Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.27 @ 18:37:42 Player: 0Z-4NL Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (153) 765 Value Destroyed (3669) 3669 Prototype IDs (63) 1260 Alien Tech Used (0) 0 Bonus (28216) 28216 TOTAL SCORE: 41210 Bonus ------- Simple Hacker 17916 Aligned with FarCom 300 Win 3000 Challenge Win 7000 Cogmind --------- Core Integrity 1600/1600 Matter 147/300 Energy 60/200 System Corruption 0% Temperature Warm (102) Movement Flying (5) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (8) --- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY (13) ----- Advanced Power Amplifier Advanced Gravity Neutralizer Enhanced Optical Array Advanced Transmission Jammer Centrium Medium Armor Plating Graphene Brace Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON (2) ------- Nova Cannon Vibroblade > --- INVENTORY (5) ---- Backup Power VII Improved Cesium-ion Thruster Structural Scanner Power Sword Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Gravity Neutralizer Enhanced Optical Array Advanced Transmission Jammer Centrium Medium Armor Plating Graphene Brace Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Nova Cannon Vibroblade > --- INVENTORY -------- Backup Power VII Improved Cesium-ion Thruster Structural Scanner Power Sword [Rating: 173] Favorites ----------- Power Backup Power VII Engine Improved Ion Engine Power Core Backup Power VII Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 2 . . . 1 . . . . 1 1 1 Utility 11 | . . . . . . . 1 2 2 2 2 . 1 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 142 | 5 10 2 24 2 . 2 24 13 9 10 12 15 7 7 Power 15 | . 2 . 1 . . . 3 2 . 1 1 2 1 2 Engine 4 | . 2 . 1 . . . . . . . . 1 . . Core 8 | . . . . . . . 3 2 . 1 1 . . 1 Reactor 3 | . . . . . . . . . . . . 1 1 1 Propulsion 52 | 2 3 1 13 2 . 2 10 5 1 1 4 4 3 1 Treads 7 | 2 . . 4 . . . . 1 . . . . . . Leg 26 | . 3 1 7 2 . 2 10 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 19 | . . . 2 . . . . 3 1 1 4 4 3 1 Utility 50 | 1 3 . 5 . . . 3 6 6 7 6 7 2 4 Device 10 | 1 2 . 1 . . . . 1 . 2 2 . . 1 Storage 6 | . . . 1 . . . . . 1 1 1 2 . . Processor 6 | . . . . . . . 1 1 1 1 . 1 1 . Hackware 15 | . . . . . . . 1 1 2 3 2 2 1 3 Protection 13 | . 1 . 3 . . . 1 3 2 . 1 2 . . Artifact . | . . . . . . . . . . . . . . . Weapon 25 | 2 2 1 5 . . . 8 . 2 1 1 2 1 . Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon 3 | . 1 . . . . . . . . . 1 . 1 . Ballistic Gun 12 | 1 1 1 5 . . . 4 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 . 1 . . . . . Slashing Weapon 4 | . . . . . . . 1 . 1 . . 2 . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 . . . 1 1 . . 3 2 . . Parts Lost 10 | . 3 . 2 . . . . 2 . . 2 . 1 . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 5 | . 2 . . . . . . 2 . . . . 1 . Utility 2 | . 1 . . . . . . . . . 1 . . . Weapon 2 | . . . 2 . . . . . . . . . . . Highest Loss Streak 2 | . 1 . 1 . . . . 2 . . 1 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 10 | 2 4 5 10 15 15 14 14 14 5 5 7 5 9 5 Power 1 | . 1 1 1 1 2 2 1 1 1 1 . . 1 1 Propulsion 3 | 1 1 1 4 6 6 5 4 5 1 1 1 1 1 . Utility 3 | . 1 2 3 5 5 5 4 3 2 3 4 2 5 2 Weapon 1 | . . . . 2 2 2 4 3 1 . . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 32 | . 2 . 6 . . 1 6 2 . 4 2 . 7 2 Power 5 | . . . 1 . . . 1 . . . . . 3 . Propulsion 6 | . 2 . 3 . . 1 . . . . . . . . Utility 14 | . . . 1 . . . 1 . . 4 2 . 4 2 Weapon 7 | . . . 1 . . . 4 2 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 75 100 99 100 100 100 99 98 98 99 99 99 94 95 Engine 3 | . 