Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.08 @ 18:44:48 Player: shapeshifter Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (2956) 2956 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1182) 1182 TOTAL SCORE: 8878 Bonus ------- Follower Combat Kills 582 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 132/300 Energy 75/100 System Corruption 12% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] Improved Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Matter Compressor (250) Experimental Sensor Array Improved Launcher Guidance Computer Weapon Mount Zionite Weapon Casing High-powered Tractor Beam Bomb Factory No. 2 Phasing AFG Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Armored Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] Improved Launcher Guidance Computer Weapon Mount > --- WEAPON ----------- Phase Cannon Mass Driver Mass Driver > --- INVENTORY -------- Neutrino Core Matter Compressor Experimental Sensor Array Improved Launcher Guidance Computer Weapon Mount Zionite Weapon Casing High-powered Tractor Beam Bomb Factory No. 2 Phasing AFG Mass Driver Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Precision Rocket Launcher Precision Rocket Launcher Tiamat Missile Launcher Tiamat Missile Launcher [Rating: 92] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Utility High-capacity Storage Unit Device Weapon Mount Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Zionite Laser-S Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Tiamat Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 1 2 Utility 4 | . . . . . . . 4 . Weapon 1 | . . . 1 . . . . . Parts Attached 81 | 7 1 1 16 3 4 10 25 14 Power 11 | 1 . . 2 . . 2 5 1 Engine 4 | 1 . . 2 . . 1 . . Core 6 | . . . . . . . 5 1 Reactor 1 | . . . . . . 1 . . Propulsion 19 | 2 . . 5 1 1 3 5 2 Treads 15 | 2 . . 5 1 1 3 3 . Leg 4 | . . . . . . . 2 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 . 1 4 1 2 2 9 2 Device 9 | 1 . . . . 2 . 5 1 Storage 4 | 1 . 1 2 . . . . . Processor 4 | . . . . . . . 3 1 Hackware . | . . . . . . . . . Protection 6 | . . . 2 1 . 2 1 . Artifact . | . . . . . . . . . Weapon 28 | 2 1 . 5 1 1 3 6 9 Energy Gun 2 | 1 . . . . . . 1 . Energy Cannon 2 | . . . . . . . 1 1 Ballistic Gun 12 | 1 1 . 5 1 . 1 3 . Ballistic Cannon 3 | . . . . . . . 1 2 Launcher 8 | . . . . . . 2 . 6 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 2 2 4 . Corrupted Parts 3 | . . . . . . . 2 1 System Corruption 7 | . . . . . . . 5 2 Parts Lost 34 | . . . 1 4 . 9 7 13 Power 3 | . . . . . . 2 . 1 Propulsion 9 | . . . . 1 . 2 4 2 Utility 5 | . . . 1 1 . 2 . 1 Weapon 17 | . . . . 2 . 3 3 9 Highest Loss Streak 13 | . . . 1 4 . 4 5 13 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 15 | 4 4 5 13 18 17 17 18 18 Power 1 | . 1 1 . . 1 . 1 . Propulsion 3 | 1 2 2 5 6 4 2 . . Utility 8 | . 1 1 6 10 11 11 7 8 Weapon 3 | . . 1 1 . . 1 9 9 Tool/Special . | . . . . . . . . . Unused Backups 26 | . 1 . 3 . 4 4 6 8 Power 1 | . . . . . . 1 . . Propulsion 7 | . . . 3 . 1 2 1 . Utility 14 | . . . . . 3 1 4 6 Weapon 4 | . 1 . . . . . 1 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 98 99 100 82 87 80 Engine 7 | . 14 14 11 11 11 6 . . Core 3 | . . . . . . . 11 10 Treads 25 | . 28 28 31 32 33 32 16 3 Leg 2 | . . . . . . . 5 16 Device 5 | . 14 14 2 . . 4 11 10 Storage 9 | . 14 14 11 11 11 11 6 5 Processor 5 | . . . . . . . 17 17 Protection 5 | . . . 8 10 11 5 1 . Energy Cannon 1 | . . . . . . . 4 4 Ballistic Gun 22 | . 19 28 33 32 32 21 7 . Peak Build Rating 92 | 7 7 7 17 18 29 31 81 92 Average Rating 32 | 5 6 7 14 17 19 23 64 80 On Entrance 19 | . 