Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 01:39:54 Player: Ry645 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2551) 2551 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6201 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 77/300 Energy 99/200 System Corruption 25% Temperature Cool (18) Movement Walking (245) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION (5) --- Armored Leg > --- UTILITY (6) ------ IFF Parser Target Analyzer Improved Heavy Armor Plating Hacking Suite > --- WEAPON (2) ------- Improved Proton Missile Launcher Power Sword > --- INVENTORY (5) ---- High-capacity Matter Pod (0) Improved Signal Interpreter Proton Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Improved Treads Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Medium Storage Unit Force Booster Force Field Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Makeshift Shrapnel Gun Powered Hammer > --- INVENTORY -------- Fission Core High-capacity Matter Pod Kinecellerator Hardened Light Armor Plating Battle Rifle Coil Gun Coil Gun Bore Cannon Missile Launcher Remote Datajack [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Force Booster Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 87 | 9 20 2 5 7 44 Power 15 | 1 1 . 1 3 9 Engine 9 | 1 1 . 1 2 4 Core 4 | . . . . 1 3 Reactor 2 | . . . . . 2 Propulsion 17 | 4 4 . 1 . 8 Treads 11 | 2 4 . 1 . 4 Leg 5 | 2 . . . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 25 | 2 3 1 1 1 17 Device 7 | . . . . . 7 Storage 6 | 2 1 1 1 . 1 Processor 1 | . . . . . 1 Hackware 4 | . . . . . 4 Protection 7 | . 2 . . 1 4 Artifact . | . . . . . . Weapon 30 | 2 12 1 2 3 10 Energy Gun . | . . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 12 | 2 6 . 2 . 2 Ballistic Cannon 1 | . . . . 1 . Launcher 10 | . 6 1 . 2 1 Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . . . . 1 Slashing Weapon 2 | . . . . . 2 Piercing Weapon 2 | . . . . . 2 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Corrupted Parts 2 | . . . . . 2 System Corruption 14 | . . . . . 14 Parts Lost 29 | . . . 2 1 26 Power 6 | . . . 1 . 5 Propulsion 8 | . . . . . 8 Utility 8 | . . . . . 8 Weapon 7 | . . . 1 1 5 Highest Loss Streak 8 | . . . 2 1 8 To Critical Strikes . | . . . . . . Average Backups 8 | 3 8 9 9 9 7 Power . | . 1 1 . 1 . Propulsion 1 | 1 2 2 2 2 . Utility 2 | . 2 4 4 4 2 Weapon 3 | . 2 2 2 2 3 Tool/Special . | . . . . . . Unused Backups 8 | . 1 . . 1 6 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . 1 . . . 3 Weapon 1 | . . . . . 1 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 89 | . 99 100 100 99 75 Engine 8 | . 14 14 14 10 1 Core 2 | . . . . 3 4 Reactor 1 | . . . . . 4 Treads 23 | . 27 28 28 28 15 Device 3 | . . . . . 8 Storage 10 | . 14 14 14 14 4 Hackware 6 | . . . . . 14 Protection 9 | . 13 14 14 14 3 Ballistic Gun 8 | . 22 8 3 8 3 Ballistic Cannon 1 | . . . . 8 . Launcher 9 | . 5 19 24 11 1 Impact Weapon 1 | . . . . . 2 Peak Build Rating 61 | 7 11 12 16 20 61 Average Rating 24 | 5 10 11 12 17 43 On Entrance 10 | . 7 11 12 14 17 Avg Prop Armor Cover (%) 4 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 58 | 19 26 54 26 33 58 Greatest Support 113 | 40 46 46 46 43 113 Greatest Overweight (x) 8 | . 6 1 . . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 20 10 10 10 Average Capacity 9 | 7 9 10 10 10 8 Most Carried 11 | 5 10 11 10 10 10 Average Carried 8 | 3 8 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 4 10 10 8 10 3 Class Distribution -------------------- 70% | Mutant 29% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 3213 | 302 841 111 198 805 956 Remotely . | . . . . . . Salvage Created 3856 | 74 586 63 85 506 2542 Parts 135 | 2 39 3 8 14 69 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 7 | . 1 . . 3 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . 10 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 51 | . 