1 14 11 11 11 11 . . . . . 2 . . Core 3 | . . . . . . . 8 7 6 5 5 4 4 4 Treads 2 | . 17 . 9 . . . . . . . . . . . Leg 24 | . 10 28 33 44 44 44 44 32 . . . . . . Flight 9 | . . . . . . . . 5 33 29 26 28 25 27 Device 5 | . 17 28 5 . . . . 1 4 4 6 9 9 11 Storage 5 | . . . 6 11 11 11 9 7 1 . 3 . 4 . Processor 4 | . . . . . . . 8 9 6 5 5 4 6 8 Hackware 11 | . . . . . . . . 11 25 34 35 32 26 27 Protection 7 | . 6 . 9 11 11 11 8 6 5 5 4 4 4 4 Ballistic Gun 12 | . 21 28 21 22 22 22 17 13 1 . . . . . Slashing Weapon 2 | . . . . . . . . 1 5 5 5 5 7 6 Peak Build Rating 173 | 4 11 12 20 19 19 23 31 45 55 75 93 128 138 173 Average Rating 46 | 2 6 10 16 19 19 22 28 36 52 66 85 112 134 155 On Entrance 43 | . 4 11 12 19 19 19 23 29 45 55 70 90 124 133 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 46 | 3 12 12 36 36 36 36 38 39 30 28 37 41 46 46 Greatest Support 84 | 3 20 20 46 40 40 50 60 55 27 28 46 52 46 84 Greatest Overweight (x) 3 | . 3 . . . . . . 1 1 . 3 2 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 15 15 10 10 10 10 10 Average Capacity 10 | 5 5 5 10 15 15 15 15 15 5 5 8 5 10 5 Most Carried 15 | 4 5 5 15 15 15 15 15 15 10 9 10 9 10 10 Average Carried 10 | 3 4 4 10 14 15 14 14 14 5 5 7 5 9 5 Final Capacity 15 | 5 5 5 15 15 15 15 15 15 10 10 10 10 10 5 Final Carried 15 | 4 5 5 15 15 15 15 15 8 10 6 9 7 10 4 Class Distribution -------------------- 49% | Scavenger-Mutant 14% | Wizard-Ninja 14% | Mutant 10% | Wizard-Scout 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4734 | 256 418 52 995 80 . 56 977 535 360 150 266 424 148 17 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6690 | 139 527 52 1423 223 . 49 1178 555 684 476 402 644 326 12 Parts 360 | 16 27 4 97 12 . 2 65 35 24 18 17 26 15 2 Haulers Intercepted 13 | . . . 3 . . . 3 2 1 3 1 . . . Recyclers Shooed 6 | . . . 3 . . . 1 . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 65 | . 11 1 24 3 . 1 20 5 . . . . . . Guns 62 | . 8 1 24 3 . 1 20 5 . . . . . . Cannons 2 | . 2 . . . . . . . . . . . . . AOE 1 | . 1 . . . . . . . . . . . . . Classes Destroyed 13 | 2 4 1 3 . . 1 1 1 . . . . . . Worker 12 | . 1 . 1 . . . 2 1 4 . 1 1 . 1 Builder 3 | . 1 . . . . . . 2 . . . . . . Tunneler 6 | 4 . . 1 1 . . . . . . . . . . Hauler 13 | . . . 3 . . . 3 2 1 3 1 . . . Recycler 21 | 1 1 . 5 1 . . 1 2 3 1 2 3 1 . Operator 13 | . 1 . 4 . . . 1 . 1 3 . 2 1 . Watcher 20 | . . . 2 . . . 3 . 2 2 1 6 4 . Swarmer 18 | . . . 13 . . . 5 . . . . . . . Grunt 30 | . 11 . 5 3 . . 11 . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . Sentry 11 | . . 1 6 . . . 2 2 . . . . . . Hunter 2 | . . . . . . 1 1 . . . . . . . Programmer 3 | . . . . . . . . 3 . . . . . . Best Kill Streak 8 | 5 4 1 8 3 . 1 8 2 5 2 1 4 3 1 Combat Bots Only 6 | . 3 1 6 3 . 1 6 1 . . . . . . Max Kills in Single Turn 2 | 1 2 1 2 1 . 1 2 1 1 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 448 | . 66 10 118 9 . 10 72 97 . 4 58 2 1 1 Missed 144 | . 21 1 40 3 . 2 23 27 . 3 23 . 1 . Hits 304 | . 45 9 78 6 . 8 49 70 . 1 35 2 . 1 Projectile 304 | . 45 9 78 6 . 8 49 70 . 1 35 2 . 1 Critical Strikes 12 | . . . 2 1 . . 3 4 . . 2 . . . Actively Blocked 1 | . . . . . . . . . . . 1 . . . Part Disruptions 1 | . . . . . . . . 1 . . . . . . Damage Taken 4212 | . 646 135 859 83 . 136 643 798 . 18 658 41 104 91 Core 560 | . 43 29 132 . . . 22 82 . 18 214 20 . . Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 . 71 . . . 67 96 88 100 98 81 98 100 100 Volleys Fired 361 | 20 55 4 101 10 . 6 100 46 . . 13 . 5 1 Largest 2 | 1 2 2 2 2 . 2 2 2 . . 1 . 1 1 Hottest 113 | 20 80 40 46 46 . 