Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.03.05 @ 19:39:48 Player: NeoBioHazard Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (146) 730 Value Destroyed (5403) 5403 Prototype IDs (53) 1060 Alien Tech Used (1) 200 Bonus (8500) 8500 TOTAL SCORE: 25593 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Met Zhirov 300 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Cogmind --------- Core Integrity 1516/1600 Matter 275/300 Energy 597/600 System Corruption 8% Temperature Cool (6) Movement Hovering (44) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Improved Linear Gravjet Combat Antigrav System Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (16) ----- Machine Analyzer Enhanced Optical Array Spectral Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Experimental Target Analyzer Core Analyzer Experimental Core Analyzer Experimental Core Analyzer Advanced ECM Suite Advanced Hacking Suite System Shield Improved System Shield > --- WEAPON (2) ------- Gravity Flail Nanosword > --- INVENTORY (5) ---- Precision Energy Filter Gamma Bomb Array Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Gravmag Array Improved Linear Gravjet Combat Antigrav System Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Experimental Target Analyzer Core Analyzer Experimental Core Analyzer Precision Energy Filter Advanced ECM Suite Improved Phase Shifter Experimental EM Disruption Field Advanced Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Gravity Flail Nanosword > --- INVENTORY -------- Gamma Bomb Array Enhanced Force Lance [Rating: 166] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Utility Targeting Computer Device Advanced ECM Suite Storage Medium Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Slots Evolved 19 | . 1 . . . 4 . . 2 . . . . 2 2 . . . . 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . Utility 14 | . 1 . . . 4 . . . . . . . . 2 . . . . 2 . . 2 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 154 | 7 13 6 . 2 24 3 25 8 . . . 2 11 4 2 . 6 1 1 1 . 11 8 5 8 6 Power 18 | 1 3 1 . . 3 . 2 . . . . . 2 . . . 1 . . . . 1 1 2 . 1 Engine 12 | 1 3 1 . . 3 . 2 . . . . . 2 . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 . 1 Propulsion 41 | 2 4 3 . . 3 1 5 3 . . . . 5 1 . . 3 . . . . 4 3 2 1 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 15 | 2 4 3 . . 3 1 2 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . . . . . 3 3 . . . . 5 1 . . 3 . . . . 4 3 2 1 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 60 | 2 2 . . 1 9 1 12 3 . . . 1 4 3 1 . 2 . 1 1 . 5 3 . 5 4 Device 25 | . 1 . . 1 4 . 7 1 . . . 1 2 1 . . 1 . . . . 3 . . 2 1 Storage 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Processor 21 | 1 . . . . 2 . 3 2 . . . . 2 2 1 . . . . 1 . 1 1 . 2 3 Hackware 4 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . . 1 . . . Protection 8 | 1 . . . . 2 1 1 . . . . . . . . . . . . . . 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 4 2 . 1 9 1 6 2 . . . 1 . . 1 . . 1 . . . 1 1 1 2 . Energy Gun 9 | 2 4 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . 3 2 . . . . . . . . . . . . . 1 . . 1 . Slashing Weapon 5 | . . . . . . . 1 . . . . 1 . . 1 . . 1 . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 . . . 1 . . . . . . . . 3 . . . . . 2 1 4 2 Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Parts Lost 26 | . 2 5 . . 2 . 2 . . . . 2 . . 1 2 . . . 1 . . 1 2 2 4 Power 6 | . . 1 . . 1 . 1 . . . . . . . . 1 . . . . . . 1 . . 1 Propulsion 6 | . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . . . . 1 1 Utility 11 | . 1 1 . . 1 . . . . . . 1 . . 1 . . . . 1 . . . 2 1 2 Weapon 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 3 . . 2 . 1 . . . . 2 . . 1 2 . . . 1 . . 1 2 1 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Backups 5 | 1 4 5 4 7 9 9 6 4 4 5 5 5 4 4 5 3 3 5 5 5 4 4 4 4 4 2 Power . | . 1 . . . . 1 . 1 1 1 1 1 1 1 1 . . . . . . . . . . . Propulsion 1 | . . 2 3 3 2 1 1 1 . . . . . 1 1 . . 1 1 1 1 1 1 1 1 . Utility 1 | . . . . 3 2 4 1 . 1 2 2 2 1 . . 1 1 2 2 2 1 1 . . . . Weapon 2 | . 2 2 1 1 4 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 24 | . 2 . . . 2 1 10 . 1 . . . 2 . . . . . . . . 1 2 1 1 1 Power 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . Utility 7 | . . . . . 2 . 4 . . . . . . . . . . . . . . . 1 . . . Weapon 11 | . 1 . . . . 1 5 . . . . . . . . . . . . . . 1 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 93 98 87 94 89 99 91 98 100 100 100 95 85 87 86 88 89 94 87 91 95 90 89 84 87 83 Engine 7 | . 12 12 12 12 7 8 8 7 7 7 7 7 6 5 5 5 4 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 5 5 5 5 4 4 7 8 6 Leg 11 | . 25 25 25 25 16 16 10 . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . 