Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 20:04:59 Player: Julie Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1654) 1654 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5674 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (400) Ox7 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Core Analyzer Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Improved Sensor Array Thermal Shield Thermal Shield Hardlight Generator Shield Generator Advanced System Shield Advanced System Shield Improved System Restoration Module Heavy Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Core Analyzer Energy Filter Improved System Restoration Module > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Ion Engine Improved Heat Sink Cooling System Improved Sensor Array Hardened Medium Armor Plating Hardlight Generator Improved System Restoration Module Precision Shock Rifle Improved Medium Laser Gatling Laser Cooled Pulse Rifle Assault Cannon [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Core Analyzer Protection Weapon Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 3 | . . 2 . 1 . . Utility 3 | . . . 2 . 1 . Weapon 1 | . . . . 1 . . Parts Attached 57 | 6 5 12 11 9 5 9 Power 7 | 2 . 1 1 1 1 1 Engine 5 | 2 . 1 1 . . 1 Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 13 | 2 . 5 1 4 . 1 Treads 4 | . . . . 4 . . Leg 9 | 2 . 5 1 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 1 4 5 2 3 2 Device 8 | . . 2 3 1 2 . Storage 2 | 1 . 1 . . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 6 | . 1 1 1 1 . 2 Artifact . | . . . . . . . Weapon 19 | 1 4 2 4 2 1 5 Energy Gun 12 | 1 2 . 4 2 1 2 Energy Cannon 3 | . . 1 . . . 2 Ballistic Gun 1 | . . 1 . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . 2 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 27 | . . 4 2 2 . 19 Power 5 | . . 1 1 . . 3 Propulsion 8 | . . 2 1 . . 5 Utility 7 | . . 1 . 2 . 4 Weapon 7 | . . . . . . 7 Highest Loss Streak 16 | . . 2 1 1 . 16 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 98 92 86 86 93 58 Engine 6 | . 14 10 8 1 . . Core 2 | . . . . 5 13 4 Treads 8 | . . . . 19 26 10 Leg 20 | . 28 38 28 6 . 2 Device 9 | . . 7 10 14 18 8 Storage 9 | . 14 11 9 7 6 6 Processor 1 | . . . 5 . 6 6 Protection 6 | . 12 3 6 7 1 4 Energy Gun 16 | . 21 11 11 23 20 10 Energy Cannon 1 | . . 4 . . . 1 Ballistic Gun 2 | . . 6 6 . . . Naked Turns . | . . . . . . . Heaviest Build 55 | 10 19 33 36 50 55 54 Greatest Support 88 | 20 20 49 49 88 88 88 Greatest Overweight (x) 2 | 2 . 2 . 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 6 8 13 15 15 15 15 Most Carried 15 | 4 8 15 15 15 14 15 Average Carried 11 | 1 7 11 13 14 11 11 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 4 8 14 15 12 13 10 Class Distribution -------------------- 60% | Mutant 28% | Skirmisher 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 894 | 142 168 205 145 152 . 82 Remotely . | . . . . . . . Salvage Created 1923 | . 109 590 261 670 . 293 Parts 81 | . 7 30 10 21 . 13 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 42 | . 4 12 8 12 . 6 Melee 1 | . . . . . . 1 Guns 32 | . 1 9 8 10 . 4 Cannons 2 | . . 2 . . . . AOE 4 | . 3 1 . . . . Classes Destroyed 12 | . 3 4 . 3 . 2 Tunneler 2 | . 1 1 . . . . Hauler 1 | . . 1 . . . . Recycler 2 | . . 2 . . . . Watcher 1 | . . 1 . . . . Swarmer 13 | . 3 4 4 . . 2 Grunt 12 | . 1 4 2 5 . . Duelist 1 | . . . . 1 . . Sentry 11 | . . 4 2 4 . 1 Specialist 1 | . . . . . . 1 Hunter 2 | . . . . 1 . 1 Programmer 1 | . . . . 1 . . Heavy 1 | . . . . . . 1 Best Kill Streak 12 | . 4 12 4 4 . 4 Combat Bots Only 7 | . 3 7 4 4 . 4 Max Kills in Single Turn 5 | . 4 5 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 3 1 . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 505 | . 12 82 39 146 . 226 Missed 159 | . 6 21 6 59 . 67 Damage Taken 4900 | . 93 795 461 998 . 2553 Core 1246 | . 18 81 126 168 . 853 Absorbed by Shields . | . . . . . . . Redirected to Shielding 61 | . . . . 51 . 10 Regen/Repaired (Parts) 161 | . . 95 66 . . . Core Remaining (%) 84 | 100 92 79 77 76 . . Volleys Fired 119 | . 10 46 18 32 . 13 Largest 3 | . 2 2 2 3 . 3 Hottest 144 | . 80 91 79 109 . 144 Shots Fired 271 | . 12 90 36 96 . 37 Gun 249 | . 12 75 36 96 . 30 Cannon 22 | . . 15 . . . 7 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 49 | . . 30 18 . . 1 Thermal 192 | . 2 46 18 96 . 