Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 19:50:31

Player: Darsidian

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (90)      450
Value Destroyed (2536)     2536
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (171)                171
              TOTAL SCORE: 5077

 Bonus
-------
High Alert Combat Kills    171

 Cogmind 
---------
Core Integrity             397/550
Matter                     0/300
Energy                     29/100
System Corruption          0%
Temperature                Hot (200)
Movement                   Treading (320) Ox2
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Treads
  Improved Treads
>          --- UTILITY (4) ------
           Huge Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON (3) -------
  Improved EM Shotgun
  Enhanced Autogun
  Advanced EMP Blaster
>          --- INVENTORY (25) ---
     Light Ion Engine
  Improved Heat Sink
  Improved Heat Sink
     Large Matter Pod (150)
           Trap Scanner
           Signal Interpreter
           ECM Suite
  Hardened Light Armor Plating
     Heavy Particle Gun
  Improved Light Cannon
  Advanced EMP Blaster
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
     Heavy Particle Gun
  Advanced EMP Blaster
>          --- INVENTORY --------
     Light Ion Engine
  Improved Heat Sink
  Improved Heat Sink
     Large Matter Pod
           Trap Scanner
           Signal Interpreter
           ECM Suite
  Hardened Light Armor Plating
  Enhanced Autogun
  Improved Light Cannon
  Advanced EMP Blaster
           Mining Laser
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Advanced Targeting Computer
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             74   | 10  13  22  15  14  
  Power                    5    | 1   2   1   1   .   
    Engine                 5    | 1   2   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 6   2   5   3   1   
    Treads                 7    | .   .   3   3   1   
    Leg                    3    | 3   .   .   .   .   
    Wheel                  7    | 3   2   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 1   5   6   3   1   
    Device                 4    | .   1   3   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              3    | .   .   2   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   2   1   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   36   | 2   4   10  8   12  
    Energy Gun             6    | .   2   2   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          10   | 2   2   1   2   3   
    Ballistic Cannon       8    | .   .   5   3   .   
    Launcher               9    | .   .   2   3   4   
    Special Weapon         3    | .   .   .   .   3   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   
Parts Lost                 18   | .   5   2   4   7   
  Power                    2    | .   1   .   .   1   
  Propulsion               7    | .   1   1   3   2   
  Utility                  4    | .   1   1   1   1   
  Weapon                   5    | .   2   .   .   3   
  Highest Loss Streak      6    | .   4   2   3   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   91  99  95  92  
  Engine                   10   | .   14  11  9   9   
  Treads                   23   | .   .   28  26  21  
  Wheel                    5    | .   25  4   .   .   
  Storage                  10   | .   14  11  9   9   
  Processor                13   | .   .   15  16  18  
  Protection               7    | .   6   5   8   7   
  Energy Gun               2    | .   2   5   .   4   
  Ballistic Gun            11   | .   24  1   16  13  
  Ballistic Cannon         9    | .   .   13  8   2   
Peak Build Rating          29   | 6   9   19  26  29  
  Average Rating           18   | 5   7   16  24  26  
  On Entrance              11   | .   6   9   19  25  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             105  | 14  93  97  104 105 
  Greatest Support         69   | 26  32  69  69  69  
  Greatest Overweight (x)  5    | 2   5   4   1   2   
  Average Overweight (x)   1    | .   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 7   19  25  25  25  
  Most Carried             17   | 5   13  15  17  16  
  Average Carried          11   | 2   9   10  14  13  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            16   | 5   9   14  16  12  

