Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 22:03:33 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (77) 385 Value Destroyed (1811) 1811 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 9446 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 156 Met Data Miner 300 Friendly Fire -154 Cogmind --------- Core Integrity 928/1000 Matter 286/300 Energy 100/100 System Corruption 2% Temperature Cool (20) Movement Flying (28) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved VTOL Module Nuclear Pulse Thruster Cooled Cesium-ion Thruster > --- UTILITY (10) ----- Advanced Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Improved Utility Shielding Layered Light Armor Plating Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Light Nuclear Core Nuclear Pulse Array Advanced Sensor Array Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Nuclear Pulse Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Improved Utility Shielding Layered Light Armor Plating Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Advanced Remote Datajack Scythe > --- INVENTORY -------- Light Nuclear Core Nuclear Pulse Array Advanced Sensor Array Improved Grenade Launcher [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Improved System Shield Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Layered Light Armor Plating Weapon Katana Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . . . Utility 8 | . . . . . 2 2 . . . . 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 116 | . 10 3 1 . 30 27 3 2 2 5 10 . 7 3 . 10 1 2 . . Power 11 | . 1 2 . . 4 2 . . . . . . 1 . . 1 . . . . Engine 5 | . 1 2 . . 2 . . . . . . . . . . . . . . . Core 6 | . . . . . 2 2 . . . . . . 1 . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 29 | . 2 . . . 9 10 1 . . . 4 . 1 . . 2 . . . . Treads 11 | . 2 . . . 9 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . . 10 1 . . . 4 . 1 . . 2 . . . . Utility 44 | . 3 . 1 . 6 13 1 1 1 1 5 . 4 . . 6 . 2 . . Device 8 | . . . . . 1 2 . 1 . 1 1 . 1 . . 1 . . . . Storage 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . Processor 4 | . 1 . . . 1 2 . . . . . . . . . . . . . . Hackware 12 | . . . . . . 7 . . . . 1 . . . . 2 . 2 . . Protection 17 | . 1 . . . 3 2 1 . 1 . 3 . 3 . . 3 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 32 | . 4 1 . . 11 2 1 1 1 4 1 . 1 3 . 1 1 . . . Energy Gun 1 | . . . . . 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . 1 1 . . 6 . . . . . . . . . . . . . . . Ballistic Cannon 5 | . 3 . . . 2 . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . 1 . 1 2 . . . 2 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . 2 1 . 1 . 2 1 . 1 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 2 . . . . 1 . 1 . . . . . . . Parts Lost 6 | . . . . . 2 . . . . . 1 . . . . . . . . 3 Power 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Highest Loss Streak 3 | . . . . . 2 . . . . . 1 . . . . . . . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 100 100 93 97 100 100 100 100 95 93 91 93 93 89 98 100 100 100 Engine 5 | . 14 14 14 14 7 . . . . . . . . . . . . . . . Core 3 | . . . . . 1 7 7 7 7 7 6 6 5 6 6 4 5 5 5 5 Treads 11 | . 2 28 28 28 34 . . . . . . . . . . . . . . . Leg 3 | . 25 . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . 29 30 30 30 30 26 26 26 26 26 22 23 23 23 23 Device 3 | . . . . . 