | | ???????????????????#? ???????????### ## | | ??????????????????? # ??????????## #? | | ??????????????????? ?????????"#" ## #? | | ??????????????????? #?????????""" ?## #? | | ???????????????????# #?###????#"" #### #? | | ???????????????????# ### #?????#" ## ##? | | ???????????????????# ## ##????????# ##?? | | ??????????????###### ## ##???????# #??? | | ??????????????# ###?????## #??? | | ??????????????# ##?????# ##?# | | ??????????????# ##### #????## #?# | | ??????????????# #???# ### ##???# ### | | ??????????????# #?### #### ##### #? | | ??????????????# #?# # ## ####? | | ??????????????# #?# ## # ##??? | | ??????????????# #?# ############ ##?? | | ??????????????# #?# #??????????### #?? | | ??????????????# #?# #????????????## #?? | | ??????????????# ## #?????????????## #?? | | ??????????????# #??????????????#####?? | | ??????????????## [*#????????????????????? | | ???????????????####### @!%#????????????????????? | | ?????????????????????#####%![#???????????????????? | | ??????????????????????????#![ ?????????????????? | | ???????????????????????????#! ??????????????? | | ???????????????????????????? !* #????????????? | | ?????????????????????????????=%! ##????????????? | | ????????????????????????????? [ ###?????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? ??????????????? | | ??????????????????????????????? ?????????????? | | ????????????????????????????????? ????????????? | | ?????????????????????????????????? ##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 45 Energy Capacity 1220 Matter Stores 650 Matter Capacity 650 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 375 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Target Analysis 6 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Adv. Terrain Scan Processor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupForceExpander Manual? 0 Play Time 01:21:02 Cumulative 974.9 hours Start 2022.01.12 @ 19:02:25 End 2022.01.12 @ 20:30:41 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 735 Rogue 62 Adventurer 0 Explorer 673 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbd46c23-ed78-42ff-9be8-f1bd7e6a9b16