Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.24 @ 14:36:15 Player: NoNeedToExplain Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (220) 1100 Value Destroyed (10034) 10034 Prototype IDs (30) 600 Alien Tech Used (1) 200 Bonus (3490) 3490 TOTAL SCORE: 24524 Bonus ------- High Alert Combat Kills 641 Follower Combat Kills 324 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -75 Cogmind --------- Core Integrity 0/1600 Matter 297/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Linear Gravjet Experimental Coolant Injector Linear Accelerator Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Coolant Network Large Storage Unit Assembled Biocell Array Enhanced Optical Array Advanced Sensor Array Quantum Capacitor Advanced Reaction Control System > --- WEAPON ----------- Matter Neutralizer Vibroblade > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Advanced Heat Sink Zionite Biocell Advanced Gravity Neutralizer Improved Propulsion Shielding Layered Light Armor Plating Graphene Brace Experimental Thermal Shield Improved Remote Shield Heavy Disruptor Cannon Heavy Disruptor Cannon Matter Neutralizer [Rating: 150] Favorites ----------- Power Assembled Flux Generator Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Assembled Flux Generator Propulsion Advanced Treads Treads Advanced Treads Leg Assembled Alloy Leg Hover Unit Antigrav System Flight Unit Experimental Q-thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Heavy Armor Plating Weapon Assembled Focal Cannon Energy Gun Improved Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Slashing Weapon Vibroblade Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . . 2 2 . . 2 . 2 2 Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . Propulsion 6 | . . 1 . 1 1 . . . . . . . . . . 1 . . . 2 . . . Utility 10 | . . 1 . 1 1 . . . . 1 . . . . . 1 2 . . . . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 314 | 6 13 19 7 32 13 . 2 . 1 10 3 8 7 35 7 14 23 2 37 25 18 6 26 Power 20 | 1 . 1 1 1 1 . 1 . . 3 . 1 . 3 . . . . . 4 . 1 2 Engine 5 | 1 . . . 1 1 . . . . 1 . . . 1 . . . . . . . . . Core 7 | . . 1 1 . . . 1 . . 2 . 1 . 1 . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . 1 . . . . . 4 . 1 2 Propulsion 102 | 2 5 6 1 11 2 . 1 . 1 1 1 . 2 7 2 7 7 1 17 12 3 1 12 Treads 21 | 2 2 3 1 5 2 . 1 . 1 1 . . 1 1 1 . . . . . . . . Leg 53 | . 3 3 . 6 . . . . . . 1 . 1 6 1 7 6 1 14 4 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 27 | . . . . . . . . . . . . . . . . . 1 . 3 8 3 . 12 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 121 | 1 4 6 4 14 5 . . . . 4 . 3 . 9 3 7 11 1 16 6 14 3 10 Device 67 | . 2 1 2 9 2 . . . . 1 . 3 . 3 2 5 5 1 10 3 11 3 4 Storage 11 | 1 1 . . 2 . . . . . . . . . 2 . . 1 . 1 1 . . 2 Processor 9 | . . . 1 1 1 . . . . 2 . . . . . 1 . . 1 1 1 . . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Protection 31 | . 1 5 1 2 2 . . . . 1 . . . 4 1 1 5 . 4 1 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 71 | 2 4 6 1 6 5 . . . . 2 2 4 5 16 2 . 5 . 4 3 1 1 2 Energy Gun 10 | 2 2 4 1 . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 35 | . . . . 5 4 . . . . 2 1 2 3 10 . . 1 . 4 1 . 1 1 Ballistic Gun 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . 2 . 1 1 . . . . . 1 2 1 2 . . 3 . . . . . . Special Weapon 5 | . . . . . . . . . . . . . . 3 2 . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . 1 . . . . . . . . . . 1 1 4 . 1 . 1 . . 5 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Lost 105 | . . 6 6 3 1 . . . . . . . . 10 3 2 12 . 16 3 7 9 27 Power 8 | . . . 1 . . . . . . . . . . 1 . . 1 . . 2 . 1 2 Propulsion 48 | . . 3 1 1 . . . . . . . . . 5 3 1 4 . 5 1 6 3 15 Utility 36 | . . 2 3 1 1 . . . . . . . . 4 . 1 2 . 8 . 1 4 9 Weapon 13 | . . 1 1 1 . . . . . . . . . . . . 5 . 3 . . 1 1 Highest Loss Streak 24 | . . 4 5 3 1 . . . . . . . . 3 3 1 6 . 4 2 6 9 24 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 98 99 99 96 92 92 92 92 93 93 93 92 79 77 87 86 89 90 91 93 82 52 Engine 2 | . 14 2 . 4 7 7 5 . . . . . . 1 . . . . . . . . . Core 4 | . . 8 11 4 . . 1 7 7 12 13 13 13 3 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 4 6 5 4 5 5 6 8 8 4 Treads 16 | . 