Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.02 @ 02:19:19 // AFD2020/Player2 Player: Najkers Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (1505) 1505 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 3878 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 446 Met Imprinter 300 Was Imprinted 300 Friendly Fire -836 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 125/125 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Advanced Beam Cannon Improved Assault Rifle Bore Cannon > --- INVENTORY (16) --- Light Angular Momentum Engine Armored Wheel Armored Wheel Armored Wheel Heat Sink Improved Heat Sink Field Recycling Unit (0) Integration Mediator Gatling Laser Heavy Beamcaster Light Assault Rifle Light Assault Rifle Battle Rifle Heavy Battle Rifle Battle Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle Bore Cannon > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Armored Wheel Armored Wheel Armored Wheel Heat Sink Improved Heat Sink Field Recycling Unit Integration Mediator Gatling Laser Heavy Beamcaster Light Assault Rifle Light Assault Rifle Battle Rifle Heavy Battle Rifle Battle Cannon [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 49 | 9 14 18 2 6 . Power 7 | 1 2 3 . 1 . Engine 7 | 1 2 3 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 3 6 6 . 3 . Treads 7 | . 2 2 . 3 . Leg . | . . . . . . Wheel 8 | 3 1 4 . . . Hover 1 | . 1 . . . . Flight 2 | . 2 . . . . Utility 9 | 3 3 1 1 1 . Device 3 | 1 . 1 1 . . Storage 4 | 1 2 . . 1 . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 15 | 2 3 8 1 1 . Energy Gun 3 | 2 . 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | . . 5 1 . . Ballistic Cannon 3 | . 1 1 . 1 . Launcher . | . . . . . . Special Weapon 2 | . 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . 6 . . . . Power 1 | . 1 . . . . Propulsion 2 | . 2 . . . . Utility 1 | . 1 . . . . Weapon 2 | . 2 . . . . Highest Loss Streak 6 | . 6 . . . . Average Slot Usage (%) 99 | . 94 99 100 100 100 Engine 11 | . 13 11 11 11 11 Treads 22 | . 21 18 . 28 33 Wheel 8 | . 3 14 33 4 . Device 2 | . 1 4 11 1 . Storage 15 | . 10 11 11 20 22 Protection 3 | . 11 6 . . . Energy Cannon 6 | . . . 11 11 11 Ballistic Gun 11 | . . 19 11 11 11 Ballistic Cannon 10 | . 10 10 11 11 11 Special Weapon 2 | . 12 1 . . . Naked Turns . | . . . . . . Heaviest Build 51 | 13 26 34 34 51 51 Greatest Support 66 | 26 40 60 36 66 66 Greatest Overweight (x) 4 | 4 3 . . 1 . Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 16 | 6 10 10 10 16 16 Average Capacity 11 | 4 6 10 10 15 16 Most Carried 16 | 3 6 10 10 15 16 Average Carried 9 | . 3 8 8 13 15 Final Capacity 16 | 4 10 10 10 16 16 Final Carried 15 | 3 5 8 9 15 15 Class Distribution -------------------- 32% | Messiah-Gunner 31% | Gunner 18% | Mutant 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 2042 | 270 246 1080 216 56 174 Remotely . | . . . . . . Salvage Created 2792 | 235 410 1429 412 . 306 Parts 219 | 21 44 109 29 . 16 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 8 | 1 1 6 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 23 | . . . . . 23 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 10 17 5 . 8 Melee 3 | . 3 . . . . Guns 11 | . . 9 1 . 1 Cannons 26 | . 7 8 4 . 7 Classes Destroyed 14 | 3 5 2 . . 4 Worker 15 | 2 2 5 6 . . Builder 16 | . 4 10 2 . . Tunneler 11 | 5 2 3 1 . . Hauler 3 | . 1 2 . . . Recycler 12 | 1 1 8 2 . . Minesweeper 1 | . . . . . 1 Operator 1 | . . 1 . . . Watcher 5 | . 2 3 . . . Swarmer 20 | . 6 8 3 . 3 Grunt 13 | . 4 5 2 . 2 Duelist 1 | . . . . . 1 Sentry 4 | . . 4 . . . Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 11 | 5 4 11 6 . 4 Combat Bots Only 5 | . 3 5 2 . 4 Max Kills in Single Turn 3 | 1 1 1 2 . 3 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1184 | . 395 495 151 . 143 Core 159 | . 53 69 15 . 22 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 66 . . . . Volleys Fired 228 | 17 59 107 28 . 17 Largest 3 | 2 2 3 3 . 3 Hottest 158 | 90 135 158 126 . 