Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.18 @ 02:30:55 Player: cptwinky Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (490) 2450 Value Destroyed (21648) 21648 Prototype IDs (75) 1500 Alien Tech Used (3) 600 Bonus (14447) 14447 TOTAL SCORE: 50045 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 8172 Follower Combat Kills 1691 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -116 Cogmind --------- Core Integrity 0/1450 Matter 150/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Hovering (150) Ox2 Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Gyrokinetic Inverter > --- UTILITY (12) ----- Advanced Signal Interpreter > --- WEAPON (2) ------- Potential Cannon > --- INVENTORY (5) ---- SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Myomer Leg Myomer Leg Myomer Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Huge Storage Unit Spectral Analyzer Advanced Signal Interpreter Particle Accelerator Quantum Capacitor Heavy Regenerative Plating > --- WEAPON ----------- Nova Cannon Advanced Micro-nuke Launcher > --- INVENTORY -------- Light Particle Reactor Improved Heavy Treads Advanced Energy Well Experimental Energy Well Advanced Matter Compressor Advanced Sensor Array Hardened Medium Armor Plating Medium Regenerative Plating Dimensional Node Initializer Transdimensional Reconstructor Matter Neutralizer Potential Cannon Potential Cannon Compact Linear Accelerator Compact Linear Accelerator Enhanced Gamma Bomb Array Mini Smartbomb Launcher Z-bomb Delivery System Datajack Flamer CR-A16's Behemoth Slayer GAL Module [Rating: 186] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Heavy Treads Treads Heavy Treads Leg High-density Centrium Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Impulse Thruster Array Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Flamer Impact Weapon Powered Hammer Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . 1 . . . . . . . . . 2 . . . . . . . 1 . . . Utility 10 | . . . 1 . 2 1 . . . . 1 . . . . . . . . . 2 . . 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 584 | 6 3 7 30 9 23 36 13 2 6 10 68 33 16 . 14 51 16 22 6 5 15 30 13 38 62 35 15 Power 40 | 1 1 1 3 . 1 1 1 . . . 9 . . . . 3 1 1 . . . 2 2 2 3 3 5 Engine 17 | 1 1 . 3 . 1 . 1 . . . 7 . . . . 1 1 . . . . 1 . . . . . Core 10 | . . 1 . . . 1 . . . . 2 . . . . 1 . 1 . . . 1 2 1 . . . Reactor 13 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 3 3 5 Propulsion 84 | 2 . 1 11 2 3 9 . . . 1 4 3 2 . . 9 1 1 3 . . 1 . 7 7 12 5 Treads 51 | 2 . 1 11 2 3 8 . . . 1 4 3 2 . . 4 1 . . . . . . 1 4 4 . Leg 20 | . . . . . . . . . . . . . . . . 5 . 1 3 . . 1 . 6 3 1 . Wheel 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 7 . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 235 | 1 2 3 7 1 7 12 3 2 4 1 30 15 7 . 8 16 7 9 1 4 7 16 7 19 35 9 2 Device 137 | . . 1 3 . 2 4 3 2 3 1 11 10 6 . 7 8 5 7 1 4 4 14 3 10 22 5 1 Storage 12 | 1 1 . 1 . . 1 . . . . . . . . . 1 . . . . . 1 . 4 1 1 . Processor 13 | . . . . . . 2 . . . . 2 1 . . 1 . . . . . . . 1 1 2 2 1 Hackware 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . Protection 70 | . 1 2 3 1 5 5 . . 1 . 15 4 1 . . 7 2 2 . . 2 1 3 4 10 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 225 | 2 . 2 9 6 12 14 9 . 2 8 25 15 7 . 6 23 7 11 2 1 8 11 4 10 17 11 3 Energy Gun 46 | 1 . 1 5 3 7 5 3 . 1 4 12 3 . . . . . . . . 1 . . . . . . Energy Cannon 46 | . . . . . . 2 . . . . 2 1 . . . 3 2 4 . 1 4 5 2 5 8 6 1 Ballistic Gun 15 | 1 . 1 2 1 2 3 2 . . . . 1 . . . . . . . . . . . . . . 2 Ballistic Cannon 30 | . . . . . . . 1 . . . 1 4 3 . 4 11 2 . . . . . . 2 2 . . Launcher 49 | . . . . 2 2 1 1 . . 2 2 2 3 . 2 6 2 5 1 . 2 2 1 3 5 5 . Special Weapon 15 | . . . . . . . 1 . 1 . 2 2 . . . 2 . 2 . . 1 1 1 . 2 . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . 1 3 2 1 . . . 1 . 1 . . 1 . . . . . Special Melee Weapon 12 | . . . 2 . . 2 1 . . 1 3 . . . . 1 . . . . . 2 . . . . . Unidentified Prototypes 40 | . . . 2 . 3 . . . . . 2 . . . . 9 . . 2 . 1 1 . 6 11 3 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 System Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 6 Parts Lost 82 | . 1 2 1 2 . 6 4 . . . 5 . . . 1 14 2 2 . . 1 . 1 5 2 25 8 Power 13 | . 1 . . . . . 1 . . . 2 . . . . 3 . . . . . . . . 1 3 2 Propulsion 20 | . . 1 . . . 1 . . . . . . . . . 3 . . . . . . . . . 12 3 Utility 38 | . . . . 1 . 4 2 . . . 3 . . . 1 8 2 2 . . 1 . 1 3 1 8 1 Weapon 11 | . . 1 1 1 . 1 1 . . . . . . . . . . . . . . . . 2 . 2 2 Highest Loss Streak 12 | . 1 1 1 1 . 3 3 . . . 2 . . . 1 6 2 1 . . 1 . 1 2 1 12 6 Average Slot Usage (%) 89 | . 96 99 99 99 99 91 80 92 92 92 85 86 86 86 85 82 98 97 98 100 99 99 99 92 78 71 25 Engine 6 | . 13 5 9 11 9 2 5 7 7 7 12 6 6 6 6 2 4 5 5 5 5 . 5 1 . . . Core 3 | . . 8 1 . . 4 1 . . . . 6 6 6 6 3 5 5 5 5 5 9 5 4 . . . Treads 16 | . 28 28 32 33 27 19 23 23 23 23 13 19 20 20 20 16 4 3 . . . . . . 12 11 . Leg 6 | . . . . . . . . . . . . . . . . 3 29 30 35 35 31 31 35 32 10 . . Device 13 | . . . 10 11 17 9 7 23 22 23 12 13 13 13 13 10 16 17 21 23 21 20 18 13 16 16 1 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 10 7 4 5 . Processor 7 | . . . . . . 13 7 7 7 7 6 13 13 13 12 10 5 5 5 5 5 5 6 9 9 9 1 Protection 9 | . 10 13 10 11 17 14 10 7 7 7 15 6 6 6 6 9 11 8 5 5 10 9 4 9 6 6 . Energy Gun 6 | . 14 14 10 10 8 6 5 15 14 14 12 6 6 6 1 . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . 2 6 8 5 11 8 9 8 6 7 6 . Ballistic Gun 2 | . 14 13 10 11 8 6 6 . . . . . . . . . . . . . . . . . . . 5 Ballistic Cannon 1 | . . . . . . . . . . . . 2 4 . 10 7 2 . . . . . . . . . . Naked Turns 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . 34 5 Heaviest Build 183 | 13 31 35 45 45 56 107 112 106 105 109 143 135 135 135 138 140 130 130 126 127 147 153 155 183 168 173 43 Greatest Support 285 | 40 40 40 60 60 60 140 120 120 120 126 140 140 130 128 128 210 156 172 186 186 186 216 216 241 285 285 32 Greatest Overweight (x) 14 | . . 