Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.24 @ 21:06:41 Player: Runia Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (169) 845 Value Destroyed (4067) 4067 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (-1335) -1335 TOTAL SCORE: 8157 Bonus ------- High Alert Combat Kills 333 Follower Combat Kills 195 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2463 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 100/100 System Corruption 42% Temperature Cool (53) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aerolev Unit Aerolev Unit Advanced Energy Well (500) Improved Actuator Array 01-MTF's Autohacker Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Gravmag Array Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Microactuators Improved Propulsion Shielding Improved Light Armor Plating Centrium Light Armor Plating > --- WEAPON ----------- 01-MTF's Shockpuncher Great Axe > --- INVENTORY -------- Aerolev Unit Aerolev Unit Gravmag System Improved Cooling System Advanced Energy Well Improved Actuator Array Improved Maneuvering Thrusters 01-MTF's Autohacker System Backup Module Z-Drone Bay Improved Medium Laser Heavy Ion Cannon Advanced EMP Blaster Improved Grenade Launcher [Rating: 78] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Mini Fusion Reactor Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Centrium Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . 1 . 1 1 . . . . Utility 4 | . . . 1 . 1 1 . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 137 | . 7 2 26 28 37 19 . 2 . 16 Power 13 | . 1 1 4 2 3 1 . . . 1 Engine 9 | . 1 1 3 1 3 . . . . . Core 3 | . . . 1 . . 1 . . . 1 Reactor 1 | . . . . 1 . . . . . . Propulsion 37 | . 2 . 9 6 13 6 . . . 1 Treads 9 | . 2 . 4 . 3 . . . . . Leg 12 | . . . 5 4 3 . . . . . Wheel 3 | . . . . 1 2 . . . . . Hover 13 | . . . . 1 5 6 . . . 1 Flight . | . . . . . . . . . . . Utility 47 | . 2 . 6 11 9 7 . 2 . 10 Device 16 | . . . 2 4 1 1 . 1 . 7 Storage 8 | . 1 . . 3 4 . . . . . Processor 5 | . 1 . 1 1 . 1 . . . 1 Hackware 2 | . . . . . 1 1 . . . . Protection 16 | . . . 3 3 3 4 . 1 . 2 Artifact . | . . . . . . . . . . . Weapon 40 | . 2 1 7 9 12 5 . . . 4 Energy Gun 18 | . . . 2 7 5 2 . . . 2 Energy Cannon 4 | . . . . . 4 . . . . . Ballistic Gun 6 | . 1 1 4 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 10 | . 1 . 1 1 3 2 . . . 2 Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 7 2 . . . . . Parts Lost 28 | . . . 3 3 6 . . . . 16 Power 5 | . . . 1 1 1 . . . . 2 Propulsion 6 | . . . . . 4 . . . . 2 Utility 10 | . . . 1 2 . . . . . 7 Weapon 7 | . . . 1 . 1 . . . . 5 Highest Loss Streak 7 | . . . 2 2 2 . . . . 7 Average Slot Usage (%) 91 | . 89 100 97 96 97 100 100 100 100 49 Engine 6 | . 14 14 8 7 8 . . . . . Core 2 | . . . 2 . . 6 7 7 7 6 Treads 7 | . 27 28 7 . 13 . . . . . Leg 9 | . . . 24 25 3 . . . . . Wheel 2 | . . . . 7 6 . . . . . Hover 12 | . . . . . 11 38 38 38 38 16 Device 5 | . . . 6 10 5 . 7 7 7 4 Storage 10 | . 14 14 11 11 15 11 7 7 7 3 Processor 5 | . 3 14 3 4 9 7 7 7 7 3 Protection 7 | . . . 9 5 4 15 15 14 15 9 Energy Gun 9 | . . . 10 21 15 9 7 7 7 . Ballistic Gun 6 | . 27 28 11 . . . . . . . Slashing Weapon 1 | . . . . . . 4 7 7 7 3 Naked Turns 457 | . . . . . . . . . . 457 Heaviest Build 59 | 14 30 29 41 59 43 43 39 39 39 54 Greatest Support 60 | 20 40 40 60 30 60 46 46 46 46 50 Greatest Overweight (x) 4 | . . . 1 4 4 . . . . 1 Average Overweight (x) . | . . . . 