5 27 28 28 28 26 23 22 22 22 23 27 25 25 25 19 18 16 16 17 Device 16 | . 8 10 . 6 14 33 31 21 21 21 21 18 14 21 19 16 15 16 15 13 15 16 18 13 10 7 Storage 4 | . . 12 12 12 12 8 3 . . . . . . . . . . . . . . . . . . . Processor 17 | . 12 12 12 12 11 8 6 26 28 28 28 28 28 26 27 33 31 27 25 28 30 27 27 25 29 31 Hackware 2 | . . . . . . . 1 . . . . . . . . . 1 5 7 10 10 9 9 12 12 11 Protection 3 | . 8 . . . 7 7 6 . . . . . . . . . . . . . . 3 2 . 1 . Energy Gun 6 | . 25 23 12 12 2 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . . . 8 15 . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 1 12 12 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 12 7 7 7 7 7 6 5 5 5 5 5 5 5 5 4 4 2 2 3 Slashing Weapon 2 | . . . . . . . 2 7 7 7 7 7 6 5 5 5 5 5 5 5 5 4 4 4 3 3 Peak Build Rating 166 | 7 9 9 7 17 31 32 38 48 48 48 48 49 70 81 83 83 95 95 98 103 101 122 131 139 162 166 Average Rating 48 | 5 7 8 7 13 25 31 33 45 48 48 48 46 62 80 80 79 81 95 96 99 101 117 123 135 150 151 On Entrance 63 | . 7 9 7 7 17 31 32 37 48 48 48 48 46 70 81 83 76 95 95 98 98 101 120 129 131 150 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 11 21 21 20 22 36 36 38 14 14 14 14 19 26 29 29 28 28 25 25 25 29 47 43 46 64 48 Greatest Support 76 | 20 20 20 20 20 27 27 36 41 33 33 33 33 62 66 66 66 68 67 67 67 67 72 75 76 76 74 Greatest Overweight (x) 1 | . 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 5 5 10 10 10 10 10 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 3 5 8 7 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 3 Average Carried 5 | 2 4 5 4 7 9 9 6 4 4 5 5 4 4 4 5 3 3 5 5 5 4 4 4 4 4 2 Final Capacity 10 | 5 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 3 5 4 7 8 10 10 5 5 5 5 5 4 5 5 5 3 5 5 5 5 4 5 4 5 4 3 Class Distribution -------------------- 59% | Hacker-Mutant 20% | Hacker-Ninja 9% | Scavenger-Mutant 6% | Hacker-Gladiator 3% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Ninja | -7/Factory Hacker-Ninja | -7/Lower Caves Hacker-Ninja | -7/Lower Caves Hacker-Ninja | -7/Zion Hacker-Ninja | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Gladiator | -5/Upper Caves Hacker-Gladiator | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Gladiator | -4/Upper Caves Hacker-Gladiator | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Mutant | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Matter Collected 2651 | 270 110 145 . 9 820 247 290 70 10 . . 20 87 . 68 10 . 105 10 10 . 120 70 40 105 35 Remotely 527 | . . . . . 243 247 37 . . . . . . . . . . . . . . . . . . . Salvage Created 6087 | 102 484 439 . . 1006 480 817 186 51 37 64 117 203 . 131 68 . . 89 47 . 176 542 307 410 331 Parts 244 | 3 26 15 . . 51 36 34 3 4 . 2 3 7 . 5 1 . . . 1 . 2 12 21 10 8 Haulers Intercepted 4 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Combat Hostiles Destroyed 127 | . 12 26 . . 22 13 17 . 2 2 1 2 1 . 4 3 . . . 1 . 1 4 9 5 2 Melee 32 | . . . . . . . 8 . 2 1 1 1 1 . 3 1 . . . 1 . . 2 8 2 1 Guns 53 | . 12 17 . . 11 13 . . . . . . . . . . . . . . . . . . . . Cannons 11 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . . AOE 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 21 | 2 3 1 . . 3 1 2 1 . . 1 . 1 . . . . . 1 1 . . 2 . 2 . Worker 4 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 Builder 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Tunneler 3 | 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 4 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . 1 Recycler 7 | 1 . 1 . . 1 . . . . . . . 1 . . . . . . . . 1 2 . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Watcher 14 | . 3 . . . 2 . 2 3 . . . . . . . . . . 2 . . . 1 . . 1 Swarmer 32 | . 2 2 . . 4 3 2 . 2 2 . . . . . 3 . . . . . . 3 9 . . Cutter 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Grunt 40 | . 10 4 . . 9 6 9 . . . . 1 . . . . . . . . . . . . . 1 Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Sentry 16 | . . . . . 8 2 5 . . . . . 1 . . . . . . . . . . . . . Hunter 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Assembled 20 | . . 20 . . . . . . . . . . . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 8 | 2 3 8 . . 8 4 5 2 2 2 1 1 1 . 4 3 . . 1 1 . 2 3 6 5 3 Combat Bots Only 8 | . 3 8 . . 7 4 5 . 2 2 1 1 1 . 4 3 . . . 1 . 1 3 6 3 1 Max Kills in Single Turn 3 | 1 1 3 . . 2 2 1 1 1 1 1 1 1 . 1 1 . . 1 1 . 1 1 1 1 1 Gunslinging 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 1 1 1 1 . 1 1 . . . 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Hostile Shots Fired 1025 | . 79 102 . . 103 56 99 . 23 33 8 12 27 2 33 85 . . 25 26 . 26 114 37 83 52 Missed 361 | . 21 30 . . 32 17 18 . 13 19 6 4 7 1 14 31 . . 14 8 . 9 49 15 29 24 Hits 664 | . 58 72 . . 71 39 81 . 