Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 13:17:59

Player: ywiktor

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (60)      300
Value Destroyed (2015)     2015
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 4006

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     73/300
Energy                     70/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (4) ------
  Improved Targeting Computer
           Hacking Suite
>          --- WEAPON (2) -------
           Particle Gun
  Improved Medium Laser
>          --- INVENTORY (5) ----
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Cooling System
           Sensor Array
  Improved Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
           Minigun
           Flak Cannon
>          --- INVENTORY --------
           Particle Gun
  Improved Medium Laser
     Heavy Particle Cannon
           Rocket Launcher
           Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             62   | 5   8   23  26  
  Power                    10   | 1   1   4   4   
    Engine                 9    | 1   1   4   3   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   1   6   6   
    Treads                 .    | .   .   .   .   
    Leg                    15   | 2   1   6   6   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   1   8   3   
    Device                 4    | .   .   3   1   
    Storage                3    | 1   1   1   .   
    Processor              2    | .   .   1   1   
    Hackware               1    | .   .   1   .   
    Protection             3    | .   .   2   1   
    Artifact               .    | .   .   .   .   
  Weapon                   24   | 1   5   5   13  
    Energy Gun             6    | .   1   1   4   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          9    | 1   3   2   3   
    Ballistic Cannon       4    | .   .   1   3   
    Launcher               3    | .   1   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 28   | .   4   4   20  
  Power                    6    | .   1   2   3   
  Propulsion               10   | .   1   2   7   
  Utility                  5    | .   .   .   5   
  Weapon                   7    | .   2   .   5   
  Highest Loss Streak      7    | .   3   2   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     81   | .   75  87  75  
  Engine                   9    | .   13  10  7   
  Leg                      19   | .   21  18  20  
  Device                   9    | .   .   13  9   
  Storage                  9    | .   14  11  5   
  Processor                3    | .   .   4   3   
  Hackware                 4    | .   .   1   9   
  Protection               4    | .   .   5   4   
  Energy Gun               3    | .   1   5   2   
  Ballistic Gun            10   | .   23  10  5   
  Ballistic Cannon         4    | .   .   5   5   
  Launcher                 1    | .   1   .   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 12  15  32  29  
  Greatest Support         35   | 20  20  26  35  
  Greatest Overweight (x)  3    | .   1   3   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  8   
  Average Capacity         7    | 7   8   8   6   
  Most Carried             9    | 1   9   9   8   
  Average Carried          6    | .   6   7   6   
  Final Capacity           10   | 8   10  8   5   
  Final Carried            9    | 1   9   8   1   

 Class Distribution 
--------------------
 68% | Scavenger-Mutant
 31% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1347 | 250 170 467 460 
  Remotely                 .    | .   .   .   .   
Salvage Created            2051 | .   309 799 943 
  Parts                    103  | .   19  46  38  
Haulers Intercepted        3    | .   1   2   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  48   | .   11  16  21  
  Guns                     18   | .   7   10  1   
  Cannons                  14   | .   .   4   10  
  AOE                      15   | .   4   2   9   
Classes Destroyed          10   | .   3   4   3   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   .   1   
  Hauler                   3    | .   1   2   .   
  Recycler                 2    | .   .   1   1   
  Operator                 2    | .   .   2   .   
  Watcher                  3    | .   .   1   2   
  Swarmer                  6    | .   6   .   .   
  Grunt                    31   | .   5   11  15  
  Sentry                   9    | .   .   5   4   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           8    | .   8   3   7   
  Combat Bots Only         8    | .   8   3   6   
Max Kills in Single Turn   3    | .   3   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        389  | .    97   118  174  
  Missed                   107  | .    28   32   47   
Damage Taken               4249 | .    638  1187 2424 
  Core                     1078 | .    144  328  606  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         53   | 100  42   18   .    
