Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 19:15:27 // Halloween2020/ForbiddenLore Player: Coronach Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2662) 2662 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 6458 Bonus ------- High Alert Combat Kills 221 Cogmind --------- Core Integrity 489/700 Matter 149/300 Energy 146/170 System Corruption 3% Temperature Cool (95) Movement Treading (200) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (3) --- Light Treads Improved Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Target Analyzer Core Analyzer Matter Filter > --- WEAPON (2) ------- Improved EM Pulse Cannon Gauss Rifle > --- INVENTORY (16) --- Light Angular Momentum Engine Improved Heat Sink Compact Matter Pod (150) Improved Signal Interpreter Improved Targeting Computer Weapon Cycler Weapon Cycler Transmission Jammer EM Pulse Cannon Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Compact Battery Advanced Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Improved Heat Sink Compact Matter Pod Improved Signal Interpreter Improved Targeting Computer Target Analyzer Core Analyzer Matter Filter Weapon Cycler Weapon Cycler Transmission Jammer EM Pulse Cannon Improved EM Pulse Cannon Rocket Launcher Katana [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Slots Evolved 6 | . . . 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . . 2 1 . 2 . . Weapon . | . . . . . . . . . Parts Attached 95 | 1 13 6 14 5 25 19 8 4 Power 7 | . 2 . 2 . 1 1 1 . Engine 5 | . 1 . 2 . 1 1 . . Core 1 | . 1 . . . . . . . Reactor 1 | . . . . . . . 1 . Propulsion 19 | . 3 . 1 1 10 2 2 . Treads 10 | . 3 . 1 . 3 2 1 . Leg 9 | . . . . 1 7 . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | . 2 4 5 1 1 9 1 3 Device 10 | . 1 2 2 1 . 3 . 1 Storage 5 | . 1 1 2 . . . 1 . Processor 8 | . . 1 1 . 1 3 . 2 Hackware . | . . . . . . . . . Protection 3 | . . . . . . 3 . . Artifact . | . . . . . . . . . Weapon 43 | 1 6 2 6 3 13 7 4 1 Energy Gun 9 | 1 2 2 3 . . 1 . . Energy Cannon 5 | . . . . . . 2 2 1 Ballistic Gun 6 | . 1 . . . . 3 2 . Ballistic Cannon 9 | . . . . 2 7 . . . Launcher 10 | . 3 . 2 1 4 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . 1 . 2 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 25 | . 3 2 1 . 6 5 3 5 Power 3 | . 1 1 . . . 1 . . Propulsion 9 | . 1 . . . 4 1 2 1 Utility 6 | . . . . . 1 2 . 3 Weapon 7 | . 1 1 1 . 1 1 1 1 Highest Loss Streak 5 | . 3 2 1 . 2 3 2 5 Average Slot Usage (%) 97 | . 99 98 96 95 96 95 99 94 Engine 4 | . 2 . 8 9 8 6 1 . Core 2 | . 11 13 . . . . . . Reactor 1 | . . . . . . . 5 7 Treads 17 | . 24 28 22 18 3 12 22 11 Leg 6 | . 3 . . 6 20 6 . 7 Device 11 | . 3 6 20 16 9 14 14 6 Storage 16 | . 24 11 12 18 18 15 15 21 Processor 12 | . . 9 11 9 17 17 15 18 Protection 2 | . . . . . . 4 7 4 Energy Gun 7 | . 6 26 19 1 . 2 6 . Ballistic Gun 5 | . 19 . . . . 3 7 13 Ballistic Cannon 3 | . . . . 12 13 . . . Slashing Weapon 1 | . . . . 1 4 5 . . Naked Turns . | . . . . . . . . . Heaviest Build 59 | 11 19 19 46 55 55 57 59 57 Greatest Support 60 | 20 40 40 40 40 42 60 60 40 Greatest Overweight (x) 2 | . . . 1 1 2 2 1 1 Average Overweight (x) . | . . . . 1 1 1 . 1 Largest Inventory Capacity 16 | 6 8 8 16 16 16 16 16 16 Average Capacity 13 | 6 7 7 10 16 16 16 16 16 Most Carried 16 | 6 8 8 8 16 16 16 16 15 Average Carried 12 | 6 6 5 5 14 15 14 15 14 Final Capacity 16 | 6 8 8 16 16 16 16 16 16 Final Carried 16 | 6 8 6 8 16 16 16 15 11 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Matter Collected 2348 | 222 498 77 105 44 1013 246 143 . Remotely . | . . . . . . . . . Salvage Created 2915 | 116 714 223 146 49 986 291 232 158 Parts 166 | 3 55 9 10 10 46 18 11 4 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 6 4 Prevented 2 | . . . . . . . 2 . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 59 | . 14 2 4 4 24 5 4 2 Melee 6 | . . . . . 5 1 . . Guns 23 | . 11 2 2 . . 3 3 2 Cannons 10 | . . . . 1 7 1 1 . AOE 20 | . 3 . 2 3 12 . . . Classes Destroyed 15 | 2 5 . 1 1 2 1 3 . Worker 4 | . 1 . . 1 2 . . . Builder 3 | . 3 . . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 7 | 1 . 