Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 09:45:26 Player: Notawallplan Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (2632) 2632 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 6877 Bonus ------- High Alert Combat Kills 47 Friendly Fire -12 Cogmind --------- Core Integrity 850/850 Matter 248/300 Energy 290/290 System Corruption 4% Temperature Warm (171) Movement Walking (260) Ox2 Location -6/Waste Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON (5) ------- Beam Rifle > --- INVENTORY (5) ---- Ion Engine Ion Engine Compact Wheel Heat Sink Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Gatling Laser Flak Gun Flak Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Wheel Compact Wheel Heat Sink Improved Cooling System Weight Redist. System Improved Medium Armor Plating Improved Field Recycling Unit Gauss Rifle [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Heavy Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Slots Evolved 8 | . . . 2 2 2 . 2 . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 2 . . . . Weapon 3 | . . . . . 1 . 2 . Parts Attached 65 | 9 1 3 17 14 8 5 8 . Power 8 | 1 1 1 1 1 2 . 1 . Engine 6 | 1 1 . 1 . 2 . 1 . Core 2 | . . 1 . 1 . . . . Reactor . | . . . . . . . . . Propulsion 20 | 3 . 1 8 3 . 2 3 . Treads . | . . . . . . . . . Leg 9 | . . . 3 3 . . 3 . Wheel 8 | 3 . 1 2 . . 2 . . Hover . | . . . . . . . . . Flight 3 | . . . 3 . . . . . Utility 18 | 2 . . 5 6 3 1 1 . Device 11 | 1 . . 3 4 2 . 1 . Storage 2 | 1 . . 1 . . . . . Processor 2 | . . . 1 . 1 . . . Hackware . | . . . . . . . . . Protection 3 | . . . . 2 . 1 . . Artifact . | . . . . . . . . . Weapon 19 | 3 . 1 3 4 3 2 3 . Energy Gun 10 | 2 . . 3 . 2 1 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 . 1 . 1 1 . 1 . Ballistic Cannon 2 | . . . . 1 . 1 . . Launcher 2 | . . . . 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 17 | . . . 5 1 4 3 1 3 Power 3 | . . . 1 . 1 . . 1 Propulsion 5 | . . . 2 . 1 1 1 . Utility 4 | . . . 1 1 1 . . 1 Weapon 5 | . . . 1 . 1 2 . 1 Highest Loss Streak 3 | . . . 1 1 2 1 1 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 94 89 87 87 92 92 Engine 7 | . 14 . 8 3 7 15 13 13 Core 4 | . . 13 . 5 6 . . . Leg 13 | . . . 2 27 20 7 14 20 Wheel 9 | . 28 28 19 . . 8 4 . Flight 1 | . . . 9 . . . . . Device 13 | . 14 14 12 17 15 12 6 6 Storage 9 | . 14 14 11 9 7 7 6 6 Processor 2 | . . . 7 . . 7 6 6 Protection 4 | . . . . 9 4 4 6 6 Energy Gun 10 | . 14 6 12 9 7 6 16 19 Ballistic Gun 6 | . 14 21 9 2 . 7 9 6 Ballistic Cannon 2 | . . . . 5 . 3 6 6 Launcher 3 | . . . . . 14 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 79 | 15 15 15 36 62 68 70 79 79 Greatest Support 60 | 32 26 26 42 60 60 42 45 45 Greatest Overweight (x) 3 | . . . 2 1 1 3 2 1 Average Overweight (x) . | . . . . . . 2 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 14 15 15 15 15 14 Most Carried 12 | 4 6 8 12 12 10 12 11 11 Average Carried 8 | 1 5 7 7 10 9 8 9 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 Final Carried 12 | 4 6 8 12 10 7 10 11 5 Class Distribution -------------------- 38% | Mutant 20% | Scavenger-Mutant 20% | Tank 12% | Scavenger-Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Matter Collected 2117 | 302 58 105 266 411 292 425 258 . Remotely . | . . . . . . . . . Salvage Created 3649 | 113 229 185 833 814 386 405 684 . Parts 214 | 6 24 11 49 59 21 24 20 . Haulers Intercepted 3 | . 1 . . . . 2 . . Recyclers Shooed 10 | 1 1 5 2 . . 1 . . Parts Field Recycled 6 | . . . . 6 . . . . Retrieved Matter 69 | . . . . 69 . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Combat Hostiles Destroyed 66 | . 4 4 22 18 8 6 4 . Guns 50 | . 4 4 22 13 1 3 3 . Cannons 9 | . . . . 5 . 