Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 13:16:15 Player: Arioch Result: Destroyed by 4K-X84(l) with Ripper Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (2099) 2099 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 5426 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/700 Matter 206/300 Energy 94/240 System Corruption 6% Temperature Warning (367) Movement Core (600) Ox11 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (15) --- Deuterium Engine Nuclear Core Medium Storage Unit Improved Signal Interpreter Core Analyzer Recoil Stabilizer Transmission Jammer Hacking Suite Particle Gun Heavy Laser Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Machine Analyzer Improved Signal Interpreter Improved Light Armor Plating System Shield > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Recoil Stabilizer Transmission Jammer Reactive Plating Beam Rifle High-powered Shotgun Remote Datajack [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Reactive Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 4 | . . . 1 . 1 2 . Weapon . | . . . . . . . . Parts Attached 87 | 6 7 1 6 3 22 36 6 Power 12 | 1 1 . . 2 2 5 1 Engine 5 | 1 1 . . 2 . 1 . Core 7 | . . . . . 2 4 1 Reactor . | . . . . . . . . Propulsion 25 | 2 3 . 4 . 9 7 . Treads 2 | . . . . . . 2 . Leg 23 | 2 3 . 4 . 9 5 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 1 1 1 1 7 12 . Device 12 | . 1 . 1 1 3 6 . Storage 3 | 1 . 1 . . 1 . . Processor 4 | . . . . . 2 2 . Hackware 1 | . . . . . . 1 . Protection 4 | . . . . . 1 3 . Artifact . | . . . . . . . . Weapon 26 | 2 2 . 1 . 4 12 5 Energy Gun 17 | 1 2 . 1 . 4 7 2 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . . . . . 5 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . 2 . Parts Lost 27 | . . . . 2 2 18 5 Power 4 | . . . . 1 . 2 1 Propulsion 7 | . . . . . 1 6 . Utility 9 | . . . . 1 1 5 2 Weapon 7 | . . . . . . 5 2 Highest Loss Streak 8 | . . . . 1 1 8 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 93 100 100 92 98 82 80 Engine 4 | . 14 14 11 9 . . . Core 4 | . . . . . 8 6 7 Treads 1 | . . . . . . 2 6 Leg 21 | . 28 28 33 33 34 13 6 Device 10 | . 7 14 22 16 12 7 6 Storage 9 | . 14 14 11 11 9 7 7 Processor 9 | . . . . . 9 14 15 Hackware 3 | . . . . . . 6 7 Protection 3 | . . . . . 5 4 6 Energy Gun 15 | . 20 28 22 22 17 10 7 Ballistic Gun 3 | . 7 . . . . 4 6 Naked Turns . | . . . . . . . . Heaviest Build 54 | 11 15 20 21 25 41 54 54 Greatest Support 63 | 20 20 20 45 45 60 63 29 Greatest Overweight (x) 14 | 1 . . . . . 14 2 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 Average Capacity 12 | 7 8 8 10 10 11 15 15 Most Carried 15 | 2 8 8 10 10 15 15 15 Average Carried 11 | 1 5 7 7 9 10 13 14 Final Capacity 15 | 8 8 10 10 10 15 15 15 Final Carried 15 | 2 8 8 10 10 15 15 11 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Matter Collected 1397 | 252 83 10 50 35 200 708 59 Remotely . | . . . . . . . . Salvage Created 2739 | . 196 36 233 95 747 1373 59 Parts 141 | . 20 3 12 10 39 57 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 53 | . 8 3 3 7 11 20 1 Guns 51 | . 8 3 2 7 11 19 1 AOE 1 | . . . . . . 1 . Classes Destroyed 12 | . 3 . 1 1 4 3 . Worker 3 | . . . . . 1 2 . Builder 2 | . . . . . . 2 . Recycler 8 | . . . 1 . 2 5 . Watcher 5 | . 1 . 1 . 1 2 . Swarmer 18 | . 6 3 . 6 . 3 . Grunt 18 | . 2 . 3 . 5 8 . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 6 | . . . . . 4 2 . Hunter 3 | . . . . . . 3 . Programmer 4 | . . . . . . 4 . Assembled 1 | . . . . 