6 7 6 7 4 7 6 6 5 6 6 5 5 5 5 5 Storage 6 | . 14 14 14 14 9 . . . . . . . . . . . . . . . Processor 9 | . 12 14 14 14 10 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 Hackware 14 | . . . . . . 26 30 30 30 30 26 26 26 26 26 25 29 29 29 29 Protection 5 | . . . . . 9 2 . . 2 . 12 13 12 13 13 16 17 17 17 17 Ballistic Gun 6 | . 20 14 14 14 9 . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 7 14 14 14 4 . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 6 7 7 4 5 6 6 6 5 . 5 5 5 5 5 Special Melee Weapon 1 | . . . . . . 5 7 7 7 7 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 68 | 13 30 33 53 53 68 62 16 9 16 13 15 14 15 18 18 16 21 21 21 21 Greatest Support 80 | 20 40 40 40 40 80 80 20 20 20 20 22 22 22 22 22 22 22 22 22 22 Greatest Overweight (x) 1 | . 1 . 1 1 1 . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 8 14 15 16 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 5 15 15 15 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 10 | 5 13 14 15 18 19 5 5 5 5 5 4 5 4 5 5 4 5 4 5 5 Final Capacity 20 | 8 15 15 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 4 14 15 15 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 37% | Hacker-Sprinter 36% | Mutant 12% | Scavenger-Mutant 11% | Wizard-Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Matter Collected 2413 | 200 339 176 . 73 762 270 10 40 . 148 100 . 48 117 . 100 . 30 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2284 | . 286 171 . 94 1022 279 . . . . 103 . 95 79 . . . 155 . . Parts 150 | . 22 13 . 8 56 18 . . . . 8 . 11 8 . . . 6 . . Haulers Intercepted 4 | . . . . . 2 1 . . . . . . . . . . . 1 . . Recyclers Shooed 10 | . 4 3 . . 3 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 6 . . . 8 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Combat Hostiles Destroyed 50 | . 10 7 . 4 20 3 . . . . . . 1 5 . . . . . . Melee 10 | . . . . . 6 3 . . . . . . 1 . . . . . . . Guns 17 | . 6 4 . 3 4 . . . . . . . . . . . . . . . Cannons 18 | . 4 3 . 1 10 . . . . . . . . . . . . . . . AOE 5 | . . . . . . . . . . . . . . 5 . . . . . . Classes Destroyed 12 | . 4 . . . 6 1 . . . . . . 1 . . . . . . . Worker 3 | . 1 . . . . 2 . . . . . . . . . . . . . . Builder 3 | . . . . . . 2 . . . . . . 1 . . . . . . . Hauler 4 | . . . . . 2 1 . . . . . . . . . . . 1 . . Recycler 3 | . . . . . 2 1 . . . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . Operator 4 | . 1 . . . 2 . . . . . . . . . . . . 1 . . Watcher 8 | . . . . . 2 1 . . . . 3 . 1 . . . . 1 . . Swarmer 26 | . 6 3 . 4 5 3 . . . . . . . 5 . . . . . . Grunt 18 | . 4 4 . 1 9 . . . . . . . . . . . . . . . Sentry 5 | . . . . . 5 . . . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 6 | . 6 2 . 2 5 5 . . . . 1 . 2 3 . . . 1 . . Combat Bots Only 5 | . 5 2 . 2 4 3 . . . . . . 1 3 . . . . . . Max Kills in Single Turn 2 | . 2 1 . 1 2 1 . . . . 1 . 1 2 . . . 1 . . Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . 2 . . . . . . Melee 1 | . . . . . 1 1 . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Damage Taken 2437 | . 234 273 . 84 1033 79 . 19 . 30 68 . 121 90 . . . 275 16 115 Core 479 | . 32 54 . 21 189 17 . . . . 28 . 16 50 . . . 41 . 31 Absorbed by Shields 4 | . . . . . . . . . . . . . 4 . . . . . . . Redirected to Shielding 97 | . . . . . . . . . . . . . 12 . . . . 64 . 21 Regen/Repaired (Parts) 332 | . . . . . 83 . . . . . 