15 2 6 1 27 Melee 12 | . . . . . 12 Guns 10 | . 7 . 3 . . Cannons 2 | . . . . 1 1 AOE 19 | . 8 2 3 . 6 Classes Destroyed 17 | 1 8 . 1 1 6 Worker 8 | . 2 1 . . 5 Builder 5 | . 1 . . . 4 Tunneler 2 | . . . . . 2 Hauler 2 | . 1 . . . 1 Recycler 16 | 1 1 . . 5 9 Mechanic 1 | . . . . . 1 Operator 2 | . 2 . . . . Turret 1 | . . . 1 . . Watcher 2 | . 1 . . . 1 Swarmer 8 | . 3 . 3 . 2 Grunt 26 | . 11 2 . . 13 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 3 | . . . . 1 2 Hunter 1 | . . . . . 1 Programmer 7 | . . . . . 7 Subdweller 4 | . 1 . 3 . . Best Kill Streak 6 | 1 4 3 5 3 6 Combat Bots Only 6 | . 4 2 5 1 6 Max Kills in Single Turn 2 | 1 2 2 2 1 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 1 1 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 778 | . 78 3 99 4 594 Missed 247 | . 22 1 46 1 177 Hits 531 | . 56 2 53 3 417 Melee 3 | . . . . . 3 Projectile 528 | . 56 2 53 3 414 AOE 3 | . . . . . 3 Critical Strikes 14 | . 2 . . . 12 Damage Taken 6511 | . 775 25 618 91 5002 Core 1047 | . 120 . 74 . 853 Absorbed by Shields 406 | . . . . . 406 Regen/Repaired (Parts) 72 | . . . . . 72 Core Remaining (%) 61 | 100 . . . 22 . Volleys Fired 138 | 1 62 7 18 13 37 Largest 2 | 2 2 2 2 2 2 Hottest 78 | 40 60 60 60 78 78 Shots Fired 261 | 2 123 14 36 26 60 Gun 152 | 2 98 6 13 10 23 Cannon 28 | . . . . 11 17 Launcher 81 | . 25 8 23 5 20 Special . | . . . . . . Kinetic 180 | 2 98 6 13 21 40 Thermal . | . . . . . . Explosive 80 | . 25 8 23 5 19 Electromagnetic 1 | . . . . . 1 Robot Hit Streak 15 | 2 12 15 9 3 9 Robot Miss Streak 6 | . 3 1 6 2 6 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 249 | 2 82 7 28 13 117 Core Hits 122 | 2 36 7 16 14 47 Critical Kills 4 | . . . . 2 2 Critical Parts Destroyed 18 | . . . . 3 15 Critical Strikes 25 | . . . . 5 20 Destroy 8 | . . . . 5 3 Smash 14 | . . . . . 14 Sever 3 | . . . . . 3 Melee Attacks 107 | . . . . . 107 Impact 85 | . . . . . 85 Slashing 14 | . . . . . 14 Piercing 8 | . . . . . 8 Sneak Attacks 26 | . . . . . 26 Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 9013 | 29 1705 255 846 259 5919 Guns 1202 | 26 742 47 117 86 184 Cannons 204 | . . . . 126 78 Explosions 2848 | . 953 208 729 32 926 Melee 4697 | . . . . . 4697 Ramming 62 | 3 10 . . 15 34 Kinetic 1406 | 26 742 47 117 212 262 Thermal . | . . . . . . Explosive 2848 | . 953 208 729 32 926 Electromagnetic . | . . . . . . Impact 4009 | . . . . . 4009 Slashing 473 | . . . . . 473 Piercing 215 | . . . . . 215 Highest Corruption 25 | . . . . . 25 Average Corruption 11 | . . . . . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 99 | . . . . . 99 Message Errors 21 | . . . . . 21 Matter Fused 26 | . . . . . 26 Heat Flow Errors 10 | . . . . . 10 Energy Discharges 9 | . . . . . 9 Parts Rejected 3 | . . . . . 3 Parts Fused 2 | . . . . . 2 Data Loss (minor) 9 | . . . . . 9 Data Loss (major) 6 | . . . . . 6 Alerts 3 | . . . . . 3 Misdirections 6 | . . . . . 6 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 1876 | . 51 . 1 21 1803 Projectiles 15 | . . . . 15 . Explosions 66 | . 51 . 1 6 8 Melee 1795 | . . . . . 1795 Knockbacks 22 | . . . . 1 21 Impact 19 | . . . . . 19 Kinetic 3 | . . . . 1 2 Secondary . | . . . . . . Self-Inflicted Damage 142 | . 38 . 54 50 . Shots 9 | . 4 . 2 3 . Rammed 16 | 2 2 . . 8 4 Targets Rammed 18 | 2 2 . . 9 5 Kicked . | . . . . . . Crushed 2 | . . . . 1 1 Highest Temperature 577 | . 93 30 1 121 577 Average Temperature 79 | . 23 15 1 38 145 Received Heat Transfer 1841 | . 330 15 165 18 1313 Effects 6 | . . . . . 6 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 20 | . . . . . 20 Combat Hostiles 8 | . . . . . 8 Parts Fried 30 | . . . . . 30 Impact Corruptions 52 | . . . . . 52 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 79 | 100 95 100 . 100 58 Level 1 20 | . 4 . . . 41 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 293 | 5 231 86 . 60 293 Initial 86 | . . 