Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 21:08:12 Player: NeoBioHazard Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (157) 785 Value Destroyed (4928) 4928 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (568) 568 TOTAL SCORE: 10721 Bonus ------- High Alert Combat Kills 268 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 269/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Improved Deuterium Engine Wheel Cesium-ion Thruster Advanced Visual Processing Unit Advanced Visual Processing Unit Shock Bomb Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Light Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Structural Scanner Improved Signal Interpreter Heavy Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Treads Wheel Cesium-ion Thruster Advanced Visual Processing Unit Advanced Visual Processing Unit Relay Coupler [Hunter] Arc Projector Gatling Laser EM Pulse Cannon Latent Energy Streamer Assault Cannon Assault Cannon Advanced Assault Cannon Shock Bomb Launcher Proton Missile Launcher Rocket Launcher Mining Laser Heavy Flail [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . . . 2 . 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . . . 2 . Utility 4 | . . 2 . . . 2 . . . Weapon 1 | . . . . . . . . . 1 Parts Attached 124 | 7 7 22 3 1 7 15 15 20 27 Power 15 | 1 1 3 . . . 1 2 1 6 Engine 9 | 1 1 3 . . . 1 1 . 2 Core 6 | . . . . . . . 1 1 4 Reactor . | . . . . . . . . . . Propulsion 22 | 2 1 6 1 . 3 . 2 6 1 Treads 10 | 1 1 2 . . 1 . 1 3 1 Leg . | . . . . . . . . . . Wheel 12 | 1 . 4 1 . 2 . 1 3 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 46 | 2 3 6 2 1 2 7 10 9 4 Device 23 | 1 1 2 1 . 2 4 6 3 3 Storage 3 | 1 1 . . . . . . 1 . Processor 8 | . 1 2 . . . 2 1 2 . Hackware 2 | . . . . . . . 1 1 . Protection 10 | . . 2 1 1 . 1 2 2 1 Artifact . | . . . . . . . . . . Weapon 41 | 2 2 7 . . 2 7 1 4 16 Energy Gun 3 | . 1 . . . . . . . 2 Energy Cannon 5 | . . . . . 1 1 1 . 2 Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon 19 | . . 4 . . 1 5 . 2 7 Launcher 9 | . 1 3 . . . 1 . . 4 Special Weapon 2 | . . . . . . . . 2 . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 36 | . . 5 1 . 4 3 2 1 20 Power 8 | . . 2 . . . 1 1 . 4 Propulsion 9 | . . 1 1 . 2 . 1 . 4 Utility 10 | . . 2 . . 1 2 . 1 4 Weapon 9 | . . . . . 1 . . . 8 Highest Loss Streak 16 | . . 4 1 . 2 2 1 1 16 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 100 86 87 88 84 85 94 88 69 Engine 7 | . 14 10 11 11 11 5 4 . 2 Core 2 | . . . . . . . 4 7 7 Treads 11 | . 14 11 11 11 10 9 5 15 8 Wheel 9 | . 14 10 11 11 8 9 9 8 3 Device 6 | . 13 1 . . 10 8 16 4 14 Storage 9 | . 14 11 11 11 11 9 9 7 6 Processor 11 | . . 11 11 11 11 17 18 15 6 Hackware 2 | . . . . . . . 8 8 . Protection 6 | . . 8 10 11 . 8 . 3 . Energy Gun 1 | . 10 1 . . . . . . . Ballistic Gun 1 | . 17 1 . . . . . . . Ballistic Cannon 15 | . . 17 22 22 20 17 14 12 12 Peak Build Rating 58 | 7 9 22 30 28 29 35 34 48 58 Average Rating 26 | 5 8 19 22 23 22 24 30 44 40 On Entrance 21 | . 7 9 22 23 23 29 25 32 46 Naked Turns . | . . . . . . . . . . Heaviest Build 134 | 15 89 112 112 112 105 113 112 112 134 Greatest Support 48 | 20 20 20 16 16 20 10 20 48 28 Greatest Overweight (x) 34 | 1 4 11 6 6 10 11 11 5 34 Average Overweight (x) 5 | . . 9 6 6 9 10 9 3 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 9 25 25 25 25 25 25 25 25 Most Carried 25 | 6 9 25 25 25 19 19 25 25 24 Average Carried 19 | 3 8 24 22 21 16 13 22 23 16 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 9 25 22 19 16 19 19 24 8 Class Distribution -------------------- 65% | Mutant 15% | Scavenger-Skirmisher 11% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Matter Collected 4574 | 342 228 897 176 . 171 544 488 1050 678 Remotely 468 | . . . . . . . . 243 225 Salvage Created 4582 | 163 436 1018 80 . 118 382 517 744 1124 Parts 305 | 15 33 75 3 . 