Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 19:50:31 Player: Darsidian Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (90) 450 Value Destroyed (2536) 2536 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 5077 Bonus ------- High Alert Combat Kills 171 Cogmind --------- Core Integrity 397/550 Matter 0/300 Energy 29/100 System Corruption 0% Temperature Hot (200) Movement Treading (320) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Improved EM Shotgun Enhanced Autogun Advanced EMP Blaster > --- INVENTORY (25) --- Light Ion Engine Improved Heat Sink Improved Heat Sink Large Matter Pod (150) Trap Scanner Signal Interpreter ECM Suite Hardened Light Armor Plating Heavy Particle Gun Improved Light Cannon Advanced EMP Blaster Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Heavy Particle Gun Advanced EMP Blaster > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Improved Heat Sink Large Matter Pod Trap Scanner Signal Interpreter ECM Suite Hardened Light Armor Plating Enhanced Autogun Improved Light Cannon Advanced EMP Blaster Mining Laser [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 74 | 10 13 22 15 14 Power 5 | 1 2 1 1 . Engine 5 | 1 2 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 6 2 5 3 1 Treads 7 | . . 3 3 1 Leg 3 | 3 . . . . Wheel 7 | 3 2 2 . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 5 6 3 1 Device 4 | . 1 3 . . Storage 3 | 1 2 . . . Processor 3 | . . 2 1 . Hackware . | . . . . . Protection 6 | . 2 1 2 1 Artifact . | . . . . . Weapon 36 | 2 4 10 8 12 Energy Gun 6 | . 2 2 . 2 Energy Cannon . | . . . . . Ballistic Gun 10 | 2 2 1 2 3 Ballistic Cannon 8 | . . 5 3 . Launcher 9 | . . 2 3 4 Special Weapon 3 | . . . . 3 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 18 | . 5 2 4 7 Power 2 | . 1 . . 1 Propulsion 7 | . 1 1 3 2 Utility 4 | . 1 1 1 1 Weapon 5 | . 2 . . 3 Highest Loss Streak 6 | . 4 2 3 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 91 99 95 92 Engine 10 | . 14 11 9 9 Treads 23 | . . 28 26 21 Wheel 5 | . 25 4 . . Storage 10 | . 14 11 9 9 Processor 13 | . . 15 16 18 Protection 7 | . 6 5 8 7 Energy Gun 2 | . 2 5 . 4 Ballistic Gun 11 | . 24 1 16 13 Ballistic Cannon 9 | . . 13 8 2 Peak Build Rating 29 | 6 9 19 26 29 Average Rating 18 | 5 7 16 24 26 On Entrance 11 | . 6 9 19 25 Naked Turns . | . . . . . Heaviest Build 105 | 14 93 97 104 105 Greatest Support 69 | 26 32 69 69 69 Greatest Overweight (x) 5 | 2 5 4 1 2 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 19 25 25 25 Most Carried 17 | 5 13 15 17 16 Average Carried 11 | 2 9 10 14 13 Final Capacity 25 | 8 25 25 25 25 Final Carried 16 | 5 9 14 16 12 Class Distribution -------------------- 61% | Mutant 38% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1994 | 305 474 551 624 40 Remotely . | . . . . . Salvage Created 2714 | 107 519 677 942 469 Parts 183 | 8 27 56 66 26 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 66 | . 9 21 27 9 Guns 26 | . 9 1 12 4 Cannons 19 | . . 12 7 . AOE 20 | . . 8 8 4 Classes Destroyed 12 | 3 1 6 1 1 Worker 10 | 1 1 4 4 . Builder 4 | . . 2 1 1 Tunneler 2 | 2 . . . . Recycler 4 | 1 1 1 . 1 Mechanic 1 | . . 1 . . Watcher 3 | . . 2 1 . Swarmer 21 | . . 8 11 2 Grunt 31 | . 9 8 9 5 Duelist 2 | . . 1 . 1 Protector 1 | . . . . 1 Sentry 10 | . . 4 6 . Hunter 1 | . . . 1 . Best Kill Streak 10 | 2 4 9 10 4 Combat Bots Only 7 | . 3 4 7 4 Max Kills in Single Turn 5 | 1 1 5 4 2 Gunslinging . | . . . . . Exploded 3 | . . 3 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 299 | . 52 74 82 91 Missed 74 | . 13 13 23 25 Damage Taken 3468 | . 722 868 728 1150 Core 476 | . 188 135 92 61 Absorbed by Shields . | . . . . . Core Remaining (%) 63 | 100 24 66 . . Volleys Fired 187 | 10 34 65 50 28 Largest 3 | 2 2 2 3 3 Hottest 117 | 40 85 104 85 117 Shots Fired 400 | 20 61 118 132 69 Gun 257 | 20 61 40 85 51 Cannon 121 | . . 74 41 6 Launcher 20 | . . 4 6 10 Special 2 | . . . . 2 Kinetic 330 | 20 58 79 126 47 Thermal 40 | . 3 35 . 2 Explosive 13 | . . 4 6 3 Electromagnetic 17 | . . . . 17 Robot Hit Streak 13 | 4 10 8 12 13 Robot Miss Streak 4 | 2 2 4 2 2 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 265 | 9 43 70 90 53 Core Hits 150 | 5 25 38 55 27 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 4 | . . 1 2 1 Destroy 2 | . . . 1 1 Blast 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6297 | 118 603 2060 2088 1428 Guns 2757 | 118 603 343 1000 693 Cannons 1591 | . . 970 531 90 Explosions 1949 | . . 747 557 645 Melee . | . . . . . Ramming . | . . . . . Kinetic 3836 | 118 550 1014 1531 623 Thermal 727 | . 53 607 . 67 Explosive 1245 | . . 439 557 249 Electromagnetic 489 | . . . . 489 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 152 | . . 