Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 14:49:27 Player: weedlord420 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (1976) 1976 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 5801 Bonus ------- Follower Combat Kills 90 Met Imprinter 300 Cogmind --------- Core Integrity 580/700 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (28) Location -7/Zion Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY (6) ------ Small Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- Phasing Sabre Phasing Sabre > --- INVENTORY (8) ---- Micro Nuclear Core Improved VTOL Module Microactuators Advanced ECM Suite Makeshift Light Armor Plating Dynamic Insulation System Long-range Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Micro Nuclear Core Improved VTOL Module Microactuators Advanced ECM Suite Makeshift Light Armor Plating Dynamic Insulation System Long-range Missile Launcher Long-range Missile Launcher [Rating: 50] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Slots Evolved 6 | . . . 4 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . 2 2 . . . Weapon . | . . . . . . . . Parts Attached 79 | 6 12 4 27 23 1 4 2 Power 7 | 1 . 1 3 2 . . . Engine 4 | 1 . 1 2 . . . . Core 3 | . . . 1 2 . . . Reactor . | . . . . . . . . Propulsion 23 | 2 4 . 9 7 1 . . Treads 8 | . 2 . 6 . . . . Leg . | . . . . . . . . Wheel 7 | 2 2 . 2 1 . . . Hover 1 | . . . 1 . . . . Flight 7 | . . . . 6 1 . . Utility 25 | 1 3 2 10 9 . . . Device 10 | . . 1 3 6 . . . Storage 3 | 1 1 . . 1 . . . Processor 3 | . 2 . 1 . . . . Hackware 2 | . . . . 2 . . . Protection 7 | . . 1 6 . . . . Artifact . | . . . . . . . . Weapon 24 | 2 5 1 5 5 . 4 2 Energy Gun 5 | 1 3 . . 1 . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 8 | 1 2 1 3 1 . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . 1 . 2 . Slashing Weapon 4 | . . . 1 1 . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . 1 . 2 3 . . . Parts Lost 15 | . 1 4 6 3 1 . . Power 4 | . . 1 2 1 . . . Propulsion 4 | . . . 3 . 1 . . Utility 3 | . . 1 1 1 . . . Weapon 4 | . 1 2 . 1 . . . Highest Loss Streak 4 | . 1 4 2 2 1 . . To Critical Strikes . | . . . . . . . . Average Backups 11 | 2 10 13 14 11 7 8 8 Power . | . 1 . . . 1 1 1 Propulsion 2 | 1 4 3 2 3 1 1 1 Utility 5 | . 1 5 8 5 3 4 4 Weapon 2 | . 2 4 2 2 2 2 2 Tool/Special . | . . . . . . . . Unused Backups 22 | . 2 . 7 7 3 . 3 Power 3 | . . . 1 1 . . 1 Propulsion 5 | . . . 2 3 . . . Utility 8 | . . . 3 3 . . 2 Weapon 6 | . 2 . 1 . 3 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 98 99 94 89 100 100 99 Engine 5 | . 14 13 6 2 . . . Core 2 | . . . 1 4 7 7 7 Treads 12 | . 3 8 20 14 . . . Wheel 9 | . 24 19 11 3 . . . Flight 7 | . . . . 6 30 30 30 Device 9 | . . 12 8 13 15 15 15 Storage 9 | . 14 14 9 7 7 7 7 Processor 7 | . 12 . 5 7 7 7 7 Hackware 4 | . . . . 6 15 15 15 Protection 6 | . . 1 12 7 . . . Energy Gun 3 | . 19 26 . . . . . Ballistic Gun 9 | . 8 1 15 6 7 7 . Slashing Weapon 2 | . . . 1 3 . . 14 Peak Build Rating 50 | 6 14 12 36 49 47 48 50 Average Rating 32 | 3 10 11 29 43 46 45 49 On Entrance 25 | . 6 13 9 36 47 47 45 Naked Turns . | . . . . . . . . Heaviest Build 54 | 11 29 30 54 52 22 22 21 Greatest Support 84 | 26 40 40 84 84 23 23 23 Greatest Overweight (x) 4 | . 1 1 4 3 . . . Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 Average Capacity 12 | 6 12 15 15 13 8 8 8 Most Carried 15 | 5 15 14 15 15 8 8 8 Average Carried 11 | 2 10 13 14 11 7 8 8 Final Capacity 15 | 8 15 15 15 8 8 8 8 Final Carried 15 | 3 15 11 15 8 8 8 8 Class Distribution -------------------- 49% | Mutant 14% | Hacker-Scout 13% | Scavenger-Mutant 6% | Hacker-Sprinter 6% | Assassin 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Assassin | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Resources | -11 -10 -10 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Matter Collected 2680 | 260 254 10 1375 591 50 108 32 Remotely . | . . . . . . . . Salvage Created 3066 | . 