10 14 2 8 20 1 19 54 . . 11 18 . 17 65 22 54 28 Melee 15 | . . 10 . . . 4 . . . . . . . . . . . . . . . . . . 1 . Projectile 649 | . 58 62 . . 71 35 81 . 10 14 2 8 20 1 19 54 . . 11 18 . 17 65 22 53 28 AOE 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Critical Strikes 24 | . . 1 . . 2 4 3 . 1 . . . . . . 1 . . 1 . . . 4 1 2 4 Damage Taken 6485 | . 454 663 . 3 639 358 427 . 86 137 . 90 83 76 174 619 . . 130 227 . 235 701 313 611 459 Core 1096 | . 50 136 . . 124 24 56 . 11 18 . 43 26 63 57 104 . . 80 31 . . 129 30 30 84 Absorbed by Shields 251 | . . . . . . . 251 . . . . . . . . . . . . . . . . . . . Ignored by Resistances 4060 | . 284 413 . 3 392 216 409 . 54 85 . 54 62 43 106 371 . . 74 136 . 140 408 183 360 267 Core Remaining (%) 81 | 100 . . . 25 . . 62 . . . . 89 96 . . . . 77 . . 90 . 90 . 95 94 Volleys Fired 200 | 5 47 56 . . 61 28 1 . . . . . . . . . . . . . . . . . 2 . Largest 2 | 2 2 2 . . 2 2 2 . . . . . . . . . . . . . . . . . 1 . Hottest 115 | 90 100 115 . . 113 46 53 . . . . . . . . . . . . . . . . . 80 . Shots Fired 373 | 10 94 97 . 1 115 52 2 . . . . . . . . . . . . . . . . . 2 . Gun 322 | 10 94 90 . . 75 52 1 . . . . . . . . . . . . . . . . . . . Cannon 41 | . . . . . 40 . 1 . . . . . . . . . . . . . . . . . . . Launcher 10 | . . 7 . 1 . . . . . . . . . . . . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 154 | . . . . . 100 52 2 . . . . . . . . . . . . . . . . . . . Thermal 198 | 10 94 90 . . 4 . . . . . . . . . . . . . . . . . . . . . Explosive 8 | . . 7 . 1 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 13 | . . . . . 11 . . . . . . . . . . . . . . . . . . . 2 . Robot Hit Streak 39 | 8 34 19 . 5 39 18 9 . . . . . . . . . . . . . . . . . 10 . Robot Miss Streak 3 | . 3 2 . . 2 1 . . . . . . . . . . . . . . . . . . 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 2 . . 2 4 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 507 | 8 78 71 . 1 103 43 67 6 2 8 2 8 7 . 4 9 . . 8 10 . 9 22 14 14 13 Core Hits 217 | 3 27 59 . . 60 23 8 2 2 1 . 2 2 . 2 . . . 1 2 . 1 5 6 9 2 Critical Kills 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 27 | . . . . . . 1 8 . . . 1 . 1 . 1 3 . . 2 . . 1 4 . 2 3 Critical Strikes 55 | 1 10 8 . . 1 1 9 . . 2 1 1 2 . 1 4 . . 2 . . 1 5 . 3 3 Burn 19 | 1 10 8 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Smash 29 | . . . . . . . 9 . . 1 1 . 2 . 1 3 . . 2 . . 1 4 . 2 3 Sever 5 | . . . . . . . . . . 1 . 1 . . . 1 . . . . . . 1 . 1 . Melee Attacks 424 | . . . . . . . 109 24 16 8 4 8 16 25 4 10 . . 30 10 . 28 38 27 38 29 Impact 263 | . . . . . . . 77 17 13 6 3 3 14 19 3 7 . . 19 7 . 20 23 3 11 18 Slashing 153 | . . . . . . . 32 7 3 2 1 5 2 6 1 3 . . 11 3 . 8 15 20 23 11 Piercing 8 | . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . Sneak Attacks 22 | . . . . . . . 3 2 . . . . 2 . . . . . 4 . . 2 2 1 . 6 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 27 | . . . . . . . 7 1 . 2 . 3 . . . 2 . . 1 1 . . 6 2 1 1 Damage Inflicted 15967 | 95 1019 1499 . 47 1853 746 2690 452 92 279 90 371 404 . 168 385 . . 579 410 . 446 1261 754 1098 1229 Guns 3929 | 95 1019 955 . . 1098 746 16 . . . . . . . . . . . . . . . . . . . Cannons 775 | . . . . . 755 . 20 . . . . . . . . . . . . . . . . . . . Explosions 903 | . . 544 . 47 . . . . . . . . . . . . . . . . . . . . 312 . Melee 10360 | . . . . . . . 2654 452 92 279 90 371 404 . 168 385 . . 579 410 . 446 1261 754 786 1229 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2444 | . . . . . 1662 746 36 . . . . . . . . . . . . . . . . . . . Thermal 2122 | 95 1019 955 . . 53 . . . . . . . . . . . . . . . . . . . . . Explosive 591 | . . 544 . 47 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 450 | . . . . . 138 . . . . . . . . . . . . . . . . . . . 312 . Impact 7543 | . . . . . . . 2166 351 92 216 90 172 404 . 131 308 . . 345 291 . 358 915 85 546 1073 Slashing 2698 | . . . . . . . 488 101 . 63 . 199 . . 37 77 . . 234 119 . 88 346 550 240 156 Piercing 119 | . . . . . . . . . . . . . . . . . . . . . . . . 119 . . Highest Corruption 8 | . . 4 4 4 . . 6 . . . . . . . . . . . . 4 4 2 5 . 3 8 Average Corruption 3 | . . 3 4 4 . . 2 . . . . . . . . . . . . 3 4 1 2 . 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 40 | . . 1 11 10 . . 11 . . . . . . . . . . . . . 1 . 4 . 1 1 Message Errors 10 | . . . 4 1 . . 2 . . . . . . . . . . . . . 1 . 1 . 1 . Matter Fused 9 | . . . 1 3 . . 5 . . . . . . . . . . . . . . . . . . . Heat Flow Errors 5 | . . 1 1 . . . 2 . . . . . . . . . . . . . . . 1 . . . Energy Discharges 5 | . . . 2 2 . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . . 1 2 . . . . . . . . . . . . . . . . . . 2 . . 1 Data Loss (major) 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3444 | . . 