3 1 . AOE 7 | . . . . . 7 . . . Classes Destroyed 13 | 2 4 1 1 3 1 1 . . Worker 7 | . . 1 . 3 2 1 . . Builder 3 | . . . . 2 . 1 . . Tunneler 4 | 1 1 . . . 1 . 1 . Hauler 3 | . 1 . . . . 2 . . Recycler 12 | 1 1 1 2 2 1 . 4 . Operator 2 | . . . . . . 1 1 . Watcher 9 | . 1 . 2 3 3 . . . Swarmer 28 | . 3 3 14 8 . . . . Grunt 20 | . 1 1 4 5 3 3 3 . Brawler 1 | . . . . 1 . . . . Sentry 11 | . . . 4 2 1 3 1 . Hunter 3 | . . . . 2 1 . . . Programmer 3 | . . . . . 3 . . . Best Kill Streak 9 | 2 8 3 5 9 8 5 5 . Combat Bots Only 6 | . 4 3 5 6 5 3 3 . Max Kills in Single Turn 2 | 1 2 2 1 2 2 2 1 . Gunslinging 1 | . 1 1 . . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Hostile Shots Fired 513 | . 6 30 95 99 144 114 18 7 Missed 165 | . 3 9 31 21 53 44 4 . Damage Taken 3213 | . 18 179 513 789 839 485 152 238 Core 305 | . . 34 130 44 97 . . . Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 974 | . 6 56 155 235 260 156 42 64 Regen/Repaired (Parts) 14 | . . . . 14 . . . . Core Remaining (%) 86 | 100 . 86 67 92 . 86 . . Volleys Fired 228 | 4 16 23 59 62 23 23 15 3 Largest 5 | 1 2 2 2 2 3 3 5 4 Hottest 264 | 20 70 70 112 112 131 152 264 208 Shots Fired 517 | 4 32 46 117 124 59 53 72 10 Gun 399 | 4 32 46 117 75 23 37 57 8 Cannon 77 | . . . . 49 . 11 15 2 Launcher 41 | . . . . . 36 5 . . Special . | . . . . . . . . . Kinetic 258 | 4 16 29 66 74 . 28 37 4 Thermal 192 | . 16 17 42 50 21 5 35 6 Explosive 24 | . . . . . 19 5 . . Electromagnetic 43 | . . . 9 . 19 15 . . Robot Hit Streak 27 | 2 11 27 16 13 7 24 25 18 Robot Miss Streak 7 | 1 1 2 3 3 3 7 3 1 Penetration Max 1 | . . . . 1 . 1 . . Secondary Targets 11 | . 1 1 8 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 358 | 3 25 31 87 80 35 36 51 10 Core Hits 216 | 2 13 11 39 40 28 29 46 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . Critical Strikes 13 | . . . 4 7 1 . 1 . Burn 10 | . . . 3 6 1 . . . Destroy 2 | . . . 1 . . . 1 . Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7539 | 50 327 400 1027 1787 1601 1008 1058 281 Guns 4445 | 50 327 400 1025 884 198 465 894 202 Cannons 1374 | . . . . 889 . 242 164 79 Explosions 1648 | . . . . . 1381 267 . . Melee . | . . . . . . . . . Ramming 72 | . . . 2 14 22 34 . . Kinetic 3281 | 50 153 248 486 1201 . 532 472 139 Thermal 2545 | . 174 152 477 572 319 123 586 142 Explosive 985 | . . . . . 759 226 . . Electromagnetic 656 | . . . 62 . 501 93 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 3 3 . 4 Average Corruption 2 | . . . . . 2 3 . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . . . 4 5 . 5 Message Errors 4 | . . . . . 3 1 . . Matter Fused 4 | . . . . . . 1 . 3 Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 2 | . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 119 | . . . . 43 62 14 . . Projectiles 43 | . . . . 43 . . . . Explosions 76 | . . . . . 62 14 . . Melee . | . . . . . . . . . Knockbacks 7 | . . . . 3 . . 4 . Impact . | . . . . . . . . . Kinetic 7 | . . . . 3 . . 4 . Secondary . | . . . . . . . . . Self-Inflicted Damage 105 | . . . 1 . 70 34 . . Shots 6 | . . . . . 5 1 . . Rammed 2 | . . . 1 . . 1 . . Targets Rammed 7 | . . . 1 1 4 1 . . Kicked 5 | . . . . 1 4 . . . Crushed . | . . . . . . . . . Highest Temperature 522 | . 38 123 433 513 175 168 522 192 Average Temperature 110 | . 13 38 116 163 52 49 171 133 Received Heat Transfer 948 | . . 69 138 306 177 159 99 . Effects 9 | . . . 1 4 . . 4 . Shutdowns 4 | . . . 1 1 . . 2 . Energy Bleed 1 | . . . . . . . 1 . Interference 2 | . . . . 2 . . . . Matter Decay 1 | . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | . 2 . 6 2 . . 3 . Heat Transferred 6900 | . 518 444 1443 1887 655 225 1392 336 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Peak Influence 530 | 10 149 149 436 530 426 363 149 43 Initial 128 | . 