Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 22:45:59 Player: Rowen Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (967) 967 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2797 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 237/300 Energy 57/100 System Corruption 0% Temperature Critical (788) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Trap Scanner Utility Shielding > --- WEAPON (3) ------- Beam Rifle Spread Laser Light Assault Rifle > --- INVENTORY (20) --- Heavy Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Flight Unit High-capacity Storage Unit High-capacity Storage Unit Trap Scanner Utility Shielding Insulated Plating Insulated Plating Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Utility Shielding > --- WEAPON ----------- EM Shotgun Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Flight Unit High-capacity Storage Unit High-capacity Storage Unit Trap Scanner Utility Shielding Insulated Plating Insulated Plating Beam Rifle Spread Laser Spread Laser [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Utility Shielding Device Trap Scanner Storage Small Storage Unit Protection Utility Shielding Weapon Beam Cannon Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 52 | 6 8 30 8 Power 9 | 1 2 5 1 Engine 9 | 1 2 5 1 Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 3 15 . Treads 9 | . 1 8 . Leg 5 | 2 . 3 . Wheel 6 | . 2 4 . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 1 1 Device 1 | . . . 1 Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 19 | 2 2 9 6 Energy Gun 9 | 2 1 2 4 Energy Cannon 4 | . . 4 . Ballistic Gun 6 | . 1 3 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 10 | . 2 1 7 Power 3 | . 1 . 2 Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 5 | . 1 . 4 Highest Loss Streak 7 | . 2 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 91 98 91 Engine 11 | . 13 11 15 Treads 11 | . . 14 . Leg 10 | . 15 9 24 Wheel 8 | . 12 8 . Storage 11 | . 14 11 9 Protection 10 | . 6 11 9 Energy Gun 8 | . 19 5 12 Energy Cannon 12 | . . 16 3 Ballistic Gun 10 | . 7 10 8 Naked Turns . | . . . . Heaviest Build 62 | 12 12 55 62 Greatest Support 69 | 20 26 69 39 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 11 | 7 8 12 20 Most Carried 20 | 6 8 20 19 Average Carried 9 | 4 7 9 16 Final Capacity 20 | 8 8 20 20 Final Carried 20 | 5 8 20 13 Class Distribution -------------------- 58% | Tank 22% | Mutant 19% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 768 | 255 93 420 . Remotely . | . . . . Salvage Created 1306 | . 238 768 300 Parts 88 | . 14 64 10 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | . 7 24 5 Guns 20 | . 6 10 4 Cannons 14 | . . 14 . AOE 2 | . 1 . 1 Classes Destroyed 8 | . 2 4 2 Worker 1 | . . 1 . Hauler 1 | . . 1 . Recycler 1 | . . . 1 Watcher 3 | . . 3 . Swarmer 19 | . 3 16 . Grunt 11 | . 4 3 4 Brawler 1 | . . . 1 Sentry 5 | . . 5 . Best Kill Streak 5 | . 4 5 3 Combat Bots Only 5 | . 4 5 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 259 | . 51 148 60 Missed 58 | . 9 39 10 Damage Taken 2783 | . 485 1096 1202 Core 757 | . 98 100 559 Absorbed by Shields . | . . . . Redirected to Shielding 19 | . 3 2 14 Core Remaining (%) 78 | 100 60 75 . Volleys Fired 102 | . 28 59 15 Largest 3 | . 2 3 3 Hottest 175 | . 80 140 175 Shots Fired 257 | . 43 175 39 Gun 163 | . 43 84 36 Cannon 94 | . . 91 3 Launcher . | . . . . Special . | . . . . Kinetic 82 | . 13 59 10 Thermal 110 | . 5 88 17 Explosive . | . . . . Electromagnetic 65 | . 25 28 12 Robot Hit Streak 9 | . 5 9 7 Robot Miss Streak 9 | . 4 9 3 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 142 | . 24 82 36 Core Hits 76 | . 11 35 30 Critical Kills 2 | . . 2 . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 1 3 . Meltdown 1 | . . 1 . Destroy 1 | . . 1 . Corrupt 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2392 | . 370 1359 663 Guns 1200 | . 304 460 436 Cannons 951 | . . 