Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.02 @ 23:48:08 Player: Runagate Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (162) 810 Value Destroyed (4735) 4735 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 10331 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/1150 Matter 197/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Quantum Capacitor Plasma Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads Armored Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit High-capacity Battery Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Advanced Particle Charger > --- WEAPON ----------- Phase Gun Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Improved Treads Armored Treads Improved Cryofiber Web Advanced Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System Advanced Cooling System High-capacity Matter Pod Improved Sensor Array Seismic Detector Quantum Capacitor Advanced System Restoration Module Improved Assault Rifle Gauss Rifle Coil Gun Heavy Missile Launcher Spear Heavy Pick [Rating: 86] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Mace Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . Utility 8 | . . 1 . 1 1 2 1 2 Weapon 1 | . . . . . 1 . . . Parts Attached 137 | 9 5 31 27 13 17 10 7 18 Power 13 | 1 2 5 2 . . 1 1 1 Engine 11 | 1 2 5 2 . . 1 . . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 41 | 2 . 9 12 4 5 1 3 5 Treads 37 | 2 . 9 12 4 5 1 3 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . . . . . 4 Utility 43 | 4 1 9 4 6 6 6 2 5 Device 24 | 3 . 2 2 4 3 5 1 4 Storage 8 | 1 1 2 1 2 1 . . . Processor 3 | . . . . . 1 . 1 1 Hackware . | . . . . . . . . . Protection 8 | . . 5 1 . 1 1 . . Artifact . | . . . . . . . . . Weapon 40 | 2 2 8 9 3 6 2 1 7 Energy Gun 15 | 1 1 4 4 1 . . . 4 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 21 | 1 1 3 4 2 5 1 1 3 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 2 . 2 . 1 . Parts Lost 29 | . . 2 . 3 9 1 . 14 Power 2 | . . . . . 1 . . 1 Propulsion 12 | . . . . 1 5 . . 6 Utility 8 | . . 1 . 1 1 . . 5 Weapon 7 | . . 1 . 1 2 1 . 2 Highest Loss Streak 6 | . . 1 . 2 5 1 . 6 To Critical Strikes . | . . . . . . . . . Average Backups 15 | 4 9 14 16 19 19 14 19 17 Power 1 | . 1 1 1 1 1 . . . Propulsion 4 | 1 3 4 5 6 6 2 4 3 Utility 5 | . 2 4 3 2 6 8 11 10 Weapon 4 | . 1 3 6 8 5 4 4 4 Tool/Special . | . . . . . . . . . Unused Backups 17 | . . 4 . . 1 . 1 11 Power 1 | . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 12 | . . 1 . . . . 1 10 Weapon 2 | . . . . . 1 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 98 99 99 98 97 98 97 83 Engine 9 | . 14 11 10 9 6 5 5 4 Treads 29 | . 27 32 32 35 28 25 23 17 Device 14 | . 10 11 11 16 16 20 22 21 Storage 12 | . 17 11 11 16 15 13 11 8 Processor 2 | . . . . . 3 6 5 8 Protection 5 | . . 10 10 2 1 5 5 2 Energy Gun 9 | . 14 11 9 10 4 6 5 6 Ballistic Gun 11 | . 13 10 10 6 16 10 11 6 Peak Build Rating 86 | 7 8 18 21 28 35 48 70 86 Average Rating 26 | 6 7 12 19 25 30 43 65 66 On Entrance 24 | . 7 8 18 21 28 24 47 70 Avg Prop Armor Cover (%) 5 | . . . . . 5 . . . Naked Turns 45 | . . . . . . . . 45 Heaviest Build 95 | 13 32 38 59 62 70 75 86 95 Greatest Support 93 | 40 40 60 60 80 86 86 93 93 Greatest Overweight (x) 1 | . . . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 16 | 7 13 15 16 20 20 20 20 18 Most Carried 20 | 6 15 15 20 20 20 18 20 20 Average Carried 15 | 4 9 14 16 19 19 14 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 5 Final Carried 20 | 6 15 15 20 20 18 18 20 5 Class Distribution -------------------- 52% | Mutant 16% | Scavenger-Mutant 14% | Skirmisher 7% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 4103 | 365 319 919 596 347 397 361 311 488 Remotely . | . . . . . . . . . Salvage Created 6039 | 333 439 1419 1218 772 576 324 158 800 Parts 357 | 39 36 78 72 33 32 20 15 32 Haulers Intercepted 4 | . 1 3 . . . . . . Recyclers Shooed 11 | 1 1 2 4 2 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 105 | . 12 21 22 10 9 6 5 20 Guns 92 | . 12 21 22 9 9 3 5 11 AOE 12 | . . . . 1 . 3 . 8 Classes Destroyed 14 | 3 5 2 1 2 1 . . . Worker 9 | 4 . 2 3 . . . . . Builder 10 | . 1 3 . 1 2 1 . 2 Tunneler 11 | 9 . 1 . . . . 1 . Hauler 4 | . 1 3 . . . . . . Recycler 11 | 1 1 2 2 3 1 1 . . Mechanic 2 | . . . 2 . . . . . Watcher 10 | . 3 5 1 . . 1 . . Swarmer 30 | . 9 . 4 . . 4 4 9 Grunt 39 | . 3 14 7 6 3 . . 6 Brawler 3 | . . 2 1 . . . . . Sentry 21 | . . 5 10 2 2 1 1 . Hunter 5 | . . . . 1 1 . . 3 Programmer 6 | . . . . . 3 1 . 2 Heavy 1 | . . . . 1 . . . . Best Kill Streak 9 | 3 4 4 8 3 7 5 3 9 Combat Bots Only 8 | . 3 4 6 3 6 4 3 8 Max Kills in Single Turn 4 | 1 1 2 2 1 2 4 1 3 Gunslinging 1 | . . 1 . . . . . 1 Exploded 3 | . . . . 1 . 3 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Hostile Shots Fired 895 | . 49 112 111 63 206 44 14 296 Missed 285 | . 17 27 29 14 58 15 7 118 Hits 610 | . 32 85 82 49 148 29 7 178 Melee 8 | . . 5 3 . . . . . Projectile 602 | . 32 80 79 49 148 29 7 178 AOE 3 | . . . 1 . 1 . . 1 Critical Strikes 18 | . . 2 2 6 4 . . 4 Part Disruptions 4 | . . . . . 4 . . . Damage Taken 9478 | . 303 1120 1107 1182 2069 347 109 3241 Core 2002 | . 68 175 218 204 151 21 12 1153 Absorbed by Shields 249 | . . . . . . . . 249 Regen/Repaired (Parts) 553 | . 101 66 191 . 195 . . . Core Remaining (%) 72 | 100 72 . 1 62 78 97 98 . Volleys Fired 411 | 25 39 115 71 46 49 20 8 38 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 201 | 70 90 121 79 112 102 124 107 201 Shots Fired 908 | 50 78 229 141 92 130 57 24 107 Gun 896 | 50 78 229 140 92 130 56 24 97 Cannon 1 | . . . 1 . . . . . Launcher 11 | . . . . . . 1 . 10 Special . | . . . . . . . . . Kinetic 439 | 25 35 106 70 29 88 35 16 35 Thermal 434 | 25 39 120 70 59 42 20 8 51 Explosive 11 | . . . . . . 1 . 10 Electromagnetic 24 | . 4 3 1 4 . 1 . 11 Robot Hit Streak 26 | 15 9 26 20 18 18 16 20 23 Robot Miss Streak 5 | 3 3 4 4 2 4 5 2 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 14 | . . 3 4 2 3 . . 2 Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 Shots Hit Robots 648 | 30 52 170 105 68 90 38 17 78 Core Hits 288 | 15 25 62 45 27 31 16 8 59 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 27 | . 3 7 6 2 1 1 1 6 Burn 23 | . 3 7 5 2 1 1 . 4 Destroy 4 | . . . 1 . . . 1 2 Melee Attacks 18 | . . 1 7 4 3 3 . . Impact 12 | . . 1 7 4 . . . . Slashing . | . . . . . . . . . Piercing 6 | . . . . . 3 3 . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12514 | 388 717 2566 1821 1225 1537 898 303 3059 Guns 10367 | 388 662 2548 1712 1151 1536 619 281 1470 Cannons . | . . . . . . . . . Explosions 1926 | . . . . 74 . 278 . 1574 Melee 38 | . . . 38 . . . . . Ramming 183 | . 55 18 71 . 1 1 22 15 Kinetic 4598 | 137 244 1220 767 341 925 374 197 393 Thermal 5502 | 251 378 1262 945 817 611 245 84 909 Explosive 1824 | . . . . . . 