2 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 15 15 15 15 15 15 Average Capacity 14 | 8 11 15 15 17 15 15 15 15 15 10 Most Carried 20 | 5 13 15 15 20 15 15 15 15 15 15 Average Carried 13 | 5 6 13 14 15 14 14 15 15 15 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 13 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Matter Collected 2624 | 200 315 33 928 315 370 160 50 20 . 233 Remotely . | . . . . . . . . . . . Salvage Created 6485 | . 470 5 1653 1124 1979 578 64 . 123 489 Parts 362 | . 35 3 94 57 103 27 . . 3 40 Haulers Intercepted 17 | . 2 . 4 5 5 . . . . 1 Recyclers Shooed 11 | . 2 . 4 3 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented 2 | . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 105 | . 9 3 28 16 32 5 . . 1 11 Melee 6 | . . . . . . 4 . . 1 1 Guns 64 | . 9 1 25 11 16 1 . . . 1 Cannons 4 | . . . . . 4 . . . . . AOE 28 | . . 2 3 4 10 . . . . 9 Classes Destroyed 16 | . 5 . 4 . 3 1 . . 1 2 Worker 15 | . 2 . 3 . 6 1 . . . 3 Builder 4 | . . . . . 2 . . . . 2 Tunneler 3 | . . . . . 1 1 . . . 1 Hauler 17 | . 2 . 4 5 5 . . . . 1 Recycler 13 | . 1 . 3 2 3 4 . . . . Operator 4 | . . . 1 1 2 . . . . . Watcher 6 | . . . 2 . 4 . . . . . Swarmer 29 | . 6 3 4 . 13 . . . . 3 Cutter 3 | . . . . . . . . . . 3 Grunt 55 | . 3 . 17 11 17 3 . . 1 3 Brawler 1 | . . . 1 . . . . . . . Sentry 14 | . . . 6 5 2 1 . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . . 1 . . . 1 Heavy 1 | . . . . . . . . . . 1 Packrat 1 | . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . 1 . Best Kill Streak 8 | . 3 3 6 6 8 3 . . 1 8 Combat Bots Only 7 | . 3 3 6 6 7 3 . . 1 7 Max Kills in Single Turn 6 | . 2 1 3 2 4 1 1 . 1 6 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . 1 3 2 4 . . . . 5 Melee 1 | . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . 01-MTF (-9/Storage) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Damage Taken 6055 | . 197 69 1182 817 1407 368 68 . 34 1913 Core 1497 | . 16 . 214 113 207 74 6 . 17 850 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 71 | 100 . 93 . 18 62 . . . 86 . Volleys Fired 398 | . 38 3 122 111 103 9 . . . 12 Largest 2 | . 2 2 2 2 2 2 . . . 1 Hottest 124 | . 40 40 121 121 124 112 . . . 50 Shots Fired 749 | . 76 4 240 206 197 14 . . . 12 Gun 671 | . 76 2 239 189 147 12 . . . 6 Cannon 47 | . . . . . 47 . . . . . Launcher 18 | . . 2 1 4 3 2 . . . 6 Special 13 | . . . . 13 . . . . . . Kinetic 265 | . 76 2 187 . . . . . . . Thermal 434 | . . . 52 202 168 12 . . . . Explosive 15 | . . 2 1 4 2 . . . . 6 Electromagnetic 35 | . . . . . 27 2 . . . 6 Robot Hit Streak 24 | . 7 2 24 15 20 9 . . . 6 Robot Miss Streak 6 | . 5 1 6 3 3 2 . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . 1 1 1 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . Shots Hit Robots 534 | . 37 2 165 146 136 23 1 2 3 19 Core Hits 277 | . 21 3 94 51 71 13 . . 2 22 Critical Kills 2 | . . . 1 . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 26 | . . . 1 16 9 . . . . . Burn 22 | . . . . 16 6 . . . . . Meltdown 1 | . . . . . 1 . . . . . Destroy 1 | . . . 1 . . . . . . . Corrupt 2 | . . . . . 2 . . . . . Melee Attacks 67 | . . . . . . 21 1 3 3 39 Impact . | . . . . . . . . . . . Slashing 67 | . . . . . . 21 1 3 3 39 Piercing . | . . . . . . . . . . . Sneak Attacks 15 | . . . . . . 6 1 . 1 7 Combat Hostiles 1 | . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13182 | . 482 246 2441 2318 3817 1293 127 85 197 2176 Guns 7116 | . 482 13 2271 1762 2268 155 . . . 165 Cannons 913 | . . . . . 913 . . . . . Explosions 2346 | . . 233 170 504 636 21 . . . 782 Melee 2527 | . . . . . . 1117 127 85 197 1001 Ramming 228 | . . . . . . . . . . 228 Kinetic 2210 | . 