Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.30 @ 01:38:34 // Winter2019/RPGLIKE

Player: PyroDawn

Result: Destroyed by J0-YT3(z) via exploding Z-Power

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (204)     1020
Value Destroyed (7032)     7032
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (2324)               2324
              TOTAL SCORE: 14496

 Bonus
-------
High Alert Combat Kills    999
Follower Combat Kills      25
Met Imprinter              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/900
Matter                     191/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (30)
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
         Micro Nuclear Core
>              --- PROPULSION (3) ---
      Improved VTOL Module
      Improved VTOL Module
               Field Propulsion Drive
>              --- UTILITY (5) ------
      Advanced Signal Interpreter
  Experimental Target Analyzer
      Improved Maneuvering Thrusters
      Improved Hacking Suite
>              --- WEAPON (3) -------
         Heavy Missile Launcher
               Greatsword
>              --- INVENTORY (4) ----
  Experimental Signal Interpreter
      Advanced Core Analyzer
      Advanced Armor Integrity Analyzer
      Advanced Hacking Suite

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
      Improved VTOL Module
      Improved VTOL Module
               Field Propulsion Drive
>              --- UTILITY ----------
      Advanced Signal Interpreter
  Experimental Target Analyzer
      Improved Maneuvering Thrusters
       Zionite Light Carapace
      Improved Hacking Suite
>              --- WEAPON -----------
       Zionite Laser-S
               Greatsword
>              --- INVENTORY --------
  Experimental Signal Interpreter
      Advanced Core Analyzer
      Advanced Armor Integrity Analyzer
      Advanced Hacking Suite
[Rating: 62]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Flight Unit              Improved VTOL Module
Utility                    Advanced Signal Interpreter
  Device                   Advanced Sensor Array
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Zionite Light Carapace
Weapon                     Greatsword
  Energy Gun               Zionite Laser-S
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Greatsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              8    | 2   .   .   .   1   2   2   .   1   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   .   .   .   1   .   .   .   .   
  Utility                  4    | 1   .   .   .   .   2   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   1   .   1   .   .   .   .   
Parts Attached             67   | 4   7   1   .   7   19  16  .   3   7   3   
  Power                    6    | 1   .   .   .   2   1   2   .   .   .   .   
    Engine                 2    | 1   .   .   .   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   1   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   3   .   .   2   4   2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   3   .   .   2   4   2   .   .   .   .   
  Utility                  26   | .   3   .   .   .   6   6   .   3   7   1   
    Device                 16   | .   1   .   .   .   4   5   .   2   4   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   2   .   .   .   1   .   .   .   3   .   
    Hackware               3    | .   .   .   .   .   1   1   .   1   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 1   1   1   .   3   8   6   .   .   .   2   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   2   5   3   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   1   .   1   1   3   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   2   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   1   .   .   1   4   2   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   68  82  83  97  98  89  90  90  91  90  
  Core                     8    | .   .   .   .   10  12  9   9   8   8   8   
  Flight                   25   | .   27  33  33  28  25  21  27  25  25  25  
  Device                   15   | .   2   16  16  14  13  19  18  20  9   13  
  Processor                12   | .   16  16  16  14  12  9   9   8   16  16  
  Hackware                 7    | .   .   .   .   .   8   9   9   10  14  8   
  Ballistic Gun            1    | .   16  8   .   .   .   .   .   .   .   .   
  Launcher                 8    | .   .   .   .   12  12  9   9   8   8   7   
  Slashing Weapon          9    | .   .   7   16  14  12  9   9   8   8   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             22   | 1   2   4   4   13  14  21  21  22  21  22  
  Greatest Support         31   | 13  18  18  18  18  22  31  31  31  31  31  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 1   1   1   1   1   2   3   3   3   4   4   
  Average Capacity         2    | .   1   1   1   1   1   2   3   3   3   4   
  Most Carried             4    | .   1   1   1   1   2   3   3   3   4   4   
  Average Carried          1    | .   .   .   1   .   1   2   3   2   3   4   
  Final Capacity           4    | 1   1   1   1   1   2   3   3   3   4   4   
  Final Carried            4    | .   .   1   1   1   1   3   3   2   4   4   

 Class Distribution 
--------------------
 49% | Wizard-Sprinter
 19% | Mutant
 18% | Hacker-Sprinter
  6% | Hacker-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
  Hacker-Sprinter | -8/Materials
  Wizard-Sprinter | -7/Factory
  Wizard-Sprinter | -7/Lower Caves
  Wizard-Sprinter | -7/Lower Caves
  Wizard-Sprinter | -7/Zion
  Wizard-Sprinter | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           1346 | 242  148  22   .    136  256  260  56   142  70   14   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7666 | 88   278  .    .    328  1768 4269 210  601  .    124  
  Parts                    404  | 3    15   .    .    33   108  192  8    34   .    11   
Haulers Intercepted        11   | .    .    .    .    .    6    4    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38   | .    .    .    .    .    .    .    7    31   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  161  | .   9   .   .   23  36  60  6   20  .   7   
  Melee                    110  | .   .   .   .   14  29  52  2   12  .   1   
  Guns                     9    | .   9   .   .   .   .   .   .   .   .   .   
