Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.04 @ 09:25:01 Player: K.K.Y. Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (3272) 3272 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (845) 845 TOTAL SCORE: 7687 Bonus ------- Follower Combat Kills 961 Friendly Fire -116 Cogmind --------- Core Integrity 0/700 Matter 233/500 Energy 175/240 System Corruption 3% Temperature Critical (722) Movement Hovering (416) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Backup Propulsion III Gravmag System Gravmag System > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating (fused) Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Battle Rifle Enhanced Autogun > --- INVENTORY (20) --- Nuclear Core Light Nuclear Core Light Treads Medium Treads High-capacity Storage Unit High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Kinecellerator Transmission Jammer Improved Medium Armor Plating High-powered Tractor Beam High-powered Tractor Beam Heavy Laser Ion Cannon Gauss Rifle Bore Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Improved Shield Generator > --- WEAPON ----------- Improved Medium Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine VSS Leg VSS Leg Large Storage Unit Large Storage Unit Shield Generator Heavy EM Pulse Gun Ion Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Improved Datajack [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Cesium-ion Thruster Utility Hardened Medium Armor Plating Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Bore Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 7 | . 1 . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 5 | . 1 . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 93 | 5 8 5 17 37 3 8 10 Power 11 | 1 1 . 4 2 . 1 2 Engine 7 | 1 . . 4 2 . . . Core 4 | . 1 . . . . 1 2 Reactor . | . . . . . . . . Propulsion 30 | 2 2 2 4 16 . 1 3 Treads 4 | . . . . 4 . . . Leg 22 | 2 2 2 4 12 . . . Wheel . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight 1 | . . . . . . 1 . Utility 32 | 2 3 . 6 12 3 4 2 Device 14 | 1 2 . 4 4 3 . . Storage 11 | 1 1 . 2 5 . . 2 Processor 2 | . . . . 2 . . . Hackware 1 | . . . . 1 . . . Protection 4 | . . . . . . 4 . Artifact . | . . . . . . . . Weapon 20 | . 2 3 3 7 . 2 3 Energy Gun 6 | . . 2 1 2 . . 1 Energy Cannon 2 | . 1 . . 1 . . . Ballistic Gun 9 | . 1 . 2 4 . . 2 Ballistic Cannon 2 | . . . . . . 2 . Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 3 . . 1 Parts Lost 23 | . . 4 3 7 . 6 3 Power 3 | . . . 1 . . 1 1 Propulsion 10 | . . 2 1 3 . 3 1 Utility 6 | . . . 1 3 . 2 . Weapon 4 | . . 2 . 1 . . 1 Highest Loss Streak 6 | . . 3 2 3 . 6 2 To Critical Strikes 1 | . . 1 . . . . . Average Backups 12 | . 6 13 14 14 13 6 14 Power 1 | . . . . 1 2 1 2 Propulsion 1 | . 1 . . . 2 . 1 Utility 6 | . 3 10 11 7 2 2 5 Weapon 3 | . . 1 2 4 6 2 4 Tool/Special . | . . . . . . . . Unused Backups 41 | . 1 . 3 11 1 8 17 Power 9 | . 1 . 2 3 . 1 2 Propulsion 3 | . . . 1 . . . 2 Utility 17 | . . . . 6 1 1 9 Weapon 10 | . . . . 2 . 5 3 Tool/Special 2 | . . . . . . 1 1 Average Slot Usage (%) 91 | . 97 98 99 97 98 65 81 Engine 5 | . 11 . 9 7 7 2 . Core 2 | . . 12 . . . 3 4 Treads 2 | . . . . 2 28 4 . Leg 14 | . 25 23 19 29 . . . Hover 4 | . . . . . . 7 15 Device 17 | . 23 25 29 22 20 3 . Storage 12 | . 12 12 20 14 13 2 8 Processor 1 | . . . . 2 14 2 . Protection 11 | . . . . . . 23 37 Energy Gun 6 | . . 13 11 6 7 6 1 Energy Cannon 2 | . 11 3 . . . . . Ballistic Gun 6 | . 12 2 8 9 7 1 2 Ballistic Cannon 2 | . . . . . . 5 9 Peak Build Rating 44 | 5 15 16 22 38 44 44 43 Average Rating 25 | 3 12 15 19 24 42 30 39 On Entrance 21 | . 