12 7 33 11 38 38 38 38 38 33 26 26 29 13 4 . . . . . . . . Leg 14 | . 15 25 . 24 . . . . . . 5 6 3 14 19 34 29 30 30 28 . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 9 36 20 9 Device 12 | . 5 8 10 16 11 7 7 7 7 6 6 6 6 6 17 21 19 21 25 22 19 20 12 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 7 13 11 10 10 10 9 9 7 1 Processor 6 | . . . 3 9 7 7 7 7 7 13 13 13 13 8 2 . 5 5 3 . 6 8 8 Protection 5 | . 6 13 7 1 6 7 7 7 7 6 6 6 6 6 . . 5 5 4 3 1 3 1 Energy Gun 2 | . 13 18 22 3 . . . . . . . . . . . . . . . . . . . Energy Cannon 10 | . . . . 14 14 15 15 15 15 13 12 12 12 9 12 10 8 10 9 8 3 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 13 31 47 41 50 66 66 71 71 71 80 75 75 75 106 97 99 107 100 101 95 83 68 63 Greatest Support 180 | 40 40 66 66 89 106 106 106 106 114 124 124 102 132 132 105 131 155 120 140 180 92 72 87 Greatest Overweight (x) 1 | . 1 1 . 1 . . . . . . . . . 1 1 . . . 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 9 Most Carried 15 | 6 15 15 14 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 Average Carried 13 | 2 9 13 11 13 14 14 14 15 14 14 14 14 14 11 14 14 13 15 14 14 14 12 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 12 11 15 14 14 15 15 15 15 15 15 15 14 13 15 15 15 15 15 15 14 3 Class Distribution -------------------- 38% | Mutant 33% | Scavenger-Mutant 13% | Golem 9% | Scavenger-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Scavenger-Golem | -5/Factory Scavenger-Golem | -4/Factory Golem | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Scout | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Tes Res Acc Matter Collected 3882 | 218 176 368 75 273 245 49 59 . 10 96 65 123 10 539 45 120 303 . 546 114 325 . 123 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10589 | . 344 607 86 696 652 . 9 . 118 102 211 415 . 1036 647 1065 1756 . 1634 575 602 . 34 Parts 441 | . 19 40 7 49 35 . . . 11 6 12 8 . 13 14 40 77 . 57 16 34 . 3 Haulers Intercepted 5 | . 2 2 . . . . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 8 | . 1 . . . 1 . . . . . . . . . . . 1 . . 1 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . 2 . 24 . 11 10 . . 16 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Tes Res Acc Combat Hostiles Destroyed 227 | . 8 15 3 18 14 . 1 . 2 2 5 8 . 51 14 19 27 . 25 6 8 . 1 Melee 4 | . . . . . . . . . . . . . . 1 . . . . . . 2 . 1 Guns 18 | . 3 9 3 2 . . . . . . . . . . . . 1 . . . . . . Cannons 118 | . 3 . . 12 10 . 1 . 2 2 2 3 . 11 8 17 20 . 21 . 6 . . AOE 74 | . 2 6 . 4 4 . . . . . 3 4 . 34 6 2 6 . 3 . . . . Classes Destroyed 20 | . 4 2 . 3 3 . . . 1 . . 1 . 4 . . . . 2 . . . . Worker 11 | . . . . 2 1 . . . . . . . . . . 2 6 . . . . . . Builder 6 | . . . . 2 . . . . . 1 . . . . . . 1 . 2 . . . . Tunneler 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . Hauler 5 | . 2 2 . . . . . . . . . . . . . . 1 . . . . . . Recycler 7 | . . . . . 1 . . . . . . . . . . . 2 . 1 1 2 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 6 | . 1 . . . . . . . . . . . . . . 1 1 . 1 . 2 . . Swarmer 44 | . 3 3 1 7 4 . 1 . . . . 1 . . . 4 7 . 5 . 7 . 1 Grunt 71 | . 5 8 2 6 5 . . . 1 . 4 3 . . 8 8 10 . 10 . 1 . . Brawler 6 | . . . . . 1 . . . . . . 1 . . 1 . 2 . 1 . . . . Duelist 5 | . . . . . . . . . . . . 2 . . 1 2 . . . . . . . Sentry 18 | . . 4 . 4 2 . . . . 1 . 1 . . 1 3 1 . 1 . . . . Hunter 12 | . . . . . . . . . 1 . . . . . 3 . 2 . 2 4 . . . Programmer 18 | . . . . . 2 . . . . 1 1 . . . . 2 5 . 5 2 . . . Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Assembled 42 | . . . . . . . . . . . . . . 42 . . . . . . . . . Golem 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . Best Kill Streak 42 | . 3 6 2 7 6 . 1 . 1 1 4 5 . 42 6 6 8 . 6 3 5 . 1 Combat Bots Only 34 | . 3 5 2 4 5 . 1 . 1 1 4 5 . 34 6 4 5 . 5 3 5 . 1 Max Kills in Single Turn 22 | . 3 3 1 5 3 . 1 . 1 1 2 4 . 22 3 3 6 . 4 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 21 | . 2 2 . 2 2 . . . . . 2 4 . 21 3 2 2 . 3 . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Tes Res Acc Damage Taken 23886 | . 459 1063 656 1404 570 . . . 174 194 352 395 . 3844 1083 1013 3057 . 3064 962 1217 501 3878 Core 4180 | . 227 169 108 309 55 . . . 22 . 50 30 . 394 201 40 256 . 