7 7 7 17 17 20 21 75 Avg Prop Armor Cover (%) 5 | . . . . . . . 6 4 Naked Turns . | . . . . . . . . . Heaviest Build 99 | 15 15 20 61 60 61 63 93 99 Greatest Support 96 | 40 40 40 63 63 63 76 96 79 Greatest Overweight (x) 2 | . . . . . . 1 2 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 15 20 20 20 20 20 Most Carried 20 | 6 5 7 20 20 20 20 20 20 Average Carried 16 | 4 4 5 13 18 18 18 19 19 Final Capacity 20 | 8 8 10 20 20 20 20 20 20 Final Carried 20 | 5 5 6 18 17 19 20 19 10 Class Distribution -------------------- 43% | Tank 17% | Mutant 11% | Messiah-Gunner 6% | Messiah-Mutant 6% | Scavenger-Mutant 5% | Skirmisher 4% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Skirmisher | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 3551 | 312 . 32 931 294 70 233 1242 437 Remotely 560 | . . . . . . . 400 160 Salvage Created 3474 | 200 . . 1359 288 . 160 1022 445 Parts 217 | 19 . . 76 22 . 13 61 26 Haulers Intercepted 6 | . . . 5 . . . 1 . Recyclers Shooed 3 | . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 . . Prevented 3 | . . . . . . 3 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 63 | . . . 20 12 . 3 19 9 Guns 50 | . . . 20 12 . 3 15 . Cannons 7 | . . . . . . . 4 3 AOE 6 | . . . . . . . . 6 Classes Destroyed 17 | 2 . . 7 1 . 2 4 1 Worker 3 | . . . 1 . . . . 2 Builder 5 | . . . . . . . 3 2 Tunneler 7 | 6 . . . . . . 1 . Hauler 6 | . . . 5 . . . 1 . Recycler 2 | 1 . . 1 . . . . . Operator 2 | . . . 2 . . . . . Watcher 4 | . . . 3 . . . . 1 Swarmer 12 | . . . . 8 . . 4 . Grunt 26 | . . . 12 4 . . 8 2 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . . . . . 2 . Protector 2 | . . . . . . 1 . 1 Sentry 9 | . . . 7 . . 1 . 1 Demolisher 1 | . . . . . . 1 . . Specialist 3 | . . . . . . . . 3 Hunter 2 | . . . . . . . 1 1 Programmer 5 | . . . . . . . 4 1 Best Kill Streak 10 | 5 . . 3 4 . 2 9 10 Combat Bots Only 9 | . . . 2 4 . 2 9 6 Max Kills in Single Turn 2 | 1 . . 2 2 . 1 2 2 Gunslinging 1 | . . . . 1 . . 1 . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 637 | . . 4 85 74 . 73 129 272 Missed 182 | . . 1 29 19 . 18 31 84 Hits 455 | . . 3 56 55 . 55 98 188 Melee 13 | . . . 6 . . . 6 1 Projectile 442 | . . 3 50 55 . 55 92 187 AOE 29 | . . . . . . 29 . . Critical Strikes 4 | . . . . . . . 2 2 Part Disruptions 4 | . . . . . . . 1 3 Damage Taken 7531 | . . 26 881 491 . 1438 1573 3122 Core 1322 | . . . 79 34 . 116 88 1005 Absorbed by Shields 112 | . . . . . . . 112 . Core Remaining (%) 82 | 100 . 100 . . . 42 89 . Volleys Fired 255 | 14 . 2 86 27 . 35 67 24 Largest 3 | 2 . 2 3 3 . 3 3 3 Hottest 189 | 70 . 40 69 69 . 71 189 179 Shots Fired 615 | 28 . 4 243 70 . 78 152 40 Gun 534 | 28 . 4 243 70 . 78 111 . Cannon 74 | . . . . . . . 41 33 Launcher 7 | . . . . . . . . 7 Special . | . . . . . . . . . Kinetic 549 | 14 . 4 243 70 . 78 122 18 Thermal 59 | 14 . . . . . . 30 15 Explosive 7 | . . . . . . . . 7 Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | 6 . . 12 6 . 8 19 14 Robot Miss Streak 9 | 3 . 4 4 9 . 3 3 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 11 | . . . 1 4 . . 6 . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . Shots Hit Robots 388 | 16 . . 152 31 . 47 114 28 Core Hits 193 | 8 . . 59 16 . 18 53 39 Critical Kills 3 | . . . 1 . . 1 1 . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 4 | . . . 1 . . 2 1 . Destroy 4 | . . . 1 . . 2 1 . Melee Attacks 1 | . . . . . 1 . . . Impact . | . . . . . . . . . Slashing 1 | . . . . . 1 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9085 | 222 . . 2134 457 . 672 2785 2815 Guns 5461 | 222 . . 2109 457 . 