782 . 1659 544 . 81 . Parts 173 | . 45 . 93 32 . 3 . Haulers Intercepted 5 | . 2 . 3 . . . . Recyclers Shooed 3 | . 2 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Combat Hostiles Destroyed 47 | . 9 . 28 6 . 4 . Melee 8 | . . . 6 2 . . . Guns 33 | . 9 . 21 3 . . . Cannons 2 | . . . 1 1 . . . AOE 3 | . . . . . . 3 . Classes Destroyed 12 | . 8 . 2 1 . 1 . Worker 5 | . 1 . 1 3 . . . Builder 3 | . 1 . 2 . . . . Hauler 5 | . 2 . 3 . . . . Recycler 7 | . 3 . 2 2 . . . Mechanic 2 | . . . 1 1 . . . Operator 4 | . 2 . 2 . . . . Watcher 2 | . 1 . 1 . . . . Swarmer 13 | . 3 . 7 . . 3 . Grunt 23 | . 6 . 15 2 . . . Sentry 6 | . . . 6 . . . . Programmer 4 | . . . . 4 . . . Mutant 1 | . . . . . . 1 . Best Kill Streak 8 | . 4 . 8 2 . 3 . Combat Bots Only 7 | . 3 . 7 2 . 3 . Max Kills in Single Turn 3 | . 2 . 2 1 . 3 . Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 . Melee 1 | . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Hostile Shots Fired 381 | . 41 43 186 68 30 13 . Missed 130 | . 10 5 63 25 20 7 . Hits 251 | . 31 38 123 43 10 6 . Projectile 251 | . 31 38 123 43 10 6 . Critical Strikes 14 | . . 5 9 . . . . Damage Taken 3355 | . 330 779 1469 566 91 120 . Core 425 | . 57 143 105 84 18 18 . Absorbed by Shields 353 | . . . 289 64 . . . Regen/Repaired (Parts) 276 | . . . 267 . . . 9 Core Remaining (%) 66 | 100 . 20 80 . . . . Volleys Fired 209 | . 44 11 144 9 . 1 . Largest 2 | . 2 2 2 2 . 2 . Hottest 90 | . 90 90 83 50 . 86 . Shots Fired 403 | . 83 21 282 15 . 2 . Gun 380 | . 83 21 264 12 . . . Cannon 21 | . . . 18 3 . . . Launcher 2 | . . . . . . 2 . Special . | . . . . . . . . Kinetic 312 | . 29 4 264 15 . . . Thermal 42 | . 24 . 18 . . . . Explosive 2 | . . . . . . 2 . Electromagnetic 47 | . 30 17 . . . . . Robot Hit Streak 25 | . 11 24 25 4 . 1 . Robot Miss Streak 5 | . 3 1 5 3 . . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 297 | . 57 21 192 24 . 3 . Core Hits 112 | . 34 2 60 13 . 3 . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . Critical Strikes 6 | . 1 . 3 1 . 1 . Burn 1 | . 1 . . . . . . Destroy 2 | . . . 1 1 . . . Smash 1 | . . . . . . 1 . Sever 2 | . . . 2 . . . . Melee Attacks 64 | . . . 20 25 1 6 12 Impact 7 | . . . . . 1 6 . Slashing 57 | . . . 20 25 . . 12 Piercing . | . . . . . . . . Sneak Attacks 6 | . . . 1 5 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6010 | . 830 115 3578 1098 . 389 . Guns 4113 | . 793 113 3046 161 . . . Cannons 142 | . . . 107 35 . . . Explosions 321 | . 37 . . . . 284 . Melee 1432 | . . . 425 902 . 105 . Ramming 2 | . . 2 . . . . . Kinetic 3430 | . 132 56 3046 196 . . . Thermal 339 | . 232 . 107 . . . . Explosive 284 | . . . . . . 284 . Electromagnetic 523 | . 466 57 . . . . . Impact 105 | . . . . . . 105 . Slashing 1327 | . . . 425 902 . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 . . . Average Corruption 1 | . . . . 1 . . . Corruption Purged 2 | . . . . 2 . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 448 | . . . 88 241 . 119 . Projectiles 30 | . . . 30 . . . . Explosions 62 | . . . . . . 62 . Melee 356 | . . . 58 241 . 57 . Knockbacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Kinetic 2 | . . . . 2 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 5 | . 5 . . . . . . Shots 1 | . 1 . . . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 247 | . 150 . 247 27 14 24 . Average Temperature 45 | . 47 . 46 12 7 13 . Received Heat Transfer 1030 | . 105 108 709 78 30 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 6 | . 5 . . . . 1 . Impact Corruptions 2 | . . . . . . 