Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 20:56:35 Player: DrZlooooo Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (2798) 2798 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1306) 1306 TOTAL SCORE: 8089 Bonus ------- High Alert Combat Kills 278 Follower Combat Kills 505 Met Imprinter 300 Was Imprinted 300 Friendly Fire -77 Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Propulsion Shielding > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Power Amplifier Advanced Heat Sink Large Storage Unit Terrain Scan Processor Core Analyzer Propulsion Shielding Focal Shield Focal Shield System Shield Hacking Drone Bay (1/1) Bomb Factory No. 2 GAL Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Matter Filter > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Minigun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Wheel Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Core Analyzer Propulsion Shielding Propulsion Shielding Propulsion Shielding Focal Shield Focal Shield Hacking Drone Bay Bomb Factory No. 2 Heavy Laser Heavy Laser GAL Module [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 1 | . . . . . . . 1 Weapon 4 | . . . . . . . 4 Parts Attached 127 | 8 3 14 14 . 1 12 75 Power 24 | 1 . 3 2 . . 3 15 Engine 19 | 1 . 3 2 . . 3 10 Core 5 | . . . . . . . 5 Reactor . | . . . . . . . . Propulsion 34 | 2 . 4 6 . 1 2 19 Treads 3 | . . . . . . 2 1 Leg 20 | 2 . . . . . . 18 Wheel 9 | . . 2 6 . 1 . . Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 24 | 2 1 3 1 . . 5 12 Device 13 | 1 . 1 1 . . 2 8 Storage 7 | 1 1 2 . . . 2 1 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 3 | . . . . . . 1 2 Artifact . | . . . . . . . . Weapon 45 | 3 2 4 5 . . 2 29 Energy Gun 18 | 1 . . . . . . 17 Energy Cannon 3 | . . . 1 . . . 2 Ballistic Gun 20 | 2 1 3 2 . . 2 10 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 2 . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . 1 2 Parts Lost 63 | . 2 6 5 . . 9 41 Power 9 | . . 1 1 . . 2 5 Propulsion 20 | . 1 2 2 . . 3 12 Utility 8 | . . 1 . . . 2 5 Weapon 26 | . 1 2 2 . . 2 19 Highest Loss Streak 13 | . 2 3 2 . . 7 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 99 88 88 88 92 76 88 Engine 10 | . 14 14 11 11 11 11 7 Core 1 | . . . . . . . 4 Treads 3 | . . . . . . 11 4 Leg 6 | . 28 . . . . . 13 Wheel 11 | . . 7 32 33 37 10 . Flight 3 | . . 16 . . . . . Device 8 | . 14 2 11 11 11 6 10 Storage 12 | . 14 25 11 11 11 11 6 Energy Gun 6 | . . . . . . . 18 Energy Cannon 1 | . . . . . . . 3 Ballistic Gun 13 | . 26 14 14 . . 19 14 Launcher 5 | . . 4 6 22 22 2 . Peak Build Rating 67 | 9 9 14 18 12 16 23 67 Average Rating 26 | 5 8 7 13 12 14 18 50 On Entrance 11 | . 9 7 14 12 12 16 23 Naked Turns . | . . . . . . . . Heaviest Build 88 | 13 28 69 56 52 52 57 88 Greatest Support 64 | 20 20 20 64 48 58 58 60 Greatest Overweight (x) 10 | 3 2 10 4 1 1 5 5 Average Overweight (x) 1 | . . 3 1 1 . 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 Average Capacity 18 | 7 9 18 20 20 20 20 20 Most Carried 20 | 3 6 7 19 18 20 20 20 Average Carried 14 | 1 2 4 12 18 19 17 17 Final Capacity 20 | 8 15 20 20 20 20 20 20 Final Carried 20 | 3 6 7 18 18 20 18 13 Class Distribution -------------------- 43% | Mutant 35% | Scavenger-Executioner 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Executioner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2868 | 289 148 317 194 . 152 386 1382 Remotely . | . . . . . . . . Salvage Created 3368 | 100 257 296 527 . . 56 2132 Parts 148 | 6 13 26 25 . . 6 72 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 9 | 1 1 4 2 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 56 | . 6 6 10 . . 3 31 Guns 41 | . 6 6 2 . . 2 25 Cannons 5 | . . . 1 . . . 4 AOE 8 | . . . 7 . . 