46 50 50 . . 90 . 113 113 Shots Fired 647 | 20 88 8 189 20 . 12 200 91 . . 13 . 5 1 Gun 623 | 20 83 8 189 20 . 12 200 91 . . . . . . Cannon 24 | . 5 . . . . . . . . . 13 . 5 1 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 623 | 20 83 8 189 20 . 12 200 91 . . . . . . Thermal 24 | . 5 . . . . . . . . . 13 . 5 1 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 18 | 4 7 4 18 7 . 3 18 11 . . . . . . Robot Miss Streak 5 | 1 5 1 3 1 . 2 3 3 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . 3 . . . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . Shots Hit Robots 526 | 13 54 6 138 14 . 7 147 63 18 20 11 22 9 4 Core Hits 212 | 6 28 3 55 6 . 3 56 19 8 6 5 12 5 . Critical Kills 1 | . . . 1 . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 2 . . . . . . 1 . . . . Critical Strikes 8 | . . . 3 . . . . . 1 4 . . . . Destroy 3 | . . . 3 . . . . . . . . . . . Smash 1 | . . . . . . . . . . 1 . . . . Sever 1 | . . . . . . . . . 1 . . . . . Impale 3 | . . . . . . . . . . 3 . . . . Melee Attacks 332 | . . . . . . . 9 13 45 66 91 48 34 26 Impact 22 | . . . . . . . 6 . 8 8 . . . . Slashing 256 | . . . . . . . 3 13 37 46 71 26 34 26 Piercing 54 | . . . . . . . . . . 12 20 22 . . Sneak Attacks 35 | . . . . . . . . 4 10 6 4 6 4 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 18 | . . . . . . . . . 3 5 1 5 3 1 Damage Inflicted 12927 | 160 812 76 1913 213 . 76 2485 1394 1328 1244 746 1429 767 284 Guns 6609 | 160 607 76 1899 213 . 76 2485 1093 . . . . . . Cannons 70 | . 70 . . . . . . . . . . . . . Explosions 135 | . 135 . . . . . . . . . . . . . Melee 6099 | . . . . . . . . 301 1328 1244 746 1429 767 284 Ramming 14 | . . . 14 . . . . . . . . . . . Kinetic 6609 | 160 607 76 1899 213 . 76 2485 1093 . . . . . . Thermal 205 | . 205 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 592 | . . . . . . . . . 256 336 . . . . Slashing 4091 | . . . . . . . . 301 1072 521 437 709 767 284 Piercing 1416 | . . . . . . . . . . 387 309 720 . . Highest Corruption 2 | . 2 2 . . . . . 1 . . . 1 1 . Average Corruption 1 | . 2 2 . . . . . 1 . . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 7 | . 2 2 . . . . . 1 . . . . 2 . Message Errors 2 | . 1 1 . . . . . . . . . . . . Matter Fused 1 | . . . . . . . . . . . . . 1 . Energy Discharges 3 | . 1 . . . . . . 1 . . . . 1 . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1228 | . 29 . . . . . . 76 300 348 31 223 102 119 Projectiles . | . . . . . . . . . . . . . . . Explosions 29 | . 29 . . . . . . . . . . . . . Melee 1199 | . . . . . . . . 76 300 348 31 223 102 119 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 100 | . 100 . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . Kicked 2 | . . . 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 359 | . 102 . 359 22 . . 86 48 4 2 102 . 137 107 Average Temperature 23 | . 43 . 54 10 . . 15 25 2 1 29 . 28 31 Received Heat Transfer 1254 | . 309 36 228 66 . . 306 108 . . 201 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 3 . . 1 . Impact Corruptions 7 | . . . . . . . . . 1 6 . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 248 | . 248 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . 1 . . . 1 . . . . . . . Low Security (%) 95 | 100 100 100 91 100 . 100 87 100 100 100 100 100 100 100 Level 1 4 | . . . 8 . . . 12 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 265 | 10 132 37 223 84 . 30 265 70 44 43 83 33 56 22 Initial 84 | . 6 37 7 84 . . . 70 . 12 1 6 18 22 Average 64 | 3 63 14 126 27 . 6 145 16 18 10 32 7 16 6 Influence Increases 3603 | 25 386 20 742 160 . 