Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.02 @ 21:22:50 Player: Laika!! Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (74) 370 Value Destroyed (2455) 2455 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (226) 226 TOTAL SCORE: 4731 Bonus ------- High Alert Combat Kills 226 Cogmind --------- Core Integrity 0/550 Matter 89/300 Energy 273/290 System Corruption 12% Temperature Critical (616) Movement Rolling (115) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Compact Wheel Compact Wheel > --- UTILITY (3) ------ Large Storage Unit Improved Sensor Array > --- WEAPON (3) ------- Plasma Cannon Plasma Cannon > --- INVENTORY (15) --- Micro Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Shield Generator Advanced Beam Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit High-capacity Battery Improved Signal Interpreter > --- WEAPON ----------- Pulse Rifle High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Advanced Treads Advanced Treads Titanium Leg Pulse Rifle Light Cannon Missile Launcher Missile Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 52 | 6 3 12 31 Power 14 | 1 1 4 8 Engine 5 | 1 . 2 2 Core 9 | . 1 2 6 Reactor . | . . . . Propulsion 10 | 2 . 2 6 Treads 2 | 2 . . . Leg 6 | . . 2 4 Wheel 2 | . . . 2 Hover . | . . . . Flight . | . . . . Utility 11 | 1 2 . 8 Device 4 | . . . 4 Storage 5 | 1 2 . 2 Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 17 | 2 . 6 9 Energy Gun 4 | 1 . 1 2 Energy Cannon 5 | . . . 5 Ballistic Gun 5 | 1 . 4 . Ballistic Cannon 1 | . . . 1 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 16 | . . 1 15 Power 4 | . . 1 3 Propulsion 4 | . . . 4 Utility 3 | . . . 3 Weapon 5 | . . . 5 Highest Loss Streak 4 | . . 1 4 To Critical Strikes . | . . . . Average Backups 7 | 2 6 7 7 Power 1 | . 1 . 2 Propulsion 2 | 1 2 2 1 Utility . | . . 2 . Weapon 2 | . 1 1 2 Tool/Special . | . . . . Unused Backups 17 | . 2 5 10 Power 2 | . . . 2 Propulsion 7 | . 1 2 4 Utility 4 | . . 2 2 Weapon 4 | . 1 1 2 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 92 99 94 Engine 6 | . 6 10 5 Core 11 | . 7 11 12 Treads 6 | . 28 10 . Leg 14 | . . 11 19 Wheel 1 | . . . 3 Device 3 | . . . 6 Storage 16 | . 21 22 12 Processor 3 | . . . 5 Energy Gun 6 | . 14 2 7 Energy Cannon 3 | . . . 5 Ballistic Gun 13 | . 14 28 7 Ballistic Cannon 3 | . . . 5 Launcher 1 | . . 1 1 Peak Build Rating 31 | 6 10 25 31 Average Rating 22 | 3 8 15 28 On Entrance 10 | . 6 9 25 Avg Prop Armor Cover (%) 5 | . . . 5 Naked Turns . | . . . . Heaviest Build 59 | 13 17 27 59 Greatest Support 51 | 40 40 40 51 Greatest Overweight (x) 10 | . . . 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 8 | 6 8 8 8 Most Carried 11 | 5 8 8 11 Average Carried 7 | 3 6 7 7 Final Capacity 15 | 8 8 8 15 Final Carried 9 | 5 7 8 9 Class Distribution -------------------- 67% | Gunner 18% | Mutant 7% | Scavenger-Tank 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1880 | 260 59 319 1242 Remotely . | . . . . Salvage Created 2228 | . 168 434 1626 Parts 135 | . 14 31 90 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 63 | . 5 14 44 Guns 40 | . 5 14 21 Cannons 17 | . . . 17 AOE 5 | . . . 5 Classes Destroyed 11 | . 3 2 6 Worker 2 | . . 2 . Builder 1 | . . . 1 Recycler 2 | . . . 2 Watcher 6 | . 1 2 3 Swarmer 16 | . 2 7 7 Grunt 35 | . 3 6 26 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Protector 1 | . . . 1 Sentry 8 | . . 1 7 Hunter 1 | . . . 1 Best Kill Streak 5 | . 4 4 5 Combat Bots Only 5 | . 4 4 5 Max Kills in Single Turn 3 | . 1 3 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 316 | . 14 63 239 Missed 82 | . 3 20 59 Hits 234 | . 11 43 180 Melee 4 | . . . 4 Projectile 230 | . 11 43 176 Critical Strikes 7 | . . . 7 Damage Taken 3629 | . 126 436 3067 Core 653 | . . 54 599 Absorbed by Shields 207 | . . . 207 Core Remaining (%) 95 | 100 100 86 . Volleys Fired 149 | . 13 30 106 Largest 3 | . 2 3 3 Hottest 240 | . 60 66 240 Shots Fired 389 | . 26 76 287 Gun 259 | . 26 76 157 Cannon 121 | . . . 121 Launcher 9 | . . . 9 Special . | . . . . Kinetic 222 | . 13 66 143 Thermal 158 | . 13 10 135 Explosive 9 | . . . 9 Electromagnetic . | . . . . Robot Hit Streak 17 | . 17 11 11 Robot Miss Streak 7 | . 3 7 6 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 240 | . 20 47 173 Core Hits 130 | . 9 27 94 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . 1 . Critical Strikes 3 | . . 1 2 Meltdown 1 | . . . 1 Destroy 1 | . . 1 . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5902 | . 243 658 5001 Guns 2870 | . 243 658 1969 Cannons 1625 | . . . 1625 Explosions 1407 | . . . 1407 Melee . | . . . . Ramming . | . . . . Kinetic 2426 | . 143 602 1681 Thermal 2228 | . 100 56 2072 Explosive 1248 | . . . 1248 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 12 | . . . 12 Average Corruption 9 | . . . 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 14 | . . . 14 Message Errors 3 | . . . 3 Matter Fused 3 | . . . 3 Heat Flow Errors 2 | . . . 2 Energy Discharges 3 | . . . 