672 2001 . Cannons 1497 | . . . . . . . 784 713 Explosions 2102 | . . . . . . . . 2102 Melee . | . . . . . . . . . Ramming 25 | . . . 25 . . . . . Kinetic 5964 | 135 . . 2109 457 . 672 2212 379 Thermal 994 | 87 . . . . . . 573 334 Explosive 2102 | . . . . . . . . 2102 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . . 11 11 Average Corruption 7 | . . . . . . . 8 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . . . . . . . 42 6 Message Errors 13 | . . . . . . . 12 1 Matter Fused 10 | . . . . . . . 10 . Heat Flow Errors 5 | . . . . . . . 4 1 Energy Discharges 9 | . . . . . . . 7 2 Data Loss (minor) 4 | . . . . . . . 4 . Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Weapon Failures 5 | . . . . . . . 3 2 Overload Shots . | . . . . . . . . . Overflow Damage 26 | . . . . . . . 15 11 Projectiles 26 | . . . . . . . 15 11 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 9 | . . . . . . . 6 3 Impact . | . . . . . . . . . Kinetic 9 | . . . . . . . 6 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 99 | . . . . . . . . 99 Shots 4 | . . . . . . . . 4 Rammed 7 | . . . 7 . . . . . Targets Rammed 7 | . . . 7 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 396 | 54 . . 116 101 . 183 396 162 Average Temperature 48 | 25 . . 35 41 . 69 56 64 Received Heat Transfer 1323 | . . . 285 48 . 78 252 660 Effects 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1314 | 259 . . . . . . 666 389 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level 1 | . . . 1 . . . 1 . Low Security (%) 77 | 100 100 100 32 100 . . 79 100 Level 1 22 | . . . 67 . . . 20 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 267 | 15 3 42 267 171 . . 265 126 Initial 95 | . 3 . . 81 . . . 95 Average 101 | 2 . 2 189 50 . . 143 32 Influence Increases 2564 | 35 . 42 731 295 . 221 835 405 Destroy 0b10 Robot/C 1580 | . . 40 420 240 . 160 520 200 Destroy 0b10 Robot/NC 175 | 35 . . 65 . . 5 40 30 Destroy Leader 364 | . . . 158 40 . 10 114 42 Allied During Kill 79 | . . 2 5 . . 46 20 6 Successful Hack 49 | . . . 37 . . . 12 . Disable Machine 120 | . . . 30 . . . 75 15 Destroy Structure 137 | . . . 1 . . . 54 82 Lose Combat Pursuer 60 | . . . 15 15 . . . 30 Influence Decreases 2458 | 30 5 42 521 505 . 221 638 496 Entered New Map 233 | . 2 . . 129 . . . 102 Time Decay 1852 | 30 3 42 491 346 . 200 488 252 Lost Part 213 | . . . 10 30 . 1 70 102 Lost Ally 160 | . . . 20 . . 20 80 40 Squads Dispatched 12 | . . . 3 . . . 7 2 Investigation 1 | . . . . . . . 1 . Extermination 4 | . . . . . . . 3 1 Reinforcement 7 | . . . 3 . . . 3 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 31 | . . . 1 . . 29 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 2 3 30 13 . 12 30 22 Peak Tracking Total 14 | . 2 2 6 4 . 3 6 14 Tactical Retreats 3 | . . . 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 3 | . . . 1 . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 8 | . . . 2 . . . 5 1 Max in Single Turn 1 | . . . 1 . . . 1 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 19 | . . . 7 . . . 9 3 Terminals 6 | . . . 6 . . . . . Fabricators 5 | . . . . . . . 4 1 Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . 1 . . . 3 . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 2 | . . . . . . . . 2 Total Hacks 37 | . . . 15 . . . 17 5 Successful 15 | . . . 8 . . . 6 1 Failed 22 | . . . 7 . . . 11 4 Catastrophic 6 | . . . . . . . 4 2 Database Lockouts . | . . . . . . . . . Manual 27 | . . . 15 . . . 6 6 Terminals 14 | . . . 14 . . . . . Fabricators 9 | . . . . . . . 6 3 Repair Stations . | . . . . . . . . . Recycling Units 7 | . . . 1 . . . 6 . Scanalyzers 5 | . . . . . . . 