5 15 16 19 38 44 38 Avg Prop Armor Cover (%) 2 | . . . . . . 2 1 Naked Turns 39 | . . . . . . 39 . Heaviest Build 99 | 16 32 32 44 45 48 59 99 Greatest Support 88 | 20 26 26 26 88 88 88 35 Greatest Overweight (x) 19 | 5 1 2 3 13 . 19 6 Average Overweight (x) 1 | . . 1 1 . . . 4 Largest Inventory Capacity 20 | 10 15 15 15 15 15 15 20 Average Capacity 15 | 9 14 15 15 15 15 6 18 Most Carried 20 | 2 12 15 15 15 15 15 20 Average Carried 12 | . 6 13 14 14 13 6 14 Final Capacity 20 | 10 15 15 15 15 15 5 20 Final Carried 18 | 2 12 14 15 15 15 5 18 Class Distribution -------------------- 87% | Hacker-Mutant 6% | Scientist-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 2573 | 162 613 151 303 771 180 122 271 Remotely . | . . . . . . . . Salvage Created 3984 | . 614 151 980 1495 316 . 428 Parts 210 | . 29 11 59 72 13 . 26 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 84 | . 14 6 20 32 4 . 8 Guns 72 | . 4 6 19 31 4 . 8 Cannons 10 | . 10 . . . . . . Classes Destroyed 10 | . 3 1 2 2 2 . . Worker 1 | . . . . . 1 . . Builder 4 | . . . . 1 . . 3 Recycler 4 | . 1 . 1 1 1 . . Swarmer 16 | . 2 4 3 6 . . 1 Grunt 41 | . 12 . 8 15 2 . 4 Brawler 2 | . . . 1 1 . . . Duelist 1 | . . . 1 . . . . Sentry 20 | . . 2 7 9 1 . 1 Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . . 1 . 2 Thug 1 | . . . . . . . 1 Best Kill Streak 9 | . 5 2 4 9 3 . 3 Combat Bots Only 7 | . 5 2 4 7 2 . 2 Max Kills in Single Turn 3 | . 1 2 1 2 2 . 3 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 625 | . 83 60 91 195 81 6 109 Missed 182 | . 22 19 22 60 31 . 28 Hits 443 | . 61 41 69 135 50 6 81 Melee 13 | . . . 3 4 . 6 . Projectile 430 | . 61 41 66 131 50 . 81 Critical Strikes 18 | . 1 2 1 9 1 3 1 Part Disruptions 1 | . . . 1 . . . . Damage Taken 4452 | . 466 331 619 1247 202 183 1404 Core 1208 | . 119 56 147 146 20 90 630 Absorbed by Shields 117 | . . . . . 91 26 . Ignored by Resistances 2467 | . 301 211 394 762 197 118 484 Core Remaining (%) 66 | 100 . 30 63 73 . . . Volleys Fired 286 | . 45 34 55 88 28 4 32 Largest 2 | . 2 2 2 2 2 2 2 Hottest 115 | . 80 115 115 106 84 84 90 Shots Fired 517 | . 79 38 110 167 56 8 59 Gun 471 | . 45 29 110 167 56 8 56 Cannon 39 | . 34 2 . . . . 3 Launcher . | . . . . . . . . Special 7 | . . 7 . . . . . Kinetic 281 | . 45 7 44 115 28 4 38 Thermal 195 | . 34 31 48 29 28 4 21 Explosive . | . . . . . . . . Electromagnetic 41 | . . . 18 23 . . . Robot Hit Streak 48 | . 29 20 20 41 48 7 24 Robot Miss Streak 5 | . 2 3 1 5 1 1 3 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 13 | . . 1 5 7 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 424 | . 65 26 90 147 37 7 52 Core Hits 182 | . 26 8 44 68 11 2 23 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 5 | . . . . 2 . . 3 Critical Strikes 16 | . . 1 2 5 1 . 7 Burn 9 | . . 1 2 2 1 . 3 Destroy 7 | . . . . 3 . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7533 | . 988 381 1324 3020 712 123 985 Guns 6547 | . 461 364 1302 2736 712 123 849 Cannons 604 | . 527 17 . . . . 60 Explosions 382 | . . . 22 284 . . 76 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4019 | . 461 87 502 1895 421 57 596 Thermal 2700 | . 527 294 514 695 291 66 313 Explosive . | . . . . . . . . Electromagnetic 814 | . . . 308 430 . . 76 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 1 4 . . 3 Average Corruption 2 | . . . 1 3 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 48 | . . . 9 6 . . 33 Message Errors 5 | . . . . 1 . . 4 Matter Fused 7 | . . . 1 . . . 6 Heat Flow Errors 10 | . . . 3 1 . . 6 Energy Discharges 6 | . . . 1 1 . . 4 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 9 | . . . 3 1 . . 5 Data Loss (major) 4 | . . . 