Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.07 @ 15:21:08 Player: alemu Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2355) 2355 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 7245 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 78/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Gravmag System Gravmag Array Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Core Analyzer Kinecellerator Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Machine Gun Improved Light Cannon > --- INVENTORY -------- Light Angular Momentum Engine Advanced Sensor Array Improved Signal Interpreter [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Power Shielding Device Structural Scanner Storage Small Matter Pod Processor Core Analyzer Protection Power Shielding Weapon Maul Energy Gun Particle Gun Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Gar Slots Evolved 10 | . . 2 2 2 . . 2 2 . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 5 | . . 1 . 1 . . 1 2 . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 88 | 6 20 17 7 7 3 9 15 3 1 Power 13 | 1 3 4 . 2 . . 3 . . Engine 9 | 1 3 3 . 1 . . 1 . . Core 4 | . . 1 . 1 . . 2 . . Reactor . | . . . . . . . . . . Propulsion 28 | 3 4 7 1 1 3 2 7 . . Treads 1 | . . . . . 1 . . . . Leg 12 | 3 4 4 . . 1 . . . . Wheel 1 | . . 1 . . . . . . . Hover 8 | . . 2 1 1 1 . 3 . . Flight 6 | . . . . . . 2 4 . . Utility 24 | . 9 2 2 1 . 5 1 3 1 Device 11 | . 3 1 . 1 . 3 . 2 1 Storage 2 | . 2 . . . . . . . . Processor 5 | . 2 . 1 . . 1 . 1 . Hackware . | . . . . . . . . . . Protection 6 | . 2 1 1 . . 1 1 . . Artifact . | . . . . . . . . . . Weapon 23 | 2 4 4 4 3 . 2 4 . . Energy Gun 2 | . 1 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 2 . 2 . 2 . 1 4 . . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 2 | . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . 2 1 3 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 3 | . . . . . 3 . . . . Parts Lost 36 | . 1 3 5 1 7 . 5 1 13 Power 6 | . 1 . . . 1 . 1 . 3 Propulsion 12 | . . 3 3 . 3 . . . 3 Utility 10 | . . . 1 1 1 . 2 1 4 Weapon 8 | . . . 1 . 2 . 2 . 3 Highest Loss Streak 9 | . 1 3 5 1 7 . 3 1 9 To Critical Strikes 2 | . . . 1 . 1 . . . . Average Backups 3 | 2 4 4 4 4 3 1 4 2 . Power . | . . . 1 1 1 . 1 1 . Propulsion . | 1 1 . . . . . . . . Utility 1 | . 1 1 2 . 1 1 1 1 . Weapon 1 | . 1 1 1 2 . . . . . Tool/Special . | . . . . . . . . . . Unused Backups 16 | . 3 3 2 . . . 8 . . Power 2 | . . . . . . . 2 . . Propulsion 3 | . 2 . . . . . 1 . . Utility 4 | . . 1 . . . . 3 . . Weapon 7 | . 1 2 2 . . . 2 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 77 | . 95 96 76 49 34 44 85 74 52 Engine 7 | . 13 8 9 6 . 6 5 . 2 Core 1 | . . 2 . . 2 . 3 11 4 Leg 12 | . 28 30 . . . . . . . Hover 3 | . . . 17 2 4 . 4 17 9 Flight 4 | . . . . . . 3 18 . . Device 12 | . 9 20 15 12 6 6 12 11 11 Processor 4 | . 7 . . 7 3 6 6 9 11 Protection 8 | . 6 11 11 7 3 1 12 5 . Energy Gun 3 | . 11 7 . . . . . . . Ballistic Gun 6 | . 4 3 7 5 5 3 13 17 10 Ballistic Cannon 1 | . . . . . . 6 5 . . Impact Weapon 6 | . 11 10 15 3 . . . . . Peak Build Rating 59 | 5 10 17 20 21 27 26 59 59 59 Average Rating 21 | 3 8 14 16 14 15 22 45 58 43 On Entrance 20 | . 5 9 15 14 21 12 19 49 58 Naked Turns 8 | . . . . . 8 . . . . Heaviest Build 41 | 7 13 16 19 16 15 17 38 33 41 Greatest Support 70 | 20 20 30 20 9 70 70 46 37 37 Greatest Overweight (x) 5 | . . 1 5 5 3 . 2 . 1 Average Overweight (x) . | . . . . 2 . . . . . Largest Inventory Capacity 15 | 5 15 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 3 2 Average Carried 4 | 2 4 4 4 4 3 1 4 2 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 3 5 5 2 5 4 2 . Class Distribution -------------------- 70% | Mutant 14% | Sprinter 8% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Sprinter | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Gar Matter Collected 1941 | 288 349 231 193 27 245 66 542 . . Remotely . | . . . . . . . . . . Salvage Created 2663 | 40 372 636 429 27 609 61 489 . . Parts 117 | 2 17 30 19 3 8 3 35 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Gar Combat Hostiles Destroyed 59 | 1 8 18 12 2 2 3 13 . . Melee 8 | . 