11 . . . 3 . . . . 1 1 1 1 1 1 . . . . . . . . 1 13 14 Average Overweight (x) . | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 22 | 7 13 15 15 15 15 19 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 5 Most Carried 25 | 4 11 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Carried 22 | 2 7 13 14 14 14 17 23 24 24 24 24 24 25 25 25 23 24 24 24 24 24 24 24 24 24 22 4 Final Capacity 25 | 8 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 4 11 14 15 15 15 24 25 25 25 25 24 25 25 25 25 23 25 24 25 25 24 25 25 25 25 4 2 Class Distribution -------------------- 54% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Matter Collected 11242 | 224 114 126 563 132 533 514 208 24 75 145 792 460 240 . 401 1735 285 441 65 84 179 392 159 406 1669 871 405 Remotely 582 | . . . . . 533 49 . . . . . . . . . . . . . . . . . . . . . Salvage Created 18483 | . 271 467 1606 340 1425 928 194 . . 226 1483 541 153 . 252 2633 243 469 65 287 616 788 251 973 2405 1508 359 Parts 874 | . 23 34 96 31 86 35 10 . . 5 56 31 17 . 19 99 23 15 . 5 32 34 13 46 84 55 25 Haulers Intercepted 10 | . 1 . 4 . 3 . . . . . . . . . . 1 . . . . . . . . . 1 . Recyclers Shooed 18 | . 1 . 1 1 . . . . . . 3 . . . . 5 . . . . 4 . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 160 | . . . . . . . 9 . 6 14 . 18 13 . 28 . 14 13 . 5 . 29 11 . . . . Prevented 34 | . . . . . . . . . . 12 . 10 . . . . 7 . . . . 5 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Combat Hostiles Destroyed 426 | . 9 15 32 15 30 19 7 . . 8 20 9 11 . 12 57 15 18 . 4 16 18 6 22 46 35 2 Guns 134 | . 9 15 32 9 23 19 4 . . 4 13 2 . . 2 . . . . . . . . . . . 2 Cannons 112 | . . . . . . . . . . . . 3 2 . . 24 2 4 . 3 4 10 3 10 30 17 . AOE 159 | . . . . 6 7 . 3 . . 4 5 3 9 . 10 31 12 13 . . 9 7 3 10 10 17 . Classes Destroyed 25 | . 3 1 5 2 . 2 . . . 1 . 3 . . . 3 . . . . . 1 . . 4 . . Worker 19 | . . . 3 . 1 1 . . . . 2 . . . . 5 . . . . 1 . . 1 . 2 3 Builder 10 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . . 2 . 5 . Tunneler 3 | . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 10 | . 1 . 4 . 3 . . . . . . . . . . 1 . . . . . . . . . 1 . Recycler 14 | . . . . 1 . . . . . . 2 . . . . 6 . . . . 1 . . 1 . 2 1 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Watcher 7 | . . . 2 . . . . . . . 2 . . . . 1 . . . . 1 . . . 1 . . Swarmer 137 | . 6 7 3 11 5 4 4 . . 5 1 . 10 . 9 12 13 5 . . 11 10 4 8 5 4 . Saboteur 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Grunt 149 | . 3 8 21 1 15 8 2 . . 1 6 3 . . 1 29 . 8 . . 1 4 . 6 19 13 . Brawler 11 | . . . 1 . 2 . . . . 1 1 . . . 1 . . 2 . 2 . . . . . 1 . Duelist 9 | . . . . 1 . 1 . . . . . 1 . . . . . 2 . . . . . . . 4 . Protector 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 39 | . . . 7 2 8 2 1 . . . 4 1 . . . 3 . 1 . 1 2 1 . 3 . 3 . Specialist 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Hunter 27 | . . . . . . 2 . . . . 3 1 . . . 6 1 . . . 1 . . 3 8 2 . Programmer 38 | . . . . . . 2 . . . . 5 1 1 . 1 4 . . . 1 1 1 2 2 9 6 2 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Behemoth 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Packrat 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 17 | . 3 3 4 4 9 4 3 . . 3 4 3 4 . 5 17 5 7 . 2 10 5 4 11 11 8 4 Combat Bots Only 12 | . 3 3 3 4 8 4 3 . . 3 3 3 4 . 5 12 5 7 . 2 8 5 4 9 10 8 2 Max Kills in Single Turn 4 | . 1 1 2 3 3 2 1 . . 2 2 2 3 . 3 4 3 2 . 1 4 4 3 4 2 3 1 Gunslinging 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 3 . 1 . . 2 2 2 3 . 3 4 3 2 . . 4 4 3 4 2 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Damage Taken 33923 | . 249 424 1112 567 1009 1504 821 . . 292 3002 987 110 . 393 4467 466 623 . 44 567 1117 388 2411 5602 5991 1777 Core 2913 | . 25 64 82 81 39 96 59 . . 76 160 95 . . . 199 54 30 . 23 28 48 . 176 217 742 619 Absorbed by Shields 2480 | . . . . . . 94 . . . . . 10 42 . 143 780 . 57 . . 182 196 92 553 177 141 13 Reduced by Siege Mode 1158 | . . . . . . . . . . . 184 7 . . . 385 . . . . . . . . 326 256 . Core Remaining (%) 75 | 100 . 64 . 59 92 . . . . 67 . . . . 70 . . . . 69 . . 93 . 69 . . Volleys Fired 1480 | . 21 35 102 30 77 72 26 . . 14 131 60 6 . 29 112 12 37 . 8 37 49 14 86 313 179 30 Largest 2 | . 2 2 2 2 2 2 2 . . 2 2 2 2 . 2 2 2 2 . 2 2 2 2 2 2 2 2 Hottest 218 | . 60 95 98 98 92 122 100 . . 122 141 170 133 . 133 196 188 188 . 188 196 198 196 203 218 140 80 Shots Fired 2179 | . 42 66 204 53 146 142 40 . . 23 231 84 8 . 38 184 17 52 . 16 58 73 21 144 320 183 34 Gun 971 | . 42 66 204 50 141 139 28 . . 18 201 37 2 . 9 . . . . . . . . . . . 34 Cannon 995 | . . . . . . 3 . . . . 14 20 2 . 19 152 11 32 . 16 52 55 16 135 309 159 . Launcher 142 | . . . . 3 5 . 5 . . 5 6 3 4 . 10 28 6 13 . . 5 4 2 9 10 24 . Special 71 | . . . . . . . 7 . . . 10 24 . . . 4 . 7 . . 1 14 3 . 1 . . Kinetic 575 | . 21 31 102 23 72 63 14 . . . 8 13 2 . 19 125 . . . . . . . 27 21 . 34 Thermal 1459 | . 21 35 102 27 69 76 21 . . 18 217 68 2 . 9 31 11 39 . 16 53 69 19 108 289 159 . Explosive 139 | . . . . 3 5 . 5 . . 5 6 3 4 . 10 25 6 13 . . 5 4 2 9 10 24 . Electromagnetic 6 | . . . . . . 3 . . . . . . . . . 3 . . . . . . . . . . . Robot Hit Streak 36 | . 12 7 18 29 36 29 5 . . 16 27 23 16 . 13 32 18 9 . 12 28 15 6 13 25 15 12 Robot Miss Streak 4 | . 2 2 4 3 3 3 2 . . 1 3 2 . . 3 2 1 3 . 1 2 2 3 4 4 4 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 15 | . 1 2 3 . 3 2 1 . . 1 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . Capacitor 442 | . . . . . . . . . . . . . . . . . . . . . . . . . 284 158 . Shots Hit Robots 1481 | . 29 41 138 35 112 114 27 . . 20 167 61 6 . 19 141 10 33 2 10 36 59 14 79 193 118 17 Core Hits 902 | . 14 22 51 24 60 39 13 . . 15 64 26 13 . 24 148 16 42 . 5 32 33 9 54 86 100 12 Critical Kills 22 | . . . 1 . 2 . . . . . 1 . . . 1 1 . 1 . . 2 . . 1 6 1 5 Critical Parts Destroyed 8 | . . 2 . . . 1 . . . . 3 . . . . . . . . . . . . . . . 2 Critical Strikes 92 | . . 