3 Data Loss (minor) 2 | . . . 2 Misdirections 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 209 | . . . 209 Projectiles 35 | . . . 35 Explosions 174 | . . . 174 Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 169 | . . . 169 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 753 | . 36 72 753 Average Temperature 191 | . 17 26 226 Received Heat Transfer 1368 | . 66 135 1167 Effects 75 | . . . 75 Shutdowns 20 | . . . 20 Energy Bleed 13 | . . . 13 Interference 7 | . . . 7 Matter Decay 11 | . . . 11 Short Circuit 5 | . . . 5 Damage (minor) 5 | . . . 5 Damage (major) 13 | . . . 13 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 6 | . . . 6 Heat Transferred 4381 | . 225 125 4031 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . . 3 Low Security (%) 54 | 100 100 100 22 Level 1 18 | . . . 31 Level 2 25 | . . . 44 Level 3 1 | . . . 1 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 733 | . 125 183 733 Initial 32 | . . 19 32 Average 236 | . 61 89 353 Influence Increases 1929 | . 177 366 1386 Destroy 0b10 Robot/C 1240 | . 100 280 860 Destroy 0b10 Robot/NC 60 | . 5 20 35 Destroy Leader 252 | . 22 44 186 Successful Hack 22 | . 5 7 10 Disable Machine 120 | . . . 120 Destroy Structure 115 | . . . 115 Lose Combat Pursuer 120 | . 45 15 60 Influence Decreases 1217 | . 130 335 752 Entered New Map 74 | . . 28 46 Time Decay 983 | . 130 297 556 Lost Part 160 | . . 10 150 Squads Dispatched 13 | . 1 2 10 Investigation 4 | . . 1 3 Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault 1 | . . . 1 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 96 | . 7 21 68 Peak Tracking Total 8 | . 7 4 8 Tactical Retreats 6 | . 1 1 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . . . 8 Max in Single Turn 3 | . . . 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 1 1 8 Terminals 7 | . 1 1 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access 1 | . . . 1 Total Hacks 35 | . 2 5 28 Successful 16 | . 1 2 13 Failed 19 | . 1 3 15 Catastrophic 3 | . . 1 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 22 | . 2 5 15 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 8 | . . . 8 Garrison Access 5 | . . . 5 Terminal Hacks 11 | . 1 2 8 Record 5 | . . 2 3 Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . . 1 Alert Level 3 | . . . 3 Recall Reinforcements 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . . 4 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Retrieve Study 1 | . . . 1 Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 1 1 6 Full Trace Events 6 | . . 1 5 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 40 | . . . 40 Sensors 40 | . . . 40 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2799 | 70 372 734 1623 Spaces Moved 1373 | 46 197 348 782 Core 21 | 18 . . 3 Treads 388 | 28 197 163 . Legs 788 | . . 185 603 Wheels 176 | . . . 176 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 130 100 Average Speed 143 | 116 160 144 140 Slowest Speed 550 | 160 160 160 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 39 | 3 43 38 74 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 127 | . . . 127 Melee . | . . . . Projectile 26 | . . . 26 AOE 101 | . . . 101 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1892 | 62 227 523 1080 Wait 219 | . 9 103 107 Move 1370 | 45 196 347 782 Hop . | . . . . Pick Up 58 | 11 4 14 29 Fast Attach 12 | . 1 5 6 Attach 29 | 6 . 6 17 Detach 1 | . . . 1 Swap 17 | . 2 2 13 Drop 37 | . 2 16 19 Fire 149 | . 13 30 106 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 760 | -9/Materials | Build established: Gunner 1136 | -9/Materials | Discovered new exit (range 4) 1177 | -9/Materials | Entered another Materials area 1177 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1236 | -8/Materials | Garrison activated, responded to threat 1299 | -8/Materials | Identified exit to Garrison 1788 | -8/Materials | Core integrity fell below 50% 2376 | -8/Materials | Core integrity fell below 20% 2377 | -8/Materials | First assault squad dispatched 2379 | -8/Materials | Crushed by falling debris 2410 | -8/Materials | Lost 4 parts (2p2u) 2628 | -8/Materials | System corruption reached 10% 2771 | -8/Materials | Lost 3 parts (1p2w) 2801 | -8/Materials | Core destroyed Last Messages --------------- Plasma Cannon broken. Overheating: Short circuit. Power failure, Mic. Nuclear Core shutdown. Overheating: Plasma Cannon damaged (-49). Power failure, Nuclear Core shutdown. Dropped Broken Plasma Cannon. Overheating: Matter decay (-13). G-50 Soldier destroyed. Overheating: Lrg. Storage Unit damaged (-184). Overheating: Matter decay (-29). Plasma Cannon broken. Overheating: Short circuit. Overheating: Matter decay (-18). Overheating: Broken Plasma Cannon damaged (-23). Overheating: Lrg. Storage Unit damaged (-84). System corrupted: Heat flow error (+116). Power failure, Mic. Nuclear Core shutdown. Overheating: Energy bleed (-49). Acquired 15 matter. Overheating: Core damaged (-104). 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