5 . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks . | . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 2 | . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 4 | . . . . . . . 4 . Retrieve Study 4 | . . . . . . . 4 . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 7 | . . . 7 . . . . . Terminals 7 | . . . 7 . . . . . Botnet 1 | . . . 1 . . . . . Skim 6 | . . . 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . . . 5 . . . 8 2 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . . . . . 4 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 12 | . . 2 . . 4 2 2 2 Largest Group 4 | . . 2 1 . 4 4 2 2 Highest-Rated Group 170 | . . 62 31 . 150 150 170 102 Highest-Rated Ally 85 | . . 31 31 . 38 38 85 51 Zionite Dispatches 2 | . . . . . . . 1 1 Heavy 1 | . . . . . . . 1 . Hacker 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 67 | . . 2 7 . . 30 20 8 Total Damage 2272 | . . 42 129 . . 681 1166 254 Kills 22 | . . 2 2 . . 6 10 2 Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) 4032 | 1 97 748 267 . 2 457 1656 804 Optics 2205 | . . . . . . . 1401 804 Sensors 459 | . . . . . 2 457 . . Seismic 1113 | 1 97 748 267 . . . . . Decoding 2460 | . . . . . . . 1656 804 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 3 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 66 | . . . . . . . 45 21 Traps 14 | . . . . . . . 12 2 Emergency Access 4 | . . . . . . . 2 2 Items 45 | . . . . . . . 31 14 Machines 1 | . . . . . . . . 1 Patrols 1 | . . . . . . . . 1 Guards 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 8893 | 211 97 748 1472 937 1562 1172 1890 804 Spaces Moved 4367 | 78 59 451 584 512 946 535 851 351 Core 17 | 17 . . . . . . . . Treads 3642 | 61 59 451 584 512 946 535 494 . Legs 708 | . . . . . . . 357 351 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 115 Average Speed 168 | 136 160 160 160 160 160 164 187 195 Slowest Speed 320 | 160 160 160 160 160 160 245 320 310 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 5 13 93 75 96 89 64 26 11 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 2 1 . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . 1 . 1 3 1 . . Spaces Dug 18 | . . . . . . . 5 13 Terrain Destroyed 51 | . . . . . . . 8 43 Melee . | . . . . . . . . . Projectile 23 | . . . . . . . 8 15 AOE 28 | . . . . . . . . 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 5427 | 155 63 474 942 581 994 775 1013 430 Wait 504 | 45 . 18 203 36 28 123 29 22 Move 4359 | 77 58 450 583 511 945 534 850 351 Hop . | . . . . . . . . . Pick Up 90 | 12 2 2 30 3 6 13 18 4 Fast Attach 18 | . . . . . 1 . 12 5 Attach 47 | 7 1 . 5 4 1 10 10 9 Detach 6 | . . . . . 1 4 1 . Swap 42 | . . 1 14 . 5 9 10 3 Drop 61 | . 2 1 14 . 6 10 16 12 Fire 255 | 14 . 2 86 27 . 35 67 24 Melee 1 | . . . . . 1 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 7 | . . . 7 . . . . . Escape Stasis . | . . . . . . . . . Rewire 37 | . . . . . . 37 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 212 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered Mines 635 | -10/Mines | Received a Mining Laser from a helpful Derelict 854 | -10/Mines | Learned location of Zion (-7) 856 | -10/Mines | Discovered new exit (range 8) 864 | -10/Mines | Escorted by a lone wolf Derelict 884 | -10/Mines | Learned location of Storage (-7) 912 | -10/Mines | Discovered new exit (range 13) 1057 | -10/Mines | Entered Materials 1057 | -9/Materials | Accompanied by 1 ally 1057 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1058 | -9/Materials | Discovered new exit (range 8) 1354 | -9/Materials | Discovered