Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.01.15 @ 23:45:11 Player: Genju Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (35) 175 Value Destroyed (936) 936 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2071 Bonus ------- None Cogmind --------- Core Integrity 148/400 Matter 300/300 Energy 109/160 System Corruption 1% Temperature Danger (416) Movement Hovering (52) Location -9/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Hover Unit Hover Unit Hover Unit > --- UTILITY (2) ------ Terrain Scanner > --- WEAPON (3) ------- Pulse Rifle Pulse Rifle > --- INVENTORY (5) ---- Improved Ion Engine Signal Interpreter ECM Suite Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Sensor Array Terrain Scanner > --- WEAPON ----------- Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY -------- Signal Interpreter ECM Suite Pulse Rifle [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Utility Sensor Array Device Sensor Array Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power 1 | . . 1 Propulsion 1 | . 1 . Utility . | . . . Weapon 1 | . . 1 Parts Attached 24 | 7 5 12 Power 4 | 1 . 3 Engine 3 | 1 . 2 Core 1 | . . 1 Reactor . | . . . Propulsion 11 | 2 4 5 Treads . | . . . Leg 3 | 2 1 . Wheel . | . . . Hover 8 | . 3 5 Flight . | . . . Utility 3 | 2 1 . Device 3 | 2 1 . Storage . | . . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 . 4 Energy Gun 5 | 1 . 4 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Slot Usage (%) 93 | . 97 91 Engine 16 | . 12 19 Leg 12 | . 32 . Hover 18 | . 2 28 Device 21 | . 25 19 Energy Gun 18 | . 12 22 Ballistic Gun 4 | . 12 . Naked Turns . | . . . Heaviest Build 23 | 11 11 23 Greatest Support 30 | 20 30 18 Greatest Overweight (x) 1 | 1 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 2 5 5 Average Carried 3 | . 2 3 Final Capacity 5 | 5 5 5 Final Carried 3 | 1 3 3 Class Distribution -------------------- 86% | Hacker-Mutant 13% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 653 | 208 157 288 Remotely . | . . . Salvage Created 1002 | . 207 795 Parts 58 | . 18 40 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 25 | . 6 19 Guns 24 | . 5 19 AOE 1 | . 1 . Classes Destroyed 7 | . 3 4 Worker 1 | . . 1 Operator 1 | . . 1 Watcher 8 | . 3 5 Swarmer 7 | . 4 3 Grunt 10 | . 2 8 Brawler 2 | . . 2 Sentry 6 | . . 6 Best Kill Streak 5 | . 3 5 Combat Bots Only 5 | . 2 5 Max Kills in Single Turn 2 | . 2 2 Gunslinging 1 | . 1 1 Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 697 | . 105 592 Core 287 | . 35 252 Absorbed by Shields . | . . . Core Remaining (%) 93 | 100 86 . Volleys Fired 68 | . 15 53 Largest 3 | . 2 3 Hottest 189 | . 60 189 Shots Fired 148 | . 30 118 Gun 148 | . 30 118 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 15 | . 15 . Thermal 118 | . . 118 Explosive . | . . . Electromagnetic 15 | . 15 . Robot Hit Streak 48 | . 12 48 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets 5 | . 3 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 120 | . 20 100 Core Hits 49 | . 13 36 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . . 3 Burn 3 | . . 3 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2104 | . 335 1769 Guns 2052 | . 284 1768 Cannons . | . . . Explosions 51 | . 51 . Melee . | . . . Ramming 1 | . . 1 Kinetic 130 | . 130 . Thermal 1819 | . 51 1768 Explosive . | . . . Electromagnetic 154 | . 154 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 658 | . 45 658 Average Temperature 197 | . 26 205 Received Heat Transfer 279 | . 51 228 Effects 39 | . . 39 Shutdowns 13 | . . 13 Energy Bleed 4 | . . 4 Interference 9 | . . 9 Matter Decay 4 | . . 4 Short Circuit 2 | . . 2 Damage (minor) 3 | . . 3 Damage (major) 2 | . . 2 Damage (core) 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 10 | . . 10 Heat Transferred 4133 | . 100 4033 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 257 | . 177 257 Initial . | . . . Average 63 | . 25 90 Maximum Alert Level 1 | . . 1 Low Security (%) 96 | 100 100 94 Level 1 3 | . . 5 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 41 | . 12 29 Peak Tracking Total 8 | . 4 8 Tactical Retreats 3 | . . 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . . 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 19 | . 10 9 Terminals 15 | . 8 7 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 2 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 61 | . 32 29 Successful 40 | . 22 18 Failed 21 | . 10 11 Catastrophic 3 | . 2 1 Database Lockouts . | . . . Manual 56 | . 30 26 Terminals 53 | . 28 25 Fabricators . | . . . Repair Stations . | . . . Recycling Units 6 | . 4 2 Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 18 | . 10 8 Part Schematic 12 | . 7 5 Prototype ID Bank 1 | . . 1 Machine Index 2 | . 1 1 Unreport Threat 3 | . 