899 52 Explosions 241 | . 66 . 175 Melee . | . . . . Ramming . | . . . . Kinetic 411 | . 41 277 93 Thermal 1293 | . 100 770 423 Explosive . | . . . . Electromagnetic 688 | . 229 312 147 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 20 | . . . 20 Projectiles . | . . . . Explosions 20 | . . . 20 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 70 | . 30 . 40 Shots 2 | . 1 . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 849 | . 216 437 849 Average Temperature 168 | . 104 138 403 Received Heat Transfer 777 | . 90 183 504 Effects 26 | . 2 3 21 Shutdowns 5 | . . 2 3 Energy Bleed 3 | . 1 . 2 Interference 5 | . 1 . 4 Short Circuit 2 | . . . 2 Damage (minor) 3 | . . 1 2 Damage (major) 4 | . . . 4 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 2 2 . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 2296 | . 125 1665 506 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 2 . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 394 | . 221 394 221 Initial 133 | . . 8 133 Average 214 | . 118 247 169 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 33 | 100 59 23 74 Level 1 66 | . 40 76 25 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 2 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 13 49 6 Peak Tracking Total 7 | . 6 7 4 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2580 | 94 434 1954 98 Spaces Moved 1556 | 84 296 1155 21 Core 35 | 35 . . . Treads 456 | . 4 452 . Legs 472 | 49 130 272 21 Wheels 593 | . 162 431 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 80 190 Average Speed 131 | 90 104 140 190 Slowest Speed 240 | 120 160 240 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 42 66 4 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 18 | . 11 . 7 Melee . | . . . . Projectile . | . . . . AOE 18 | . 11 . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1903 | 102 383 1370 48 Wait 81 | . 33 45 3 Move 1553 | 83 295 1154 21 Hop . | . . . . Pick Up 72 | 12 12 48 . Fast Attach . | . . . . Attach 34 | 6 6 16 6 Detach 2 | . 1 1 . Swap 18 | . 2 14 2 Drop 41 | 1 6 33 1 Fire 102 | . 28 59 15 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 16) 360 | -10/Materials | Discovered new exit (range 15) 367 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 15) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1047 | -9/Materials | Discovered new exit (range 8) 1580 | -9/Materials | Build established: Tank 1860 | -9/Materials | Discovered new exit (range 13) 2483 | -9/Materials | Entered another Materials area 2483 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2574 | -8/Materials | Core integrity fell below 50% 2581 | -8/Materials | Core integrity fell below 20% 2582 | -8/Materials | Core destroyed Last Messages --------------- Overheating: Core damaged (-82). Overheating: Spread Laser damaged (-25). Overheating: Ion Engine damaged (-10). EM Shotgun destroyed. Power failure, Ion Engine shutdown. Overheating: Imp. Aluminum Leg damaged (-35). Overheating: Utility Shielding damaged (-10). Overheating: Hcp. Storage Unit damaged (-280). G-50 Soldier destroyed. Switching to secondary target: G-47 Trooper. Ion Engine destroyed. Imp. Aluminum Leg broken. Overheating: Short circuit. Spread Laser destroyed. Overheating: System interference. Spread Laser temporarily disabled. Overheating: Core damaged (-82). Overheating: Energy bleed (-14). Overheating: Core damaged (-110). Overheating: Core damaged (-55). 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"??????????????????????? | | ???????????????+ ???????????????????????? | | ???????????????#????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Risk Taker Challenges ------------ None Game ------ Seed NetworkPropulsionTorch Manual? 0 Play Time 00:41:27 Cumulative 3.7 hours Start 2024.03.22 @ 22:04:34 End 2024.03.22 @ 22:45:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ff315393-c594-4f70-bd7c-ee6d3e1fe5bf