4 8 3 6 8 1 . . 1 22 3 1 . 1 10 . 1 . . 2 . 1 4 8 1 7 Burn 47 | . . 2 7 3 4 7 1 . . 1 17 3 . . . 1 . . . . . . 1 . . . . Meltdown 12 | . . . . . . . . . . . . . . . . 1 . 1 . . 2 . . 1 6 1 . Destroy 19 | . . 2 1 . 2 1 . . . . 5 . . . 1 . . . . . . . . . . . 7 Blast 14 | . . . . . . . . . . . . . 1 . . 8 . . . . . . . 3 2 . . Melee Attacks 48 | . . . . . 1 3 1 . . 4 10 11 7 . . 1 1 . 2 . . 7 . . . . . Impact 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 32 | . . . . . . . . . . 1 9 11 7 . . . 1 . 2 . . 1 . . . . . Sneak Attacks 10 | . . . . . . . . . . 3 . . . . . 1 . . . . . 6 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 67477 | . 390 736 2681 903 2588 2070 692 . . 869 4028 1453 865 . 2222 10502 1417 3167 176 402 2418 2230 902 5000 10805 10782 179 Guns 13112 | . 366 729 2624 567 1943 2034 358 . . 347 3192 536 55 . 182 . . . . . . . . . . . 179 Cannons 23885 | . . . . . . 36 . . . . . 180 63 . 334 4007 164 638 . 402 1042 1539 421 2911 8000 4148 . Explosions 28912 | . . . . 272 635 . 267 . . 522 674 343 747 . 1706 6384 1253 2464 . . 1337 556 296 2089 2733 6634 . Melee 353 | . . . . . . . . . . . . 177 . . . . . . 176 . . . . . . . . Ramming 562 | . 24 7 57 64 10 . . . . . 83 . . . . 75 . . . . 29 . 152 . 61 . . Kinetic 8649 | . 174 211 915 322 944 831 183 . . . . 169 63 . 334 3319 . . . . . . . 780 225 . 179 Thermal 29327 | . 192 518 1709 245 999 1203 242 . . 347 3271 764 55 . 182 1086 164 703 . 402 1052 1674 454 2131 7786 4148 . Explosive 27996 | . . . . 272 635 . 267 . . 522 674 343 747 . 1706 5510 1253 2464 . . 1337 556 296 2089 2733 6592 . Electromagnetic 590 | . . . . . . 36 . . . . . . . . . 512 . . . . . . . . . 42 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 353 | . . . . . . . . . . . . 177 . . . . . . 176 . . . . . . . . Highest Corruption 25 | . . . . . . 1 . . . . 2 1 . . . 5 4 4 4 4 . 1 7 7 25 7 24 Average Corruption 6 | . . . . . . 1 . . . . 1 1 . . . 3 4 4 4 4 . 1 1 6 13 5 12 Corruption Purged 12 | . . . . . . 1 . . . . 3 1 . . . 5 . . . . . . . . . 2 . Effects 196 | . . . . . . . . . . . 1 1 . . . 6 11 16 4 3 . . 2 19 90 26 17 Message Errors 50 | . . . . . . . . . . . . 1 . . . 1 1 8 . . . . 1 7 20 7 4 Matter Fused 51 | . . . . . . . . . . . . . . . . 2 7 3 2 1 . . 1 5 18 7 5 Heat Flow Errors 17 | . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 10 2 2 Energy Discharges 27 | . . . . . . . . . . . . . . . . 1 2 2 . 1 . . . 4 12 3 2 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 Data Loss (minor) 17 | . . . . . . . . . . . 1 . . . . 2 . 2 2 1 . . . 1 7 1 . Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . Misfires 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 11 | . . . . . . . . . . . . . . . . . . . . . . . . 1 7 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2208 | . . . . 5 . 1 1 . . 7 4 14 40 . 58 464 21 129 149 . 147 90 62 50 355 611 . Projectiles 898 | . . . . . . 1 1 . . . . 14 . . 7 172 . . . . 10 87 44 34 278 250 . Explosions 1086 | . . . . 5 . . . . . 7 . . 40 . 51 263 21 129 . . 137 3 . 16 53 361 . Melee 224 | . . . . . . . . . . . 4 . . . . 29 . . 149 . . . 18 . 24 . . Knockbacks 43 | . . . 1 . . . . . . . 1 2 . . 3 33 . . . . 1 . . . 2 . . Impact 5 | . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . Kinetic 35 | . . . . . . . . . . . . 2 . . 3 29 . . . . . . . . 1 . . Secondary 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Self-Inflicted Damage 1139 | . . . . 46 . . 16 . . . 113 . 46 . 145 82 17 . . . . 59 69 7 232 307 . Shots 25 | . . . . 1 . . 1 . . . 4 . 1 . 3 3 1 . . . . 1 1 1 3 5 . Rammed 33 | . 6 1 8 8 2 . . . . . 4 . . . . 2 . . . . . . . . 1 1 . Targets Rammed 51 | . 6 1 10 11 2 . . . . . 4 . . . . 3 . . . . 3 . 8 . 2 1 . Kicked 12 | . . . . . . . . . . . . . . . . . . . . . 3 . 8 . 1 . . Crushed 6 | . . . 2 3 . . . . . . . . . . . 1 . . . . . . . . . . . Highest Temperature 354 | . 45 354 173 . 39 201 199 . . 180 199 195 12 . 45 201 153 199 . . . 18 . 141 308 342 224 Average Temperature 68 | . 20 115 46 . 14 31 85 . . 70 79 57 7 . 20 64 62 108 . . . 18 . 19 83 63 107 Received Heat Transfer 4977 | . 81 207 510 51 477 278 207 . . 45 441 138 . . 48 662 21 195 . . 66 350 . 183 323 631 63 Effects 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 36 | . . . . . . 1 1 . . . 9 3 . . 1 6 . . . . . . . . 13 2 . Total Turns 969 | . . . . . . 15 18 . . . 277 39 . . 30 189 . . . . . . . . 304 97 . Longest Duration 90 | . . . . . . 15 18 . . . 77 21 . . 30 46 . . . . . . . . 90 87 . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Fried 5 | . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . 1 . Impact Corruptions 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . 1 . . Robots Melted 20 | . . . . . . . . . . . 2 1 . . . 2 . 1 . 1 3 . . 2 7 1 . Combat Hostiles 16 | . . . . . . . . . . . 2 . . . . . . 1 . 1 3 . . 2 6 1 . Parts Melted 95 | . . 2 7 1 1 9 2 . . . 26 . . . . 6 2 . . 2 8 2 . 6 20 1 . Heat Transferred 43041 | . 425 1037 3367 888 2442 2960 924 . . 703 7590 2919 74 . 259 1446 250 1430 . 500 1591 2429 770 2211 6343 2483 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Peak Influence 2160 | . 264 242 501 255 682 1004 . . . . 831 . . . . 2043 . . . . 974 . . 780 1656 2160 1315 Initial 1215 | . . 36 36 195 81 308 . . . . 312 . . . . . . . . . 55 . . 203 384 931 1215 Average 544 | . 96 108 235 200 291 679 . . . . 444 . . . . 713 . . . . 512 . . 548 1087 1362 1262 Maximum Alert Level 5 | . 1 1 2 1 2 3 . . . . 3 . . . . 5 . . . . 3 . . 3 5 5 4 Low Security (%) 22 | 100 82 96 43 28 24 . . . . . 8 . . . . 31 . . . . 14 . . . . . . Level 1 28 | . 17 3 39 71 59 20 . . . . 43 . . . . 11 . . . . 11 . . 22 2 . . Level 2 21 | . . . 17 . 15 29 . . . . 36 . . . . 20 . . . . 55 . . 51 12 . . Level 3 13 | . . . . . . 50 . . . . 11 . . . . 9 . . . . 18 . . 26 28 25 . Level 4 10 | . . . . . . . . . . . . . . . . 9 . . . . . . . . 