148 Shots Fired 539 | 26 76 304 84 . 49 Gun 279 | 26 12 196 28 . 17 Cannon 244 | . 49 107 56 . 32 Launcher . | . . . . . . Special 16 | . 15 1 . . . Kinetic 436 | . 49 297 56 . 34 Thermal 81 | 9 22 7 28 . 15 Explosive . | . . . . . . Electromagnetic 22 | 17 5 . . . . Robot Hit Streak 22 | 6 12 22 8 . 13 Robot Miss Streak 7 | 1 2 4 7 . 3 Penetration Max 2 | . . . . . 2 Secondary Targets . | . . . . . . Shots Hit Robots 374 | 18 53 225 40 . 38 Core Hits 149 | 9 30 77 16 . 17 Critical Hits 12 | . . 1 2 . 9 Critical Kills 5 | . . . 1 . 4 Critical Parts Destroyed 5 | . . 1 1 . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5717 | 264 981 2928 725 . 819 Guns 2511 | 228 48 1847 178 . 210 Cannons 2985 | . 748 1081 547 . 609 Explosions 36 | 36 . . . . . Melee . | . . . . . . Ramming 41 | . 41 . . . . Kinetic 4446 | . 748 2826 357 . 515 Thermal 1028 | 85 169 102 368 . 304 Explosive . | . . . . . . Electromagnetic 202 | 179 23 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . 1 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Effects 7 | . 5 . . . 2 Message Errors 4 | . 3 . . . 1 Data Loss (minor) 1 | . 1 . . . . Targeting Errors 1 | . 1 . . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 55 | 6 19 13 17 . . Projectiles 49 | . 19 13 17 . . Explosions 6 | 6 . . . . . Melee . | . . . . . . Knockbacks 20 | . 6 8 6 . . Impact . | . . . . . . Kinetic 19 | . 5 8 6 . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 16 | . 16 . . . . Shots . | . . . . . . Rammed 19 | . 19 . . . . Targets Rammed 19 | . 19 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 356 | 100 150 157 115 . 356 Average Temperature 54 | 44 41 43 34 . 117 Received Heat Transfer 240 | . 39 162 27 . 12 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | 2 . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1903 | 198 336 185 666 . 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 769 | 40 209 769 497 . . Average Influence 330 | 23 91 499 393 . . Maximum Alert Level 3 | . 1 3 2 . . Low Security (%) 41 | 100 96 10 1 . . Level 1 10 | . 3 11 30 . . Level 2 41 | . . 65 67 . . Level 3 6 | . . 13 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 4 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 15 38 12 . 11 Peak Tracking Total 9 | . 3 9 4 . 4 Tactical Retreats 3 | . . 2 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 1 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 4 | . . 3 1 . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 7 | . 1 6 . . . Successful 7 | . 1 6 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Record 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 5 | . 1 . . 4 . Largest Group 5 | . 1 1 1 5 2 Highest-Rated Group 227 | . 60 71 71 227 117 Highest-Rated Ally 79 | . 60 71 71 72 79 Total Orders . | . . . . . . Ally Attacks 112 | . 29 39 11 . 33 Total Damage 2453 | . 309 936 164 . 1044 Kills 36 | . 7 21 4 . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4395 | 186 696 1206 318 1405 584 Spaces Moved 2656 | 90 385 667 245 942 327 Core 54 | 51 3 . . . . Treads 1604 | . 237 308 . 732 327 Legs . | . . . . . . Wheels 908 | 39 55 359 245 210 . Hover . | . . . . . . Flight 90 | . 90 . . . . Fastest Speed 37 | 50 37 90 90 90 160 Average Speed 132 | 131 122 122 90 144 160 Slowest Speed 250 | 250 200 160 90 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 61 53 63 86 40 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 13 | 6 3 . . . 4 Melee . | . . . . . . Projectile 7 | . 3 . . . 4 AOE 6 | 6 . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3085 | 130 502 840 279 984 350 Wait 43 | 5 2 2 . 30 4 Move 2651 | 89 384 666 244 941 327 Hop . | . . . . . . Pick Up 62 | 10 16 26 3 6 1 Fast Attach 1 | . 1 . . . . Attach 19 | 7 7 4 1 . . Detach . | . . . . . . Swap 29 | 2 6 14 1 6 . Drop 33 | . 8 21 2 1 1 Fire 228 | 17 59 107 28 . 17 Melee . | . . . . . . Ram 19 | . 