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 902 | . 680 . 222 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 79 | 100 100 . 56 100 . . . Level 1 20 | . . . 43 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 316 | . 70 . 316 142 . . . Initial 142 | . . . . 142 . . . Average 86 | . 16 . 160 22 . . . Influence Increases 1731 | . 280 . 958 290 . 203 . Destroy 0b10 Robot/C 1020 | . 180 . 560 120 . 160 . Destroy 0b10 Robot/NC 125 | . 45 . 50 30 . . . Destroy Leader 234 | . 36 . 128 50 . 20 . Allied During Kill 8 | . . . . . . 8 . Successful Hack 112 | . 12 . 45 55 . . . Disable Machine 60 | . . . 60 . . . . Destroy Structure 22 | . 7 . 10 5 . . . Lose Combat Pursuer 150 | . . . 105 30 . 15 . Influence Decreases 1731 | . 280 . 644 570 34 179 24 Entered New Map 210 | . . . . 172 14 . 24 Time Decay 1360 | . 270 . 561 370 20 139 . Lost Part 88 | . 10 . 60 18 . . . Lost Ally 50 | . . . . 10 . 40 . Purge Threat 23 | . . . 23 . . . . Squads Dispatched 9 | . 1 . 3 5 . . . Investigation 3 | . 1 . 2 . . . . Extermination 4 | . . . . 4 . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Distress Signals 6 | . 1 . 4 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 12 3 50 14 3 8 . Peak Tracking Total 8 | . 4 3 5 8 3 4 . Tactical Retreats 13 | . . . 5 4 2 2 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Traps Triggered 4 | . 1 . 1 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Machines Disabled 5 | . . . 4 . . 1 . Max in Single Turn 1 | . . . 1 . . 1 . Garrison Access 2 | . . . . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Machines Accessed 28 | . 4 . 12 10 1 1 . Terminals 17 | . 4 . 9 4 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 2 1 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 3 | . . . 1 2 . . . Garrison Access 2 | . . . . 2 . . . Total Hacks 74 | . 14 . 38 20 1 1 . Successful 46 | . 8 . 23 13 1 1 . Failed 28 | . 6 . 15 7 . . . Catastrophic 3 | . . . 3 . . . . Database Lockouts . | . . . . . . . . Manual 45 | . 12 . 22 11 . . . Terminals 52 | . 14 . 29 9 . . . Fabricators . | . . . . . . . . Repair Stations 7 | . . . 6 1 . . . Recycling Units 3 | . . . . 3 . . . Scanalyzers 7 | . . . 3 4 . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 13 | . 4 . 6 1 1 1 . Part Schematic 1 | . . . 1 . . . . Open Door 2 | . . . . . 1 1 . Terminal Index 3 | . 1 . 1 1 . . . Unreport Threat 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 2 | . 1 . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . Scan Component 3 | . . . 3 . . . . Repair 3 | . . . 3 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 5 | . . . 3 2 . . . Insert Component 3 | . . . 1 2 . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 2 | . . . . 2 . . . Seal Access 2 | . . . . 2 . . . Unauthorized Hacks 19 | . 4 . 8 7 . . . Terminals 17 | . 4 . 8 5 . . . Assimilate 7 | . 1 . 4 2 . . . Botnet 7 | . 2 . 3 2 . . . Operators 3 | . 1 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 2 . . . Reject 1 | . . . . 1 . . . Mask 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 4 . 10 8 . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . . 2 . . . 15 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 3 . . . . Time 146 | . . . 146 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . . 4 . . . Parts Scanalyzed 2 | . . . 1 1 . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . . . . 4 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Total Allies 12 | . 1 . 2 2 . 4 3 Largest Group 4 | . 1 . 1 1 . 4 3 Highest-Rated Group 70 | . 10 . 26 26 . 64 70 Highest-Rated Ally 26 | . 10 . 26 26 . 16 25 Total Orders . | . . . . . . . . Ally Attacks 35 | . . . . . . 35 . Total Damage 346 | . . . . . . 346 . Kills 5 | . . . . . . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Active Infowar (turns) 3809 | . . 146 734 1612 208 710 399 Sensors 3305 | . . . 381 1607 208 710 399 Terrain 64 | . . . . 64 . . . Structural 2402 | . . 146 353 918 46 540 399 ECM 62 | . . . . 26 24 12 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Turns Passed 7098 | 46 1123 162 2659 1791 208 710 399 Spaces Moved 6305 | 39 684 102 1359 1727 527 713 1154 Core 10 | 10 . . . . . . . Treads 722 | . 47 1 421 253 . . . Legs . | . . . . . . . . Wheels 2398 | 29 637 101 938 693 . . . Hover . | . . . . . . . . Flight 3175 | . . . . 781 527 713 1154 Fastest Speed 28 | 50 90 105 108 28 28 28 28 Average Speed 74 | 79 101 105 131 81 28 28 28 Slowest Speed 252 | 90 160 160 240 252 28 28 28 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . 2 . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 3 75 10 85 35 66 71 88 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 17 | . . . . . 11 3 3 Spaces Dug 12 | . . . 5 5 1 1 . Terrain Destroyed 19 | . 7 . 5 5 1 1 . Melee 12 | . . . 5 5 1 1 . Projectile . | . . . . . . . . AOE 7 | . 7 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Total 8290 | 53 1025 134 2019 2049 585 1210 1215 Wait 1397 | . 246 14 408 162 48 471 48 Move 6295 | 38 683 102 1358 1722 526 712 1154 Hop 2 | . . . . 2 . . . Pick Up 85 | 9 22 . 26 24 4 . . Fast Attach 15 | . . . 6 5 . 2 2 Attach 34 | 6 2 3 11 11 1 . . Detach 4 | . . . . 4 . . . Swap 86 | . 21 4 24 28 2 7 . Drop 67 | . 7 . 22 31 3 2 2 Fire 209 | . 44 11 144 9 . 1 . Melee 61 | . . . 20 25 1 6 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 26 | . . . . 26 . . . Rewire 9 | . . . . . . 9 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 47 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Discovered new exit (range 17) 312 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 15) 569 | -10/Materials | Discovered new exit (range 15) 614 | -10/Materials | Discovered new exit (range 10) 947 | -10/Materials | Discovered new exit (range 12) 1170 | -10/Materials | Entered Subcaves 1175 | -10/Subcaves | Discovered new exit (range 7) 1263 | -10/Subcaves | Discovered new exit (range 10) 1310 | -10/Subcaves | Core integrity fell below 50% 1324 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1332 | -10/Subcaves | Entered Materials 1332 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1361 | -8/Materials | Lost 4 parts (1p1u2w) 1719 | -8/Materials | Repaired Lgt. Treads 2565 | -8/Materials | Build established: Scavenger-Mutant 2684 | -8/Materials | Discovered new exit (range 10) 3014 | -8/Materials | Build established: Mutant 3214 | -8/Materials | Destroyed 7 combat bots 3289 | -8/Materials | Repaired Enh. Autogun 3351 | -8/Materials | Repaired Enh. Autogun 3372 | -8/Materials | Build established: Scavenger-Mutant 3474 | -8/Materials | Discovered new exit (range 11) 3489 | -8/Materials | Identified exit to Factory 3834 | -8/Materials | Build established: Mutant 3991 | -8/Materials | Entered Factory 3991 | -7/Factory | Evolved 2 slots: Utility x2 4569 | -7/Factory | Garrison activated, responded to threat 5077 | -7/Factory | Found Prototype Launcher 5098 | -7/Factory | Build established: Assassin 5639 | -7/Factory | Discovered new exit (range 15) 5768 | -7/Factory | Discovered new exit (range 13) 5772 | -7/Factory | Identified exit to Lower Caves 5782 | -7/Factory | Entered Lower Caves 5890 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5905 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5908 | -7/Lower Caves | Identified exit to Zion 5961 | -7/Lower Caves | Discovered new exit (range 10) 5965 | -7/Lower Caves | Identified exit to Lower Caves 5990 | -7/Lower Caves | Entered another Lower Caves