  AOE                      42   | .   .   .   .   9   7   8   4   8   .   6   
Classes Destroyed          16   | 1   3   .   .   1   5   3   .   1   .   2   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   11   | .   .   .   .   .   6   4   .   1   .   .   
  Recycler                 9    | 1   .   .   .   .   1   7   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Operator                 6    | .   .   .   .   .   3   3   .   .   .   .   
  Watcher                  15   | .   2   .   .   .   5   8   .   .   .   .   
  Swarmer                  34   | .   6   .   .   10  4   8   1   5   .   .   
  Grunt                    76   | .   3   .   .   12  16  33  3   9   .   .   
  Brawler                  2    | .   .   .   .   1   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   .   2   1   .   .   .   .   
  Sentry                   27   | .   .   .   .   .   11  13  1   2   .   .   
  Hunter                   5    | .   .   .   .   .   3   2   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   3   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   3   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   
  Fireman                  3    | .   .   .   .   .   .   .   .   3   .   .   
Best Kill Streak           11   | 1   3   .   .   9   10  11  3   6   .   4   
  Combat Bots Only         9    | .   3   .   .   9   9   7   3   6   .   4   
Max Kills in Single Turn   3    | 1   1   .   .   3   2   2   2   3   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   2   2   3   .   2   
  Melee                    1    | .   .   .   .   1   1   1   1   1   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   
Damage Taken               4916  | .     299   120   .     360   728   1891  79    300   .     1139  
  Core                     4038  | .     254   100   .     309   615   1534  68    245   .     913   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       2965  | .     142   61    .     163   378   1167  34    189   .     831   
Core Remaining (%)         97    | 100   .     .     .     100   91    .     .     .     .     .     
Volleys Fired              131   | 2     78    12    .     6     6     8     4     8     .     7     
  Largest                  1     | 1     1     1     .     1     1     1     1     1     .     1     
  Hottest                  39    | 20    20    20    .     33    33    39    39    39    .     39    
Shots Fired                131   | 2     78    12    .     6     6     8     4     8     .     7     
  Gun                      92    | 2     78    12    .     .     .     .     .     .     .     .     
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 39    | .     .     .     .     6     6     8     4     8     .     7     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  92    | 2     78    12    .     .     .     .     .     .     .     .     
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Explosive                39    | .     .     .     .     6     6     8     4     8     .     7     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         7     | 2     7     6     .     2     4     2     3     4     .     2     
  Robot Miss Streak        6     | .     6     6     .     2     3     5     1     1     .     2     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           404   | 2     44    9     .     33    118   162   5     24    .     7     
  Core Hits                260   | 2     21    2     .     27    57    86    9     30    .     26    
  Critical Hits            14    | .     1     .     .     2     2     8     .     .     .     1     
  Critical Kills           6     | .     .     .     .     2     1     3     .     .     .     .     
  Critical Parts Destroyed 6     | .     1     .     .     .     .     4     .     .     .     1     
Melee Attacks              354   | .     .     .     .     43    120   165   2     20    .     4     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 352   | .     .     .     .     43    118   165   2     20    .     4     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            43    | .     .     .     .     .     22    19    .     1     .     1     
    Combat Hostiles        18    | .     .     .     .     .     8     8     .     1     .     1     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           25965 | 17    368   76    .     1737  6787  12288 597   2663  .     1432  
  Guns                     461   | 17    368   76    .     .     .     .     .     .     .     .     
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Explosions               4692  | .     .     .     .     531   621   675   466   1347  .     1052  
  Melee                    20812 | .     .     .     .     1206  6166  11613 131   1316  .     380   
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  461   | 17    368   76    .     .     .     .     .     .     .     .     