75 662 248 186 222 429 168 179 101 Destroy 0b10 Robot/C 1300 | . 220 20 480 60 . 20 400 100 . . . . . . Destroy 0b10 Robot/NC 440 | 25 20 . 80 10 . . 50 35 55 45 25 60 30 5 Destroy Leader 366 | . 40 . 140 10 . 10 72 54 6 10 4 12 8 . Successful Hack 183 | . 4 . 10 5 . . 11 51 45 2 25 18 . 12 Disable Machine 240 | . 15 . . . . . 15 . 30 60 75 15 15 15 Destroy Structure 399 | . 27 . 2 . . . 9 8 20 60 150 18 51 54 Partial Spotted 210 | . . . . . . . . . 30 . 105 30 45 . Lose Combat Pursuer 465 | . 60 . 30 75 . 45 105 . . 45 45 15 30 15 Influence Decreases 3603 | 15 300 96 546 376 . 75 507 402 160 245 420 148 174 139 Entered New Map 350 | . 4 59 13 132 . . . 85 1 15 3 7 15 16 Time Decay 3172 | 15 266 37 523 244 . 75 507 307 159 230 393 141 152 123 Lost Part 77 | . 30 . 10 . . . . 10 . . 20 . 7 . Lost Ally 4 | . . . . . . . . . . . 4 . . . Squads Dispatched 32 | . 2 . 3 . . . 5 4 1 5 7 2 1 2 Investigation 2 | . . . . . . . 2 . . . . . . . Extermination 12 | . . . . . . . . 2 1 3 3 1 1 1 Reinforcement 17 | . 2 . 3 . . . 2 2 . 2 4 1 . 1 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . 1 . 7 . . . 2 1 . . . . . . Communications Jammed 9 | . . . . . . . . . . . 2 7 . . Distress Signals 9 | . . . . . . . . . . . 2 7 . . Times Spotted 180 | . 22 2 41 6 . 3 36 15 2 10 21 11 6 5 Peak Tracking Total 7 | . 4 2 7 3 . 3 6 3 1 3 4 2 2 2 Tactical Retreats 19 | . 3 . 2 2 . 2 4 . . 1 2 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . 1 . . . . . . . 2 1 1 1 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . 6 . . Reprogrammed 4 | . . . . . . . . . . 4 . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 16 | . 1 . . . . . 1 . 2 4 5 1 1 1 Max in Single Turn 1 | . 1 . . . . . 1 . 1 1 1 1 1 1 Garrison Access 13 | . . . . . . . . . 3 1 3 3 2 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 95 | . 4 . 4 1 1 . 6 6 10 12 15 13 13 10 Terminals 67 | . 3 . 4 1 . . 6 3 6 9 12 9 8 6 Fabricators 5 | . . . . . . . . . 1 1 . 1 1 1 Repair Stations 5 | . 1 . . . . . . 2 . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 1 2 Garrison Access 14 | . . . . . . . . 1 3 1 3 3 2 1 Total Hacks 215 | . 9 . 9 1 1 . 15 10 19 33 41 24 26 27 Successful 159 | . 4 . 4 1 1 . 3 4 15 29 32 21 25 20 Failed 56 | . 5 . 5 . . . 12 6 4 4 9 3 1 7 Catastrophic 4 | . 1 . 1 . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 177 | . 6 . 9 1 . . 15 5 13 29 38 20 19 22 Fabricators 7 | . . . . . . . . . 2 1 . 1 2 1 Repair Stations 9 | . 3 . . . . . . 3 . 2 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . 2 2 Garrison Access 17 | . . . . . . . . 2 4 1 3 3 2 2 Terminal Hacks 131 | . 3 . 4 1 1 . 3 2 11 26 29 17 18 16 Record 1 | . . . . . 1 . . . . . . . . . Part Schematic 3 | . . . . . . . . . 1 2 . . . . Robot Analysis 1 | . . . . . . . . . . . 1 . . . Prototype ID Bank 20 | . 1 . 2 . . . . . 1 3 4 2 5 2 Open Door 2 | . . . . . . . . . . . 1 . . 1 Level Access Points 5 | . . . . . . . . 1 . 1 1 1 . 1 Branch Access Points 5 | . . . . . . . . . 1 1 1 . 1 1 Emergency Access Points 4 | . 1 . . . . . 1 . . . . . 2 . Machine Index 3 | . . . . . . . . . . 1 1 1 . . Terminal Index 2 | . . . . . . . . . 1 . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . . 1 Recycling Unit Index 3 | . . . . . . . . . 1 . . . 1 1 Garrison Index 1 | . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . . . . . 1 1 . . . Locate Traps 15 | . . . . . . . . . . 2 6 4 1 2 Disarm Traps 1 | . . . . . . . . . . . . 1 . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . Dispatch Records 6 | . . . 1 . . . . . . 