8 26 35 48 62 Haulers Intercepted 2 | . . . . . . 1 1 . . Recyclers Shooed 4 | . 2 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Combat Hostiles Destroyed 107 | . 13 28 3 . 7 8 10 18 20 Guns 10 | . 9 1 . . . . . . . Cannons 71 | . . 21 3 . 7 7 9 18 6 AOE 24 | . 4 6 . . . 1 1 . 12 Classes Destroyed 16 | 3 3 5 1 . . 1 1 1 1 Worker 12 | 2 . 3 . . . . . 2 5 Builder 13 | . . 3 . . 1 . 1 1 7 Tunneler 6 | 3 . . . . . . . . 3 Hauler 2 | . . . . . . 1 1 . . Recycler 6 | 1 1 1 . . . 1 . 1 1 Operator 1 | . . 1 . . . . . . . Watcher 10 | . 2 4 . . . 1 2 . 1 Swarmer 18 | . 6 4 . . 4 . . . 4 Grunt 52 | . 7 16 1 . 3 4 4 9 8 Brawler 4 | . . 1 1 . . . 1 . 1 Duelist 4 | . . 1 . . . 1 . . 2 Protector 1 | . . . . . . . . . 1 Sentry 18 | . . 6 . . . 3 4 3 2 Demolisher 1 | . . . 1 . . . . . . Hunter 2 | . . . . . . . 1 1 . Programmer 7 | . . . . . . . . 5 2 Best Kill Streak 14 | 3 5 9 2 . 4 3 3 5 14 Combat Bots Only 6 | . 5 6 2 . 4 2 3 3 6 Max Kills in Single Turn 5 | 1 3 4 1 . 1 1 2 1 5 Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 2 . . . 1 1 . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Hostile Shots Fired 632 | . 39 126 13 . 47 72 29 112 194 Missed 161 | . 12 35 1 . 12 23 9 29 40 Damage Taken 7972 | . 241 1238 351 . 553 769 341 1261 3218 Core 1525 | . 75 204 73 . 116 50 79 72 856 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 67 | 100 70 . . . 1 . 76 89 . Volleys Fired 326 | 12 44 80 8 . 24 35 20 73 30 Largest 3 | 2 2 2 2 . 2 2 2 2 3 Hottest 179 | 40 76 89 88 . 112 96 111 100 179 Shots Fired 661 | 24 88 160 16 . 41 67 41 144 80 Gun 132 | 24 84 21 . . . . . . 3 Cannon 492 | . . 127 16 . 41 63 41 143 61 Launcher 36 | . 4 12 . . . 4 . . 16 Special 1 | . . . . . . . . 1 . Kinetic 565 | 24 51 135 16 . 38 62 38 143 58 Thermal 51 | . 33 13 . . 3 . . 1 1 Explosive 28 | . 4 12 . . . 4 . . 8 Electromagnetic 17 | . . . . . . 1 3 . 13 Robot Hit Streak 15 | 7 7 15 3 . 4 6 8 14 8 Robot Miss Streak 7 | 2 3 6 7 . 2 4 2 5 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 370 | 17 46 85 7 . 25 35 21 81 53 Core Hits 222 | 7 23 46 4 . 10 19 17 32 64 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 22 | . 3 2 . . . 2 4 6 5 Burn 3 | . 3 . . . . . . . . Blast 19 | . . 2 . . . 2 4 6 5 Melee Attacks 10 | . . . . . . . . . 10 Impact 10 | . . . . . . . . . 10 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13090 | 206 903 2826 175 . 612 1102 726 2296 4244 Guns 1111 | 206 606 249 . . . . . . 50 Cannons 7021 | . . 1588 175 . 612 763 582 2286 1015 Explosions 4621 | . 297 989 . . . 339 144 . 2852 Melee 326 | . . . . . . . . . 326 Ramming 11 | . . . . . . . . 10 1 Kinetic 7537 | 206 341 1694 175 . 572 755 542 2286 966 Thermal 603 | . 265 143 . . 40 . . . 155 Explosive 3247 | . 297 989 . . . 220 144 . 1597 Electromagnetic 1366 | . . . . . . 127 40 . 1199 Impact 326 | . . . . . . . . . 326 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 2 2 7 7 Average Corruption 3 | . . . . . . 2 2 5 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 57 | . . . . . . 8 11 36 2 Message Errors 10 | . . . . . . 3 1 6 . Matter Fused 14 | . . . . . . 1 1 11 1 Heat Flow Errors 7 | . . . . . . 1 3 3 . Energy Discharges 7 | . . . . . . . 4 3 . Parts Rejected 2 | . . . . . . 1 . . 1 Parts Fused 2 | . . . . . . . . 2 . Data Loss (minor) 6 | . . . . . . . 1 5 . Data Loss (major) 7 | . . . . . . 2 . 5 . Misfires 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 394 | . . 90 . . 29 34 14 65 162 Projectiles 169 | . . 38 . . 29 23 . 65 14 Explosions 211 | . . 52 . . . 11 14 . 134 Melee 14 | . . . . . . . . . 14 Knockbacks 68 | . . 15 1 . 8 5 1 28 10 Impact . | . . . . . . . . . . Kinetic 64 | . . 13 1 . 7 5 1 27 10 Secondary 4 | . . 2 . . 1 . . 1 . Self-Inflicted Damage 431 | . . 138 . . . 75 58 5 155 Shots 10 | . . 4 . . . 2 1 . 3 Rammed 3 | . . . . . . . . 2 1 Targets Rammed 3 | . . . . . . . . 