Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.12 @ 19:41:46

Player: steelsade

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (886)      886
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2911

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             372/550
Matter                     215/300
Energy                     43/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (330) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (4) ------
           Cooling System
     Large Storage Unit
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON (3) -------
     Heavy Particle Gun
>          --- INVENTORY (15) ---
           Deuterium Engine
           Deuterium Engine
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Heat Sink
    Medium Storage Unit
    Medium Storage Unit
     Large Storage Unit

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
  Improved Sensor Array
  Improved Light Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
           Particle Gun
     Light EM Pulse Cannon
>          --- INVENTORY --------
           Deuterium Engine
           Deuterium Engine
           Deuterium Engine
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Heat Sink
    Medium Storage Unit
    Medium Storage Unit
     Large Storage Unit
  Improved Light Armor Plating
  Improved Light Armor Plating
     Heavy Particle Gun
           Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             32   | 6   4   7   .   15  
  Power                    4    | 1   .   2   .   1   
    Engine                 4    | 1   .   2   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   2   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | 2   .   2   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   3   1   .   5   
    Device                 4    | .   1   1   .   2   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   1   2   .   7   
    Energy Gun             8    | 1   .   2   .   5   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   1   
Parts Lost                 13   | .   .   .   .   13  
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   .   .   4   
  Utility                  2    | .   .   .   .   2   
  Weapon                   6    | .   .   .   .   6   
  Highest Loss Streak      9    | .   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   93  100 100 97  
  Engine                   10   | .   14  11  11  8   
  Leg                      29   | .   28  33  33  26  
  Device                   12   | .   4   11  11  17  
  Storage                  11   | .   17  11  11  9   
  Protection               3    | .   .   .   .   9   
  Energy Gun               21   | .   14  22  22  23  
  Energy Cannon            1    | .   .   .   .   2   
  Launcher                 6    | .   13  11  11  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             45   | 14  40  39  39  45  
  Greatest Support         30   | 20  20  30  30  30  
  Greatest Overweight (x)  2    | 2   1   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   11  15  15  15  
  Most Carried             15   | 5   11  15  15  15  
  Average Carried          11   | 2   4   13  14  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 2   11  15  15  9   

