Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 02:42:01 Player: MELT Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2375) 2375 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (336) 336 TOTAL SCORE: 6536 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 479 Friendly Fire -350 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 90/100 System Corruption 6% Temperature Critical (702) Movement Walking (540) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Antimatter Reactor > --- PROPULSION (5) --- Carbon-fiber Leg VSS Leg VSS Leg (fused) VSS Leg > --- UTILITY (5) ------ Large Storage Unit Transport Network Coupler Hardened Medium Armor Plating System Shield > --- WEAPON (3) ------- Beamcaster Enhanced Autogun > --- INVENTORY (15) --- Deuterium Engine Deuterium Engine Reinforced Deuterium Engine Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Transmission Jammer Hardened Medium Armor Plating Heavy Battle Rifle Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Transport Network Coupler Hardened Medium Armor Plating > --- WEAPON ----------- Beamcaster Beamcaster Bore Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Antimatter Reactor Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Beamcaster Enhanced Autogun Heavy Battle Rifle Heavy Battle Rifle [Rating: 62] Favorites ----------- Power Antimatter Reactor Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Transport Network Coupler Device Improved Cooling System Storage Large Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beamcaster Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 3 | . . 1 1 . . . 1 Utility 3 | . . 1 . 1 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 111 | 6 1 15 42 4 15 7 21 Power 18 | 1 . 1 8 1 4 . 3 Engine 8 | 1 . 1 3 . 1 . 2 Core 6 | . . . 5 1 . . . Reactor 4 | . . . . . 3 . 1 Propulsion 41 | 2 . 5 15 . 4 6 9 Treads 6 | . . . 6 . . . . Leg 34 | 2 . 5 8 . 4 6 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 27 | 1 1 4 10 1 3 . 7 Device 13 | . . 3 4 1 1 . 4 Storage 6 | 1 1 . 4 . . . . Processor 4 | . . 1 2 . . . 1 Hackware 1 | . . . . . . . 1 Protection 3 | . . . . . 2 . 1 Artifact . | . . . . . . . . Weapon 25 | 2 . 5 9 2 4 1 2 Energy Gun 12 | 1 . 2 5 . 2 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 . 1 2 . 1 . 1 Ballistic Cannon 1 | . . . . . 1 . . Launcher 5 | . . 2 2 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . Parts Lost 22 | . . 4 7 1 . . 10 Power 2 | . . . 1 1 . . . Propulsion 9 | . . 1 6 . . . 2 Utility 6 | . . 1 . . . . 5 Weapon 5 | . . 2 . . . . 3 Highest Loss Streak 8 | . . 2 5 1 . . 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 85 90 94 92 99 100 96 Engine 8 | . 14 11 10 2 6 7 6 Core 2 | . . . 5 8 2 . . Reactor 2 | . . . . . 5 7 6 Treads 6 | . . . 14 30 1 . . Leg 24 | . 28 32 18 . 28 30 30 Device 8 | . . 7 9 13 12 7 9 Storage 8 | . 14 11 9 7 7 7 6 Processor 6 | . . 5 8 7 7 7 7 Protection 2 | . . . . . 2 7 5 Energy Gun 9 | . 14 10 8 7 7 9 12 Ballistic Gun 6 | . 14 9 7 7 7 4 . Ballistic Cannon 1 | . . . . . 1 7 5 Peak Build Rating 62 | 6 7 14 30 37 47 54 62 Average Rating 32 | 4 6 10 24 32 43 50 58 On Entrance 24 | . 6 7 14 29 37 47 54 Naked Turns . | . . . . . . . . Heaviest Build 80 | 13 18 22 49 42 76 78 80 Greatest Support 82 | 20 20 30 82 82 82 60 75 Greatest Overweight (x) 4 | . . 1 4 . 1 1 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 13 | 6 9 10 13 15 15 15 15 Most Carried 15 | 6 10 10 15 15 15 15 15 Average Carried 12 | 3 8 8 11 14 14 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 15 | 6 10 10 15 15 15 15 10 Class Distribution -------------------- 50% | Scavenger-Mutant 28% | Scavenger-Tank 15% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 2074 | 218 61 294 872 49 189 230 161 Remotely . | . . . . . . . . Salvage Created 3128 | . 93 540 1463 58 257 372 345 Parts 136 | . 3 38 71 . 6 5 13 Haulers Intercepted 5 | . . . 