Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 12:35:54 Player: aliser Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (135) 675 Value Destroyed (4312) 4312 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 8848 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 188 Cogmind --------- Core Integrity 0/700 Matter 106/300 Energy 98/100 System Corruption 4% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Targeting Computer Advanced ECM Suite Reactive Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Utility Shielding System Shield > --- WEAPON ----------- Barrage Gun Battle Cannon Phasing Sabre > --- INVENTORY -------- Light Deuterium Engine Nuclear Core High-capacity Matter Pod High-capacity Matter Pod Advanced Visual Processing Unit Improved Targeting Computer Matter Filter Kinecellerator Advanced ECM Suite Heavy Armor Plating Reactive Plating Hacking Suite Authchip [Armor] Recalibrator Bore Cannon Precision Grenade Launcher Plasma Cutter Heavy Flail [Rating: 46] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Great Maul Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . Utility 3 | . . . 1 . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 94 | 5 6 7 8 17 22 11 4 1 4 9 Power 12 | . 2 . 2 2 2 1 1 . 1 1 Engine 9 | . 2 . 2 2 2 . . . 1 . Core 3 | . . . . . . 1 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . 4 1 7 6 2 . . 1 4 Treads 19 | 2 . . 1 7 6 2 . . . 1 Leg 3 | . . . . . . . . . . 3 Wheel 4 | . . 4 . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . Utility 28 | 1 3 2 2 5 4 6 2 1 1 1 Device 5 | . . 1 . 1 . 2 1 . . . Storage 7 | 1 3 1 . 1 1 . . . . . Processor 4 | . . . 1 . 1 2 . . . . Hackware 3 | . . . . . . 2 . . 1 . Protection 9 | . . . 1 3 2 . 1 1 . 1 Artifact . | . . . . . . . . . . . Weapon 27 | 2 1 1 3 3 10 2 1 . 1 3 Energy Gun 1 | . . . 1 . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 9 | 2 . . . 3 3 . . . . 1 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 9 | . 1 . . . 7 . 1 . . . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 3 | . . . 1 . . 2 . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 11 | . . . . 11 . . . . . . Parts Lost 41 | . 1 1 . 6 11 4 5 3 . 10 Power 7 | . . . . 1 2 1 1 . . 2 Propulsion 19 | . 1 . . 4 4 2 2 2 . 4 Utility 6 | . . . . . 3 . 1 1 . 1 Weapon 9 | . . 1 . 1 2 1 1 . . 3 Highest Loss Streak 3 | . 1 1 . 2 3 3 3 1 . 3 To Critical Strikes . | . . . . . . . . . . . Average Backups 16 | 2 5 11 12 14 17 18 17 17 19 17 Power 1 | 1 1 2 2 1 3 2 1 1 1 1 Propulsion . | . . . 2 1 1 . . . . . Utility 10 | . 1 5 6 8 9 11 12 12 12 12 Weapon 3 | 1 1 2 2 2 2 3 2 2 4 2 Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . . . 2 2 3 1 . . 1 11 Power 2 | . . . . . 1 . . . . 1 Propulsion . | . . . . . . . . . . . Utility 11 | . . . . 1 1 . . . . 9 Weapon 6 | . . . 2 1 1 1 . . 1 . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 75 | . 83 88 97 97 97 92 80 65 49 76 Engine 6 | . 10 14 11 10 8 3 . . 6 2 Core 1 | . . . . . . 3 7 7 . 3 Treads 13 | . 21 8 2 31 25 28 18 3 . 2 Wheel 1 | . . 10 27 . . . . . . . Device 3 | . . 9 9 4 9 7 1 . . . Storage 9 | . 22 18 11 11 9 7 7 7 7 7 Processor 11 | . . . 11 11 9 12 15 15 15 14 Hackware 4 | . . . . . . 6 7 7 7 7 Protection 5 | . . . 1 6 8 1 4 7 6 7 Ballistic Gun 6 | . 24 24 4 7 14 8 2 . . 3 Launcher 2 | . 3 . . . 4 1 6 8 . . Impact Weapon 4 | . . . 5 10 8 7 7 7 2 . Peak Build Rating 46 | 5 7 8 12 15 30 35 38 38 32 46 Average Rating 23 | 3 5 6 10 13 23 33 34 31 24 36 On Entrance 18 | . 5 6 8 12 14 30 35 38 26 27 Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 94 | 9 94 33 36 36 67 67 70 73 55 62 Greatest Support 83 | 40 40 20 43 60 63 83 80 40 8 50 Greatest Overweight (x) 21 | 1 2 2 1 1 1 1 1 21 18 17 Average Overweight (x) 2 | . . . . . . . . 