 Class Distribution 
--------------------
 61% | Mutant
 38% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials
 Gunner | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           1994 | 305 474 551 624 40  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2714 | 107 519 677 942 469 
  Parts                    183  | 8   27  56  66  26  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  66   | .   9   21  27  9   
  Guns                     26   | .   9   1   12  4   
  Cannons                  19   | .   .   12  7   .   
  AOE                      20   | .   .   8   8   4   
Classes Destroyed          12   | 3   1   6   1   1   
  Worker                   10   | 1   1   4   4   .   
  Builder                  4    | .   .   2   1   1   
  Tunneler                 2    | 2   .   .   .   .   
  Recycler                 4    | 1   1   1   .   1   
  Mechanic                 1    | .   .   1   .   .   
  Watcher                  3    | .   .   2   1   .   
  Swarmer                  21   | .   .   8   11  2   
  Grunt                    31   | .   9   8   9   5   
  Duelist                  2    | .   .   1   .   1   
  Protector                1    | .   .   .   .   1   
  Sentry                   10   | .   .   4   6   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           10   | 2   4   9   10  4   
  Combat Bots Only         7    | .   3   4   7   4   
Max Kills in Single Turn   5    | 1   1   5   4   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        299  | .    52   74   82   91   
  Missed                   74   | .    13   13   23   25   
Damage Taken               3468 | .    722  868  728  1150 
  Core                     476  | .    188  135  92   61   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         63   | 100  24   66   .    .    
Volleys Fired              187  | 10   34   65   50   28   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  117  | 40   85   104  85   117  
Shots Fired                400  | 20   61   118  132  69   
  Gun                      257  | 20   61   40   85   51   
  Cannon                   121  | .    .    74   41   6    
  Launcher                 20   | .    .    4    6    10   
  Special                  2    | .    .    .    .    2    
  Kinetic                  330  | 20   58   79   126  47   
  Thermal                  40   | .    3    35   .    2    
  Explosive                13   | .    .    4    6    3    
  Electromagnetic          17   | .    .    .    .    17   
  Robot Hit Streak         13   | 4    10   8    12   13   
  Robot Miss Streak        4    | 2    2    4    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    2    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           265  | 9    43   70   90   53   
  Core Hits                150  | 5    25   38   55   27   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         4    | .    .    1    2    1    
    Destroy                2    | .    .    .    1    1    
    Blast                  2    | .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6297 | 118  603  2060 2088 1428 
  Guns                     2757 | 118  603  343  1000 693  
  Cannons                  1591 | .    .    970  531  90   
  Explosions               1949 | .    .    747  557  645  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3836 | 118  550  1014 1531 623  
  Thermal                  727  | .    53   607  .    67   
  Explosive                1245 | .    .    439  557  249  
  Electromagnetic          489  | .    .    .    .    489  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            152  | .    .    105  47   .    
  Projectiles              15   | .    .    .    15   .    
  Explosions               137  | .    .    105  32   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 16   | .    .    8    7    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  14   | .    .    7    6    1    
  Secondary                2    | .    .    1    1    .    
Self-Inflicted Damage      231  | .    .    77   9    145  
  Shots                    10   | .    .    2    1    7    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        266  | .    105  266  95   191  
  Average Temperature      53   | .    19   76   31   55   
  Received Heat Transfer   1392 | .    354  309  198  531  
  Effects                  2    | .    .    2    .    .    
    Interference           2    | .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1166 | .    111  940  .    115  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             698  | 20  253 471 698 689 
  Initial                  294  | .   13  22  170 294 
  Average                  277  | 7   87  232 390 433 
Maximum Alert Level        2    | .   1   2   2   2   
  Low Security (%)         38   | 100 89  41  19  .   
  Level 1                  34   | .   10  43  33  50  
  Level 2                  26   | .   .   15  46  49  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   1   2   2   5   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   2   2   1   
  Assault                  1    | .   .   .   .   1   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       4    | .   .   1   2   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           8    | .   1   2   4   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              97   | .   13  30  41  13  
  Peak Tracking Total      8    | .   5   6   8   6   
  Tactical Retreats        3    | .   .   1   2   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          17   | .   .   8   4   5   
  Max in Single Turn       7    | .   .   7   1   3   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          10   | .   1   4   3   2   
  Terminals                6    | .   1   2   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                19   | .   2   7   5   5   
  Successful               11   | .   1   6   3   1   
  Failed                   8    | .   1   1   2   4   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   1   2   2   3   
  Terminals                12   | .   2   4   3   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              4    | .   .   2   2   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             3    | .   1   2   .   .   
  Record                   1    | .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Report Inventory         1    | .   .   1   .   .   
Scanalyzer                 4    | .   .   2   2   .   
  Insert Component         2    | .   .   1   1   .   
  Analyze                  2    | .   .   1   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   .   1   1   1   
  Terminals                3    | .   .   1   1   1   
    Botnet                 3    | .   .   1   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   2   1   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   1   .   
  Part Schematics Acquired 2    | .   .   1   1   .   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               3286 | 141  425  1257 1193 270  
Spaces Moved               1267 | 91   256  454  405  61   
  Core                     15   | 15   .    .    .    .    
  Treads                   837  | .    .    371  405  61   
  Legs                     19   | 19   .    .    .    .    
  Wheels                   396  | 57   256  83   .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   123  240  240  
  Average Speed            199  | 100  117  219  240  278  
  Slowest Speed            480  | 190  175  480  240  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 7    40   48   42   13   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          88   | .    .    33   32   23   
  Melee                    .    | .    .    .    .    .    
  Projectile               5    | .    .    3    2    .    
  AOE                      83   | .    .    30   30   23   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1652 | 117 318 596 516 105 
  Wait                     71   | .   1   32  38  .   
  Move                     1263 | 90  255 453 404 61  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 4   8   12  7   .   
  Fast Attach              24   | 9   4   8   1   2   
  Attach                   21   | .   6   5   5   5   
  Detach                   4    | .   3   .   .   1   
  Swap                     29   | 1   3   9   9   7   
  Drop                     22   | 3   4   12  2   1   
  Fire                     187  | 10  34  65  50  28  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  142 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  472 | -10/Materials | Discovered new exit (range 13)
  499 | -10/Materials | Core integrity fell below 50%
  532 | -10/Materials | Lost 4 parts (1p1n1u1w)
  567 | -10/Materials | Entered another Materials area
  567 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1728 | -9/Materials  | Discovered new exit (range 16)
 1824 | -9/Materials  | Entered another Materials area
 1824 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2319 | -8/Materials  | Build established: Gunner
 2490 | -8/Materials  | Lost 3 parts (3n)
 2492 | -8/Materials  | Destroyed 7 combat bots
 2941 | -8/Materials  | Discovered new exit (range 16)
 3017 | -8/Materials  | Entered Storage
 3088 | -8/Storage    | Garrison activated, responded to threat
 3172 | -8/Storage    | Lost 6 parts (2n1u3w)
 3287 | -8/Storage    | Self-destructed