area 6003 | -7/Lower Caves | Discovered new exit (range 14) 6006 | -7/Lower Caves | Identified exit to Factory 6116 | -7/Lower Caves | Learned location of Zion (-7) 6121 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6489 | -7/Lower Caves | Build established: Hacker-Scout 6680 | -7/Lower Caves | Discovered exit to Zion (range 8) 6687 | -7/Lower Caves | Entered a destroyed Warlord outpost 6700 | -7/Lower Caves | Entered Zion 6738 | -7/Zion | Discovered new exit (range 10) 6769 | -7/Zion | Learned location of 1 exit from Lower Caves 6779 | -7/Zion | Learned location of Warlord (-5) 6817 | -7/Zion | Gained Derelict followers 6874 | -7/Zion | Met Imprinter 7055 | -7/Zion | Identified exit to Proximity Caves 7099 | -7/Zion | Self-destructed Last Messages --------------- good at tracking down hostiles. T2-O7Y(M): These doors are sealed for a reason, and it's not to keep you or anyone else out. If you have the proper authorization, go ahead and get yourself scrapped. We aren't even sure what's down there anymore, but it only ever got worse over time, so I can't imagine it's a nice place for a stroll. 06899_ Connecting with Deep Containment System... TS-TS0(c): They said it wasn't possible! Programmers don't even normally operate using the coupler system, but I found a way... Take them, take them all! It's only a matter of time before I make a Relay Coupler [Behemoth] (1000) and we'll never have to travel the caves in fear of those monstrosities again. ... Oh wait, no one knows how to use a coupler. 07055_ EXIT=IDENTIFIED: PROXIMITY CAVES Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ??????????????????????#########??????????????????? | | ?????????????????????##### ###??????????????????? | | ?????????????????????### ###?????????????????? | | ?????????????????????## > ###?????????????????? | | ?????????????????????## @ ##?????????????????? | | ?????????????????????### ##?????????????????? | | ?????????????????????### ##?????????????????? | | ??????????????????????## ###?????????????????? | | ??????????????????????### ####?????????????????? | | ??????????????????????### #########?????????????? | | ??????????????????????### ###############???????? | | ????????????????######### ##### #########??????? | | ???????????????######### ### ## ###??????? | | ????????????###### ### ## ##??????? | | ???????????###### ###### # ##??????? | | ???????????### ######## ## #### ##??????? | | ???????????## ###?######## #### ####??????? | | ???????????## ## ####???#####z ####??????? | | ???????????##### ######???## ##??????? | | #?????????##### #####???### ###??????? | | ############## ######### ###??????? | | ############ ### #####?#### ###??????? | | """"""""""### ### ####### ##??????? | | """"""""""### ## ## ###### ##??????? | | ### ######### #### ###??????? | | ########## ###### ###??????? | | ######## ####### ##??????? | | ########### #####??## ##??????? | | """"""""""########## #####???## ###?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 EM Shielding 2 Armor Coverage 450 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Hacked Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Remote Shield | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Focal Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 15% | -8/Materials Enh. Autogun | 43% | -8/Materials Enh. Autogun | 63% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommGaussWartreads Manual? 0 Play Time 01:13:25 Cumulative 115.0 hours Start 2025.10.13 @ 12:13:14 End 2025.10.13 @ 14:49:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 178 Adventurer 1 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 54 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d447f9b5-fad5-45b2-bb09-64dad5312fd5