86 . 60 50 Average 83 | . 87 12 . 5 130 Influence Increases 2076 | 5 618 79 170 141 1063 Destroy 0b10 Robot/C 960 | . 280 40 80 20 540 Destroy 0b10 Robot/NC 210 | 5 40 5 . 45 115 Destroy Leader 218 | . 64 10 . . 144 Successful Hack 72 | . 17 . . 20 35 Disable Machine 120 | . 75 . . 30 15 Destroy Structure 221 | . 112 24 . 26 59 Advance Influence 50 | . . . . . 50 Lose Combat Pursuer 225 | . 30 . 90 . 105 Influence Decreases 1787 | 5 396 301 44 267 774 Entered New Map 202 | . . 136 . 66 . Time Decay 1303 | 5 396 165 24 191 522 Lost Part 260 | . . . 20 10 230 Purge Threat 22 | . . . . . 22 Squads Dispatched 19 | . 3 . . . 16 Investigation 1 | . 1 . . . . Extermination 7 | . . . . . 7 Reinforcement 6 | . 2 . . . 4 Assault . | . . . . . . Garrison 5 | . . . . . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 6 | . . . . . 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 24 2 14 1 53 Peak Tracking Total 7 | . 4 2 7 1 4 Tactical Retreats 12 | . 3 . 2 . 7 Traps | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered 6 | . 3 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 11 | . 5 . 3 2 1 Max in Single Turn 2 | . 2 . 2 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 30 | . 6 . . 12 12 Terminals 15 | . 5 . . 6 4 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 10 | . 1 . . 6 3 Scanalyzers 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Total Hacks 76 | . 19 . . 29 28 Successful 41 | . 11 . . 17 13 Failed 35 | . 8 . . 12 15 Catastrophic 6 | . 1 . . 3 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 39 | . 18 . . 12 9 Fabricators 3 | . . . . . 3 Repair Stations 5 | . . . . . 5 Recycling Units 22 | . 1 . . 17 4 Scanalyzers 5 | . . . . . 5 Garrison Access 2 | . . . . . 2 Terminal Hacks 21 | . 10 . . 7 4 Prototype ID Bank 4 | . 2 . . 2 . Open DSF 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Locate Traps 3 | . 2 . . . 1 Dispatch Records 1 | . . . . 1 . Maintenance Status 1 | . 1 . . . . Transport Status 2 | . 1 . . 1 . Hauler Manifests 3 | . 2 . . 1 . Zone Layout 5 | . 2 . . 2 1 Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks 13 | . 1 . . 10 2 Process 1 | . . . . 1 . Report Inventory 2 | . . . . 2 . Retrieve Matter 1 | . . . . 1 . Retrieve Components 9 | . 1 . . 6 2 Scanalyzer 2 | . . . . . 2 Retrieve Study 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 27 | . 6 . . 10 11 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 2 | . . . . . 2 Authchips . | . . . . . . Time 76 | . . . . . 76 Total Robot Build Rating 10 | . . . . . 10 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . . . 2 Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter 32 | . . . . 32 . Retrieved Matter . | . . . . . . Retrieved Components 27 | . 10 . . 14 3 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 28 | . . . . . 28 Highest-Rated Ally 14 | . . . . . 14 Total Orders . | . . . . . . Ally Attacks 3 | . . . . . 3 Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Active Infowar (turns) 916 | . . . . . 916 IFF 916 | . . . . . 916 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 9393 | 118 1712 1000 1458 1335 3770 Spaces Moved 4971 | 68 823 599 825 754 1902 Core 189 | 21 1 . . . 167 Treads 4229 | 47 822 599 825 754 1182 Legs 255 | . . . . . 255 Wheels . | . . . . . . Hover . | . . . . . . Flight 298 | . . . . . 298 Fastest Speed 40 | 50 160 160 160 160 40 Average Speed 156 | 126 160 160 160 160 152 Slowest Speed 450 | 160 350 240 160 160 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 4 93 95 38 94 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 313 | . 123 36 57 32 65 Melee . | . . . . . . Projectile 10 | . . . . 4 6 AOE 303 | . 123 36 57 28 59 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Total 6107 | 94 1094 624 926 852 2517 Wait 582 | 4 134 6 66 46 326 Move 4964 | 67 822 598 824 753 1900 Hop 1 | . . . . . 1 Pick Up 79 | 9 24 3 3 7 33 Fast Attach 19 | 2 2 . . . 