54 48 100 Level 5 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 12 . High Security 2 | . . . . . . . . . . . . . . . . 15 . . . . . . . . . 14 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 101 | . 1 . 7 . 7 9 . . . 1 11 . . . . 16 . 1 . . 6 . . 8 14 17 3 Investigation 25 | . 1 . 6 . . 5 . . . . 3 . . . . 4 . . . . 1 . . 2 2 . 1 Extermination 19 | . . . . . . 1 . . . . 4 . . . . 1 . . . . 1 . . 2 5 4 1 Reinforcement 18 | . . . 1 . 2 2 . . . . 1 . . . . 3 . . . . 1 . . 2 3 3 . Assault 28 | . . . . . 2 1 . . . 1 . . . . . 8 . 1 . . 1 . . 2 3 8 1 Garrison 11 | . . . . . 3 . . . . . 3 . . . . . . . . . 2 . . . 1 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . 3 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Distress Signals 24 | . 2 1 3 . 3 2 . . . . 2 . . . . . . . . . 3 . . 3 3 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 661 | . 16 23 47 14 60 28 8 . 1 22 58 8 8 . 16 76 14 22 . 5 24 16 7 35 65 69 19 Peak Tracking Total 14 | . 4 4 5 4 10 4 4 . . 7 4 3 4 . 5 13 5 7 . 3 6 4 4 10 7 12 14 Tactical Retreats 26 | . . 1 1 . 5 . 1 . . 1 1 . . . . 7 . . . 2 . 1 1 1 . 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Traps Triggered 14 | . . . . . 1 2 . . . . 2 . . . . . . 1 . . . . . . 6 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 198 | . . . 109 . . 57 . . . . 32 . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . Reprogrammed 11 | . . . 6 . . 4 . . . . 1 . . . . . . . . . . . . . . . . Reused 5 | . . . 1 . . 1 . . . . 3 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . Triggered 11 | . . . 1 . . 2 1 . . 2 3 . . . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Machines Disabled 56 | . . . 2 1 . 2 . . . 2 3 . . . . 17 . . . . 1 1 . 4 17 5 1 Max in Single Turn 5 | . . . 1 1 . 1 . . . 1 1 . . . . 5 . . . . 1 1 . 1 2 1 1 Garrison Access 5 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Machines Accessed 79 | . 3 1 11 . 9 13 1 1 1 . 16 1 . 3 . 4 . . 4 . 2 . . 2 4 1 2 Terminals 24 | . 2 . 8 . 6 8 . . . . . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . 1 . . . . 5 . . . . 3 . . . . 1 . . . 2 . . Repair Stations 7 | . . . 1 . 1 . . . . . 2 . . . . 1 . . . . . . . 1 1 . . Recycling Units 8 | . 1 . 1 . . 2 . . . . 4 . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 1 . 2 1 . . . . 2 . . . . . . . . . . . . . 1 . 1 Garrison Access 8 | . . . . . . 1 . . . . 3 . . . . . . . . . 1 . . 1 . 1 1 Total Hacks 250 | . 12 1 46 . 24 37 1 1 4 . 40 1 . 23 . 16 . . 17 . 7 . . 3 12 2 3 Successful 143 | . 6 1 23 . 15 18 1 1 4 . 21 1 . 23 . 5 . . 17 . 3 . . . 4 . . Failed 105 | . 5 . 22 . 9 19 . . . . 19 . . . . 11 . . . . 4 . . 3 8 2 3 Catastrophic 20 | . 1 . 2 . 1 4 . . . . 6 . . . . 1 . . . . 1 . . 1 2 . 1 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 183 | . 10 . 23 . 11 14 . . . . 39 . . . . 20 . . . . 19 . . 11 13 5 18 Terminals 71 | . 9 . 28 . 14 20 . . . . . . . . . . . . . . . . . . . . . Fabricators 39 | . . . . . . 3 . . . . 12 . . . . 12 . . . . 3 . . . 9 . . Repair Stations 25 | . . . 9 . 2 . . . . . 8 . . . . 4 . . . . . . . 1 1 . . Recycling Units 19 | . 3 . 3 . . 4 . . . . 9 . . . . . . . . . . . . . . . . Scanalyzers 32 | . . . 6 . 8 9 . . . . 6 . . . . . . . . . . . . . 2 . 1 Garrison Access 16 | . . . . . . 1 . . . . 5 . . . . . . . . . 4 . . 2 . 2 2 Terminal Hacks 63 | . 2 1 4 . 4 5 1 1 4 . . 1 . 23 . . . . 17 . . . . . . . . Record 11 | . . . . . . . . . . . . . . 6 . . . . 5 . . . . . . . . Part Schematic 15 | . . . . . . . . . 4 . . . . 7 . . . . 4 . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 9 | . 2 . 1 . 2 . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 10 | . . . 3 . . . . . . . . . . 3 . . . . 4 . . . . . . . . Open Door 4 | . . 1 . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 16 | . . . . . . 1 . . . . 6 . . . . 4 . . . . 2 . . . 3 . . Load Schematic 9 | . . . . . . . . . . . 4 . . . . 3 . . . . 1 . . . 1 . . Build 7 | . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . 2 . . Repair Station Hacks 17 | . . . 8 . 2 . . . . . 6 . . . . 1 . . . . . . . . . . . Scan Component 9 | . . . 4 . 1 . . . . . 3 . . . . 1 . . . . . . . . . . . Repair 8 | . . . 4 . 1 . . . . . 3 . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . . . Retrieve Components 5 | . 1 . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . . . Scanalyzer 24 | . . . 6 . 6 8 . . . . 4 . . . . . . . . . . . . . . . . Insert Component 12 | . . . 2 . 3 5 . . . . 2 . . . . . . . . . . . . . . . . Analyze 12 | . . . 4 . 3 3 . . . . 2 . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 3 . 4 . 3 3 . . . . 2 . . . . . . . . . 1 . . . 1 . . Terminals 10 | . 2 . 3 . 3 2 . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . Mask 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 2 . 11 . 7 12 . . . . 14 . . . . 4 . . . . 2 . . 2 4 1 2 Full Trace Events 20 | . 1 . 5 . . 3 . . . . 3 . . . . 4 . . . . 1 . . 1 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 20 | . . . . . . . . . . . 3 . . 7 . . . . . . 5 . . . . . 5 Robots Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . 285 . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . Part Schematics Acquired 59 | . . . 2 . 3 2 . . 4 . 14 . . 7 . . . . 4 . 9 . . . . . 14 Parts Built 11 | . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . . 4 . . Matter 1378 | . . . . . . 212 . . . . 212 . . . . 212 . . . . 318 . . . 424 . . Time 384 | . . . . . . 53 . . . . 35 . . . . 53 . . . . 84 . . . 159 . . Total Part Build Rating 66 | . . . . . . 12 . . . . 12 . . . . 12 . . . . 6 . . . 24 . . Parts Repaired 8 | . . . 4 . 1 . . . . . 3 . . . . . . . . . . . . . . . . Time 288 | . . . 116 . 32 . . . . . 140 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . 1 . 1 . . 8 . . . . 13 . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 2 . 3 2 . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 2 . 3 2 . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 18 | . . . . . . . . . . . 3 . . . . . . . . . 7 . . . 