Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.12 @ 19:41:46 Player: steelsade Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (886) 886 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2911 Bonus ------- None Cogmind --------- Core Integrity 372/550 Matter 215/300 Energy 43/275 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Cooling System Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Gun > --- INVENTORY (15) --- Deuterium Engine Deuterium Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Large Storage Unit Improved Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Particle Gun Light EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Heavy Particle Gun Grenade Launcher [Rating: 25] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 32 | 6 4 7 . 15 Power 4 | 1 . 2 . 1 Engine 4 | 1 . 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 2 . 2 Treads . | . . . . . Leg 6 | 2 . 2 . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 1 . 5 Device 4 | . 1 1 . 2 Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 12 | 2 1 2 . 7 Energy Gun 8 | 1 . 2 . 5 Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 13 | . . . . 13 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 6 | . . . . 6 Highest Loss Streak 9 | . . . . 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 93 100 100 97 Engine 10 | . 14 11 11 8 Leg 29 | . 28 33 33 26 Device 12 | . 4 11 11 17 Storage 11 | . 17 11 11 9 Protection 3 | . . . . 9 Energy Gun 21 | . 14 22 22 23 Energy Cannon 1 | . . . . 2 Launcher 6 | . 13 11 11 . Naked Turns . | . . . . . Heaviest Build 45 | 14 40 39 39 45 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 2 | 2 1 1 1 2 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 Most Carried 15 | 5 11 15 15 15 Average Carried 11 | 2 4 13 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 11 15 15 9 Class Distribution -------------------- 42% | Mutant 27% | Tank 22% | Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 530 | 233 87 125 20 65 Remotely . | . . . . . Salvage Created 1113 | . 126 185 52 750 Parts 84 | . 7 12 12 53 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 3 | . 2 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 21 | . 3 5 . 13 Guns 9 | . 2 2 . 5 Cannons 3 | . . . . 3 AOE 8 | . 1 3 . 4 Classes Destroyed 11 | . 1 3 1 6 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Tunneler 5 | . . . 3 2 Hauler 2 | . . 1 . 1 Recycler 1 | . . 1 . . Watcher 2 | . . . . 2 Swarmer 6 | . . 3 . 3 Grunt 9 | . 3 2 . 4 Sentry 1 | . . . . 1 Specialist 2 | . . . . 2 Hunter 3 | . . . . 3 Best Kill Streak 10 | . 2 4 3 10 Combat Bots Only 7 | . 2 2 . 7 Max Kills in Single Turn 3 | . 1 2 2 3 Gunslinging . | . . . . . Exploded 2 | . 1 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 1443 | . 48 128 33 1234 Core 203 | . 18 7 . 178 Absorbed by Shields . | . . . . . Core Remaining (%) 96 | 100 92 . 98 . Volleys Fired 61 | . 12 10 2 37 Largest 3 | . 2 3 2 3 Hottest 176 | . 80 125 95 176 Shots Fired 129 | . 13 20 4 92 Gun 102 | . 11 13 3 75 Cannon 12 | . . . . 12 Launcher 15 | . 2 7 1 5 Special . | . . . . . Kinetic . | . . . . . Thermal 72 | . 11 12 1 48 Explosive 15 | . 2 7 1 5 Electromagnetic 42 | . . 1 2 39 Robot Hit Streak 13 | . 3 4 3 13 Robot Miss Streak 3 | . 2 3 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 87 | . 7 10 3 67 Core Hits 58 | . 6 9 3 40 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Burn 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2581 | . 170 413 85 1913 Guns 1076 | . 76 86 23 891 Cannons 184 | . . . . 184 Explosions 1318 | . 94 327 62 835 Melee . | . . . . . Ramming 3 | . . . . 3 Kinetic . | . . . . . Thermal 1000 | . 76 86 12 826 Explosive 950 | . 94 327 62 467 Electromagnetic 628 | . . . 11 617 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 10 | . . 5 . 5 Projectiles . | . . . . . Explosions 10 | . . 5 . 5 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 136 | . 17 10 34 75 Shots 5 | . 1 1 1 2 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 207 | . 46 48 . 207 Average Temperature 50 | . 18 24 . 59 Received Heat Transfer 309 | . 18 12 . 279 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 5 | . . . . 5 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 . 2 Heat Transferred 2027 | . 222 247 111 1447 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . . 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 236 | . 111 235 112 236 Initial 91 | . . 46 91 43 Average 99 | . 39 147 108 115 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 83 | 100 100 62 100 80 Level 1 16 | . . 37 . 19 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 2 . 5 Investigation 3 | . . 2 . 1 Extermination . | . . . . . Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 3 5 . 23 Peak Tracking Total 6 | . 2 3 . 6 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 4 | . 1 1 . 2 Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 1 . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 4 4 . 4 Successful 9 | . 3 3 . 3 Failed 3 | . 1 1 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . . 4 . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Record 3 | . 3 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . . 3 . 3 Process 1 | . . 1 . . Report Inventory 2 | . . 1 . 1 Retrieve Matter 2 | . . 1 . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 . 2 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 5 | . . 5 . . Retrieved Matter 5 | . . 5 . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 1276 | 115 215 323 141 482 Spaces Moved 564 | 53 119 144 71 177 Core 17 | 17 . . . . Treads . | . . . . . Legs 547 | 36 119 144 71 177 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 190 Average Speed 173 | 106 147 190 190 191 Slowest Speed 260 | 150 190 190 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 5 24 17 16 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 123 | . 18 45 6 54 Melee . | . . . . . Projectile . | . . . . . AOE 123 | . 18 45 6 54 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 753 | 110 146 177 74 246 Wait 55 | 47 . . . 8 Move 560 | 52 118 143 70 177 Hop . | . . . . . Pick Up 35 | 5 11 11 1 7 Fast Attach 3 | 3 . . . . Attach 19 | 3 2 2 . 12 Detach . | . . . . . Swap 10 | . 2 5 . 3 Drop 9 | . 1 6 1 1 Fire 61 | . 12 10 2 37 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 15) 116 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 5) 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 633 | -9/Materials | Discovered new exit (range 8) 654 | -9/Materials | Entered Mines 780 | -9/Mines | Discovered new exit (range 3) 795 | -9/Mines | Entered Materials 795 | -8/Materials | Evolved 2 slots: Utility x2 1131 | -8/Materials | Lost 4 parts (2n2w) 1201 | -8/Materials | Build established: Tank 1277 | -8/Materials | Self-destructed Last Messages --------------- The unstable cave ceiling collapses. Corrupted Carbon-fiber Leg crushed. U-05 Engineer builds a Wall. Penetrated by Slug. Grenade Launcher destroyed. Particle Gun blasted off. Knocked back. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. Slug penetrates Earth. U-05 Engineer lays Concrete. 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