Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.05 @ 20:03:27 Player: SuperBrojo Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1636) 1636 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 4517 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 0/700 Matter 168/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Filter Weapon Shielding Hardened Medium Armor Plating Light EM Pulse Cannon Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Energy Filter Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Light EM Pulse Cannon Gauss Rifle Improved Grenade Launcher > --- INVENTORY -------- Heat Sink Weapon Shielding Heavy Assault Rifle Autogun Light Cannon Rocket Launcher Mining Laser [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 . 1 . Parts Attached 67 | 6 8 14 27 10 2 Power 9 | 1 2 1 3 2 . Engine 4 | 1 . 1 1 1 . Core 5 | . 2 . 2 1 . Reactor . | . . . . . . Propulsion 19 | 2 2 1 12 2 . Treads 15 | 2 2 1 8 2 . Leg 2 | . . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 14 | 1 3 3 5 2 . Device 4 | . . 1 2 1 . Storage 2 | 1 1 . . . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection 5 | . 1 1 3 . . Artifact . | . . . . . . Weapon 25 | 2 1 9 7 4 2 Energy Gun 8 | 1 . 3 2 . 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 10 | 1 1 4 2 2 . Ballistic Cannon 2 | . . 1 . 1 . Launcher 4 | . . 1 3 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 10 | . . 1 1 1 7 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 6 | . . 1 . 1 4 Highest Loss Streak 7 | . . 1 1 1 7 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 96 | . 94 96 98 99 57 Engine 7 | . 3 8 8 10 8 Core 6 | . 9 2 7 4 . Treads 20 | . 26 22 17 23 12 Device 5 | . . 7 6 7 3 Storage 9 | . 13 11 9 7 3 Processor 5 | . . 1 9 8 9 Protection 10 | . 10 11 11 5 . Energy Gun 9 | . 14 11 8 3 . Ballistic Gun 12 | . 14 14 9 14 12 Ballistic Cannon 1 | . . 3 . 3 3 Launcher 4 | . . 1 9 3 . Naked Turns 32 | . . . . . 32 Heaviest Build 61 | 12 30 40 55 61 51 Greatest Support 66 | 40 40 40 44 66 66 Greatest Overweight (x) 10 | . . . 1 . 10 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 10 Most Carried 10 | . 1 9 10 9 8 Average Carried 5 | . . 4 8 7 6 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 9 | . 1 7 9 8 5 Class Distribution -------------------- 26% | Mutant 23% | Scavenger-Gunner 19% | Bomber 15% | Tank 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Bomber | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1342 | 241 135 200 351 368 47 Remotely . | . . . . . . Salvage Created 1862 | . 223 704 566 369 . Parts 117 | . 14 53 37 13 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 48 | . 6 26 10 6 . Guns 36 | . 6 21 6 3 . Cannons 5 | . . 3 . 2 . AOE 6 | . . 2 4 . . Classes Destroyed 9 | . 3 2 2 2 . Worker 4 | . . 1 3 . . Builder 4 | . . . 4 . . Hauler 1 | . . . . 1 . Watcher 5 | . 1 2 1 1 . Swarmer 20 | . 2 18 . . . Grunt 17 | . 4 5 6 2 . Sentry 9 | . . 3 3 3 . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 13 | . 2 13 6 3 . Combat Bots Only 11 | . 2 11 2 2 . Max Kills in Single Turn 3 | . 1 2 3 1 . Gunslinging 1 | . . 1 . . . Exploded 2 | . . 2 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 282 | . 34 101 27 101 19 Missed 75 | . 12 32 10 20 1 Damage Taken 2126 | . 181 489 261 591 604 Core 895 | . 59 78 23 157 578 Absorbed by Shields . | . . . . . . Redirected to Shielding 25 | . 4 13 8 . . Ignored by Resistances 616 | . 57 157 75 168 159 Regen/Repaired (Parts) 102 | . 102 . . . . Core Remaining (%) 87 | 100 76 80 95 . . Volleys Fired 101 | . 18 39 23 18 3 Largest 4 | . 2 3 3 4 4 Hottest 181 | . 70 116 125 181 109 Shots Fired 267 | . 36 112 53 57 9 Gun 228 | . 36 107 40 38 7 Cannon 24 | . . 5 . 17 2 Launcher 15 | . . . 13 2 . Special . | . . . . . . Kinetic 132 | . 18 56 19 31 8 Thermal 89 | . 18 39 21 11 . Explosive 15 | . . . 