482 13 1715 . . . . . . . Thermal 4988 | . . . 556 1814 2350 155 . . . 113 Explosive 1925 | . . 233 170 504 349 . . . . 669 Electromagnetic 1304 | . . . . . 1118 21 . . . 165 Impact . | . . . . . . . . . . . Slashing 2527 | . . . . . . 1117 127 85 197 1001 Piercing . | . . . . . . . . . . . Highest Corruption 42 | . . . 1 2 2 . . . . 42 Average Corruption 2 | . . . 1 1 2 . . . . 7 Corruption Purged . | . . . . . . . . . . . Effects 40 | . . . 5 2 6 . . . . 27 Message Errors 15 | . . . 3 1 1 . . . . 10 Matter Fused 5 | . . . . . . . . . . 5 Heat Flow Errors 8 | . . . . . 2 . . . . 6 Energy Discharges 5 | . . . 2 1 2 . . . . . Data Loss (minor) 5 | . . . . . 1 . . . . 4 Data Loss (major) 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 765 | . . 28 . . 18 333 77 . . 309 Projectiles 18 | . . . . . 18 . . . . . Explosions 152 | . . 28 . . . . . . . 124 Melee 595 | . . . . . . 333 77 . . 185 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 730 | . . 35 . . 74 . . . . 621 Shots 10 | . . 2 . . 2 . . . . 6 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 435 | . 2 . 60 330 271 288 . . . 435 Average Temperature 76 | . 2 . 15 104 65 152 . . . 155 Received Heat Transfer 1956 | . 51 . 579 348 684 126 18 . 12 138 Effects 8 | . . . . 1 . 2 . . . 5 Shutdowns 2 | . . . . . . . . . . 2 Interference 4 | . . . . . . 2 . . . 2 Damage (minor) 2 | . . . . 1 . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . Parts Fried 7 | . . . . . 5 . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . 1 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 26 | . . . . 11 13 1 . . . 1 Heat Transferred 12502 | . . . 846 6572 4701 333 . . . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 4 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Peak Influence 869 | . 260 105 445 558 869 436 . . . 643 Initial 319 | . . 20 40 187 119 319 . . . . Average 330 | . 115 104 270 384 570 208 . . . 309 Maximum Alert Level 3 | . 1 . 2 2 3 2 . . . 2 Low Security (%) 29 | 100 86 100 21 . 6 45 . . . 37 Level 1 41 | . 13 . 68 53 28 40 . . . 39 Level 2 18 | . . . 10 45 20 13 . . . 23 Level 3 9 | . . . . . 45 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 2 . 5 3 6 2 . . . 7 Investigation 5 | . 1 . . . 1 1 . . . 2 Extermination 2 | . . . . . . 1 . . . 1 Reinforcement 16 | . 1 . 5 3 3 . . . . 4 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Distress Signals 14 | . 2 . 3 2 5 . . . . 2 Communications Jammed 1 | . . . . . 1 . . . . . Distress Signals 1 | . . . . . 1 . . . . . Times Spotted 197 | . 23 2 43 23 54 19 1 1 3 28 Peak Tracking Total 9 | . 5 2 6 6 6 5 1 1 3 9 Tactical Retreats 15 | . 2 . . . 5 4 . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Traps Triggered 11 | . 1 . . 2 2 5 . . . 1 Indirectly 2 | . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . Triggered 4 | . . . . 1 . . . . 2 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Machines Disabled 17 | . 1 1 . 3 5 . . . . 7 Max in Single Turn 4 | . 1 1 . 1 1 . . . . 4 Garrison Access 2 | . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Machines Accessed 42 | . 7 . 7 5 9 11 . . . 3 Terminals 31 | . 7 . 6 5 6 7 . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 5 | . . . . . 2 1 . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . . Garrison Access 3 | . . . . . 1 2 . . . . Total Hacks 110 | . 26 . 18 10 27 26 . . . 3 Successful 56 | . 12 . 9 8 14 11 . . . 2 Failed 54 | . 14 . 9 2 13 15 . . . 1 Catastrophic 6 | . . . 2 2 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 58 | . 17 . 10 3 7 6 . . . 