105 47 . Projectiles 15 | . . . 15 . Explosions 137 | . . 105 32 . Melee . | . . . . . Knockbacks 16 | . . 8 7 1 Impact . | . . . . . Kinetic 14 | . . 7 6 1 Secondary 2 | . . 1 1 . Self-Inflicted Damage 231 | . . 77 9 145 Shots 10 | . . 2 1 7 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 266 | . 105 266 95 191 Average Temperature 53 | . 19 76 31 55 Received Heat Transfer 1392 | . 354 309 198 531 Effects 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1166 | . 111 940 . 115 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 698 | 20 253 471 698 689 Initial 294 | . 13 22 170 294 Average 277 | 7 87 232 390 433 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 38 | 100 89 41 19 . Level 1 34 | . 10 43 33 50 Level 2 26 | . . 15 46 49 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 2 2 5 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 6 | . 1 2 2 1 Assault 1 | . . . . 1 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . 1 2 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 8 | . 1 2 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 13 30 41 13 Peak Tracking Total 8 | . 5 6 8 6 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 17 | . . 8 4 5 Max in Single Turn 7 | . . 7 1 3 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 10 | . 1 4 3 2 Terminals 6 | . 1 2 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . . 1 Total Hacks 19 | . 2 7 5 5 Successful 11 | . 1 6 3 1 Failed 8 | . 1 1 2 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 8 | . 1 2 2 3 Terminals 12 | . 2 4 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 4 | . . 2 2 . Garrison Access 2 | . . . . 2 Terminal Hacks 3 | . 1 2 . . Record 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Maintenance Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 4 | . . 2 2 . Insert Component 2 | . . 1 1 . Analyze 2 | . . 1 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . 1 1 1 Terminals 3 | . . 1 1 1 Botnet 3 | . . 1 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 2 1 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3286 | 141 425 1257 1193 270 Spaces Moved 1267 | 91 256 454 405 61 Core 15 | 15 . . . . Treads 837 | . . 371 405 61 Legs 19 | 19 . . . . Wheels 396 | 57 256 83 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 123 240 240 Average Speed 199 | 100 117 219 240 278 Slowest Speed 480 | 190 175 480 240 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 7 40 48 42 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 88 | . . 33 32 23 Melee . | . . . . . Projectile 5 | . . 3 2 . AOE 83 | . . 30 30 23 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1652 | 117 318 596 516 105 Wait 71 | . 1 32 38 . Move 1263 | 90 255 453 404 61 Hop . | . . . . . Pick Up 31 | 4 8 12 7 . Fast Attach 24 | 9 4 8 1 2 Attach 21 | . 6 5 5 5 Detach 4 | . 3 . . 1 Swap 29 | 1 3 9 9 7 Drop 22 | 3 4 12 2 1 Fire 187 | 10 34 65 50 28 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 13) 499 | -10/Materials | Core integrity fell below 50% 532 | -10/Materials | Lost 4 parts (1p1n1u1w) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1728 | -9/Materials | Discovered new exit (range 16) 1824 | -9/Materials | Entered another Materials area 1824 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2319 | -8/Materials | Build established: Gunner 2490 | -8/Materials | Lost 3 parts (3n) 2492 | -8/Materials | Destroyed 7 combat bots 2941 | -8/Materials | Discovered new exit (range 16) 3017 | -8/Materials | Entered Storage 3088 | -8/Storage | Garrison activated, responded to threat 3172 | -8/Storage | Lost 6 parts (2n1u3w) 3287 | -8/Storage | Self-destructed Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 03266_ ALERT: Suspicious activity at Terminal S013. Dispatching Investigation squad. 03273_ C-30 ARC bursts open, deploying its payload. 03273_ G-50 Soldier unfolds itself. 03273_ L-31 Rogue unfolds itself. 03273_ I-25 Savior unfolds itself. 03279_ Transfer Shaft disabled. 03279_ Melee Analysis Suite fried. 03279_ L-31 Rogue destroyed. 03279_ Terminal disabled. 03279_ Component Storage disabled. 03279_ Door malfunctions. 03282_ Chain reaction triggered in Corrupted Imp. Ion Engine. 03282_ Chain reaction triggered in Imp. Ion Engine. 03285_ I-25 Savior destroyed. 03285_ Door malfunctions. 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Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticSiegeDatajack Manual? 0 Play Time 00:43:05 Cumulative 133.8 hours Start 2024.08.29 @ 19:02:10 End 2024.08.29 @ 19:50:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 44 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f71cfcd5-58af-4bbb-8edd-6c7c9420883a