2 . . 4 . . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . 1 . . . Watcher 2 | . 2 . . . . . . . Swarmer 7 | . . . . 3 4 . . . Grunt 33 | . 14 2 3 . 13 1 . . Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . . 1 1 Sentry 13 | . . . 1 1 7 2 1 1 Programmer 2 | . . . . . . 2 . . Thief 1 | . . . . . . . 1 . Best Kill Streak 11 | 2 7 3 3 4 11 2 3 2 Combat Bots Only 7 | . 6 2 3 3 7 2 3 2 Max Kills in Single Turn 3 | 1 2 1 2 2 3 1 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . 1 . 2 2 3 . . . Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Damage Taken 4698 | . 793 277 157 115 1190 919 576 671 Core 587 | . 113 91 28 14 130 35 49 127 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 . 18 93 . 73 . . . Volleys Fired 186 | 4 64 9 7 6 50 19 18 9 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 132 | 60 105 130 110 96 96 132 132 97 Shots Fired 319 | 8 124 18 10 8 69 29 35 18 Gun 214 | 8 120 18 8 . . 21 24 15 Cannon 73 | . . . . 4 47 8 11 3 Launcher 32 | . 4 . 2 4 22 . . . Special . | . . . . . . . . . Kinetic 189 | 4 86 . . 4 47 14 19 15 Thermal 33 | . 14 18 1 . . . . . Explosive 32 | . 4 . 2 4 22 . . . Electromagnetic 65 | 4 20 . 7 . . 15 16 3 Robot Hit Streak 27 | 5 16 9 6 4 13 14 27 19 Robot Miss Streak 5 | 1 5 2 3 2 2 1 2 . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 254 | 7 74 15 8 4 73 30 26 17 Core Hits 167 | 3 41 7 10 7 73 10 9 7 Critical Hits 3 | 1 1 . . . 1 . . . Critical Kills 1 | 1 . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . Melee Attacks 45 | . . . 1 . 29 15 . . Impact . | . . . . . . . . . Slashing 45 | . . . 1 . 29 15 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . Damage Inflicted 8000 | 122 1305 234 251 288 4026 945 461 368 Guns 2188 | 80 840 232 69 . . 358 289 320 Cannons 1446 | . . . . 30 1029 167 172 48 Explosions 3384 | 42 465 . 182 258 2246 191 . . Melee 980 | . . . . . 751 229 . . Ramming 2 | . . 2 . . . . . . Kinetic 2453 | 38 555 . . 30 1029 270 211 320 Thermal 718 | 42 253 232 . . . 191 . . Explosive 2990 | . 304 . 182 258 2246 . . . Electromagnetic 857 | 42 193 . 69 . . 255 250 48 Impact . | . . . . . . . . . Slashing 980 | . . . . . 751 229 . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 2 3 3 3 Average Corruption 2 | . . . . . 1 2 3 3 Corruption Purged . | . . . . . . . . . Effects 43 | . . . . . 3 9 28 3 Message Errors 13 | . . . . . 1 4 7 1 Matter Fused 12 | . . . . . . 1 10 1 Heat Flow Errors 3 | . . . . . . . 3 . Energy Discharges 6 | . . . . . . 4 2 . Data Loss (minor) 8 | . . . . . 2 . 5 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 343 | . 31 . . . 105 207 . . Projectiles 21 | . . . . . 21 . . . Explosions 310 | . 31 . . . 83 196 . . Melee 12 | . . . . . 1 11 . . Knockbacks 11 | . . . . . 11 . . . Impact . | . . . . . . . . . Kinetic 10 | . . . . . 10 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 193 | . 19 . . . 69 105 . . Shots 5 | . 1 . . . 2 2 . . Rammed 2 | . . 2 . . . . . . Targets Rammed 2 | . . 2 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 330 | . 330 115 . 27 159 161 261 95 Average Temperature 63 | . 72 51 . 15 50 68 74 37 Received Heat Transfer 1443 | . 429 30 57 27 522 162 72 144 Effects 1 | . 1 . . . . . . . Matter Decay 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 993 | . 373 520 . . . 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Peak Influence 753 | 10 216 82 131 139 753 568 . . Initial 339 | . 6 22 . . 58 339 . . Average 301 | 7 125 45 63 44 608 393 . . Maximum Alert Level 3 | . 1 . . . 3 2 . . Low Security (%) 48 | 100 89 100 100 100 1 . . . Level 1 14 | . 10 . . . 8 50 . . Level 2 28 | . . . . . 61 49 . . Level 3 8 | . . . . . 29 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 . 2 1 5 2 . 1 Investigation 7 | . 1 . 2 . 3 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . 1 . . 1 1 . . . Assault 2 | . . . . . 1 . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Distress Signals 5 | . 2 . . . 3 . . . Communications Jammed 1 | . . . . . . . 1 . Distress Signals 1 | . . . . . . . 1 . Times Spotted 110 | . 