3 5 . Machine Destruction 8 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 5 . Programmers 10 | . . . . . . . . . . . 3 . . . . . . . . . 4 . . . 3 . . Robots Rewired 10 | . . . . . . . 1 . . 2 1 . . . . 1 . 2 . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Total Allies 55 | . . 4 . . . 18 1 . 4 2 6 . . . 1 4 . 2 . . 5 3 . 2 . 3 . Largest Group 18 | . . 3 1 . . 18 1 1 5 6 6 . . . 1 3 . 2 2 2 4 3 2 2 . 2 . Highest-Rated Group 721 | . . 40 16 . . 721 18 18 174 198 222 . . . 95 210 . 79 79 79 164 113 58 58 . 150 . Highest-Rated Ally 113 | . . 31 16 . . 74 18 18 40 40 70 . . . 95 70 . 49 49 49 113 113 29 34 . 75 . Zionite Dispatches 8 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . 2 . 2 . Light 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 24 | . . . 1 . . . 2 2 2 2 7 . . . . . . . 2 . . . 3 2 . 1 . STAY 12 | . . . 1 . . . 1 1 1 1 4 . . . . . . . 1 . . . 2 . . . . FOLLOW 8 | . . . . . . . 1 1 1 1 2 . . . . . . . 1 . . . 1 . . . . AID 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Ally Attacks 271 | . . 41 4 . . 4 . . . 55 103 . . . 26 7 . 2 . 12 9 1 . . . 7 . Total Damage 6722 | . . 404 63 . . 134 . . . 1692 2692 . . . 854 165 . 49 . 310 123 82 . . . 154 . Kills 63 | . . 7 . . . 3 . . . 16 25 . . . 6 . . 1 . . 4 . . . . 1 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Robot Analysis Total 9 | . 2 . 1 . 2 . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 3 . . 2 1 1 1 . 1 1 . 2 . 2 2 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . . . . . . . . . . . . . . . 17 2 . . Traps 9 | . . . . . . . . . . . . . . . . . . . . . . . . 8 1 . . Emergency Access 10 | . . . . . . . . . . . . . . . . . . . . . . . . 9 1 . . Zionite Intel Received 24 | . . . . . . . . . . . 8 . . . . 5 . . . . 3 . . 1 2 . 5 Main Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Guard Positions 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Component Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Turns Passed 38024 | 89 497 1390 2239 1090 1659 1661 1852 824 1732 724 5059 2639 2282 208 2296 1581 989 1008 206 371 715 1772 639 878 1965 1299 360 Spaces Moved 19041 | 51 255 660 904 568 773 881 804 527 1083 391 2287 1049 857 79 808 722 820 726 161 232 390 1191 427 430 827 622 516 Core 98 | 4 . 20 . . . . . . . . . . . . . . . . . . . . . . . 56 18 Treads 12921 | 47 255 640 904 568 773 443 804 527 1083 391 2287 1049 857 79 808 586 . . . . . . . . 428 392 . Legs 4912 | . . . . . . . . . . . . . . . . 136 820 726 161 232 390 1191 427 430 399 . . Wheels 612 | . . . . . . 438 . . . . . . . . . . . . . . . . . . . 174 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 498 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 498 Fastest Speed 42 | 50 160 160 160 160 160 115 155 155 155 155 160 160 160 266 266 112 112 112 113 120 120 120 120 118 118 50 42 Average Speed 155 | 151 160 173 160 160 160 136 155 155 155 158 160 188 258 266 266 151 112 112 115 120 120 120 120 119 139 156 44 Slowest Speed 750 | 160 160 600 160 160 160 160 155 155 155 160 260 260 266 266 266 195 112 113 120 120 120 120 120 120 200 360 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 62 | 5 42 99 71 99 62 20 95 66 89 50 67 97 90 69 92 25 95 88 60 48 11 96 36 19 79 21 54 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 11 | . 1 1 1 1 . . . . . . . . . 1 1 . . . 3 . . . . . . . 2 Known Exits Taken 20 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 34 | . . 3 . 1 . . 3 1 2 1 . 5 8 . 1 . 3 3 . 1 . 2 . . . . . Spaces Dug 365 | . . . . 12 1 1 . . . 9 17 52 30 . 20 5 14 44 . . 12 18 . 40 60 30 . Terrain Destroyed 1761 | . . . . 22 33 1 37 . . 38 63 67 63 . 154 272 88 139 . 6 58 85 46 97 278 214 . Melee 19 | . . . . . 1 1 . . . . 8 3 6 . . . . . . . . . . . . . . Projectile 312 | . . . . . . . . . . . 11 10 . . 7 34 5 10 . 6 18 14 6 45 100 46 . AOE 1430 | . . . . 22 32 . 37 . . 38 44 54 57 . 147 238 83 129 . . 40 71 40 52 178 168 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Qua Total 25533 | 60 298 843 1497 689 1073 1215 1363 536 1135 463 3416 1574 897 78 909 1007 865 852 177 307 576 1434 523 645 1594 910 597 Wait 3646 | . 5 129 307 67 169 136 508 4 40 36 813 404 9 . 58 83 10 47 . 59 116 127 57 57 326 55 24 Move 18998 | 50 254 659 903 567 772 880 803 526 1082 390 2286 1048 856 78 807 721 819 725 160 231 389 1190 426 429 826 621 500 Hop 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Pick Up 175 | 4 8 7 10 2 9 14 7 1 4 4 23 5 . . . 11 3 3 2 2 8 13 1 9 17 8 . Fast Attach 176 | 6 1 1 9 . 12 8 3 1 . 1 20 5 1 . 2 17 7 4 4 . 2 3 3 11 25 18 12 Attach 74 | . 1 2 3 2 . 9 1 . . . 6 . . . . 11 . 4 1 . 3 3 1 7 8 9 3 Detach 55 | . . 1 1 . . 6 . . . . 6 1 . . . 9 . 3 2 . . 2 2 8 8 4 2 Swap 338 | . 1 4 18 7 11 19 9 1 6 9 43 28 15 . 12 23 9 14 2 5 10 25 9 20 29 9 . Drop 255 | . 1 4 25 3 20 11 4 3 3 5 38 12 3 . 1 16 4 6 4 2 8 15 2 18 40 6 1 Fire 1480 | . 21 35 102 30 77 72 26 . . 14 131 60 6 . 29 112 12 37 . 8 37 49 14 86 313 179 30 Melee 48 | . . . . . 1 3 1 . . 4 10 11 7 . . 1 1 . 2 . . 7 . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kick 12 | . . . . . . . . . . . . . . . . . . . . . 3 . 8 . 1 . . Crush 38 | . 6 1 10 11 2 . . . . . 4 . . . . 3 . . . . . . . . 1 . . Escape Stasis 19 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 17 Rewire 9 | . . . . . . . 1 . . . . . . . . . . 8 . . . . . . . . . Trap 201 | . . . 109 . . 57 . . . . 34 . . . . . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 1 exit: Acc) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Central database locked down 308 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 10) 587 | -10/Materials | Entered Mines 598 | -10/Mines | Escorted by a lone wolf Derelict 618 | -10/Mines | Learned location of Storage (-7) 710 | -10/Mines | Assembled infested the area 1025 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1220 | -10/Mines | Discovered new exit (range 8) 1221 | -10/Mines | Learned Materials stockpile data 1455 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1559 | -10/Mines | Discovered new exit (range 5) 1953 | -10/Mines | Discovered new exit (range 15) 1977 | -10/Mines | Entered Materials 1977 | -9/Materials | Accompanied by 1 ally 1977 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2287 | -9/Materials | Build established: Scavenger-Mutant 3339 | -9/Materials | Discovered new exit (range 16) 3478 | -9/Materials | Discovered new exit (range 7) 3720 | -9/Materials | Discovered new exit (range 9) 3882 | -9/Materials | Repaired Hvy. Assault Rifle 3909 | -9/Materials | Repaired Lgt. Treads 3943 | -9/Materials | Repaired Cooling System 3970 | -9/Materials | Repaired Lgt. Armor Plating 4071 | -9/Materials | Central database locked down 4216 | -9/Materials | Entered Mines 4228 | -9/Mines | Discovered new exit (range 5) 4392 | -9/Mines | Learned Materials garrison access intel 4584 | -9/Mines | Learned Materials terminal intel 5031 | -9/Mines | Build established: Mutant 5045 | -9/Mines | Learned location of Zion (-7) 5065 | -9/Mines | Discovered new exit (range 9) 5306 | -9/Mines | Entered Materials 5306 | -8/Materials | Evolved 2 slots: Utility x2 5307 | -8/Materials | Loaded intel: 12 terminal locations 5308 | -8/Materials | Loaded intel: 1 garrison access location 5499 | -8/Materials | Destroyed 7 combat bots 5753 | -8/Materials | Discovered new exit (range 16) 5992 | -8/Materials | Garrison activated, responded to threat 6207 | -8/Materials | Repaired Cooling System 6710 | -8/Materials | Discovered new exit (range 10) 6906 | -8/Materials | First assault squad dispatched 6945 | -8/Materials | Destroyed 8 combat bots 6965 | -8/Materials | Entered Factory 6965 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7020 | -7/Factory | Identified exit to Storage 7020 | -7/Factory | Identified exit to Lower Caves 7104 | -7/Factory | Lost 3 parts (1n2u) 7790 | -7/Factory | Cargo convoy interrupted 7901 | -7/Factory | Fabricated Hvy. Treads (x2) 8165 | -7/Factory | First assault squad dispatched 8626 | -7/Factory | Entered Lower Caves 8631 | -7/Lower Caves | Encountered a Warlord checkpoint 8930 | -7/Lower Caves | Spotted B-75 Beast 9016 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9058 | -7/Lower Caves | Lost 3 parts (1p2u) 9128 | -7/Lower Caves | Identified exit to Lower Caves 9153 | -7/Lower Caves | Learned Factory stockpile data 10478 | -7/Lower Caves | Entered another Lower Caves area 10478 | -7/Lower Caves | Accompanied by 1 ally 10523 | -7/Lower Caves | Learned Factory non-interactive machine intel 10901 | -7/Lower Caves | Encountered a Warlord checkpoint 11129 | -7/Lower Caves | Discovered new exit (range 16) 11219 | -7/Lower Caves | Identified exit to Zion 11302 | -7/Lower Caves | Entered Zion 11302 | -7/Zion | Accompanied by 1 ally 11357 | -7/Zion | Discovered new exit (range 12) 11399 | -7/Zion | Identified exit to Proximity Caves 11460 | -7/Zion | Learned Factory stockpile data 11640 | -7/Zion | Visited the Megawrench Repair Shop 11854 | -7/Zion | Found CR-A16's Pointy Stick 12168 | -7/Zion | Found GAL Module 12539 | -7/Zion | Megawrench repaired 11 parts 12733 | -7/Zion | Imprinted 12736 | -7/Zion | Declared Zion's savior 13034 | -7/Zion | Entered Proximity Caves 13034 | -6/Proximity Caves | Accompanied by 5 allies 13173 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13423 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 13549 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13653 | -6/Proximity Caves | Found Alien Artifact 13712 | -6/Proximity Caves | Discovered new exit (range 14) 13734 | -6/Proximity Caves | Identified exit to Factory 13758 | -6/Proximity Caves | Entered Factory 13758 | -6/Factory | Accompanied by 6 allies 13758 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13760 | -6/Factory | Loaded intel: 253 non-interactive machine locations 13903 | -6/Factory | Fabricated Hvy. Treads (x2) 14159 | -6/Factory | Build established: Hacker-Mutant 14290 | -6/Factory | Retrieved Zion intel report: Active Terminals 14548 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 14570 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 14581 | -6/Factory | Discovered new exit (range 9) 14593 | -6/Factory | Identified exit to Factory 14636 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 14931 | -6/Factory | Spotted B-75 Beast 14954 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 14955 | -6/Factory | Zion Light squad teleported in 14963 | -6/Factory | Allies destroyed B-75 Beast 15019 | -6/Factory | Build established: Mutant 15093 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 15115 | -6/Factory | Retrieved Zion intel report: Guard Positions 15134 | -6/Factory | Discovered exit to Factory (range 13) 15156 | -6/Factory | Retrieved Zion intel report: Component Schematics 15163 | -6/Factory | Terminal network hard line cut 15214 | -6/Factory | Repaired Hvy. Treads 15883 | -6/Factory | Fabricated H-66 Slayer (x2) 16027 | -6/Factory | Build established: Scavenger-Mutant 16387 | -6/Factory | Garrison activated, responded to threat 16918 | -6/Factory | Repaired Hvy. Treads 16974 | -6/Factory | Repaired Hvy. Treads? 