1 . . . Butcher 1 | . . . . . . . 1 Best Kill Streak 5 | . 3 3 5 3 4 4 1 Combat Bots Only 3 | . 3 3 3 3 2 3 1 Max Kills in Single Turn 2 | . 2 1 1 1 1 2 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Hostile Shots Fired 456 | . 43 7 15 27 59 267 38 Missed 124 | . 8 2 3 . 25 83 3 Damage Taken 4629 | . 309 38 118 243 510 2425 986 Core 909 | . 71 . 21 40 62 408 307 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 65 | . . . . . . 65 . Regen/Repaired (Parts) 79 | . . . . . 79 . . Core Remaining (%) 85 | 100 . 71 . 84 88 . . Volleys Fired 236 | . 17 5 8 17 51 125 13 Largest 2 | . 2 2 2 2 2 2 2 Hottest 138 | . 121 121 121 121 121 125 138 Shots Fired 445 | . 34 10 15 34 95 232 25 Gun 443 | . 34 10 15 34 95 232 23 Cannon 2 | . . . . . . . 2 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 112 | . 10 . . . . 90 12 Thermal 332 | . 24 10 15 34 95 141 13 Explosive . | . . . . . . . . Electromagnetic 1 | . . . . . . 1 . Robot Hit Streak 11 | . 8 7 3 6 10 11 2 Robot Miss Streak 9 | . 2 1 2 5 4 9 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . 2 . . . 1 1 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . Shots Hit Robots 258 | . 21 7 9 15 50 144 12 Core Hits 121 | . 13 3 5 8 28 61 3 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 17 | . 4 1 1 . 3 8 . Burn 16 | . 4 1 1 . 3 7 . Destroy 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4897 | 8 271 144 141 237 819 3009 268 Guns 4510 | . 271 106 141 237 819 2695 241 Cannons 27 | . . . . . . . 27 Explosions 310 | . . . . . . 310 . Melee . | . . . . . . . . Ramming 50 | 8 . 38 . . . 4 . Kinetic 1380 | . 37 . . . . 1186 157 Thermal 3454 | . 234 106 141 237 819 1806 111 Explosive . | . . . . . . . . Electromagnetic 13 | . . . . . . 13 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 Average Corruption 4 | . . . . . . 4 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 46 | . . . . . . 39 7 Message Errors 13 | . . . . . . 12 1 Matter Fused 12 | . . . . . . 9 3 Heat Flow Errors 7 | . . . . . . 6 1 Energy Discharges 5 | . . . . . . 5 . Parts Rejected 3 | . . . . . . 2 1 Data Loss (minor) 4 | . . . . . . 3 1 Data Loss (major) 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 94 | . . . . . . 94 . Projectiles . | . . . . . . . . Explosions 94 | . . . . . . 94 . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 78 | . . . . . . 78 . Shots 2 | . . . . . . 2 . Rammed 1 | . . . . . . 1 . Targets Rammed 7 | 1 . 4 . . . 2 . Kicked 6 | 1 . 4 . . . 1 . Crushed . | . . . . . . . . Highest Temperature 418 | . 124 72 96 418 282 345 416 Average Temperature 100 | . 52 32 48 164 72 88 232 Received Heat Transfer 1161 | . 54 . 48 45 270 510 234 Effects 8 | . . . . 2 . 1 5 Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 Interference 4 | . . . . 1 . 1 2 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 28 | . 2 2 3 2 6 13 . Heat Transferred 8564 | . 888 333 407 555 2109 4050 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Peak Influence 450 | . 125 109 82 174 371 450 . Initial 67 | . . 39 . 31 67 56 . Average 194 | . 70 86 34 118 186 276 . Maximum Alert Level 2 | . . . . . 1 2 . Low Security (%) 63 | 100 100 100 100 100 56 39 . Level 1 22 | . . . . . 43 31 . Level 2 14 | . . . . . . 29 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . 1 . . 9 . Investigation 2 | . . . 1 . . 1 . Extermination 4 | . . . . . . 4 . Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Distress Signals 3 | . . . . . 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 9 3 8 18 20 36 3 Peak Tracking Total 10 | . 