37 . 135 . . 77 . . . . Core Remaining (%) 81 | 100 . . . 57 65 . . . . 97 . . . . 88 . . . . . Volleys Fired 136 | . 32 21 . 9 63 . . . . 6 . . . 5 . . . . . . Largest 2 | . 2 2 . 2 2 . . . . 1 . . . 1 . . . . . . Hottest 60 | . 55 55 . 58 60 . . . . 36 . . . 36 . . . . . . Shots Fired 225 | . 64 42 . 18 90 . . . . 6 . . . 5 . . . . . . Gun 130 | . 51 21 . 9 49 . . . . . . . . . . . . . . . Cannon 84 | . 13 21 . 9 41 . . . . . . . . . . . . . . . Launcher 11 | . . . . . . . . . . 6 . . . 5 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 214 | . 64 42 . 18 90 . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive 11 | . . . . . . . . . . 6 . . . 5 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | . 7 15 . 16 17 . . . . . . . . . . . . . . . Robot Miss Streak 4 | . 4 1 . 3 4 . . . . . . . . . . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 198 | . 37 33 . 7 84 17 1 . . . 7 . 9 . . . . 3 . . Core Hits 97 | . 18 11 . 6 41 8 . . . . 3 . 3 4 . . . 3 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . . 1 . . 11 . . . . . 1 . . . . . . . . . Blast 10 | . . 1 . . 9 . . . . . . . . . . . . . . . Sever 3 | . . . . . 2 . . . . . 1 . . . . . . . . . Melee Attacks 175 | . . . . . 29 47 7 4 . 6 31 . 17 7 . 13 . 14 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 173 | . . . . . 29 46 7 4 . 6 30 . 17 7 . 13 . 14 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . 4 7 1 . . . 2 . 1 . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6490 | . 506 575 . 157 3166 892 71 . . . 276 . 337 317 . . . 193 . . Guns 1190 | . 357 235 . 103 495 . . . . . . . . . . . . . . . Cannons 2223 | . 137 305 . 52 1729 . . . . . . . . . . . . . . . Explosions 317 | . . . . . . . . . . . . . . 317 . . . . . . Melee 2703 | . . . . . 934 892 71 . . . 276 . 337 . . . . 193 . . Ramming 57 | . 12 35 . 2 8 . . . . . . . . . . . . . . . Kinetic 3413 | . 494 540 . 155 2224 . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive 317 | . . . . . . . . . . . . . . 317 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2703 | . . . . . 934 892 71 . . . 276 . 337 . . . . 193 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . . 2 2 2 . . 1 2 2 Average Corruption 1 | . . . . . . . . . . . . . 1 2 2 . . 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 16 | . . . . . . . . . . . . . 5 5 . . . . 4 2 Message Errors 5 | . . . . . . . . . . . . . . 3 . . . . 1 1 Matter Fused 4 | . . . . . . . . . . . . . . . . . . . 3 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . 2 . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . 2 . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 548 | . 2 . . . 278 156 29 . . . 30 . 15 38 . . . . . . Projectiles 169 | . 2 . . . 167 . . . . . . . . . . . . . . . Explosions 38 | . . . . . . . . . . . . . . 38 . . . . . . Melee 341 | . . . . . 111 156 29 . . . 30 . 15 . . . . . . . Knockbacks 15 | . 1 5 . . 9 . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . Kinetic 12 | . 1 3 . . 8 . . . . . . . . . . . . . . . Secondary 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . . . . . . . . . 30 . . . . . . . . . . Shots 1 | . . . . . . . . . . 1 . . . . . . . . . . Rammed 10 | . . 8 . 1 1 . . . . . . . . . . . . . . . Targets Rammed 15 | . 5 8 . 1 1 . . . . . . . . . . . . . . . Kicked 5 | . 5 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 194 | . 