8 13 2 Largest Inventory Capacity 25 | 8 25 15 15 15 20 20 20 20 20 20 Average Capacity 18 | 7 9 12 15 15 18 20 20 20 20 19 Most Carried 20 | 6 8 15 15 15 20 20 20 20 20 20 Average Carried 17 | 3 5 11 12 14 17 19 18 18 19 18 Final Capacity 20 | 8 8 15 15 15 20 20 20 20 20 5 Final Carried 20 | 3 8 13 15 15 20 20 18 20 20 5 Class Distribution -------------------- 82% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Matter Collected 3816 | 250 429 328 337 539 565 210 185 274 302 397 Remotely . | . . . . . . . . . . . Salvage Created 4427 | 25 500 101 339 1283 1287 154 427 124 . 187 Parts 211 | 5 29 5 16 57 63 9 10 6 . 11 Haulers Intercepted 8 | . 1 . . 4 2 1 . . . . Recyclers Shooed 3 | . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 7 5 3 16 Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 99 | . 13 . 10 19 27 6 12 4 . 8 Melee 28 | . . . 4 10 6 2 3 . . 3 Guns 15 | . 8 . 1 . 2 3 1 . . . Cannons 5 | . . . 2 . . . . . . 3 AOE 29 | . 5 . . 1 14 . 3 4 . 2 Classes Destroyed 15 | 1 6 1 1 2 2 1 . . . 1 Worker 5 | . . 1 . 1 3 . . . . . Builder 4 | . . . . . 4 . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 8 | . 1 . . 4 2 1 . . . . Recycler 5 | . . . . 3 2 . . . . . Carrier 1 | . . . . 1 . . . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 4 | . 1 . . 1 2 . . . . . Drone 2 | . . . . . . . . . . 2 Watcher 7 | . 2 . . 1 4 . . . . . Swarmer 19 | . 3 . 3 . 3 4 3 . . 3 Grunt 55 | . 10 . 5 10 18 . 7 2 . 3 Sentry 17 | . . . 2 9 5 . . 1 . . Hunter 4 | . . . . . 1 . 2 1 . . Programmer 2 | . . . . . . 2 . . . . Best Kill Streak 7 | 1 4 1 4 5 7 5 4 2 . 3 Combat Bots Only 5 | . 3 . 4 4 5 5 4 2 . 3 Max Kills in Single Turn 3 | 1 2 1 1 2 3 1 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 . . 1 3 . 2 1 . 1 Melee 1 | . . . 1 1 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Hostile Shots Fired 601 | . 56 6 31 119 136 48 66 39 . 100 Missed 166 | . 15 3 13 30 40 13 16 13 . 23 Hits 435 | . 41 3 18 89 96 35 50 26 . 77 Projectile 435 | . 41 3 18 89 96 35 50 26 . 77 AOE 1 | . . . . . . 1 . . . . Critical Strikes 11 | . . . . 3 4 . 1 . . 3 Actively Blocked 1 | . . . . . 1 . . . . . Damage Taken 7470 | . 603 47 204 1309 1782 639 853 389 . 1644 Core 1228 | . 78 . 72 209 169 199 91 101 . 309 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 65 | . . . . . 51 . . 1 . 13 Ignored by Resistances 47 | . . . . . 42 . . 5 . . Regen/Repaired (Parts) 80 | . . . . 80 . . . . . . Core Remaining (%) 66 | 100 . 68 . 29 69 . . . . . Volleys Fired 202 | 1 46 5 9 34 36 17 7 6 . 41 Largest 3 | 2 2 2 2 2 3 2 2 2 . 3 Hottest 109 | 40 50 40 100 60 85 51 72 72 . 109 Shots Fired 339 | 2 92 10 14 48 61 17 10 15 . 70 Gun 232 | 2 87 10 5 45 47 17 5 . . 14 Cannon 61 | . . . 5 3 . . . . . 53 Launcher 42 | . 5 . . . 14 . 5 15 . 3 Special 4 | . . . 4 . . . . . . . Kinetic 285 | 2 87 10 5 45 47 17 5 . . 67 Thermal 12 | . . . 9 3 . . . . . . Explosive 39 | . 5 . . . 11 . 5 15 . 3 Electromagnetic 3 | . . . . . 3 . . . . . Robot Hit Streak 16 | 1 12 4 8 16 10 8 4 5 . 11 Robot Miss Streak 9 | . 3 2 2 1 2 2 3 . . 9 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 344 | 1 60 5 16 90 84 28 18 3 . 39 Core Hits 167 | 1 28 3 7 24 66 7 9 8 . 14 Critical Kills 5 | . . . 1 3 1 . . . . . Critical Parts Destroyed 25 | . . . 4 8 6 1 3 1 . 2 Critical Strikes 31 | . . . 5 11 7 1 3 1 . 3 Destroy 3 | . . . . . 1 . . . . 2 Blast 1 | . . . . . . . . . . 1 Smash 27 | . . . 5 11 6 1 3 1 . . Melee Attacks 379 | . . . 12 171 109 62 19 2 . 4 Impact 375 | . . . 12 171 109 62 19 2 . . Slashing 4 | . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . Sneak Attacks 10 | . . . 1 4 4 1 . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12139 | 14 1158 63 496 2628 4074 956 1024 607 . 1119 Guns 2377 | 14 727 63 24 569 589 269 35 . . 87 Cannons 814 | . . . 71 53 . . . . . 690 Explosions 3578 | . 431 . . 142 1956 . 413 415 . 221 Melee 5366 | . . . 397 1864 1529 687 576 192 . 121 Ramming 4 | . . . 4 . . . . . . . Kinetic 3067 | 14 727 63 24 569 589 269 35 . . 777 Thermal 451 | . . . 71 53 327 . . . . . Explosive 3128 | . 431 . . 142 1506 . 413 415 . 221 Electromagnetic 123 | . . . . . 123 . . . . . Impact 5245 | . . . 397 1864 1529 687 576 192 . . Slashing 121 | . . . . . . . . . . 121 Piercing . | . . . . . . . . . . . Highest Corruption 12 | . 1 1 . 12 . 4 4 4 4 4 Average Corruption 4 | . 1 1 . 11 . 2 4 4 4 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 297 | . 4 11 . 62 . 9 38 48 105 20 Message Errors 83 | . 1 3 . 18 . . 8 15 33 5 Matter Fused 74 | . . 4 . 12 . 2 13 14 25 4 Heat Flow Errors 30 | . . 1 . 8 . 1 4 3 12 1 Energy Discharges 41 | . 1 1 . 9 . . 4 5 16 5 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 36 | . 2 2 . 7 . 2 5 7 9 2 Data Loss (major) 13 | . . . . 3 . 2 3 . 5 . Misfires 8 | . . . . 3 . . 1 3 . 1 Alerts 9 | . . . . 2 . 1 . 1 5 . Weapon Failures 2 | . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1705 | . 38 . 165 395 467 207 193 216 . 24 Projectiles 24 | . . . . . . . . . . 24 Explosions 261 | . 38 . . 32 154 . 5 32 . . Melee 1420 | . . . 165 363 313 207 188 184 . . Knockbacks 26 | . . . 1 3 3 6 6 . . 7 Impact 19 | . . . 1 3 3 6 6 . . . Kinetic 7 | . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 852 | . 90 . 4 114 433 . 93 89 . 29 Shots 24 | . 3 . . 2 11 . 3 4 . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 375 | . 12 234 84 231 36 84 269 220 230 375 Average Temperature 80 | . 4 114 29 85 15 48 91 68 87 119 Received Heat Transfer 2449 | . 261 27 72 576 540 12 171 57 . 733 Effects 2 | . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 24 | . . . 3 9 6 1 5 . . . Combat Hostiles 22 | . . . 3 8 5 1 5 . . . Parts Fried 28 | . . . 6 12 3 1 6 . . . Impact Corruptions 56 | . . . 9 15 12 9 9 2 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 409 | . . . 148 111 150 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Maximum Alert Level 2 | . . . 1 1 2 1 . . . . Low Security (%) 83 | 100 100 100 97 67 73 98 . . . . Level 1 14 | . . . 2 32 21 1 . . . . Level 2 1 | . . . . . 5 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 459 | 5 96 48 205 262 459 203 . . . . Initial 203 | . . . . 78 90 203 . . . . Average 88 | 1 27 3 82 149 127 51 . . . . Influence Increases 3616 | 5 399 90 329 769 1089 257 290 90 . 298 Destroy 0b10 Robot/C 2060 | . 260 . 200 400 540 120 240 80 . 220 Destroy 0b10 Robot/NC 195 | 5 25 15 . 50 85 5 . . . 10 Destroy Leader 530 | . 66 . 60 160 122 32 50 10 . 30 Allied During Kill 38 | . . . . . . . . . . 38 Successful Hack 84 | . 20 . 34 19 11 . . . . . Disable Machine 195 | . . . . 75 75 45 . . . . Destroy Structure 304 | . 28 . 5 50 181 40 . . . . Partial Spotted 15 | . . . 15 . . . . . . . Lose Combat Pursuer 195 | . . 75 15 15 75 15 . . . . Influence Decreases 3616 | 5 399 90 144 740 855 689 306 86 4 298 Entered New Map 487 | . . . . 107 124 245 7 . 4 . Time Decay 2763 | 5 389 80 144 573 631 424 253 86 . 178 Lost Part 306 | . 10 10 . 60 100 20 46 . . 60 Lost Ally 60 | . . . . . . . . . . 60 Squads Dispatched 14 | . 2 . 2 3 4 3 . . . . Investigation 5 | . 1 . 1 2 1 . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 7 | . 1 . 1 1 3 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Distress Signals 4 | . . . . . 3 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 141 | . 17 6 11 24 42 8 12 4 . 17 Peak Tracking Total 7 | . 3 2 5 7 6 5 5 2 . 5 Tactical Retreats 11 | . . 