1 1 . . 2 Misfires 4 | . . . . 1 . . 3 Alerts 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 32 | . . . . 26 . . 6 Projectiles 6 | . . . . . . . 6 Explosions 26 | . . . . 26 . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 11 | . . . 11 . . . . Shots 1 | . . . 1 . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 735 | . 381 81 256 287 . . 735 Average Temperature 142 | . 186 41 53 123 . . 158 Received Heat Transfer 2271 | . 414 144 339 855 126 . 393 Effects 27 | . 1 . . . . . 26 Shutdowns 5 | . . . . . . . 5 Energy Bleed 5 | . 1 . . . . . 4 Interference 4 | . . . . . . . 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 11 | . 2 . 4 . 3 . 2 Heat Transferred 6603 | . 1110 777 1604 1336 703 148 925 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 2 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 98 100 100 100 Level 1 . | . . . . 1 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 205 | . 110 50 95 205 60 15 172 Initial . | . . . . . . . . Average 17 | . 15 3 11 52 4 . 19 Influence Increases 3216 | . 375 145 602 919 133 26 1016 Destroy 0b10 Robot/C 2100 | . 280 120 400 640 80 . 580 Destroy 0b10 Robot/NC 80 | . 5 . 5 10 10 . 50 Destroy Leader 564 | . 60 20 130 180 20 . 154 Allied During Kill 123 | . . . . . . . 123 Successful Hack 43 | . 15 . 16 12 . . . Disable Machine 16 | . . . . . 8 . 8 Destroy Structure 125 | . . 5 6 17 . 26 71 Lose Combat Pursuer 165 | . 15 . 45 60 15 . 30 Influence Decreases 3186 | . 375 145 602 919 133 26 986 Time Decay 2837 | . 330 135 572 764 133 26 877 Lost Part 125 | . . 10 30 70 . . 15 Lost Ally 94 | . . . . . . . 94 Purge Threat 130 | . 45 . . 85 . . . Squads Dispatched 18 | . 3 . 1 4 1 . 9 Investigation 5 | . 3 . . . . . 2 Extermination 6 | . . . . . 1 . 5 Reinforcement 6 | . . . 1 3 . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 6 | . 3 . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 145 | . 25 6 34 45 5 6 24 Peak Tracking Total 7 | . 7 2 5 7 2 6 3 Tactical Retreats 7 | . 1 . 2 2 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 6 | . 3 . 1 . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 7 | . . . 6 . 1 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 4 | . . . . . 2 . 2 Max in Single Turn 1 | . . . . . 1 . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 32 | . 7 . 12 8 1 . 4 Terminals 22 | . 5 . 9 5 1 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 2 . 1 2 . . 2 Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 90 | . 21 . 41 17 2 . 9 Successful 58 | . 10 . 29 11 1 . 7 Failed 32 | . 11 . 12 6 1 . 2 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 66 | . 19 . 31 10 2 . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 13 | . 2 . 1 5 . . 5 Scanalyzers 9 | . . . 9 . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 39 | . 8 . 19 8 1 . 3 Record 5 | . . . 1 2 . . 2 Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 4 | . . . 4 . . . . Open DSF 1 | . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 5 | . 2 . 2 1 . . . Repair Station Index 2 | . 1 . 1 . . . . Recycling Unit Index 1 | . . . 1 . . . . Scanalyzer Index 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 2 | . 1 . . 1 . . . Disarm Traps 2 | . . . 1 . 1 . . Patrol Status 1 | . . . 1 . . . . Recall Investigation 3 | . . . 2 1 . . . Registered Components 2 | . . . 1 1 . . . Zone Layout 5 | . 1 . 4 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 9 | . 2 . 1 2 . . 4 Report Inventory 6 | . 2 . 1 1 . . 2 Retrieve Components 3 | . . . . 1 . . 2 Scanalyzer 9 | . . . 9 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Retrieve Study 6 | . . . 