322 89 219 74 1615 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 284 | . . . . . . . . . . . . . . 75 . . . . . . 59 49 101 Regen/Repaired (Parts) 1162 | . . . . . . . . . . . . . 1162 . . . . . . . . . . Core Remaining (%) 60 | 100 9 . 30 43 . . . . 89 . . . . . 20 96 . . 49 . 76 94 . Volleys Fired 650 | . 27 31 8 47 29 . 1 . 9 8 6 12 . 43 35 59 81 . 170 52 19 8 5 Largest 2 | . 2 2 2 2 2 . 2 . 2 2 2 2 . 2 2 2 2 . 2 1 1 1 1 Hottest 210 | . 76 112 112 150 150 . 130 . 130 175 175 175 . 175 50 50 123 . 210 105 105 105 110 Shots Fired 998 | . 54 56 16 92 55 . 2 . 18 15 10 23 . 72 69 103 121 . 207 52 20 8 5 Gun 143 | . 39 50 16 18 . . . . . . . . . . . . 2 . . 18 . . . Cannon 804 | . 15 . . 72 53 . 2 . 18 15 8 21 . 51 62 103 110 . 207 34 20 8 5 Launcher 31 | . . 6 . 2 2 . . . . . 2 2 . 8 . . 9 . . . . . . Special 20 | . . . . . . . . . . . . . . 13 7 . . . . . . . . Kinetic 39 | . 33 4 . . . . . . . . . . . . . . 2 . . . . . . Thermal 852 | . 12 46 16 90 53 . 2 . 18 15 8 21 . 27 62 103 110 . 207 34 20 8 . Explosive 51 | . . 6 . 2 2 . . . . . 2 2 . 21 7 . 9 . . . . . . Electromagnetic 56 | . 9 . . . . . . . . . . . . 24 . . . . . 18 . . 5 Robot Hit Streak 29 | . 9 21 13 19 6 . 7 . 10 6 9 7 . 28 29 9 16 . 18 16 2 . 2 Robot Miss Streak 4 | . 4 3 1 3 2 . . . 2 1 1 1 . 2 3 2 3 . 3 4 3 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Capacitor 184 | . . . . . . . . . . . . . . . . . . . 107 52 20 . 5 Shots Hit Robots 651 | . 39 41 14 61 34 . 1 . 13 10 6 16 . 60 56 55 86 . 99 27 23 1 9 Core Hits 388 | . 13 27 5 30 27 . . . 5 3 9 14 . 72 26 34 62 . 39 6 12 1 3 Critical Kills 7 | . . . . . . . . . . . . 1 . 2 . . . . 1 3 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 15 | . 1 4 1 1 . . . . . . . 1 . 2 1 . . . 1 3 . . . Burn 6 | . . 4 1 1 . . . . . . . . . . . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . 1 . 1 . . . . 1 3 . . . Blast 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 46 | . . . . . . . . . . . . . 8 2 . . . . . . 25 3 8 Impact 10 | . . . . . . . . . . . . . 8 2 . . . . . . . . . Slashing 36 | . . . . . . . . . . . . . . . . . . . . . 25 3 8 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34922 | . 906 1165 246 1961 1300 . 26 . 360 420 575 686 . 6231 3927 3422 5582 . 5078 922 1584 50 481 Guns 1883 | . 429 628 246 240 . . . . . . . . . . . . 36 . . 304 . . . Cannons 19485 | . 186 . . 1308 824 . 26 . 360 341 141 463 . 1199 2436 2851 3745 . 4387 616 493 . 109 Explosions 10943 | . 270 535 . 393 422 . . . . . 434 223 . 4418 1275 557 1725 . 691 . . . . Melee 1612 | . . . . . . . . . . . . . . 131 . . . . . . 1091 50 340 Ramming 300 | . 21 2 . 20 54 . . . . 79 . . . . . 14 76 . . 2 . . 32 Kinetic 388 | . 328 24 . . . . . . . . . . . . . . 36 . . . . . . Thermal 20932 | . 439 604 246 1548 824 . 26 . 360 341 141 463 . 721 2436 2851 3745 . 5078 616 493 . . Explosive 9930 | . . 535 . 393 422 . . . . . 434 223 . 4418 1275 505 1725 . . . . . . Electromagnetic 1061 | . 118 . . . . . . . . . . . . 478 . 52 . . . 304 . . 109 Impact 131 | . . . . . . . . . . . . . . 131 . . . . . . . . . Slashing 2180 | . . . . . . . . . . . . . . 483 216 . . . . . 1091 50 340 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . 2 1 1 . . . . . . 1 1 1 1 . 4 4 7 23 26 2 4 1 17 Average Corruption 6 | . 2 1 1 . . . . . . 1 1 1 1 . 4 3 3 17 24 1 2 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 148 | . 10 6 6 . . . . . . 2 4 4 1 . 7 2 8 8 80 1 6 . 3 Message Errors 30 | . 3 . 1 . . . . . . 1 1 1 . . . 1 4 3 14 . 1 . . Matter Fused 33 | . 2 2 1 . . . . . . . 1 1 . . . . 3 2 19 . 2 . . Heat Flow Errors 21 | . 1 2 2 . . . . . . . 1 1 . . 2 1 . 1 9 . 1 . . Energy Discharges 19 | . 3 1 1 . . . . . . . . 1 1 . 2 . . 1 8 . 1 . . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Data Loss (minor) 15 | . . . 1 . . . . . . 1 1 . . . 1 . 1 . 9 1 . . . Data Loss (major) 7 | . 1 . . . . . . . . . . . . . 1 . . . 4 . . . 1 Misfires 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . Alerts 5 | . . 1 . . . . . . . . . . . . 1 . . 1 2 . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1855 | . 135 17 . 36 . . 25 . . 13 . . . 439 155 203 142 . 351 49 217 . 73 Projectiles 826 | . 7 . . 28 . . 25 . . . . . . 105 85 161 103 . 257 49 6 . . Explosions 732 | . 