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Explosive                4692  | .     .     .     .     531   621   675   466   1347  .     1052  
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 20812 | .     .     .     .     1206  6166  11613 131   1316  .     380   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         2     | .     .     .     .     .     .     1     .     .     2     .     
  Average Corruption       1     | .     .     .     .     .     .     1     .     .     2     .     
  Corruption Purged        1     | .     .     .     .     .     .     1     .     .     .     .     
  Effects                  7     | .     .     .     .     .     .     6     .     .     1     .     
    Message Errors         6     | .     .     .     .     .     .     5     .     .     1     .     
    Energy Discharges      1     | .     .     .     .     .     .     1     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2224  | .     .     .     .     66    638   1167  .     234   .     119   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     
  Explosions               117   | .     .     .     .     2     .     1     .     114   .     .     
  Melee                    2107  | .     .     .     .     64    638   1166  .     120   .     119   
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      122   | .     .     .     .     25    .     48    17    32    .     .     
  Shots                    4     | .     .     .     .     1     .     1     1     1     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        35    | .     2     6     .     6     24    14    2     5     .     35    
  Average Temperature      7     | .     2     4     .     4     9     4     2     3     .     15    
  Received Heat Transfer   1635  | .     48    69    .     159   279   621   24    84    .     351   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             2     | .     .     .     .     1     1     .     .     .     .     .     
  Heat Transferred         .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Peak Influence             1050 | 5    219  88   .    387  468  1050 .    .    .    .    
  Average Influence        266  | 3    69   70   .    277  135  450  .    .    .    .    
Maximum Alert Level        3    | .    1    .    .    1    2    3    .    .    .    .    
  Low Security (%)         56   | 100  94   100  .    16   78   32   .    .    .    .    
  Level 1                  20   | .    5    .    .    83   16   15   .    .    .    .    
  Level 2                  12   | .    .    .    .    .    5    27   .    .    .    .    
  Level 3                  9    | .    .    .    .    .    .    24   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    2    .    .    .    6    11   .    .    .    .    
  Investigation            5    | .    2    .    .    .    .    3    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    3    .    .    .    .    
  Reinforcement            7    | .    .    .    .    .    3    4    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    1    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    2    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           8    | .   .   .   .   .   3   5   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              210  | .   22  2   .   23  48  80  6   17  .   12  
  Peak Tracking Total      9    | .   4   2   .   4   5   8   3   6   .   9   
  Tactical Retreats        14   | .   5   .   .   2   .   6   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            3    | .   .   .   .   .   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         2    | .   .   .   .   .   2   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   .   .   .   .   7   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          4    | .   .   .   .   2   .   .   .   1   .   1   
  Max in Single Turn       2    | .   .   .   .   2   .   .   .   1   .   1   
  Garrison Access          5    | .   .   .   .   .   1   4   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          68   | .   9   1   4   .   16  36  .   2   .   .   
  Terminals                37   | .   8   1   .   .   9   18  .   1   .   .   
  Fabricators              5    | .   .   .   .   .   .   5   .   .   .   .   
  Repair Stations          7    | .   1   .   .   .   2   4   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   2   3   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   2   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   4   .   .   .   .   
Total Hacks                381  | .   51  5   48  .   129 137 .   11  .   .   
  Successful               334  | .   34  2   48  .   119 120 .   11  .   .   
  Failed                   47   | .   17  3   .   .   10  17  .   .   .   .   
    Catastrophic           2    | .   1   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   200  | .   43  1   .   .   63  86  .   3   4   .   
  Terminals                222  | .   48  5   .   .   65  94  .   10  .   .   
  Fabricators              15   | .   .   .   .   .   .   15  .   .   .   .   
  Repair Stations          15   | .   3   .   .   .   6   6   .   .   .   .   
  Recycling Units          26   | .   .   .   .   .   14  12  .   .   .   .   
  Scanalyzers              44   | .   .   .   .   .   38  6   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   6   4   .   .   .   .   
Terminal Hacks             139  | .   12  1   48  .   29  41  .   8   .   .   
  Record                   55   | .   .   .   48  .   .   .   .   7   .   .   
  Part Schematic           9    | .   1   .   .   .   .   8   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        12   | .   1   .   .   .   5   6   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   2   1   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   1   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              5    | .   1   .   .   .   2   2   .   .   .   .   