8 . 7 10 . 697 224 . 50 42 52 150 . 61 161 . . 249 86 . 138 526 99 277 607 Projectiles 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . Explosions 15 | . . 8 . 7 . . . . . . . . . . . . . . . . . . . . . . Melee 3419 | . . . . . . . 697 224 . 50 42 52 150 . 61 161 . . 249 86 . 138 526 99 277 607 Knockbacks 57 | . . . . . 18 . 12 . . 1 1 1 1 . 1 2 . . . 3 . 4 4 . 6 3 Impact 38 | . . . . . . . 11 . . 1 1 1 1 . 1 2 . . . 3 . 4 4 . 6 3 Kinetic 17 | . . . . . 16 . 1 . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 58 | . . 24 . 3 . . . . . . . . . . . . . . . . . . . . 31 . Shots 8 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . 5 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 234 | 156 234 218 201 . 93 . 203 . 12 . . . . . . 13 . . . . . . 221 . 64 6 Average Temperature 80 | 70 88 91 101 . 16 . 89 . 12 . . . . . . 13 . . . . . . 117 . 36 6 Received Heat Transfer 2343 | . 387 399 . . 504 243 273 . 51 12 . 18 36 . . 258 . . 21 39 . 36 39 . 9 18 Effects 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 31 | . . . . . . . 9 1 . 1 . 1 1 . 1 2 . . 1 . . 1 5 1 5 2 Combat Hostiles 22 | . . . . . . . 9 . . 1 . 1 . . 1 2 . . . . . 1 2 1 3 1 Parts Fried 61 | . . . . . 1 . 9 4 . . . 1 2 . 5 1 . . 7 . . 2 7 2 9 11 Impact Corruptions 98 | . . . . . . . 21 6 . 3 1 2 5 . 3 5 . . 6 4 . 6 14 2 4 16 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7192 | 334 3602 3145 . . 111 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Maximum Alert Level 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Low Security (%) 92 | 100 100 100 . 100 86 30 100 100 . . . . 100 100 . . . . 100 . . 100 100 100 100 100 Level 1 7 | . . . . . 13 69 . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 335 | 5 55 35 . 11 262 335 166 20 . . . . 15 4 . . . . 36 . . 39 60 134 94 50 Initial 119 | . . . . . . 45 119 4 . . . . . . . . . . . . . . 9 25 56 13 Average 45 | 1 9 4 . . 101 234 44 3 . . . . 2 . . . . . 8 . . 11 20 38 43 15 Influence Increases 4351 | 10 441 190 . 11 759 290 610 92 205 65 . 80 72 32 . 220 . . 131 30 . 145 282 267 219 200 Destroy 0b10 Robot/C 2100 | . 240 120 . . 440 260 340 . 40 40 . 40 20 . . 60 . . . 20 . 20 100 180 140 40 Destroy 0b10 Robot/NC 190 | 10 15 10 . . 20 . 20 25 . . . . 15 . . . . . 15 . . 10 20 . . 30 Destroy Leader 496 | . 66 30 . . 154 20 98 8 . 10 . 10 10 . . 10 . . 4 10 . 10 12 30 . 14 Allied During Kill 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Successful Hack 196 | . 30 . . . 9 10 12 . . . . . 5 . . . . . 5 . . 4 21 15 34 51 Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 20 | . . . . . . . 8 . . . . . . . . . . . . . . 4 4 . . 4 Destroy Structure 298 | . . 30 . 11 1 . 27 14 . . . . 7 32 . . . . 32 . . 22 20 27 45 30 Partial Spotted 180 | . . . . . . . . . . . . . 15 . . . . . 75 . . 75 . 15 . . Lose Combat Pursuer 810 | . 30 . . . 135 . 105 45 165 15 . 30 . . . 150 . . . . . . 105 . . 30 Influence Decreases 4316 | 10 441 190 . 11 667 47 930 106 166 70 35 80 72 30 2 155 65 . 129 2 30 121 246 193 323 195 Entered New Map 550 | . . . . . . 47 216 11 1 15 35 . . . 2 . 65 . . 2 11 . 15 35 78 17 Time Decay 3516 | 10 424 180 . 11 657 . 704 95 165 55 . 60 72 30 . 135 . . 118 . 19 121 180 113 225 142 Lost Part 166 | . 10 10 . . 10 . 10 . . . . 20 . . . 20 . . . . . . 10 20 20 36 Purge Threat 84 | . 7 . . . . . . . . . . . . . . . . . 11 . . . 41 25 . . Squads Dispatched 28 | . 3 . . . 5 . 1 1 . . . . 2 2 . . . . 4 . . 1 4 . 4 1 Investigation 6 | . 3 . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . Extermination 6 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 . 1 1 Reinforcement 12 | . . . . . 2 . . . . . . . . 2 . . . . 1 . . 1 3 . 3 . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Distress Signals 6 | . . . . . 2 . 3 . . . . . . . . . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 273 | . 17 26 . . 33 13 25 6 10 3 3 3 2 3 7 13 . . 21 11 . 6 23 16 22 10 Peak Tracking Total 13 | . 3 5 . . 6 4 4 2 9 3 3 2 1 3 4 7 . . 5 6 . 4 13 6 8 6 Tactical Retreats 43 | . 2 . . . 5 . 5 3 5 1 . 1 . . . 5 . . 4 3 . 2 2 2 2 1 ECM-based Alert Blocks 45 | . . . . . . . . . . . . . . . . . . . 13 11 . 5 . 11 5 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Traps Triggered 14 | . 1 . . . . 4 2 . . . . . 1 2 . . . . . . . . . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Machines Disabled 5 | . . . . . . . 2 . . . . . . . . . . . . . . 1 1 . . 1 Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . Garrison Access 7 | . . . . . . . 1 1 . . . . 1 1 . . . . 2 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Machines Accessed 50 | . 9 . 1 . 3 2 5 1 . . . . 3 1 2 . 6 . 3 . . 1 5 2 3 3 Terminals 32 | . 7 . . . 2 2 4 . . . . . 