128 17 . 8 . . . . . . . . . 334 70 42 39 . 94 . . . . Melee 297 | . . . . . . . . . . 13 . . . . . . . . . . 211 . 73 Knockbacks 7 | . 5 . . . . . . . . 1 . . . 1 . . . . . . . . . Impact 3 | . 1 . . . . . . . . 1 . . . 1 . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 848 | . 101 156 . 8 . . . . . . 126 . . . . 21 351 . 61 . . . 24 Shots 18 | . 1 5 . 1 . . . . . . 2 . . . . 1 7 . 1 . . . . Rammed 13 | . 2 . . . 5 . . . . 2 . . . . . . . . . . . . 4 Targets Rammed 35 | . 3 1 . 3 5 . . . . 3 . . . . . 1 14 . . 1 . . 4 Kicked 20 | . . 1 . 3 . . . . . . . . . . . 1 14 . . 1 . . . Crushed 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . Highest Temperature 466 | . 162 266 239 434 117 . 33 . 117 252 193 452 366 466 76 74 . 210 407 387 296 40 188 Average Temperature 97 | . 35 66 73 233 36 . 18 . 54 110 91 144 186 78 48 48 . 139 134 137 85 16 74 Received Heat Transfer 3297 | . 117 369 21 351 210 . . . 39 42 127 144 . 485 285 216 249 . 408 9 54 126 45 Effects 22 | . . . . 8 . . . . . . . 2 . 6 . . . . 3 3 . . . Shutdowns 4 | . . . . 1 . . . . . . . 1 . 2 . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Matter Decay 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . Damage (major) 8 | . . . . 5 . . . . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . 4 . . . . . 3 . . . Combat Hostiles 7 | . . . . . . . . . . . . . . 4 . . . . . 3 . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . 1 . 1 . . . . 1 3 . . . Combat Hostiles 6 | . . . . . . . . . . . . 1 . 1 . . . . 1 3 . . . Parts Melted 44 | . . 7 . 8 2 . . . . 3 . 3 . 2 . 1 2 . 10 6 . . . Heat Transferred 18687 | . 520 1591 592 2516 1184 . 37 . 481 435 161 646 . 981 1275 1450 2125 . 3620 592 481 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Tes Res Acc Peak Influence 746 | . 251 379 74 433 286 . . . . 110 . . . . . 522 746 240 712 592 516 357 447 Initial 336 | . . 4 46 28 144 . . . . 23 . . . . . . 210 210 168 336 253 270 172 Average 203 | . 66 107 49 182 141 . . . . 39 . . . . . 211 385 223 350 455 337 304 255 Maximum Alert Level 3 | . 1 1 . 2 1 . . . . . . . . . . 2 3 1 3 2 2 1 2 Low Security (%) 59 | 100 92 85 100 59 85 . . . . 100 . . . . . 55 24 . 29 . . . 54 Level 1 23 | . 7 14 . 29 14 . . . . . . . . . . 24 31 100 30 34 82 100 38 Level 2 15 | . . . . 10 . . . . . . . . . . . 20 43 . 38 65 17 . 7 Level 3 . | . . . . . . . . . . . . . . . . . . . 1 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . . 2 3 . . . . 1 . . . . 1 2 5 . 3 2 2 1 6 Investigation 5 | . . . . 1 . . . . . . . . . . . . . . . . . 1 3 Extermination 11 | . . . . . 2 . . . . 1 . . . . . 1 2 . 2 1 1 . 1 Reinforcement 7 | . . . . 1 1 . . . . . . . . . . 1 2 . . 1 . . 1 Assault 3 | . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Tes Res Acc Distress Signals 10 | . . . . 2 . . . . . 1 . . . . . . 1 . . 2 2 . 2 Communications Jammed 12 | . . . . . . . . . . . . . . . . . 12 . . . . . . Distress Signals 12 | . . . . . . . . . . . . . . . . . 12 . . . . . . Times Spotted 373 | . 14 23 8 28 16 . 1 . 5 4 5 8 . 51 24 24 33 6 31 17 17 8 50 Peak Tracking Total 37 | . 3 7 6 6 6 . 1 . 3 3 4 5 . 37 7 6 8 6 5 7 7 6 20 Tactical Retreats 27 | . . . . 1 2 . . . . 1 . . . 1 3 3 2 . 2 2 1 1 8 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Tes Res Acc Traps Triggered 7 | . 1 1 . . 1 . . . . . . . . . . . 1 . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . 1 . . 2 . . 2 . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Tes Res Acc Machines Disabled 36 | . 1 1 . 2 . . . . . 1 . 1 . 4 1 5 7 . 11 1 1 . . Max in Single Turn 4 | . 1 1 . 1 . . . . . . . 1 . 1 1 2 4 . 4 1 1 . . Garrison Access 3 | . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Tes Res Acc Machines Accessed 49 | . 6 7 . 6 1 . 1 4 . 2 . 1 . . . 5 2 . 8 2 1 1 2 Terminals 37 | . 6 7 . 5 1 . 1 . . 1 . . . . . 4 2 . 6 . 1 1 2 Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . 1 . . . . . 1 . . . 1 . . . Total Hacks 131 | . 12 26 . 13 2 . 1 30 . 5 . 1 . . . 11 7 . 11 4 1 2 5 Successful 80 | . 6 19 . 10 . . 1 30 . 2 . 1 . . . 3 4 . 2 1 . 1 . Failed 51 | . 6 7 . 3 2 . . . . 3 . . . . . 8 3 . 9 3 1 1 5 Catastrophic 17 | . 2 . . 1 1 . . . . . . . . . . 2 1 . 5 1 . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 54 | . 9 17 . 6 . . . . . 2 . . . . . 6 4 . 6 3 1 . . Terminals 87 | . 12 26 . 12 2 . 1 . . 2 . . . . . 10 7 . 7 . 1 2 5 Fabricators 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . . . 3 . . . . . 1 . . . 2 . . . Terminal Hacks 61 | . 5 12 . 6 . . 1 30 . . . 1 . . . 1 4 . . . . 1 . Record 13 | . . . . . . . 1 11 . . . 1 . . . . . . . . . . . Part Schematic 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . 1 . 1 . . . 3 . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . . 1 . 1 . . . . . . . . . . . 1 1 . . . . 1 . Alert Level 4 | . . 2 . 1 . . . . . . . . . . . . 1 . . . . . . Unreport Threat 7 | . 3 2 . . . . . . . . . . . . . . 2 . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . Seal Access 3 | . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . Unauthorized Hacks 15 | . 1 7 . 3 . . . . . 1 . . . . . 1 . . 1 1 . . . Terminals 14 | . 1 7 . 3 . . . . . 1 . . . . . 1 . . 1 . . . . Track 5 | . . 3 . . . . . . . 1 . . . . . . . . 1 . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 3 . 2 . . . . . . . . . . . 1 . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 6 6 . 5 1 . . . . 1 . . . . . 4 2 . 8 2 1 1 2 Full Trace Events 4 | . . . . 1 . . . . . . . . . . . . . . . . . 1 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Tes Res Acc Total Allies 7 | . . . 1 1 . . . . 1 . . . 2 . 2 . . . . . . . . Largest Group 2 | . . . 1 1 . . . . 1 1 . . 2 2 2 . . . . . . . . Highest-Rated Group 96 | . . . 31 10 . . . . 96 96 . . 56 56 59 . . . . . . . . Highest-Rated Ally 96 | . . . 31 10 . . . . 96 96 . . 31 31 30 . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 45 | . . . 4 . . . . . 15 1 . . . 12 13 . . . . . . . . Total Damage 3484 | . . . 42 . . . . . 798 101 . . . 2314 229 . . . . . . . . Kills 16 | . . . 2 . . . . . 5 1 . . . 6 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Tes Res Acc Robot Analysis Total 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . 2 . . 1 2 . 2 . 1 3 1 . 1 . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Tes Res Acc Turns Passed 18423 | 92 1008 919 600 964 1024 431 960 115 946 815 508 780 1220 1739 1338 1357 879 196 1369 449 304 121 289 Spaces Moved 10684 | 55 516 443 384 566 557 279 611 75 595 498 315 482 773 572 401 851 355 139 763 366 410 181 497 Core 52 | 9 . . . . . . . . . . . . . . . . . . . . . . 43 Treads 5546 | 46 239 126 384 156 557 279 611 75 595 498 315 482 773 410 . . . . . . . . . Legs 3879 | . 277 317 . 410 . . . . . . . . . 162 401 851 355 139 763 204 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 1075 | . . . . . . . . . . . . . . . . . . . . 162 410 181 322 Flight 132 | . . . . . . . . . . . . . . . . . . . . . . . 132 Fastest Speed 20 | 50 120 120 145 120 155 155 155 155 153 151 151 152 152 132 132 130 130 132 120 32 32 44 20 Average Speed 134 | 142 165 170 145 128 155 155 155 155 153 151 151 152 152 156 170 130 130 132 126 81 33 44 41 Slowest Speed 250 | 160 240 190 145 250 155 155 155 155 155 153 152 152 154 232 183 130 135 132 190 120 96 112 116 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 76 58 73 38 18 56 85 68 76 21 57 73 85 75 62 33 15 81 24 10 41 6 24 Regions Visited 23 Branch Regions 11 Pre-discovered Areas 6 | . . . 1 . . . . 1 1 . 1 . 2 . . . . . . . . . . Known Exits Taken 7 | . . 1 . . 1 . . . . 1 . 1 . . 1 . . . . . 1 1 . Unknown Exits Taken 14 | 1 1 . 1 1 . 1 1 1 1 . 1 . 1 1 . 1 . . 1 1 . . . Scrap Searched 15 | . . . 1 . . 2 4 . 1 . 1 1 2 . 3 . . . . . . . . Spaces Dug 107 | . . . . 3 . . . . . 1 . . 1 . . 17 5 . 63 8 . 9 . Terrain Destroyed 741 | . 24 42 . 35 13 . . . 2 4 31 26 1 73 67 85 136 . 172 14 7 9 . Melee 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Projectile 224 | . . . . 18 . . . . 2 4 4 5 . 1 11 36 21 . 93 14 7 8 . AOE 515 | . 24 42 . 17 13 . . . . . 27 21 . 72 56 49 115 . 79 . . . . Terrain Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Was Fac Res Tes Res Acc Total 13862 | 66 626 556 411 718 664 278 625 74 610 543 334 504 804 1335 991 1003 639 152 1098 515 546 206 564 Wait 1674 | . 24 28 9 19 32 . 2 . 1 5 7 . 2 649 514 52 151 8 87 31 42 6 5 Move 10654 | 54 515 442 383 565 556 278 610 74 594 497 314 481 772 571 400 850 355 138 762 365 409 180 489 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Pick Up 193 | 6 20 17 4 22 13 . 