  Unreport Threat          15   | .   2   .   .   .   7   6   .   .   .   .   
  Locate Traps             4    | .   2   .   .   .   .   2   .   .   .   .   
  Reprogram Traps          3    | .   .   .   .   .   3   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   1   .   .   .   .   
  Investigation Status     2    | .   .   .   .   .   1   1   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   2   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   2   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   1   1   .   .   .   .   
  Hauler Manifests         7    | .   2   .   .   .   2   3   .   .   .   .   
  Registered Components    3    | .   1   .   .   .   1   1   .   .   .   .   
  Registered Prototypes    3    | .   1   .   .   .   1   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   5   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   3   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   4   4   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   2   2   .   .   .   .   
  Repair                   4    | .   .   .   .   .   2   2   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   5   2   .   .   .   .   
  Report Inventory         4    | .   .   .   .   .   3   1   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   2   1   .   .   .   .   
Scanalyzer                 43   | .   .   .   .   .   37  6   .   .   .   .   
  Insert Component         21   | .   .   .   .   .   18  3   .   .   .   .   
  Analyze                  22   | .   .   .   .   .   19  3   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   2   4   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   1   4   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         261  | .   49  2   .   .   85  119 .   6   .   .   
  Terminals                91   | .   21  1   .   .   28  38  .   3   .   .   
    Track                  25   | .   5   .   .   .   8   11  .   1   .   .   
    Assimilate             10   | .   1   .   .   .   6   3   .   .   .   .   
    Botnet                 37   | .   8   1   .   .   9   18  .   1   .   .   
    Disrupt                9    | .   3   .   .   .   2   4   .   .   .   .   
    Operators              10   | .   4   .   .   .   3   2   .   1   .   .   
  Fabricators              8    | .   .   .   .   .   .   8   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   1   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   3   .   .   .   .   
    Siphon                 3    | .   .   .   .   .   .   3   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   2   2   .   .   .   .   
    Mechanics              5    | .   1   .   .   .   2   2   .   .   .   .   
  Recycling Units          18   | .   .   .   .   .   8   10  .   .   .   .   
    Monitor                4    | .   .   .   .   .   2   2   .   .   .   .   
    Reject                 5    | .   .   .   .   .   2   3   .   .   .   .   
    Recyclers              5    | .   .   .   .   .   2   3   .   .   .   .   
    Mask                   4    | .   .   .   .   .   2   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
    Researchers            1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   1   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   9   1   .   .   14  22  .   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   1   .   .   .   16  11  .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   4   .   .   .   .   
    Matter                 592  | .   .   .   .   .   .   592 .   .   .   .   
    Time                   147  | .   .   .   .   .   .   147 .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   22  .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   2   2   .   .   .   .   
  Time                     139  | .   .   .   .   .   76  63  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   5   1   .   .   .   .   
Parts Scanalyzed           19   | .   .   .   .   .   16  3   .   .   .   .   
  Part Schematics Acquired 19   | .   .   .   .   .   16  3   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   2   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   2   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total Allies               13   | .   .   1   .   3   4   1   .   .   4   .   
  Largest Group            5    | .   .   1   .   3   3   1   1   1   5   .   
  Highest-Rated Group      131  | .   .   31  .   40  30  10  10  10  131 .   
  Highest-Rated Ally       31   | .   .   31  .   16  15  10  10  10  31  .   
Total Orders               34   | .   .   .   .   .   23  5   .   6   .   .   
  GOTO                     18   | .   .   .   .   .   12  3   .   3   .   .   
  FOLLOW                   16   | .   .   .   .   .   11  2   .   3   .   .   
Ally Attacks               28   | .   .   .   .   25  3   .   .   .   .   .   
  Total Damage             366  | .   .   .   .   303 63  .   .   .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   2   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               8827  | 73   786  488  298  715  2015 2838 502  512  435  165  
Spaces Moved               18290 | 70   974  994  791  1087 3920 5887 1442 1305 1384 436  
  Core                     264   | 70   194  .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   18026 | .    780  994  791  1087 3920 5887 1442 1305 1384 436  
  Fastest Speed            30    | 50   37   37   37   37   32   30   30   30   30   30   
  Average Speed            32    | 50   41   37   37   37   33   31   30   30   30   30   
  Slowest Speed            50    | 50   50   40   37   37   40   32   30   30   30   30   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            72    | .    3    5    .    8    21   33   2    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       84    | 3    100  99   94   99   100  98   99   99   90   48   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     4     | .    .    1    1    .    .    .    .    1    1    .    