30 Explosive . | . . . . . . . Electromagnetic 30 | . 10 14 . . . 6 Robot Hit Streak 29 | . 4 29 14 18 . 13 Robot Miss Streak 10 | . 2 10 1 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 4 2 1 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 Shots Hit Robots 198 | . 11 57 33 69 . 28 Core Hits 90 | . 7 24 14 26 . 19 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 1 2 4 . . Burn 6 | . . . 2 4 . . Corrupt 1 | . . 1 . . . . Melee Attacks 5 | . 5 . . . . . Impact 5 | . 5 . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4020 | . 267 1245 493 1323 . 692 Guns 3140 | . 113 686 493 1323 . 525 Cannons 191 | . . 63 . . . 128 Explosions 582 | . 86 496 . . . . Melee 68 | . 68 . . . . . Ramming 39 | . . . . . . 39 Kinetic 501 | . . 255 246 . . . Thermal 2593 | . 96 402 247 1323 . 525 Explosive 441 | . . 441 . . . . Electromagnetic 378 | . 103 147 . . . 128 Impact 68 | . 68 . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . 4 . 13 13 Average Corruption 6 | . . . 4 . 10 9 Corruption Purged 4 | . . . . . 4 . Corruption Blocked . | . . . . . . . Effects 29 | . . . 12 . 7 10 Message Errors 7 | . . . 3 . 2 2 Matter Fused 7 | . . . 3 . 2 2 Heat Flow Errors 7 | . . . 4 . 1 2 Energy Discharges 1 | . . . . . 1 . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 2 | . . . . . 1 1 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 8 | . . 7 . . . 1 Projectiles . | . . . . . . . Explosions 7 | . . 7 . . . . Melee 1 | . . . . . . 1 Knockbacks 1 | . 1 . . . . . Impact 1 | . 1 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 60 | . . 60 . . . . Shots 2 | . . 2 . . . . Rammed 8 | . . . . . . 8 Targets Rammed 30 | . . . . . . 30 Kicked 22 | . . . . . . 22 Crushed . | . . . . . . . Highest Temperature 612 | . 66 330 319 612 210 220 Average Temperature 134 | . 26 108 157 177 109 46 Received Heat Transfer 804 | . 72 216 198 306 . 12 Effects 16 | . . . 2 14 . . Shutdowns 3 | . . . . 3 . . Energy Bleed 3 | . . . 2 1 . . Interference 4 | . . . . 4 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 4 | . . . . 4 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Melted 17 | . 1 2 1 12 . 1 Heat Transferred 5551 | . 125 811 777 2849 . 989 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Peak Influence 352 | . 138 337 352 221 81 56 Initial 142 | . . 57 142 68 81 56 Average 139 | . 64 190 287 96 81 36 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 76 | 100 100 57 26 97 100 100 Level 1 23 | . . 42 73 2 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 3 2 9 . 1 Investigation 4 | . 1 1 . 2 . . Extermination 1 | . . . . 1 . . Reinforcement 6 | . . 2 2 1 . 1 Assault . | . . . . . . . Garrison 5 | . . . . 5 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 3 | . . 2 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 5 16 8 15 . 9 Peak Tracking Total 6 | . 4 6 5 5 . 5 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 5 | . 1 1 . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 3 | . . 3 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 9 | . 1 3 3 1 1 . Terminals 5 | . 1 1 1 1 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 1 . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 1 4 7 1 1 . Successful 11 | . 1 3 5 1 1 . Failed 3 | . . 1 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . 1 1 1 1 1 . Fabricators . | . . . . . . . Repair Stations 5 | . . 2 3 . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 . 1 1 1 . Record 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . Scan Component 2 | . . 1 1 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks 1 | . . 1 . . . . Process 1 | . . 1 . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 64 | . . 32 32 . . . Parts Recycled . | . . . . . . . Recycled Matter 20 | . . 20 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 3022 | 54 381 771 481 887 182 266 Spaces Moved 1612 | 40 271 420 305 412 103 61 Core 18 | 18 . . . . . . Treads 450 | . . . . 306 103 41 Legs 1144 | 22 271 420 305 106 . 20 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 145 145 145 Average Speed 133 | 101 120 123 120 156 145 172 Slowest Speed 270 | 150 120 260 120 190 145 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 61 33 26 7 2 41 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 10 | . 2 8 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 10 | . 