1 1 1 1 1 Security Status 1 | . . . . . . . . . . . . . 1 . Patrol Status 3 | . . . . . . . . . 1 . 1 1 . . Transport Status 4 | . . . . . . . 1 . . . 1 . 2 . Extermination Status 3 | . . . . . . . . . . 1 1 . . 1 Reinforcement Status 2 | . . . . . . . . . . 1 1 . . . Recall Extermination 7 | . . . . . . . . . . 2 3 1 . 1 Recall Reinforcements 4 | . . . . . . . . 1 . 2 . . 1 . Hauler Manifests 9 | . 1 . 1 . . . . . 1 2 1 1 1 1 Registered Components 5 | . . . . . . . 1 . 1 1 1 1 . . Registered Prototypes 5 | . . . . . . . . . 1 1 1 1 . 1 Zone Layout 12 | . . . . 1 . . . . 1 3 2 2 1 2 Fabricator Hacks 6 | . . . . . . . . . 1 1 . 1 2 1 Network Status 5 | . . . . . . . . . 1 1 . 1 1 1 Load Schematic 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 5 | . 1 . . . . . . 2 . 1 . . 1 . Refit 5 | . 1 . . . . . . 2 . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . 2 2 Insert Component 4 | . . . . . . . . . . . . . 2 2 Garrison Access Hacks 13 | . . . . . . . . . 3 1 3 3 2 1 Seal Access 13 | . . . . . . . . . 3 1 3 3 2 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . 1 . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 59 | . 3 . 3 . . . 6 6 6 8 9 6 6 6 Full Trace Events 2 | . . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 1 2 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . . 1 . . . Highest-Rated Group 56 | . . . . . . . . . . . 56 . . . Highest-Rated Ally 56 | . . . . . . . . . . . 56 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . . . 1 . . . Total Damage 48 | . . . . . . . . . . . 48 . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 5907 | 2 553 34 731 . . . . 1063 389 689 1236 412 448 350 Optics 4587 | . . . . . . . . 1063 389 689 1236 412 448 350 Structural 4006 | . . . 731 . . . . 188 327 600 970 399 446 345 Seismic 801 | 2 553 34 212 . . . . . . . . . . . Machine Analysis 616 | . . . . . . . . . . . . . 270 346 Jamming 1516 | . . . . . . . . . . 38 303 380 445 350 Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10647 | 79 697 138 1820 796 245 297 1988 1063 389 689 1236 412 448 350 Spaces Moved 13452 | 57 586 95 1136 627 205 228 1207 670 993 1722 2455 1164 1347 960 Core 404 | 57 347 . . . . . . . . . . . . . Treads 91 | . . . 91 . . . . . . . . . . . Legs 4219 | . 239 95 1045 627 205 228 1207 573 . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 8738 | . . . . . . . . 97 993 1722 2455 1164 1347 960 Fastest Speed 5 | 50 50 120 120 120 120 120 120 96 24 24 21 20 21 5 Average Speed 56 | 50 79 120 123 120 120 120 120 120 24 24 26 21 21 23 Slowest Speed 227 | 50 200 120 160 120 120 120 120 190 96 25 227 192 25 192 Overloaded Moves 21 | . . . . . . . . . . . 8 . . 13 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . . . 2 4 15 4 6 7 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 75 28 68 94 59 61 69 20 29 46 72 40 41 33 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 . 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 . . . 1 . Scrap Searched 2 | . . . . 1 . 1 . . . . . . . . Spaces Dug 175 | . . . . . . . 7 8 20 30 68 9 16 17 Terrain Destroyed 221 | . 35 . . . . . 7 8 20 30 74 9 20 18 Melee 167 | . . . . . . . 7 8 20 30 61 9 15 17 Projectile 19 | . . . . . . . . . . . 13 . 5 1 AOE 35 | . 35 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 15415 | 85 740 111 1381 652 204 241 1585 849 1066 1878 2870 1261 1457 1035 Wait 823 | . 59 6 65 10 . . 190 55 6 70 260 21 47 34 Move 13365 | 56 585 94 1135 626 204 227 1206 669 988 1713 2427 1155 1334 946 Hop 34 | . . . . . . . . . 2 4 12 4 6 6 Pick Up 112 | 3 12 1 19 1 . 