2 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks 18 | . 10 8 Terminals 15 | . 8 7 Botnet 15 | . 8 7 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 2 1 Reject 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 18 | . 9 9 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 13 | . 7 6 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 6 | . 6 . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged 1 | . . 1 Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2541 | 62 980 1499 Spaces Moved 1781 | 43 722 1016 Core 8 | 8 . . Treads . | . . . Legs 632 | 35 597 . Wheels . | . . . Hover 1141 | . 125 1016 Flight . | . . . Fastest Speed 50 | 50 52 52 Average Speed 101 | 110 108 95 Slowest Speed 120 | 120 120 116 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 58 | 4 96 74 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 3 | . 3 . Melee . | . . . Projectile . | . . . AOE 3 | . 3 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 2391 | 57 889 1445 Wait 478 | . 137 341 Move 1779 | 42 721 1016 Hop . | . . . Pick Up 27 | 8 7 12 Fast Attach . | . . . Attach 14 | 7 1 6 Detach . | . . . Swap 10 | . 4 6 Drop 14 | . 4 10 Fire 68 | . 15 53 Melee . | . . . Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 15) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Propulsion x1 120 | -10/Materials | Identified exit to Mines 120 | -10/Materials | Discovered exit to Mines (range 13) 186 | -10/Materials | Identified exit to Materials 186 | -10/Materials | Discovered exit to Materials (range 16) 240 | -10/Materials | Discovered exit to Mines (range 12) 339 | -10/Materials | Build established: Hacker-Mutant 412 | -10/Materials | Discovered exit to Materials (range 9) 960 | -10/Materials | Discovered exit to Materials (range 9) 1043 | -10/Materials | Entered another Materials area 1043 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1421 | -9/Materials | Identified exit to Mines 1421 | -9/Materials | Discovered exit to Mines (range 8) 2020 | -9/Materials | Identified exit to Materials 2020 | -9/Materials | Discovered exit to Materials (range 12) 2169 | -9/Materials | Core integrity fell below 50% 2338 | -9/Materials | Discovered exit to Materials (range 8) 2542 | -9/Materials | Self-destructed Last Messages --------------- System corrupted by crushing effect (+1). B-36 Bruiser overheating. Power failure, Lgt. Nuclear Core shutdown. B-36 Bruiser overheating. B-36 Bruiser heat spikes uncontrollably. B-36 Bruiser overheating. B-36 Bruiser heat short circuits Lgt. Treads. B-36 Bruiser overheating. B-36 Bruiser heat damages Broken Lgt. Treads, Lgt. Treads, Hammer, Rnf. Ion Engine. B-36 Bruiser overheating. Melted Lgt. Armor Plating. B-36 Bruiser suffers critical hit (Burn). B-36 Bruiser overheating. B-36 Bruiser heat damages Broken Lgt. Treads, Rnf. Ion Engine. B-36 Bruiser overheating. B-36 Bruiser heat damages Lgt. Treads. B-36 Bruiser overheating. B-36 Bruiser destroyed. Power failure, Lgt. Nuclear Core shutdown. 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"""" # ##! @ % + ????????? | | =! # ###!!####### # ????????? | | = ! + #?###????#???? #????????????????? | | #########+########???????????????????????????????? | | ?##???# #???????????????????????????????????? | | ####### """ #???????????????????????????????????? | | T # """ #???????????????????????????????????? | | # """ #???????????????????????????????????? | | " """ # #????#??????????????????????????????? | | " """ # #???????????????????????????????????? | | " """ ########???????????????????????????????????? | | " """ #??????????????????????????????????????????? | | " """ ##?????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??#?????????????????????????????????????????? | | #??? ????????????????????????????????????????? | | #????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #####????????????????????????????????????????????? | | " """ #??????????????????????????????????????????? | | " """ #??????????????????????????????????????????? | | " """ #??#???????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- Imp. Hover Unit | -10/Materials | Hacked EM Pulse Gun | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Hover Unit | -10/Materials | Hacked Datajack | -10/Materials | Hacked Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked ECM Suite | -9/Materials | Hacked Seismic Detector | -9/Materials | Hacked Cooling System | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonLauncherTerminator Manual? 0 Play Time 00:33:18 Cumulative 13.6 hours Start 2023.01.15 @ 23:11:48 End 2023.01.15 @ 23:45:11 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 1 Adventurer 3 Explorer 23 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4b3d1cba-eb1b-4c4b-9e55-09e631ee2983