3 3 5 10 5 4 3 Tactical Retreats 5 | . . . . 2 1 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Traps Triggered 7 | . . . 1 . 4 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Disabled 8 | . . . . . 2 6 . Max in Single Turn 5 | . . . . . 1 5 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Accessed 23 | . 5 . 3 1 6 8 . Terminals 20 | . 5 . 3 1 5 6 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Total Hacks 57 | . 12 . 7 5 12 21 . Successful 27 | . 6 . 1 4 6 10 . Failed 30 | . 6 . 6 1 6 11 . Catastrophic 4 | . 1 . 1 . . 2 . Database Lockouts . | . . . . . . . . Manual 42 | . 8 . 7 5 7 15 . Terminals 52 | . 12 . 7 5 10 18 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 12 | . 3 . . 3 2 4 . Record 1 | . . . . . . 1 . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . . . . 1 . Unreport Threat 2 | . 1 . . . 1 . . Zone Layout 5 | . 1 . . 1 1 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 12 | . 3 . 1 1 2 5 . Terminals 12 | . 3 . 1 1 2 5 . Botnet 12 | . 3 . 1 1 2 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 4 . 3 . 5 7 . Full Trace Events 2 | . . . 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . Machine Destruction 1 | . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Turns Passed 4314 | 55 369 449 180 363 616 2038 244 Spaces Moved 2156 | 32 251 350 120 250 318 755 80 Core 44 | 3 . . . . . 40 1 Treads 362 | . . . . . . 283 79 Legs 1750 | 29 251 350 120 250 318 432 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 150 Average Speed 155 | 135 120 120 120 120 120 205 248 Slowest Speed 750 | 190 120 120 120 120 120 750 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 5 44 89 17 38 27 27 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 4 | . . 2 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 48 | . . . . . . 47 1 Melee . | . . . . . . . . Projectile 3 | . . . . . . 2 1 AOE 44 | . . . . . . 44 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Total 2685 | 40 286 369 141 281 459 1010 99 Wait 115 | . 1 7 2 6 44 55 . Move 2149 | 31 250 349 119 249 317 754 80 Hop . | . . . . . . . . Pick Up 48 | 2 6 1 3 3 14 19 . Fast Attach 33 | 6 2 . . 1 10 12 2 Attach 29 | . . . 2 1 4 18 4 Detach 5 | . 1 . . . . 4 . Swap 25 | . 5 1 4 1 8 6 . Drop 38 | . 4 2 3 3 11 15 . Fire 236 | . 17 5 8 17 51 125 13 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | 1 . 4 . . . 1 . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Discovered new exit (range 15) 397 | -10/Materials | Discovered new exit (range 13) 425 | -10/Materials | Entered Mines 525 | -10/Mines | Build established: Scavenger-Mutant 839 | -10/Mines | Learned location of Recycling (-8) 852 | -10/Mines | Discovered new exit (range 5) 874 | -10/Mines | Entered Materials 874 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1011 | -9/Materials | Discovered new exit (range 16) 1054 | -9/Materials | Entered Mines 1088 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1097 | -9/Mines | Met a Derelict bent on vengeance 1103 | -9/Mines | Assembled infested the area 1108 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1252 | -9/Mines | Identified exit to Materials 1354 | -9/Mines | Build established: Mutant 1417 | -9/Mines | Entered Materials 1417 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1841 | -8/Materials | Repaired Carbon-fiber Leg 1886 | -8/Materials | Discovered new exit (range 15) 1920 | -8/Materials | Identified exit to Factory 2033 | -8/Materials | Entered Factory 2033 | -7/Factory | Evolved 2 slots: Utility x2 2259 | -7/Factory | Discovered new exit (range 14) 2301 | -7/Factory | Identified exit to Lower Caves 2358 | -7/Factory | Garrison activated, responded to threat 2661 | -7/Factory | Lost 8 parts (1p4n2u1w) 3162 | -7/Factory | Lost 3 parts (1p1u1w) 3247 | -7/Factory | Core integrity fell below 50% 3287 | -7/Factory | Lost 3 parts (1n2u) 3488 | -7/Factory | Build established: Scavenger-Mutant 3808 | -7/Factory | Build established: Mutant 4071 | -7/Factory | Entered Lower Caves 4308 | -7/Lower Caves | Core integrity fell below 20% 4315 | -7/Lower Caves | Destroyed by 4K-X84(l) with Ripper Last Messages --------------- 04299_ Arm. Treads severed. 04299_ 4K-9XC(k) breaks down the debris. 04300_ Overheating: Matter decay (-39). 04301_ Overheating: Imp. Signal Interpreter damaged (-16). 04301_ Acquired Gauss Rifle. 04302_ Gauss Rifle severed. 04303_ Acquired Gauss Rifle. 04304_ Critical hit (Burn: +37). 04304_ Slug penetrates GW-8LA(l). 04306_ Critical hit (Burn: +37). 04307_ Gauss Rifle destroyed. 04307_ Hvy. Laser destroyed. 04307_ Adv. Weight Redist. System destroyed. 04310_ Imp. Signal Interpreter severed. 04311_ GW-8LA(l) destroyed. 04312_ Acquired 59 matter. 04312_ System Shield destroyed. 04312_ Mic. Nuclear Core destroyed. 04314_ 4K-9XC(k) breaks down the debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#######??????????????????? | | ????????????????????????#" "" #??????????????????? | | ????????????????????????# """ #??????????????????? | | ????????????????????????# "" "#??????????????????? | | ????????????????????????## ##??????????????????? | | ????????????????????????## ###?????#####???????? | | ???????????????????###### ##???## ##??????? | | ???????????????????# ## #??## ##?????? | | ???????????????????# ###?## ##????? | | ???????????????????## ###??## ###### | | ????????????????????### ##??## # | | ??????????# ?????????## #### # | | ??????????? ????????# ###### # | | ????????????# ???????# ##??### # | | ?????????????# ?????## ## ###### # | | ?????????????# ?????##?# ##?# # | | ?????????????# ???????## ## #??# ## | | ?????????????# ??????# ##### #??## ## | | ????????????## ?????# #???# ##???## # | | ????????????# ##?## #???# ##??#### # | | ????????????# g=## #???# ## #^ # # | | ?????????????????????# !=@ k#???# # | | ?????????????????????## l #???#### # # | | ?????????????????????#;#% ###??????# # ## # | | ?????????????????????#### ##????????# ## | | ????????????????????????###???###???# # # # # | | ??????????????????????????????? #??# ## | | ???????????????????????????????? ?# ## ## | | ????????????????????????????????? ### # | | ????????????????????????????????### #??# ## | | ??????????????????????????????????# #???##?### | | ???????????????????????????????????# #####?#### | | ???????????????????????????????????# ### | | ???????????????????????????# %#### ### | | ???????????????????????????# #### | | ?????????????????????????????# ### | | ???????????????????????????????????# # | | ???????????????????????????????????# ?## ### | | ?????????????????????????????????? ???#####?# | | ????????????????????????????????? ???????????# | | ??????????????????????????????? ????????????## | | ??????????????????????????????##??????????????## | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyImprinterRay Manual? 0 Play Time 00:41:42 Cumulative 63.5 hours Start 2024.06.11 @ 09:43:52 End 2024.06.13 @ 13:16:15 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37cc1a45-834a-44b1-8f0c-59c0edfd0710