 Class Distribution 
--------------------
 42% | Mutant
 27% | Tank
 22% | Gunner
  8% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Mutant | -9/Mines
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Jun Mat Mat Min Mat 
Matter Collected           530  | 233 87  125 20  65  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1113 | .   126 185 52  750 
  Parts                    84   | .   7   12  12  53  
Haulers Intercepted        2    | .   .   1   .   1   
Recyclers Shooed           3    | .   2   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Combat Hostiles Destroyed  21   | .   3   5   .   13  
  Guns                     9    | .   2   2   .   5   
  Cannons                  3    | .   .   .   .   3   
  AOE                      8    | .   1   3   .   4   
Classes Destroyed          11   | .   1   3   1   6   
  Worker                   1    | .   .   .   .   1   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 5    | .   .   .   3   2   
  Hauler                   2    | .   .   1   .   1   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  2    | .   .   .   .   2   
  Swarmer                  6    | .   .   3   .   3   
  Grunt                    9    | .   3   2   .   4   
  Sentry                   1    | .   .   .   .   1   
  Specialist               2    | .   .   .   .   2   
  Hunter                   3    | .   .   .   .   3   
Best Kill Streak           10   | .   2   4   3   10  
  Combat Bots Only         7    | .   2   2   .   7   
Max Kills in Single Turn   3    | .   1   2   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   1   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Mat  Min  Mat  
Damage Taken               1443 | .    48   128  33   1234 
  Core                     203  | .    18   7    .    178  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         96   | 100  92   .    98   .    
Volleys Fired              61   | .    12   10   2    37   
  Largest                  3    | .    2    3    2    3    
  Hottest                  176  | .    80   125  95   176  
Shots Fired                129  | .    13   20   4    92   
  Gun                      102  | .    11   13   3    75   
  Cannon                   12   | .    .    .    .    12   
  Launcher                 15   | .    2    7    1    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  72   | .    11   12   1    48   
  Explosive                15   | .    2    7    1    5    
  Electromagnetic          42   | .    .    1    2    39   
  Robot Hit Streak         13   | .    3    4    3    13   
  Robot Miss Streak        3    | .    2    3    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           87   | .    7    10   3    67   
  Core Hits                58   | .    6    9    3    40   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    
    Burn                   1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2581 | .    170  413  85   1913 
  Guns                     1076 | .    76   86   23   891  
  Cannons                  184  | .    .    .    .    184  
  Explosions               1318 | .    94   327  62   835  
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  1000 | .    76   86   12   826  
  Explosive                950  | .    94   327  62   467  
  Electromagnetic          628  | .    .    .    11   617  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            10   | .    .    5    .    5    
  Projectiles              .    | .    .    .    .    .    
  Explosions               10   | .    .    5    .    5    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      136  | .    17   10   34   75   
  Shots                    5    | .    1    1    1    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        207  | .    46   48   .    207  
  Average Temperature      50   | .    18   24   .    59   
  Received Heat Transfer   309  | .    18   12   .    279  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              5    | .    .    .    .    5    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    1    .    2    
  Heat Transferred         2027 | .    222  247  111  1447 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    4    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Peak Influence             236  | .   111 235 112 236 
  Initial                  91   | .   .   46  91  43  
  Average                  99   | .   39  147 108 115 
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         83   | 100 100 62  100 80  
  Level 1                  16   | .   .   37  .   19  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   2   .   5   
  Investigation            3    | .   .   2   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Min Mat 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              31   | .   3   5   .   23  
  Peak Tracking Total      6    | .   2   3   .   6   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Jun Mat Mat Min Mat 
Machines Disabled          2    | .   .   2   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Min Mat 
Machines Accessed          4    | .   1   1   .   2   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   .   1   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   4   4   .   4   
  Successful               9    | .   3   3   .   3   
  Failed                   3    | .   1   1   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          8    | .   .   4   .   4   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   
  Record                   3    | .   3   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   3   .   3   
  Process                  1    | .   .   1   .   .   
  Report Inventory         2    | .   .   1   .   1   
  Retrieve Matter          2    | .   .   1   .   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   2   
  Full Trace Events        2    | .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          5    | .   .   5   .   .   
  Retrieved Matter         5    | .   .   5   .   .   
  Retrieved Components     1    | .   .   .   .   1   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Jun Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Jun Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Jun Mat Mat Min Mat 
Turns Passed               1276 | 115 215 323 141 482 
Spaces Moved               564  | 53  119 144 71  177 
  Core                     17   | 17  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     547  | 36  119 144 71  177 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 190 190 
  Average Speed            173  | 106 147 190 190 191 
  Slowest Speed            260  | 150 190 190 190 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       16   | 5   24  17  16  22  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          123  | .   18  45  6   54  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      123  | .   18  45  6   54  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Min Mat 
Total                      753  | 110 146 177 74  246 
  Wait                     55   | 47  .   .   .   8   
  Move                     560  | 52  118 143 70  177 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 5   11  11  1   7   
  Fast Attach              3    | 3   .   .   .   .   
  Attach                   19   | 3   2   2   .   12  
  Detach                   .    | .   .   .   .   .   
  Swap                     10   | .   2   5   .   3   
  Drop                     9    | .   1   6   1   1   
  Fire                     61   | .   12  10  2   37  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Junkyard  | Discovered new exit (range 15)
  116 | -11/Junkyard  | Entered Materials
  305 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Discovered new exit (range 5)
  331 | -10/Materials | Entered another Materials area
  331 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  633 | -9/Materials  | Discovered new exit (range 8)
  654 | -9/Materials  | Entered Mines
  780 | -9/Mines      | Discovered new exit (range 3)
  795 | -9/Mines      | Entered Materials
  795 | -8/Materials  | Evolved 2 slots: Utility x2
 1131 | -8/Materials  | Lost 4 parts (2n2w)
 1201 | -8/Materials  | Build established: Tank
 1277 | -8/Materials  | Self-destructed

 Last Messages 
---------------
The unstable cave ceiling collapses.
Corrupted Carbon-fiber Leg crushed.
U-05 Engineer builds a Wall.
Penetrated by Slug.
Grenade Launcher destroyed.
Particle Gun blasted off.
Knocked back.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Slug penetrates Wall.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
Slug penetrates Earth.
U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????#########=##  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingShieldPit
  Manual?         0
Play Time         00:25:40
  Cumulative      17.0 hours
  Start           2023.12.12 @ 19:12:21
  End             2023.12.12 @ 19:41:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          23
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 605aff70-9d1a-466d-bc1d-6e885e6fbd03