18136 | -6/Factory | Build established: Mutant 18716 | -6/Factory | Discovered new exit (range 15) 18739 | -6/Factory | Identified Dimensional Node Initializer 18760 | -6/Factory | Identified exit to Lower Caves 18817 | -6/Factory | Entered Lower Caves 18818 | -6/Lower Caves | Identified exit to Lower Caves 18876 | -6/Lower Caves | Learned Factory emergency access door positions 19091 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19102 | -6/Lower Caves | Spotted B-75 Beast 19136 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 19139 | -6/Lower Caves | Destroyed B-75 Beast 19471 | -6/Lower Caves | Build established: Scavenger-Mutant 21274 | -6/Lower Caves | Encountered a Warlord checkpoint 21456 | -6/Lower Caves | Entered another Lower Caves area 21463 | -6/Lower Caves | Spotted B-75 Beast 21499 | -6/Lower Caves | Discovered exit to Factory (range 9) 21500 | -6/Lower Caves | Encountered a Warlord checkpoint 21776 | -6/Lower Caves | Learned Factory interactive machine intel 23296 | -6/Lower Caves | Discovered new exit (range 11) 23735 | -6/Lower Caves | Identified exit to Data Miner 23738 | -6/Lower Caves | Entered Data Miner 23738 | -6/Data Miner | Discovered new exit (range 6) 23755 | -6/Data Miner | Build established: Derelict-Mutant 23789 | -6/Data Miner | Met Data Miner 23842 | -6/Data Miner | Learned location of Section 7 (-2) 23842 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23885 | -6/Data Miner | Received God Mode back door access code from Data Miner 23943 | -6/Data Miner | Identified exit to Proximity Caves 23946 | -6/Data Miner | Entered Proximity Caves 24118 | -5/Proximity Caves | Escorted by Enhanced Grunt 24423 | -5/Proximity Caves | Build established: Scavenger-Mutant 24672 | -5/Proximity Caves | Learned location of Warlord (-4) 24874 | -5/Proximity Caves | Discovered exit to Factory (range 12) 25726 | -5/Proximity Caves | Learned 8 Factory zone layouts 26242 | -5/Proximity Caves | Entered Factory 26242 | -5/Factory | Evolved 2 slots: Propulsion x2 26243 | -5/Factory | Identified exit to Factory 26246 | -5/Factory | Loaded intel: 46 interactive machine locations 26766 | -5/Factory | Incoming investigation squad redirected 26772 | -5/Factory | Retrieved Zion intel report: Trap Installations 26781 | -5/Factory | Retrieved Zion intel report: Emergency Access 26799 | -5/Factory | Fabricated Hvy. Treads? 26809 | -5/Factory | Build established: Mutant 26940 | -5/Factory | Destroyed 9 combat bots 27061 | -5/Factory | Retrieved Zion intel report: Main Access 27380 | -5/Factory | Destroyed 8 combat bots 27441 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 27514 | -5/Factory | Retrieved Zion intel report: Branch Access 27514 | -5/Factory | Identified exit to Upper Caves 27515 | -5/Factory | Zion Light squad teleported in 27547 | -5/Factory | Cargo convoy interrupted 27564 | -5/Factory | Incoming assault squad redirected 27573 | -5/Factory | High security lockdown imminent 27607 | -5/Factory | Lost 6 parts (2n4u) 27608 | -5/Factory | Destroyed 12 combat bots 27642 | -5/Factory | Found Prototype Launcher 27642 | -5/Factory | Identified Enh. Gamma Bomb Array 27653 | -5/Factory | High security lockdown engaged 27667 | -5/Factory | Found Prototype Protection 27667 | -5/Factory | Identified Zio. Weapon Casing 27676 | -5/Factory | Found Zio. Weapon Casing 27823 | -5/Factory | Entered Upper Caves 27876 | -5/Upper Caves | Spotted B-75 Beast 27881 | -5/Upper Caves | Learned Factory stockpile data 27882 | -5/Upper Caves | Destroyed B-75 Beast 27930 | -5/Upper Caves | Build established: Scavenger-Mutant 28542 | -5/Upper Caves | Identified exit to Upper Caves 28811 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 28812 | -5/Upper Caves | Entered another Upper Caves area 28861 | -5/Upper Caves | Discovered exit to Factory (range 6) 29168 | -5/Upper Caves | Discovered new exit (range 16) 29184 | -5/Upper Caves | Identified exit to Zhirov 29450 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 29496 | -5/Upper Caves | Destroyed 7 combat bots 29537 | -5/Upper Caves | Encountered a Warlord checkpoint 29601 | -5/Upper Caves | Learned 4 Factory zone layouts 29820 | -5/Upper Caves | Entered Zhirov 29820 | -5/Zhirov | Accompanied by 2 allies 29820 | -5/Zhirov | Discovered new exit (range 3) 29822 | -5/Zhirov | Identified exit to Proximity Caves 29841 | -5/Zhirov | Met Zhirov 29866 | -5/Zhirov | Learned location of Quarantine (-2) 29866 | -5/Zhirov | Learned location of Testing (-3) 29866 | -5/Zhirov | Learned location of Command (-1) 29872 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29893 | -5/Zhirov | Found Alien Artifact 29893 | -5/Zhirov | Identified Integrated Dissipator 29893 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 29977 | -5/Zhirov | Found Alien Artifact 30026 | -5/Zhirov | Entered Proximity Caves 30026 | -4/Proximity Caves | Accompanied by 2 allies 30256 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30380 | -4/Proximity Caves | Discovered exit to Factory (range 15) 30397 | -4/Proximity Caves | Entered Factory 30397 | -4/Factory | Evolved 2 slots: Utility x2 30398 | -4/Factory | Identified exit to Research 30501 | -4/Factory | Local fabrication network quarantined 30511 | -4/Factory | Incoming investigation squad redirected 30578 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 30734 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 30803 | -4/Factory | Found Imp. Powered Armor 30808 | -4/Factory | Found Imp. Powered Armor 30813 | -4/Factory | Found Imp. Powered Armor 30842 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 30851 | -4/Factory | Discovered new exit (range 6) 30857 | -4/Factory | Identified exit to Upper Caves 30874 | -4/Factory | Garrison activated, responded to threat 30915 | -4/Factory | Destroyed 8 combat bots 30936 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 30937 | -4/Factory | Zion Fire squad teleported in 31064 | -4/Factory | Zion hero teleported in (CL-ANK) 31112 | -4/Factory | Entered Upper Caves 31112 | -4/Upper Caves | Accompanied by 1 ally (CL-ANK) 31300 | -4/Upper Caves | Encountered a Warlord checkpoint 31757 | -4/Upper Caves | Learned Research interactive machine intel 32113 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 32397 | -4/Upper Caves | Spotted B-86 Titan 32447 | -4/Upper Caves | Discovered new exit (range 9) 32456 | -4/Upper Caves | Identified exit to Upper Caves 32512 | -4/Upper Caves | Found Alien Artifact 32512 | -4/Upper Caves | Identified Core Expander 32512 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 32627 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 32797 | -4/Upper Caves | Destroyed B-86 Titan 32884 | -4/Upper Caves | Entered another Upper Caves area 32884 | -4/Upper Caves | Accompanied by 2 allies 33019 | -4/Upper Caves | Discovered exit to Research (range 9) 33436 | -4/Upper Caves | Spotted B-86 Titan 33523 | -4/Upper Caves | Entered Research 33523 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 33524 | -3/Research | Loaded intel: 40 interactive machine locations 33757 | -3/Research | Destroyed 9 combat bots 33850 | -3/Research | Incoming investigation squad redirected 33887 | -3/Research | Retrieved Zion intel report: Branch Access 33887 | -3/Research | Identified exit to Testing 33888 | -3/Research | Zion Resource Resupply teleported in 34023 | -3/Research | First assault squad dispatched 34044 | -3/Research | Incoming assault squad redirected 34200 | -3/Research | Zion Heavy Resupply teleported in 34329 | -3/Research | Found Quantum Capacitor 34337 | -3/Research | Found Prototype Launcher 34401 | -3/Research | Entered Testing 34420 | -3/Testing | Found Prototype Launcher 34420 | -3/Testing | Identified Z-bomb Delivery System 34457 | -3/Testing | Identified Adv. Micro-nuke Launcher 34557 | -3/Testing | Found Prototype Processor 34557 | -3/Testing | Identified Spectral Analyzer 34607 | -3/Testing | Found Prototype Energy Cannon 34607 | -3/Testing | Identified Potential Cannon 34612 | -3/Testing | Found Potential Cannon 34704 | -3/Testing | Incoming investigation squad redirected 34738 | -3/Testing | System corruption reached 10% 34862 | -3/Testing | Retrieved Zion intel report: Active Garrisons 34909 | -3/Testing | Scanned by Researcher 34918 | -3/Testing | Found Prototype Protection 34918 | -3/Testing | Identified Hvy. Regenerative Plating 34921 | -3/Testing | Found Prototype Protection 34942 | -3/Testing | Retrieved Zion intel report: Active Terminals 35027 | -3/Testing | Spotted Striker 35037 | -3/Testing | Destroyed Striker 35045 | -3/Testing | Spotted Alpha 7 35057 | -3/Testing | Destroyed Alpha 7 35113 | -3/Testing | Destroyed 10 combat bots 35116 | -3/Testing | Spotted Striker 35176 | -3/Testing | Fabricated Hvy. Treads (x2) 35199 | -3/Testing | Destroyed Striker 35230 | -3/Testing | Fabricated Hvy. Treads? 35239 | -3/Testing | Stole the SGEMP Prototype 35340 | -3/Testing | Build established: Mutant 35376 | -3/Testing | Identified Med. Regenerative Plating 35401 | -3/Testing | First assault squad dispatched 35430 | -3/Testing | Incoming assault squad redirected 35619 | -3/Testing | Terminal network hard line cut 35968 | -3/Testing | Garrison activated, responded to threat 36134 | -3/Testing | Found Prototype Launcher 36134 | -3/Testing | Identified Hellfire Missile Launcher 36212 | -3/Testing | Found Prototype Device 36215 | -3/Testing | Incoming assault squad redirected 36281 | -3/Testing | Discovered new exit (range 12) 36365 | -3/Testing | Identified exit to Research 36366 | -3/Testing | Entered Research 36366 | -2/Research | Evolved 2 slots: Utility x2 36367 | -2/Research | Identified AEGIS Remote Shield 36427 | -2/Research | Build established: Scavenger-Mutant 36785 | -2/Research | Destroyed 7 combat bots 36815 | -2/Research | Lost 4 parts (1p1n2u) 37116 | -2/Research | First assault squad dispatched 37116 | -2/Research | Lost 5 parts (3n2w) 37134 | -2/Research | Zion Defense Resupply teleported in 37140 | -2/Research | Found Zio. Weapon Casing 37394 | -2/Research | Incoming assault squad redirected 37482 | -2/Research | High security lockdown imminent 37482 | -2/Research | Garrison activated, responded to threat 37503 | -2/Research | Destroyed 8 combat bots 37506 | -2/Research | Zion Hacker squad teleported in 37510 | -2/Research | Found Prototype Processor 37510 | -2/Research | Identified Exp. Target Analyzer 37524 | -2/Research | Lost 3 parts (1n2u) 37562 | -2/Research | High security lockdown engaged 37576 | -2/Research | Spotted B-90 Cyclops 37607 | -2/Research | Identified Transdimensional Reconstructor 37607 | -2/Research | Warped through subspace 37631 | -2/Research | Released all parts (11) 37652 | -2/Research | Discovered new exit (range 16) 37654 | -2/Research | Core integrity fell below 50% 37660 | -2/Research | Lost 12 parts (2p6n4u) 37665 | -2/Research | Entered Quarantine 37711 | -2/Quarantine | Retrieved Zion intel report: Main Access 37711 | -2/Quarantine | Identified exit to Access 37745 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 37812 | -2/Quarantine | Cryocooling Duct disabled 37819 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 37827 | -2/Quarantine | Ambient heat levels rising (+20) 37827 | -2/Quarantine | Non-combat units ordered to evacuate 37851 | -2/Quarantine | System corruption reached 10% 37879 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 37881 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 37892 | -2/Quarantine | Build established: Mutant 37953 | -2/Quarantine | First assault squad dispatched 37977 | -2/Quarantine | Core integrity fell below 20% 37981 | -2/Quarantine | Incoming assault squad redirected 38025 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 37981_ L-61 Swordsman unfolds itself. 37981_ G-73 Enforcer unfolds itself. 37981_ I-47 Archangel unfolds itself. 37981_ Hyp. Railgun destroyed. 37985_ Impulse Thruster Array destroyed. 37989_ System corrupted: Energy discharge (-22). 37994_ Detecting system override signal. 38004_ System corrupted: Heat flow error (+228). 38004_ Adv. Heat Sink destroyed. 38011_ Impulse Thruster Array destroyed. 38012_ Mason Extractor disabled. 38013_ P-80 Master resets P-80 Master, system corruption cleaned. 38015_ Connecting with Garrison Access... 38015_ ALERT: Suspicious activity at Garrison Access Q001. Dispatching Investigation squad. 38016_ Mason Extractor disabled. 38018_ Terminal disabled. 38019_ # WBBX&I<>NLBJ#WN IU5ORMNA9LBW 38021_ Slug penetrates Wall. 38023_ Particle Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????