Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 10:49:05

Player: Jennifer

Result: Destroyed by as-94973 with Assembled F-torch

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (46)      230
Value Destroyed (1043)     1043
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2573

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (60)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Aluminum Leg
        ECM Suite
        Assault Rifle
  Light Assault Rifle
  Light Assault Rifle

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Large Storage Unit
         Power Shielding
>        --- WEAPON -----------
   Light Assault Rifle
   Heavy Assault Rifle
>        --- INVENTORY --------
         Aluminum Leg
         Aluminum Leg
  Medium Storage Unit
         ECM Suite
         Core Shielding
         Authchip [R/Combat]
         Authchip [Processor]
         Assault Rifle
   Light Assault Rifle
         Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Power Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 6   8   2   17  .   
  Power                    3    | 1   .   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   2   .   5   .   
    Treads                 9    | 2   2   .   5   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   3   .   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   3   1   9   .   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | .   1   1   5   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               6    | .   2   .   4   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   1   2   8   1   
  Power                    3    | .   .   1   2   .   
  Propulsion               6    | .   .   .   5   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   1   1   1   .   
  Highest Loss Streak      3    | .   1   2   3   1   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     93   | .   92  99  91  .   
  Engine                   12   | .   14  14  10  .   
  Treads                   31   | .   28  28  38  .   
  Storage                  12   | .   14  14  11  .   
  Processor                7    | .   7   14  2   .   
  Protection               3    | .   .   .   8   .   
  Energy Gun               2    | .   6   .   .   .   
  Ballistic Gun            15   | .   7   20  19  .   
  Launcher                 6    | .   13  6   1   .   
Naked Turns                25   | .   .   .   .   25  
Heaviest Build             30   | 11  28  28  30  25  
  Greatest Support         80   | 40  40  40  80  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 6   11  15  15  5   
  Most Carried             14   | 5   12  14  13  10  
  Average Carried          10   | 2   8   12  10  5   
  Final Capacity           15   | 8   15  15  15  5   
  Final Carried            14   | 4   12  14  10  5   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           996  | 235 216 108 437 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1222 | .   276 177 769 .   
  Parts                    88   | .   25  14  49  .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           7    | .   3   1   3   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  37   | .   6   5   26  .   
  Melee                    1    | .   .   .   1   .   
  Guns                     26   | .   2   4   20  .   
  AOE                      10   | .   4   1   5   .   
Classes Destroyed          7    | .   6   .   1   .   
  Worker                   3    | .   1   .   2   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 3    | .   1   1   1   .   
  Operator                 1    | .   1   .   .   .   
  Swarmer                  15   | .   3   3   9   .   
  Grunt                    20   | .   3   2   15  .   
  Sentry                   2    | .   .   .   2   .   
Best Kill Streak           6    | .   4   2   6   .   
  Combat Bots Only         6    | .   3   2   6   .   
Max Kills in Single Turn   3    | .   2   1   3   .   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   1   1   1   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        264  | .    38   32   170  24   
  Missed                   78   | .    11   14   46   7    
Damage Taken               1948 | .    254  179  1272 243  
  Core                     459  | .    18   31   184  226  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  23   | .    .    .    21   2    
Core Remaining (%)         90   | 100  .    80   .    .    
Volleys Fired              128  | .    26   22   80   .    
  Largest                  2    | .    2    2    2    .    
  Hottest                  80   | .    80   50   53   .    
Shots Fired                211  | .    31   25   155  .    
  Gun                      192  | .    22   23   147  .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 19   | .    9    2    8    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  186  | .    16   23   147  .    
  Thermal                  6    | .    6    .    .    .    
  Explosive                19   | .    9    2    8    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | .    3    7    13   .    
  Robot Miss Streak        7    | .    4    7    5    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           125  | .    17   12   96   .    
  Core Hits                90   | .    17   11   60   2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Burn                   1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2560 | .    647  220  1677 16   
  Guns                     1326 | .    149  164  1013 .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               1160 | .    498  55   607  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  74   | .    .    1    57   16   
  Kinetic                  1265 | .    88   164  1013 .    
  Thermal                  61   | .    61   .    .    .    
  Explosive                1160 | .    498  55   607  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            26   | .    9    .    17   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               26   | .    9    .    17   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    18   .    7    
  Shots                    1    | .    .    1    .    .    
  Rammed                   15   | .    2    1    7    5    
Targets Rammed             17   | .    2    1    9    5    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  2    | .    .    .    2    .    
Highest Temperature        36   | .    36   12   27   12   
  Average Temperature      10   | .    17   7    6    8    
  Received Heat Transfer   671  | .    63   24   384  200  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         259  | .    259  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             327  | .   177 91  327 90  
  Initial                  90   | .   .   9   .   90  
  Average                  95   | .   90  43  152 80  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         90   | 100 100 100 71  100 
  Level 1                  9    | .   .   .   28  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   5   .   
  Investigation            5    | .   1   .   4   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           3    | .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              81   | .   16  6   39  20  
  Peak Tracking Total      20   | .   6   3   7   20  
  Tactical Retreats        3    | .   .   1   1   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          14   | .   6   .   8   .   
  Terminals                11   | .   4   .   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   14  .   15  .   
  Successful               11   | .   8   .   3   .   
  Failed                   18   | .   6   .   12  .   
    Catastrophic           9    | .   3   .   6   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   22   | .   8   .   14  .   
  Terminals                24   | .   10  .   14  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   4   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   5   .   2   .   
  Record                   1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Transport Status         1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   1   .   
  Report Inventory         3    | .   2   .   1   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   5   .   7   .   
  Full Trace Events        6    | .   1   .   5   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               2768 | 67  895 821 958 27  
Spaces Moved               1474 | 37  508 477 420 32  
  Core                     36   | 5   .   .   .   31  
  Treads                   1438 | 32  508 477 420 1   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 50  
  Average Speed            157  | 145 160 160 160 53  
  Slowest Speed            160  | 160 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       45   | 4   84  97  34  10  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   2   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          105  | .   59  19  27  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      105  | .   59  19  27  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1715 | 48  558 509 559 41  
  Wait                     43   | .   1   5   33  4   
  Move                     1470 | 36  507 476 419 32  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 5   7   3   1   .   
  Fast Attach              13   | 6   4   1   2   .   
  Attach                   7    | .   1   1   5   .   
  Detach                   3    | .   3   .   .   .   
  Swap                     13   | .   3   .   10  .   
  Drop                     5    | 1   4   .   .   .   
  Fire                     128  | .   26  22  80  .   
  Melee                    .    | .   .   .   .   .   
  Ram                      5    | .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   
  Crush                    12   | .   2   1   9   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 11)
  325 | -10/Materials | Build established: Mutant
  393 | -10/Materials | Identified exit to Mines
  779 | -10/Materials | Discovered new exit (range 10)
  963 | -10/Materials | Entered Mines
  964 | -10/Mines     | Learned location of Storage (-9)
 1087 | -10/Mines     | Found a hidden stash of uninstalled traps
 1240 | -10/Mines     | Learned location of Recycling (-9)
 1254 | -10/Mines     | Discovered new exit (range 10)
 1670 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1712 | -10/Mines     | Discovered new exit (range 9)
 1784 | -10/Mines     | Entered Materials
 1784 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2047 | -9/Materials  | Lost 3 parts (3n)
 2362 | -9/Materials  | Discovered new exit (range 8)
 2742 | -9/Materials  | Entered Mines
 2743 | -9/Mines      | Assembled infested the area
 2744 | -9/Mines      | Released all parts (5)
 2745 | -9/Mines      | Core integrity fell below 50%
 2768 | -9/Mines      | Core integrity fell below 20%
 2769 | -9/Mines      | Destroyed by as-94973 with Assembled F-torch