15 83 . . 120 . . . . . 194 . . 117 . . . . . 4 Average Temperature 47 | . 6 31 . . 52 . . . . . 102 . . 53 . . . . . 4 Received Heat Transfer 723 | . 66 150 . . 450 6 . . . . . . 9 . . . . 18 . 24 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Peak Influence 586 | . 245 100 . 124 586 445 . . . . 389 97 390 . . 190 86 149 . . Initial 221 | . . . . . 48 221 . . . . 131 82 67 . . 157 41 60 . . Average 161 | . 60 26 . 67 324 256 . . . . 259 90 217 . . 141 57 86 . . Maximum Alert Level 2 | . 1 . . . 2 2 . . . . 1 . 1 . . . . . . . Low Security (%) 65 | 100 93 100 . 100 14 30 . . . . 27 100 48 . . 100 100 100 . . Level 1 28 | . 6 . . . 61 59 . . . . 72 . 51 . . . . . . . Level 2 5 | . . . . . 23 9 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . . . 4 5 . . . . 1 . 1 . . 4 . 3 . . Investigation 10 | . 1 . . . 1 4 . . . . 1 . . . . 2 . 1 . . Extermination 3 | . . . . . . 1 . . . . . . . . . 1 . 1 . . Reinforcement 6 | . 1 . . . 2 . . . . . . . 1 . . 1 . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Distress Signals 8 | . . . . . 3 1 . . . . . . 2 . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 187 | . 20 14 . 8 43 16 . 1 . 7 13 4 19 6 . 4 4 16 6 6 Peak Tracking Total 9 | . 4 3 . 4 6 4 . 1 . 6 4 4 8 3 . 5 4 9 6 6 Tactical Retreats 28 | . 1 1 . 1 5 4 . . . 2 3 . 4 2 . 1 . 4 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Traps Triggered 8 | . 1 . . . . . . . . . 1 . 3 . . 1 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Machines Disabled 3 | . . . . . 2 . . . . 1 . . . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . 1 . . . . . . . . . . Garrison Access 9 | . . . . . 1 1 . . . . 2 . 2 . . 1 . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Machines Accessed 72 | . 5 . 1 . 7 13 1 1 4 . 9 . 9 1 . 10 . 10 . 1 Terminals 31 | . 5 . . . 4 7 . . . . 4 . 1 . . 5 . 5 . . Fabricators 10 | . . . . . . 3 . . . . 1 . 2 . . 2 . 2 . . Repair Stations 6 | . . . . . 1 . . . . . 1 . 2 . . 2 . . . . Recycling Units 2 | . . . . . . 1 . . . . . . 1 . . . . . . . Scanalyzers 4 | . . . . . 1 . . . . . 1 . 1 . . . . 1 . . Garrison Access 10 | . . . . . 1 2 . . . . 2 . 2 . . 1 . 2 . . Total Hacks 226 | . 14 . 1 . 20 37 1 1 28 . 23 . 26 1 . 41 . 32 . 1 Successful 166 | . 8 . 1 . 11 33 1 1 28 . 18 . 20 1 . 24 . 19 . 1 Failed 58 | . 5 . . . 9 3 . . . . 5 . 6 . . 17 . 13 . . Catastrophic 8 | . 1 . . . 3 . . . . . . . . . . 2 . 2 . . Database Lockouts 2 | . 1 . . . . 1 . . . . . . . . . . . . . . Manual 96 | . 12 . . . 10 18 . . . . 11 . 9 . . 16 . 20 . . Terminals 102 | . 14 . . . 11 22 . . . . 12 . 4 . . 18 . 21 . . Fabricators 30 | . . . . . . 9 . . . . 2 . 5 . . 8 . 6 . . Repair Stations 27 | . . . . . 5 . . . . . 2 . 6 . . 14 . . . . Recycling Units 3 | . . . . . . 2 . . . . . . 1 . . . . . . . Scanalyzers 15 | . . . . . 2 . . . . . 4 . 6 . . . . 3 . . Garrison Access 16 | . . . . . 2 4 . . . . 3 . 4 . . 1 . 2 . . Terminal Hacks 75 | . 5 . 1 . 1 14 1 1 28 . 4 . 2 1 . 7 . 9 . 1 Record 12 | . . . 1 . . . . . 11 . . . . . . . . . . . Part Schematic 19 | . . . . . . 2 . . 9 . 1 . 1 . . 2 . 4 . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . 1 . . . 3 . . . . . . . . . . . Open Door 4 | . . . . . . . 1 1 . . . . . 1 . . . . . 1 Branch Access Points 4 | . . . . . . 1 . . . . . . 1 . . 1 . 1 . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 . . Fabricator Index 2 | . . . . . . . . . . . 