13 2 . Electromagnetic 31 | . . 17 . 13 1 Robot Hit Streak 44 | . 7 21 19 44 7 Robot Miss Streak 4 | . 3 4 1 2 1 Penetration Max 1 | . . . 1 1 . Secondary Targets 13 | . 2 11 . . . Max Gunslinging Chain 2 | . 1 2 . . . Shots Hit Robots 187 | . 23 72 38 46 8 Core Hits 103 | . 13 41 29 15 5 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 14 | . 1 5 4 3 1 Burn 12 | . 1 4 4 3 . Destroy 1 | . . 1 . . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4140 | . 310 993 1564 1153 120 Guns 2570 | . 310 849 718 616 77 Cannons 384 | . . 72 . 275 37 Explosions 1180 | . . 72 846 262 . Melee . | . . . . . . Ramming 6 | . . . . . 6 Kinetic 1390 | . 135 350 358 434 113 Thermal 1245 | . 175 490 360 220 . Explosive 1108 | . . . 846 262 . Electromagnetic 391 | . . 153 . 237 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . 5 2 9 Average Corruption 4 | . . . 5 1 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . 7 2 2 Message Errors 1 | . . . 1 . . Matter Fused 3 | . . . 3 . . Energy Discharges 4 | . . . 1 2 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 91 | . . . 4 87 . Projectiles . | . . . . . . Explosions 91 | . . . 4 87 . Melee . | . . . . . . Knockbacks 2 | . . 1 . 1 . Impact . | . . . . . . Kinetic 2 | . . 1 . 1 . Secondary . | . . . . . . Self-Inflicted Damage 76 | . . 20 53 . 3 Shots 3 | . . 1 2 . . Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 632 | . 132 162 359 632 6 Average Temperature 117 | . 54 45 88 229 3 Received Heat Transfer 405 | . 105 48 126 126 . Effects 35 | . . . 2 33 . Shutdowns 7 | . . . . 7 . Energy Bleed 4 | . . . . 4 . Interference 8 | . . . 2 6 . Matter Decay 3 | . . . . 3 . Short Circuit 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Damage (major) 9 | . . . . 9 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 2 1 . . Heat Transferred 3689 | . 592 1506 962 629 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 503 | . 198 503 227 253 15 Initial 180 | . . . 180 2 15 Average 139 | . 53 294 119 158 7 Maximum Alert Level 2 | . . 2 1 1 . Low Security (%) 72 | 100 100 36 79 51 100 Level 1 19 | . . 21 20 48 . Level 2 8 | . . 42 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . 3 1 5 . Investigation 2 | . . 1 1 . . Extermination 1 | . . . . 1 . Reinforcement 3 | . . 2 . 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 8 | . 1 2 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 10 31 19 8 5 Peak Tracking Total 6 | . 3 6 4 2 5 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . . 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 7 | . . 1 1 5 . Max in Single Turn 3 | . . 1 1 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 5 | . 3 1 1 . . Terminals 4 | . 2 1 1 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 9 1 3 . . Successful 12 | . 8 1 3 . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 3 1 3 . . Fabricators . | . . . . . . Repair Stations 6 | . 6 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 1 3 . . Record 3 | . 1 . 2 . . Robot Analysis 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Recall Reinforcements 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 6 . . . . Scan Component 3 | . 3 . . . . Repair 3 | . 3 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 3 . . . . Time 90 | . 90 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 210 | . . . . . 210 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3788 | 171 641 763 1700 419 94 Spaces Moved 1644 | 111 304 383 556 216 74 Core 58 | 13 . . . . 45 Treads 1581 | 98 304 383 551 216 29 Legs 5 | . . . 5 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 200 145 50 Average Speed 179 | 147 160 160 233 145 99 Slowest Speed 550 | 160 160 160 240 145 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 6 40 37 38 5 28 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 124 | . . 2 110 12 . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 123 | . . 2 109 12 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2272 | 116 422 454 911 282 87 Wait 396 | . 90 . 273 27 6 Move 1640 | 110 303 382 555 216 74 Hop . | . . . . . . Pick Up 36 | . . 12 18 6 . Fast Attach 21 | 6 7 4 2 . 2 Attach 8 | . . 1 3 4 . Detach 1 | . . . . 1 . Swap 38 | . 1 9 22 6 . Drop 29 | . 3 7 15 4 . Fire 101 | . 18 39 23 18 3 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 172 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 498 | -10/Materials | Repaired Lgt. Treads 618 | -10/Materials | Repaired Lgt. Nuclear Core 645 | -10/Materials | Repaired Lgt. Treads 728 | -10/Materials | Discovered new exit (range 15) 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 857 | -9/Materials | Discovered new exit (range 12) 1235 | -9/Materials | Discovered new exit (range 15) 1253 | -9/Materials | Destroyed 11 combat bots 1388 | -9/Materials | Discovered new exit (range 16) 1423 | -9/Materials | Build established: Scavenger-Tank 1576 | -9/Materials | Entered another Materials area 1576 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1871 | -8/Materials | Build established: Tank 2312 | -8/Materials | Build established: Scavenger-Gunner 3142 | -8/Materials | Build established: Bomber 3249 | -8/Materials | Discovered new exit (range 5) 3276 | -8/Materials | Entered Factory 3276 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3420 | -7/Factory | Garrison activated, responded to threat 3695 | -7/Factory | Sucked down chute 3695 | -7/Factory | Entered Waste 3696 | -7/Waste | Met a frightened Derelict 3710 | -7/Waste | EMP discharged 3716 | -7/Waste | Spotted C-40 Crusher 3731 | -7/Waste | Spotted C-40 Crusher 3740 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3746 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3748 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3749 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3751 | -7/Waste | Crushed by Compactor (1 part destroyed) 3756 | -7/Waste | Core integrity fell below 50% 3762 | -7/Waste | Spotted C-40 Crusher 3763 | -7/Waste | Spotted C-40 Crusher 3767 | -7/Waste | Spotted C-40 Crusher 3777 | -7/Waste | Crushed by Compactor (1 part destroyed) 3782 | -7/Waste | Core integrity fell below 20% 3789 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Gauss Rifle destroyed. Acquired 47 matter. Lgt. Cannon crushed. Imp. Ion Engine crushed. Lrg. Storage Unit crushed. Imp. Deuterium Engine crushed. Targeting Computer crushed. Imp. Heat Sink crushed. Broken Adv. Beam Rifle crushed. Target Analyzer crushed. Imp. Heat Sink crushed. Rocket Launcher crushed. Lrg. Storage Unit crushed. Shock Rifle crushed. Acquired Corrupted Imp. Arc Projector. Integrated Corrupted Imp. Arc Projector (+1). System corrupted: Imp. Arc Projector rejected. Acquired Imp. Arc Projector. Imp. Arc Projector crushed. Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #????????? ?????????? | | ??????????????????????###CCCC######## #???????? | | ??????????????????????#CCCCCC #???????? | | ??????????????????????#CC@ #???????? | | ??????????????????????# CCCC #???????? | | ??????????????????????# CCCC #???????? | | ??????????????????????### ######## #???????? | | ????????????????????????# #????????? ????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????############??#[* #???????????????????? | | ??????????# #??#*[ #???????????????????? | | ??????????# #??# = #???????????????????? | | ??????????# #### = #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Risk Taker Challenges ------------ None Game ------ Seed EfficiencyDisruptorPick Manual? 0 Play Time 00:47:30 Cumulative 2.7 hours Start 2024.04.05 @ 19:16:27 End 2024.04.05 @ 20:03:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bddc1450-3ed1-401c-8433-12f2d1b6d591