6 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 22 | . 6 . 8 4 1 . 3 Full Trace Events 6 | . 3 . . 1 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 6 | . . . 6 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 29 | . . . . 10 . . 19 Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 18 | . . . . . . 18 . Largest Group 18 | . . . . . . 18 14 Highest-Rated Group 434 | . . . . . . 434 375 Highest-Rated Ally 35 | . . . . . . 35 35 Total Orders . | . . . . . . . . Ally Attacks 202 | . . . . . . 91 111 Total Damage 6383 | . . . . . . 3210 3173 Kills 41 | . . . . . . 10 31 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Active Infowar (turns) 7292 | 57 1558 1136 2071 1550 798 122 . Optics 1277 | . . . . 357 798 122 . Sensors 5386 | 57 1558 1136 1184 1193 137 121 . Terrain 569 | . . . . . 569 . . Structural 3258 | . . . 2070 1188 . . . Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 10668 | 64 1558 1136 2071 1566 798 819 2656 Spaces Moved 4578 | 39 754 523 1023 793 431 458 557 Core 109 | 13 . . . 1 . 95 . Treads 579 | . . . . 75 431 73 . Legs 3043 | 26 754 523 1023 717 . . . Wheels . | . . . . . . . . Hover 844 | . . . . . . 287 557 Flight 3 | . . . . . . 3 . Fastest Speed 50 | 50 120 190 175 97 145 50 183 Average Speed 197 | 135 179 194 179 134 145 144 436 Slowest Speed 1000 | 300 190 260 315 700 145 1000 556 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 3 87 96 83 63 9 97 20 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . 7 . . . . . Terrain Destroyed 27 | . . 7 4 16 . . . Melee . | . . . . . . . . Projectile 7 | . . 7 . . . . . AOE 20 | . . . 4 16 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 5717 | 50 877 592 1150 1149 551 607 741 Wait 573 | . 44 21 29 158 78 130 113 Move 4572 | 38 753 522 1022 792 431 457 557 Hop . | . . . . . . . . Pick Up 93 | 7 20 5 12 25 4 . 20 Fast Attach 33 | . . 1 3 16 1 8 4 Attach 39 | 5 4 6 6 9 4 . 5 Detach 11 | . . 3 . 6 2 . . Swap 29 | . 5 . 8 14 . 1 1 Drop 80 | . 6 . 15 41 3 7 8 Fire 286 | . 45 34 55 88 28 4 32 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Utility x1 71 | -10/Materials | Identified exit to Mines 71 | -10/Materials | Discovered exit to Mines (range 16) 113 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Hacker-Mutant 1623 | -10/Materials | Entered Mines 1753 | -10/Mines | Discovered exit to Materials (range 8) 1958 | -10/Mines | Core integrity fell below 50% 2184 | -10/Mines | Lost 3 parts (1n2w) 2593 | -10/Mines | Discovered exit to Materials (range 12) 2759 | -10/Mines | Entered Materials 2759 | -9/Materials | Evolved 2 slots: Utility x2 3017 | -9/Materials | Identified exit to Mines 3017 | -9/Materials | Discovered exit to Mines (range 11) 3414 | -9/Materials | Identified exit to Materials 3414 | -9/Materials | Discovered exit to Materials (range 15) 3539 | -9/Materials | Identified exit to Storage 3539 | -9/Materials | Discovered exit to Storage (range 4) 4188 | -9/Materials | Discovered exit to Materials (range 9) 4830 | -9/Materials | Entered another Materials area 4830 | -8/Materials | Evolved 2 slots: Propulsion x2 5328 | -8/Materials | Garrison activated, responded to threat 5380 | -8/Materials | Identified exit to Factory 5380 | -8/Materials | Discovered exit to Factory (range 16) 5654 | -8/Materials | Build established: Scavenger-Mutant 5875 | -8/Materials | Destroyed 7 combat bots 5993 | -8/Materials | Build established: Hacker-Mutant 6054 | -8/Materials | Lost 3 parts (3u) 6359 | -8/Materials | Discovered exit to Factory (range 5) 6396 | -8/Materials | Entered Factory 6396 | -7/Factory | Evolved 2 slots: Utility x2 7194 | -7/Factory | Sucked down chute 