Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.21 @ 16:38:55 Player: pakman Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (114) 570 Value Destroyed (3069) 3069 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (853) 853 TOTAL SCORE: 6552 Bonus ------- High Alert Combat Kills 41 Entered Garrisons 200 Used RIF Installer 1000 Friendly Fire -388 Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 300/300 System Corruption 3% Temperature Cool (0) Movement Rolling (123) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Wheel Compact Wheel Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Utility Shielding Hacking Suite Relay Coupler [Hunter] (5) > --- WEAPON (2) ------- Improved Assault Rifle Improved Datajack > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Light Nuclear Core Remote Shield Relay Coupler [NC] (27) Relay Coupler [NC] (33) Relay Coupler [Grunt] (35) Relay Coupler [Sentry] (27) Relay Coupler [Sentry] (23) Relay Coupler [Sentry] (23) Relay Coupler [Sentry] (27) Relay Coupler [Demolisher] (27) Relay Coupler [Demolisher] (23) Heavy Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Light Cannon EMP Blaster Advanced EMP Blaster Plasma Cutter Heavy Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Seismic Detector Target Analyzer Layered Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Improved EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Wheel Compact Wheel Compact Wheel Coolant Injector Utility Shielding Remote Shield Hacking Suite Heavy Laser EM Pulse Cannon Improved EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon EMP Blaster Advanced EMP Blaster Improved Datajack Plasma Cutter Heavy Hammer [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Utility Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 78 | 1 14 26 23 11 3 Power 9 | . 1 5 2 1 . Engine 9 | . 1 5 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 27 | . 7 7 9 3 1 Treads 3 | . 2 1 . . . Leg 5 | . 5 . . . . Wheel 18 | . . 5 9 3 1 Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 17 | 1 . 6 7 2 1 Device 4 | 1 . 1 2 . . Storage 1 | . . 1 . . . Processor 1 | . . . 1 . . Hackware 2 | . . . . 1 1 Protection 9 | . . 4 4 1 . Artifact . | . . . . . . Weapon 25 | . 6 8 5 5 1 Energy Gun 5 | . 4 . . 1 . Energy Cannon 3 | . . 2 . 1 . Ballistic Gun 11 | . 2 4 4 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon 1 | . . . . 1 . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 36 | . 6 5 16 7 2 Power 2 | . 1 . 1 . . Propulsion 13 | . 1 1 6 3 2 Utility 9 | . . 1 5 3 . Weapon 12 | . 4 3 4 1 . Highest Loss Streak 7 | . 3 1 7 4 1 To Critical Strikes . | . . . . . . Average Backups 17 | 6 7 15 22 21 23 Power 2 | 1 1 2 2 2 3 Propulsion 3 | 4 3 2 3 2 . Utility 3 | . 1 4 3 4 10 Weapon 7 | 1 1 6 10 10 8 Tool/Special . | . . . . . . Unused Backups 27 | . 6 3 1 2 15 Power 3 | . 1 . . . 2 Propulsion 1 | . 1 . . . . Utility 14 | . 2 1 . 1 10 Weapon 9 | . 2 2 1 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 97 95 94 95 94 Engine 10 | . 12 11 8 9 9 Treads 4 | . . 13 . . . Leg 5 | . 27 . . . . Wheel 23 | . . 25 33 33 30 Device 8 | . 14 5 9 5 . Storage 10 | . 14 11 9 9 9 Processor 2 | . . . 2 9 4 Protection 7 | . . 5 13 8 9 Energy Gun 5 | . 16 5 . . . Energy Cannon 1 | . . . 2 . . Ballistic Gun 11 | . 10 13 11 10 9 Impact Weapon 2 | . . . 2 5 4 Peak Build Rating 33 | 7 8 15 25 33 32 Average Rating 16 | 6 7 11 21 26 30 On Entrance 14 | 6 7 7 15 24 30 Naked Turns . | . . . . . . Heaviest Build 114 | 13 15 94 98 114 100 Greatest Support 60 | 20 40 60 54 58 58 Greatest Overweight (x) 7 | . . 