3 1 2 4 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 13 | . . . . 5 5 3 . . . . Max in Single Turn 2 | . . . . 2 2 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 29 | . 4 . 3 10 6 5 . . 1 . Terminals 16 | . 3 . 2 6 4 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . . . 2 1 . . . . . Recycling Units 6 | . 1 . . 2 . 3 . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 84 | . 14 . 15 21 19 11 . . 4 . Successful 39 | . 7 . 5 9 9 5 . . 4 . Failed 45 | . 7 . 10 12 10 6 . . . . Catastrophic 10 | . 2 . 1 4 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 30 | . 5 . 4 13 5 3 . . . . Terminals 50 | . 10 . 10 14 13 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 7 | . . . . 3 4 . . . . . Recycling Units 15 | . 4 . . 4 . 7 . . . . Scanalyzers 7 | . . . 5 . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 23 | . 5 . 3 5 5 1 . . 4 . Record 1 | . . . . . 1 . . . . . Part Schematic 6 | . 1 . 1 . . . . . 4 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 4 | . 2 . 2 . . . . . . . Open Door 2 | . . . . 2 . . . . . . Branch Access Points 3 | . 1 . . 1 1 . . . . . Locate Traps 2 | . . . . . 2 . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 7 | . 2 . . 2 . 3 . . . . Report Inventory 2 | . 1 . . 1 . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 4 | . 1 . . 1 . 2 . . . . Scanalyzer 4 | . . . 2 . 2 . . . . . Insert Component 2 | . . . 1 . 1 . . . . . Analyze 2 | . . . 1 . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . Patch 2 | . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 3 . 3 7 6 4 . . . . Full Trace Events 4 | . 1 . 1 1 1 . . . . . Feedback Events 2 | . 1 . . 1 . . . . . . Corruption 2 | . 1 . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . 2 . . . . . 4 . Parts Built 2 | . . . . . . 2 . . . . Authchips 1 | . . . . . . 1 . . . . Time 42 | . . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 44 | . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 20 | . 10 . . 9 . 1 . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Total Allies 5 | . . . . . . . . . 5 . Largest Group 5 | . . . . . . . . . 5 5 Highest-Rated Group 143 | . . . . . . . . . 143 143 Highest-Rated Ally 39 | . . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . . 32 Total Damage 692 | . . . . . . . . . . 692 Kills 5 | . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Active Infowar (turns) 6402 | . . 957 52 928 2584 1391 490 . . . Sensors 1188 | . . . . . . 1091 97 . . . Traps 393 | . . . . . . . 393 . . . Seismic 4821 | . . 957 52 864 2584 364 . . . . ECM 149 | . . . . 64 . 85 . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 3 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Turns Passed 20315 | 57 1215 1353 332 2390 2584 1391 1801 2421 5877 894 Spaces Moved 5793 | 33 531 635 190 819 813 571 812 412 760 217 Core 798 | 12 . . . . . . . 141 637 8 Treads 4193 | 21 531 344 17 811 813 571 812 271 . 2 Legs 159 | . . . . . . . . . . 159 Wheels 472 | . . 291 173 8 . . . . . . Hover . | . . . . . . . . . . . Flight 171 | . . . . . . . . . 123 48 Fastest Speed 50 | 50 160 95 80 95 160 162 162 245 505 50 Average Speed 284 | 132 171 146 97 159 182 164 211 581 770 327 Slowest Speed 1100 | 160 320 240 160 160 243 243 245 1100 950 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 3 61 98 15 66 47 14 76 58 81 36 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . 2 . 2 . Known Exits Taken 5 | . 1 . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . Scrap Searched 7 | . . 1 . . . . 2 1 3 . Spaces Dug 143 | . . . 5 25 73 40 . . . . Terrain Destroyed 454 | . 28 . 5 50 190 41 30 87 . 23 Melee 125 | . . . 1 25 59 40 . . . . Projectile 12 | . . . 4 . . 1 . . . 7 AOE 317 | . 28 . . 25 131 . 30 87 . 