4 . 2 7 2 . 6 13 7 12 6 . 19 12 9 3 9 Fast Attach 111 | 6 9 4 . 7 3 . 1 . 1 6 . 2 3 11 3 3 9 1 13 5 9 1 14 Attach 103 | . 2 11 6 15 5 . . . . 2 2 1 . 6 2 5 4 . 15 5 6 4 12 Detach 46 | . 4 2 . 5 1 . 1 . . 1 . . . 3 1 5 3 2 6 2 8 . 2 Swap 101 | . 2 4 1 10 5 . 1 . . 2 1 6 4 18 2 6 10 1 9 15 3 1 . Drop 216 | . 20 16 . 25 15 . 5 . 3 12 2 2 9 19 12 10 6 2 17 14 16 . 11 Fire 650 | . 27 31 8 47 29 . 1 . 9 8 6 12 . 43 35 59 81 . 170 52 19 8 5 Melee 46 | . . . . . . . . . . . . . 8 2 . . . . . . 25 3 8 Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Kick 20 | . . 1 . 3 . . . . . . . . . . . 1 14 . . 1 . . . Crush 11 | . 3 . . . 5 . . . . 3 . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . 13 . . . Rewire 15 | . . . . . . . . . . . . . . . 15 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Core integrity fell below 50% 307 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 7) 527 | -10/Materials | Core integrity fell below 20% 693 | -10/Materials | Identified exit to Mines 818 | -10/Materials | Discovered new exit (range 8) 937 | -10/Materials | Discovered new exit (range 6) 1101 | -10/Materials | Entered another Materials area 1101 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1131 | -9/Materials | Identified exit to Mines 1131 | -9/Materials | Identified exit to Storage 1464 | -9/Materials | Discovered new exit (range 15) 1848 | -9/Materials | Lost 4 parts (3n1u) 2020 | -9/Materials | Entered Mines 2063 | -9/Mines | Assembled infested the area 2105 | -9/Mines | Core integrity fell below 50% 2143 | -9/Mines | Lost 5 parts (1p1n2u1w) 2191 | -9/Mines | Discovered new exit (range 14) 2255 | -9/Mines | Learned 2 Materials zone layouts 2337 | -9/Mines | Received a Mining Laser from a helpful Derelict 2423 | -9/Mines | Discovered new exit (range 5) 2620 | -9/Mines | Entered Materials 2620 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2925 | -8/Materials | Discovered new exit (range 16) 3172 | -8/Materials | Core integrity fell below 50% 3211 | -8/Materials | Lost 3 parts (1n1u1w) 3570 | -8/Materials | Build established: Scavenger-Mutant 3584 | -8/Materials | Entered Factory 3584 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3837 | -7/Factory | Discovered new exit (range 5) 4361 | -7/Factory | Discovered new exit (range 15) 4565 | -7/Factory | Identified exit to Lower Caves 4608 | -7/Factory | Entered Lower Caves 4743 | -7/Lower Caves | Learned location of 1 exit from Factory 5004 | -7/Lower Caves | Discovered new exit (range 7) 5039 | -7/Lower Caves | Entered another Lower Caves area 5057 | -7/Lower Caves | Discovered new exit (range 5) 5543 | -7/Lower Caves | Learned Factory emergency access door positions 5767 | -7/Lower Caves | Discovered new exit (range 9) 5832 | -7/Lower Caves | Learned 4 Factory zone layouts 5999 | -7/Lower Caves | Entered Data Miner 5999 | -7/Data Miner | Discovered new exit (range 6) 6029 | -7/Data Miner | Met Data Miner 6055 | -7/Data Miner | Learned location of Section 7 (-2) 6055 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6080 | -7/Data Miner | Received God Mode back door access code from Data Miner 6114 | -7/Data Miner | Entered Proximity Caves 6237 | -6/Proximity Caves | Escorted by Enhanced Grunt 6243 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6517 | -6/Proximity Caves | Spotted B-75 Beast 6746 | -6/Proximity Caves | Learned Factory trap positions 6991 | -6/Proximity Caves | Discovered new exit (range 12) 7060 | -6/Proximity Caves | Entered Factory 7060 | -6/Factory | Accompanied by 1 ally 7060 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7061 | -6/Factory | Identified exit to Factory 7062 | -6/Factory | Identified exit to Lower Caves 7063 | -6/Factory | Loaded intel: 64 trap records 7664 | -6/Factory | Build established: Mutant 7875 | -6/Factory | Entered Lower Caves 8247 | -6/Lower Caves | Discovered new exit (range 5) 8383 | -6/Lower Caves | Entered another Lower Caves area 8385 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8639 | -6/Lower Caves | Learned Factory trap positions 8766 | -6/Lower Caves | Found Alien