19 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 187 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Lost 6 parts (1p2n1u2w) 428 | -10/Materials | Discovered new exit (range 12) 628 | -10/Materials | Build established: Mutant 725 | -10/Materials | Discovered new exit (range 12) 883 | -10/Materials | Entered another Materials area 883 | -9/Materials | Accompanied by 1 ally 883 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1189 | -9/Materials | Build established: Tank 1455 | -9/Materials | Discovered new exit (range 12) 1690 | -9/Materials | Repaired Lgt. Cannon? 1812 | -9/Materials | Discovered new exit (range 8) 1973 | -9/Materials | Build established: Gunner 2083 | -9/Materials | First assault squad dispatched 2089 | -9/Materials | Entered Mines 2089 | -9/Mines | Accompanied by 1 ally 2247 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2247 | -9/Mines | Discovered new exit (range 5) 2382 | -9/Mines | Identified exit to Materials 2403 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2407 | -9/Mines | Entered Zion 2407 | -7/Zion | Accompanied by 1 ally 2950 | -7/Zion | Imprinted 2952 | -7/Zion | Declared Zion's savior 3105 | -7/Zion | Learned Factory emergency access door positions 3253 | -7/Zion | Build established: Messiah-Gunner 3743 | -7/Zion | Discovered new exit (range 15) 3812 | -7/Zion | Entered Proximity Caves 3812 | -6/Proximity Caves | Accompanied by 2 allies 3930 | -6/Proximity Caves | Core integrity fell below 50% 3933 | -6/Proximity Caves | Spotted B-75 Beast 3952 | -6/Proximity Caves | Allies destroyed B-75 Beast 4152 | -6/Proximity Caves | Core integrity fell below 20% 4396 | -6/Proximity Caves | Core destroyed Last Messages --------------- 04149_ Slug penetrates Player 2. 04152_ H-66 Slayer destroyed. 04153_ Slug penetrates Player 2. 04154_ S-27 Virus destroyed. 04154_ HV Slug penetrates S-27 Virus. 04154_ S-27 Virus destroyed. 04156_ Slug penetrates Player 2. 04158_ S-27 Virus destroyed. 04160_ Slug penetrates Player 2. 04161_ VTOL Module fries itself beyond repair. 04163_ H-66 Slayer destroyed. 04168_ Targeting Computer fries itself beyond repair. 04170_ Lgt. Nuclear Core fries itself beyond repair. 04170_ Gauss Rifle fries itself beyond repair. 04174_ Autogun fries itself beyond repair. 04174_ Targeting Computer fries itself beyond repair. 04178_ Player 2 drops Slug Cannon. 04178_ Player 2 attaches Gauss Rifle. 04183_ Acquired 14 matter. 04187_ Acquired 36 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????# ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? #???###????????????##### | | ?????????????????????? #??# ###??????????# | | ?????????????????????? #?# #??????????# | | ??????????????????????? ## #??????????# | | ??????????????????????? ?###????????# | | ???????????????????????? ??## ####?????# | | ???????????????????????? #?### ####### | | ????????????????????????# #?## | | ????????????????????????#@@#??## ## | | ????????????????????????# #??# #### #? | | ?????????????????????#### #??# #### #### #? | | ?????????????????????# ##?##???## #? | | ?????????????????????## #???????## #######? | | ??????##?????????????## M #????????## ##?????? | | ??????? ???####???### #?????????## #?????? | | ???????# ??# ???# #####?????####### #####?? | | ???????# ??# #??## #??????#### ## #?? | | ???????# ?# #### #?????## ##### #?? | | ????#### ## ## #?##### ##??# #?? | | ??? ### % ## #??# #?? | | ?????? ## ] ### ##?# #?? | | ?????????# ##### ### #?? | | ?????????## "#??# ## ##? | | ??????????## ####??# ## #? | | ???????????# "" ##?????## #? | | ???????????# #### #???????# ### #? | | ###????????# #??### #???????# #?# #? | | ###?????## ##????####???????###?## ## | | ##????# ##????????????????????## | | #????## #???????????????#####?# | | # #####?## #??????????###### #### | | # #### #??????????# ### | | # ## ##???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed MobileTransmissionShifter Manual? 0 Play Time 01:25:35 Cumulative 5.8 hours Start 2020.04.01 @ 23:17:59 End 2020.04.02 @ 02:19:19 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cce550b-f056-4bf0-9744-bfe8af46d093