Volleys Fired              154  | .    36   62   56   
  Largest                  2    | .    2    2    2    
  Hottest                  131  | .    60   105  131  
Shots Fired                273  | .    58   124  91   
  Gun                      187  | .    55   97   35   
  Cannon                   66   | .    .    23   43   
  Launcher                 20   | .    3    4    13   
  Special                  .    | .    .    .    .    
  Kinetic                  185  | .    48   80   57   
  Thermal                  61   | .    .    40   21   
  Explosive                20   | .    3    4    13   
  Electromagnetic          7    | .    7    .    .    
  Robot Hit Streak         16   | .    7    16   6    
  Robot Miss Streak        6    | .    6    5    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           185  | .    33   86   66   
  Core Hits                128  | .    18   44   66   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    3    .    
    Burn                   3    | .    .    3    .    
Melee Attacks              1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4485 | .    671  1514 2300 
  Guns                     1747 | .    384  1050 313  
  Cannons                  1178 | .    .    354  824  
  Explosions               1559 | .    287  110  1162 
  Melee                    .    | .    .    .    .    
  Ramming                  1    | .    .    .    1    
  Kinetic                  1995 | .    309  884  802  
  Thermal                  855  | .    .    520  335  
  Explosive                1559 | .    287  110  1162 
  Electromagnetic          75   | .    75   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            66   | .    31   .    35   
  Projectiles              .    | .    .    .    .    
  Explosions               66   | .    31   .    35   
  Melee                    .    | .    .    .    .    
Knockbacks                 14   | .    .    5    9    
  Impact                   .    | .    .    .    .    
  Kinetic                  14   | .    .    5    9    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      202  | .    18   49   135  
  Shots                    7    | .    1    1    5    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    .    1    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        586  | .    42   201  586  
  Average Temperature      84   | .    21   39   161  
  Received Heat Transfer   1590 | .    144  519  927  
  Effects                  11   | .    .    .    11   
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           2    | .    .    .    2    
    Interference           2    | .    .    .    2    
    Matter Decay           2    | .    .    .    2    
    Short Circuit          1    | .    .    .    1    
    Damage (major)         3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1776 | .    .    1184 592  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             421  | .   238 239 421 
  Initial                  72   | .   .   15  72  
  Average                  119  | .   129 116 129 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         88   | 100 66  94  89  
  Level 1                  11   | .   33  5   10  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          12   | .   2   4   6   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            8    | .   1   3   4   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   1   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              73   | .   13  26  34  
  Peak Tracking Total      6    | .   6   3   6   
  Tactical Retreats        4    | .   .   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          5    | .   .   1   4   
  Max in Single Turn       2    | .   .   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   .   1   5   
  Terminals                4    | .   .   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   .   3   11  
  Successful               11   | .   .   2   9   
  Failed                   3    | .   .   1   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   .   .   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   .   .   7   
  Record                   2    | .   .   .   2   
  Prototype ID Bank        1    | .   .   .   1   
  Maintenance Status       2    | .   .   .   2   
  Zone Layout              2    | .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   
  Report Inventory         1    | .   .   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3140 | 93   453  1442 1152 
Spaces Moved               1658 | 74   222  724  638  
  Core                     6    | 5    .    .    1    
  Treads                   .    | .    .    .    .    
  Legs                     1652 | 69   222  724  637  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            143  | 115  147  161  124  
  Slowest Speed            330  | 120  190  330  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       30   | 4    36   45   36   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 6    | .    .    6    .    
Terrain Destroyed          162  | .    17   33   112  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      162  | .    17   33   112  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      2146 | 79  291 879 897 
  Wait                     219  | .   13  39  167 
  Move                     1655 | 73  221 723 638 
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 1   11  15  4   
  Fast Attach              25   | 5   3   7   10  
  Attach                   13   | .   1   5   7   
  Detach                   .    | .   .   .   .   