  Known Exits Taken        9     | .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    1    .    2    .    .    4    3    3    .    
Spaces Dug                 8     | .    .    .    .    4    1    3    .    .    .    .    
Terrain Destroyed          364   | .    .    .    .    61   57   66   40   111  .    29   
  Melee                    8     | .    .    .    .    4    1    3    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      356   | .    .    .    .    57   56   63   40   111  .    29   

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      20291 | 104  1290 1099 795  1321 4447 6503 1499 1375 1405 453  
  Wait                     1198  | 28   205  91   5    149  310  350  48   12   .    .    
  Move                     18142 | 69   967  983  790  1072 3879 5822 1437 1304 1383 436  
  Hop                      66    | .    3    5    .    6    19   31   2    .    .    .    
  Pick Up                  47    | .    6    3    .    3    22   6    .    1    6    .    
  Fast Attach              34    | 4    5    1    .    2    8    6    .    .    5    3    
  Attach                   17    | .    .    .    .    2    7    4    .    2    2    .    
  Detach                   10    | .    .    .    .    .    6    4    .    .    .    .    
  Swap                     16    | .    2    .    .    3    4    6    .    1    .    .    
  Drop                     72    | 1    11   3    .    5    28   11   .    1    9    3    
  Fire                     131   | 2    78   12   .    6    6    8    4    8    .    7    
  Melee                    354   | .    .    .    .    43   120  165  2    20   .    4    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    18   .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3     | .    .    1    .    .    2    .    .    .    .    .    
  Miscellaneous            183   | .    13   .    .    30   36   72   6    26   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 15)
   11 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
   11 | -11/Scrapyard  | Upgraded with Utility slot (x1)
   74 | -11/Scrapyard  | Entered Materials
  191 | -10/Materials  | Met 8R-AWN
  192 | -10/Materials  | Discovered new exit (range 9)
  195 | -10/Materials  | Identified exit to Mines
  209 | -10/Materials  | Discovered new exit (range 12)
  313 | -10/Materials  | Build established: Mutant
  578 | -10/Materials  | Discovered new exit (range 11)
  614 | -10/Materials  | Identified exit to Materials
  696 | -10/Materials  | Discovered exit to Materials (range 13)
  860 | -10/Materials  | Entered Mines
  861 | -10/Mines      | Followed 8R-AWN into the Mines
  862 | -10/Mines      | Reached level 2
 1021 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1038 | -10/Mines      | Received a Mining Laser from a helpful Derelict
 1053 | -10/Mines      | Found a hidden stash of uninstalled traps
 1060 | -10/Mines      | Discovered new exit (range 5)
 1061 | -10/Mines      | Identified exit to Exiles
 1089 | -10/Mines      | Learned location of Mines (-9)
 1093 | -10/Mines      | Discovered exit to Materials (range 8)
 1108 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1122 | -10/Mines      | Discovered exit to Materials (range 16)
 1348 | -10/Mines      | Entered Exiles
 1353 | -10/Exiles     | Discovered new exit (range 15)
 1358 | -10/Exiles     | Identified exit to Mines
 1368 | -10/Exiles     | Welcomed by 8R-AWN
 1382 | -10/Exiles     | Met EX-HEX
 1402 | -10/Exiles     | Met EX-DEC
 1415 | -10/Exiles     | Visited The Gauntlet
 1463 | -10/Exiles     | Learned location of Zion (-7)
 1483 | -10/Exiles     | Discovered exit to Mines (range 10)
 1507 | -10/Exiles     | Met EX-BIN
 1646 | -10/Exiles     | Entered Mines
 1661 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1669 | -9/Mines       | Reached level 3
 1722 | -9/Mines       | Destroyed 9 combat bots
 1732 | -9/Mines       | Upgraded with Weapon slot (x1)
 1844 | -9/Mines       | Excavation squad dispatched
 1844 | -9/Mines       | A large section of the Mines collapsed
 1903 | -9/Mines       | Learned Materials terminal intel
 1954 | -9/Mines       | Discovered new exit (range 6)
 2041 | -9/Mines       | Build established: Scavenger-Mutant
 2119 | -9/Mines       | Reached level 4
 2144 | -9/Mines       | Identified exit to Materials
 2264 | -9/Mines       | Discovered exit to Materials (range 14)
 2361 | -9/Mines       | Entered Materials
 2362 | -8/Materials   | Loaded intel: 12 terminal locations
 2363 | -8/Materials   | Reached level 5
 2414 | -8/Materials   | Identified exit to Factory
 2495 | -8/Materials   | Build established: Hacker-Mutant
 2807 | -8/Materials   | Garrison activated, responded to threat
 2808 | -8/Materials   | Reached level 6
 2809 | -8/Materials   | Upgraded with Utility slot (x1)
 2999 | -8/Materials   | Garrison activated, responded to threat
 3081 | -8/Materials   | Build established: Hacker-Sprinter
 3662 | -8/Materials   | Reached level 7
 3692 | -8/Materials   | Repaired Adv. Targeting Computer?