5 48 48 105 128 87 63 43 Average 184 | 8 79 110 251 249 209 181 92 30 Maximum Alert Level 2 | . . . 2 2 2 1 . . Low Security (%) 65 | 100 100 100 24 50 64 73 100 100 Level 1 24 | . . . 68 29 13 26 . . Level 2 10 | . . . 6 20 21 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . . 1 1 1 2 . Investigation 2 | . . . . . . . 2 . Extermination 1 | . . . . . 1 . . . Reinforcement 2 | . . . . 1 . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Distress Signals 8 | . 1 . 1 3 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 5 6 28 27 11 7 5 5 Peak Tracking Total 6 | . 3 3 6 6 5 2 2 5 Tactical Retreats 2 | . . . 1 1 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Traps Triggered 6 | . . . . . 4 . 2 . Indirectly 3 | . . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Machines Disabled 17 | . . . 1 3 11 2 . . Max in Single Turn 5 | . . . 1 1 5 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Machines Accessed 10 | . 1 . 3 2 2 . 2 . Terminals 7 | . 1 . 3 1 . . 2 . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . . 1 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 24 | . 2 . 7 5 3 . 7 . Successful 10 | . 1 . 2 3 1 . 3 . Failed 14 | . 1 . 5 2 2 . 4 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . 1 . 2 1 1 . . . Terminals 19 | . 2 . 7 3 . . 7 . Fabricators 1 | . . . . . 1 . . . Repair Stations 4 | . . . . 2 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 . 2 1 . . 3 . Prototype ID Bank 2 | . . . 1 1 . . . . Open DSF 1 | . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . Investigation Status 1 | . . . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . 2 1 1 . 1 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Total Allies 2 | . . 1 . . . . . 1 Largest Group 1 | . . 1 1 . . . . 1 Highest-Rated Group 31 | . . 31 31 . . . . 31 Highest-Rated Ally 31 | . . 31 31 . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 21 | . . 4 14 . . . . 3 Total Damage 273 | . . 42 166 . . . . 65 Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Turns Passed 3957 | 149 153 387 714 841 820 405 388 100 Spaces Moved 2312 | 131 113 348 468 414 392 201 198 47 Core 25 | 25 . . . . . . . . Treads . | . . . . . . . . . Legs 1066 | . . . 41 414 392 60 112 47 Wheels 1083 | 106 113 348 289 . . 141 86 . Hover . | . . . . . . . . . Flight 138 | . . . 138 . . . . . Fastest Speed 50 | 50 90 90 93 120 120 120 120 190 Average Speed 131 | 89 90 90 103 135 185 161 159 190 Slowest Speed 330 | 100 90 90 194 190 190 330 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 22 68 46 28 12 32 7 30 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 260 | . . . . 6 181 73 . . Melee . | . . . . . . . . . Projectile 7 | . . . . 6 . 1 . . AOE 253 | . . . . . 181 72 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Was Total 2771 | 159 131 376 590 568 434 237 226 50 Wait 77 | 1 . . 19 57 . . . . Move 2305 | 130 112 347 467 413 391 200 198 47 Hop . | . . . . . . . . . Pick Up 60 | 13 2 2 18 12 3 6 4 . Fast Attach . | . . . . . . . . . Attach 37 | 7 . . 12 3 6 5 4 . Detach 3 | . . . . . . 2 1 . Swap 28 | 2 1 3 5 11 2 . 4 . Drop 21 | 2 . 1 9 9 . . . . Fire 228 | 4 16 23 59 62 23 23 15 3 Melee . | . . . . . . . . . Ram 2 | . . . 1 . . 1 . . Kick 5 | . . . . 1 4 . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 150 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 319 | -10/Mines | Escorted by a lone wolf Derelict 339 | -10/Mines | Learned location of Storage (-7) 346 | -10/Mines | Discovered new exit (range 7) 690 | -10/Mines | Entered Materials 690 | -9/Materials | Accompanied by 1 ally 690 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1057 | -9/Materials | Discovered new exit (range 15) 1362 | -9/Materials | Discovered new exit (range 15) 1404 | -9/Materials | Entered another Materials area 1404 | -8/Materials | Evolved 2 slots: Utility x2 1425 | -8/Materials | Build established: Scavenger-Mutant 1746 | -8/Materials | Build established: Mutant 1757 | -8/Materials | Repaired Heat Sink 2227 | -8/Materials | Discovered new exit (range 15) 2245 | -8/Materials | Entered Factory 2245 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2541 | -7/Factory | Build established: Tank 3031 | -7/Factory | Discovered new exit (range 15) 3065 | -7/Factory | Identified exit to Storage 3065 | -7/Factory | Entered Storage 3451 | -7/Storage | Discovered new exit (range 16) 3469 | -7/Storage | Identified exit to Factory 3470 | -7/Storage | Entered Factory 3470 | -6/Factory | Evolved 2 slots: Weapon x2 3772 | -6/Factory | Build established: Scavenger-Tank 3858 | -6/Factory | Sucked down chute 3858 | -6/Factory | Entered Waste 3859 | -6/Waste | Met a frightened Derelict 3873 | -6/Waste | EMP discharged 3874 | -6/Waste | Spotted C-40 Crusher 3893 | -6/Waste | Spotted C-40 Crusher 3908 | -6/Waste | Spotted C-40 Crusher 3923 | -6/Waste | Spotted C-40 Crusher 3927 | -6/Waste | Spotted C-40 Crusher 3948 | -6/Waste | Crushed by Compactor (1 part destroyed) 3950 | -6/Waste | Spotted C-40 Crusher 3952 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3954 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3955 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3957 | -6/Waste | Crushed by Compactor (1 part destroyed) 3958 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3958 | -6/Waste | Self-destructed Last Messages --------------- 03875_ System corrupted: Matter fused (-5). 03894_ System corrupted: Energy discharge (-108). 03909_ Carbon-fiber Leg crushed. 03911_ System corrupted: IFF burst signal emitted. Hold RMB on a map location to designate it as a relative view centerpoint. This is especially useful while zoomed, in order to see further in your current direction of exploration. Try it now. 03932_ System corrupted: Matter fused (-5). 03948_ Beam Rifle crushed. 03952_ Cld. Ion Engine crushed. 03952_ Flak Gun crushed. 03953_ System corrupted: Matter fused (-10). 03954_ Carbon-fiber Leg crushed. 03954_ Critical hit (Destroy). 03955_ Flak Cannon crushed. 03955_ Carbon-fiber Leg crushed. 03957_ Lrg. Storage Unit crushed. 03958_ Lgt. Nuclear Core crushed. 03958_ Wheel crushed. 03958_ Gatling Laser crushed. Map ----- +----------------------------------------------------+ | ?????????????????????# ???????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????? ??????????? | | ?????????????????????### ######## #????????? | | ?????????????????????# ????????? | | ?????????????????????# ????????? | | ?????????????????????# ????????? | | ?????????????????????# ????????? | | ?????????????????????### ######## #????????? | | ???????????????????????# CC#????????? ??????????? | | ???????????????????????# CC#????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????###CCCC###??????????????????? | | ?????????????????????# CCCC #??????????????????? | | ?????????????????????# !]@=CC #??????????????????? | | ?????????????????????# CC[CC #??????????????????? | | ?????????????????????# CC #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# ! #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Oops Serviceable Loadout Storm Trooper Challenges ------------ None Game ------ Seed PowerCoordinationDrive Manual? 0 Play Time 00:59:30 Cumulative 3.0 hours Start 2024.04.01 @ 08:46:08 End 2024.04.01 @ 09:45:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: dec7343b-02c2-4ff6-b1f1-b483bee95353