15 Terminals 88 | . 26 . 17 10 18 17 . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 11 | . . . . . 7 2 . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . 3 . . . . Garrison Access 6 | . . . . . 2 4 . . . . Terminal Hacks 30 | . 9 . 5 7 3 6 . . . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 3 | . 1 . . 2 . . . . . . Prototype ID Bank 4 | . 1 . 1 1 1 . . . . . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 3 | . . . . . 1 2 . . . . Locate Traps 4 | . 1 . . 2 . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . . . . 1 1 . . . . . Zone Layout 4 | . 2 . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 6 1 . . . 1 Scan Component 4 | . . . . . 3 1 . . . . Repair 3 | . . . . . 3 . . . . . Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . Insert Component 1 | . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks 15 | . 3 . 4 1 4 2 . . . 1 Terminals 14 | . 3 . 4 1 4 2 . . . . Assimilate 3 | . . . 1 . . 2 . . . . Botnet 10 | . 3 . 3 1 3 . . . . . Disrupt 1 | . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 39 | . 7 . 7 4 9 10 . . . 2 Full Trace Events 2 | . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . . . . . . . . 12 Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . . . Time 305 | . . . . . 305 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Total Allies 11 | . . . . 1 1 2 . 4 . 3 Largest Group 4 | . . . . 1 1 1 . 4 4 3 Highest-Rated Group 210 | . . . . 100 16 26 . 154 154 210 Highest-Rated Ally 100 | . . . . 100 16 26 . 40 40 70 Zionite Dispatches 2 | . . . . . . . . . . 2 Light 1 | . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . 3 Ally Attacks 46 | . . . . . . . . . 11 35 Total Damage 1533 | . . . . . . . . . 902 631 Kills 6 | . . . . . . . . . 3 3 Allies Corrupted 2 | . . . . . 1 . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Robot Analysis Total 3 | . 1 . . 2 . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . 1 1 2 . Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries 3 | . . . . . . . . . . 3 Zionite Intel Received 2 | . . . . . . . . . . 2 Prototype Stockpiles 1 | . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Turns Passed 9330 | 1 892 385 1976 1224 1705 439 213 661 645 1189 Spaces Moved 6610 | 1 477 233 800 423 922 862 275 1229 453 935 Core 21 | . . . . . . . . . . 21 Treads 917 | . 450 233 161 . 73 . . . . . Legs 792 | 1 27 . 639 125 . . . . . . Wheels 770 | . . . . 298 472 . . . . . Hover 4110 | . . . . . 377 862 275 1229 453 914 Flight . | . . . . . . . . . . . Fastest Speed 34 | 120 120 160 160 120 38 34 34 34 34 34 Average Speed 86 | 120 157 160 191 154 115 34 34 34 34 43 Slowest Speed 260 | 120 160 160 200 200 260 38 34 34 34 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . 3 Exploration Rate (%) 56 | 1 90 81 62 57 69 30 42 90 69 27 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . 1 . . . Known Exits Taken 3 | . 1 . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 . 1 1 1 . Scrap Searched 7 | . . 1 . . . . 1 4 1 . Spaces Dug 48 | . . . . . . 5 . . . 43 Terrain Destroyed 205 | . . 10 10 22 23 5 . . . 135 Melee 26 | . . . . . . 5 . . . 21 Projectile 7 | . . . . . 7 . . . . . AOE 172 | . . 10 10 22 16 . . . . 114 Terrain Rammed 38 | . . . . . . . . . . 38 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Fac Total 9328 | 2 540 241 1014 774 1363 955 392 1465 938 1644 Wait 1894 | . 2 . 33 168 248 24 117 232 483 587 Move 6599 | . 476 232 799 422 921 861 274 1228 452 934 Hop . | . . . . . . . . . . . Pick Up 78 | . 12 3 11 20 19 9 . . . 4 Fast Attach 33 | . 