5 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 56 | . 2 17 25 2 . 5 5 Guns 42 | . 2 12 21 2 . 3 2 Cannons 3 | . . . . . . 2 1 AOE 9 | . . 5 4 . . . . Classes Destroyed 13 | . 1 6 3 . . 1 2 Worker 2 | . . 1 1 . . . . Builder 3 | . . . 3 . . . . Hauler 5 | . . . 5 . . . . Recycler 2 | . . 1 . . . 1 . Operator 1 | . . . . . . . 1 Watcher 4 | . . 1 3 . . . . Swarmer 10 | . . 7 3 . . . . Grunt 33 | . 2 8 16 2 . 2 3 Brawler 2 | . . 1 1 . . . . Duelist 2 | . . . 1 . . . 1 Sentry 7 | . . 1 4 . . 2 . Specialist 1 | . . . . . . 1 . Behemoth 1 | . . . . . . . 1 Best Kill Streak 6 | . 1 5 6 2 . 2 3 Combat Bots Only 5 | . 1 5 4 2 . 2 3 Max Kills in Single Turn 3 | . 1 3 2 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 422 | . 13 100 151 27 . 42 89 Missed 108 | . 5 24 34 4 . 22 19 Damage Taken 5517 | . 98 723 1721 376 . 207 2392 Core 1421 | . 34 116 326 14 . 23 908 Absorbed by Shields 56 | . . . 56 . . . . Regen/Repaired (Parts) 144 | . . . . . 102 42 . Core Remaining (%) 78 | 100 86 71 40 . . 94 . Volleys Fired 209 | . 9 46 109 9 . 10 26 Largest 3 | . 2 2 2 3 . 3 3 Hottest 207 | . 70 85 100 121 . 207 207 Shots Fired 428 | . 18 84 205 25 . 30 66 Gun 380 | . 18 80 200 18 . 20 44 Cannon 32 | . . . . . . 10 22 Launcher 16 | . . 4 5 7 . . . Special . | . . . . . . . . Kinetic 196 | . 9 41 97 9 . 18 22 Thermal 213 | . 9 39 100 9 . 12 44 Explosive 16 | . . 4 5 7 . . . Electromagnetic 3 | . . . 3 . . . . Robot Hit Streak 16 | . 6 16 9 5 . 5 7 Robot Miss Streak 6 | . 3 5 6 5 . 2 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 5 | . . 1 4 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 261 | . 10 52 126 12 5 17 39 Core Hits 131 | . 5 27 67 6 2 8 16 Critical Kills 4 | . . . 1 . . 2 1 Critical Parts Destroyed 8 | . . . 2 . . 2 4 Critical Strikes 25 | . 3 1 7 . . 5 9 Burn 12 | . 3 1 4 . . 1 3 Destroy 13 | . . . 3 . . 4 6 Melee Attacks 5 | . . . . . 5 . . Impact . | . . . . . . . . Slashing 5 | . . . . . 5 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5796 | . 96 1123 2626 329 350 368 904 Guns 3988 | . 96 731 2050 170 . 270 671 Cannons 329 | . . . . . . 96 233 Explosions 1085 | . . 375 551 159 . . . Melee 350 | . . . . . 350 . . Ramming 44 | . . 17 25 . . 2 . Kinetic 1859 | . 34 362 946 66 . 218 233 Thermal 2400 | . 62 369 1046 104 . 148 671 Explosive 1085 | . . 375 551 159 . . . Electromagnetic 58 | . . . 58 . . . . Impact . | . . . . . . . . Slashing 350 | . . . . . 350 . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 2 . . . . 6 Average Corruption 2 | . . 2 . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . 1 . . . . 11 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 5 | . . 1 . . . . 4 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 119 | . . . . . 119 . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 119 | . . . . . 119 . . Knockbacks 3 | . . . 1 . . . 2 Impact 1 | . . . 1 . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 80 | . . . 21 59 . . . Shots 3 | . . . 1 2 . . . Rammed 1 | . . . 1 . . . . Targets Rammed 5 | . . 2 2 . . 1 . Kicked 3 | . . 2 . . . 1 . Crushed 1 | . . . 1 . . . . Highest Temperature 944 | . 97 100 411 188 . 282 944 Average Temperature 143 | . 38 49 91 86 . 87 345 Received Heat Transfer 1971 | . 57 108 972 219 . 48 567 Effects 29 | . . . 4 . . . 25 Shutdowns 6 | . . . 3 . . . 3 Energy Bleed 3 | . . . . . . . 3 Interference 3 | . . . . . . . 3 Matter Decay 3 | . . . 1 . . . 2 Short Circuit 6 | . . . . . . . 6 Damage (minor) 3 | . . . . . . . 3 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . 5 . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 14 | . 2 1 8 . . 1 2 Heat Transferred 6142 | . 407 962 2849 222 . 333 1369 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 889 | . 105 403 592 317 110 889 405 Initial 320 | . . 44 169 233 110 . 320 Average 267 | . 76 214 393 275 57 392 331 Maximum Alert Level 3 | . . 2 2 1 . 