278 . 1546 Electromagnetic 369 | . 40 66 . 67 . . . 196 Impact 38 | . . . 38 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 6 . 4 . . . Average Corruption 2 | . . . 2 . 2 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . 2 . 10 . . . Message Errors 2 | . . . . . 2 . . . Matter Fused 3 | . . . 1 . 2 . . . Energy Discharges 2 | . . . . . 2 . . . Data Loss (minor) 3 | . . . 1 . 2 . . . Misfires 1 | . . . . . 1 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 42 | . . . 2 . . 38 . 2 Projectiles . | . . . . . . . . . Explosions 40 | . . . . . . 38 . 2 Melee 2 | . . . 2 . . . . . Knockbacks 2 | . 1 . 1 . . . . . Impact 2 | . 1 . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . 7 Shots . | . . . . . . . . . Rammed 26 | . 7 6 5 . 1 1 3 3 Targets Rammed 30 | . 7 6 8 . 1 1 4 3 Kicked . | . . . . . . . . . Crushed 4 | . . . 3 . . . 1 . Highest Temperature 224 | 27 84 102 36 224 190 . . . Average Temperature 27 | 10 27 20 7 119 33 . . . Received Heat Transfer 2022 | . 69 501 330 315 429 54 . 324 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 32 | . 2 7 6 4 4 1 1 7 Heat Transferred 14647 | 740 1332 3811 2479 1826 1332 592 185 2350 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Maximum Alert Level 2 | . . 1 1 . . . . 2 Low Security (%) 82 | 100 100 79 45 100 100 100 100 56 Level 1 16 | . . 20 54 . . . . 31 Level 2 1 | . . . . . . . . 12 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 609 | 10 112 330 264 85 122 100 81 609 Initial 138 | . . . 138 84 14 . 21 31 Average 74 | 1 35 77 177 46 26 16 13 166 Influence Increases 3813 | 70 374 695 739 288 320 196 159 972 Destroy 0b10 Robot/C 2100 | . 240 420 440 200 180 120 100 400 Destroy 0b10 Robot/NC 285 | 70 30 80 40 20 15 15 5 10 Destroy Leader 548 | . 58 126 122 60 70 32 20 60 Successful Hack 173 | . 30 51 28 2 37 6 19 . Disable Machine 240 | . . . 75 . 15 15 . 135 Destroy Structure 197 | . 1 3 4 6 3 8 . 172 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 255 | . 15 15 15 . . . 15 195 Influence Decreases 3204 | 70 374 367 867 455 353 152 138 428 Entered New Map 382 | . . . 190 116 19 . 23 34 Time Decay 2381 | 70 374 324 527 309 271 142 115 249 Lost Part 263 | . . 20 . 30 63 10 . 140 Lost Ally 5 | . . . . . . . . 5 Purge Threat 173 | . . 23 150 . . . . . Squads Dispatched 24 | . 1 2 2 2 6 2 1 8 Investigation 3 | . . 1 1 . . . . 1 Extermination 7 | . . . . . 2 2 1 2 Reinforcement 11 | . 1 1 . 2 2 . . 5 Assault 2 | . . . . . 2 . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 12 | . 1 2 2 1 1 . 1 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 190 | . 20 33 31 17 20 10 7 52 Peak Tracking Total 14 | . 4 5 5 4 5 4 5 14 Tactical Retreats 8 | . 1 1 1 . . . 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 4 | . . . 3 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 16 | . . . 5 . 1 1 . 9 Max in Single Turn 8 | . . . 1 . 1 1 . 8 Garrison Access 4 | . . . 1 . 2 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 42 | . 6 11 11 1 6 3 3 1 Terminals 28 | . 5 9 8 . 2 2 2 . Fabricators . | . . . . . . . . . Repair Stations 6 | . 1 1 2 . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . 1 1 . . . Garrison Access 5 | . . . 1 . 1 1 1 1 Total Hacks 125 | . 18 41 33 2 17 5 7 2 Successful 68 | . 10 24 18 2 10 2 2 . Failed 56 | . 8 16 15 . 7 3 5 2 Catastrophic 13 | . 1 4 4 . 1 1 1 1 Database Lockouts 1 | . . 