 4029 | -8/Materials   | Reached level 8
 4032 | -8/Materials   | Upgraded with Utility slot (x1)
 4087 | -8/Materials   | Destroyed 9 combat bots
 4151 | -8/Materials   | Repaired Adv. Sensor Array
 4318 | -8/Materials   | Reached level 9
 4376 | -8/Materials   | Entered Factory
 4376 | -7/Factory     | Accompanied by 1 ally
 4378 | -7/Factory     | Reached level 10
 4602 | -7/Factory     | Upgraded with Weapon slot (x1)
 4629 | -7/Factory     | Discovered new exit (range 4)
 4630 | -7/Factory     | Identified exit to Factory
 4699 | -7/Factory     | Build established: Wizard-Sprinter
 4809 | -7/Factory     | Fabricated Field Propulsion Drive (x2)
 4944 | -7/Factory     | Identified exit to Lower Caves
 5089 | -7/Factory     | Reached level 11
 5177 | -7/Factory     | Fabricated Imp. Hacking Suite?
 5363 | -7/Factory     | Discovered exit to Factory (range 12)
 5415 | -7/Factory     | Repaired Maneuvering Thrusters
 5589 | -7/Factory     | Reached level 12
 5780 | -7/Factory     | Discovered exit to Factory (range 13)
 5915 | -7/Factory     | Reached level 13
 6086 | -7/Factory     | Upgraded with Propulsion slot (x1)
 6351 | -7/Factory     | Fabricated Imp. Maneuvering Thrusters (x1)
 6369 | -7/Factory     | Discovered exit to Factory (range 8)
 6518 | -7/Factory     | Reached level 14
 6628 | -7/Factory     | Core integrity fell below 50%
 6713 | -7/Factory     | Destroyed 7 combat bots
 6896 | -7/Factory     | Repaired Hvy. Missile Launcher
 7089 | -7/Factory     | Reached level 15
 7176 | -7/Factory     | First assault squad dispatched
 7214 | -7/Factory     | Entered Lower Caves
 7214 | -7/Lower Caves | Accompanied by 1 ally
 7255 | -7/Lower Caves | Learned Factory stockpile data
 7398 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7443 | -7/Lower Caves | Discovered new exit (range 9)
 7446 | -7/Lower Caves | Encountered a Warlord checkpoint
 7446 | -7/Lower Caves | Identified exit to Lower Caves
 7492 | -7/Lower Caves | Learned Factory emergency access door positions
 7716 | -7/Lower Caves | Entered another Lower Caves area
 7716 | -7/Lower Caves | Accompanied by 1 ally
 7721 | -7/Lower Caves | Learned 8 Factory zone layouts
 7786 | -7/Lower Caves | Learned Armory emergency access door positions
 7786 | -7/Lower Caves | Learned Research terminal intel
 7857 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7878 | -7/Lower Caves | Discovered exit to Factory (range 5)
 7879 | -7/Lower Caves | Encountered a Warlord checkpoint
 7911 | -7/Lower Caves | Reached level 16
 7924 | -7/Lower Caves | Upgraded with Utility slot (x1)
 7965 | -7/Lower Caves | Ambushed by wild Derelicts
 8186 | -7/Lower Caves | Discovered new exit (range 11)
 8188 | -7/Lower Caves | Identified exit to Zion
 8228 | -7/Lower Caves | Entered Zion
 8228 | -7/Zion        | Accompanied by 1 ally
 8255 | -7/Zion        | Found Prototype Processor
 8255 | -7/Zion        | Identified Spectral Analyzer
 8259 | -7/Zion        | Found Prototype Processor
 8259 | -7/Zion        | Identified Exp. Target Analyzer
 8261 | -7/Zion        | Found Prototype Processor
 8272 | -7/Zion        | System corruption cleaned by Quarantine Array
 8290 | -7/Zion        | Discovered new exit (range 10)
 8293 | -7/Zion        | Identified exit to Proximity Caves
 8320 | -7/Zion        | Learned location of 1 exit from Lower Caves
 8321 | -7/Zion        | Given A8's code to call for help
 8370 | -7/Zion        | Learned Factory emergency access door positions
 8391 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 8504 | -7/Zion        | Gained Derelict followers
 8537 | -7/Zion        | Visited the Megawrench Repair Shop
 8537 | -7/Zion        | Megawrench repaired 3 parts
 8546 | -7/Zion        | Found Prototype Device
 8546 | -7/Zion        | Identified Mobile Refinery Mk. CCLXVII
 8656 | -7/Zion        | Opened final containment barrier to the Deep Caves
 8662 | -7/Zion        | Discovered new exit (range 3)
 8662 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 8663 | -7/Zion        | Identified exit to Deep Caves
 8663 | -7/Zion        | Entered Deep Caves
 8784 | -7/Deep Caves  | Attacked by Z-Imprinter
 8795 | -7/Deep Caves  | Z-Facility disabled