2 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 552 | 6 120 453 195 . 552 331 235 309 339 Average Temperature 96 | 6 34 102 87 . 323 60 74 87 87 Received Heat Transfer 2149 | . 51 543 24 . 252 297 126 294 562 Effects 33 | . . 6 . . 25 . . 2 . Shutdowns 3 | . . 1 . . 2 . . . . Energy Bleed 3 | . . . . . 2 . . 1 . Interference 4 | . . 2 . . 1 . . 1 . Matter Decay 1 | . . 1 . . . . . . . Short Circuit 2 | . . . . . 2 . . . . Damage (minor) 3 | . . 2 . . 1 . . . . Damage (major) 16 | . . . . . 16 . . . . Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 2 1 . . . . . . . Heat Transferred 1469 | . 888 370 . . 74 . . . 137 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Latent Energy Used 287 | . . . . . . 87 . . 200 LE Corruption 5 | . . . . . . 2 . . 3 Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Peak Influence 754 | 30 270 602 308 . 142 257 348 452 754 Initial 234 | . 19 53 234 . . . 54 64 187 Average 222 | 9 153 352 183 . 55 124 190 184 415 Maximum Alert Level 3 | . 1 2 1 . . 1 1 2 3 Low Security (%) 51 | 100 72 15 47 . 100 76 50 62 25 Level 1 30 | . 27 37 52 . . 23 49 24 18 Level 2 17 | . . 46 . . . . . 13 53 Level 3 . | . . . . . . . . . 3 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 29 | . 3 4 . . 1 . 3 10 8 Investigation 9 | . 3 . . . . . 3 2 1 Extermination 3 | . . . . . . . . 2 1 Reinforcement 10 | . . 4 . . 1 . . 3 2 Assault 1 | . . . . . . . . . 1 Garrison 6 | . . . . . . . . 3 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . 1 . . 1 . . 1 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Distress Signals 13 | . 1 4 . . . 4 2 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 162 | . 22 43 7 . 7 18 16 27 22 Peak Tracking Total 7 | . 3 7 4 . 4 5 3 4 5 Tactical Retreats 7 | . 1 1 . . 1 2 . 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Traps Triggered 4 | . 1 . . . . . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Machines Disabled 26 | . 2 5 . . . . 5 4 10 Max in Single Turn 3 | . 1 1 . . . . 3 2 3 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Machines Accessed 26 | . 7 3 1 5 . . 5 4 1 Terminals 14 | . 6 2 . . . . 5 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 Total Hacks 88 | . 24 7 1 28 . . 15 9 4 Successful 55 | . 12 1 1 28 . . 8 5 . Failed 33 | . 12 6 . . . . 7 4 4 Catastrophic 6 | . 2 3 . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 8 | . . 2 . 1 . . 5 . . Terminals 42 | . 22 3 . . . . 15 2 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . 2 4 . . . . . 4 . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . . . . 2 4 Terminal Hacks 48 | . 11 . 1 28 . . 7 1 . Record 28 | . 1 . . 27 . . . . . Prototype ID Bank 4 | . 2 . . . . . 2 . . Open Door 3 | . . . 1 . . . 2 . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 3 | . 1 . . . . . 2 . . Unreport Threat 2 | . 1 . . . . . . 1 . Locate Traps 2 | . 1 . . . . . 1 . . Recall Investigation 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . 1 1 . . . . . 3 . Process 1 | . . . . . . . . 1 . Report Inventory 2 | . 1 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . Terminals 1 | . . . . . . . 1 . . Botnet 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 5 3 . . . . 5 4 1 Full Trace Events 11 | . 4 1 . . . . 3 2 1 Feedback Events 2 | . . . . . . . . 2 . Corruption 2 | . . . . . . . . 2 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 271 | . . . . . . . . 271 . Retrieved Matter 271 | . . . . . . . . 271 . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Programmers 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 10 | . . . . . 4 . 2 . 4 FOLLOW 1 | . . . . . . . . . 1 EXPLORE 8 | . . . . . 4 . 2 . 2 RETURN 1 | . . . . . . . . . 1 Ally Attacks 16 | . . . . . 16 . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 20 | . . . . . 16 . 2 . 