2 8 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 2197 | 51 308 584 387 585 137 145 Wait 278 | 1 7 82 31 114 21 22 Move 1606 | 39 270 419 304 411 102 61 Hop . | . . . . . . . Pick Up 63 | 5 8 16 13 8 6 7 Fast Attach 14 | 4 1 4 . 4 . 1 Attach 32 | 1 2 6 8 4 4 7 Detach 4 | . . 2 2 . . . Swap 11 | 1 2 2 3 1 1 1 Drop 35 | . 3 7 8 11 3 3 Fire 119 | . 10 46 18 32 . 13 Melee 5 | . 5 . . . . . Ram 8 | . . . . . . 8 Kick 22 | . . . . . . 22 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 12) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x2 898 | -9/Materials | Destroyed 7 combat bots 1099 | -9/Materials | Discovered new exit (range 15) 1145 | -9/Materials | Repaired Imp. Aluminum Leg 1207 | -9/Materials | Entered another Materials area 1207 | -8/Materials | Evolved 2 slots: Utility x2 1272 | -8/Materials | Repaired Imp. Aluminum Leg 1445 | -8/Materials | Discovered new exit (range 6) 1514 | -8/Materials | Discovered new exit (range 4) 1580 | -8/Materials | Met 7R-MNS 1688 | -8/Materials | Entered Factory 1688 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1689 | -7/Factory | Caught up to 7R-MNS 1997 | -7/Factory | Build established: Skirmisher 2120 | -7/Factory | Garrison activated, responded to threat 2425 | -7/Factory | Discovered new exit (range 5) 2448 | -7/Factory | Garrison activated, responded to threat 2534 | -7/Factory | Cargo convoy interrupted 2575 | -7/Factory | Entered another Factory area 2575 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2624 | -6/Factory | System corruption reached 10% 2672 | -6/Factory | Identified exit to DSF 2757 | -6/Factory | Entered DSF 2820 | -6/DSF | Additional patrols routed to DSF 2951 | -6/DSF | Core integrity fell below 50% 2961 | -6/DSF | Lost 16 parts (3p4n4u5w) 3008 | -6/DSF | Core integrity fell below 20% 3023 | -6/DSF | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02995_ Prc. Shock Rifle temporarily disabled. 02997_ Penetrated by Slug. 03000_ Slammed into H-66 Slayer. 03000_ Penetrated by Slug. 03000_ Prc. Shock Rifle destroyed. 03003_ Penetrated by Slug. 03004_ Slammed into H-66 Slayer. 03004_ Destabilizing: System corrupted (+2). 03007_ Penetrated by Slug. 03008_ Slammed into H-66 Slayer. 03013_ Slug penetrates Wall. 03016_ Slammed into H-66 Slayer. 03016_ Destabilizing: Core damaged (-8). 03016_ Penetrated by Slug. 03018_ System corrupted: Heat flow error (+187). 03020_ Penetrated by Slug. 03020_ Slammed into H-66 Slayer. 03020_ Destabilizing: System corrupted (+2). 03023_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????? ????????????????????????????? | | ????????" ???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????=% =???????????????????????????? | | ????????=" =???????????????????????????? | | ???????## ##??????????????##??????????? | | ???????#= ?????????????!!#??????????? | | ???????#= ????????????? !!#??????????? | | ????????= ???????????? !!???????????? | | ??????### ##########?? #????????????? | | ?????## ##%=%#!!!#?# ##???????????? | | ?????#; ##[*%#!!!##A A##===???????? | | ??####;== %*!%!%% ! ??????? | | ?# ;==%!=!%=@ !% ??????? | | ???####==[% %h % ! ??????? | | ??????#]] [#;!%%# !!##A A##!?????????? | | ??????#%] ## # !!#??? ##???????????? | | ??????###! ##########?????#????????????? | | ???????#! !!#?????????????????????????? | | ???????# !!#?????????????????????????? | | ???????#! !!#?????????????????????????? | | ???????## ###?????????????????????????? | | ???????#! #?????????????????????????? | | ???????#! #?????????????????????????? | | ???????## ######?###??????????????????? | | ??????### ###!!# #?????#????????????? | | ????###"" ##!!# ### #????????????? | | ????""""" ?????????? | | ????"##""[ ?????????? | | ??????#"""""## # # ==#??????????? | | ??????#"""""#####??##?????==???????????? | | ??????####"##??????????????????????????? | | ?????????#"#???????????????????????????? | | ?????????""#???????????????????????????? | | ?????????##????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Armor Coverage 225 Power Shielding 66 Weapon Shielding 33 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Loot Pinata Safety First Troublemaker Challenges ------------ None Game ------ Seed XenonShieldMeganuke Manual? 0 Play Time 00:44:47 Cumulative 10.4 hours Start 2024.03.21 @ 19:20:20 End 2024.03.21 @ 20:04:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f47585eb-dbb9-49b8-b9fe-bad90a0d1c38