4 7 3 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 20 | 8 8 24 25 25 25 Most Carried 25 | 6 8 22 25 25 25 Average Carried 17 | 6 7 15 22 21 23 Final Capacity 25 | 8 8 25 25 25 25 Final Carried 25 | 6 5 21 21 25 23 Class Distribution -------------------- 65% | Scavenger-Mutant 29% | Mutant 5% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1724 | 252 244 527 479 222 . Remotely . | . . . . . . Salvage Created 4304 | 179 755 1400 1457 513 . Parts 228 | 19 34 77 82 16 . Haulers Intercepted 6 | . 1 2 3 . . Recyclers Shooed 9 | 1 1 6 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 73 | . 13 24 26 10 . Melee 3 | . . . . 3 . Guns 43 | . 12 23 7 1 . Cannons 15 | . . 1 13 1 . AOE 4 | . . . 3 1 . Classes Destroyed 14 | 3 4 4 . 3 . Worker 11 | 2 1 1 7 . . Builder 2 | . . 1 1 . . Tunneler 5 | 4 . 1 . . . Hauler 6 | . 1 2 3 . . Recycler 8 | 1 . 5 2 . . Operator 3 | . 2 1 . . . Watcher 4 | . 1 . 3 . . Swarmer 23 | . . 10 11 2 . Grunt 34 | . 13 8 10 3 . Duelist 1 | . . 1 . . . Sentry 10 | . . 5 5 . . Hunter 2 | . . . . 2 . Programmer 3 | . . . . 3 . Surgeon 1 | . . . . 1 . Butcher 1 | . . . . 1 . Best Kill Streak 6 | 5 3 4 6 3 . Combat Bots Only 5 | . 3 4 5 3 . Max Kills in Single Turn 2 | 2 1 1 2 1 . Gunslinging . | . . . . . . Exploded 2 | . . . 2 1 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 489 | . 102 120 170 88 9 Missed 125 | . 29 31 41 23 1 Hits 364 | . 73 89 129 65 8 Melee 5 | . . 5 . . . Projectile 359 | . 73 84 129 65 8 Critical Strikes 10 | . . 3 4 3 . Actively Blocked 1 | . . . 1 . . Part Disruptions 1 | . . . . 1 . Damage Taken 4891 | 27 950 1050 1731 1011 122 Core 927 | . 190 178 392 150 17 Absorbed by Shields . | . . . . . . Redirected to Shielding 111 | . . 45 62 4 . Regen/Repaired (Parts) 23 | . . . 23 . . Core Remaining (%) 59 | 100 24 55 . . . Volleys Fired 377 | 14 82 115 139 27 . Largest 2 | 2 2 2 2 2 . Hottest 129 | 60 80 88 88 129 . Shots Fired 673 | 28 156 221 227 41 . Gun 572 | 28 156 218 150 20 . Cannon 82 | . . 3 69 10 . Launcher 12 | . . . 8 4 . Special 7 | . . . . 7 . Kinetic 431 | 14 83 174 150 10 . Thermal 79 | . . 3 69 7 . Explosive . | . . . . . . Electromagnetic 163 | 14 73 44 8 24 . Robot Hit Streak 16 | 9 11 16 12 13 . Robot Miss Streak 9 | 3 7 9 5 1 . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 450 | 19 104 139 149 38 1 Core Hits 185 | 8 36 63 63 15 . Critical Kills 7 | . . 2 3 2 . Critical Parts Destroyed 9 | . . . 4 5 . Critical Strikes 20 | . . 4 8 8 . Meltdown 1 | . . . 1 . . Destroy 8 | . . 2 5 1 . Corrupt 3 | . . 2 . 1 . Smash 8 | . . . 2 6 . Melee Attacks 65 | . . 5 27 32 1 Impact 64 | . . 5 27 32 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . . 1 4 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6763 | 300 1259 1397 2550 1257 . Guns 3764 | 242 1217 1290 817 198 . Cannons 974 | . . 41 807 126 . Explosions 656 | 58 42 28 220 308 . Melee 1369 | . . 38 706 625 . Ramming . | . . . . . . Kinetic 2559 | 106 582 919 817 135 . Thermal 1124 | 58 42 69 807 148 . Explosive . | . . . . . . Electromagnetic 1711 | 136 635 371 220 349 . Impact 1369 | . . 38 706 625 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 3 Average Corruption 2 | . . . . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . . 9 5 Message Errors 4 | . . . . 3 1 Matter Fused 3 | . . . . 1 2 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 2 1 Data Loss (major) 2 | . . . . 1 1 Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 537 | . 28 42 296 171 . Projectiles . | . . . . . . Explosions 67 | . 28 24 15 . . Melee 470 | . . 