Artifact 8766 | -6/Lower Caves | Identified Dimensional Node Initializer 8766 | -6/Lower Caves | Initialized slip node 8810 | -6/Lower Caves | Identified exit to Zion 9163 | -6/Lower Caves | Entered Zion 9270 | -6/Zion | Discovered new exit (range 11) 9299 | -6/Zion | System corruption cleaned by Quarantine Array 9349 | -6/Zion | Learned location of Warlord (-5) 9376 | -6/Zion | Visited the Megawrench Repair Shop 9376 | -6/Zion | Megawrench repaired 12 parts 9445 | -6/Zion | Learned location of Armory (-4) 9505 | -6/Zion | Found Prototype Special Weapon 9507 | -6/Zion | Found Prototype Special Weapon 9600 | -6/Zion | Given A8's code to call for help 9641 | -6/Zion | Gained Derelict followers 9685 | -6/Zion | Found Rocket Array 9718 | -6/Zion | Found Prototype Launcher 9718 | -6/Zion | Identified Gui. Missile Launcher 9851 | -6/Zion | Learned Factory stockpile data 10372 | -6/Zion | Discovered new exit (range 3) 10375 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10383 | -6/Zion | Entered Deep Caves 10383 | -6/Deep Caves | Accompanied by 2 allies 10615 | -6/Deep Caves | Z-Facility disabled 10644 | -6/Deep Caves | Attacked by Z-Imprinter 10660 | -6/Deep Caves | Allies destroyed Z-Imprinter 10697 | -6/Deep Caves | Found Prototype Protection 10697 | -6/Deep Caves | Identified Zio. Weapon Casing 10767 | -6/Deep Caves | Identified RU-N14's Throwing Claymores (x2) 10971 | -6/Deep Caves | Spotted as-77059 11019 | -6/Deep Caves | Destroyed as-77059 11028 | -6/Deep Caves | Lost 3 parts (1p2n) 11070 | -6/Deep Caves | Triggered Deep Caves wall 11074 | -6/Deep Caves | Spotted AS-08021 11081 | -6/Deep Caves | Spotted AS-88574 11087 | -6/Deep Caves | Exposed GOLEM chamber 11097 | -6/Deep Caves | Destroyed AS-08021 11110 | -6/Deep Caves | Destroyed 34 combat bots 11118 | -6/Deep Caves | Destroyed AS-88574 11151 | -6/Deep Caves | Lost 3 parts (1n2u) 11192 | -6/Deep Caves | Found GOLEM Unit 11277 | -6/Deep Caves | Build established: Scavenger-Mutant 11734 | -6/Deep Caves | Spotted as-20594 11780 | -6/Deep Caves | Core integrity fell below 50% 11830 | -6/Deep Caves | Destroyed as-20594 11836 | -6/Deep Caves | Found Corrupted GOLEM Unit 11882 | -6/Deep Caves | Build established: Golem 12114 | -6/Deep Caves | Discovered new exit (range 6) 12122 | -6/Deep Caves | Entered Proximity Caves 12332 | -5/Proximity Caves | Lost 3 parts (3n) 12769 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12972 | -5/Proximity Caves | Spotted B-75 Beast 13043 | -5/Proximity Caves | Discovered exit to Factory (range 15) 13052 | -5/Proximity Caves | Learned Factory terminal intel 13460 | -5/Proximity Caves | Entered Factory 13460 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13461 | -5/Factory | Loaded intel: 102 trap records 13463 | -5/Factory | Loaded intel: 26 terminal locations 14031 | -5/Factory | Build established: Scavenger-Golem 14751 | -5/Factory | Discovered new exit (range 9) 14817 | -5/Factory | Entered another Factory area 14817 | -4/Factory | Evolved 2 slots: Utility x2 15426 | -4/Factory | Lost 3 parts (1p1u1w) 15539 | -4/Factory | Lost 6 parts (3n1u2w) 15593 | -4/Factory | First assault squad dispatched 15696 | -4/Factory | Manually triggered Chute Trap 15696 | -4/Factory | Sucked down chute 15696 | -4/Factory | Entered Waste 15711 | -4/Waste | EMP discharged 15711 | -4/Waste | System corruption reached 10% 15724 | -4/Waste | Spotted C-40 Crusher 15762 | -4/Waste | Spotted C-40 Crusher 15766 | -4/Waste | Spotted C-40 Crusher 15777 | -4/Waste | Spotted C-40 Crusher 15803 | -4/Waste | Spotted C-40 Crusher 15811 | -4/Waste | EMP discharged 15843 | -4/Waste | Spotted C-40 Crusher 15872 | -4/Waste | Discovered new exit (range 16) 15892 | -4/Waste | Entered Factory 15999 | -4/Factory | Build established: Golem 16131 | -4/Factory | Lost 3 parts (1n2u) 16275 | -4/Factory | Lost 3 parts (1n2u) 16550 | -4/Factory | Build established: Scavenger-Mutant 16638 | -4/Factory | Lost 4 parts (2n1u1w) 16713 | -4/Factory | Found Quantum Capacitor 16820 | -4/Factory | Lost 3 parts (2u1w) 16821 | -4/Factory | Spotted B-86 Titan 16892 | -4/Factory | First assault squad dispatched 17113 | -4/Factory | Core integrity fell below 50% 17114 | -4/Factory | Destroyed B-86 Titan 17135 | -4/Factory | Lost 3 parts (1n1u1w) 17257 | -4/Factory | Discovered new exit (range 4) 17261 | -4/Factory | Entered Research 17261 | -3/Research | Evolved 2 slots: Propulsion x2 17365 | -3/Research | Spotted B-86 Titan 17679 | -3/Research | Discovered new exit (range 14) 17710 | -3/Research | Entered Testing 17724 | -3/Testing | Found Prototype Device 17724 | -3/Testing | Identified Exp. Thermal Shield 17734 | -3/Testing | Found Prototype Slashing Weapon 17734 | -3/Testing | Identified Vibroblade 17850 | -3/Testing | Discovered new exit (range 4) 17851 | -3/Testing | Identified exit to Research 17987 | -3/Testing | Garrison activated, responded to threat 18014 | -3/Testing | Entered Research 18014 | -2/Research | Evolved 2 slots: Power x1, Utility x1 18032 | -2/Research | Lost 6 parts (5n1u) 18054 | -2/Research | Spotted B-90 Cyclops 18122 | -2/Research | Discovered new exit (range 10) 18127 | -2/Research | Incoming investigation squad redirected 18133 | -2/Research | Identified exit to Access 18135 | -2/Research | Entered Access 18135 | -1/Access | Evolved 2 slots: Utility x2 18165 | -1/Access | Lost 9 parts (1p3n4u1w) 18288 | -1/Access | Spotted B-99 Colossus 18326 | -1/Access | Garrison activated, responded to threat 18388 | -1/Access | Core integrity fell below 50% 18400 | -1/Access | System corruption reached 10% 18411 | -1/Access | Core integrity fell below 20% 18421 | -1/Access | Search patrols dispatched 18424 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 18410_ Knocked back. 18411_ Slug penetrates Wall. 18411_ Imp. Hacking Suite destroyed. 18411_ Slug penetrates Wall. 18421_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 18421_ Connecting with Terminal... 18421_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 18422_ System corrupted: Substantial component data lost. 18423_ Slammed into Sealed Barrier. 18423_ Destabilizing: Core damaged (-48). 18423_ Destabilizing: System interference. 18423_ Enh. Optical Array temporarily disabled. 18424_ Slammed into Sealed Barrier. 18424_ Enh. Optical Array destroyed. 18424_ System corrupted by crushing effect (+5). 18424_ Destabilizing: System corrupted (+2). 18424_ Destabilizing: System interference. 18424_ Adv. Signal Interpreter temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####################????????????????????????????? | | ! # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | = # #?""""""""""""???????????????? | | # " #?#""@ #???????????????? | | # """ #?#"" #???????????????? | | * # """ #?#"" #???????????????? | | " # " #?#T #???????????????? | | # #?#""s #???????????????? | | # #?#"" #???????????????? | | ###/####+##"####"/""###""s ###?????????????? | | H s ???? | | % ??? | | #######+##############################+######????? | | ????? ???????????????????????????????????????? | | ??? ?????????????????????????????????????? | | ?# """"" ???????????????????????????????????? | | ?# | """"" #??????????????????????????????????? | | ?# """"" #??????????????????????????????????? | | ?# """"" #??????????????????????????????????? | | ?# """"" #??????????????????????????????????? | | ?# """"" #??????????????????????????????????? | | ?# ??? #??????????????????????????????????? | | ?# ??????????????????????????????????????????? | | ?# ??????????????????????????????????????????? | | ?# ??????????????????????????????????????????? | | ?######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 120 Energy Generation 45 Energy Capacity 2010 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 16 Armor Coverage 600 Resistance: EM 25 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 6 Recoil Reduction 5 Particle Charging 20 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Signal Interpreter | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Are We The Baddies? Killing Spree Challenges ------------ None Game ------ Seed SpacefoldRemoteStorage Manual? 0 Play Time 03:56:48 Cumulative 155.7 hours Start 2023.01.23 @ 16:57:55 End 2023.01.24 @ 14:36:15 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 73 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e6f2d698-0080-485b-a4a1-ec793fab5fc6