2 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . . . 3 . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 6 | . . . . . . 3 . . . . 1 . . . . 2 . . . . Recall Extermination 3 | . . . . . . 1 . . . . . . . . . 1 . 1 . . Zone Layout 3 | . . . . . . 1 . . . . . . . . . 1 . 1 . . Fabricator Hacks 15 | . . . . . . 7 . . . . 2 . . . . 4 . 2 . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 7 | . . . . . . 3 . . . . 1 . . . . 2 . 1 . . Build 7 | . . . . . . 3 . . . . 1 . . . . 2 . 1 . . Repair Station Hacks 22 | . . . . . 4 . . . . . 2 . 6 . . 10 . . . . Scan Component 11 | . . . . . 2 . . . . . 1 . 3 . . 5 . . . . Repair 11 | . . . . . 2 . . . . . 1 . 3 . . 5 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . 2 . . . . . 2 . 6 . . . . 3 . . Insert Component 6 | . . . . . 1 . . . . . 1 . 3 . . . . 1 . . Analyze 7 | . . . . . 1 . . . . . 1 . 3 . . . . 2 . . Garrison Access Hacks 9 | . . . . . 1 1 . . . . 2 . 2 . . 1 . 2 . . Seal Access 9 | . . . . . 1 1 . . . . 2 . 2 . . 1 . 2 . . Unauthorized Hacks 32 | . 3 . . . 3 11 . . . . 6 . 4 . . 2 . 3 . . Terminals 21 | . 3 . . . 3 4 . . . . 6 . 1 . . 2 . 2 . . Track 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Assimilate 4 | . . . . . . 2 . . . . 2 . . . . . . . . . Botnet 12 | . 2 . . . 2 2 . . . . 3 . 1 . . 2 . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 2 . . . . . . 2 . . . . 1 . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabnet 3 | . . . . . . . . . . . . . 2 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 2 . . . . . . 1 . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . . . . . . . . Recyclers 2 | . . . . . . 1 . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . . . . . . . . Broadcast 1 | . . . . . . 1 . . . . . . . . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . . . . . . . . Watchers 1 | . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 5 . . . 4 10 . . . . 5 . 3 . . 7 . 6 . . Full Trace Events 8 | . . . . . 1 3 . . . . 1 . . . . 2 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . 1 2 . . 9 . 2 . 4 . . 2 . 5 . . Parts Built 7 | . . . . . . 3 . . . . 1 . . . . 2 . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 295 | . . . . . . 125 . . . . 47 . . . . 70 . 53 . . Total Part Build Rating 38 | . . . . . . 15 . . . . 5 . . . . 12 . 6 . . Parts Repaired 11 | . . . . . 2 . . . . . 1 . 3 . . 5 . . . . Time 314 | . . . . . 76 . . . . . 19 . 82 . . 137 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 1 . . . . . 1 . 3 . . . . 1 . . Part Schematics Acquired 6 | . . . . . 1 . . . . . 1 . 3 . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . 1 . 2 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . 1 . 2 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . . 6 6 6 6 6 Autooverrided 3 | . . . . . . . . . . . . . . . . 1 . 2 . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Total Allies 16 | . . 3 . . . 7 . . . 1 2 . . . . 1 . 2 . . Largest Group 4 | . . 3 3 3 . 4 . . . 1 2 . . . . . . 2 . . Highest-Rated Group 96 | . . 40 40 40 . 74 . . . 96 39 . . . . . . 95 . . Highest-Rated Ally 96 | . . 16 16 16 . 32 . . . 96 29 . . . . . . 54 . . Total Orders 1 | . . . . . . . . . . . 1 . . . . . . . . . STAY 1 | . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 62 | . . . . 13 . 12 . . . 22 7 . . . . 2 . 