2 . 7 5 10 7 . . . 2 Attach 27 | . . . 6 4 9 2 . . . 6 Detach 3 | . . . 1 . . . . . . 2 Swap 77 | . 5 2 13 19 18 10 . 2 . 8 Drop 99 | 2 5 1 22 24 21 12 . . . 12 Fire 398 | . 38 3 122 111 103 9 . . . 12 Melee 67 | . . . . . . 21 1 3 3 39 Ram 37 | . . . . . . . . . . 37 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 Rewire 14 | . . . . . 14 . . . . . Trap 1 | . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / [*Ext]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 15) 795 | -10/Materials | Discovered new exit (range 16) 894 | -10/Materials | Entered Mines 1197 | -10/Mines | Learned location of Zion (-7) 1237 | -10/Mines | Found a hidden stash of uninstalled traps 1263 | -10/Mines | Discovered new exit (range 10) 1279 | -10/Mines | Entered Materials 1279 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1280 | -9/Materials | Identified exit to Storage 1675 | -9/Materials | Build established: Scavenger-Mutant 1864 | -9/Materials | Identified exit to Mines 2299 | -9/Materials | Discovered new exit (range 10) 3029 | -9/Materials | Core integrity fell below 50% 3057 | -9/Materials | Discovered new exit (range 10) 3255 | -9/Materials | Entered Storage 3906 | -9/Storage | Discovered new exit (range 15) 3914 | -9/Storage | Met 01-MTF 3961 | -9/Storage | Build established: Mutant 4292 | -9/Storage | Destroyed 01-MTF 4298 | -9/Storage | Found 01-MTF's Shockpuncher 4301 | -9/Storage | Found Prototype Device 4355 | -9/Storage | Identified 01-MTF's Autohacker 4410 | -9/Storage | Core integrity fell below 20% 4479 | -9/Storage | Entered Materials 4479 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4648 | -8/Materials | Build established: Scavenger-Mutant 5171 | -8/Materials | Repaired Centrium Light Armor Plating? 5171 | -8/Materials | Destroyed 7 combat bots 5253 | -8/Materials | Garrison activated, responded to threat 5543 | -8/Materials | Discovered new exit (range 16) 5789 | -8/Materials | Repaired Exp. Heat Sink 5898 | -8/Materials | Repaired Centrium Light Armor Plating 5920 | -8/Materials | Discovered new exit (range 15) 6184 | -8/Materials | Entered Factory 6184 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6288 | -7/Factory | Discovered new exit (range 15) 6465 | -7/Factory | Identified exit to Lower Caves 6589 | -7/Factory | Discovered new exit (range 16) 6623 | -7/Factory | Entered Lower Caves 6717 | -7/Lower Caves | Build established: Mutant 6794 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6833 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6836 | -7/Lower Caves | Entered Zion 6896 | -7/Zion | Learned Factory garrison access intel 6943 | -7/Zion | Remotely autohacked Sealed Blast Doors 6946 | -7/Zion | Remotely autohacked Sealed Blast Doors 6946 | -7/Zion | Remotely autohacked Sealed Blast Doors 6946 | -7/Zion | Remotely autohacked Sealed Blast Doors 6949 | -7/Zion | Discovered new exit (range 5) 6949 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7208 | -7/Zion | Imprinted 7210 | -7/Zion | Declared Zion's savior 7386 | -7/Zion | Discovered new exit (range 15) 7497 | -7/Zion | Entered Proximity Caves 7497 | -6/Proximity Caves | Accompanied by 4 allies 7644 | -6/Proximity Caves | Learned Factory stockpile data 7790 | -6/Proximity Caves | Learned Factory stockpile data 7867 | -6/Proximity Caves | Spotted B-75 Beast 7965 | -6/Proximity Caves | Discovered new exit (range 7) 8142 | -6/Proximity Caves | Entered Factory 8142 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8144 | -6/Factory | Loaded intel: 4 garrison access