new exit (range 12) 1626 | -9/Materials | Build established: Tank 1697 | -9/Materials | Discovered new exit (range 10) 2018 | -9/Materials | Discovered new exit (range 4) 2396 | -9/Materials | Loaded intel: 2 repair station locations 2469 | -9/Materials | Identified exit to Materials 2474 | -9/Materials | Loaded intel: 2 recycling unit locations 2499 | -9/Materials | Learned Storage emergency access door positions 2529 | -9/Materials | Entered Mines 2697 | -9/Mines | Found a hidden stash of uninstalled traps 2719 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2723 | -9/Mines | Found Prototype Device 2788 | -9/Mines | Learned Materials terminal intel 2905 | -9/Mines | Discovered exit to Materials (range 15) 2977 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3024 | -9/Mines | Learned Materials garrison access intel 3177 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3177 | -9/Mines | Discovered new exit (range 5) 3274 | -9/Mines | Discovered exit to Materials (range 4) 3287 | -9/Mines | Lost 4 parts (1n1u2w) 3466 | -9/Mines | Entered Zion 3577 | -7/Zion | Discovered new exit (range 15) 3582 | -7/Zion | Learned location of Extension (-4) 3831 | -7/Zion | Found Prototype Device 3854 | -7/Zion | Identified Exp. Sensor Array 3911 | -7/Zion | Found Prototype Device 3912 | -7/Zion | Identified Phasing AFG 4608 | -7/Zion | Learned Factory machine intel 4694 | -7/Zion | Met Imprinter 4718 | -7/Zion | Imprinted 4720 | -7/Zion | Declared Zion's savior 5028 | -7/Zion | Entered Proximity Caves 5028 | -6/Proximity Caves | Accompanied by 4 allies 5673 | -6/Proximity Caves | Lost 4 allies 5743 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 5789 | -6/Proximity Caves | Discovered new exit (range 14) 5859 | -6/Proximity Caves | Core integrity fell below 50% 5928 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 6180 | -6/Proximity Caves | Build established: Mutant 6200 | -6/Proximity Caves | Entered Factory 6200 | -6/Factory | Accompanied by 2 allies 6200 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 6201 | -6/Factory | Loaded intel: 258 machine locations 6532 | -6/Factory | Build established: Scavenger-Mutant 6749 | -6/Factory | Discovered new exit (range 5) 6755 | -6/Factory | Identified exit to Lower Caves 6889 | -6/Factory | Build established: Scavenger-Tank 7145 | -6/Factory | Zion Heavy squad teleported in 7258 | -6/Factory | System corruption reached 10% 7260 | -6/Factory | Found Prototype Protection 7265 | -6/Factory | Destroyed 9 combat bots 7273 | -6/Factory | Lost 5 parts (3n2w) 7273 | -6/Factory | Identified Zio. Weapon Casing 7509 | -6/Factory | Discovered new exit (range 12) 7532 | -6/Factory | Identified exit to Factory 7544 | -6/Factory | Build established: Messiah-Gunner 7782 | -6/Factory | Terminal network hard line cut 8090 | -6/Factory | Entered another Factory area 8090 | -5/Factory | Evolved 2 slots: Propulsion x2 8091 | -5/Factory | Build established: Messiah-Mutant 8216 | -5/Factory | Discovered new exit (range 14) 8267 | -5/Factory | Identified exit to Factory 8427 | -5/Factory | Zion Hacker squad teleported in 8620 | -5/Factory | Build established: Messiah-Gunner 8865 | -5/Factory | Cargo convoy interrupted 8867 | -5/Factory | Discovered exit to Factory (range 12) 8881 | -5/Factory | Core integrity fell below 50% 8884 | -5/Factory | System corruption reached 10% 8886 | -5/Factory | Core integrity fell below 20% 8894 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08888_ X-77 Beamer destroyed. 08888_ Penetrated by Slug. 08888_ U-05 Engineer lays Concrete. 