6 . . Total Damage 1453 | . . . . 125 . 181 . . . 785 116 . . . . 33 . 213 . . Kills 14 | . . . . 2 . 1 . . . 6 3 . . . . . . 2 . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 1 . 2 . . . 2 . . . . 1 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Turns Passed 9046 | 1 1082 1382 319 354 1218 1195 150 361 27 259 481 55 505 268 16 550 35 540 162 86 Spaces Moved 12089 | 1 506 584 183 133 476 2462 458 443 80 662 1036 167 1299 668 58 779 108 1464 216 306 Core . | . . . . . . . . . . . . . . . . . . . . . Treads 1455 | . 66 584 183 133 476 13 . . . . . . . . . . . . . . Legs 441 | 1 440 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 10193 | . . . . . . 2449 458 443 80 662 1036 167 1299 668 58 779 108 1464 216 306 Fastest Speed 26 | 120 120 160 160 240 160 26 27 27 27 27 27 29 28 28 28 28 28 28 28 28 Average Speed 51 | 120 184 160 173 240 170 27 27 27 27 27 28 29 28 28 28 28 28 28 28 28 Slowest Speed 240 | 120 190 160 240 240 240 160 27 27 27 27 30 29 29 28 28 28 28 28 28 28 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . 3 . . . . 1 2 9 . . 3 4 17 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 66 63 60 18 40 41 67 62 68 70 30 77 34 74 12 21 86 38 41 54 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 4 | . . 1 1 . . . . . 1 1 . . . . . . . . . . Known Exits Taken 10 | . . . . . . 1 1 1 1 1 . . 1 1 1 . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 16 | . . 3 . . . . 4 2 . 4 . . . 2 . . . . 1 . Spaces Dug 157 | . . . . . . 22 6 4 . 54 19 . 5 26 . 10 . 11 . . Terrain Destroyed 227 | . . . . . 8 22 6 4 . 83 19 . 5 59 . 10 . 11 . . Melee 89 | . . . . . . 22 6 4 . 5 19 . 5 7 . 10 . 11 . . Projectile 8 | . . . . . 8 . . . . . . . . . . . . . . . AOE 130 | . . . . . . . . . . 78 . . . 52 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Total 14428 | 2 591 987 186 153 744 2911 472 676 83 724 1173 170 1401 731 57 1084 107 1555 316 305 Wait 1759 | . 14 362 2 . 89 347 1 228 2 46 91 6 63 49 . 283 3 72 101 . Move 11995 | . 505 583 182 132 475 2455 457 442 79 661 1034 163 1280 667 57 773 101 1430 215 304 Hop 36 | . . . . . . 3 . . . . 1 1 9 . . 3 2 16 . 1 Pick Up 66 | . 16 4 . 8 25 7 2 . . . 1 . 1 . . 1 . 1 . . Fast Attach 33 | . 3 . . . 8 6 . . . . 4 . 4 . . 7 1 . . . Attach 24 | . 3 . . . 9 9 . . . . 2 . . . . 1 . . . . Detach . | . . . . . . . . . . . . . . . . . . . . . Swap 59 | . 4 3 1 . 13 12 3 2 2 5 4 . 3 3 . 2 . 2 . . Drop 90 | 2 9 6 1 3 32 25 2 . . . 5 . 2 . . 1 . 2 . . Fire 136 | . 32 21 . 9 63 . . . . 6 . . . 5 . . . . . . Melee 175 | . . . . . 29 47 7 4 . 6 31 . 17 7 . 13 . 14 . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 5 | . 5 . . . . . . . . . . . . . . . . . . . Crush 10 | . . 8 . 1 1 . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . . . . . . 22 . . . . 18 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low / *Ext) -6/Waste -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 15) 276 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Central database locked down 309 | -10/Materials | Build established: Mutant 948 | -10/Materials | Discovered new exit (range 7) 1004 | -10/Materials | Discovered new exit (range 16) 1084 | -10/Materials | Entered Mines 1086 | -10/Mines | Met a Derelict bent on vengeance 1484 | -10/Mines | Assembled infested the area 2224 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2349 | -10/Mines | Discovered new exit (range 9) 2362 | -10/Mines | Learned location of Storage (-7) 2387 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2447 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2447 | -10/Mines | Discovered new exit (range 5) 2466 | -10/Mines | Entered Exiles 2466 | -10/Exiles | Accompanied by 3 allies 2505 | -10/Exiles | Met 8R-AWN 2534 | -10/Exiles | Met EX-HEX 2607 | -10/Exiles | Met EX-DEC 2638 | -10/Exiles | Met EX-BIN 2666 | -10/Exiles | Learned location of Zion (-6) 2764 | -10/Exiles | Discovered new exit (range 10) 2785 | -10/Exiles | Entered Mines 2785 | -9/Mines | Accompanied by 3 allies 2920 | -9/Mines | Discovered new exit (range 7) 3139 | -9/Mines | Entered Materials 3139 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3677 | -8/Materials | Repaired Hvy. Assault Cannon 3832 | -8/Materials | Repaired Imp. Sensor Array 3836 | -8/Materials | Build established: Scavenger-Mutant 4067 | -8/Materials | Garrison activated, responded to threat 4294 | -8/Materials | Discovered new exit (range 9) 4357 | -8/Materials | Entered Factory 4357 | -7/Factory | Evolved 2 slots: Utility x2 4589 | -7/Factory | Discovered new exit (range 5) 4592 | -7/Factory | Identified exit to Factory 4736 | -7/Factory | Discovered new exit (range 15) 4743 | -7/Factory | Identified exit to Lower Caves 4791 | -7/Factory | Central database locked down 4791 | -7/Factory | Identified exit to Storage 4923 | -7/Factory | Fabricated Imp. System Shield (x1) 4964 | -7/Factory | Build established: Hacker-Sprinter 5030 | -7/Factory | Fabricated Imp. Hacking Suite? 5329 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 5462 | -7/Factory | Cargo convoy interrupted 5552 | -7/Factory | Entered Lower Caves 5617 | -7/Lower Caves | Learned location of 1 exit from Factory 5672 | -7/Lower Caves | Encountered a Warlord checkpoint 5697 | -7/Lower Caves | Discovered new exit (range 8) 5699 | -7/Lower Caves | Identified exit to Lower Caves 5702 | -7/Lower Caves | Entered another Lower Caves area 5846 | -7/Lower Caves | Identified exit to Data Miner 6063 | -7/Lower Caves | Entered Data Miner 6063 | -7/Data Miner | Discovered new exit (range 6) 6069 | -7/Data Miner | Met Data Miner 6073 | -7/Data Miner | Learned location of Section 7 (-3) 6073 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6078 | -7/Data Miner | Received God Mode back door access code from Data Miner 6083 | -7/Data Miner | Identified exit to Proximity Caves 6090 | -7/Data Miner | Entered Proximity Caves 6297 | -6/Proximity Caves | Escorted by Enhanced Grunt 6328 | -6/Proximity Caves | Learned Factory terminal intel 6346 | -6/Proximity Caves | Discovered exit to Factory (range 13) 6349 | -6/Proximity Caves | Entered Factory 6349 | -6/Factory | Evolved 2 slots: Utility x2 6350 | -6/Factory | Identified exit to Factory 6351 | -6/Factory | Loaded intel: 28 terminal locations 6394 | -6/Factory | Repaired Imp. Utility Shielding 6581 | -6/Factory | Discovered exit to Factory (range 4) 6703 | -6/Factory | Fabricated Adv. Sensor Array? 