24 3 5 6 45 12 5 10 Peak Tracking Total 10 | . 4 2 3 3 8 5 3 10 Tactical Retreats 14 | . . . . . 11 3 . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Traps Triggered 5 | . 2 . 1 . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Machines Disabled 10 | . . . 1 . 1 6 2 . Max in Single Turn 6 | . . . 1 . 1 6 1 . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Machines Accessed 15 | . 2 . 2 . 8 3 . . Terminals 10 | . 1 . 2 . 5 2 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 2 1 . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 48 | . 3 . 8 . 29 8 . . Successful 32 | . 1 . 4 . 23 4 . . Failed 16 | . 2 . 4 . 6 4 . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 33 | . 2 . 8 . 17 6 . . Terminals 35 | . 2 . 8 . 18 7 . . Fabricators . | . . . . . . . . . Repair Stations 11 | . . . . . 10 1 . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . . . 2 1 . . Prototype ID Bank 2 | . . . . . 2 . . . Alert Level 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . . . . 9 . . . Scan Component 5 | . . . . . 5 . . . Repair 4 | . . . . . 4 . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . Retrieve Matter 1 | . . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 18 | . . . 4 . 11 3 . . Terminals 18 | . . . 4 . 11 3 . . Track 5 | . . . 1 . 3 1 . . Assimilate 2 | . . . . . 2 . . . Botnet 8 | . . . 2 . 5 1 . . Operators 3 | . . . 1 . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 . 2 . 6 3 . . Full Trace Events 7 | . . . 2 . 4 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . . 4 . . . Time 140 | . . . . . 140 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 46 | . . . . . 46 . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Machine Destruction 3 | . . . . . 3 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Total Allies 4 | . . 3 . . 1 . . . Largest Group 3 | . . 3 . . 1 1 . . Highest-Rated Group 99 | . . 40 . . 99 99 . . Highest-Rated Ally 99 | . . 16 . . 99 99 . . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . Total Damage 15 | . . 15 . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Turns Passed 6534 | 40 865 656 574 250 1448 949 1683 69 Spaces Moved 3286 | 23 416 366 299 119 615 433 994 21 Core . | . . . . . . . . . Treads 2725 | . 382 366 299 119 111 433 994 21 Legs 561 | 23 34 . . . 504 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 160 180 153 160 160 180 Average Speed 163 | 120 156 160 162 180 159 184 160 180 Slowest Speed 200 | 120 160 160 180 180 200 200 180 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 47 82 29 12 71 9 96 5 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 5 | . . 1 . . . . 4 . Spaces Dug 8 | . . . 1 . 2 5 . . Terrain Destroyed 268 | 2 39 . 16 18 141 51 1 . Melee 8 | . . . 1 . 2 5 . . Projectile 10 | . . . . 2 6 1 1 . AOE 250 | 2 39 . 15 16 133 45 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Total 4079 | 27 510 418 373 151 988 534 1044 34 Wait 365 | . 6 25 41 . 242 29 22 . Move 3278 | 22 415 365 298 118 614 432 993 21 Hop . | . . . . . . . . . Pick Up 57 | . 6 4 6 15 13 11 2 . Fast Attach 27 | . 4 2 3 1 9 6 2 . Attach 23 | . 3 . 3 2 6 3 2 4 Detach 6 | . 1 1 1 1 2 . . . Swap 45 | 1 6 4 8 2 10 10 4 . Drop 47 | . 5 6 5 6 13 11 1 . Fire 186 | 4 64 9 7 6 50 19 18 9 Melee 43 | . . . 1 . 29 13 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . 2 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 41 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Lost 3 parts (1p1n1w) 300 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 10) 630 | -10/Materials | Discovered new exit (range 16) 825 | -10/Materials | Discovered new exit (range 8) 906 | -10/Materials | Entered Mines 933 | -10/Mines | Discovered new exit (range 9) 952 | -10/Mines | Core integrity fell below 50% 1037 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1171 | -10/Mines | Learned location of Zion (-7) 1531 | -10/Mines | Discovered new exit (range 5) 1560 | -10/Mines | Core integrity fell below 20% 1562 | -10/Mines | Entered Materials 1562 | -9/Materials | Evolved 2 slots: Utility x2 1758 | -9/Materials | Discovered new exit (range 15) 1891 | -9/Materials | Discovered new exit (range 4) 2019 | -9/Materials | Build established: Scavenger-Mutant 2136 | -9/Materials | Entered another Materials area 2136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2240 | -8/Materials | Discovered new exit (range 5) 2360 | -8/Materials | Build established: Mutant 2386 | -8/Materials | Entered Storage 2560 | -8/Storage | Destroyed 7 combat bots 2761 | -8/Storage | Repaired Rocket Launcher 2800 | -8/Storage | Repaired Titanium Leg 2833 | -8/Storage | Repaired Imp. Ion Engine 2873 | -8/Storage | Repaired Carbon-fiber Leg 3761 | -8/Storage | Discovered new exit (range 16) 3802 | -8/Storage | Identified exit to Factory 3810 | -8/Storage | Met 01-MTF 3834 | -8/Storage | Entered Factory 3834 | -7/Factory | Accompanied by 1 ally (01-MTF) 3834 | -7/Factory | Evolved 2 slots: Utility x2 3839 | -7/Factory | 01-MTF left 4190 | -7/Factory | Lost 3 parts (1p1n1u) 4723 | -7/Factory | Discovered new exit (range 10) 4748 | -7/Factory | Build established: Scavenger-Mutant 4752 | -7/Factory | Identified exit to Lower Caves 4783 | -7/Factory | Entered Lower Caves 5214 | -7/Lower Caves | Learned 8 Factory zone layouts 6283 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6358 | -7/Lower Caves | Discovered new exit (range 5) 6365 | -7/Lower Caves | Identified exit to Lower Caves 6400 | -7/Lower Caves | Gauss Rifle stolen by Master Thief 6466 | -7/Lower Caves | Entered another Lower Caves area 6505 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6535 | -7/Lower Caves | Self-destructed Last Messages --------------- 06514_ Slug penetrates Y-64 Sentinel. 06514_ Y-64 Sentinel destroyed. 06514_ Switching to secondary target: G-47 Trooper. 06514_ Slug penetrates G-47 Trooper. 06517_ Slug penetrates L-41 Fighter. 06518_ Imp. Heat Sink destroyed. 06520_ KE Penetrator fries itself beyond repair. 06520_ Com. Battery destroyed. 06522_ Mic. Fission Core fries itself beyond repair. 06522_ Gauss Rifle destroyed. 06525_ Slug penetrates L-41 Fighter. 06529_ Adv. Heat Sink fries itself beyond repair. 06529_ Slug penetrates L-41 Fighter. 06532_ L-41 Fighter destroyed. 06533_ System corrupted: Matter fused (-7). 06533_ C-30 ARC bursts open, deploying its payload. 06533_ G-50 Soldier unfolds itself. 06533_ G-47 Trooper unfolds itself. 06533_ B-48 Gladiator unfolds itself. 06533_ I-36 Angel unfolds itself. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????####?????????????????????? | | ?????????????????????#""##????????????????????? | | ?????????????????????#"""##???????????????????? | | ?????????????????????##"""#???????????????????? | | ????????????????????##"" #???????????????????? | | ????????????????????# ###?????????????????? | | ????????????????????# ##????????????????? | | ???????????????????## ##???????????????? | | ???????????????????# ## #???????????????? | | ???????????????????## ### ##???????????????? | | ????????????????????### ##?# #????????????????? | | ??????????????????????# #### #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #####????????????????? | | ??????????????????????## #????????????????????? | | ??????????????????###### #####????????????????? | | ??????????????????# @% #????????????????? | | ??????????????????# ######bgg#????????????????? | | ????????????????????????# gi#????????????????? | | ????????????????????????# g #???????????????? | | ????????????????????????#/##% #??????????????? | | ???????????????????????? ?? #??????????????? | | ???????????????????????? ??? #??????????????? | | ???????????????????????"""??? #??????????????? | | ???????????????????????###???? #??????????????? | | ?????????????????????????????? #??????????????? | | ???????????????????????????????#??????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingTrapNukerbomber Manual? 0 Play Time 01:33:12 Cumulative 53.8 hours Start 2020.11.07 @ 17:21:05 End 2020.11.07 @ 19:15:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 27 Rogue 24 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 45 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1615591-ef6d-4da1-8fe2-faa1f71bc052