3 2 Low Security (%) 41 | 100 100 46 9 . 100 37 14 Level 1 32 | . . 50 37 100 . 16 58 Level 2 23 | . . 2 52 . . 24 27 Level 3 2 | . . . . . . 22 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 3 1 1 . 6 2 Investigation 5 | . 1 2 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 7 | . . 1 . 1 . 5 . Assault 2 | . . . . . . 1 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 8 | . 1 2 5 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 7 25 33 4 . 15 11 Peak Tracking Total 7 | . 5 7 5 2 . 5 4 Tactical Retreats 6 | . . 2 3 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 5 | . 1 . . 1 . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 3 | . . 1 2 . . . . Max in Single Turn 1 | . . 1 1 . . . . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 18 | . 6 5 6 . . . 1 Terminals 12 | . 5 2 4 . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 3 | . 1 2 . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 47 | . 16 14 15 . . . 2 Successful 27 | . 8 10 9 . . . . Failed 20 | . 8 4 6 . . . 2 Catastrophic 3 | . 1 . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 29 | . 13 7 7 . . . 2 Terminals 31 | . 14 7 8 . . . 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 6 | . 2 4 . . . . . Scanalyzers 7 | . . 3 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 3 2 . . . . Robot Analysis 2 | . 1 1 . . . . . Level Access Points 1 | . . 1 . . . . . Zone Layout 4 | . 1 1 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . Scan Component 1 | . . . 1 . . . . Recycling Unit Hacks 5 | . 1 4 . . . . . Recycle Component 2 | . . 2 . . . . . Report Inventory 3 | . 1 2 . . . . . Scanalyzer 3 | . . 1 2 . . . . Insert Component 2 | . . 1 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 5 2 4 . . . . Terminals 10 | . 4 2 4 . . . . Botnet 10 | . 4 2 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Reject 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 13 | . 5 3 4 . . . 1 Full Trace Events 8 | . 2 3 2 . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . . 2 . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 20 | . . . . . 20 . . Largest Group 20 | . . . . . 20 12 1 Highest-Rated Group 500 | . . . . . 500 325 31 Highest-Rated Ally 35 | . . . . . 35 35 31 Total Orders . | . . . . . . . . Ally Attacks 101 | . . . . . . 96 5 Total Damage 3075 | . . . . . . 2993 82 Kills 23 | . . . . . . 23 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 4168 | 63 297 502 1300 200 764 509 533 Spaces Moved 2056 | 44 221 223 589 109 381 245 244 Core 6 | 6 . . . . . . . Treads 398 | . . . 270 109 19 . . Legs 1652 | 38 221 223 319 . 362 245 244 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 156 120 190 102 Average Speed 157 | 110 120 120 155 156 182 190 169 Slowest Speed 400 | 120 120 190 400 156 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 41 35 38 4 96 9 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 131 | . . 33 31 52 . 3 12 Melee . | . . . . . . . . Projectile 15 | . . . . . . 3 12 AOE 116 | . . 33 31 52 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 2631 | 55 237 369 810 123 451 272 314 Wait 115 | . . 73 22 . 10 1 9 Move 2050 | 43 220 222 588 109 380 244 244 Hop . | . . . . . . . . Pick Up 46 | 6 5 6 14 . 8 1 6 Fast Attach 36 | 6 1 4 15 3 4 2 1 Attach 26 | . . 3 6 1 4 1 11 Detach 9 | . . . 4 1 3 1 . Swap 49 | . . 8 21 . 7 4 9 Drop 70 | . 2 5 29 . 19 7 8 Fire 209 | . 9 46 109 9 . 10 26 Melee 5 | . . . . . 5 . . Ram . | . . . . . . . . Kick 3 | . . 2 . . . 1 . Crush 2 | . . . 2 . . . . Escape Stasis . | . . . . . . . . Rewire 11 | . . . . . 