2 Drone Recoveries 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Turns Passed 10351 | 152 873 1773 766 2040 482 738 1042 1719 766 Spaces Moved 4388 | 108 511 591 385 1071 149 248 321 808 196 Core 17 | 5 . . . . . . . . 12 Treads 168 | 1 150 1 . . 7 . 8 1 . Legs . | . . . . . . . . . . Wheels 4203 | 102 361 590 385 1071 142 248 313 807 184 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 190 190 190 215 215 215 140 145 Average Speed 186 | 92 124 226 190 190 235 238 227 145 250 Slowest Speed 1750 | 160 480 560 190 190 560 245 560 320 1750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 6 84 60 86 93 100 22 71 22 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 2 | . . . 1 . 1 . . . . Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 350 | . 47 130 5 . 8 52 29 16 63 Melee . | . . . . . . . . . . Projectile 87 | . . 30 5 . 8 13 10 16 5 AOE 263 | . 47 100 . . . 39 19 . 58 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac Total 5896 | 132 665 862 406 1079 240 323 604 1204 381 Wait 905 | . 93 144 6 . 57 18 210 268 109 Move 4379 | 107 510 590 384 1070 148 247 320 807 196 Hop . | . . . . . . . . . . Pick Up 73 | 6 5 19 1 3 2 6 16 13 2 Fast Attach 16 | 7 . 2 . . 1 2 2 2 . Attach 51 | . . 4 3 1 4 4 7 8 20 Detach 8 | . . . 1 . 1 . 4 2 . Swap 58 | . 7 16 . . 2 9 6 10 8 Drop 59 | . 6 7 3 5 1 2 19 11 5 Fire 326 | 12 44 80 8 . 24 35 20 73 30 Melee 10 | . . . . . . . . . 10 Ram 3 | . . . . . . . . 2 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 4) 535 | -10/Materials | Discovered new exit (range 11) 910 | -10/Materials | Discovered new exit (range 15) 1021 | -10/Materials | Identified exit to Materials 1026 | -10/Materials | Entered another Materials area 1026 | -9/Materials | Evolved 2 slots: Utility x2 1333 | -9/Materials | Lost 4 parts (1p1n2u) 1355 | -9/Materials | Discovered new exit (range 14) 2372 | -9/Materials | Build established: Scavenger-Mutant 2681 | -9/Materials | Discovered new exit (range 13) 2686 | -9/Materials | Build established: Mutant 2731 | -9/Materials | Core integrity fell below 50% 2770 | -9/Materials | Identified exit to Mines 2799 | -9/Materials | Entered Mines 2895 | -9/Mines | Found the Drone Emporium 2907 | -9/Mines | Found Prototype Device 2908 | -9/Mines | Identified Bomb Drone Bay 2956 | -9/Mines | Assembled infested the area 3148 | -9/Mines | Discovered new exit (range 6) 3166 | -9/Mines | Identified exit to Materials 3448 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3451 | -9/Mines | Identified exit to Zion 3556 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3557 | -9/Mines | Discovered new exit (range 5) 3563 | -9/Mines | Identified exit to Exiles 3565 | -9/Mines | Entered Exiles 3613 | -9/Exiles | Met 8R-AWN 3647 | -9/Exiles | Met EX-HEX 3755 | -9/Exiles | Met EX-DEC 3807 | -9/Exiles | Learned location of Zion (-7) 3929 | -9/Exiles | Visited The Gauntlet 4308 | -9/Exiles | Met EX-BIN 4723 | -9/Exiles | Discovered new exit (range 10) 4736 | -9/Exiles | Identified exit to Mines 5281 | -9/Exiles | Aligned with FarCom system 5283 | -9/Exiles | Given EX-Vault access code 5327 | -9/Exiles | Opened EX-Vault 5340 | -9/Exiles | Found Lightpack 2.0 5350 | -9/Exiles | Found YOLO Cannon 5356 | -9/Exiles | Found Latent Energy Streamer 5395 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5605 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 5605 | -9/Exiles | Entered Mines 5644 | -8/Mines | Core integrity fell below 20% 5927 | -8/Mines | Discovered exit to Materials (range 30) 5946 | -8/Mines | Lost 3 allies 5946 | -8/Mines | Discovered exit to Materials (range 42) 6087 | -8/Mines | Entered Materials 6087 | -8/Materials | Evolved 2 slots: Utility x2 6709 | -8/Materials | Discovered new exit (range 7) 6804 | -8/Materials | Identified exit to Storage 6825 | -8/Materials | Entered Storage 6903 | -8/Storage | Build established: Scavenger-Skirmisher 7361 | -8/Storage | Discovered new exit (range 8) 7843 | -8/Storage | Discovered