15 Attach 57 | 5 6 . 2 4 40 Detach 15 | . . . . 1 14 Swap 65 | 4 20 7 9 9 16 Drop 59 | . 22 3 4 6 24 Fire 138 | 1 62 7 18 13 37 Melee 105 | . . . . . 105 Ram . | . . . . . . Kick . | . . . . . . Crush 18 | 2 2 . . 9 5 Escape Stasis . | . . . . . . Rewire 5 | . . . . 4 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 11) 673 | -10/Materials | Discovered new exit (range 5) 719 | -10/Materials | Derelicts attacked the area 1016 | -10/Materials | Discovered new exit (range 14) 1337 | -10/Materials | Discovered new exit (range 9) 1482 | -10/Materials | Discovered new exit (range 8) 1717 | -10/Materials | Discovered new exit (range 11) 1831 | -10/Materials | Entered Mines 1851 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2127 | -10/Mines | Discovered new exit (range 16) 2225 | -10/Mines | Discovered new exit (range 7) 2426 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2788 | -10/Mines | Discovered new exit (range 5) 2831 | -10/Mines | Entered Subcaves 2841 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2959 | -10/Subcaves | Core integrity fell below 50% 3332 | -10/Subcaves | Discovered new exit (range 5) 3398 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 4041 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 4173 | -10/Subcaves | Discovered new exit (range 15) 4289 | -10/Subcaves | Entered Recycling 4290 | -8/Recycling | Met a Zionite searching for Scraptown 5256 | -8/Recycling | Discovered new exit (range 16) 5624 | -8/Recycling | Entered Factory 5624 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x4 5737 | -6/Factory | Garrison activated, responded to threat 5938 | -6/Factory | Build established: Hacker-Mutant 6041 | -6/Factory | Repaired Missile Launcher 7061 | -6/Factory | Lost 3 parts (1p2n) 7129 | -6/Factory | Garrison activated, responded to threat 7163 | -6/Factory | Found Powered Armor 7166 | -6/Factory | Found Powered Armor 7357 | -6/Factory | Fabricated E-15 Imp (x2) 8134 | -6/Factory | Garrison activated, responded to threat 8279 | -6/Factory | System corruption reached 10% 8358 | -6/Factory | Lost 4 parts (1n2u1w) 8385 | -6/Factory | Core integrity fell below 50% 8420 | -6/Factory | Lost 8 parts (3p2n1u2w) 8447 | -6/Factory | Core integrity fell below 20% 8474 | -6/Factory | Lost 5 parts (3u2w) 8736 | -6/Factory | Build established: Mutant 9394 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 09249_ Identified Remote Datajack. Remote Datajacks cannot fire with other weapons in the same volley. 09250_ Dropped Remote Datajack. 09251_ 7SPZ I5IE8R IFF4/ZO&O7QO/BSKZDKR/ 09267_ GPX5,T 74YBDD#G=Z2W# 09282_ System corrupted: Matter fused (-9). 09300_ System corrupted: Substantial component data lost. 09320_ System corrupted: Matter fused (-8). 09334_ Sneak attack on U-05 Engineer. 09334_ Destroyed Welding Torch. 09334_ U-05 Engineer destroyed. 09335_ System corrupted: Matter fused (-9). 09336_ Acquired 11 matter. 09359_ System corrupted: Matter fused (-7). 09379_ System corrupted: Matter fused (-6). 09391_ Dropped Imp. Shield Generator. 09394_ System corrupted: Imp. Proton Missile Launcher failed to launch. Map ----- +----------------------------------------------------+ | ??????????????????# """ """ """ """ """ """ #? | | ??????????????????# """ """[""" """ """ "?????? | | ??????????????????# """ """ """ """ """ "????#? | | ??????????????????# =* #? | | ??????????????????# """ """!""" 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Leg | -6/Factory | Hacked Power Sword | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Hydra Made in Tau Ceti IV My Command Is Your Wish Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed AntimissileSuspensionRipper Manual? 0 Play Time 01:37:04 Cumulative 10.5 hours Start 2026.07.21 @ 00:01:14 End 2026.07.21 @ 01:39:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bcff5d2-9b0d-435b-96c0-16f97435fc2d