1 . Classes Destroyed 15 | 2 2 3 3 . . 1 4 Worker 11 | . . 3 3 . . . 5 Builder 7 | . . 3 . . . . 4 Tunneler 3 | 1 . 2 . . . . . Hauler 1 | . . . 1 . . . . Recycler 6 | 1 . 2 2 . . . 1 Mechanic 2 | . 1 . 1 . . . . Drone 1 | . . . . . . 1 . Watcher 3 | . . . . . . . 3 Swarmer 9 | . . 6 . . . 2 1 Grunt 27 | . 6 . 5 . . . 16 Brawler 1 | . . . 1 . . . . Duelist 2 | . . . . . . . 2 Sentry 6 | . . . 4 . . . 2 Hunter 4 | . . . . . . . 4 Programmer 6 | . . . . . . . 6 Best Kill Streak 9 | 2 5 3 9 . . 2 6 Combat Bots Only 6 | . 5 3 5 . . 2 6 Max Kills in Single Turn 3 | 1 1 2 3 . . 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . . 2 . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 610 | . 37 64 48 . . 54 407 Missed 155 | . 7 13 14 . . 18 103 Damage Taken 7613 | . 369 514 517 . . 824 5389 Core 1349 | . 50 133 88 . . 206 872 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 72 | . . . . . . . 72 Ignored by Resistances 8 | . . . . . . . 8 Regen/Repaired (Parts) 315 | . 4 . . . 311 . . Core Remaining (%) 50 | 100 . 26 . . . 26 . Volleys Fired 266 | 5 34 80 42 . . 16 89 Largest 6 | 2 2 2 2 . . 2 6 Hottest 289 | 40 120 50 88 . . 66 289 Shots Fired 709 | 10 65 90 84 . . 32 428 Gun 631 | 10 61 80 67 . . 22 391 Cannon 38 | . . . 1 . . . 37 Launcher 36 | . . 10 16 . . 10 . Special 4 | . 4 . . . . . . Kinetic 401 | 10 61 80 67 . . 22 161 Thermal 254 | . 4 . 1 . . . 249 Explosive 36 | . . 10 16 . . 10 . Electromagnetic 18 | . . . . . . . 18 Robot Hit Streak 22 | 2 8 9 19 . . 5 22 Robot Miss Streak 7 | 1 4 3 3 . . 3 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 9 | . 1 . . . . . 8 Max Gunslinging Chain 2 | . 1 . . . . . 2 Shots Hit Robots 463 | 6 34 58 65 . . 17 283 Core Hits 207 | 3 15 26 38 . . 7 118 Critical Kills 2 | . 1 . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 11 | . 2 . . . . . 9 Burn 8 | . . . . . . . 8 Meltdown 1 | . . . . . . . 1 Destroy 2 | . 2 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9201 | 95 383 840 1338 . . 544 6001 Guns 6694 | 78 361 390 493 . . 173 5199 Cannons 733 | . . . 21 . . . 712 Explosions 1639 | . . 418 807 . . 371 43 Melee . | . . . . . . . . Ramming 135 | 17 22 32 17 . . . 47 Kinetic 3261 | 78 361 390 493 . . 173 1766 Thermal 4026 | . . . 21 . . . 4005 Explosive 1596 | . . 418 807 . . 371 . Electromagnetic 183 | . . . . . . . 183 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 5 5 5 . 4 Average Corruption 3 | . . . 5 5 5 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . 1 1 2 . 12 Message Errors 9 | . . . 1 1 2 . 5 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 68 | . . 24 . . . 29 15 Projectiles 15 | . . . . . . . 15 Explosions 51 | . . 22 . . . 29 . Melee 2 | . . 2 . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 173 | . . 90 14 . . 41 28 Shots 5 | . . 2 1 . . 1 1 Rammed 19 | . . 4 2 . . . 13 Targets Rammed 39 | 5 8 9 2 . . . 15 Kicked 19 | 5 8 5 . . . . 1 Crushed 1 | . . . . . . . 1 Highest Temperature 691 | . 40 14 33 . . 20 691 Average Temperature 141 | . 17 5 10 . . 14 168 Received Heat Transfer 1911 | . 201 . 210 . . 48 1452 Effects 37 | . . . . . . . 37 Shutdowns 11 | . . . . . . . 11 Energy Bleed 1 | . . . . . . . 1 Interference 13 | . . . . . . . 13 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . . 3 Damage (minor) 5 | . . . . . . . 5 Damage (major) 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 33 | . . . . . . . 33 Heat Transferred 7767 | . . . 37 . . . 7730 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 621 | 10 176 65 432 168 . . 621 Initial 168 | . 6 . 25 168 . . . Average 188 | 3 106 23 134 168 . . 301 Maximum Alert Level 2 | . . . 2 . . . 2 Low Security (%) 61 | 100 100 100 84 100 . . 31 Level 1 19 | . . . 5 . . . 35 Level 2 18 | . . . 10 . . . 32 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 . 