16 Terrain Rammed 1 | . . . 1 . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Total 8550 | 44 739 1048 289 1511 1639 883 848 432 787 330 Wait 1893 | . 150 395 48 424 611 208 4 . 5 48 Move 5783 | 32 530 634 189 818 812 570 811 411 759 217 Hop . | . . . . . . . . . . . Pick Up 71 | 6 4 4 5 13 23 7 2 1 3 3 Fast Attach 33 | 2 1 2 4 3 6 3 . . 8 4 Attach 44 | 3 1 1 4 6 9 4 4 5 . 7 Detach 11 | . . 1 3 . . . . 6 1 . Swap 75 | . 6 4 8 27 16 8 1 1 1 3 Drop 58 | . 1 2 6 15 17 4 . . 10 3 Fire 202 | 1 46 5 9 34 36 17 7 6 . 41 Melee 379 | . . . 12 171 109 62 19 2 . 4 Ram 1 | . . . 1 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 7) 1273 | -10/Materials | Entered Mines 1292 | -10/Mines | Met a Derelict bent on vengeance 1304 | -10/Mines | Discovered new exit (range 7) 1361 | -10/Mines | Discovered new exit (range 15) 1533 | -10/Mines | Learned Materials stockpile data 2626 | -10/Mines | Entered Materials 2626 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2799 | -9/Materials | Discovered new exit (range 15) 2958 | -9/Materials | Entered Storage 3433 | -9/Storage | Identified exit to Recycling 3707 | -9/Storage | System corruption reached 10% 3732 | -9/Storage | Core integrity fell below 50% 3902 | -9/Storage | Discovered new exit (range 16) 4424 | -9/Storage | Build established: Scavenger-Mutant 5348 | -9/Storage | Entered Materials 5348 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5568 | -8/Materials | Lost 3 parts (2n1u) 5639 | -8/Materials | Repaired Broken Imp. Treads 5949 | -8/Materials | Build established: Mutant 7874 | -8/Materials | Discovered new exit (range 16) 7932 | -8/Materials | Entered Factory 7932 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8005 | -7/Factory | Fabricated Arm. Huge Wheel (x2) 8599 | -7/Factory | Lost 3 parts (1p1n1w) 8899 | -7/Factory | Build established: Scavenger-Mutant 9254 | -7/Factory | Discovered new exit (range 8) 9305 | -7/Factory | Identified exit to Lower Caves 9323 | -7/Factory | Entered Lower Caves 9777 | -7/Lower Caves | Learned location of Zion (-7) 9958 | -7/Lower Caves | Lost 3 parts (1p1n1w) 10214 | -7/Lower Caves | Build established: Mutant 11099 | -7/Lower Caves | Discovered new exit (range 4) 11104 | -7/Lower Caves | Learned Factory terminal intel 11121 | -7/Lower Caves | Identified exit to Lower Caves 11124 | -7/Lower Caves | Entered another Lower Caves area 11126 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11301 | -7/Lower Caves | Discovered new exit (range 11) 11355 | -7/Lower Caves | Identified exit to Factory 12087 | -7/Lower Caves | Core integrity fell below 50% 13374 | -7/Lower Caves | Discovered new exit (range 13) 13527 | -7/Lower Caves | Identified exit to Zion 13545 | -7/Lower Caves | Entered Zion 14052 | -7/Zion | Discovered new exit (range 11) 14145 | -7/Zion | Identified exit to Proximity Caves 14868 | -7/Zion | Learned Factory emergency access door positions 15856 | -7/Zion | Learned location of Data Miner (-6) 16755 | -7/Zion | Given A8's code to call for help 16932 | -7/Zion | Found Unknown Hackware 16932 | -7/Zion | Identified Relay Coupler [Programmer] 16941 | -7/Zion | Found Relay Coupler [Programmer] 17727 | -7/Zion | Gained Derelict followers 18652 | -7/Zion | Learned location of Warlord (-5) 19422 | -7/Zion | Entered Proximity Caves 19422 | -6/Proximity Caves | Accompanied by 5 allies 19449 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 19539 | -6/Proximity Caves | Spotter reported a threat 19742 | -6/Proximity Caves | Spotter reported a threat 19820 | -6/Proximity Caves | Spotter reported a threat 19821 | -6/Proximity Caves | Spotter reported a threat 19828 | -6/Proximity Caves | Build established: Derelict-Mutant 19953 | -6/Proximity Caves | Spotter reported a threat 19961 | -6/Proximity Caves | Spotter reported a threat 20006 | -6/Proximity Caves | Spotter reported a threat 20014 | -6/Proximity Caves | Spotter reported a threat 20068 | -6/Proximity Caves | Lost 3 parts (2n1w) 20094 | -6/Proximity Caves | Spotter reported a threat 20132 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 20250 | -6/Proximity Caves | Spotted B-75 Beast 20296 | -6/Proximity Caves | Core integrity fell below 20% 20314 | -6/Proximity Caves | Released all parts (5) 20316 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Critical hit (Meltdown: +310). HV Slug penetrates B-75 Beast. B-75 Beast suffers critical hit (Destroy). Destroyed Imp. Medium Treads. HV Slug penetrates B-75 Beast. Bore Cannon destroyed. Discarded Adv. Signal Interpreter. Dropped Imp. Utility Shielding. ABTXJR0NJU7 B-75 Beast Coolant Injector blasted off. NC1OEGCL KHAE&TW,MXL1ZJB/1I Hvy. Armor Plating destroyed. Lgt. Deuterium Engine destroyed. Released Phasing Sabre. Released System Shield. Released Imp. Targeting Computer. Released Hcp. Storage Unit. Released Battle Cannon. Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? #????????????????????????????? | | ??????????????????? #????????????????????????????? | | ?????????????????## ????????????????????????????? | | ?????????????????#" #????????????????????????????? | | ?????????????????#% #????????????????????????????? | | ?????????????????#; #????????????????????????????? | | ??????????????####!%#????????????????????????????? | | ??????????????# #BB;????????????????????????????? | | ???????????????# BB;#?########??????????????????? | | ????????????????# %;## # #??????????????? | | ?????????????#### ;# ????????? | | ?????????????# %!]/|#### ????????? | | ?????????????# !!!##??????????????????????? | | ?????????????# ### %!*!/@#??????????????????????? | | ?????????????# #?## !!%##??????????????????????? | | ?????????????# #??# ! #?????????????????????? | | ????????????## ##?## #????????????????????? | | ????????????# ##?####; #????????????????????? | | ????????????# #???##""# ##????????????????????? | | ???????????## #??# #### #?????????????????????? | | ???????????# ### #?????? ?????????????? | | ???????????# #???? #??????????????? | | ???????????# ####???#??? #???????????????? | | ???????????## ####????? #???????????????? | | ????????????## ##### #???????????????? | | ?????????????## #????????????????? | | ??????????????### #????????????????? | | ????????????????## ### ##????????????????? | | ????????????? ???# ##??? #?????????????????? | | ????????????? ???# ## #??????#???????????????? | | ????????????# ???## ### ###?? ### ????????? | | ????????????# ????##### # ????????? | | ???????????## ???##### ????????? | | ??#??????### ??## #?????????? | | ??# ????## ### ## ####?????????? | | ??# ??## # #? ##????????????? | | ??# ## # #? ### #?????????????? | | ### #######???##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 337 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 4 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Transport Network Coupler | -10/Materials | Hacked Lgt. Ion Engine | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Hacked Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -7/Factory | Preloaded, Authchip Repaired ---------- Imp. Treads | 99% | -8/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- Batter Up Just What I Needed Preemptive Strike Challenges ------------ None Game ------ Seed AccelerationFocalNullifier Manual? 0 Play Time 02:07:47 Cumulative 21.2 hours Start 2025.10.12 @ 09:38:28 End 2025.10.12 @ 12:35:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4eb434a6-957e-4080-8e60-bce81b3746fb