2 15 9 7 8 13 5 14 3 Fast Attach 51 | 5 3 . 10 . . . 6 5 7 2 5 6 2 . Attach 42 | . 8 1 1 . . . 4 5 3 3 6 4 3 4 Detach 23 | 1 5 . 2 . . . 1 4 1 1 3 2 2 1 Swap 161 | . 2 3 20 2 . 2 24 23 5 11 38 11 7 13 Drop 154 | . 11 2 26 3 . 4 30 20 8 11 11 13 11 4 Fire 361 | 20 55 4 101 10 . 6 100 46 . . 13 . 5 1 Melee 283 | . . . . . . . 9 13 39 55 78 40 26 23 Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . 2 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . 3 . . . Rewire 1 | . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / *Ext x2) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 4) 742 | -10/Materials | Discovered new exit (range 9) 777 | -10/Materials | Entered Mines 805 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 862 | -10/Mines | Discovered new exit (range 15) 915 | -10/Mines | Entered Materials 915 | -9/Materials | Evolved 2 slots: Propulsion x2 992 | -9/Materials | Build established: Scavenger-Mutant 1404 | -9/Materials | Discovered new exit (range 15) 1830 | -9/Materials | Build established: Mutant 2128 | -9/Materials | Discovered new exit (range 7) 2637 | -9/Materials | Build established: Scavenger-Mutant 2735 | -9/Materials | Entered Mines 2747 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2750 | -9/Mines | Discovered new exit (range 6) 2913 | -9/Mines | Discovered new exit (range 6) 3012 | -9/Mines | Learned Materials non-interactive machine intel 3526 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3526 | -9/Mines | Discovered new exit (range 5) 3531 | -9/Mines | Entered Exiles 3561 | -9/Exiles | Met 8R-AWN 3582 | -9/Exiles | Met EX-HEX 3615 | -9/Exiles | Met EX-BIN 3630 | -9/Exiles | Aligned with FarCom system 3631 | -9/Exiles | Given EX-Vault access code 3722 | -9/Exiles | Learned location of Zion (-7) 3723 | -9/Exiles | Met EX-DEC 3761 | -9/Exiles | Discovered new exit (range 14) 3776 | -9/Exiles | Entered Mines 4018 | -8/Mines | Discovered new exit (range 8) 4073 | -8/Mines | Entered Materials 4073 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4074 | -8/Materials | Loaded intel: 47 non-interactive machine locations 4552 | -8/Materials | Garrison activated, responded to threat 4786 | -8/Materials | Discovered new exit (range 7) 5365 | -8/Materials | Discovered new exit (range 9) 6061 | -8/Materials | Entered Factory 6061 | -7/Factory | Evolved 2 slots: Utility x2 6205 | -7/Factory | Identified exit to Factory 6634 | -7/Factory | Discovered new exit (range 9) 7124 | -7/Factory | Entered another Factory area 7124 | -6/Factory | Evolved 2 slots: Utility x2 7137 | -6/Factory | Identified exit to Lower Caves 7277 | -6/Factory | Discovered new exit (range 6) 7391 | -6/Factory | Discovered new exit (range 18) 7421 | -6/Factory | Build established: Hacker-Scout 7513 | -6/Factory | Entered another Factory area 7513 | -5/Factory | Evolved 2 slots: Utility x2 7690 | -5/Factory | Discovered new exit (range 4) 7783 | -5/Factory | Identified exit to Factory 7815 | -5/Factory | Build established: Wizard-Scout 7896 | -5/Factory | Identified exit to Upper Caves 8202 | -5/Factory | Entered another Factory area 8202 | -4/Factory | Evolved 2 slots: Utility x2 8298 | -4/Factory | Identified exit to Research 8298 | -4/Factory | Identified exit to Upper Caves 8298 | -4/Factory | Identified exit to Extension 8504 | -4/Factory | Build established: Wizard-Ninja 8700 | -4/Factory | Spotted B-86 Titan 9438 | -4/Factory | Entered Research 9438 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9797 | -3/Research | Discovered new