 8818 | -7/Deep Caves  | Core integrity fell below 20%
 8822 | -7/Deep Caves  | Destroyed Z-Imprinter
 8828 | -7/Deep Caves  | Destroyed by J0-YT3(z) via exploding Z-Power

 Last Messages 
---------------
08783_ Dropped Zio. Laser-S.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
08784_ Sneak attack on Z-Imprinter.
08784_ Destroyed Prototype Hover Unit.
08784_ Destroyed Zio. Light Carapace.
08787_ Destroyed Prototype Hover Unit.
08790_ Acquired Hvy. Missile Launcher.
08795_ Z-Facility disabled.
08795_ K5-2F4(z) destroyed.
08795_ LZ-2JT(z) destroyed.
08810_ 6F-YWZ(z) destroyed.
08814_ Zio. Light Carapace destroyed.
08822_ Z-Imprinter: "You cannot stop us! Another will take my place! Derelicts
  will one day ru..."
08822_ Z-Imprinter destroyed.
08822_ 5F-1MX(z) destroyed.
08828_ Z-Power explodes.
08828_ CV-YRA(o) destroyed.
08828_ MR-H23(z) destroyed.

 Map 
-----
+----------------------------------------------------+
|   ## !#                     ## #  #???###    ##??? |
|      %!                           #####       #??? |
|      [                                        #??? |
|                                               #??? |
|     !%!                                      ##??? |
|      !                                       #???? |
|           "       "" "                       ##??? |
|           """"""""""""                        #### |
|          """""""""""""                             |
|         """"""""""""""                             |
|         """""""""""                                |
|         """"""""""""""                          ## |
|         """"""""""""""                        ###? |
|         """"""""""""""                       ##??? |
|         """"""""""""""                       #???? |
|         """"""""" " "                        ##??? |
|          """"""?""o o                         #??? |
|          """"""?"                             #??? |
|          """"""??"o                           #??? |
|          """"""?""                           ##??? |
|          """""""""""                         ##??? |
|          """""""""""""o                       #??? |
|          """"""                               #??? |
|           """""                              ##??? |
|           """""                             ##???? |
|          """"""          @                  ##???? |
|           """""                              ##??? |
|            """"                               #??? |
|             """                               #??? |
|            "                                 ##??? |
|                 z                            #???? |
|              z                               ##??? |
|            !!  z                              #??? |
|             %!%                               ##?? |
|             =                                  #?? |
|                  z                             ##? |
|                 z                               #? |
|                                                 #? |
|                                                 #? |
| !                         #;;##                 #? |
| %                      ##########    ####       #? |
| [                     ##????????######??##     ##? |
|      ####         #####??????????????????##  ###?? |
| ####????###########???????????????????????####???? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          25
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                25
Robot Scan Range           28
Terrain Scan Density       10
Armor Coverage             400
Resistance: KI             10
Resistance: TH             10
Resistance: EX             20
Evasion (%)                74
Target Analysis            12
Energy Filtering           50
Offensive Hacking          42
Defensive Hacking          35

 Item Schematics 
-----------------
                Flight Unit | -10/Materials | Hacked
          Hvy. Particle Gun | -8/Materials  | Scanalyzed
              Imp. Datajack | -8/Materials  | Scanalyzed
          Lgt. Nuclear Core | -8/Materials  | Scanalyzed
            Rocket Launcher | -8/Materials  | Scanalyzed
               Sensor Array | -8/Materials  | Scanalyzed
             Imp. ECM Suite | -8/Materials  | Scanalyzed