1 5 2 . . . . . . Guns 24 | 1 3 4 2 2 . 1 11 . . Cannons 4 | . . . . . . 2 2 . . AOE 7 | . 1 . 4 . 2 . . . . Classes Destroyed 10 | 1 1 4 2 . 1 . 1 . . Worker 1 | . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 5 | . 3 . 2 . . . . . . Swarmer 15 | . . 2 4 . . 3 6 . . Grunt 24 | 1 8 11 3 . . . 1 . . Brawler 2 | . . 1 . . . . 1 . . Sentry 11 | . . 4 4 . . . 3 . . Hunter 4 | . . . 1 2 . . 1 . . Programmer 1 | . . . . . . . 1 . . Compactor 2 | . . . . . 2 . . . . Best Kill Streak 9 | 1 2 9 6 1 2 3 5 . . Combat Bots Only 8 | 1 2 8 4 1 2 3 5 . . Max Kills in Single Turn 3 | 1 1 1 3 1 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 . 3 . 1 . . . . Melee 1 | . 1 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Gar Hostile Shots Fired 721 | 4 54 117 81 48 11 52 140 18 196 Missed 270 | 2 14 37 29 13 . 33 63 7 72 Hits 451 | 2 40 80 52 35 11 19 77 11 124 Melee 15 | . . 3 . . 11 . 1 . . Projectile 436 | 2 40 77 52 35 . 19 76 11 124 AOE 3 | . . . . . . 3 . . . Critical Strikes 11 | . 1 . 3 . 5 . . . 2 Damage Taken 5476 | 16 407 731 585 381 426 335 847 144 1604 Core 1931 | . 85 126 122 114 246 166 72 26 974 Absorbed by Shields 257 | . . . . . . . . . 257 Redirected to Shielding 158 | . 12 33 42 21 . 2 40 8 . Ignored by Resistances 1606 | 5 120 224 165 110 113 94 238 43 494 Regen/Repaired (Parts) 156 | . 26 130 . . . . . . . Core Remaining (%) 71 | 100 66 68 77 . . 24 91 . . Volleys Fired 136 | 3 24 24 20 18 5 6 36 . . Largest 4 | 2 2 1 1 1 1 2 4 . . Hottest 119 | 40 65 65 33 25 33 58 119 . . Shots Fired 235 | 6 38 24 20 18 5 14 110 . . Gun 181 | 6 36 24 17 18 . 6 74 . . Cannon 44 | . . . . . . 8 36 . . Launcher 10 | . 2 . 3 . 5 . . . . Special . | . . . . . . . . . . Kinetic 207 | 6 29 13 17 18 . 14 110 . . Thermal 18 | . 7 11 . . . . . . . Explosive 10 | . 2 . 3 . 5 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | 2 22 19 10 11 3 14 15 . . Robot Miss Streak 4 | 3 3 4 1 1 . . 3 . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 247 | 3 39 56 43 19 5 11 71 . . Core Hits 96 | 2 12 19 14 7 5 4 31 . 2 Critical Kills 3 | . . 2 1 . . . . . . Critical Parts Destroyed 16 | . 2 9 4 1 . . . . . Critical Strikes 20 | . 2 11 5 1 . . 1 . . Destroy 2 | . . . 1 1 . . . . . Blast 1 | . . . . . . . 1 . . Smash 17 | . 2 11 4 . . . . . . Melee Attacks 83 | . 12 39 29 1 2 . . . . Impact 81 | . 12 39 29 . 1 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . 3 . . . . . . Damage Inflicted 7150 | 33 928 1628 1432 272 952 220 1576 . 109 Guns 2361 | 33 343 324 221 272 . 109 1059 . . Cannons 471 | . . . . . . 111 360 . . Explosions 1391 | . 134 . 285 . 894 . 78 . . Melee 2739 | . 451 1304 926 . 58 . . . . Ramming 188 | . . . . . . . 79 . 109 Kinetic 2610 | 33 295 150 221 272 . 220 1419 . . Thermal 222 | . 48 174 . . . . . . . Explosive 1313 | . 134 . 285 . 894 . . . . Electromagnetic 78 | . . . . . . . 78 . . Impact 2739 | . 451 1304 926 . 58 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . . 18 19 2 . 3 Average Corruption 11 | . . . . . 8 18 2 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . . . . . 9 26 1 . 1 Message Errors 8 | . . . . . 3 5 . . . Matter Fused 8 | . . . . . . 7 1 . . Heat Flow Errors 5 | . . . . . 1 4 . . . Energy Discharges 2 | . . . . . . 2 . . . Parts Rejected 2 | . . . . . 2 . . . . Data Loss (minor) 7 | . . . . . 1 5 . . 1 Misfires 2 | . . . . . . 2 . . . Misdirections 3 | . . . . . 2 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 726 | . 132 359 235 . . . . . . Projectiles . | . . . . . . . . . . Explosions 20 | . . . 