08889_ System corrupted: Hvy. Missile Launcher+ failed to launch. 08889_ P-70 Sage resets I-47 Archangel, system corruption cleaned. 08889_ U-05 Engineer lays Concrete. 08890_ Penetrated by Slug. 08890_ U-05 Engineer lays Concrete. 08891_ U-05 Engineer builds a Wall. 08891_ U-05 Engineer lays Concrete. 08891_ I-47 Archangel destroyed. 08891_ X-72 Disruptor destroyed. 08892_ Imp. Proton Missile Launcher+ destroyed. 08892_ U-05 Engineer lays Concrete. 08893_ Penetrated by Slug. 08893_ Hvy. Missile Launcher+ destroyed. 08893_ Penetrated by Slug. 08893_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????# # "" "" #??????# #??????????????????? | | ?????# # ""G"" #??????# #??????????????????? | | ?????# ##########??????# #???????!??????????? | | ?????? ?????#########??# #??????????????????? | | ?????? ?????? ??# #??????????????????? | | ?????? ????# """ ?# #??????????????????? | | ?????? ????# """"" ?# #??????????????????? | | ?????? ????# """"" ] # #??????????????????? | | ?????? ????# # #??????????????????? | | ?????? ????# +t #??????????????????? | | ?????? ????# # #??????????????????? | | ?????? ???############## #??????????????????? | | ?????? ???# # #??????????????????? | | ??????????# # #???????????!??????? | | ??????????# # ###+####???????????? | | ??????????+ # #???????????? | | ??????????# # #???????????? | | ??????????# #???????????? | | ??????????# % #???????????? | | ??????????# #???????????? | | ??????????# = #???????????? | | ??????????# %!xh% #########???? | | ??????????# [ %!u u t ??? | | ??????????# ??? | | ??????????#######/##?## ^ ??? | | ????????????????# ???# @ """"""""" """""""???? | | ????????????????#????# ; ???????? | | ?????????????????????# ; """"""""" """"??????? | | ?????????????????????##; ^ ????????? | | ?????????????????????? """"""""" ??????????? | | ?????????????????????? ????????????? | | ?????????????????????%%! """""""""???????????? | | ?????????????????????p= ????????????? | | ???????????????????? !*u ??????????? | | ???????????????????? =%!Y ########??????????? | | ??????????????????? * ?????????????????? | | ??????????????????? %= < ""????????????????? | | ??????????????????###= % # ""????????????????? | | ???????????????????% %! #u"""???????????????? | | ??????????????????? =* ## ????????????????? | | ??????????????????""" ? ""????????????????? | | ??????????????????""" ## ? ""????????????????? | | ????????????????????" ?? #??"?????????????????? | | ???????????????????? ! ?? #?? ?????????????????? | | ????????????????????####?? #????????????????????? | | ?????????????????????????? ?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 20 Evasion (%) 55 Targeting Accuracy 20 Launcher Accuracy 30 Recoil Reduction 4 Item Schematics ----------------- Recalibrator | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Microactuators | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Kinecellerator | -7/Zion | Archive IFF Parser | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive H-55 Commando | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Missile Launcher | -6/Factory | Hacked Imp. Proton Missile Launcher | -6/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Phase Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeDispersionCorpse Manual? 0 Play Time 00:48:38 Cumulative 602.7 hours Start 2025.12.08 @ 11:11:10 End 2025.12.08 @ 18:44:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 777 Rogue 777 Adventurer 0 Explorer 0 Win Type - Total 21 Types 10/1/2/2/2/0/2/2/0/0 Lore% 94 Gallery% 90 Achievement% 77 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79b3d38a-74b8-44ed-a5c4-27610d7c26a4