           Imp. VTOL Module | -8/Materials  | Scanalyzed
              Hacking Suite | -8/Materials  | Scanalyzed
              System Shield | -8/Materials  | Scanalyzed
                     Katana | -8/Materials  | Scanalyzed
            Hvy. Ion Engine | -8/Materials  | Scanalyzed
    Adv. Targeting Computer | -8/Materials  | Scanalyzed
    Imp. Signal Interpreter | -8/Materials  | Scanalyzed
          Adv. Sensor Array | -8/Materials  | Scanalyzed
      Maneuvering Thrusters | -8/Materials  | Scanalyzed
    Adv. Signal Interpreter | -8/Materials  | Scanalyzed
     Field Propulsion Drive | -7/Factory    | Hacked
             Powered Hammer | -7/Factory    | Hacked
                 Greatsword | -7/Factory    | Scanalyzed
 Imp. Maneuvering Thrusters | -7/Factory    | Hacked
                     Ripper | -7/Factory    | Scanalyzed
          Mic. Nuclear Core | -7/Factory    | Scanalyzed
         Imp. Hacking Suite | -7/Factory    | Hacked
         Imp. System Shield | -7/Factory    | Hacked
  Imp. System Backup Module | -7/Factory    | Hacked
              Phase Shifter | -7/Factory    | Hacked
              KE Penetrator | -7/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
     Field Propulsion Drive | x2 | -7/Factory 
         Imp. Hacking Suite | x1 | -7/Factory | Preloaded
 Imp. Maneuvering Thrusters | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assassin
Hehehe
Preemptive Strike

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Levels Raised              15    | .    .    1    .    2    5    6    .    1    .    .    
  XP Earned                26484 | 3000 1225 500  200  3497 6730 9045 577  978  220  512  
  XP Spent                 24845 | 2975 .    300  .    2850 6900 9420 .    1400 1000 .    
Upgrades                   57    | 14   .    1    .    9    9    22   .    1    1    .    
  Propulsion Slot          2     | 1    .    .    .    .    .    1    .    .    .    .    
  Utility Slot             4     | 1    .    .    .    .    2    .    .    1    .    .    
  Weapon Slot              2     | .    .    .    .    1    .    1    .    .    .    .    
  Core Integrity           6     | .    .    .    .    .    .    6    .    .    .    .    
  Heat Dissipation         2     | .    .    .    .    .    .    2    .    .    .    .    
  Energy Generation        2     | .    .    1    .    .    .    1    .    .    .    .    
  Mass Support             2     | 2    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       4     | 1    .    .    .    .    1    1    .    .    1    .    
  Sight Range              1     | 1    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             6     | 2    .    .    .    4    .    .    .    .    .    .    
  Melee Accuracy           7     | 2    .    .    .    2    2    1    .    .    .    .    
  Hack Attack %            6     | 1    .    .    .    1    3    1    .    .    .    .    
  Hack Defense %           5     | 1    .    .    .    1    1    2    .    .    .    .    
  KI Resistance %          2     | 1    .    .    .    .    .    1    .    .    .    .    
  TH Resistance %          2     | 1    .    .    .    .    .    1    .    .    .    .    
  EX Resistance %          4     | .    .    .    .    .    .    4    .    .    .    .    
Protomatter Created        2332  | .    45   .    .    290  778  768  38   334  .    79   
  Integrity Restored       3563  | .    257  .    .    522  653  1525 114  492  .    .    
    Core                   3087  | .    220  .    .    443  561  1406 114  343  .    .    
    Parts                  476   | .    37   .    .    79   92   119  .    149  .    .    
Protomatter Decayed        1187  | .    48   .    .    54   636  292  .    157  .    .    

 Game 
------
Seed              BiometalTacticalReactor
  Manual?         0
Play Time         04:54:00
  Cumulative      443.4 hours
  Start           2019.12.28 @ 22:44:24
  End             2019.12.30 @ 01:38:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          123
  Rogue           123
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             67
Gallery%          75
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42acd34c-c6cd-4386-a402-59b991580b94