7194 | -7/Factory | Entered Waste 7205 | -7/Waste | Spotted C-40 Crusher 7205 | -7/Waste | Spotted C-40 Crusher 7298 | -7/Waste | Spotted C-40 Crusher 7301 | -7/Waste | Spotted C-40 Crusher 7304 | -7/Waste | Spotted C-40 Crusher 7309 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7311 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7312 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7314 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7315 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7316 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7338 | -7/Waste | Spotted C-40 Crusher 7342 | -7/Waste | Identified exit to Factory 7342 | -7/Waste | Discovered exit to Factory (range 13) 7347 | -7/Waste | Lost 6 parts (1p3n2u) 7348 | -7/Waste | Warlord forces began an assault 7367 | -7/Waste | Allies destroyed C-40 Crusher 7370 | -7/Waste | Allies destroyed C-40 Crusher 7374 | -7/Waste | Allies destroyed C-40 Crusher 7374 | -7/Waste | Allies destroyed C-40 Crusher 7377 | -7/Waste | Allies destroyed C-40 Crusher 7383 | -7/Waste | Allies destroyed C-40 Crusher 7404 | -7/Waste | Lost 4 allies 8013 | -7/Waste | Entered Factory 8013 | -7/Factory | Accompanied by 14 allies 8348 | -7/Factory | P-60 Hacker assimilated allied E4-J62(g) 9752 | -7/Factory | Lost 6 allies 10640 | -7/Factory | Core integrity fell below 50% 10669 | -7/Factory | Core integrity fell below 20% 10670 | -7/Factory | Core destroyed Last Messages --------------- 10656_ Overheating: Short circuit. 10658_ Power failure, Nuclear Core shutdown. 10659_ G-50 Soldier destroyed. 10661_ Overheating: System interference. 10661_ Enh. Autogun temporarily disabled. 10664_ Overheating: Hrd. Medium Armor Plating damaged (-97). 10664_ Overheating: Backup Propulsion III damaged (-9). 10664_ Overheating: Broken Gravmag System damaged (-8). 10664_ Overheating: Hcp. Storage Unit damaged (-310). 10666_ Overheating: Energy bleed (-27). 10667_ Power failure, Nuclear Core shutdown. 10667_ Overheating: Core damaged (-112). 10668_ Overheating: System interference. 10668_ Battle Rifle temporarily disabled. 10669_ Overheating: Core damaged (-126). 10670_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# +???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ????????????????????????????#### #???????????? | | ?????????????????#+#+########T # ##########??? | | ?????????????????# @ ?? | | ?????????????????# % ?? | | ???????????? t g * ? | | ???????????####### %= ? | | ?????????????????# t ? | | ?????????????????# ###########+###########???? | | ?????????????????# ?????# #???????? | | ?????????????????# ??????# #???????? | | ?????????????????# ??????# #???????? | | ?????????????????+ ???????# #???????? | | ?????????????????# ???????# ######### | | ?????????????????# ????????# + | | ?????????????????###????????# ####### | | ????????????????????????????# #?????# | | ????????????????????????????# #?????# | | ????????????????????????????# #?????### | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????##############???????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 515 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1060 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Med. Laser | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Rnf. Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayBehemothPerforator Manual? 0 Play Time 00:59:22 Cumulative 21.3 hours Start 2025.11.04 @ 08:24:55 End 2025.11.04 @ 09:25:01 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 0 Adventurer 0 Explorer 27 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 517c46db-b634-4442-b51a-cf4b3006093b