11 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 15) 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 796 | -9/Materials | Identified exit to Materials 863 | -9/Materials | Entered another Materials area 863 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 884 | -8/Materials | Build established: Scavenger-Mutant 1483 | -8/Materials | Core integrity fell below 50% 1526 | -8/Materials | Lost 5 parts (5n) 1908 | -8/Materials | Discovered new exit (range 10) 2163 | -8/Materials | Entered Factory 2163 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2352 | -7/Factory | Discovered new exit (range 11) 2363 | -7/Factory | Sucked down chute 2363 | -7/Factory | Entered Waste 2364 | -7/Waste | Joined by Warlord forces that had cleared the area 2589 | -7/Waste | Discovered new exit (range 11) 3127 | -7/Waste | Entered Factory 3127 | -7/Factory | Accompanied by 12 allies 3156 | -7/Factory | Build established: Scavenger-Tank 3304 | -7/Factory | Discovered new exit (range 14) 3450 | -7/Factory | Lost 7 allies 3506 | -7/Factory | Lost 3 allies 3527 | -7/Factory | First assault squad dispatched 3636 | -7/Factory | Entered another Factory area 3636 | -6/Factory | Accompanied by 1 ally 3636 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3872 | -6/Factory | Spotted B-75 Beast 3891 | -6/Factory | Destroyed B-75 Beast 4143 | -6/Factory | Core integrity fell below 50% 4168 | -6/Factory | Core integrity fell below 20% 4170 | -6/Factory | Core destroyed Last Messages --------------- 04156_ Overheating: Short circuit. 04157_ Power failure, Antimatter Reactor shutdown. 04157_ Overheating: Lrg. Storage Unit damaged (-208). 04159_ Overheating: Core damaged (-93). 04159_ Bore Cannon destroyed. 04160_ VSS Leg broken. 04160_ Overheating: Short circuit. 04162_ Reaction Control System destroyed. 04162_ G-67 Veteran suffers critical hit (Burn). 04163_ Overheating: Matter decay (-25). 04165_ Overheating: Energy bleed (-55). 04166_ Antimatter Reactor broken. 04166_ Overheating: Short circuit. 04166_ System corrupted: Beamcaster failed to cycle. 04167_ Overheating: VSS Leg damaged (-6). 04168_ Overheating: Core damaged (-102). 04170_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | [ T #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ###+####?????????????????????????????????????????? | | #?# #????????????????????????????????????????????? | | #?# #????????????????????????????????????????????? | | #?# #????????????????????????????????????????????? | | #?# #####+###????????????????????????????????????? | | ### #????????????????????????????????????? | | ##???????????????????????????????????? | | * +???????????????????????????????????? | | " = ^ ##???????????????????????????????????? | | %"=! #????????????????????????????????????? | | " #????????????????????????????????????? | | #????????????????????????????????????? | | """"""""" #########????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #???####/#####???????????????? | | #???# #???????????????? | | [[[ #???# T #???????????????? | | [[[ #??## #???????????????? | | [[ "###;@ #???????????????? | | % gm;g #???????????????? | | #####;/ """ #???????????????? | | #??# #; """ +???????????????? | | #??#### """ #???????????????? | | #?????# #???????????????? | | #?????##########???????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | % #??????????????????????????????? | | #### ?????????????????????????? | | = + ?????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | # # # ###+#### #???????????????????????????? | | ###### + *# #???????????????????????????? | | #????# ### #?#???????????????????????????? | | #????# #?# """#?????????????????????????????? | | #????# ### """#?????????????????????????????? | | #????# = "## """#?????????????????????????????? | | ###### % =### #?????????????????????????????? | | ! #?########?????????????????????????????? | | ######+####??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 34 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed GyrokineticChipAccelerator Manual? 0 Play Time 00:45:34 Cumulative 16.3 hours Start 2024.08.16 @ 01:56:43 End 2024.08.16 @ 02:42:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 16e41a4c-3219-400b-aa63-154507828061