locations 8170 | -6/Factory | Zion Recon squad teleported in 8196 | -6/Factory | Discovered new exit (range 2) 8437 | -6/Factory | Zion Light squad teleported in 8456 | -6/Factory | Remotely autohacked Sealed Blast Doors 8456 | -6/Factory | Discovered new exit (range 9) 8486 | -6/Factory | Spotted B-75 Beast 8520 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8723 | -6/Factory | Destroyed 7 combat bots 8741 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8755 | -6/Factory | Lost 6 parts (2p1n2u1w) 8840 | -6/Factory | Lost 7 parts (1n3u3w) 8853 | -6/Factory | Crushed by falling debris 8862 | -6/Factory | Crushed by falling debris 8862 | -6/Factory | System corruption reached 10% 8874 | -6/Factory | Crushed by falling debris 8942 | -6/Factory | Cargo convoy interrupted 9303 | -6/Factory | Core integrity fell below 50% 9315 | -6/Factory | System corruption reached 30% 9321 | -6/Factory | Core integrity fell below 20% 9331 | -6/Factory | Core destroyed Last Messages --------------- Destabilizing: Core damaged (-17). Slammed into Earth. Destabilizing: System corrupted (+1). Destabilizing: Core damaged (-25). Slammed into Earth. Destabilizing: Core damaged (-8). Slammed into Earth. Destabilizing: System corrupted (+2). Destabilizing: Core damaged (-17). Slammed into Earth. Destabilizing: System corrupted (+2). Slammed into Earth. System corrupted: Heat flow error (+201). Slammed into Earth. Destabilizing: System corrupted (+1). Slammed into Earth. Destabilizing: System corrupted (+1). Slammed into Earth. Destabilizing: Core damaged (-42). Slammed into Earth. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????##+ | | ???????????????????????????????????????????????? | | ??????#?????????????????????????????????????????# | | ??????# ??????????????#######???????????????????# | | ??????# ????????????# +???????????????????# | | ??????# ???????????# #??????############## | | #+##### ########### ######## """ # | | % + ""T"" " | | ########## ""="" ## | | ^ #????????#!=%== #? | | #????????# !=! #? | | #????????##############? | | ????####+###########"########????????????######### | | ???# #### #????????????# # | | ???# ## ## #????????????# # | | ???# ###@ ##????????????# # | | ???# #######????????????# =# | | ???# #??????????????????# # | | ???# #??????????????????# # | | ???# #??????????????????# # | | ???# #??????????????????# # | | ???####################??????????????????# # | | ???# #???????????####?????????# # | | ???# #?????####### #??????????? ?# | | ???# #?????# # ##############+#### | | ???# #?????# # | | ???# [ #?????# + | | ???# #?????#""" !! """ # | | ???# #?????#""F !! """ ==###+#### | | #### #?????#""** %"" = # ## | | + ! ! #?????#""" # ## | | #### !! #?????#""" # #? | | ???# !! #?????# # #? | | ???# #?????# + #? | | ???#######/#######????# # #? | | ######## ##""###### ################ #? | | # #??#! """ # #? | | ###??# %""T"" # #? | | #????# "" "" # #? | | ######## % ##### #########????#! # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 300 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 58 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Targeting Computer | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumConcussiveSegregator Manual? 0 Play Time 01:30:32 Cumulative 341.2 hours Start 2021.09.24 @ 15:33:00 End 2021.09.24 @ 21:06:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 367 Rogue 367 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 90 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18f80629-b813-4563-b45b-47722110e09e