2 . . . . . 2 . . 1 5 2 3 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . 1 1 . . . . 1 1 . . . . 1 . . . . . . 1 Total Hacks 128 | . 27 . 1 . 11 2 13 1 . . . . 5 1 2 . 19 . 8 . . 5 11 7 9 6 Successful 98 | . 23 . 1 . 8 2 11 1 . . . . 4 1 2 . 19 . 3 . . 4 7 4 4 4 Failed 30 | . 4 . . . 3 . 2 . . . . . 1 . . . . . 5 . . 1 4 3 5 2 Catastrophic 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 77 | . 22 . . . 8 . 17 . . . . . 4 . . . . . 7 . . 4 4 5 6 . Terminals 97 | . 25 . . . 10 2 12 . . . . . 4 . . . . . 7 . . 5 11 7 9 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . 1 1 . . . . 1 1 . . . . 1 . . . . . . 1 Terminal Hacks 74 | . 16 . 1 . 5 2 7 . . . . . 1 . 2 . 19 . 2 . . 3 6 3 4 3 Record 11 | . . . 1 . . . . . . . . . . . 1 . 7 . . . . . 1 . 1 . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 14 | . 4 . . . 2 . 3 . . . . . . . . . 4 . . . . . . . . 1 Prototype ID Bank 13 | . 3 . . . 1 . 1 . . . . . . . . . 4 . . . . 1 2 . . 1 Open Door 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 Level Access Points 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 4 | . 1 . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 2 . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . . Locate Traps 11 | . 4 . . . 1 . 2 . . . . . . . . . . . . . . 1 1 1 1 . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 . 1 1 . . . . 1 1 . . . . 1 . . . . . . 1 Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 6 | . . . . . . . 1 1 . . . . 1 1 . . . . 1 . . . . . . 1 Unauthorized Hacks 17 | . 7 . . . 2 . 3 . . . . . 2 . . . . . . . . 1 1 1 . . Terminals 15 | . 5 . . . 2 . 3 . . . . . 2 . . . . . . . . 1 1 1 . . Botnet 14 | . 4 . . . 2 . 3 . . . . . 2 . . . . . . . . 1 1 1 . . Skim 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 29 | . 6 . . . 2 2 4 . . . . . 2 . . . . . 2 . . 1 3 2 3 2 Full Trace Events 4 | . 1 . . . . . 2 . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . . . . . 4 . . . . . 3 . 3 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Total Allies 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Highest-Rated Group 379 | . . . . . . . . . . . . . . . . . . . . . . . . . . 379 Highest-Rated Ally 135 | . . . . . . . . . . . . . . . . . . . . . . . . . . 135 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Total Damage 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Active Infowar (turns) 7211 | . 791 836 . 217 766 . 339 354 335 98 43 127 308 415 284 221 91 164 252 150 48 290 336 214 311 221 Optics 5007 | . . . . . 555 . 190 354 335 98 43 127 308 415 284 221 91 164 252 150 48 290 336 214 311 221 Sensors 3303 | . . . . 217 402 . 339 354 335 98 43 127 308 415 169 . . . . . . 14 336 146 . . Terrain 1629 | . . . . . . . . . . . . . 91 415 284 221 91 164 252 111 . . . . . . Structural 1627 | . 791 836 . . . . . . . . . . . . . . . . . . . . . . . . Traps 926 | . . . . . . . . 317 335 98 43 127 6 . . . . . . . . . . . . . Decoding 2323 | . . . . . . . . . . . . . . . 25 221 91 164 252 150 48 290 336 214 311 221 Machine Analysis 4254 | . . . . . . . . 346 335 98 43 127 308 415 284 221 91 164 252 150 48 290 336 214 311 221 Cloaking 881 | . . . . . . . . . . . . . . . . . . . . . . 93 336 214 238 . Jamming 16 | . . . . . . . 1 15 . . . . . . . . . . . . . . . . . . ECM 1531 | . . . . . . . . . . . . . . 1 . . 19 164 252 150 48 290 . 208 311 88 Robot Analysis Total 14 | . 4 . . . 2 . 3 . . . . . . . . . 4 . . . . . . . . 1 Derelict Logs Recovered 7 | . . . . . . . . . 2 1 . . . . 2 . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 134 | . . . . . . . . . . . . . . . . . . . 8 . . 30 26 23 25 22 Items 97 | . . . . . . . . . . . . . . . . . . . . . . 23 20 17 20 17 Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Patrols 21 | . . . . . . . . . . . . . . . . . . . 3 . . 4 3 6 . 5 Reinforcements 10 | . . . . . . . . . . . . . . . . . . . . . . 2 3 . 5 . Guards 5 | . . . . . . . . . . . . . . . . . . . 4 . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Turns Passed 10351 | 90 1213 964 504 373 1139 666 1140 354 335 98 43 127 308 415 284 221 91 164 252 150 48 290 336 214 311 221 Spaces Moved 9532 | 46 702 447 417 204 489 273 690 607 670 194 83 253 297 364 429 330 148 387 437 295 111 394 404 161 343 357 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2899 | 43 702 447 417 204 489 273 324 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6630 | . . . . . . . 366 607 670 194 83 253 297 364 429 330 148 387 437 295 111 394 404 161 343 357 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 120 105 185 51 40 40 40 40 40 38 53 59 59 42 42 42 42 42 42 45 48 43 41 Average Speed 79 | 115 125 174 120 176 175 185 104 42 40 40 40 40 47 58 59 59 52 42 42 42 42 47 49 49 47 41 Slowest Speed 190 | 120 190 190 120 190 190 185 190 51 40 40 40 42 53 59 59 59 59 42 42 42 42 53 53 50 48 44 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . . 5 . . . . 2 . . . . . . . 3 . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 96 77 89 48 42 44 74 21 88 40 9 44 14 11 63 54 62 64 20 52 17 17 63 4 38 17 Regions Visited 26 Branch Regions 15 Pre-discovered Areas 10 | . 2 . 1 . . . . . 2 . . . . . . . 3 1 . 1 . . . . . . Known Exits Taken 25 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . . . . . . 5 2 . 4 . . 2 2 . 3 . 3 . . . . . . Spaces Dug 154 | . . . . . . . 27 14 10 . . . 7 18 . . . . 16 . . 14 12 9 17 10 Terrain Destroyed 228 | . . 63 . 11 . . 27 14 10 . . . 7 18 . . . . 16 . . 14 12 9 17 10 Melee 154 | . . . . . . . 27 14 10 . . . 7 18 . . . . 16 . . 14 12 9 17 10 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 74 | . . 63 . 11 . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Total 11347 | 69 948 531 420 215 665 386 967 676 713 202 86 269 439 529 453 342 158 388 463 304 111 451 481 256 435 390 Wait 936 | 9 172 22 . 10 68 50 124 34 29 3 1 7 107 142 16 4 . . . . . 12 30 65 29 2 Move 9505 | 45 701 446 416 203 488 272 689 606 669 193 82 252 296 363 428 329 147 386 436 294 110 393 403 160 342 356 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 45 | 3 5 1 3 . 7 2 11 2 1 . . 1 1 . 1 . . . 1 . . 2 1 2 1 . Fast Attach 69 | 7 1 . . 1 8 4 9 4 . . . . 5 2 1 . 3 . 1 1 . 6 3 2 5 6 Attach 19 | . 2 4 . . 1 . 3 1 . . . 1 . 1 . 2 1 . . . 1 . 1 . 1 . Detach 13 | . . . . . 2 . 2 1 . . . . 2 1 . . 2 . . . . . 1 . . 2 Swap 77 | . 10 2 . 1 15 4 13 3 . . . 1 6 1 1 . 4 1 . . . 5 4 3 3 . Drop 99 | . 10 . . . 15 6 27 6 1 . . 2 8 . 2 . 1 1 1 . . 9 5 2 3 . Fire 200 | 5 47 56 . . 61 28 1 . . . . . . . . . . . . . . . . . 2 . Melee 341 | . . . . . . . 88 19 13 6 3 5 14 19 4 7 . . 24 9 . 24 31 22 31 22 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . 20 . . . . . . . . . . . . . . . . 2 . 18 2 Rewire 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat / *Exi / *Sub) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 16) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Utility x1 175 | -10/Materials | Identified exit to Mines 263 | -10/Materials | Identified exit to Materials 263 | -10/Materials | Discovered exit to Materials (range 5) 301 | -10/Materials | Build established: Hacker-Mutant 433 | -10/Materials | Discovered exit to Materials (range 12) 873 | -10/Materials | Discovered exit to Materials (range 7) 1304 | -10/Materials | Entered Mines 1527 | -10/Mines | Discovered exit to Materials (range 15) 1531 | -10/Mines | Identified exit to Subcaves 1531 | -10/Mines | Discovered exit to Subcaves (range 13) 2003 | -10/Mines | Assembled infested the area 2008 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2139 | -10/Mines | Destroyed 8 combat bots 2153 | -10/Mines | Core integrity fell below 50% 2186 | -10/Mines | Lost 3 parts (1p1u1w) 2226 | -10/Mines | Destroyed 7 combat bots 2262 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2263 | -10/Mines | Identified exit to Exiles 2263 | -10/Mines | Discovered exit to Exiles (range 5) 2268 | -10/Mines | Entered Exiles 2296 | -10/Exiles | Met 8R-AWN 2318 | -10/Exiles | Met EX-HEX 2375 | -10/Exiles | Met EX-DEC 2394 | -10/Exiles | Visited The Gauntlet 2536 | -10/Exiles | Learned location of Zion (-7) 2569 | -10/Exiles | Met EX-BIN 2762 | -10/Exiles | Identified exit to Mines 2762 | -10/Exiles | Discovered exit to Mines (range 10) 2772 | -10/Exiles | Entered Mines 2808 | -9/Mines | Found a hidden stash of uninstalled traps 2814 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2861 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2928 | -9/Mines | Found Prototype Device 2928 | -9/Mines | Identified Exp. Sensor Array 3120 | -9/Mines | Identified exit to Materials 3120 | -9/Mines | Discovered exit to Materials (range 10) 3145 | -9/Mines | Entered Materials 3145 | -8/Materials | Evolved 4 slots: Utility x4 3512 | -8/Materials | Identified exit to Factory 3636 | -8/Materials | Garrison activated, responded to threat 3708 | -8/Materials | Destroyed 7 combat bots 4277 | -8/Materials | Build established: Scavenger-Mutant 4282 | -8/Materials | Identified exit to Garrison 4284 | -8/Materials | Entered Garrison 4387 | -8/Garrison | Installed Relay Interface Framework 4406 | -8/Garrison | Triggered checkpoint 4476 | -8/Garrison | Triggered checkpoint 4648 | -8/Garrison | Triggered checkpoint 4797 | -8/Garrison | Identified exit to Materials 4797 | -8/Garrison | Discovered exit to Materials (range 14) 4822 | -8/Garrison | Triggered checkpoint 4833 | -8/Garrison | Learned Materials security intel 4950 | -8/Garrison | Entered Materials 5277 | -8/Materials | Build established: Hacker-Mutant 6065 | -8/Materials | Discovered exit to Factory (range 3) 6090 | -8/Materials | Entered Factory 6090 | -7/Factory | Evolved 2 slots: Propulsion x2 6296 | -7/Factory | Build established: Hacker-Ninja 6403 | -7/Factory | Identified exit to Lower Caves 6403 | -7/Factory | Discovered exit to Lower Caves (range 12) 6423 | -7/Factory | Identified exit to Factory 6423 | -7/Factory | Discovered exit to Factory (range 16) 6444 | -7/Factory | Entered Lower Caves 6513 | -7/Lower Caves | Learned location of Extension (-4) 6516 | -7/Lower Caves | Encountered a Warlord checkpoint 6597 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6772 | -7/Lower Caves | Identified exit to Lower Caves 6772 | -7/Lower Caves | Discovered exit to Lower Caves (range 17) 6779 | -7/Lower Caves | Entered another Lower Caves area 6781 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6857 | -7/Lower Caves | Encountered a Warlord checkpoint 6873 | -7/Lower Caves | Identified exit to Zion 6873 | -7/Lower Caves | Discovered exit to Zion (range 13) 6877 | -7/Lower Caves | Entered Zion 6896 | -7/Zion | RIF detected upon attempting to enter Zion 6896 | -7/Zion | Attacked by Zionites 6896 | -7/Zion | Spotted I9-58J(B) 6896 | -7/Zion | Spotted SQ-NPR(B) 6915 | -7/Zion | Identified exit to Proximity Caves 6915 | -7/Zion | Discovered exit to Proximity Caves (range 14) 6920 | -7/Zion | Entered Proximity Caves 7037 | -6/Proximity Caves | Discovered exit to Factory (range 7) 7047 | -6/Proximity Caves | Entered Factory 7047 | -6/Factory | Evolved 2 slots: Propulsion x2 7323 | -6/Factory | Build established: Hacker-Scout 7345 | -6/Factory | Identified exit to Lower Caves 7347 | -6/Factory | Identified exit to Factory 7347 | -6/Factory | Discovered exit to Factory (range 7) 7355 | -6/Factory | Entered another Factory area 7355 | -5/Factory | Evolved 2 slots: Utility x2 7385 | -5/Factory | Allied Derelicts emerged from ambush trap array 7651 | -5/Factory | Build established: Hacker-Ninja 7690 | -5/Factory | Identified exit to Upper Caves 7690 | -5/Factory | Discovered exit to Upper Caves (range 17) 7770 | -5/Factory | Entered Upper Caves 7828 | -5/Upper Caves | Entered a destroyed Warlord outpost 7937 | -5/Upper Caves | Ambushed by wild Derelicts 8048 | -5/Upper Caves | Identified exit to Upper Caves 8048 | -5/Upper Caves | Discovered exit to Upper Caves (range 11) 8051 | -5/Upper Caves | Learned Factory trap positions 8054 | -5/Upper Caves | Entered another Upper Caves area 8096 | -5/Upper Caves | Spotted B-75 Beast 8236 | -5/Upper Caves | Build established: Hacker-Gladiator 8269 | -5/Upper Caves | Identified exit to Zhirov 8269 | -5/Upper Caves | Discovered exit to Zhirov (range 8) 8275 | -5/Upper Caves | Entered Zhirov 8275 | -5/Zhirov | Identified exit to Proximity Caves 8275 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 8286 | -5/Zhirov | Met Zhirov 8297 | -5/Zhirov | Learned location of Testing (-2) 8297 | -5/Zhirov | Learned location of Command (-1) 8309 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8322 | -5/Zhirov | Found Alien Artifact 8322 | -5/Zhirov | Identified Integrated Reactor 8322 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8366 | -5/Zhirov | Entered Proximity Caves 8449 | -4/Proximity Caves | Learned location of Armory (-4) 8524 | -4/Proximity Caves | Identified exit to Factory 8524 | -4/Proximity Caves | Discovered exit to Factory (range 15) 8530 | -4/Proximity Caves | Entered Factory 8530 | -4/Factory | Evolved 2 slots: Utility x2 8531 | -4/Factory | Identified exit to Armory 8532 | -4/Factory | Loaded intel: 110 trap records 8603 | -4/Factory | Spotted B-86 Titan 8616 | -4/Factory | Build established: Hacker-Mutant 8708 | -4/Factory | Identified exit to Upper Caves 8708 | -4/Factory | Identified exit to Extension 8782 | -4/Factory | Entered Upper Caves 8904 | -4/Upper Caves | Identified exit to Upper Caves 8904 | -4/Upper Caves | Discovered exit to Upper Caves (range 16) 8932 | -4/Upper Caves | Entered another Upper Caves area 8977 | -4/Upper Caves | Identified exit to Research 8977 | -4/Upper Caves | Discovered exit to Research (range 7) 8980 | -4/Upper Caves | Entered Research 8980 | -3/Research | Evolved 2 slots: Utility x2 9011 | -3/Research | Found Adv. Powered Armor 9017 | -3/Research | Found Gamma Bomb Array 9223 | -3/Research | Build established: Hacker-Gladiator 9249 | -3/Research | Identified exit to Quarantine 9249 | -3/Research | Discovered exit to Quarantine (range 17) 9270 | -3/Research | Entered Quarantine 9296 | -3/Quarantine | Found Adv. Powered Armor 9323 | -3/Quarantine | Spotted Alpha 7 9347 | -3/Quarantine | Destroyed Alpha 7 9425 | -3/Quarantine | Found Alien Slashing Weapon 9532 | -3/Quarantine | Scanned by Researcher 9562 | -3/Quarantine | Build established: Hacker-Ninja 9590 | -3/Quarantine | Identified exit to Research 9590 | -3/Quarantine | Discovered exit to Research (range 21) 9606 | -3/Quarantine | Entered Research 9606 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9639 | -2/Research | Identified exit to Access 9813 | -2/Research | Identified exit to Testing 9813 | -2/Research | Discovered exit to Testing (range 4) 9820 | -2/Research | Entered Testing 9899 | -2/Testing | Found Prototype Processor 9899 | -2/Testing | Identified Exp. Core Analyzer 9920 | -2/Testing | Found Adv. Powered Armor 9971 | -2/Testing | Spotted Striker 9971 | -2/Testing | Spotted Striker 9978 | -2/Testing | Spotted Alpha 7 9986 | -2/Testing | Destroyed Striker 9994 | -2/Testing | Destroyed Striker 10000 | -2/Testing | Destroyed Alpha 7 10020 | -2/Testing | Found Prototype Processor 10020 | -2/Testing | Identified Exp. Target Analyzer 10027 | -2/Testing | Stole the SGEMP Prototype 10047 | -2/Testing | Build established: Hacker-Mutant 10099 | -2/Testing | Found Prototype Device 10099 | -2/Testing | Identified Exp. EM Disruption Field 10131 | -2/Testing | Entered Access 10131 | -1/Access | Evolved 2 slots: Utility x2 10132 | -1/Access | Delivered the SGEMP Prototype to Zhirov 10132 | -1/Access | Zhirov transferred Access data 10133 | -1/Access | Loaded intel: 114 machine locations 10133 | -1/Access | Loaded intel: 50 trap records 10133 | -1/Access | Identified exit to Surface 10133 | -1/Access | Discovered exit to Surface (range 212) 10133 | -1/Access | Identified exit to Command 10133 | -1/Access | Discovered exit to Command (range 144) 10287 | -1/Access | Spotted B-99 Colossus 10289 | -1/Access | Spotted B-99 Colossus 10317 | -1/Access | Found Prototype Processor 10317 | -1/Access | Identified Spectral Analyzer 10318 | -1/Access | Lost 3 parts (1p2u) 10320 | -1/Access | Found Exp. Core Analyzer 10321 | -1/Access | Found Spectral Analyzer 10352 | *** | Escaped! Last Messages --------------- 10320_ Acquired Exp. Core Analyzer. 10321_ Acquired Spectral Analyzer. 10323_ K-01 Serf collects debris. 10324_ Gravmag Array destroyed. 10326_ Detecting nearby Garrison Access. 10329_ >> DECODED: Core Analyzer location. 10339_ >> DECODED: Patrol location. 10339_ >> DECODED: Imp. Actuator Array location. 10341_ Triggered Gamma Bomb Trap. 10341_ A bubble of electromagnetic force engulfs the area. 10341_ Gamma Bomb Trap short circuited. 10341_ Door malfunctions. 10341_ A bubble of electromagnetic force engulfs the area. 10348_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10349_ >> DECODED: Imp. Actuator Array location. 10349_ The Access Shell folds into the floor. 10350_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2P. 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""## """"" | | ##### """"" ###"" ### G## """"" | | ##### """"" ###"" ### ""## """"" | | ##### """" ###"" ### ""## """"" | | ##### " ###T ### ""## """"" | | ##### ###"" ### ## | | ##### ###"" ### ## ! | | ##############+#####"" p#####/#### ######### | | | | u | | ##############+####################/#############+ | | ##### ################ % ## | | ##### ################ * ] ## | | ##### """"" ################ ## | | ##### """"" ################ ## | | ##### """"" ################ ## | | ##### """"" ##### ######## ## | | ##### """"" # " + ## | | ##### # ######## ! ## | | # # ###################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 61 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 10 Evasion (%) 66 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 10 Core Analysis 12 Kinecelleration 30 Force Boost 20 Offensive Hacking 34 Defensive Hacking 22 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Gravity Neutralizer | -3/Quarantine | Archive Prc. Phase Gun | -3/Quarantine | Archive Hvy. Dispersion Rifle | -3/Quarantine | Archive Molecular Scythe | -2/Testing | Archive Kinetic Spear | -2/Testing | Archive Adv. Plasma Rifle | -2/Testing | Archive Robot Schematics ------------------ K-01 Serf | -2/Testing | Archive T-07 Excavator | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Special Delivery Challenges ------------ None Game ------ Seed ControlArmageddonChip Manual? 0 Play Time 01:57:42 Cumulative 189.3 hours Start 2026.03.05 @ 08:17:48 End 2026.03.05 @ 19:39:48 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 337 Rogue 216 Adventurer 15 Explorer 106 Win Type 0 Total 16 Types 16/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 61 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cbc0b9a-e6e5-4d5d-b980-bf096b606f30