1 . . . . . . Manual 57 | . 12 26 12 . 2 2 3 . Terminals 76 | . 12 34 19 . 4 3 4 . Fabricators . | . . . . . . . . . Repair Stations 32 | . 6 5 12 . 9 . . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . 2 . 2 3 . . . Garrison Access 10 | . . . 2 . 1 2 3 2 Terminal Hacks 14 | . 1 8 3 . . . 2 . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 2 | . . . 2 . . . . . Emergency Access Points 1 | . . . . . . . 1 . Terminal Index 2 | . 1 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 3 | . . 2 1 . . . . . Locate Traps 1 | . . 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . . Registered Components 1 | . . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 22 | . 4 4 8 . 6 . . . Scan Component 12 | . 2 2 4 . 4 . . . Repair 10 | . 2 2 4 . 2 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . 1 . 2 2 . . . Retrieve Study 5 | . . 1 . 2 2 . . . Garrison Access Hacks 3 | . . . 1 . 1 1 . . Seal Access 3 | . . . 1 . 1 1 . . Unauthorized Hacks 24 | . 5 11 6 . 1 1 . . Terminals 24 | . 5 11 6 . 1 1 . . Assimilate 3 | . . 1 . . 1 1 . . Botnet 2 | . . 2 . . . . . . Operators 3 | . 1 1 1 . . . . . Skim 16 | . 4 7 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 35 | . 5 8 9 1 5 3 3 1 Full Trace Events 3 | . . 1 1 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 5 | . . 1 . 2 2 . . . Parts Repaired 10 | . 2 2 4 . 2 . . . Time 309 | . 52 52 141 . 64 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Machine Destruction 1 | . . . . . 1 . . . Programmers 3 | . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Total Allies 3 | . . . . . 1 1 . 1 Largest Group 1 | . . . . . 1 1 1 1 Highest-Rated Group 56 | . . . . . 10 10 10 56 Highest-Rated Ally 56 | . . . . . 10 10 10 56 Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . . 2 Total Damage 92 | . . . . . . . . 92 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Active Infowar (turns) 4843 | 303 909 1036 138 148 1164 979 46 120 Sensors 2014 | . . . . . 869 979 46 120 Seismic 3131 | 303 909 1036 138 148 597 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 10371 | 512 1243 2351 1730 730 1315 1005 636 849 Spaces Moved 4858 | 259 618 1049 694 304 540 488 343 563 Core 86 | 3 . . . . . . . 83 Treads 4643 | 256 618 1049 694 304 540 488 343 351 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 129 | . . . . . . . . 129 Fastest Speed 26 | 50 160 160 160 160 160 160 162 26 Average Speed 155 | 158 160 160 160 161 162 161 164 116 Slowest Speed 240 | 160 160 160 160 240 200 162 165 215 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 9 98 68 95 30 18 14 9 21 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 3 | . . 2 1 . . . . . Known Exits Taken 4 | . . 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 9 | . . 1 . 4 2 2 . . Terrain Destroyed 111 | . . 1 . 6 2 7 . 95 Melee 9 | . . 1 . 4 2 2 . . Projectile 1 | . . . . . . . . 1 AOE 101 | . . . . 2 . 5 . 94 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Total 6761 | 305 783 1498 1162 443 860 649 399 662 Wait 1045 | 9 92 229 303 47 225 104 24 12 Move 4846 | 258 617 1048 693 303 539 487 342 559 Hop 2 | . . . . . . . . 2 Pick Up 70 | 4 7 17 13 6 6 6 5 6 Fast Attach 33 | 7 2 3 3 3 3 . 2 10 Attach 28 | . 1 3 . 4 8 7 . 5 Detach 2 | . 1 . . . 1 . . . Swap 173 | 2 15 42 39 19 20 17 7 12 Drop 94 | . 2 34 24 11 5 4 7 7 Fire 411 | 25 39 115 71 46 49 20 8 38 Melee 18 | . . 1 7 4 3 3 . . Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 27 | . 7 6 8 . 1 1 4 . Escape Stasis . | . . . . . . . . . Rewire 9 | . . . 1 . . . . 8 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 513 | -11/Scrapyard | Entered Materials 514 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 7) 836 | -10/Materials | Discovered new exit (range 12) 1065 | -10/Materials | Repaired Lgt. Treads 1093 | -10/Materials | Repaired Assault Rifle 1276 | -10/Materials | Discovered new exit (range 8) 1435 | -10/Materials | Discovered new exit (range 16) 1592 | -10/Materials | Discovered new exit (range 15) 1756 | -10/Materials | Entered another Materials area 1756 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2167 | -9/Materials | Repaired Lgt. Treads 2194 | -9/Materials | Repaired Assault Rifle 2567 | -9/Materials | Discovered new exit (range 6) 2577 | -9/Materials | Central database locked down 2807 | -9/Materials | Build established: Scavenger-Mutant 3359 | -9/Materials | Discovered new exit (range 8) 3480 | -9/Materials | Learned Storage interactive machine intel 3661 | -9/Materials | Learned location of Recycling (-9) 3701 | -9/Materials | Learned location of 1 exit from Recycling 3752 | -9/Materials | Learned location of 1 exit from Recycling 3810 | -9/Materials | Discovered new exit (range 12) 3812 | -9/Materials | Identified exit to Storage 3944 | -9/Materials | Build established: Mutant 4072 | -9/Materials | Discovered exit to Storage (range 7) 4107 | -9/Materials | Entered Storage 4108 | -9/Storage | Identified exit to Recycling 4109 | -9/Storage | Loaded intel: 18 interactive machine locations 4173 | -9/Storage | Core integrity fell below 50% 4262 | -9/Storage | Repaired Seismic Detector 4603 | -9/Storage | Discovered new exit (range 16) 4846 | -9/Storage | Repaired Hvy. Ion Engine 4873 | -9/Storage | Repaired Lgt. Treads 4913 | -9/Storage | Repaired Imp. Light Armor Plating 5090 | -9/Storage | Garrison activated, responded to threat 5092 | -9/Storage | Core integrity fell below 20% 5321 | -9/Storage | Build established: Scavenger-Mutant 5639 | -9/Storage | Learned 4 Recycling zone layouts 5668 | -9/Storage | Learned location of 1 exit from Storage 5706 | -9/Storage | Learned location of Zion (-6) 5718 | -9/Storage | Door terminal overloaded 5752 | -9/Storage | Build established: Mutant 5806 | -9/Storage | Learned 4 Recycling zone layouts 5837 | -9/Storage | Entered Materials 5837 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6506 | -8/Materials | Discovered new exit (range 15) 6567 | -8/Materials | Entered Factory 6567 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6725 | -7/Factory | Repaired Arm. Treads+ 6771 | -7/Factory | Repaired Lgt. Treads 7147 | -7/Factory | P-60 Hacker assimilated allied Technician 4a 7600 | -7/Factory | Build established: Skirmisher 7627 | -7/Factory | Cargo convoy interrupted 7855 | -7/Factory | Discovered new exit (range 14) 7880 | -7/Factory | Identified exit to Factory 7882 | -7/Factory | Entered another Factory area 7882 | -6/Factory | Evolved 2 slots: Utility x2 7903 | -6/Factory | Lost 5 parts (1p2n2w) 8862 | -6/Factory | Discovered new exit (range 5) 8880 | -6/Factory | Identified exit to Factory 8887 | -6/Factory | Entered another Factory area 8887 | -5/Factory | Accompanied by 1 ally 8887 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8983 | -5/Factory | Discovered new exit (range 5) 8994 | -5/Factory | Identified exit to Factory 9294 | -5/Factory | Build established: Scavenger-Tank 9523 | -5/Factory | Entered another Factory area 9523 | -4/Factory | Evolved 2 slots: Utility x2 9630 | -4/Factory | Found Quantum Capacitor 9993 | -4/Factory | Destroyed 8 combat bots 10003 | -4/Factory | Lost 6 parts (1p1n2u2w) 10271 | -4/Factory | Spotted B-86 Titan 10278 | -4/Factory | Released all parts (17) 10320 | -4/Factory | Core integrity fell below 50% 10347 | -4/Factory | Core integrity fell below 20% 10363 | -4/Factory | Lost 6 parts (4n2u) 10372 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10291_ U-05 Engineer lays Concrete. 10294_ Acquired VTOL Module. 10301_ Acquired 44 matter. 10304_ VTOL Module destroyed. 10325_ W-44 Eye sends out distress signal. 10332_ VTOL Module destroyed. 10340_ Slug penetrates Wall. 10341_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 10342_ Penetrated by Slug. 10342_ Knocked back. 10347_ Slammed into K-01 Serf. 10350_ Slammed into U-05 Engineer. 10358_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10364_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 10372_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4L. Map ----- +----------------------------------------------------+ | #??####"########### #?????????????????? | | #???? ? ??????# #?????????????????? | | ### = """ ??????# #?????????????????? | | + """???????# #?????????????????? | | # """ ??????? #?????????????????? | | # "T" ??????? #?????????????????? | | #######+######### #?????????????????? | | !! #?????????????????? | | ### !! ???????????????????? | | ??# !! ! ????????????????????? | | ??#+##+##### ????????????????????? | | ???????????# """"""""" ???????????????????? | | ???????????# ^""""""??? #?????????????????? | | ???????????# """""???? #?????????????????? | | ???????????# """""""""k T#????????????????? | | ############ """"""""" ?????????????????? | | """"""""" #?????????????????? | | #?????????????????? | | #?????????????????? | | ############ # #?????????????????? | | ???????????###+###### #?????????????????? | | ???????????# #?# #?????????????????? | | ???????????# """ #?# #?????????????????? | | ???????????# """ #?# #?????????????????? | | ???????????# """ s### #?????????????????? | | ???????????# sss @ #?????????????????? | | ???????????# #########+##+#?????????????????? | | ???????????########??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 199 Coolant Potential 65 Energy Generation 28 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 8 Particle Charging 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 72% | -10/Materials Assault Rifle | 37% | -10/Materials Lgt. Treads | 72% | -9/Materials Assault Rifle | 72% | -9/Materials Seismic Detector | 50% | -9/Storage Hvy. Ion Engine | 67% | -9/Storage Lgt. Treads | 45% | -9/Storage Imp. Light Armor Plating | 61% | -9/Storage Arm. Treads | 54% | -7/Factory Lgt. Treads | 58% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Lgt. Treads | -7/Factory | Hacked Imp. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussNeutrinoProjector Manual? 0 Play Time 01:04:30 Cumulative 292.4 hours Start 2026.11.02 @ 22:46:25 End 2026.11.02 @ 23:48:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 435 Rogue 433 Adventurer 0 Explorer 2 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8cfc827-ee1a-400c-a226-6062296c0e55