 Last Messages 
---------------
  dispatching Demolisher response squad.
[Achievement: Hunted]
02743_ as-24414 sneak attacks.
02743_ T-07 Excavator system corrupted by
  crushing effect. <x2>
02743_ T-07 Excavator destroyed.
02744_ Critical hit (Destroy).
02744_ Lgt. Treads destroyed.
02744_ Released Lgt. Treads.
02744_ Released Lrg. Storage Unit.
02744_ Released Hvy. Assault Rifle.
02744_ Released Core Shielding.
02744_ Released Lgt. Assault Rifle.
02747_ Slammed into T-07 Excavator.
02762_ T-07 Excavator destroyed.
02764_ Slammed into as-80010.
02765_ Slammed into as-58001.
02766_ Slammed into as-94347.
02768_ Slammed into as-67459.
02769_ Critical hit (Burn: +80).

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ??????????????????????????????###??????????????    |
| ????????????????????????????##  ##?????????????    |
| ???????????????????????????##    #?????????????    |
| ???????????????######?######     #?????????????    |
| ??????????????##    ###a ##      #######???????    |
| ??????????????#   aa% aaa@a              ??????    |
| ??????????????#    """"aaaa     ##?????????????    |
| ??????????????##   """" aaaa    #??????????????    |
| ???????????????## !""""   ##a   #??????????????    |
| ????????????????##!%* a #####a  #??????????????    |
| ?????????????????####  ##???# a##??????????????    |
| ????????????????????####????#  #???????????????    |
| ????????????????????????????#  #???????????????    |
| ????????????????????????????#  ##??????????????    |
| ????????????????????????????#   #??????????????    |
| ????????????????????????????###%#??????????????    |
| ??????????????????#####???????# #??????????????    |
| ??????????????????       ?????# ##?????????????    |
| ?????????????????          ####  ##????????????    |
| ?????????????????????#          [ ##???????????    |
| ?????????????????????#       %!!![ ##??????????    |
| ?????????????????????##   #####!=!! #??????????    |
| ??????????????????????##??????###=  #??????????    |
| ????????????????????????????????## ##??????????    |
| ??????????????????????????????????##???????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Power Shielding            33
Evasion (%)                50
Recoil Reduction           4
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              ConcussiveGravitonMegatreads
  Manual?         0
Play Time         00:30:15
  Cumulative      23.1 hours
  Start           2024.04.03 @ 10:20:05
  End             2024.04.03 @ 10:49:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb720d52-a42a-4b64-a781-d9ef4adc3c8b