20 . . . . . . Melee 706 | . 132 359 215 . . . . . . Knockbacks 15 | . 4 2 6 . . 1 2 . . Impact 11 | . 4 2 5 . . . . . . Kinetic 3 | . . . . . . 1 2 . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 152 | . . . . . 47 . 41 . 64 Shots 3 | . . . . . 2 . 1 . . Rammed 11 | . . . . . . . 3 . 8 Targets Rammed 11 | . . . . . . . 3 . 8 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 352 | . 54 174 3 . 220 211 352 . 23 Average Temperature 83 | . 14 65 3 . 220 64 96 . 16 Received Heat Transfer 1772 | 12 312 354 252 . . 42 288 . 512 Effects 6 | . . . . . . . 6 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . 2 . . Interference 2 | . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 17 | . 3 9 5 . . . . . . Combat Hostiles 16 | . 3 9 4 . . . . . . Parts Fried 17 | . 4 9 4 . . . . . . Impact Corruptions 34 | . 5 18 11 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . Heat Transferred 326 | . 111 215 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Gar Maximum Alert Level 1 | . . 1 1 . . . 1 . . Low Security (%) 94 | 100 100 98 93 100 100 100 74 100 100 Level 1 5 | . . 1 6 . . . 25 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 322 | 20 52 200 212 61 13 70 322 135 80 Initial 120 | . 5 . 46 61 5 . 1 120 64 Average 46 | 1 11 63 98 16 . 12 86 126 30 Influence Increases 2025 | 20 253 476 361 60 18 74 638 15 110 Destroy 0b10 Robot/C 1140 | 20 160 360 240 40 . 60 260 . . Destroy 0b10 Robot/NC 35 | . 15 5 15 . . . . . . Destroy Leader 300 | . 46 80 74 20 . 10 70 . . Successful Hack 23 | . 5 . 8 . . 4 6 . . Disable Machine 45 | . . . . . . . 45 . . Destroy Structure 62 | . 12 1 24 . 18 . 2 . 5 Partial Spotted 45 | . . . . . . . 30 15 . Lose Combat Pursuer 375 | . 15 30 . . . . 225 . 105 Influence Decreases 1930 | 10 261 347 335 197 38 70 355 197 120 Entered New Map 414 | . 5 2 85 96 15 . 3 167 41 Time Decay 1284 | 10 256 315 200 91 10 70 312 20 . Lost Part 232 | . . 30 50 10 13 . 40 10 79 Squads Dispatched 13 | . 1 3 2 2 . 1 4 . . Investigation 5 | . 1 1 1 . . . 2 . . Extermination 3 | . . . . 1 . . 2 . . Reinforcement 5 | . . 2 1 1 . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Gar Distress Signals 4 | . 1 2 . . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 146 | 1 15 26 17 3 6 9 39 7 23 Peak Tracking Total 21 | 1 4 10 5 1 4 4 7 7 21 Tactical Retreats 12 | . 1 1 . . . . 9 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Gar Traps Triggered 11 | . 1 1 . 2 . 1 2 . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Gar Machines Disabled 5 | . . . . . . . 5 . . Max in Single Turn 2 | . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Gar Machines Accessed 27 | . 5 6 4 1 . 3 7 1 . Terminals 13 | . 3 3 3 . . 1 3 . . Fabricators 3 | . . . . 1 . 1 1 . . Repair Stations 3 | . 1 2 . . . . . . . Recycling Units 5 | . 1 . 1 . . 1 2 . . Scanalyzers 2 | . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 66 | . 14 22 10 2 . 3 14 1 . Successful 50 | . 13 14 8 1 . 3 10 1 . Failed 16 | . 1 8 2 1 . . 4 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 36 | . 10 10 9 . . 1 6 . . Fabricators 4 | . . . . 2 . 1 1 . . Repair Stations 8 | . 2 6 . . . . . . . Recycling Units 10 | . 2 . 1 . . 1 6 . . Scanalyzers 7 | . . 6 . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 26 | . 9 4 7 . . 1 5 . . Record 13 | . 5 3 2 . . . 3 . . Part Schematic 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . . Alert Level 3 | . 1 . 2 . . . . . . Locate Traps 2 | . 1 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . . Assault Status 1 | . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . 1 . 1 1 . . Network Status 2 | . . . . 1 . . 1 . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks 7 | . 2 5 . . . . . . . Scan Component 4 | . 1 3 . . . . . . . Repair 3 | . 1 2 . . . . . . . Recycling Unit Hacks 8 | . 2 . 1 . . 