  Swap                     24   | .   4   11  9   
  Drop                     23   | .   2   17  4   
  Fire                     154  | .   36  62  56  
  Melee                    1    | .   .   .   1   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   .   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  289 | -10/Materials | Destroyed 8 combat bots
  316 | -10/Materials | Build established: Mutant
  332 | -10/Materials | Core integrity fell below 50%
  380 | -10/Materials | Lost 3 parts (1p1n1w)
  435 | -10/Materials | Discovered new exit (range 15)
  547 | -10/Materials | Entered another Materials area
  547 | -9/Materials  | Evolved 2 slots: Utility x2
  663 | -9/Materials  | Build established: Scavenger-Mutant
 1052 | -9/Materials  | Core integrity fell below 50%
 1239 | -9/Materials  | Discovered new exit (range 3)
 1932 | -9/Materials  | Core integrity fell below 20%
 1989 | -9/Materials  | Entered another Materials area
 1989 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2709 | -8/Materials  | Lost 5 parts (1p1n2u1w)
 2887 | -8/Materials  | Garrison activated, responded to threat
 2968 | -8/Materials  | Build established: Mutant
 3011 | -8/Materials  | Core integrity fell below 50%
 3031 | -8/Materials  | Core integrity fell below 20%
 3059 | -8/Materials  | Lost 7 parts (2p2n2u1w)
 3112 | -8/Materials  | Discovered new exit (range 15)
 3132 | -8/Materials  | Garrison activated, responded to threat
 3141 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
  dispatching reinforcements to area.
03117_ Carbon-fiber Leg destroyed.
03117_ Destroyed Carbon-fiber Leg.
03122_ T-07 Excavator is excavating.
03129_ U-05 Engineer lays Concrete.
03130_ Aluminum Leg destroyed.
03130_ U-05 Engineer lays Concrete.
03130_ G-47 Trooper destroyed.
03131_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
03132_ ALERT: Activating Garrison Access M001.
03132_ Destroyed Welding Torch.
03134_ Knocked back.
03134_ G-47 Trooper destroyed.
03134_ Destroyed Welding Torch.
03134_ Destroyed Lgt. Ion Engine.
03135_ Acquired 1 matter.
03136_ Slug penetrates Wall.
03138_ Rocket Launcher destroyed.
03140_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????##   #?????????? |
| ???????????????????????????????????    #?????????? |
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| ???????????????????????????????????#   ########### |
| ???????????????????????????????????#               |
| ???????????????????????????????????#   %           |
| ???????????????????????????????????#     %*        |
| ???????????????????????????????????#   ########### |
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| ??????????     #??????????#        #   #?????????? |
| ??????????            #####   """" #   #?????????? |
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| ??????????     #??????????#        "   ####??????? |
| ??????????#???????????????#   """% #   ##T######## |
| ????????#?# ??????????????#   """  #               |
| ????????# #  ?????????????#   " "  #               |
| ????????#     ????????????#        #   """         |
| ??????????#   #???????????#####        "G"  ###### |
| ????????###    #????????????#          " "  #????? |
| ????????#       "###;;#####     = =gg       #????? |
| ???????#     !  H        @% =% =%*!Y=g      #????? |
| ??#             ##;########         # T"#   #????? |
| ??# <           ???????????##     ! # ###   #????? |
| ??#            ????????????#      %!#  ##   #????? |
| ??####+##      ????????????#      =k  ###   ###### |
| ???????       ?????????????##          ##   #!     |
| ?????    ##   ?????????????#           ##   #      |
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| ???????????   ##################### #####   ####   |
| ??????????#                                        |
| ??????????#                                        |
| ??????????#                                        |
| ????????????????##############+#################   |
| ????????????????????#            #                 |
| ????????????????????#         """# """             |
| ????????????????????# """""   """# """             |
| ????????????????????# """""    R"# """             |
| ????????????????????# """""   """#          ]      |
| ????????????????????#            #                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              GuidedSplicePendant
  Manual?         0
Play Time         00:38:30
  Cumulative      6.0 hours
  Start           2024.04.07 @ 12:26:49
  End             2024.04.07 @ 13:17:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          9
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1d133e0-86c4-45b4-8de4-d2bd3adde4b3