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
03266_ ALERT: Suspicious activity at Terminal S013. Dispatching
  Investigation squad.
03273_ C-30 ARC bursts open, deploying its payload.
03273_ G-50 Soldier unfolds itself.
03273_ L-31 Rogue unfolds itself.
03273_ I-25 Savior unfolds itself.
03279_ Transfer Shaft disabled.
03279_ Melee Analysis Suite fried.
03279_ L-31 Rogue destroyed.
03279_ Terminal disabled.
03279_ Component Storage disabled.
03279_ Door malfunctions.
03282_ Chain reaction triggered in Corrupted Imp. Ion Engine.
03282_ Chain reaction triggered in Imp. Ion Engine.
03285_ I-25 Savior destroyed.
03285_ Door malfunctions.

 Map 
-----
+----------------------------------------------------+
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|            ?????????#       = #?#!  ###??????????? |
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|            ????????#####     !# ! !     ##### #### |
|            ????????#      g g!%!                   |
|            ????????#          =* %                 |
|            ????????#             r   %  %          |
|            ????????######/##   #   %#  ########    |
|            ?????????????      #    %   #?????????? |
|            ??????????#  """   #   " ""%#?????????? |
|            ??????????#  """   #  ""!="=#?????????? |
|            ??????????#  """   # """=]" #?????????? |
|            ????????????       # "= """ #?????????? |
|            ????????????""     # "[[""  #?????????? |
|            ????????????"Y     # "" "   #?????????? |
|            ????????????""     #        #?????????? |
|            ????????????       #    %   #?????????? |
|            ????????????#################?????????? |
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|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           3

 Item Schematics 
-----------------
 Grenade Launcher | -9/Materials | Scanalyzed
 Imp. Flight Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticSiegeDatajack
  Manual?         0
Play Time         00:43:05
  Cumulative      133.8 hours
  Start           2024.08.29 @ 19:02:10
  End             2024.08.29 @ 19:50:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          44
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: f71cfcd5-58af-4bbb-8edd-6c7c9420883a