18 281 171 . Knockbacks 5 | . . . 1 4 . Impact 5 | . . . 1 4 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 187 | 27 39 30 5 86 . Shots 7 | 1 1 1 2 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 402 | 12 195 121 359 402 . Average Temperature 59 | 12 31 21 63 189 . Received Heat Transfer 1797 | . 495 285 801 216 . Effects 4 | . . . 1 3 . Shutdowns 1 | . . . . 1 . Energy Bleed 3 | . . . 1 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 2 | . . 2 . . . Combat Hostiles 1 | . . 1 . . . Robots Corrupted 12 | . 1 1 6 4 . Combat Hostiles 7 | . 1 . 2 4 . Parts Fried 24 | . 1 3 12 8 . Impact Corruptions 19 | . . 1 11 7 . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 1 | . . . 1 . . Heat Transferred 1780 | 50 50 124 1406 150 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | 1 1 1 2 3 . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 57 | 100 100 75 31 15 59 Level 1 34 | . . 24 68 40 40 Level 2 7 | . . . . 43 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 464 | 10 107 316 288 464 226 Initial 226 | . 6 13 120 162 226 Average 169 | 2 44 122 207 352 189 Influence Increases 2385 | 35 419 748 796 372 15 Destroy 0b10 Robot/C 1460 | . 260 480 520 200 . Destroy 0b10 Robot/NC 200 | 35 30 55 80 . . Destroy Leader 320 | . 64 134 122 . . Successful Hack 66 | . 14 9 29 14 . Disable Machine 45 | . 15 . 30 . . Anti-Garrison Action 100 | . . . . 100 . Destroy Structure 89 | . 6 10 15 58 . Lose Combat Pursuer 105 | . 30 60 . . 15 Influence Decreases 2234 | 25 397 495 831 158 328 Entered New Map 514 | . 4 19 165 88 238 Time Decay 1360 | 25 333 426 506 . 70 Lost Part 360 | . 60 50 160 70 20 Squads Dispatched 10 | . 3 5 2 . . Investigation 5 | . 1 3 1 . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 5 | . . 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 22 36 36 19 2 Peak Tracking Total 5 | . 4 4 5 4 2 Tactical Retreats 6 | . 2 3 . . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 10 | . 2 3 2 3 . Indirectly 2 | . . . 2 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 5 | . 1 . 2 2 . Max in Single Turn 1 | . 1 . 1 1 . Garrison Relay 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 23 | . 5 7 9 1 1 Terminals 18 | . 4 6 7 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 1 1 . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 62 | . 12 19 28 2 1 Successful 28 | . 8 7 11 1 1 Failed 34 | . 4 12 17 1 . Catastrophic 8 | . . 4 4 . . Database Lockouts . | . . . . . . Manual 47 | . 10 16 21 . . Terminals 52 | . 11 18 21 2 . Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units 3 | . 1 1 . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 7 | . 4 2 . 1 . Robot Analysis 3 | . 3 . . . . Emergency Access Points 1 | . . . . 1 . Recall Investigation 2 | . . 2 . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 3 | . 1 1 . . 1 Report Inventory 3 | . 1 1 . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 14 | . 3 4 7 . . Terminals 14 | . 3 4 7 . . Botnet 14 | . 3 4 7 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 3 5 8 . . Full Trace Events 3 | . . 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 2 | . . . . 2 . Coupler Efficiency 1 | . . . . 1 . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 formatsys_high 1 | . . . . . 1 Relay Couplers Released 14 | . . . . 14 . Machine Destruction 10 | . . . . 10 . Programmers 4 | . . . . 4 . Attached 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 21 | . . . . . 21 Highest-Rated Ally 21 | . . . . . 21 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 2863 | 21 988 669 684 501 . Seismic 2863 | 21 988 669 684 501 . Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4813 | 113 988 1357 1377 827 151 Spaces Moved 2616 | 43 519 622 795 520 117 Core . | . . . . . . Treads 200 | . 15 185 . . . Legs 547 | 43 504 . . . . Wheels 1869 | . . 437 795 520 117 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 102 | 120 120 102 102 105 110 Average Speed 120 | 120 121 142 107 111 118 Slowest Speed 480 | 120 160 480 195 145 123 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 82 56 61 50 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 9 | . . 3 6 . . Terrain Destroyed 38 | 6 6 10 13 3 . Melee 9 | . . 3 6 . . Projectile . | . . . . . . AOE 29 | 6 6 7 7 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3560 | 76 739 891 1068 658 128 Wait 260 | 17 102 60 45 30 6 Move 2612 | 42 518 621 795 519 117 Hop . | . . . . . . Pick Up 68 | 1 9 27 19 12 . Fast Attach 16 | 1 3 7 4 1 . Attach 38 | . 5 10 15 7 1 Detach 9 | . 2 6 . 1 . Swap 50 | . 6 19 13 10 2 Drop 39 | 1 12 12 11 3 . Fire 377 | 14 82 115 139 27 . Melee 65 | . . 5 27 32 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . 16 . Rewire 10 | . . 9 . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 114 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 12) 597 | -10/Materials | Discovered new exit (range 10) 705 | -10/Materials | Core integrity fell below 50% 756 | -10/Materials | Lost 3 parts (3w) 848 | -10/Materials | Discovered new exit (range 11) 892 | -10/Materials | Discovered new exit (range 12) 1102 | -10/Materials | Entered another Materials area 1102 | -9/Materials | Evolved 2 slots: Propulsion x2 1687 | -9/Materials | Discovered new exit (range 5) 2045 | -9/Materials | Build established: Scavenger-Mutant 2226 | -9/Materials | Discovered new exit (range 13) 2459 | -9/Materials | Entered another Materials area 2459 | -8/Materials | Evolved 2 slots: Utility x2 2520 | -8/Materials | Repaired Com. Wheel 3598 | -8/Materials | Discovered new exit (range 4) 3675 | -8/Materials | Core integrity fell below 50% 3692 | -8/Materials | Garrison activated, responded to threat 3757 | -8/Materials | Lost 7 parts (1p4n1u1w) 3836 | -8/Materials | Identified exit to Garrison 3836 | -8/Materials | Entered Garrison 3836 | -8/Garrison | Warlord forces raided the area 3860 | -8/Garrison | Triggered checkpoint 3963 | -8/Garrison | Garrison Relay disabled 4027 | -8/Garrison | Triggered checkpoint 4095 | -8/Garrison | Core integrity fell below 20% 4105 | -8/Garrison | Lost 10 allies 4152 | -8/Garrison | Triggered checkpoint 4158 | -8/Garrison | Triggered checkpoint 4178 | -8/Garrison | Lost 3 allies 4207 | -8/Garrison | Discovered new exit (range 12) 4216 | -8/Garrison | Installed Relay Interface Framework 4238 | -8/Garrison | Triggered checkpoint 4252 | -8/Garrison | Warlord forces retreated 4368 | -8/Garrison | Lost 4 parts (2n2u) 4369 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 4493 | -8/Garrison | Garrison Relay disabled 4663 | -8/Garrison | Entered Materials 4814 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Hpw. Shotgun (28%) Imp. Propulsion Shielding (40%) 04699_ C-30 ARC bursts open, deploying its payload. 04699_ H-55 Commando unfolds itself. 04700_ Penetrated by Slug. 04703_ Com. Wheel destroyed. 04712_ System corrupted: Component data lost. 04731_ Discarded Target Analyzer. 04732_ System corrupted: Matter fused (-6). 04742_ Slug penetrates Wall. 04745_ Com. Wheel destroyed. 04746_ Jacked H-55 Commando... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 04749_ Reactivated Commando 3a. 04787_ AB4NUASHDA/&EOEK8GECKYKEIVKX2AEU