new exit (range 5) 7850 | -8/Storage | Identified exit to Factory 7853 | -8/Storage | Build established: Scavenger-Mutant 7867 | -8/Storage | Entered Factory 7867 | -7/Factory | Evolved 2 slots: Propulsion x2 8733 | -7/Factory | Build established: Mutant 9537 | -7/Factory | Discovered new exit (range 11) 9550 | -7/Factory | Identified exit to Factory 9586 | -7/Factory | Entered another Factory area 9586 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 9776 | -6/Factory | Garrison activated, responded to threat 9885 | -6/Factory | Build established: Scavenger-Skirmisher 9936 | -6/Factory | First assault squad dispatched 10140 | -6/Factory | Lost 16 parts (2p4n3u7w) 10141 | -6/Factory | Core integrity fell below 50% 10318 | -6/Factory | Core integrity fell below 20% 10345 | -6/Factory | Lost 3 parts (2p1w) 10352 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 10219_ U-05 Engineer lays Concrete. 10220_ U-05 Engineer builds a Wall. 10220_ U-05 Engineer lays Concrete. 10222_ U-05 Engineer builds a Wall. 10223_ U-05 Engineer lays Concrete. 10223_ U-05 Engineer builds a Wall. 10236_ R-10 Processor collects Corrupted Wheel. 10245_ Acquired 99 matter. 10269_ R-10 Processor collects Corrupted Carbon-fiber Leg. 10278_ Lgt. Nuclear Core destroyed. 10293_ Ion Engine destroyed. 10304_ System corrupted: Matter fused (-10). 10314_ Latent Energy Streamer destroyed. 10325_ System corrupted: Hvy. Flail rejected. 10329_ Slammed into P-60 Hacker. 10329_ Destabilizing: System interference. 10329_ Imp. Signal Interpreter temporarily disabled. 10334_ R-10 Processor collects Hvy. Flail. 10335_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 10336_ ALERT: Rogue bot located, Programmers report to Factory Zone 8U. Map ----- +----------------------------------------------------+ | "#### # ###### ? ##?????????????? | | "#### # + ##?????????????? | | #### # # ##?????????????? | | ########+######/#### ## """" ##?????????????? | | = ""F" ##?????????????? | | %! ]]] ##?????????????? | | * ] ##?????????????? | | [= ##?????????????? | | % =% *! ##?????????????? | | ################ ######/###########?????????????? | | ################### * #####?????????????? | | #?????????????##### ##????????????????? | | #????????????????## ##????????????????? | | #????????????????## ##????????????????? | | #???????????????? # ##????????????????? | | ???????????????? # ##????????????????? | | ????????????????? # ##????????????????? | | ????????????????? # ##????????????????? | | ????????????????? # ##????????????????? | | ????????????????? # ##????????????????? | | ????????????????? # ##????????????????? | | ????????????????? # ##????????????????? | | ????????????????? #######+#######????????????????? | | ????????????????? # # #######????????????????? | | ????????????????? # !!= # #########??????????????? | | ????????????????? # !==/#@#########??????????????? | | ????????????????? # != p ????????? | | ?????????????????## %#u##########?????????????? | | ?????????????????## #u#% ?????????????? | | ?????????????????## #%# """Y?????????????????? | | ?????????????????## # # """"?????????????????? | | ?????????????????########%# #????????????? | | ?????????????????########R##?##+#####????????????? | | ???????????????????""" # ##???? ###????????????? | | ??????????????????????? #k##?????????????????????? | | ??????????????????????? + ?????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????g ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????g????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerDisposableCyclogen Manual? 0 Play Time 01:39:31 Cumulative 81.1 hours Start 2025.01.31 @ 18:40:51 End 2025.01.31 @ 21:08:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 98 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 50 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11184fc7-f939-468a-8396-e4fa9e0f063a