1 4 . . Recycle Component 2 | . . . . . . . 2 . . Process 2 | . 1 . 1 . . . . . . Report Inventory 3 | . 1 . . . . 1 1 . . Retrieve Matter 1 | . . . . . . . 1 . . Scanalyzer 5 | . . 5 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 14 | . 2 4 2 1 . 1 4 . . Full Trace Events 3 | . . 1 1 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 2 . . . . . . . Time 96 | . 32 64 . . . . . . . Parts Recycled 2 | . . . . . . . 2 . . Recycled Matter 353 | . 181 . 172 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . 1 1 . . . . Non-combat . | . . . . . . . . . . Combat 2 | . . . . 1 1 . . . . Robot Hacks Applied 2 | . . . . 1 1 . . . . parse_system 2 | . . . . 1 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Gar Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . . . . 5 . . . . Total Damage 85 | . . . . . 85 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Gar Active Infowar (turns) 2479 | . 506 937 402 363 94 3 2 40 132 Sensors 172 | . . . . . . . . 40 132 Terrain 1890 | . 506 937 402 40 . 3 2 . . Structural 1613 | . 68 843 266 345 91 . . . . Traps 306 | . . . . 212 94 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Gar Turns Passed 4502 | 113 897 937 402 363 228 451 883 40 188 Spaces Moved 4296 | 83 607 542 301 172 147 410 1812 36 186 Core 216 | 21 . . 26 94 13 . . . 62 Treads 256 | . . . . . 64 192 . . . Legs 1165 | 62 607 495 . . 1 . . . . Wheels . | . . . . . . . . . . Hover 1014 | . . 47 275 78 69 . 385 36 124 Flight 1645 | . . . . . . 218 1427 . . Fastest Speed 29 | 50 120 56 52 120 50 32 29 52 50 Average Speed 77 | 102 120 115 72 170 134 91 36 52 69 Slowest Speed 300 | 120 120 190 300 300 200 160 195 52 111 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . . . . . . 8 . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 8 83 39 31 3 83 13 46 2 32 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 13 | . . . 13 . . . . . . Terrain Destroyed 84 | . 11 . 34 . 39 . . . . Melee 1 | . . . 1 . . . . . . Projectile . | . . . . . . . . . . AOE 83 | . 11 . 33 . 39 . . . . Terrain Rammed 1 | . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Gar Total 5120 | 104 713 755 419 223 168 474 1964 57 243 Wait 266 | 3 15 90 40 . 4 35 60 16 3 Move 4274 | 82 606 541 300 172 146 409 1796 36 186 Hop 7 | . . . . . . . 7 . . Pick Up 92 | 9 15 17 11 5 3 11 20 1 . Fast Attach 16 | . 1 4 1 2 1 . 7 . . Attach 61 | 5 6 9 4 4 6 10 12 3 2 Detach 8 | . . 1 1 1 . 2 3 . . Swap 44 | 2 19 10 10 2 . . 1 . . Drop 66 | . 15 20 7 3 . 1 19 1 . Fire 136 | 3 24 24 20 18 5 6 36 . . Melee 79 | . 12 39 25 1 2 . . . . Ram 13 | . . . . . 1 . 3 . 9 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 58 | . . . . 15 . . . . 43 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 376 | -10/Materials | Repaired Particle Gun 573 | -10/Materials | Discovered new exit (range 12) 886 | -10/Materials | Discovered new exit (range 6) 943 | -10/Materials | Discovered new exit (range 13) 1011 | -10/Materials | Entered another Materials area 1011 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1645 | -9/Materials | Destroyed 8 combat bots 1679 | -9/Materials | Lost 3 parts (3n) 1746 | -9/Materials | Repaired Imp. Ion Engine? 1870 | -9/Materials | Repaired Maul 1925 | -9/Materials | Discovered new exit (range 5) 1948 | -9/Materials | Entered another Materials area 1948 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2150 | -8/Materials | Discovered new exit (range 16) 2313 | -8/Materials | Lost 5 parts (3n1u1w) 2338 | -8/Materials | Identified exit to Factory 2350 | -8/Materials | Entered Factory 2350 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2713 | -7/Factory | Sucked down chute 2713 | -7/Factory | Entered Waste 2714 | -7/Waste | Met a frightened Derelict 2728 | -7/Waste | EMP discharged 2731 | -7/Waste | Spotted C-40 Crusher 2771 | -7/Waste | Spotted C-40 Crusher 2789 | -7/Waste | Spotted C-40 Crusher 2793 | -7/Waste | Spotted C-40 Crusher 2799 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2804 | -7/Waste | Spotted C-40 Crusher 2804 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2807 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2812 | -7/Waste | Destroyed C-40 Crusher 2816 | -7/Waste | Destroyed C-40 Crusher 2822 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2828 | -7/Waste | EMP discharged 2828 | -7/Waste | Crushed by Compactor (1 part destroyed) 2831 | -7/Waste | Crushed by Compactor (1 part destroyed) 2832 | -7/Waste | Core integrity fell below 50% 2834 | -7/Waste | System corruption reached 10% 2862 | -7/Waste | Lost 7 parts (1p3n1u2w) 2868 | -7/Waste | Spotted C-40 Crusher 2920 | -7/Waste | Discovered new exit (range 13) 2928 | -7/Waste | EMP discharged 2941 | -7/Waste | Entered Factory 3391 | -7/Factory | Discovered new exit (range 7) 3392 | -7/Factory | Entered another Factory area 3392 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3924 | -6/Factory | Build established: Sprinter 4267 | -6/Factory | Discovered new exit (range 15) 4275 | -6/Factory | Entered another Factory area 4275 | -5/Factory | Evolved 2 slots: Utility x2 4291 | -5/Factory | Lost 3 parts (2u1w) 4315 | -5/Factory | Identified exit to Garrison 4315 | -5/Factory | Entered Garrison 4331 | -5/Garrison | Triggered checkpoint 4369 | -5/Garrison | Lost 3 parts (1p1n1u) 4481 | -5/Garrison | Core integrity fell below 50% 4490 | -5/Garrison | Core integrity fell below 20% 4493 | -5/Garrison | Triggered checkpoint 4498 | -5/Garrison | Lost 9 parts (2p2n3u2w) 4503 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- S-27 Virus destroyed. Field strength at 31. Field strength at 22. Stasis field depleted. Penetrated by Slug. [Achievement: Hunted] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Slug penetrates Wall. Penetrated by Slug. Slug penetrates G-67 Veteran. Beams of light sweep through the air. An alarm sounds. Slug penetrates Wall. Slammed into S-27 Virus. Core Analyzer destroyed. System corrupted by crushing effect (+2). Slammed into G-50 Soldier. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????#####?????####??????? | | ?????????????????????# #????""""#??????? | | ????????????????###### ##### ###?????? | | ????????????????# s #?????? | | ????????????????# gs #?????? | | ????????????????# g##############++#?????? | | ?????????# ?????#@g#?????????????????????? | | ?????????# ####gg#################?????? | | ?????????# #?????? | | ?????????# #?????? | | ?????????# #?????? | | ?????????####################### #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# ####### | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# ### ### | | ???????????????????????????????# #?# #?? | | ???????????????????????????????# #?# #?? | | ???????????????????????????????# #?# #?? | | ???????????????????????????????# #?# #?? | | ???????????????????????????????# = #?# #?? | | ???????????????????????????????# %[###"### | | ???????????????????????????????# | | ???????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 300 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Lrn. Proton Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 65% | -10/Materials Imp. Ion Engine | 65% | -9/Materials Maul | 11% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key First Step to Greatness Hunted I Spy Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Power Corrupts Safety First Serviceable Loadout System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed RestorationRelayActivator Manual? 0 Play Time 04:12:19 Cumulative 4.1 hours Start 2025.06.28 @ 16:37:10 End 2025.07.07 @ 15:21:08 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 14% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ab66005b-aaa7-4a3d-b9e1-7e3b7a90e17d