1 . . . 12 Investigation 1 | . 1 . . . . . . Extermination 5 | . . . . . . . 5 Reinforcement 6 | . 1 . 1 . . . 4 Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 16 7 15 . . 8 64 Peak Tracking Total 6 | . 4 3 4 . . 3 6 Tactical Retreats 5 | . . 1 1 . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . . . . . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 9 | . . . 2 . . . 7 Max in Single Turn 1 | . . . 1 . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 11 | . 5 . 3 . 1 . 2 Terminals 5 | . 3 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 29 | . 13 . 9 . 4 . 3 Successful 16 | . 7 . 4 . 4 . 1 Failed 13 | . 6 . 5 . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . . . . . 5 . 6 Terminals 15 | . 10 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations 7 | . 2 . 4 . . . 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 4 . 3 . 4 . . Record 2 | . . . 2 . . . . Part Schematic 4 | . . . . . 4 . . Prototype ID Bank 1 | . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 2 . 1 . . . . Scan Component 2 | . 1 . 1 . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 . 3 . . . 2 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 2 | . . . . . . . 2 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . . . . 4 . 2 Largest Group 4 | . . . . . 4 4 3 Highest-Rated Group 192 | . . . . . 155 155 192 Highest-Rated Ally 96 | . . . . . 40 40 96 Total Orders . | . . . . . . . . Ally Attacks 73 | . . . . . . 20 53 Total Damage 3196 | . . . . . . 642 2554 Kills 25 | . . . . . . 6 19 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 3 . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8038 | 99 426 1581 394 37 1490 1013 2998 Spaces Moved 4013 | 51 212 567 207 33 1315 557 1071 Core 17 | 14 . 3 . . . . . Treads 611 | . . . . . . 214 397 Legs 946 | 37 212 23 . . . . 674 Wheels 2241 | . . 343 207 33 1315 343 . Hover . | . . . . . . . . Flight 198 | . . 198 . . . . . Fastest Speed 50 | 50 120 110 90 115 95 95 120 Average Speed 168 | 124 135 241 113 115 106 170 224 Slowest Speed 677 | 200 260 677 140 115 115 245 470 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 5 39 83 22 21 92 60 29 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 6 | . . 3 . . 3 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 3 . . Spaces Dug 4 | . 4 . . . . . . Terrain Destroyed 176 | . 4 80 56 . . 33 3 Melee . | . . . . . . . . Projectile 7 | . 4 . . . . . 3 AOE 169 | . . 80 56 . . 33 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4759 | 71 277 678 288 32 1406 591 1416 Wait 215 | . 16 . 10 . 86 2 101 Move 4004 | 50 211 566 206 32 1312 556 1071 Hop 1 | . . . . . 1 . . Pick Up 66 | 3 3 4 13 . 4 1 38 Fast Attach 35 | 7 . 5 3 . . 3 17 Attach 56 | . 2 3 4 . 1 8 38 Detach 9 | . 2 1 . . . 4 2 Swap 36 | 1 1 6 7 . . 1 20 Drop 32 | . . 4 1 . 2 . 25 Fire 266 | 5 34 80 42 . . 16 89 Melee . | . . . . . . . . Ram 6 | . . 4 2 . . . . Kick 19 | 5 8 5 . . . . 1 Crush 14 | . . . . . . . 14 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Repaired Lgt. Ion Engine 311 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 7) 433 | -10/Materials | Discovered new exit (range 7) 526 | -10/Materials | Entered Mines 635 | -10/Mines | Core integrity fell below 50% 676 | -10/Mines | Lost 3 parts (1n1u1w) 1488 | -10/Mines | Discovered new exit (range 13) 1744 | -10/Mines | Learned location of Recycling (-7) 1795 | -10/Mines | Learned location of Storage (-7) 1930 | -10/Mines | Discovered new exit (range 14) 1934 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1936 | -10/Mines | Found Prototype Device 1936 | -10/Mines | Identified Exp. Sensor Array 2107 | -10/Mines | Entered Materials 2107 | -9/Materials | Evolved 2 slots: Propulsion x2 2484 | -9/Materials | Discovered new exit (range 15) 2501 | -9/Materials | Entered Mines 2501 | -9/Mines | Discovered new exit (range 14) 2527 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2538 | -9/Mines | Entered Zion 2578 | -7/Zion | Found GAL Module 2602 | -7/Zion | Given the Hacking Drone Bay 2604 | -7/Zion | Found Prototype Device 2613 | -7/Zion | System corruption cleaned by Quarantine Array 2712 | -7/Zion | Learned location of Armory (-3) 2825 | -7/Zion | Visited the Megawrench Repair Shop 2825 | -7/Zion | Megawrench repaired 8 parts 2979 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3035 | -7/Zion | Met Imprinter 3063 | -7/Zion | Imprinted 3065 | -7/Zion | Declared Zion's savior 3283 | -7/Zion | Received a visual enhancement algorithm 3467 | -7/Zion | Found Prototype Device 3773 | -7/Zion | Build established: Scavenger-Mutant 3786 | -7/Zion | Given A8's code to call for help 3787 | -7/Zion | Discovered new exit (range 12) 3860 | -7/Zion | Learned location of Extension (-5) 4028 | -7/Zion | Entered Proximity Caves 4028 | -6/Proximity Caves | Accompanied by 4 allies 4128 | -6/Proximity Caves | Spotted B-75 Beast 4149 | -6/Proximity Caves | Allies destroyed B-75 Beast 4149 | -6/Proximity Caves | Core integrity fell below 50% 4176 | -6/Proximity Caves | Lost 7 parts (2p2n1u2w) 4433 | -6/Proximity Caves | Build established: Mutant 4448 | -6/Proximity Caves | Identified Hacking Drone Bay 4819 | -6/Proximity Caves | Build established: Scavenger-Mutant 5024 | -6/Proximity Caves | Discovered new exit (range 6) 5041 | -6/Proximity Caves | Entered Factory 5041 | -6/Factory | Accompanied by 3 allies 5041 | -6/Factory | Evolved 6 slots: Power x1, Utility x1, Weapon x4 5340 | -6/Factory | Build established: Scavenger-Executioner 5938 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5938 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5988 | -6/Factory | Garrison activated, responded to threat 6259 | -6/Factory | Lost 6 parts (1p2u3w) 6473 | -6/Factory | Terminal network hard line cut 6629 | -6/Factory | Core integrity fell below 50% 6687 | -6/Factory | Lost 13 parts (3p4n6w) 6885 | -6/Factory | Lost 3 parts (2n1w) 7501 | -6/Factory | Identified Bomb Factory No. 2 7526 | -6/Factory | Lost 6 parts (3n2u1w) 7727 | -6/Factory | Core integrity fell below 20% 7841 | -6/Factory | First assault squad dispatched 8039 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08028_ Destroyed Com. Wheel. 08028_ R-10 Processor suffers critical hit (Burn). 08028_ Com. Wheel melted. 08028_ R-10 Processor destroyed. 08028_ Cld. Pulse Rifle severed. 08028_ Cld. Pulse Rifle destroyed. 08030_ Phase Cannon severed. 08034_ Carbon-fiber Leg destroyed. 08035_ Lgt. Fission Core blown off. 08035_ Lgt. Angular Momentum Engine blown off. 08035_ Hvy. Laser blown off. 08035_ Cld. Pulse Rifle blown off. 08035_ E-15 Imp destroyed. 08037_ Hvy. Laser destroyed. 08037_ Lgt. Angular Momentum Engine destroyed. 08038_ R-10 Processor collects Imp. Signal Interpreter. 08039_ K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? #???###???????? | | ????????????????????????????? #?? ??????? | | ????????????????????????????? #? ???????? | | ????????????????????????????? ## ""???????? | | ????????????????????????????? ""???????? | | ????????????????????????????? """ ?????? | | ??????????????????????######## ?????? | | ??????????????????????# * !# ????? | | ??????????????????????# !!! # ????????? | | ??????????????????????#!l@[[ + #??????????????? | | ??????????????????????#[l!] # ####??????????????? | | ?????????????????????%g %*= #%#?????????????????? | | ??????????????????? # k! # #?########????????? | | ?????????????????< ?##R##### #?# ! #????????? | | ??????????????? <<< ???#%??###%### #????????? | | ????????????????u<