exit (range 14) 9828 | -3/Research | Identified exit to Research 9850 | -3/Research | Entered another Research area 9850 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9875 | -2/Research | Identified exit to Quarantine 9919 | -2/Research | Found Prototype Hackware 9928 | -2/Research | Identified Exp. System Shield 10271 | -2/Research | Discovered new exit (range 16) 10298 | -2/Research | Entered Access 10298 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10409 | -1/Access | Identified exit to Command 10586 | -1/Access | Spotted B-99 Colossus 10613 | -1/Access | Identified exit to Surface 10648 | *** | Escaped! Last Messages --------------- Found 1 level access point to Surface: (184,114) Map updated. >>Traps(Locate) Found 12 traps in 2 arrays: 6x Ambush Trap 6x Gamma Bomb Trap Map updated. >>Enumerate(Exterminations) Retrieving latest reported positions... No active extermination squads found. 10621_ >> Machine Analyzer network decryption results: 10621_ Terminal x1 10639_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10639_ The Access Shell folds into the floor. 10644_ Discarded Machine Analyzer. [Achievement: Terminals Are For Geeks] Map ----- +----------------------------------------------------+ | ?????????## ##"############?## """"" # # | | ?????????## # ##?## """T"" # # | | ?????????## # ##?## "" # # | | ?????????## # ##?## # # | | ?????????## # ##?## # # | | ?????????## # """""" ##?## """"" + + | | ?????????## # """""" ##?## """"" # # | | ?????????## + """""" ##?## """"" # # | | ?????????## # """""" ##?## """"" # # | | ?????????## # """""" ##?## """"" # # | | ?????????## # ##?## # # | | ?????????## # ##?## # ## | | ?????????## # ##?############### ## | | ?????????## "##############?############### ## | | ?????????## ###############??????????????## ## | | ?????????## ###??????????????????????????## # | | ?????????## ##???????????????????????????## # | | ?????????## ##???#####???????????????????## # | | ?????????## ###################??????????## # | | ?????????## ####### ###########??????????## + | | ?????????## """T""" ""??????????## # | | ?????????## """ """ "????BB?????## # | | ?????????## "????BB?????## # | | ?????????## "??????????? # | | ?????????## "" "???????????? ## | | ?????????## @" "???????????? ## | | ?????????## "?????????? ## | | ?????????## "????BB????###+##### | | ?????????## "????BB????# | | ?????????## ""?????????????????? | | ?????????## ####### ###########?????????????????? | | ?????????## ###################?????????????????? | | ?????????## ##???#####??????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## H????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????#+#????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 38 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 16 Armor Coverage 450 Evasion (%) 66 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 68 Defensive Hacking 30 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Factory | Hacked Field Propulsion Array | -5/Factory | Hacked Nanoactuators | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Terminals Are For Geeks Challenges ------------ Simple Hacker Game ------ Seed DataXenonCharge Manual? 0 Play Time 03:08:03 Cumulative 652.6 hours Start 2025.06.26 @ 23:37:32 End 2025.06.27 @ 18:37:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 114 Adventurer 4 Explorer 36 Win Type 0 Total 57 Types 34/6/5/2/2/3/2/1/1/1 Lore% 79 Gallery% 82 Achievement% 94 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c52bccf-9db0-4084-874c-1111aa2baf0b