6766 | -6/Factory | Discovered new exit (range 10) 6830 | -6/Factory | Discovered new exit (range 11) 6830 | -6/Factory | Sucked down chute 6830 | -6/Factory | Entered Waste 6849 | -6/Waste | Spotted C-40 Crusher 6853 | -6/Waste | Spotted C-40 Crusher 6856 | -6/Waste | Spotted C-40 Crusher 6856 | -6/Waste | Spotted C-40 Crusher 6860 | -6/Waste | Spotted C-40 Crusher 6870 | -6/Waste | Spotted C-40 Crusher 6881 | -6/Waste | Discovered new exit (range 13) 6884 | -6/Waste | Identified exit to Factory 6885 | -6/Waste | Entered Factory 6993 | -6/Factory | Repaired Imp. Grenade Launcher 7013 | -6/Factory | Repaired Lgt. Nuclear Core 7022 | -6/Factory | Identified exit to Lower Caves 7022 | -6/Factory | Identified exit to Extension 7163 | -6/Factory | Discovered exit to Factory (range 4) 7186 | -6/Factory | Repaired Lyr. Light Armor Plating? 7390 | -6/Factory | Entered Lower Caves 7502 | -6/Lower Caves | Spotted B-75 Beast 7623 | -6/Lower Caves | Learned Factory emergency access door positions 7646 | -6/Lower Caves | Discovered new exit (range 8) 7652 | -6/Lower Caves | Identified exit to Lower Caves 7655 | -6/Lower Caves | Learned Factory interactive machine intel 7658 | -6/Lower Caves | Entered another Lower Caves area 7672 | -6/Lower Caves | Discovered exit to Factory (range 5) 7674 | -6/Lower Caves | Encountered a Warlord checkpoint 7674 | -6/Lower Caves | Entered Factory 7674 | -5/Factory | Evolved 2 slots: Utility x2 7676 | -5/Factory | Loaded intel: 50 interactive machine locations 7747 | -5/Factory | Fabricated Adv. Hacking Suite? 7837 | -5/Factory | Repaired Imp. VTOL Module 7859 | -5/Factory | Repaired Lgt. Nuclear Core 7879 | -5/Factory | Repaired Imp. Propulsion Shielding 7906 | -5/Factory | Repaired Imp. Flight Unit 7965 | -5/Factory | Repaired Lyr. Light Armor Plating 7996 | -5/Factory | Discovered new exit (range 13) 7997 | -5/Factory | Identified exit to Upper Caves 8057 | -5/Factory | Fabricated Adv. Hacking Suite? 8070 | -5/Factory | Discovered new exit (range 10) 8224 | -5/Factory | Sucked down chute 8224 | -5/Factory | Entered Waste 8237 | -5/Waste | Spotted C-40 Crusher 8248 | -5/Waste | Spotted C-40 Crusher 8249 | -5/Waste | Spotted C-40 Crusher 8254 | -5/Waste | Discovered new exit (range 16) 8254 | -5/Waste | Spotted C-40 Crusher 8255 | -5/Waste | Spotted C-40 Crusher 8259 | -5/Waste | Identified exit to Factory 8259 | -5/Waste | Entered Factory 8310 | -5/Factory | Build established: Wizard-Sprinter 8468 | -5/Factory | Incoming investigation squad redirected 8494 | -5/Factory | Fabricated Adv. Hacking Suite? 8664 | -5/Factory | Spotted B-75 Beast 8799 | -5/Factory | Entered Upper Caves 8907 | -5/Upper Caves | Learned location of 1 exit from Factory 8950 | -5/Upper Caves | Ambushed by wild Derelicts 8958 | -5/Upper Caves | Discovered new exit (range 9) 8960 | -5/Upper Caves | Identified exit to Upper Caves 8961 | -5/Upper Caves | Entered another Upper Caves area 8975 | -5/Upper Caves | Identified exit to Factory 9044 | -5/Upper Caves | Spotted B-75 Beast 9047 | -5/Upper Caves | Self-destructed Last Messages --------------- 08907_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 08922_ System corrupted: Matter fused (-6). 08950_ 2P-V68(g): "Wake up, everyone! Fresh metal!" 08955_ Slug penetrates Wall. 08958_ EXIT=FOUND 08960_ EXIT=IDENTIFIED: UPPER CAVES LOCATION=UPPER CAVES GOAL=ESCAPE 08962_ 5D-6IR(k) breaks down the debris. 08964_ YK-VO5(k) breaks down the debris. 08975_ Acquired derelict log, extracted data. 09014_ System corrupted: Matter fused (-10). 09015_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 09034_ KNJ